2 * Copyright (c) 2015 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/common/object-impl.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/internal/update/animation/scene-graph-constraint-base.h>
27 #include <dali/internal/update/common/animatable-property.h>
28 #include <dali/internal/update/common/property-owner-messages.h>
29 #include <dali/internal/update/common/uniform-map.h>
30 #include <dali/internal/event/animation/constraint-impl.h>
31 #include <dali/internal/event/common/stage-impl.h>
32 #include <dali/internal/event/common/property-notification-impl.h>
33 #include <dali/internal/event/common/type-registry-impl.h>
35 using Dali::Internal::SceneGraph::AnimatableProperty;
36 using Dali::Internal::SceneGraph::PropertyBase;
44 namespace // unnamed namespace
46 const int SUPPORTED_CAPABILITIES = Dali::Handle::DYNAMIC_PROPERTIES; // Object provides this capability
47 typedef Dali::Vector<Object::Observer*>::Iterator ObserverIter;
48 typedef Dali::Vector<Object::Observer*>::ConstIterator ConstObserverIter;
50 #if defined(DEBUG_ENABLED)
51 Debug::Filter* gLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_OBJECT" );
55 } // unnamed namespace
58 : mEventThreadServices( *Stage::GetCurrent() ),
61 mPropertyNotifications( NULL )
65 void Object::AddObserver(Observer& observer)
67 // make sure an observer doesn't observe the same object twice
68 // otherwise it will get multiple calls to OnSceneObjectAdd(), OnSceneObjectRemove() and ObjectDestroyed()
69 DALI_ASSERT_DEBUG( mObservers.End() == std::find( mObservers.Begin(), mObservers.End(), &observer));
71 mObservers.PushBack( &observer );
74 void Object::RemoveObserver(Observer& observer)
76 // Find the observer...
77 const ConstObserverIter endIter = mObservers.End();
78 for( ObserverIter iter = mObservers.Begin(); iter != endIter; ++iter)
80 if( (*iter) == &observer)
82 mObservers.Erase( iter );
86 DALI_ASSERT_DEBUG(endIter != mObservers.End());
89 void Object::OnSceneObjectAdd()
91 // Notification for observers
92 for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
94 (*iter)->SceneObjectAdded(*this);
97 // enable property notifications in scene graph
98 EnablePropertyNotifications();
101 void Object::OnSceneObjectRemove()
103 // Notification for observers
104 for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter )
106 (*iter)->SceneObjectRemoved(*this);
109 // disable property notifications in scene graph
110 DisablePropertyNotifications();
113 int Object::GetPropertyComponentIndex( Property::Index index ) const
115 int componentIndex = Property::INVALID_COMPONENT_INDEX;
117 const TypeInfo* typeInfo( GetTypeInfo() );
120 componentIndex = typeInfo->GetComponentIndex(index);
123 // For animatable property, check whether it is registered already and register it if not yet.
124 if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) && ( NULL == RegisterAnimatableProperty(index) ) )
126 componentIndex = Property::INVALID_COMPONENT_INDEX;
129 return componentIndex;
132 bool Object::Supports( Capability capability ) const
134 return (capability & SUPPORTED_CAPABILITIES);
137 unsigned int Object::GetPropertyCount() const
139 unsigned int count = GetDefaultPropertyCount();
141 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Default Properties: %d\n", count );
143 const TypeInfo* typeInfo( GetTypeInfo() );
146 unsigned int manual( typeInfo->GetPropertyCount() );
149 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Manual Properties: %d\n", manual );
152 unsigned int custom( mCustomProperties.Count() );
154 DALI_LOG_INFO( gLogFilter, Debug::Verbose, "Custom Properties: %d\n", custom );
156 DALI_LOG_INFO( gLogFilter, Debug::Concise, "Total Properties: %d\n", count );
161 std::string Object::GetPropertyName( Property::Index index ) const
163 DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index out of bounds" );
165 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
167 return GetDefaultPropertyName( index );
170 if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
171 || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
173 const TypeInfo* typeInfo( GetTypeInfo() );
176 return typeInfo->GetPropertyName( index );
180 DALI_ASSERT_ALWAYS( ! "Property index is invalid" );
184 CustomPropertyMetadata* custom = FindCustomProperty( index );
192 Property::Index Object::GetPropertyIndex(const std::string& name) const
194 Property::Index index = GetDefaultPropertyIndex( name );
196 if(index == Property::INVALID_INDEX)
198 const TypeInfo* typeInfo( GetTypeInfo() );
201 index = typeInfo->GetPropertyIndex( name );
202 if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
204 // check whether the animatable property is registered already, if not then register one.
