2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/common/object-impl.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/internal/update/animation/scene-graph-constraint-base.h>
27 #include <dali/internal/update/common/animatable-property.h>
28 #include <dali/internal/update/common/property-owner-messages.h>
29 #include <dali/internal/update/common/uniform-map.h>
30 #include <dali/internal/event/animation/constraint-impl.h>
31 #include <dali/internal/event/common/stage-impl.h>
32 #include <dali/internal/event/common/property-notification-impl.h>
33 #include <dali/internal/event/common/type-registry-impl.h>
35 using Dali::Internal::SceneGraph::AnimatableProperty;
36 using Dali::Internal::SceneGraph::PropertyBase;
44 namespace // unnamed namespace
46 const int SUPPORTED_CAPABILITIES = Dali::Handle::DYNAMIC_PROPERTIES; // Object provides this capability
47 typedef Dali::Vector<Object::Observer*>::Iterator ObserverIter;
48 typedef Dali::Vector<Object::Observer*>::ConstIterator ConstObserverIter;
50 #if defined(DEBUG_ENABLED)
51 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT" );
55 } // unnamed namespace
58 : mEventThreadServices( *Stage::GetCurrent() ),
61 mPropertyNotifications( NULL )
65 void Object::AddObserver(Observer& observer)
67 // make sure an observer doesn't observe the same object twice
68 // otherwise it will get multiple calls to OnSceneObjectAdd(), OnSceneObjectRemove() and ObjectDestroyed()
69 DALI_ASSERT_DEBUG( mObservers.End() == std::find( mObservers.Begin(), mObservers.End(), &observer));
71 mObservers.PushBack( &observer );
74 void Object::RemoveObserver(Observer& observer)
76 // Find the observer...
77 const ConstObserverIter endIter = mObservers.End();
78 for( ObserverIter iter = mObservers.Begin(); iter != endIter; ++iter)
80 if( (*iter) == &observer)
82 mObservers.Erase( iter );
86 DALI_ASSERT_DEBUG(endIter != mObservers.End());
89 void Object::OnSceneObjectAdd()
91 // Notification for observers
92 for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
94 (*iter)->SceneObjectAdded(*this);
97 // enable property notifications in scene graph
98 EnablePropertyNotifications();
101 void Object::OnSceneObjectRemove()
103 // Notification for observers
104 for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter )
106 (*iter)->SceneObjectRemoved(*this);
109 // disable property notifications in scene graph
110 DisablePropertyNotifications();
113 int Object::GetPropertyComponentIndex( Property::Index index ) const
115 int componentIndex = Property::INVALID_COMPONENT_INDEX;
117 const TypeInfo* typeInfo( GetTypeInfo() );
120 componentIndex = typeInfo->GetComponentIndex(index);
123 // For animatable property, check whether it is registered already and register it if not yet.
124 if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) && ( NULL == RegisterAnimatableProperty(index) ) )
126 componentIndex = Property::INVALID_COMPONENT_INDEX;
129 return componentIndex;
132 bool Object::Supports( Capability capability ) const
134 return (capability & SUPPORTED_CAPABILITIES);
137 unsigned int Object::GetPropertyCount() const
139 unsigned int count = GetDefaultPropertyCount();
141 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Default Properties: %d\n", count );
143 const TypeInfo* typeInfo( GetTypeInfo() );
146 unsigned int manual( typeInfo->GetPropertyCount() );
149 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Manual Properties: %d\n", manual );
152 unsigned int custom( mCustomProperties.Count() );
154 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Custom Properties: %d\n", custom );
156 DALI_LOG_INFO( gLogFilter, Debug::Concise, "Total Properties: %d\n", count );
161 std::string Object::GetPropertyName( Property::Index index ) const
163 DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index out of bounds" );
165 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
167 return GetDefaultPropertyName( index );
170 if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
171 || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
173 const TypeInfo* typeInfo( GetTypeInfo() );
176 return typeInfo->GetPropertyName( index );
180 DALI_ASSERT_ALWAYS( ! "Property index is invalid" );
184 CustomPropertyMetadata* custom = FindCustomProperty( index );
192 Property::Index Object::GetPropertyIndex(const std::string& name) const
194 Property::Index index = GetDefaultPropertyIndex( name );
196 if(index == Property::INVALID_INDEX)
198 const TypeInfo* typeInfo( GetTypeInfo() );
201 index = typeInfo->GetPropertyIndex( name );
202 if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
204 // check whether the animatable property is registered already, if not then register one.
