2 * Copyright (c) 2017 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/actors/camera-actor-impl.h>
23 #include <cstring> // for strcmp
26 #include <dali/public-api/common/stage.h>
27 #include <dali/public-api/object/type-registry.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/internal/event/common/property-helper.h>
30 #include <dali/internal/event/common/stage-impl.h>
31 #include <dali/internal/event/render-tasks/render-task-impl.h>
32 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
33 #include <dali/internal/event/common/projection.h>
34 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
48 * We want to discourage the use of property strings (minimize string comparisons),
49 * particularly for the default properties.
50 * Name Type writable animatable constraint-input enum for index-checking
52 DALI_PROPERTY_TABLE_BEGIN
53 DALI_PROPERTY( "type", STRING, true, false, true, Dali::CameraActor::Property::TYPE )
54 DALI_PROPERTY( "projectionMode", STRING, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE )
55 DALI_PROPERTY( "fieldOfView", FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW )
56 DALI_PROPERTY( "aspectRatio", FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO )
57 DALI_PROPERTY( "nearPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE )
58 DALI_PROPERTY( "farPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE )
59 DALI_PROPERTY( "leftPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE )
60 DALI_PROPERTY( "rightPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE )
61 DALI_PROPERTY( "topPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE )
62 DALI_PROPERTY( "bottomPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
63 DALI_PROPERTY( "targetPosition", VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION )
64 DALI_PROPERTY( "projectionMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX )
65 DALI_PROPERTY( "viewMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX )
66 DALI_PROPERTY( "invertYAxis", BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS )
67 DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
69 // calculate the far plane distance for a 16bit depth buffer with 4 bits per unit precision
70 void CalculateClippingAndZ( float width, float height, float& nearClippingPlane, float& farClippingPlane, float& cameraZ )
72 nearClippingPlane = std::max( width, height );
73 farClippingPlane = nearClippingPlane + static_cast<float>( 0xFFFF >> 4 );
74 cameraZ = 2.0f * nearClippingPlane;
79 return Dali::CameraActor::New();
82 TypeRegistration mType( typeid( Dali::CameraActor ), typeid( Dali::Actor ), Create );
85 * Builds the picking ray in the world reference system from an orthographic camera
86 * The ray origin is the screen coordinate in the near plane translated to a parallel
87 * plane at the camera origin. The ray direction is the direction the camera is facing
88 * (i.e. Z=-1 in view space).
90 void BuildOrthoPickingRay( const Matrix& viewMatrix,
91 const Matrix& projectionMatrix,
92 const Viewport& viewport,
97 float nearPlaneDistance )
99 // inv( modelMatrix ) inv( viewMatrix ) inv( projectionMatrix ) normalize
100 // <----------------- <----------------- <-------------- <-------------
101 // Local World Camera Normalized Screen
102 // reference reference reference clip coordinates
103 // system system system coordinates
104 // -----------------> -----------------> --------------> ------------->
105 // modelMatrix viewMatrix projectionMatrix viewport
107 // Transforms the touch point from the screen reference system to the world reference system.
108 Matrix invViewProjection( false ); // Don't initialize.
109 Matrix::Multiply( invViewProjection, viewMatrix, projectionMatrix );
110 if( !invViewProjection.Invert() )
112 DALI_ASSERT_DEBUG( false );
115 Vector4 near( screenX - viewport.x, viewport.height - (screenY - viewport.y), 0.f, 1.f );
116 if( !Unproject( near, invViewProjection, viewport.width, viewport.height, rayOrigin ) )
118 DALI_ASSERT_DEBUG( false );
121 Matrix invView = viewMatrix;
122 if( !invView.Invert() )
124 DALI_ASSERT_DEBUG( false );
127 Vector4 cameraOrigin = invView * Vector4( 0.f, 0.f, 0.f, 1.f );
128 Vector4 nearPlaneOrigin = invView * Vector4( 0.0f, 0.0f, -nearPlaneDistance, 1.0f);
130 // Vector pointing from the camera to the near plane
131 rayDir = cameraOrigin - nearPlaneOrigin;