205 if ( NULL == RegisterAnimatableProperty(index) )
207 index = Property::INVALID_INDEX;
213 if( (index == Property::INVALID_INDEX)&&( mCustomProperties.Count() > 0 ) )
215 Property::Index count = PROPERTY_CUSTOM_START_INDEX;
216 const PropertyMetadataLookup::ConstIterator end = mCustomProperties.End();
217 for( PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin(); iter != end; ++iter, ++count )
219 CustomPropertyMetadata* custom = static_cast<CustomPropertyMetadata*>(*iter);
220 if ( custom->name == name )
231 bool Object::IsPropertyWritable( Property::Index index ) const
233 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
235 bool writable = false;
237 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
239 writable = IsDefaultPropertyWritable( index );
241 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
243 const TypeInfo* typeInfo( GetTypeInfo() );
246 writable = typeInfo->IsPropertyWritable( index );
250 DALI_ASSERT_ALWAYS( ! "Invalid property index" );
253 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
255 // Type Registry scene-graph properties are writable.
260 CustomPropertyMetadata* custom = FindCustomProperty( index );
263 writable = custom->IsWritable();
270 bool Object::IsPropertyAnimatable( Property::Index index ) const
272 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
274 bool animatable = false;
276 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
278 animatable = IsDefaultPropertyAnimatable( index );
280 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
282 // Type Registry event-thread only properties are not animatable.
285 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
287 // Type Registry scene-graph properties are animatable.
292 CustomPropertyMetadata* custom = FindCustomProperty( index );
295 animatable = custom->IsAnimatable();
302 bool Object::IsPropertyAConstraintInput( Property::Index index ) const
304 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds");
306 bool isConstraintInput = false;
308 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
310 isConstraintInput = IsDefaultPropertyAConstraintInput( index );
312 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
314 // Type Registry event-thread only properties cannot be used as an input to a constraint.
315 isConstraintInput = false;
317 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
319 // scene graph properties can be used as input to a constraint.
320 isConstraintInput = true;
324 CustomPropertyMetadata* custom = FindCustomProperty( index );
327 // ... custom properties can be used as input to a constraint.
328 isConstraintInput = true;
332 return isConstraintInput;
335 Property::Type Object::GetPropertyType( Property::Index index ) const
337 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
339 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
341 return GetDefaultPropertyType( index );
344 if ( ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
345 || ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) ) )
347 const TypeInfo* typeInfo( GetTypeInfo() );
350 return typeInfo->GetPropertyType( index );
354 DALI_ASSERT_ALWAYS( ! "Cannot find property index" );
358 CustomPropertyMetadata* custom = FindCustomProperty( index );
363 return Property::NONE;
366 void Object::SetProperty( Property::Index index, const Property::Value& propertyValue )
368 DALI_ASSERT_ALWAYS(index > Property::INVALID_INDEX && "Property index is out of bounds" );
370 bool propertySet( true );
372 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
374 SetDefaultProperty( index, propertyValue );
376 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
378 const TypeInfo* typeInfo( GetTypeInfo() );
381 typeInfo->SetProperty( this, index, propertyValue );
385 DALI_LOG_ERROR("Cannot find property index\n");
389 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
391 // check whether the animatable property is registered already, if not then register one.
