1 #ifndef __DALI_INTERNAL_CAMERA_ACTOR_H__
2 #define __DALI_INTERNAL_CAMERA_ACTOR_H__
5 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/actors/camera-actor.h>
23 #include <dali/internal/event/actors/actor-impl.h>
24 #include <dali/internal/event/actors/actor-declarations.h>
34 class CameraAttachment;
38 * An actor with CameraAttachment.
40 class CameraActor : public Actor
45 * Create an initialised camera actor.
47 * Sets the default camera perspective projection for the given canvas size. @see SetPerspectiveProjection().
49 * @param[in] size The canvas size.
51 * @return A smart-pointer to a newly allocated camera actor.
53 static CameraActorPtr New( const Size& size );
56 * @copydoc Dali::CameraActor::SetTargetPosition
58 void SetTarget( const Vector3& targetPosition );
61 * @copydoc Dali::CameraActor::GetTargetPosition
63 Vector3 GetTarget() const;
66 * @copydoc Dali::CameraActor::SetType
68 void SetType( Dali::Camera::Type type );
71 * @copydoc Dali::CameraActor::GetType
73 Dali::Camera::Type GetType() const;
76 * @copydoc Dali::CameraActor::SetProjectionMode
78 void SetProjectionMode( Dali::Camera::ProjectionMode mode );
81 * @copydoc Dali::CameraActor::GetProjectionMode
83 Dali::Camera::ProjectionMode GetProjectionMode() const;
86 * @copydoc Dali::CameraActor::SetFieldOfView
88 void SetFieldOfView( float fieldOfView );
91 * @copydoc Dali::CameraActor::GetFieldOfView
93 float GetFieldOfView() const;
96 * @copydoc Dali::CameraActor::SetAspectRatio
98 void SetAspectRatio( float aspectRatio );
101 * @copydoc Dali::CameraActor::GetAspectRatio
103 float GetAspectRatio() const;
106 * @copydoc Dali::CameraActor::SetNearClippingPlane
108 void SetNearClippingPlane( float nearClippingPlane );
111 * @copydoc Dali::CameraActor::GetNearClippingPlane
113 float GetNearClippingPlane() const;
116 * @copydoc Dali::CameraActor::SetFarClippingPlane
118 void SetFarClippingPlane( float farClippingPlane );
121 * @copydoc Dali::CameraActor::GetFarClippingPlane
123 float GetFarClippingPlane() const;
126 * @param leftClippingPlane to use
128 void SetLeftClippingPlane( float leftClippingPlane );
131 * @param rightClippingPlane to use
133 void SetRightClippingPlane( float rightClippingPlane );
136 * @param topClippingPlane to use
138 void SetTopClippingPlane( float topClippingPlane );
141 * @param bottomClippingPlane to use
143 void SetBottomClippingPlane( float bottomClippingPlane );
146 * @copydoc Dali::CameraActor::SetInvertYAxis
148 void SetInvertYAxis( bool invertYAxis );
151 * @copydoc Dali::CameraActor::GetCurrentInvertYAxis
153 bool GetInvertYAxis() const;
156 * @copydoc Dali::CameraActor::SetPerspectiveProjection()
157 * @param[in] stereoBias The frustum horizontal and vertical offset for stereoscopic cameras
159 void SetPerspectiveProjection( const Size& size, const Vector2& stereoBias = Vector2::ZERO );
162 * @copydoc Dali::CameraActor::SetOrthographicProjection(const Vector2& size);
164 void SetOrthographicProjection( const Vector2& size );
167 * @copydoc Dali::CameraActor::SetOrthographicProjection(float left, float right, float top, float bottom, float near, float far);
169 void SetOrthographicProjection( float left, float right, float top, float bottom, float near, float far );
172 * Build a picking ray with this camera and given screen coordinates
173 * @param [in] screenCoordinates the ray passed through
174 * @param [in] viewport to use
175 * @param [out] rayOrigin for the picking ray
176 * @param [out] rayDirection for the picking ray
177 * @return true if the building was successful, false if its not possible (camera is not valid for hit testing)
179 bool BuildPickingRay( const Vector2& screenCoordinates, const Viewport& viewport, Vector4& rayOrigin, Vector4& rayDirection );
182 * Retrieve the view-matrix; This will only be valid when the actor is on-stage.
183 * @return The view-matrix.
185 const Matrix& GetViewMatrix() const;
188 * Retrieve the projection-matrix; This will only be valid when the actor is on-stage.
189 * @return The projection-matrix.
191 const Matrix& GetProjectionMatrix() const;
193 public: // properties
196 * copydoc Dali::Internal::Object
198 virtual unsigned int GetDefaultPropertyCount() const;
201 * @copydoc Dali::Internal::Object::GetDefaultPropertyIndices()
203 virtual void GetDefaultPropertyIndices( Property::IndexContainer& indices ) const;
206 * copydoc Dali::Internal::Object
208 virtual bool IsDefaultPropertyAnimatable( Property::Index index ) const;
211 * @copydoc Dali::Internal::Object::IsDefaultPropertyAConstraintInput()
213 virtual bool IsDefaultPropertyAConstraintInput( Property::Index index ) const;
216 * copydoc Dali::Internal::Object
218 virtual Property::Type GetDefaultPropertyType( Property::Index index ) const;
221 * copydoc Dali::Internal::Object
223 virtual const char* GetDefaultPropertyName( Property::Index index ) const;
226 * @copydoc Dali::Internal::Object::GetDefaultPropertyIndex()
228 virtual Property::Index GetDefaultPropertyIndex(const std::string& name) const;
231 * copydoc Dali::Internal::Object
233 virtual void SetDefaultProperty( Property::Index index, const Property::Value& propertyValue );
236 * copydoc Dali::Internal::Object
238 virtual Property::Value GetDefaultProperty( Property::Index index ) const;
241 * copydoc Dali::Internal::Object
243 virtual bool IsDefaultPropertyWritable( Property::Index index ) const ;
246 * @copydoc Dali::Internal::Object::GetSceneObjectAnimatableProperty()
248 virtual const SceneGraph::PropertyBase* GetSceneObjectAnimatableProperty( Property::Index index ) const;
251 * @copydoc Dali::Internal::Object::GetSceneObjectInputProperty()
253 virtual const PropertyInputImpl* GetSceneObjectInputProperty( Property::Index index ) const;
258 * Constructor; see also CameraActor::New()
263 * A reference counted object may only be deleted by calling Unreference()
265 virtual ~CameraActor();
269 const SceneGraph::CameraAttachment* mSceneObject; ///< Not owned
272 Dali::Camera::Type mType;
273 Dali::Camera::ProjectionMode mProjectionMode;
276 float mNearClippingPlane;
277 float mFarClippingPlane;
278 float mLeftClippingPlane;
279 float mRightClippingPlane;
280 float mTopClippingPlane;
281 float mBottomClippingPlane;
286 } // namespace Internal
288 // Helpers for public-api forwarding methods
290 inline Internal::CameraActor& GetImplementation(Dali::CameraActor& camera)
292 DALI_ASSERT_ALWAYS(camera && "Camera handle is empty");
294 BaseObject& handle = camera.GetBaseObject();
296 return static_cast<Internal::CameraActor&>(handle);
299 inline const Internal::CameraActor& GetImplementation(const Dali::CameraActor& camera)
301 DALI_ASSERT_ALWAYS(camera && "Camera handle is empty");
303 const BaseObject& handle = camera.GetBaseObject();
305 return static_cast<const Internal::CameraActor&>(handle);
310 #endif // __DALI_INTERNAL_CAMERA_ACTOR_H__