139 CameraActorPtr CameraActor::New( const Size& size )
141 CameraActorPtr actor(new CameraActor());
143 // Second-phase construction
147 actor->SetName("DefaultCamera");
149 // Create scene-object and keep raw pointer for message passing
150 SceneGraph::Camera* camera = SceneGraph::Camera::New();
151 actor->mSceneObject = camera;
152 OwnerPointer< SceneGraph::Camera > transferOwnership( camera );
153 AddCameraMessage( actor->GetEventThreadServices().GetUpdateManager(), transferOwnership );
155 actor->SetPerspectiveProjection( size );
157 // By default Actors face in the positive Z direction in world space
158 // CameraActors should face in the negative Z direction, towards the other actors
159 actor->SetOrientation( Quaternion( Dali::ANGLE_180, Vector3::YAXIS ) );
164 CameraActor::CameraActor()
165 : Actor( Actor::BASIC ),
166 mSceneObject( NULL ),
167 mTarget( SceneGraph::Camera::DEFAULT_TARGET_POSITION ),
168 mType( SceneGraph::Camera::DEFAULT_TYPE ),
169 mProjectionMode( SceneGraph::Camera::DEFAULT_MODE ),
170 mFieldOfView( SceneGraph::Camera::DEFAULT_FIELD_OF_VIEW ),
171 mAspectRatio( SceneGraph::Camera::DEFAULT_ASPECT_RATIO ),
172 mNearClippingPlane( SceneGraph::Camera::DEFAULT_NEAR_CLIPPING_PLANE ),
173 mFarClippingPlane( SceneGraph::Camera::DEFAULT_FAR_CLIPPING_PLANE ),
174 mLeftClippingPlane( SceneGraph::Camera::DEFAULT_LEFT_CLIPPING_PLANE ),
175 mRightClippingPlane( SceneGraph::Camera::DEFAULT_RIGHT_CLIPPING_PLANE ),
176 mTopClippingPlane( SceneGraph::Camera::DEFAULT_TOP_CLIPPING_PLANE ),
177 mBottomClippingPlane( SceneGraph::Camera::DEFAULT_BOTTOM_CLIPPING_PLANE ),
178 mInvertYAxis( SceneGraph::Camera::DEFAULT_INVERT_Y_AXIS )
182 CameraActor::~CameraActor()
184 if( EventThreadServices::IsCoreRunning() )
186 // Create scene-object and transfer ownership through message
187 RemoveCameraMessage( GetEventThreadServices().GetUpdateManager(), mSceneObject );
191 void CameraActor::SetTarget( const Vector3& target )
193 if( target != mTarget ) // using range epsilon
197 SetTargetPositionMessage( GetEventThreadServices(), *mSceneObject, mTarget );
201 Vector3 CameraActor::GetTarget() const
206 void CameraActor::SetType( Dali::Camera::Type type )
212 // sceneObject is being used in a separate thread; queue a message to set
213 SetTypeMessage( GetEventThreadServices(), *mSceneObject, mType );
217 Dali::Camera::Type CameraActor::GetType() const
222 void CameraActor::SetProjectionMode( Dali::Camera::ProjectionMode mode )
224 if( mode != mProjectionMode )
226 mProjectionMode = mode;
228 // sceneObject is being used in a separate thread; queue a message to set
229 SetProjectionModeMessage( GetEventThreadServices(), *mSceneObject, mProjectionMode );
233 Dali::Camera::ProjectionMode CameraActor::GetProjectionMode() const
235 return mProjectionMode;
238 void CameraActor::SetFieldOfView( float fieldOfView )
240 if( ! Equals( fieldOfView, mFieldOfView ) )
242 mFieldOfView = fieldOfView;
244 // sceneObject is being used in a separate thread; queue a message to set
245 SetFieldOfViewMessage( GetEventThreadServices(), *mSceneObject, mFieldOfView );
249 float CameraActor::GetFieldOfView() const
254 void CameraActor::SetAspectRatio( float aspectRatio )
256 if( ! Equals( aspectRatio, mAspectRatio ) )
258 mAspectRatio = aspectRatio;
260 // sceneObject is being used in a separate thread; queue a message to set
261 SetAspectRatioMessage( GetEventThreadServices(), *mSceneObject, mAspectRatio );
265 float CameraActor::GetAspectRatio() const
270 void CameraActor::SetNearClippingPlane( float nearClippingPlane )
272 if( ! Equals( nearClippingPlane, mNearClippingPlane ) )
274 mNearClippingPlane = nearClippingPlane;
276 // sceneObject is being used in a separate thread; queue a message to set
277 SetNearClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mNearClippingPlane );
281 float CameraActor::GetNearClippingPlane() const
283 return mNearClippingPlane;
286 void CameraActor::SetFarClippingPlane( float farClippingPlane )
288 if( ! Equals( farClippingPlane, mFarClippingPlane ) )
290 mFarClippingPlane = farClippingPlane;
292 // sceneObject is being used in a separate thread; queue a message to set
293 SetFarClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mFarClippingPlane );
297 float CameraActor::GetFarClippingPlane() const
299 return mFarClippingPlane;