205 if ( NULL == RegisterAnimatableProperty(index) )
207 index = Property::INVALID_INDEX;
213 if( (index == Property::INVALID_INDEX)&&( mCustomProperties.Count() > 0 ) )
215 Property::Index count = PROPERTY_CUSTOM_START_INDEX;
216 const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End();
217 for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
219 CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
220 if ( custom->name == name )
231 bool Object::IsPropertyWritable( Property::Index index ) const
233 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
235 bool writable = false;
237 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
239 writable = IsDefaultPropertyWritable( index );
241 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
243 const TypeInfo* typeInfo( GetTypeInfo() );
246 writable = typeInfo->IsPropertyWritable( index );
250 DALI_ASSERT_ALWAYS( ! "Invalid property index" );
253 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
255 // Type Registry scene-graph properties are writable.
260 CustomPropertyMetadata* custom = FindCustomProperty( index );
263 writable = custom->IsWritable();
270 bool Object::IsPropertyAnimatable( Property::Index index ) const
272 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
274 bool animatable = false;
276 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
278 animatable = IsDefaultPropertyAnimatable( index );
280 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
282 // Type Registry event-thread only properties are not animatable.
285 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
287 // Type Registry scene-graph properties are animatable.
292 CustomPropertyMetadata* custom = FindCustomProperty( index );
295 animatable = custom->IsAnimatable();
302 bool Object::IsPropertyAConstraintInput( Property::Index index ) const
304 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
306 bool isConstraintInput = false;
308 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
310 isConstraintInput = IsDefaultPropertyAConstraintInput( index );
312 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
314 // Type Registry event-thread only properties cannot be used as an input to a constraint.
315 isConstraintInput = false;
317 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
319 // scene graph properties can be used as input to a constraint.
320 isConstraintInput = true;
324 CustomPropertyMetadata* custom = FindCustomProperty( index );
327 // ... custom properties can be used as input to a constraint.
328 isConstraintInput = true;
332 return isConstraintInput;
335 Property::Type Object::GetPropertyType( Property::Index index ) const
337 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
339 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
341 return GetDefaultPropertyType( index );
344 if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
345 || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
347 const TypeInfo* typeInfo( GetTypeInfo() );
350 return typeInfo->GetPropertyType( index );
354 DALI_ASSERT_ALWAYS( ! "Cannot find property index" );
358 CustomPropertyMetadata* custom = FindCustomProperty( index );
361 return custom->GetType();
363 return Property::NONE;
366 void Object::SetProperty( Property::Index index, const Property::Value& propertyValue )
368 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
370 bool propertySet( true );
372 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
374 SetDefaultProperty( index, propertyValue );
376 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
378 const TypeInfo* typeInfo( GetTypeInfo() );
381 typeInfo->SetProperty( this, index, propertyValue );
385 DALI_LOG_ERROR("Cannot find property index\n");
389 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
391 // check whether the animatable property is registered already, if not then register one.
392 AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
393 if(!animatableProperty)
395 DALI_LOG_ERROR("Cannot find property index\n");
400 // set the scene graph property value
401 SetSceneGraphProperty( index, *animatableProperty, propertyValue );
406 CustomPropertyMetadata* custom = FindCustomProperty( index );
409 if( custom->IsAnimatable() )
411 // set the scene graph property value
412 SetSceneGraphProperty( index, *custom, propertyValue );
414 else if( custom->IsWritable() )
416 custom->value = propertyValue;
420 // trying to set value on read only property is no-op
426 DALI_LOG_ERROR("Invalid property index\n");
431 // Let derived classes know that a property has been set
432 // TODO: We should not call this for read-only properties, SetDefaultProperty() && TypeInfo::SetProperty() should return a bool, which would be true if the property is set
435 OnPropertySet(index, propertyValue);
439 Property::Value Object::GetProperty(Property::Index index) const
441 DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index is out of bounds" );
443 Property::Value value;
445 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
447 value = GetDefaultProperty( index );
449 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
451 const TypeInfo* typeInfo( GetTypeInfo() );
454 value = typeInfo->GetProperty( this, index );
458 DALI_LOG_ERROR("Cannot find property index\n");
461 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
463 // check whether the animatable property is registered already, if not then register one.