392 AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
393 if(!animatableProperty)
395 DALI_LOG_ERROR("Cannot find property index\n");
400 // set the scene graph property value
401 SetSceneGraphProperty( index, *animatableProperty, propertyValue );
406 CustomPropertyMetadata* custom = FindCustomProperty( index );
409 if( custom->IsAnimatable() )
411 // set the scene graph property value
412 SetSceneGraphProperty( index, *custom, propertyValue );
414 else if( custom->IsWritable() )
416 custom->value = propertyValue;
420 // trying to set value on read only property is no-op
426 DALI_LOG_ERROR("Invalid property index\n");
431 // Let derived classes know that a property has been set
432 // TODO: We should not call this for read-only properties, SetDefaultProperty() && TypeInfo::SetProperty() should return a bool, which would be true if the property is set
435 OnPropertySet(index, propertyValue);
439 Property::Value Object::GetProperty(Property::Index index) const
441 DALI_ASSERT_ALWAYS( index > Property::INVALID_INDEX && "Property index is out of bounds" );
443 Property::Value value;
445 if ( index < DEFAULT_PROPERTY_MAX_COUNT )
447 value = GetDefaultProperty( index );
449 else if ( ( index >= PROPERTY_REGISTRATION_START_INDEX ) && ( index <= PROPERTY_REGISTRATION_MAX_INDEX ) )
451 const TypeInfo* typeInfo( GetTypeInfo() );
454 value = typeInfo->GetProperty( this, index );
458 DALI_LOG_ERROR("Cannot find property index\n");
461 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
463 // check whether the animatable property is registered already, if not then register one.
464 AnimatablePropertyMetadata* animatableProperty = RegisterAnimatableProperty( index );
465 if(!animatableProperty)
467 DALI_LOG_ERROR("Cannot find property index\n");
471 // get the animatable property value
472 value = GetPropertyValue( animatableProperty );
475 else if(mCustomProperties.Count() > 0)
477 CustomPropertyMetadata* custom = FindCustomProperty( index );
480 // get the custom property value
481 value = GetPropertyValue( custom );
485 DALI_LOG_ERROR("Invalid property index\n");
492 void Object::GetPropertyIndices( Property::IndexContainer& indices ) const
496 // Default Properties
497 GetDefaultPropertyIndices( indices );
500 const TypeInfo* typeInfo( GetTypeInfo() );
503 typeInfo->GetPropertyIndices( indices );
507 if ( mCustomProperties.Count() > 0 )
509 indices.Reserve( indices.Size() + mCustomProperties.Count() );
511 PropertyMetadataLookup::ConstIterator iter = mCustomProperties.Begin();
512 const PropertyMetadataLookup::ConstIterator endIter = mCustomProperties.End();
514 for ( ; iter != endIter; ++iter, ++i )
516 indices.PushBack( PROPERTY_CUSTOM_START_INDEX + i );
521 Property::Index Object::RegisterSceneGraphProperty(const std::string& name, Property::Index index, const Property::Value& propertyValue) const
523 // Create a new property
524 Dali::Internal::OwnerPointer<PropertyBase> newProperty;
526 switch ( propertyValue.GetType() )
528 case Property::BOOLEAN:
530 newProperty = new AnimatableProperty<bool>( propertyValue.Get<bool>() );
534 case Property::INTEGER:
536 newProperty = new AnimatableProperty<int>( propertyValue.Get<int>() );
540 case Property::FLOAT:
542 newProperty = new AnimatableProperty<float>( propertyValue.Get<float>() );
546 case Property::VECTOR2:
548 newProperty = new AnimatableProperty<Vector2>( propertyValue.Get<Vector2>() );
552 case Property::VECTOR3:
554 newProperty = new AnimatableProperty<Vector3>( propertyValue.Get<Vector3>() );
558 case Property::VECTOR4:
560 newProperty = new AnimatableProperty<Vector4>( propertyValue.Get<Vector4>() );
564 case Property::MATRIX:
566 newProperty = new AnimatableProperty<Matrix>( propertyValue.Get<Matrix>() );
570 case Property::MATRIX3:
572 newProperty = new AnimatableProperty<Matrix3>( propertyValue.Get<Matrix3>() );
576 case Property::ROTATION:
