2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include "drawable-actor-impl.h"
19 #include <dali/internal/event/rendering/renderer-impl.h>
20 #include <dali/internal/update/nodes/node.h>
22 namespace Dali::Internal
24 DrawableActorPtr DrawableActor::New(RenderCallback* renderCallback)
26 return DrawableActorPtr(new DrawableActor(*CreateNode(), renderCallback));
29 DrawableActor::DrawableActor(const Internal::SceneGraph::Node& node, RenderCallback* renderCallback)
30 : Actor(Actor::BASIC, node)
32 auto rendererImpl = Internal::Renderer::New();
34 rendererImpl->SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY);
36 mRenderer = Dali::Renderer(rendererImpl.Get());
37 mRenderer.SetRenderCallback(renderCallback);
38 AddRenderer(*rendererImpl.Get());
41 } // namespace Dali::Internal