464 AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
465 if(!animatableProperty)
467 DALI_LOG_ERROR("Cannot find property index\n");
471 // get the animatable property value
472 value = GetPropertyValue( animatableProperty );
475 else if(mCustomProperties.Count() > 0)
477 CustomPropertyMetadata* custom = FindCustomProperty( index );
480 // get the custom property value
481 value = GetPropertyValue( custom );
485 DALI_LOG_ERROR("Invalid property index\n");
492 void Object::GetPropertyIndices( Property::IndexContainer& indices ) const
496 // Default Properties
497 GetDefaultPropertyIndices( indices );
500 const TypeInfo* typeInfo( GetTypeInfo() );
503 typeInfo->GetPropertyIndices( indices );
507 if ( mCustomProperties.Count() > 0 )
509 indices.Reserve( indices.Size() + mCustomProperties.Count() );
511 PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin();
512 const PropertyMetadataLookup::ConstIterator endIter = mCustomProperties.End();
514 for ( ; iter != endIter; ++iter, ++i )
516 indices.PushBack( PROPERTY_CUSTOM_START_INDEX + i );
521 Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index index, const Property::Value& propertyValue) const
523 // Create a new property
524 Dali::Internal::OwnerPointer<PropertyBase> newProperty;
526 switch ( propertyValue.GetType() )
528 case Property::BOOLEAN:
530 newProperty = new AnimatableProperty<bool>( propertyValue.Get<bool>() );
534 case Property::INTEGER:
536 newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
540 case Property::FLOAT:
542 newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
546 case Property::VECTOR2:
548 newProperty = new AnimatableProperty<Vector2>( propertyValue.Get<Vector2>() );
552 case Property::VECTOR3:
554 newProperty = new AnimatableProperty<Vector3>( propertyValue.Get<Vector3>() );
558 case Property::VECTOR4:
560 newProperty = new AnimatableProperty<Vector4>( propertyValue.Get<Vector4>() );
564 case Property::MATRIX:
566 newProperty = new AnimatableProperty<Matrix>( propertyValue.Get<Matrix>() );
570 case Property::MATRIX3:
572 newProperty = new AnimatableProperty<Matrix3>( propertyValue.Get<Matrix3>() );
576 case Property::ROTATION:
578 newProperty = new AnimatableProperty<Quaternion>( propertyValue.Get<Quaternion>() );
582 case Property::RECTANGLE:
583 case Property::STRING:
584 case Property::ARRAY:
588 DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
593 // get the scene property owner from derived class
594 const SceneGraph::PropertyOwner* scenePropertyOwner = GetPropertyOwner();
595 // we can only pass properties to scene graph side if there is a scene object
596 if( scenePropertyOwner )
598 // keep a local pointer to the property as the OwnerPointer will pass its copy to the message
599 const PropertyBase* property = newProperty.Get();
600 if(index >= PROPERTY_CUSTOM_START_INDEX)
602 mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue.GetType(), property ) );
606 mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, Property::INVALID_COMPONENT_INDEX, propertyValue.GetType(), property ) ); // base property
609 // queue a message to add the property
610 InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership
612 // notify the derived class (optional) method in case it needs to do some more work on the new property
613 // note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership
614 NotifyScenePropertyInstalled( *property, name, index );
620 // property was orphaned and killed so return invalid index
621 return Property::INVALID_INDEX;
625 Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue )
627 return RegisterProperty( name, propertyValue, Property::ANIMATABLE );
630 Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode )
632 // If property with the required name already exists, then just set it.
633 Property::Index index = GetPropertyIndex( name );
634 if( index != Property::INVALID_INDEX )
636 SetProperty( index, propertyValue );
640 // Otherwise register the property
642 if(Property::ANIMATABLE == accessMode)
644 index = RegisterSceneGraphProperty( name, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue );
645 AddUniformMapping( index, name );
649 // Add entry to the property lookup
650 index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
651 mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue, accessMode ) );
658 Dali::PropertyNotification Object::AddPropertyNotification(Property::Index index,
660 const Dali::PropertyCondition& condition)
662 if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
664 if ( index <= PROPERTY_REGISTRATION_MAX_INDEX )
666 DALI_ASSERT_ALWAYS( false && "Property notification added to event side only property." );
668 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
670 // check whether the animatable property is registered already, if not then register one.
