2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/actors/camera-actor-impl.h>
23 #include <cstring> // for strcmp
26 #include <dali/public-api/common/stage.h>
27 #include <dali/public-api/object/type-registry.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/internal/event/common/property-helper.h>
30 #include <dali/internal/event/common/stage-impl.h>
31 #include <dali/internal/event/render-tasks/render-task-impl.h>
32 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
33 #include <dali/internal/event/common/projection.h>
34 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
48 * We want to discourage the use of property strings (minimize string comparisons),
49 * particularly for the default properties.
50 * Name Type writable animatable constraint-input enum for index-checking
52 DALI_PROPERTY_TABLE_BEGIN
53 DALI_PROPERTY( "type", STRING, true, false, true, Dali::CameraActor::Property::TYPE )
54 DALI_PROPERTY( "projectionMode", STRING, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE )
55 DALI_PROPERTY( "fieldOfView", FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW )
56 DALI_PROPERTY( "aspectRatio", FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO )
57 DALI_PROPERTY( "nearPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE )
58 DALI_PROPERTY( "farPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE )
59 DALI_PROPERTY( "leftPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE )
60 DALI_PROPERTY( "rightPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE )
61 DALI_PROPERTY( "topPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE )
62 DALI_PROPERTY( "bottomPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
63 DALI_PROPERTY( "targetPosition", VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION )
64 DALI_PROPERTY( "projectionMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX )
65 DALI_PROPERTY( "viewMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX )
66 DALI_PROPERTY( "invertYAxis", BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS )
67 DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
69 // calculate the far plane distance for a 16bit depth buffer with 4 bits per unit precision
70 void CalculateClippingAndZ( float width, float height, float& nearClippingPlane, float& farClippingPlane, float& cameraZ )
72 nearClippingPlane = std::max( width, height );
73 farClippingPlane = nearClippingPlane + static_cast<float>( 0xFFFF >> 4 );
74 cameraZ = 2.0f * nearClippingPlane;
79 return Dali::CameraActor::New();
82 TypeRegistration mType( typeid( Dali::CameraActor ), typeid( Dali::Actor ), Create );
85 * Builds the picking ray in the world reference system from an orthographic camera
86 * The ray origin is the screen coordinate in the near plane translated to a parallel
87 * plane at the camera origin. The ray direction is the direction the camera is facing
88 * (i.e. Z=-1 in view space).
90 void BuildOrthoPickingRay( const Matrix& viewMatrix,
91 const Matrix& projectionMatrix,
92 const Viewport& viewport,
97 float nearPlaneDistance )
99 // inv( modelMatrix ) inv( viewMatrix ) inv( projectionMatrix ) normalize
100 // <----------------- <----------------- <-------------- <-------------
101 // Local World Camera Normalized Screen
102 // reference reference reference clip coordinates
103 // system system system coordinates
104 // -----------------> -----------------> --------------> ------------->
105 // modelMatrix viewMatrix projectionMatrix viewport
107 // Transforms the touch point from the screen reference system to the world reference system.