302 void CameraActor::SetLeftClippingPlane( float leftClippingPlane )
304 if( ! Equals( leftClippingPlane, mLeftClippingPlane ) )
306 mLeftClippingPlane = leftClippingPlane;
308 // sceneObject is being used in a separate thread; queue a message to set
309 SetLeftClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mLeftClippingPlane );
313 void CameraActor::SetRightClippingPlane( float rightClippingPlane )
315 if( ! Equals( rightClippingPlane, mRightClippingPlane ) )
317 mRightClippingPlane = rightClippingPlane;
319 // sceneObject is being used in a separate thread; queue a message to set
320 SetRightClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mRightClippingPlane );
324 void CameraActor::SetTopClippingPlane( float topClippingPlane )
326 if( ! Equals( topClippingPlane, mTopClippingPlane ) )
328 mTopClippingPlane = topClippingPlane;
330 // sceneObject is being used in a separate thread; queue a message to set
331 SetTopClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mTopClippingPlane );
335 void CameraActor::SetBottomClippingPlane( float bottomClippingPlane )
337 if( ! Equals( bottomClippingPlane, mBottomClippingPlane ) )
339 mBottomClippingPlane = bottomClippingPlane;
341 // sceneObject is being used in a separate thread; queue a message to set
342 SetBottomClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mBottomClippingPlane );
346 void CameraActor::SetInvertYAxis(bool invertYAxis)
348 if( invertYAxis != mInvertYAxis )
350 mInvertYAxis = invertYAxis;
352 // sceneObject is being used in a separate thread; queue a message to set
353 SetInvertYAxisMessage( GetEventThreadServices(), *mSceneObject, mInvertYAxis );
357 bool CameraActor::GetInvertYAxis() const
362 void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& stereoBias /* = Vector2::ZERO */ )
364 float width = size.width;
365 float height = size.height;
367 if( Size::ZERO == size )
369 StagePtr stage = Stage::GetCurrent();
372 const Size& stageSize = stage->GetSize();
374 width = stageSize.width;
375 height = stageSize.height;
379 if( ( width < Math::MACHINE_EPSILON_1000 ) || ( height < Math::MACHINE_EPSILON_1000 ) )
381 // On the stage initialization this method is called but the size has not been set.
382 // There is no point to set any value if width or height is zero.
386 float nearClippingPlane;
387 float farClippingPlane;
389 CalculateClippingAndZ( width, height, nearClippingPlane, farClippingPlane, cameraZ );
391 // calculate the position of the camera to have the desired aspect ratio
392 const float fieldOfView = 2.0f * std::atan( height * 0.5f / cameraZ );
394 // unless it is too small, we want at least as much space to the back as we have torwards the front
395 const float minClippingFarPlane = 2.f * nearClippingPlane;
396 if ( farClippingPlane < minClippingFarPlane )
398 farClippingPlane = minClippingFarPlane;
401 const float aspectRatio = width / height;
403 SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
404 SetFieldOfView( fieldOfView );
405 SetNearClippingPlane( nearClippingPlane );
406 SetFarClippingPlane( farClippingPlane );
407 SetAspectRatio( aspectRatio );
408 // sceneObject is being used in a separate thread; queue a message to set
409 SetStereoBiasMessage( GetEventThreadServices(), *mSceneObject, stereoBias );
414 void CameraActor::SetOrthographicProjection( const Vector2& size )
416 // Choose near, far and Z parameters to match the SetPerspectiveProjection above.
417 float nearClippingPlane;
418 float farClippingPlane;
420 CalculateClippingAndZ( size.width, size.height, nearClippingPlane, farClippingPlane, cameraZ );
421 SetOrthographicProjection( -size.x*0.5f, size.x*0.5f, size.y*0.5f, -size.y*0.5f,
422 nearClippingPlane, farClippingPlane );
426 void CameraActor::SetOrthographicProjection( float left, float right, float top, float bottom, float near, float far )
428 SetLeftClippingPlane( left );
429 SetRightClippingPlane( right );
430 SetTopClippingPlane( top );
431 SetBottomClippingPlane( bottom );
432 SetNearClippingPlane( near );
433 SetFarClippingPlane( far );
434 SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
437 bool CameraActor::BuildPickingRay( const Vector2& screenCoordinates,
438 const Viewport& viewport,
440 Vector4& rayDirection )
443 if( mProjectionMode == Dali::Camera::PERSPECTIVE_PROJECTION )
445 // Build a picking ray in the world reference system.