578 newProperty = new AnimatableProperty<Quaternion>( propertyValue.Get<Quaternion>() );
582 case Property::RECTANGLE:
583 case Property::STRING:
584 case Property::ARRAY:
588 DALI_ASSERT_ALWAYS( !"PropertyType is not animatable" );
593 // get the scene property owner from derived class
594 const SceneGraph::PropertyOwner* scenePropertyOwner = GetPropertyOwner();
595 // we can only pass properties to scene graph side if there is a scene object
596 if( scenePropertyOwner )
598 // keep a local pointer to the property as the OwnerPointer will pass its copy to the message
599 const PropertyBase* property = newProperty.Get();
600 if(index >= PROPERTY_CUSTOM_START_INDEX)
602 mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue.GetType(), property ) );
606 mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, Property::INVALID_COMPONENT_INDEX, propertyValue.GetType(), property ) ); // base property
609 // queue a message to add the property
610 InstallCustomPropertyMessage( const_cast<EventThreadServices&>(GetEventThreadServices()), *scenePropertyOwner, newProperty.Release() ); // Message takes ownership
612 // notify the derived class (optional) method in case it needs to do some more work on the new property
613 // note! have to use the local pointer as OwnerPointer now points to NULL as it handed over its ownership
614 NotifyScenePropertyInstalled( *property, name, index );
620 // property was orphaned and killed so return invalid index
621 return Property::INVALID_INDEX;
625 Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue)
627 Property::Index index = RegisterSceneGraphProperty(name, PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count(), propertyValue);
629 /// @todo: don't keep a table of mappings per handle.
630 AddUniformMapping(index, name);
635 Property::Index Object::RegisterProperty( const std::string& name, const Property::Value& propertyValue, Property::AccessMode accessMode)
637 Property::Index index = Property::INVALID_INDEX;
639 if(Property::ANIMATABLE == accessMode)
641 index = RegisterProperty(name, propertyValue);
645 // Add entry to the property lookup
646 index = PROPERTY_CUSTOM_START_INDEX + mCustomProperties.Count();
647 mCustomProperties.PushBack( new CustomPropertyMetadata( name, propertyValue, accessMode ) );
653 Dali::PropertyNotification Object::AddPropertyNotification(Property::Index index,
655 const Dali::PropertyCondition& condition)
657 if ( index >= DEFAULT_PROPERTY_MAX_COUNT )
659 if ( index <= PROPERTY_REGISTRATION_MAX_INDEX )
661 DALI_ASSERT_ALWAYS( false && "Property notification added to event side only property." );
663 else if ( ( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ) )
665 // check whether the animatable property is registered already, if not then register one.
666 AnimatablePropertyMetadata* animatable = RegisterAnimatableProperty( index );
667 DALI_ASSERT_ALWAYS( animatable && "Property index is invalid" );
669 else if ( mCustomProperties.Count() > 0 )
671 CustomPropertyMetadata* custom = FindCustomProperty( index );
672 DALI_ASSERT_ALWAYS( custom && "Invalid property index" );
673 DALI_ASSERT_ALWAYS( custom->IsAnimatable() && "Property notification added to event side only property." );
677 Dali::Handle self(this);
678 Property target( self, index );
680 PropertyNotificationPtr internal = PropertyNotification::New( target, componentIndex, condition );
681 Dali::PropertyNotification propertyNotification(internal.Get());
683 if( !mPropertyNotifications )
685 mPropertyNotifications = new PropertyNotificationContainer;
687 mPropertyNotifications->push_back(propertyNotification);
689 return propertyNotification;
692 void Object::RemovePropertyNotification(Dali::PropertyNotification propertyNotification)
694 if( mPropertyNotifications )
696 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
697 while(iter != mPropertyNotifications->end() )
