2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/actors/camera-actor-impl.h>
23 #include <cstring> // for strcmp
26 #include <dali/public-api/common/stage.h>
27 #include <dali/public-api/object/type-registry.h>
28 #include <dali/integration-api/debug.h>
29 #include <dali/internal/event/common/property-helper.h>
30 #include <dali/internal/event/common/stage-impl.h>
31 #include <dali/internal/event/render-tasks/render-task-impl.h>
32 #include <dali/internal/event/render-tasks/render-task-list-impl.h>
33 #include <dali/internal/event/common/projection.h>
34 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
48 * We want to discourage the use of property strings (minimize string comparisons),
49 * particularly for the default properties.
50 * Name Type writable animatable constraint-input enum for index-checking
52 DALI_PROPERTY_TABLE_BEGIN
53 DALI_PROPERTY( "type", STRING, true, false, true, Dali::CameraActor::Property::TYPE )
54 DALI_PROPERTY( "projectionMode", STRING, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE )
55 DALI_PROPERTY( "fieldOfView", FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW )
56 DALI_PROPERTY( "aspectRatio", FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO )
57 DALI_PROPERTY( "nearPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE )
58 DALI_PROPERTY( "farPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE )
59 DALI_PROPERTY( "leftPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE )
60 DALI_PROPERTY( "rightPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE )
61 DALI_PROPERTY( "topPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE )
62 DALI_PROPERTY( "bottomPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
63 DALI_PROPERTY( "targetPosition", VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION )
64 DALI_PROPERTY( "projectionMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX )
65 DALI_PROPERTY( "viewMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX )
66 DALI_PROPERTY( "invertYAxis", BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS )
67 DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX )
69 // calculate the far plane distance for a 16bit depth buffer with 4 bits per unit precision
70 void CalculateClippingAndZ( float width, float height, float& nearClippingPlane, float& farClippingPlane, float& cameraZ )
72 nearClippingPlane = std::max( width, height );
73 farClippingPlane = nearClippingPlane + static_cast<float>( 0xFFFF >> 4 );
74 cameraZ = 2.0f * nearClippingPlane;
79 return Dali::CameraActor::New();
82 TypeRegistration mType( typeid( Dali::CameraActor ), typeid( Dali::Actor ), Create );
85 * Builds the picking ray in the world reference system from an orthographic camera
86 * The ray origin is the screen coordinate in the near plane translated to a parallel
87 * plane at the camera origin. The ray direction is the direction the camera is facing
88 * (i.e. Z=-1 in view space).
90 void BuildOrthoPickingRay( const Matrix& viewMatrix,
91 const Matrix& projectionMatrix,
92 const Viewport& viewport,
97 float nearPlaneDistance )
99 // inv( modelMatrix ) inv( viewMatrix ) inv( projectionMatrix ) normalize
100 // <----------------- <----------------- <-------------- <-------------
101 // Local World Camera Normalized Screen
102 // reference reference reference clip coordinates
103 // system system system coordinates
104 // -----------------> -----------------> --------------> ------------->
105 // modelMatrix viewMatrix projectionMatrix viewport
107 // Transforms the touch point from the screen reference system to the world reference system.
108 Matrix invViewProjection( false ); // Don't initialize.
109 Matrix::Multiply( invViewProjection, viewMatrix, projectionMatrix );
110 if( !invViewProjection.Invert() )
112 DALI_ASSERT_DEBUG( false );
115 Vector4 near( screenX - viewport.x, viewport.height - (screenY - viewport.y), 0.f, 1.f );
116 if( !Unproject( near, invViewProjection, viewport.width, viewport.height, rayOrigin ) )
118 DALI_ASSERT_DEBUG( false );
121 Matrix invView = viewMatrix;
122 if( !invView.Invert() )
124 DALI_ASSERT_DEBUG( false );
127 Vector4 cameraOrigin = invView * Vector4( 0.f, 0.f, 0.f, 1.f );
128 Vector4 nearPlaneOrigin = invView * Vector4( 0.0f, 0.0f, -nearPlaneDistance, 1.0f);
130 // Vector pointing from the camera to the near plane
131 rayDir = cameraOrigin - nearPlaneOrigin;