108 Matrix invViewProjection( false ); // Don't initialize.
109 Matrix::Multiply( invViewProjection, viewMatrix, projectionMatrix );
110 if( !invViewProjection.Invert() )
112 DALI_ASSERT_DEBUG( false );
115 Vector4 near( screenX - viewport.x, viewport.height - (screenY - viewport.y), 0.f, 1.f );
116 if( !Unproject( near, invViewProjection, viewport.width, viewport.height, rayOrigin ) )
118 DALI_ASSERT_DEBUG( false );
121 Matrix invView = viewMatrix;
122 if( !invView.Invert() )
124 DALI_ASSERT_DEBUG( false );
127 Vector4 cameraOrigin = invView * Vector4( 0.f, 0.f, 0.f, 1.f );
128 Vector4 nearPlaneOrigin = invView * Vector4( 0.0f, 0.0f, -nearPlaneDistance, 1.0f);
130 // Vector pointing from the camera to the near plane
131 rayDir = cameraOrigin - nearPlaneOrigin;
139 CameraActorPtr CameraActor::New( const Size& size )
141 CameraActorPtr actor(new CameraActor());
143 // Second-phase construction
147 actor->SetName("DefaultCamera");
149 // Create scene-object and transfer ownership through message
150 SceneGraph::CameraAttachment* sceneObject = SceneGraph::CameraAttachment::New();
151 AttachToNodeMessage( actor->GetEventThreadServices().GetUpdateManager(), *actor->mNode, sceneObject );
153 // Keep raw pointer for message passing
154 actor->mSceneObject = sceneObject;
156 actor->SetPerspectiveProjection( size );
158 // By default Actors face in the positive Z direction in world space
159 // CameraActors should face in the negative Z direction, towards the other actors
160 actor->SetOrientation( Quaternion( Dali::ANGLE_180, Vector3::YAXIS ) );
165 CameraActor::CameraActor()
166 : Actor( Actor::BASIC ),
167 mSceneObject( NULL ),
168 mTarget( SceneGraph::CameraAttachment::DEFAULT_TARGET_POSITION ),
169 mType( SceneGraph::CameraAttachment::DEFAULT_TYPE ),
170 mProjectionMode( SceneGraph::CameraAttachment::DEFAULT_MODE ),
171 mFieldOfView( SceneGraph::CameraAttachment::DEFAULT_FIELD_OF_VIEW ),
172 mAspectRatio( SceneGraph::CameraAttachment::DEFAULT_ASPECT_RATIO ),
173 mNearClippingPlane( SceneGraph::CameraAttachment::DEFAULT_NEAR_CLIPPING_PLANE ),
174 mFarClippingPlane( SceneGraph::CameraAttachment::DEFAULT_FAR_CLIPPING_PLANE ),
175 mLeftClippingPlane( SceneGraph::CameraAttachment::DEFAULT_LEFT_CLIPPING_PLANE ),
176 mRightClippingPlane( SceneGraph::CameraAttachment::DEFAULT_RIGHT_CLIPPING_PLANE ),
177 mTopClippingPlane( SceneGraph::CameraAttachment::DEFAULT_TOP_CLIPPING_PLANE ),
178 mBottomClippingPlane( SceneGraph::CameraAttachment::DEFAULT_BOTTOM_CLIPPING_PLANE ),
179 mInvertYAxis( SceneGraph::CameraAttachment::DEFAULT_INVERT_Y_AXIS )
183 CameraActor::~CameraActor()
187 void CameraActor::SetTarget( const Vector3& target )
189 if( target != mTarget ) // using range epsilon
193 SetTargetPositionMessage( GetEventThreadServices(), *mSceneObject, mTarget );
197 Vector3 CameraActor::GetTarget() const
202 void CameraActor::SetType( Dali::Camera::Type type )
208 // sceneObject is being used in a separate thread; queue a message to set
209 SetTypeMessage( GetEventThreadServices(), *mSceneObject, mType );
213 Dali::Camera::Type CameraActor::GetType() const
218 void CameraActor::SetProjectionMode( Dali::Camera::ProjectionMode mode )
220 if( mode != mProjectionMode )
222 mProjectionMode = mode;
224 // sceneObject is being used in a separate thread; queue a message to set
225 SetProjectionModeMessage( GetEventThreadServices(), *mSceneObject, mProjectionMode );
229 Dali::Camera::ProjectionMode CameraActor::GetProjectionMode() const
231 return mProjectionMode;
234 void CameraActor::SetFieldOfView( float fieldOfView )
236 if( ! Equals( fieldOfView, mFieldOfView ) )
238 mFieldOfView = fieldOfView;
240 // sceneObject is being used in a separate thread; queue a message to set
241 SetFieldOfViewMessage( GetEventThreadServices(), *mSceneObject, mFieldOfView );
245 float CameraActor::GetFieldOfView() const
250 void CameraActor::SetAspectRatio( float aspectRatio )
252 if( ! Equals( aspectRatio, mAspectRatio ) )
254 mAspectRatio = aspectRatio;
256 // sceneObject is being used in a separate thread; queue a message to set
257 SetAspectRatioMessage( GetEventThreadServices(), *mSceneObject, mAspectRatio );
261 float CameraActor::GetAspectRatio() const
266 void CameraActor::SetNearClippingPlane( float nearClippingPlane )