699 if(*iter == propertyNotification)
701 mPropertyNotifications->erase(iter);
702 // As we can't ensure all references are removed, we can just disable
704 GetImplementation(propertyNotification).Disable();
712 void Object::RemovePropertyNotifications()
714 if( mPropertyNotifications )
716 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
717 while(iter != mPropertyNotifications->end() )
719 // As we can't ensure all references are removed, we can just disable
721 GetImplementation(*iter).Disable();
725 mPropertyNotifications->clear();
729 void Object::EnablePropertyNotifications()
731 if( mPropertyNotifications )
733 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
734 PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
736 for( ; iter != endIter; ++iter )
738 GetImplementation(*iter).Enable();
743 void Object::DisablePropertyNotifications()
745 if( mPropertyNotifications )
747 PropertyNotificationContainerIter iter = mPropertyNotifications->begin();
748 PropertyNotificationContainerIter endIter = mPropertyNotifications->end();
750 for( ; iter != endIter; ++iter )
752 GetImplementation(*iter).Disable();
757 void Object::AddUniformMapping( Property::Index propertyIndex, const std::string& uniformName )
759 // Get the address of the property if it's a scene property
760 const PropertyInputImpl* propertyPtr = GetSceneObjectInputProperty( propertyIndex );
762 // Check instead for newly registered properties
763 if( propertyPtr == NULL )
765 PropertyMetadata* animatable = FindAnimatableProperty( propertyIndex );
766 if( animatable != NULL )
768 propertyPtr = animatable->GetSceneGraphProperty();
772 if( propertyPtr == NULL )
774 PropertyMetadata* custom = FindCustomProperty( propertyIndex );
777 propertyPtr = custom->GetSceneGraphProperty();
781 // @todo MESH_REWORK Store mappings for unstaged objects?
783 if( propertyPtr != NULL )
785 const SceneGraph::PropertyOwner* sceneObject = GetPropertyOwner();
787 if( sceneObject != NULL )
789 SceneGraph::UniformPropertyMapping* map = new SceneGraph::UniformPropertyMapping( uniformName, propertyPtr );
790 // Message takes ownership of Uniform map (and will delete it after copy)
791 AddUniformMapMessage( GetEventThreadServices(), *sceneObject, map);
795 // @todo MESH_REWORK FIXME Need to store something that can be sent to the scene
796 // object when staged.
797 DALI_ASSERT_ALWAYS(0 && "MESH_REWORK - Need to store property whilst off-stage" );
802 void Object::RemoveUniformMapping( const std::string& uniformName )
804 const SceneGraph::PropertyOwner* sceneObject = GetSceneObject();
805 RemoveUniformMapMessage( GetEventThreadServices(), *sceneObject, uniformName);
808 Property::Value Object::GetPropertyValue( const PropertyMetadata* entry ) const
810 Property::Value value;
812 DALI_ASSERT_ALWAYS( entry && "Invalid property metadata" );
814 if( !entry->IsAnimatable() )
816 value = entry->value;
820 BufferIndex bufferIndex( GetEventThreadServices().GetEventBufferIndex() );
822 switch ( entry->type )
824 case Property::BOOLEAN:
826 const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry->GetSceneGraphProperty() );
827 DALI_ASSERT_DEBUG( NULL != property );
829 value = (*property)[ bufferIndex ];
833 case Property::INTEGER:
835 const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry->GetSceneGraphProperty() );
836 DALI_ASSERT_DEBUG( NULL != property );
838 value = (*property)[ bufferIndex ];
842 case Property::FLOAT:
844 const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry->GetSceneGraphProperty() );
845 DALI_ASSERT_DEBUG( NULL != property );
847 value = (*property)[ bufferIndex ];
851 case Property::VECTOR2:
853 const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry->GetSceneGraphProperty() );
854 DALI_ASSERT_DEBUG( NULL != property );
856 if(entry->componentIndex == 0)
858 value = (*property)[ bufferIndex ].x;