139 CameraActorPtr CameraActor::New( const Size& size )
141 CameraActorPtr actor(new CameraActor());
143 // Second-phase construction
147 actor->SetName("DefaultCamera");
149 // Create scene-object and transfer ownership through message
150 SceneGraph::Camera* sceneObject = SceneGraph::Camera::New();
151 AddCameraMessage( actor->GetEventThreadServices().GetUpdateManager(), sceneObject );
153 // Keep raw pointer for message passing
154 actor->mSceneObject = sceneObject;
156 actor->SetPerspectiveProjection( size );
158 // By default Actors face in the positive Z direction in world space
159 // CameraActors should face in the negative Z direction, towards the other actors
160 actor->SetOrientation( Quaternion( Dali::ANGLE_180, Vector3::YAXIS ) );
165 CameraActor::CameraActor()
166 : Actor( Actor::BASIC ),
167 mSceneObject( NULL ),
168 mTarget( SceneGraph::Camera::DEFAULT_TARGET_POSITION ),
169 mType( SceneGraph::Camera::DEFAULT_TYPE ),
170 mProjectionMode( SceneGraph::Camera::DEFAULT_MODE ),
171 mFieldOfView( SceneGraph::Camera::DEFAULT_FIELD_OF_VIEW ),
172 mAspectRatio( SceneGraph::Camera::DEFAULT_ASPECT_RATIO ),
173 mNearClippingPlane( SceneGraph::Camera::DEFAULT_NEAR_CLIPPING_PLANE ),
174 mFarClippingPlane( SceneGraph::Camera::DEFAULT_FAR_CLIPPING_PLANE ),
175 mLeftClippingPlane( SceneGraph::Camera::DEFAULT_LEFT_CLIPPING_PLANE ),
176 mRightClippingPlane( SceneGraph::Camera::DEFAULT_RIGHT_CLIPPING_PLANE ),
177 mTopClippingPlane( SceneGraph::Camera::DEFAULT_TOP_CLIPPING_PLANE ),
178 mBottomClippingPlane( SceneGraph::Camera::DEFAULT_BOTTOM_CLIPPING_PLANE ),
179 mInvertYAxis( SceneGraph::Camera::DEFAULT_INVERT_Y_AXIS )
183 CameraActor::~CameraActor()
185 if( EventThreadServices::IsCoreRunning() )
187 // Create scene-object and transfer ownership through message
188 RemoveCameraMessage( GetEventThreadServices().GetUpdateManager(), mSceneObject );
192 void CameraActor::SetTarget( const Vector3& target )
194 if( target != mTarget ) // using range epsilon
198 SetTargetPositionMessage( GetEventThreadServices(), *mSceneObject, mTarget );
202 Vector3 CameraActor::GetTarget() const
207 void CameraActor::SetType( Dali::Camera::Type type )
213 // sceneObject is being used in a separate thread; queue a message to set
214 SetTypeMessage( GetEventThreadServices(), *mSceneObject, mType );
218 Dali::Camera::Type CameraActor::GetType() const
223 void CameraActor::SetProjectionMode( Dali::Camera::ProjectionMode mode )
225 if( mode != mProjectionMode )
227 mProjectionMode = mode;
229 // sceneObject is being used in a separate thread; queue a message to set
230 SetProjectionModeMessage( GetEventThreadServices(), *mSceneObject, mProjectionMode );
234 Dali::Camera::ProjectionMode CameraActor::GetProjectionMode() const
236 return mProjectionMode;
239 void CameraActor::SetFieldOfView( float fieldOfView )
241 if( ! Equals( fieldOfView, mFieldOfView ) )
243 mFieldOfView = fieldOfView;
245 // sceneObject is being used in a separate thread; queue a message to set
246 SetFieldOfViewMessage( GetEventThreadServices(), *mSceneObject, mFieldOfView );
250 float CameraActor::GetFieldOfView() const
255 void CameraActor::SetAspectRatio( float aspectRatio )
257 if( ! Equals( aspectRatio, mAspectRatio ) )
259 mAspectRatio = aspectRatio;
261 // sceneObject is being used in a separate thread; queue a message to set
262 SetAspectRatioMessage( GetEventThreadServices(), *mSceneObject, mAspectRatio );
266 float CameraActor::GetAspectRatio() const
271 void CameraActor::SetNearClippingPlane( float nearClippingPlane )
273 if( ! Equals( nearClippingPlane, mNearClippingPlane ) )
275 mNearClippingPlane = nearClippingPlane;
277 // sceneObject is being used in a separate thread; queue a message to set
278 SetNearClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mNearClippingPlane );
282 float CameraActor::GetNearClippingPlane() const
284 return mNearClippingPlane;
287 void CameraActor::SetFarClippingPlane( float farClippingPlane )
289 if( ! Equals( farClippingPlane, mFarClippingPlane ) )
291 mFarClippingPlane = farClippingPlane;
293 // sceneObject is being used in a separate thread; queue a message to set
294 SetFarClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mFarClippingPlane );
298 float CameraActor::GetFarClippingPlane() const
300 return mFarClippingPlane;
303 void CameraActor::SetLeftClippingPlane( float leftClippingPlane )