671 AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
672 DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
674 else if ( mCustomProperties.Count() > 0 )
676 CustomPropertyMetadata* custom = FindCustomProperty( index );
677 DALI_ASSERT_ALWAYS( custom && "Invalid property index" );
678 DALI_ASSERT_ALWAYS( custom->IsAnimatable() && "Property notification added to event side only property." );
682 Dali::Handle self(this);
683 Property target( self, index );
685 PropertyNotificationPtr internal = PropertyNotification::New( target, componentIndex, condition );
686 Dali::PropertyNotification propertyNotification(internal.Get());
688 if( !mPropertyNotifications )
690 mPropertyNotifications = new PropertyNotificationContainer;
692 mPropertyNotifications->push_back(propertyNotification);
694 return propertyNotification;
697 void Object::RemovePropertyNotification(Dali::PropertyNotification propertyNotification)
699 if( mPropertyNotifications )
701 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
702 while(iter != mPropertyNotifications->end() )
704 if(*iter == propertyNotification)
706 mPropertyNotifications->erase(iter);
707 // As we can't ensure all references are removed, we can just disable
709 GetImplementation(propertyNotification).Disable();
717 void Object::RemovePropertyNotifications()
719 if( mPropertyNotifications )
721 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
722 while(iter != mPropertyNotifications->end() )
724 // As we can't ensure all references are removed, we can just disable
726 GetImplementation(*iter).Disable();
730 mPropertyNotifications->clear();
734 void Object::EnablePropertyNotifications()
736 if( mPropertyNotifications )
738 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
739 PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
741 for( ; iter != endIter; ++iter )
743 GetImplementation(*iter).Enable();
748 void Object::DisablePropertyNotifications()
750 if( mPropertyNotifications )
752 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
753 PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
755 for( ; iter != endIter; ++iter )
757 GetImplementation(*iter).Disable();
762 void Object::AddUniformMapping( Property::Index propertyIndex, const std::string& uniformName ) const
764 // Get the address of the property if it's a scene property
765 const PropertyInputImpl* propertyPtr = GetSceneObjectInputProperty( propertyIndex );
767 // Check instead for newly registered properties
768 if( propertyPtr == NULL )
770 PropertyMetadata* animatable = FindAnimatableProperty( propertyIndex );
771 if( animatable != NULL )
773 propertyPtr = animatable->GetSceneGraphProperty();
777 if( propertyPtr == NULL )
779 PropertyMetadata* custom = FindCustomProperty( propertyIndex );
782 propertyPtr = custom->GetSceneGraphProperty();
786 // @todo MESH_REWORK Store mappings for unstaged objects?
788 if( propertyPtr != NULL )
790 const SceneGraph::PropertyOwner* sceneObject = GetPropertyOwner();
792 if( sceneObject != NULL )
794 SceneGraph::UniformPropertyMapping* map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
795 // Message takes ownership of Uniform map (and will delete it after copy)
796 AddUniformMapMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *sceneObject, map);
800 // @todo MESH_REWORK FIXME Need to store something that can be sent to the scene
801 // object when staged.
802 DALI_ASSERT_ALWAYS(0 && "MESH_REWORK - Need to store property whilst off-stage" );
807 void Object::RemoveUniformMapping( const std::string& uniformName )
809 const SceneGraph::PropertyOwner* sceneObject = GetSceneObject();
810 RemoveUniformMapMessage( GetEventThreadServices(), *sceneObject, uniformName);
813 Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
815 Property::Value value;
817 DALI_ASSERT_ALWAYS( entry && "Invalid property metadata" );
819 if( !entry->IsAnimatable() )
821 value = entry->value;
825 BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
827 switch ( entry->GetType() )
829 case Property::BOOLEAN:
831 const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
832 DALI_ASSERT_DEBUG( NULL != property );
834 value = (*property)[ bufferIndex ];
838 case Property::INTEGER:
840 const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
841 DALI_ASSERT_DEBUG( NULL != property );
843 value = (*property)[ bufferIndex ];
847 case Property::FLOAT:
849 const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
850 DALI_ASSERT_DEBUG( NULL != property );
852 value = (*property)[ bufferIndex ];
856 case Property::VECTOR2:
858 const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
859 DALI_ASSERT_DEBUG( NULL != property );
861 if(entry->componentIndex == 0)
863 value = (*property)[ bufferIndex ].x;
865 else if(entry->componentIndex == 1)
867 value = (*property)[ bufferIndex ].y;
871 value = (*property)[ bufferIndex ];
876 case Property::VECTOR3:
878 const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
879 DALI_ASSERT_DEBUG( NULL != property );
881 if(entry->componentIndex == 0)
883 value = (*property)[ bufferIndex ].x;
885 else if(entry->componentIndex == 1)