268 if( ! Equals( nearClippingPlane, mNearClippingPlane ) )
270 mNearClippingPlane = nearClippingPlane;
272 // sceneObject is being used in a separate thread; queue a message to set
273 SetNearClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mNearClippingPlane );
277 float CameraActor::GetNearClippingPlane() const
279 return mNearClippingPlane;
282 void CameraActor::SetFarClippingPlane( float farClippingPlane )
284 if( ! Equals( farClippingPlane, mFarClippingPlane ) )
286 mFarClippingPlane = farClippingPlane;
288 // sceneObject is being used in a separate thread; queue a message to set
289 SetFarClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mFarClippingPlane );
293 float CameraActor::GetFarClippingPlane() const
295 return mFarClippingPlane;
298 void CameraActor::SetLeftClippingPlane( float leftClippingPlane )
300 if( ! Equals( leftClippingPlane, mLeftClippingPlane ) )
302 mLeftClippingPlane = leftClippingPlane;
304 // sceneObject is being used in a separate thread; queue a message to set
305 SetLeftClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mLeftClippingPlane );
309 void CameraActor::SetRightClippingPlane( float rightClippingPlane )
311 if( ! Equals( rightClippingPlane, mRightClippingPlane ) )
313 mRightClippingPlane = rightClippingPlane;
315 // sceneObject is being used in a separate thread; queue a message to set
316 SetRightClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mRightClippingPlane );
320 void CameraActor::SetTopClippingPlane( float topClippingPlane )
322 if( ! Equals( topClippingPlane, mTopClippingPlane ) )
324 mTopClippingPlane = topClippingPlane;
326 // sceneObject is being used in a separate thread; queue a message to set
327 SetTopClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mTopClippingPlane );
331 void CameraActor::SetBottomClippingPlane( float bottomClippingPlane )
333 if( ! Equals( bottomClippingPlane, mBottomClippingPlane ) )
335 mBottomClippingPlane = bottomClippingPlane;
337 // sceneObject is being used in a separate thread; queue a message to set
338 SetBottomClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mBottomClippingPlane );
342 void CameraActor::SetInvertYAxis(bool invertYAxis)
344 if( invertYAxis != mInvertYAxis )
346 mInvertYAxis = invertYAxis;
348 // sceneObject is being used in a separate thread; queue a message to set
349 SetInvertYAxisMessage( GetEventThreadServices(), *mSceneObject, mInvertYAxis );
353 bool CameraActor::GetInvertYAxis() const
358 void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& stereoBias /* = Vector2::ZERO */ )
360 float width = size.width;
361 float height = size.height;
363 if( Size::ZERO == size )
365 StagePtr stage = Stage::GetCurrent();
368 const Size& stageSize = stage->GetSize();
370 width = stageSize.width;
371 height = stageSize.height;
375 if( ( width < Math::MACHINE_EPSILON_1000 ) || ( height < Math::MACHINE_EPSILON_1000 ) )
377 // On the stage initialization this method is called but the size has not been set.
378 // There is no point to set any value if width or height is zero.
382 float nearClippingPlane;
383 float farClippingPlane;
385 CalculateClippingAndZ( width, height, nearClippingPlane, farClippingPlane, cameraZ );
387 // calculate the position of the camera to have the desired aspect ratio
388 const float fieldOfView = 2.0f * std::atan( height * 0.5f / cameraZ );
390 // unless it is too small, we want at least as much space to the back as we have torwards the front
391 const float minClippingFarPlane = 2.f * nearClippingPlane;
392 if ( farClippingPlane < minClippingFarPlane )
394 farClippingPlane = minClippingFarPlane;
397 const float aspectRatio = width / height;
399 SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
400 SetFieldOfView( fieldOfView );
401 SetNearClippingPlane( nearClippingPlane );
402 SetFarClippingPlane( farClippingPlane );
403 SetAspectRatio( aspectRatio );
404 // sceneObject is being used in a separate thread; queue a message to set
405 SetStereoBiasMessage( GetEventThreadServices(), *mSceneObject, stereoBias );
410 void CameraActor::SetOrthographicProjection( const Vector2& size )
412 // Choose near, far and Z parameters to match the SetPerspectiveProjection above.