446 // ray starts from the camera world position
447 rayOrigin = mNode->GetWorldMatrix(0).GetTranslation();
450 // Transform the touch point from the screen coordinate system to the world coordinates system.
451 Vector4 near( screenCoordinates.x - viewport.x, viewport.height - (screenCoordinates.y - viewport.y), 0.f, 1.f );
452 const Matrix& inverseViewProjection = mSceneObject->GetInverseViewProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
453 success = Unproject( near, inverseViewProjection, viewport.width, viewport.height, near );
455 // Compute the ray's director vector.
456 rayDirection.x = near.x - rayOrigin.x;
457 rayDirection.y = near.y - rayOrigin.y;
458 rayDirection.z = near.z - rayOrigin.z;
459 rayDirection.Normalize();
460 rayDirection.w = 1.f;
464 float nearPlaneDistance = GetNearClippingPlane();
465 BuildOrthoPickingRay( GetViewMatrix(),
466 GetProjectionMatrix(),
467 viewport, screenCoordinates.x,
477 const Matrix& CameraActor::GetViewMatrix() const
481 return mSceneObject->GetViewMatrix( GetEventThreadServices().GetEventBufferIndex() );
485 return Matrix::IDENTITY;
489 const Matrix& CameraActor::GetProjectionMatrix() const
493 return mSceneObject->GetProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
497 return Matrix::IDENTITY;
500 const SceneGraph::Camera* CameraActor::GetCamera() const
505 unsigned int CameraActor::GetDefaultPropertyCount() const
507 return Actor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
510 void CameraActor::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
512 Actor::GetDefaultPropertyIndices( indices ); // Actor class properties
514 indices.Reserve( indices.Size() + DEFAULT_PROPERTY_COUNT );
516 int index = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
517 for ( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i, ++index )
519 indices.PushBack( index );
523 bool CameraActor::IsDefaultPropertyWritable( Property::Index index ) const
525 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
527 return Actor::IsDefaultPropertyWritable( index );
530 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].writable;
533 bool CameraActor::IsDefaultPropertyAnimatable( Property::Index index ) const
535 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
537 return Actor::IsDefaultPropertyAnimatable( index );
540 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].animatable;
543 bool CameraActor::IsDefaultPropertyAConstraintInput( Property::Index index ) const
545 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
547 return Actor::IsDefaultPropertyAConstraintInput( index );
550 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].constraintInput;
553 Property::Type CameraActor::GetDefaultPropertyType( Property::Index index ) const
555 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
557 return Actor::GetDefaultPropertyType( index );
561 index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
563 if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
565 return DEFAULT_PROPERTY_DETAILS[index].type;
569 // index out-of-bounds
570 return Property::NONE;
575 const char* CameraActor::GetDefaultPropertyName( Property::Index index ) const
577 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
579 return Actor::GetDefaultPropertyName(index);
583 index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
585 if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
587 return DEFAULT_PROPERTY_DETAILS[index].name;
593 Property::Index CameraActor::GetDefaultPropertyIndex(const std::string& name) const
595 Property::Index index = Property::INVALID_INDEX;
597 // Look for name in current class' default properties
598 for( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i )
600 if( 0 == strcmp( name.c_str(), DEFAULT_PROPERTY_DETAILS[i].name ) ) // dont want to convert rhs to string
602 index = i + DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
607 // If not found, check in base class
608 if( Property::INVALID_INDEX == index )
610 index = Actor::GetDefaultPropertyIndex( name );
616 void CameraActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue )
618 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
620 Actor::SetDefaultProperty(index, propertyValue);
626 case Dali::CameraActor::Property::TYPE:
628 std::string s( propertyValue.Get<std::string>() );
629 if(s == "LOOK_AT_TARGET")
631 SetType( Dali::Camera::LOOK_AT_TARGET );
633 else if(s == "FREE_LOOK")
635 SetType( Dali::Camera::FREE_LOOK );
639 case Dali::CameraActor::Property::PROJECTION_MODE:
641 std::string s( propertyValue.Get<std::string>() );
642 if( s == "PERSPECTIVE_PROJECTION" )
644 SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
646 else if( s == "ORTHOGRAPHIC_PROJECTION" )
648 SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
652 case Dali::CameraActor::Property::FIELD_OF_VIEW:
654 SetFieldOfView( propertyValue.Get<float>() ); // set to 0 in case property is not float
657 case Dali::CameraActor::Property::ASPECT_RATIO:
659 SetAspectRatio( propertyValue.Get<float>() ); // set to 0 in case property is not float
662 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
664 SetNearClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
667 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
669 SetFarClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
672 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
674 SetLeftClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
677 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
679 SetRightClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
682 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
684 SetTopClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
687 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
689 SetBottomClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
692 case Dali::CameraActor::Property::TARGET_POSITION:
694 SetTarget( propertyValue.Get<Vector3>() ); // set to 0 in case property is not Vector3
697 case Dali::CameraActor::Property::PROJECTION_MATRIX:
699 DALI_LOG_WARNING( "projection-matrix is read-only\n" );
702 case Dali::CameraActor::Property::VIEW_MATRIX:
704 DALI_LOG_WARNING( "view-matrix is read-only\n" );
707 case Dali::CameraActor::Property::INVERT_Y_AXIS:
709 SetInvertYAxis( propertyValue.Get<bool>() ); // set to false in case property is not bool
714 DALI_LOG_WARNING( "Unknown property (%d)\n", index );
722 Property::Value CameraActor::GetDefaultProperty( Property::Index index ) const
725 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
727 ret = Actor::GetDefaultProperty(index);
733 case Dali::CameraActor::Property::TYPE:
735 if( Dali::Camera::LOOK_AT_TARGET == mType )
737 ret = "LOOK_AT_TARGET";
739 else if( Dali::Camera::FREE_LOOK == mType )
745 case Dali::CameraActor::Property::PROJECTION_MODE:
747 if( Dali::Camera::PERSPECTIVE_PROJECTION == mProjectionMode )
749 ret = "PERSPECTIVE_PROJECTION";
751 else if( Dali::Camera::ORTHOGRAPHIC_PROJECTION == mProjectionMode )
753 ret = "ORTHOGRAPHIC_PROJECTION";
757 case Dali::CameraActor::Property::FIELD_OF_VIEW:
762 case Dali::CameraActor::Property::ASPECT_RATIO:
767 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
769 ret = mNearClippingPlane;
772 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
774 ret = mFarClippingPlane;
777 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
779 ret = mLeftClippingPlane;
782 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
784 ret = mRightClippingPlane;
787 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
789 ret = mTopClippingPlane;
792 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
794 ret = mBottomClippingPlane;
797 case Dali::CameraActor::Property::TARGET_POSITION:
802 case Dali::CameraActor::Property::PROJECTION_MATRIX:
804 ret = GetProjectionMatrix(); // Only on scene-graph
807 case Dali::CameraActor::Property::VIEW_MATRIX:
809 ret = GetViewMatrix(); // Only on scene-graph
812 case Dali::CameraActor::Property::INVERT_Y_AXIS:
823 Property::Value CameraActor::GetDefaultPropertyCurrentValue( Property::Index index ) const
826 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
828 ret = Actor::GetDefaultPropertyCurrentValue(index);
832 ret = GetDefaultProperty( index ); // Most are event-side properties, the scene-graph properties are only on the scene-graph
838 const SceneGraph::PropertyBase* CameraActor::GetSceneObjectAnimatableProperty( Property::Index index ) const
840 DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
842 const SceneGraph::PropertyBase* property( NULL );
844 // This method should only return a property of an object connected to the scene-graph
850 // let actor handle animatable properties, we have no animatable properties
851 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
853 property = Actor::GetSceneObjectAnimatableProperty(index);
859 const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty( Property::Index index ) const
861 const PropertyInputImpl* property( NULL );
863 // This method should only return a property of an object connected to the scene-graph
869 // if its an actor default property or a custom property (actor already handles custom properties)
870 if( ( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT ) || ( index >= DEFAULT_PROPERTY_MAX_COUNT ) )
872 property = Actor::GetSceneObjectInputProperty( index );
878 case Dali::CameraActor::Property::PROJECTION_MATRIX:
880 property = mSceneObject->GetProjectionMatrix();
883 case Dali::CameraActor::Property::VIEW_MATRIX:
885 property = mSceneObject->GetViewMatrix();
889 DALI_LOG_WARNING("Not an input property (%d)\n", index);
897 } // namespace Internal