305 if( ! Equals( leftClippingPlane, mLeftClippingPlane ) )
307 mLeftClippingPlane = leftClippingPlane;
309 // sceneObject is being used in a separate thread; queue a message to set
310 SetLeftClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mLeftClippingPlane );
314 void CameraActor::SetRightClippingPlane( float rightClippingPlane )
316 if( ! Equals( rightClippingPlane, mRightClippingPlane ) )
318 mRightClippingPlane = rightClippingPlane;
320 // sceneObject is being used in a separate thread; queue a message to set
321 SetRightClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mRightClippingPlane );
325 void CameraActor::SetTopClippingPlane( float topClippingPlane )
327 if( ! Equals( topClippingPlane, mTopClippingPlane ) )
329 mTopClippingPlane = topClippingPlane;
331 // sceneObject is being used in a separate thread; queue a message to set
332 SetTopClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mTopClippingPlane );
336 void CameraActor::SetBottomClippingPlane( float bottomClippingPlane )
338 if( ! Equals( bottomClippingPlane, mBottomClippingPlane ) )
340 mBottomClippingPlane = bottomClippingPlane;
342 // sceneObject is being used in a separate thread; queue a message to set
343 SetBottomClippingPlaneMessage( GetEventThreadServices(), *mSceneObject, mBottomClippingPlane );
347 void CameraActor::SetInvertYAxis(bool invertYAxis)
349 if( invertYAxis != mInvertYAxis )
351 mInvertYAxis = invertYAxis;
353 // sceneObject is being used in a separate thread; queue a message to set
354 SetInvertYAxisMessage( GetEventThreadServices(), *mSceneObject, mInvertYAxis );
358 bool CameraActor::GetInvertYAxis() const
363 void CameraActor::SetPerspectiveProjection( const Size& size, const Vector2& stereoBias /* = Vector2::ZERO */ )
365 float width = size.width;
366 float height = size.height;
368 if( Size::ZERO == size )
370 StagePtr stage = Stage::GetCurrent();
373 const Size& stageSize = stage->GetSize();
375 width = stageSize.width;
376 height = stageSize.height;
380 if( ( width < Math::MACHINE_EPSILON_1000 ) || ( height < Math::MACHINE_EPSILON_1000 ) )
382 // On the stage initialization this method is called but the size has not been set.
383 // There is no point to set any value if width or height is zero.
387 float nearClippingPlane;
388 float farClippingPlane;
390 CalculateClippingAndZ( width, height, nearClippingPlane, farClippingPlane, cameraZ );
392 // calculate the position of the camera to have the desired aspect ratio
393 const float fieldOfView = 2.0f * std::atan( height * 0.5f / cameraZ );
395 // unless it is too small, we want at least as much space to the back as we have torwards the front
396 const float minClippingFarPlane = 2.f * nearClippingPlane;
397 if ( farClippingPlane < minClippingFarPlane )
399 farClippingPlane = minClippingFarPlane;
402 const float aspectRatio = width / height;
404 SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
405 SetFieldOfView( fieldOfView );
406 SetNearClippingPlane( nearClippingPlane );
407 SetFarClippingPlane( farClippingPlane );
408 SetAspectRatio( aspectRatio );
409 // sceneObject is being used in a separate thread; queue a message to set
410 SetStereoBiasMessage( GetEventThreadServices(), *mSceneObject, stereoBias );
415 void CameraActor::SetOrthographicProjection( const Vector2& size )
417 // Choose near, far and Z parameters to match the SetPerspectiveProjection above.
418 float nearClippingPlane;
419 float farClippingPlane;
421 CalculateClippingAndZ( size.width, size.height, nearClippingPlane, farClippingPlane, cameraZ );
422 SetOrthographicProjection( -size.x*0.5f, size.x*0.5f, size.y*0.5f, -size.y*0.5f,
423 nearClippingPlane, farClippingPlane );
427 void CameraActor::SetOrthographicProjection( float left, float right, float top, float bottom, float near, float far )
429 SetLeftClippingPlane( left );
430 SetRightClippingPlane( right );
431 SetTopClippingPlane( top );
432 SetBottomClippingPlane( bottom );
433 SetNearClippingPlane( near );
434 SetFarClippingPlane( far );
435 SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
438 bool CameraActor::BuildPickingRay( const Vector2& screenCoordinates,
439 const Viewport& viewport,
441 Vector4& rayDirection )
444 if( mProjectionMode == Dali::Camera::PERSPECTIVE_PROJECTION )
446 // Build a picking ray in the world reference system.