413 float nearClippingPlane;
414 float farClippingPlane;
416 CalculateClippingAndZ( size.width, size.height, nearClippingPlane, farClippingPlane, cameraZ );
417 SetOrthographicProjection( -size.x*0.5f, size.x*0.5f, size.y*0.5f, -size.y*0.5f,
418 nearClippingPlane, farClippingPlane );
422 void CameraActor::SetOrthographicProjection( float left, float right, float top, float bottom, float near, float far )
424 SetLeftClippingPlane( left );
425 SetRightClippingPlane( right );
426 SetTopClippingPlane( top );
427 SetBottomClippingPlane( bottom );
428 SetNearClippingPlane( near );
429 SetFarClippingPlane( far );
430 SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
433 bool CameraActor::BuildPickingRay( const Vector2& screenCoordinates,
434 const Viewport& viewport,
436 Vector4& rayDirection )
439 if( mProjectionMode == Dali::Camera::PERSPECTIVE_PROJECTION )
441 // Build a picking ray in the world reference system.
442 // ray starts from the camera world position
443 rayOrigin = mNode->GetWorldMatrix(0).GetTranslation();
446 // Transform the touch point from the screen coordinate system to the world coordinates system.
447 Vector4 near( screenCoordinates.x - viewport.x, viewport.height - (screenCoordinates.y - viewport.y), 0.f, 1.f );
448 const Matrix& inverseViewProjection = mSceneObject->GetInverseViewProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
449 success = Unproject( near, inverseViewProjection, viewport.width, viewport.height, near );
451 // Compute the ray's director vector.
452 rayDirection.x = near.x - rayOrigin.x;
453 rayDirection.y = near.y - rayOrigin.y;
454 rayDirection.z = near.z - rayOrigin.z;
455 rayDirection.Normalize();
456 rayDirection.w = 1.f;
460 float nearPlaneDistance = GetNearClippingPlane();
461 BuildOrthoPickingRay( GetViewMatrix(),
462 GetProjectionMatrix(),
463 viewport, screenCoordinates.x,
473 const Matrix& CameraActor::GetViewMatrix() const
477 return mSceneObject->GetViewMatrix( GetEventThreadServices().GetEventBufferIndex() );
481 return Matrix::IDENTITY;
485 const Matrix& CameraActor::GetProjectionMatrix() const
489 return mSceneObject->GetProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
493 return Matrix::IDENTITY;
497 unsigned int CameraActor::GetDefaultPropertyCount() const
499 return Actor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
502 void CameraActor::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
504 Actor::GetDefaultPropertyIndices( indices ); // Actor class properties
506 indices.Reserve( indices.Size() + DEFAULT_PROPERTY_COUNT );
508 int index = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
509 for ( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i, ++index )
511 indices.PushBack( index );
515 bool CameraActor::IsDefaultPropertyWritable( Property::Index index ) const
517 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
519 return Actor::IsDefaultPropertyWritable( index );
522 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].writable;
525 bool CameraActor::IsDefaultPropertyAnimatable( Property::Index index ) const
527 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
529 return Actor::IsDefaultPropertyAnimatable( index );
532 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].animatable;
535 bool CameraActor::IsDefaultPropertyAConstraintInput( Property::Index index ) const
537 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
539 return Actor::IsDefaultPropertyAConstraintInput( index );
542 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].constraintInput;
545 Property::Type CameraActor::GetDefaultPropertyType( Property::Index index ) const
547 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
549 return Actor::GetDefaultPropertyType( index );
553 index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
555 if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
557 return DEFAULT_PROPERTY_DETAILS[index].type;
561 // index out-of-bounds
562 return Property::NONE;
567 const char* CameraActor::GetDefaultPropertyName( Property::Index index ) const
569 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
571 return Actor::GetDefaultPropertyName(index);
575 index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
577 if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
579 return DEFAULT_PROPERTY_DETAILS[index].name;
585 Property::Index CameraActor::GetDefaultPropertyIndex(const std::string& name) const
587 Property::Index index = Property::INVALID_INDEX;
589 // Look for name in current class' default properties
590 for( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i )
592 if( 0 == strcmp( name.c_str(), DEFAULT_PROPERTY_DETAILS[i].name ) ) // dont want to convert rhs to string
594 index = i + DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
599 // If not found, check in base class
600 if( Property::INVALID_INDEX == index )
602 index = Actor::GetDefaultPropertyIndex( name );
608 void CameraActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue )
610 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