860 else if(entry->componentIndex == 1)
862 value = (*property)[ bufferIndex ].y;
866 value = (*property)[ bufferIndex ];
871 case Property::VECTOR3:
873 const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry->GetSceneGraphProperty() );
874 DALI_ASSERT_DEBUG( NULL != property );
876 if(entry->componentIndex == 0)
878 value = (*property)[ bufferIndex ].x;
880 else if(entry->componentIndex == 1)
882 value = (*property)[ bufferIndex ].y;
884 else if(entry->componentIndex == 2)
886 value = (*property)[ bufferIndex ].z;
890 value = (*property)[ bufferIndex ];
895 case Property::VECTOR4:
897 const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry->GetSceneGraphProperty() );
898 DALI_ASSERT_DEBUG( NULL != property );
900 if(entry->componentIndex == 0)
902 value = (*property)[ bufferIndex ].x;
904 else if(entry->componentIndex == 1)
906 value = (*property)[ bufferIndex ].y;
908 else if(entry->componentIndex == 2)
910 value = (*property)[ bufferIndex ].z;
912 else if(entry->componentIndex == 3)
914 value = (*property)[ bufferIndex ].w;
918 value = (*property)[ bufferIndex ];
923 case Property::MATRIX:
925 const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry->GetSceneGraphProperty() );
926 DALI_ASSERT_DEBUG( NULL != property );
928 value = (*property)[ bufferIndex ];
932 case Property::MATRIX3:
934 const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry->GetSceneGraphProperty() );
935 DALI_ASSERT_DEBUG( NULL != property );
937 value = (*property)[ bufferIndex ];
941 case Property::ROTATION:
943 const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry->GetSceneGraphProperty() );
944 DALI_ASSERT_DEBUG( NULL != property );
946 value = (*property)[ bufferIndex ];
952 DALI_ASSERT_ALWAYS( false && "PropertyType enumeration is out of bounds" );
961 void Object::SetSceneGraphProperty( Property::Index index, const PropertyMetadata& entry, const Property::Value& value )
963 switch ( entry.type )
965 case Property::BOOLEAN:
967 const AnimatableProperty<bool>* property = dynamic_cast< const AnimatableProperty<bool>* >( entry.GetSceneGraphProperty() );
968 DALI_ASSERT_DEBUG( NULL != property );
970 // property is being used in a separate thread; queue a message to set the property
971 BakeMessage<bool>( GetEventThreadServices(), *property, value.Get<bool>() );
975 case Property::INTEGER:
977 const AnimatableProperty<int>* property = dynamic_cast< const AnimatableProperty<int>* >( entry.GetSceneGraphProperty() );
978 DALI_ASSERT_DEBUG( NULL != property );
980 // property is being used in a separate thread; queue a message to set the property
981 BakeMessage<int>( GetEventThreadServices(), *property, value.Get<int>() );
985 case Property::FLOAT:
987 const AnimatableProperty<float>* property = dynamic_cast< const AnimatableProperty<float>* >( entry.GetSceneGraphProperty() );
988 DALI_ASSERT_DEBUG( NULL != property );
990 // property is being used in a separate thread; queue a message to set the property
991 BakeMessage<float>( GetEventThreadServices(), *property, value.Get<float>() );
995 case Property::VECTOR2:
997 const AnimatableProperty<Vector2>* property = dynamic_cast< const AnimatableProperty<Vector2>* >( entry.GetSceneGraphProperty() );
998 DALI_ASSERT_DEBUG( NULL != property );
1000 // property is being used in a separate thread; queue a message to set the property
1001 if(entry.componentIndex == 0)
1003 SetXComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
1005 else if(entry.componentIndex == 1)
1007 SetYComponentMessage<Vector2>( GetEventThreadServices(), *property, value.Get<float>() );
1011 BakeMessage<Vector2>( GetEventThreadServices(), *property, value.Get<Vector2>() );
1016 case Property::VECTOR3:
1018 const AnimatableProperty<Vector3>* property = dynamic_cast< const AnimatableProperty<Vector3>* >( entry.GetSceneGraphProperty() );
1019 DALI_ASSERT_DEBUG( NULL != property );