887 value = (*property)[ bufferIndex ].y;
889 else if(entry->componentIndex == 2)
891 value = (*property)[ bufferIndex ].z;
895 value = (*property)[ bufferIndex ];
900 case Property::VECTOR4:
902 const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
903 DALI_ASSERT_DEBUG( NULL != property );
905 if(entry->componentIndex == 0)
907 value = (*property)[ bufferIndex ].x;
909 else if(entry->componentIndex == 1)
911 value = (*property)[ bufferIndex ].y;
913 else if(entry->componentIndex == 2)
915 value = (*property)[ bufferIndex ].z;
917 else if(entry->componentIndex == 3)
919 value = (*property)[ bufferIndex ].w;
923 value = (*property)[ bufferIndex ];
928 case Property::MATRIX:
930 const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
931 DALI_ASSERT_DEBUG( NULL != property );
933 value = (*property)[ bufferIndex ];
937 case Property::MATRIX3:
939 const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
940 DALI_ASSERT_DEBUG( NULL != property );
942 value = (*property)[ bufferIndex ];
946 case Property::ROTATION:
948 const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
949 DALI_ASSERT_DEBUG( NULL != property );
951 value = (*property)[ bufferIndex ];
957 DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" );
966 void Object::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value )
968 switch ( entry.GetType() )
970 case Property::BOOLEAN:
972 const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry.GetSceneGraphProperty() );
973 DALI_ASSERT_DEBUG( NULL != property );
975 // property is being used in a separate thread; queue a message to set the property
976 BakeMessage<bool>( GetEventThreadServices(), *property, value.Get<bool>() );
980 case Property::INTEGER:
982 const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
983 DALI_ASSERT_DEBUG( NULL != property );
985 // property is being used in a separate thread; queue a message to set the property
986 BakeMessage<int>( GetEventThreadServices(), *property, value.Get<int>() );
990 case Property::FLOAT:
992 const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
993 DALI_ASSERT_DEBUG( NULL != property );
995 // property is being used in a separate thread; queue a message to set the property
996 BakeMessage<float>( GetEventThreadServices(), *property, value.Get<float>() );
1000 case Property::VECTOR2:
1002 const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry.GetSceneGraphProperty() );
1003 DALI_ASSERT_DEBUG( NULL != property );
1005 // property is being used in a separate thread; queue a message to set the property
1006 if(entry.componentIndex == 0)
1008 SetXComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
1010 else if(entry.componentIndex == 1)
1012 SetYComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
1016 BakeMessage<Vector2>( GetEventThreadServices(), *property, value.Get<Vector2>() );
1021 case Property::VECTOR3:
1023 const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry.GetSceneGraphProperty() );
1024 DALI_ASSERT_DEBUG( NULL != property );
1026 // property is being used in a separate thread; queue a message to set the property
1027 if(entry.componentIndex == 0)
1029 SetXComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
1031 else if(entry.componentIndex == 1)
1033 SetYComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
1035 else if(entry.componentIndex == 2)
1037 SetZComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
1041 BakeMessage<Vector3>( GetEventThreadServices(), *property, value.Get<Vector3>() );
1047 case Property::VECTOR4:
1049 const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry.GetSceneGraphProperty() );
1050 DALI_ASSERT_DEBUG( NULL != property );
1052 // property is being used in a separate thread; queue a message to set the property
1053 if(entry.componentIndex == 0)
1055 SetXComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1057 else if(entry.componentIndex == 1)
1059 SetYComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1061 else if(entry.componentIndex == 2)
1063 SetZComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1065 else if(entry.componentIndex == 3)
1067 SetWComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1071 BakeMessage<Vector4>( GetEventThreadServices(), *property, value.Get<Vector4>() );
1076 case Property::ROTATION:
1078 const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry.GetSceneGraphProperty() );
1079 DALI_ASSERT_DEBUG( NULL != property );
1081 // property is being used in a separate thread; queue a message to set the property
1082 BakeMessage<Quaternion>( GetEventThreadServices(), *property, value.Get<Quaternion>() );
1086 case Property::MATRIX:
1088 const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry.GetSceneGraphProperty() );
1089 DALI_ASSERT_DEBUG( NULL != property );
1091 // property is being used in a separate thread; queue a message to set the property
1092 BakeMessage<Matrix>( GetEventThreadServices(), *property, value.Get<Matrix>() );
1096 case Property::MATRIX3:
1098 const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry.GetSceneGraphProperty() );