612 Actor::SetDefaultProperty(index, propertyValue);
618 case Dali::CameraActor::Property::TYPE:
620 std::string s( propertyValue.Get<std::string>() );
621 if(s == "LOOK_AT_TARGET")
623 SetType( Dali::Camera::LOOK_AT_TARGET );
625 else if(s == "FREE_LOOK")
627 SetType( Dali::Camera::FREE_LOOK );
631 case Dali::CameraActor::Property::PROJECTION_MODE:
633 std::string s( propertyValue.Get<std::string>() );
634 if( s == "PERSPECTIVE_PROJECTION" )
636 SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
638 else if( s == "ORTHOGRAPHIC_PROJECTION" )
640 SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
644 case Dali::CameraActor::Property::FIELD_OF_VIEW:
646 SetFieldOfView( propertyValue.Get<float>() ); // set to 0 in case property is not float
649 case Dali::CameraActor::Property::ASPECT_RATIO:
651 SetAspectRatio( propertyValue.Get<float>() ); // set to 0 in case property is not float
654 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
656 SetNearClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
659 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
661 SetFarClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
664 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
666 SetLeftClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
669 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
671 SetRightClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
674 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
676 SetTopClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
679 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
681 SetBottomClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
684 case Dali::CameraActor::Property::TARGET_POSITION:
686 SetTarget( propertyValue.Get<Vector3>() ); // set to 0 in case property is not Vector3
689 case Dali::CameraActor::Property::PROJECTION_MATRIX:
691 DALI_LOG_WARNING( "projection-matrix is read-only\n" );
694 case Dali::CameraActor::Property::VIEW_MATRIX:
696 DALI_LOG_WARNING( "view-matrix is read-only\n" );
699 case Dali::CameraActor::Property::INVERT_Y_AXIS:
701 SetInvertYAxis( propertyValue.Get<bool>() ); // set to false in case property is not bool
706 DALI_LOG_WARNING( "Unknown property (%d)\n", index );
714 Property::Value CameraActor::GetDefaultProperty( Property::Index index ) const
717 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
719 ret = Actor::GetDefaultProperty(index);
725 case Dali::CameraActor::Property::TYPE:
727 if( Dali::Camera::LOOK_AT_TARGET == mType )
729 ret = "LOOK_AT_TARGET";
731 else if( Dali::Camera::FREE_LOOK == mType )
737 case Dali::CameraActor::Property::PROJECTION_MODE:
739 if( Dali::Camera::PERSPECTIVE_PROJECTION == mProjectionMode )
741 ret = "PERSPECTIVE_PROJECTION";
743 else if( Dali::Camera::ORTHOGRAPHIC_PROJECTION == mProjectionMode )
745 ret = "ORTHOGRAPHIC_PROJECTION";
749 case Dali::CameraActor::Property::FIELD_OF_VIEW:
754 case Dali::CameraActor::Property::ASPECT_RATIO:
759 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
761 ret = mNearClippingPlane;
764 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
766 ret = mFarClippingPlane;
769 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
771 ret = mLeftClippingPlane;
774 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
776 ret = mRightClippingPlane;
779 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
781 ret = mTopClippingPlane;
784 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
786 ret = mBottomClippingPlane;
789 case Dali::CameraActor::Property::TARGET_POSITION:
794 case Dali::CameraActor::Property::PROJECTION_MATRIX:
796 ret = GetProjectionMatrix();
799 case Dali::CameraActor::Property::VIEW_MATRIX:
801 ret = GetViewMatrix();
804 case Dali::CameraActor::Property::INVERT_Y_AXIS:
815 const SceneGraph::PropertyBase* CameraActor::GetSceneObjectAnimatableProperty( Property::Index index ) const
817 DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
819 const SceneGraph::PropertyBase* property( NULL );
821 // This method should only return a property of an object connected to the scene-graph
827 // let actor handle animatable properties, we have no animatable properties
828 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
830 property = Actor::GetSceneObjectAnimatableProperty(index);
836 const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty( Property::Index index ) const
838 const PropertyInputImpl* property( NULL );
840 // This method should only return a property of an object connected to the scene-graph
846 // if its an actor default property or a custom property (actor already handles custom properties)
847 if( ( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT ) || ( index >= DEFAULT_PROPERTY_MAX_COUNT ) )
849 property = Actor::GetSceneObjectInputProperty( index );
855 case Dali::CameraActor::Property::PROJECTION_MATRIX:
857 property = mSceneObject->GetProjectionMatrix();
860 case Dali::CameraActor::Property::VIEW_MATRIX:
862 property = mSceneObject->GetViewMatrix();
866 DALI_LOG_WARNING("Not an input property (%d)\n", index);
874 } // namespace Internal