447 // ray starts from the camera world position
448 rayOrigin = mNode->GetWorldMatrix(0).GetTranslation();
451 // Transform the touch point from the screen coordinate system to the world coordinates system.
452 Vector4 near( screenCoordinates.x - viewport.x, viewport.height - (screenCoordinates.y - viewport.y), 0.f, 1.f );
453 const Matrix& inverseViewProjection = mSceneObject->GetInverseViewProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
454 success = Unproject( near, inverseViewProjection, viewport.width, viewport.height, near );
456 // Compute the ray's director vector.
457 rayDirection.x = near.x - rayOrigin.x;
458 rayDirection.y = near.y - rayOrigin.y;
459 rayDirection.z = near.z - rayOrigin.z;
460 rayDirection.Normalize();
461 rayDirection.w = 1.f;
465 float nearPlaneDistance = GetNearClippingPlane();
466 BuildOrthoPickingRay( GetViewMatrix(),
467 GetProjectionMatrix(),
468 viewport, screenCoordinates.x,
478 const Matrix& CameraActor::GetViewMatrix() const
482 return mSceneObject->GetViewMatrix( GetEventThreadServices().GetEventBufferIndex() );
486 return Matrix::IDENTITY;
490 const Matrix& CameraActor::GetProjectionMatrix() const
494 return mSceneObject->GetProjectionMatrix( GetEventThreadServices().GetEventBufferIndex() );
498 return Matrix::IDENTITY;
501 const SceneGraph::Camera* CameraActor::GetCamera() const
506 unsigned int CameraActor::GetDefaultPropertyCount() const
508 return Actor::GetDefaultPropertyCount() + DEFAULT_PROPERTY_COUNT;
511 void CameraActor::GetDefaultPropertyIndices( Property::IndexContainer& indices ) const
513 Actor::GetDefaultPropertyIndices( indices ); // Actor class properties
515 indices.Reserve( indices.Size() + DEFAULT_PROPERTY_COUNT );
517 int index = DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
518 for ( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i, ++index )
520 indices.PushBack( index );
524 bool CameraActor::IsDefaultPropertyWritable( Property::Index index ) const
526 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
528 return Actor::IsDefaultPropertyWritable( index );
531 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].writable;
534 bool CameraActor::IsDefaultPropertyAnimatable( Property::Index index ) const
536 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
538 return Actor::IsDefaultPropertyAnimatable( index );
541 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].animatable;
544 bool CameraActor::IsDefaultPropertyAConstraintInput( Property::Index index ) const
546 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
548 return Actor::IsDefaultPropertyAConstraintInput( index );
551 return DEFAULT_PROPERTY_DETAILS[index - DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX].constraintInput;
554 Property::Type CameraActor::GetDefaultPropertyType( Property::Index index ) const
556 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
558 return Actor::GetDefaultPropertyType( index );
562 index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
564 if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
566 return DEFAULT_PROPERTY_DETAILS[index].type;
570 // index out-of-bounds
571 return Property::NONE;
576 const char* CameraActor::GetDefaultPropertyName( Property::Index index ) const
578 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
580 return Actor::GetDefaultPropertyName(index);
584 index -= DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
586 if ( ( index >= 0 ) && ( index < DEFAULT_PROPERTY_COUNT ) )
588 return DEFAULT_PROPERTY_DETAILS[index].name;
594 Property::Index CameraActor::GetDefaultPropertyIndex(const std::string& name) const
596 Property::Index index = Property::INVALID_INDEX;
598 // Look for name in current class' default properties
599 for( int i = 0; i < DEFAULT_PROPERTY_COUNT; ++i )
601 if( 0 == strcmp( name.c_str(), DEFAULT_PROPERTY_DETAILS[i].name ) ) // dont want to convert rhs to string
603 index = i + DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX;
608 // If not found, check in base class
609 if( Property::INVALID_INDEX == index )
611 index = Actor::GetDefaultPropertyIndex( name );
617 void CameraActor::SetDefaultProperty( Property::Index index, const Property::Value& propertyValue )
619 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
621 Actor::SetDefaultProperty(index, propertyValue);
627 case Dali::CameraActor::Property::TYPE:
629 std::string s( propertyValue.Get<std::string>() );
630 if(s == "LOOK_AT_TARGET")
632 SetType( Dali::Camera::LOOK_AT_TARGET );
634 else if(s == "FREE_LOOK")
636 SetType( Dali::Camera::FREE_LOOK );
640 case Dali::CameraActor::Property::PROJECTION_MODE:
642 std::string s( propertyValue.Get<std::string>() );
643 if( s == "PERSPECTIVE_PROJECTION" )