1021 // property is being used in a separate thread; queue a message to set the property
1022 if(entry.componentIndex == 0)
1024 SetXComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
1026 else if(entry.componentIndex == 1)
1028 SetYComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
1030 else if(entry.componentIndex == 2)
1032 SetZComponentMessage<Vector3>( GetEventThreadServices(), *property, value.Get<float>() );
1036 BakeMessage<Vector3>( GetEventThreadServices(), *property, value.Get<Vector3>() );
1042 case Property::VECTOR4:
1044 const AnimatableProperty<Vector4>* property = dynamic_cast< const AnimatableProperty<Vector4>* >( entry.GetSceneGraphProperty() );
1045 DALI_ASSERT_DEBUG( NULL != property );
1047 // property is being used in a separate thread; queue a message to set the property
1048 if(entry.componentIndex == 0)
1050 SetXComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1052 else if(entry.componentIndex == 1)
1054 SetYComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1056 else if(entry.componentIndex == 2)
1058 SetZComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1060 else if(entry.componentIndex == 3)
1062 SetWComponentMessage<Vector4>( GetEventThreadServices(), *property, value.Get<float>() );
1066 BakeMessage<Vector4>( GetEventThreadServices(), *property, value.Get<Vector4>() );
1071 case Property::ROTATION:
1073 const AnimatableProperty<Quaternion>* property = dynamic_cast< const AnimatableProperty<Quaternion>* >( entry.GetSceneGraphProperty() );
1074 DALI_ASSERT_DEBUG( NULL != property );
1076 // property is being used in a separate thread; queue a message to set the property
1077 BakeMessage<Quaternion>( GetEventThreadServices(), *property, value.Get<Quaternion>() );
1081 case Property::MATRIX:
1083 const AnimatableProperty<Matrix>* property = dynamic_cast< const AnimatableProperty<Matrix>* >( entry.GetSceneGraphProperty() );
1084 DALI_ASSERT_DEBUG( NULL != property );
1086 // property is being used in a separate thread; queue a message to set the property
1087 BakeMessage<Matrix>( GetEventThreadServices(), *property, value.Get<Matrix>() );
1091 case Property::MATRIX3:
1093 const AnimatableProperty<Matrix3>* property = dynamic_cast< const AnimatableProperty<Matrix3>* >( entry.GetSceneGraphProperty() );
1094 DALI_ASSERT_DEBUG( NULL != property );
1096 // property is being used in a separate thread; queue a message to set the property
1097 BakeMessage<Matrix3>( GetEventThreadServices(), *property, value.Get<Matrix3>() );
1103 // non-animatable scene graph property, do nothing
1108 const TypeInfo* Object::GetTypeInfo() const
1112 // This uses a dynamic_cast so can be quite expensive so we only really want to do it once
1113 // especially as the type-info does not change during the life-time of an application
1115 Dali::TypeInfo typeInfoHandle = TypeRegistry::Get()->GetTypeInfo( this );
1116 if ( typeInfoHandle )
1118 mTypeInfo = &GetImplementation( typeInfoHandle );
1125 void Object::ApplyConstraint( ConstraintBase& constraint )
1129 mConstraints = new ConstraintContainer;
1131 mConstraints->push_back( Dali::Constraint( &constraint ) );
1134 void Object::RemoveConstraint( ConstraintBase& constraint )
1136 // NULL if the Constraint sources are destroyed before Constraint::Apply()
1139 ConstraintIter it( std::find( mConstraints->begin(), mConstraints->end(), Dali::Constraint( &constraint ) ) );
1140 if( it != mConstraints->end() )
1142 mConstraints->erase( it );
1147 void Object::RemoveConstraints()
1149 // guard against constraint sending messages during core destruction
1150 if( mConstraints && Stage::IsInstalled() )
1152 // If we have nothing in the scene-graph, just clear constraint containers
1153 const SceneGraph::PropertyOwner* propertyOwner = GetSceneObject();
1154 if ( NULL != propertyOwner )
1156 const ConstraintConstIter endIter = mConstraints->end();