1099 DALI_ASSERT_DEBUG( NULL != property );
1101 // property is being used in a separate thread; queue a message to set the property
1102 BakeMessage<Matrix3>( GetEventThreadServices(), *property, value.Get<Matrix3>() );
1108 // non-animatable scene graph property, do nothing
1113 const TypeInfo* Object::GetTypeInfo() const
1117 // This uses a dynamic_cast so can be quite expensive so we only really want to do it once
1118 // especially as the type-info does not change during the life-time of an application
1120 Dali::TypeInfo typeInfoHandle = TypeRegistry::Get()->GetTypeInfo( this );
1121 if ( typeInfoHandle )
1123 mTypeInfo = &GetImplementation( typeInfoHandle );
1130 void Object::ApplyConstraint( ConstraintBase& constraint )
1134 mConstraints = new ConstraintContainer;
1136 mConstraints->push_back( Dali::Constraint( &constraint ) );
1139 void Object::RemoveConstraint( ConstraintBase& constraint )
1141 // NULL if the Constraint sources are destroyed before Constraint::Apply()
1144 ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) );
1145 if( it != mConstraints->end() )
1147 mConstraints->erase( it );
1152 void Object::RemoveConstraints()
1154 // guard against constraint sending messages during core destruction
1155 if( mConstraints && Stage::IsInstalled() )
1157 // If we have nothing in the scene-graph, just clear constraint containers
1158 const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
1159 if ( NULL != propertyOwner )
1161 const ConstraintConstIter endIter = mConstraints->end();
1162 for ( ConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
1164 GetImplementation( *iter ).RemoveInternal();
1168 delete mConstraints;
1169 mConstraints = NULL;
1173 void Object::RemoveConstraints( unsigned int tag )
1175 // guard against constraint sending messages during core destruction
1176 if( mConstraints && Stage::IsInstalled() )
1178 ConstraintIter iter( mConstraints->begin() );
1179 while(iter != mConstraints->end() )
1181 ConstraintBase& constraint = GetImplementation( *iter );
1182 if( constraint.GetTag() == tag )
1184 GetImplementation( *iter ).RemoveInternal();
1185 iter = mConstraints->erase( iter );
1193 if ( mConstraints->empty() )
1195 delete mConstraints;
1196 mConstraints = NULL;
1201 void Object::SetTypeInfo( const TypeInfo* typeInfo )
1203 mTypeInfo = typeInfo;
1208 // Notification for observers
1209 for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
1211 (*iter)->ObjectDestroyed(*this);
1214 delete mConstraints;
1215 delete mPropertyNotifications;
1218 CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const
1220 CustomPropertyMetadata* property( NULL );
1221 int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
1222 if( arrayIndex >= 0 )
1224 if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties
1226 property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
1232 AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
1234 for ( int arrayIndex = 0; arrayIndex < (int)mAnimatableProperties.Count(); arrayIndex++ )
1236 AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
1237 if( property->index == index )
1245 AnimatablePropertyMetadata* Object::RegisterAnimatableProperty(Property::Index index) const
1247 DALI_ASSERT_ALWAYS( (( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ))
1248 && "Property index is out of bounds" );
1250 // check whether the animatable property is registered already, if not then register one.
1251 AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
1252 if(!animatableProperty)
1254 const TypeInfo* typeInfo( GetTypeInfo() );
1257 Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index);
1258 if(basePropertyIndex == Property::INVALID_INDEX)
1260 // If the property is not a component of a base property, register the whole property itself.
1261 const std::string& propertyName = typeInfo->GetPropertyName(index);
1262 RegisterSceneGraphProperty(propertyName, index, typeInfo->GetPropertyDefaultValue(index));
1263 AddUniformMapping( index, propertyName );
1267 // Since the property is a component of a base property, check whether the base property is regsitered.
1268 animatableProperty = FindAnimatableProperty( basePropertyIndex );
1269 if(!animatableProperty)
1271 // If the base property is not registered yet, register the base property first.
1272 const std::string& basePropertyName = typeInfo->GetPropertyName(basePropertyIndex);
1273 if(Property::INVALID_INDEX != RegisterSceneGraphProperty(basePropertyName, basePropertyIndex, Property::Value(typeInfo->GetPropertyType(basePropertyIndex))))
1275 animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
1276 AddUniformMapping( basePropertyIndex, basePropertyName );
1280 if(animatableProperty)
1282 // Create the metadata for the property component.
1283 mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->GetType(), animatableProperty->GetSceneGraphProperty() ) );
1287 // The metadata has just been added and therefore should be in the end of the vector.
1288 animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
1292 return animatableProperty;
1295 } // namespace Internal