645 SetProjectionMode( Dali::Camera::PERSPECTIVE_PROJECTION );
647 else if( s == "ORTHOGRAPHIC_PROJECTION" )
649 SetProjectionMode( Dali::Camera::ORTHOGRAPHIC_PROJECTION );
653 case Dali::CameraActor::Property::FIELD_OF_VIEW:
655 SetFieldOfView( propertyValue.Get<float>() ); // set to 0 in case property is not float
658 case Dali::CameraActor::Property::ASPECT_RATIO:
660 SetAspectRatio( propertyValue.Get<float>() ); // set to 0 in case property is not float
663 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
665 SetNearClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
668 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
670 SetFarClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
673 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
675 SetLeftClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
678 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
680 SetRightClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
683 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
685 SetTopClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
688 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
690 SetBottomClippingPlane( propertyValue.Get<float>() ); // set to 0 in case property is not float
693 case Dali::CameraActor::Property::TARGET_POSITION:
695 SetTarget( propertyValue.Get<Vector3>() ); // set to 0 in case property is not Vector3
698 case Dali::CameraActor::Property::PROJECTION_MATRIX:
700 DALI_LOG_WARNING( "projection-matrix is read-only\n" );
703 case Dali::CameraActor::Property::VIEW_MATRIX:
705 DALI_LOG_WARNING( "view-matrix is read-only\n" );
708 case Dali::CameraActor::Property::INVERT_Y_AXIS:
710 SetInvertYAxis( propertyValue.Get<bool>() ); // set to false in case property is not bool
715 DALI_LOG_WARNING( "Unknown property (%d)\n", index );
723 Property::Value CameraActor::GetDefaultProperty( Property::Index index ) const
726 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
728 ret = Actor::GetDefaultProperty(index);
734 case Dali::CameraActor::Property::TYPE:
736 if( Dali::Camera::LOOK_AT_TARGET == mType )
738 ret = "LOOK_AT_TARGET";
740 else if( Dali::Camera::FREE_LOOK == mType )
746 case Dali::CameraActor::Property::PROJECTION_MODE:
748 if( Dali::Camera::PERSPECTIVE_PROJECTION == mProjectionMode )
750 ret = "PERSPECTIVE_PROJECTION";
752 else if( Dali::Camera::ORTHOGRAPHIC_PROJECTION == mProjectionMode )
754 ret = "ORTHOGRAPHIC_PROJECTION";
758 case Dali::CameraActor::Property::FIELD_OF_VIEW:
763 case Dali::CameraActor::Property::ASPECT_RATIO:
768 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
770 ret = mNearClippingPlane;
773 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
775 ret = mFarClippingPlane;
778 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
780 ret = mLeftClippingPlane;
783 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
785 ret = mRightClippingPlane;
788 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
790 ret = mTopClippingPlane;
793 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
795 ret = mBottomClippingPlane;
798 case Dali::CameraActor::Property::TARGET_POSITION:
803 case Dali::CameraActor::Property::PROJECTION_MATRIX:
805 ret = GetProjectionMatrix();
808 case Dali::CameraActor::Property::VIEW_MATRIX:
810 ret = GetViewMatrix();
813 case Dali::CameraActor::Property::INVERT_Y_AXIS:
824 const SceneGraph::PropertyBase* CameraActor::GetSceneObjectAnimatableProperty( Property::Index index ) const
826 DALI_ASSERT_ALWAYS( IsPropertyAnimatable(index) && "Property is not animatable" );
828 const SceneGraph::PropertyBase* property( NULL );
830 // This method should only return a property of an object connected to the scene-graph
836 // let actor handle animatable properties, we have no animatable properties
837 if( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT )
839 property = Actor::GetSceneObjectAnimatableProperty(index);
845 const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty( Property::Index index ) const
847 const PropertyInputImpl* property( NULL );
849 // This method should only return a property of an object connected to the scene-graph
855 // if its an actor default property or a custom property (actor already handles custom properties)
856 if( ( index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT ) || ( index >= DEFAULT_PROPERTY_MAX_COUNT ) )
858 property = Actor::GetSceneObjectInputProperty( index );
864 case Dali::CameraActor::Property::PROJECTION_MATRIX:
866 property = mSceneObject->GetProjectionMatrix();
869 case Dali::CameraActor::Property::VIEW_MATRIX:
871 property = mSceneObject->GetViewMatrix();
875 DALI_LOG_WARNING("Not an input property (%d)\n", index);
883 } // namespace Internal