1157 for ( ConstraintIter iter = mConstraints->begin(); endIter != iter; ++iter )
1159 GetImplementation( *iter ).RemoveInternal();
1163 delete mConstraints;
1164 mConstraints = NULL;
1168 void Object::RemoveConstraints( unsigned int tag )
1170 // guard against constraint sending messages during core destruction
1171 if( mConstraints && Stage::IsInstalled() )
1173 ConstraintIter iter( mConstraints->begin() );
1174 while(iter != mConstraints->end() )
1176 ConstraintBase& constraint = GetImplementation( *iter );
1177 if( constraint.GetTag() == tag )
1179 GetImplementation( *iter ).RemoveInternal();
1180 iter = mConstraints->erase( iter );
1188 if ( mConstraints->empty() )
1190 delete mConstraints;
1191 mConstraints = NULL;
1196 void Object::SetTypeInfo( const TypeInfo* typeInfo )
1198 mTypeInfo = typeInfo;
1203 // Notification for observers
1204 for( ConstObserverIter iter = mObservers.Begin(), endIter = mObservers.End(); iter != endIter; ++iter)
1206 (*iter)->ObjectDestroyed(*this);
1209 delete mConstraints;
1210 delete mPropertyNotifications;
1213 CustomPropertyMetadata* Object::FindCustomProperty( Property::Index index ) const
1215 CustomPropertyMetadata* property( NULL );
1216 int arrayIndex = index - PROPERTY_CUSTOM_START_INDEX;
1217 if( arrayIndex >= 0 )
1219 if( arrayIndex < (int)mCustomProperties.Count() ) // we can only access the first 2 billion custom properties
1221 property = static_cast<CustomPropertyMetadata*>(mCustomProperties[ arrayIndex ]);
1227 AnimatablePropertyMetadata* Object::FindAnimatableProperty( Property::Index index ) const
1229 for ( int arrayIndex = 0; arrayIndex < (int)mAnimatableProperties.Count(); arrayIndex++ )
1231 AnimatablePropertyMetadata* property = static_cast<AnimatablePropertyMetadata*>( mAnimatableProperties[ arrayIndex ] );
1232 if( property->index == index )
1240 AnimatablePropertyMetadata* Object::RegisterAnimatableProperty(Property::Index index) const
1242 DALI_ASSERT_ALWAYS( (( index >= ANIMATABLE_PROPERTY_REGISTRATION_START_INDEX ) && ( index <= ANIMATABLE_PROPERTY_REGISTRATION_MAX_INDEX ))
1243 && "Property index is out of bounds" );
1245 // check whether the animatable property is registered already, if not then register one.
1246 AnimatablePropertyMetadata* animatableProperty = FindAnimatableProperty( index );
1247 if(!animatableProperty)
1249 const TypeInfo* typeInfo( GetTypeInfo() );
1252 Property::Index basePropertyIndex = typeInfo->GetBasePropertyIndex(index);
1253 if(basePropertyIndex == Property::INVALID_INDEX)
1255 // If the property is not a component of a base property, register the whole property itself.
1256 index = RegisterSceneGraphProperty(typeInfo->GetPropertyName(index), index, Property::Value(typeInfo->GetPropertyType(index)));
1260 // Since the property is a component of a base property, check whether the base property is regsitered.
1261 animatableProperty = FindAnimatableProperty( basePropertyIndex );
1262 if(!animatableProperty)
1264 // If the base property is not registered yet, register the base property first.
1265 if(Property::INVALID_INDEX != RegisterSceneGraphProperty(typeInfo->GetPropertyName(basePropertyIndex), basePropertyIndex, Property::Value(typeInfo->GetPropertyType(basePropertyIndex))))
1267 animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
1271 if(animatableProperty)
1273 // Create the metadata for the property component.
1274 mAnimatableProperties.PushBack( new AnimatablePropertyMetadata( index, typeInfo->GetComponentIndex(index), animatableProperty->type, animatableProperty->GetSceneGraphProperty() ) );
1278 // The metadata has just been added and therefore should be in the end of the vector.
1279 animatableProperty = static_cast<AnimatablePropertyMetadata*>(mAnimatableProperties[mAnimatableProperties.Size()-1]);
1283 return animatableProperty;
1286 } // namespace Internal