2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/internal/event/actors/camera-actor-impl.h>
23 #include <cstring> // for strcmp
26 #include <dali/devel-api/actors/camera-actor-devel.h>
27 #include <dali/internal/event/common/projection.h>
28 #include <dali/internal/event/common/property-helper.h>
29 #include <dali/internal/event/common/thread-local-storage.h>
30 #include <dali/public-api/object/type-registry.h>
32 #include <dali/internal/update/manager/update-manager.h>
43 * We want to discourage the use of property strings (minimize string comparisons),
44 * particularly for the default properties.
45 * Name Type writable animatable constraint-input enum for index-checking
48 DALI_PROPERTY_TABLE_BEGIN
49 DALI_PROPERTY( "type", INTEGER, true, false, true, Dali::CameraActor::Property::TYPE )
50 DALI_PROPERTY( "projectionMode", INTEGER, true, false, true, Dali::CameraActor::Property::PROJECTION_MODE )
51 DALI_PROPERTY( "fieldOfView", FLOAT, true, false, true, Dali::CameraActor::Property::FIELD_OF_VIEW )
52 DALI_PROPERTY( "aspectRatio", FLOAT, true, false, true, Dali::CameraActor::Property::ASPECT_RATIO )
53 DALI_PROPERTY( "nearPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::NEAR_PLANE_DISTANCE )
54 DALI_PROPERTY( "farPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::FAR_PLANE_DISTANCE )
55 DALI_PROPERTY( "leftPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::LEFT_PLANE_DISTANCE )
56 DALI_PROPERTY( "rightPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE )
57 DALI_PROPERTY( "topPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::TOP_PLANE_DISTANCE )
58 DALI_PROPERTY( "bottomPlaneDistance", FLOAT, true, false, true, Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE )
59 DALI_PROPERTY( "targetPosition", VECTOR3, true, false, true, Dali::CameraActor::Property::TARGET_POSITION )
60 DALI_PROPERTY( "projectionMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::PROJECTION_MATRIX )
61 DALI_PROPERTY( "viewMatrix", MATRIX, false, false, true, Dali::CameraActor::Property::VIEW_MATRIX )
62 DALI_PROPERTY( "invertYAxis", BOOLEAN, true, false, true, Dali::CameraActor::Property::INVERT_Y_AXIS )
63 DALI_PROPERTY_TABLE_END( DEFAULT_DERIVED_ACTOR_PROPERTY_START_INDEX, CameraDefaultProperties )
66 // calculate the far plane distance for a 16bit depth buffer with 4 bits per unit precision
67 void CalculateClippingAndZ(float width, float height, float& nearClippingPlane, float& farClippingPlane, float& cameraZ)
69 nearClippingPlane = std::max(width, height);
70 farClippingPlane = nearClippingPlane + static_cast<float>(0xFFFF >> 4);
71 cameraZ = 2.0f * nearClippingPlane;
76 return Dali::CameraActor::New();
79 TypeRegistration mType(typeid(Dali::CameraActor), typeid(Dali::Actor), Create, CameraDefaultProperties);
82 * Builds the picking ray in the world reference system from an orthographic camera
83 * The ray origin is the screen coordinate in the near plane translated to a parallel
84 * plane at the camera origin. The ray direction is the direction the camera is facing
85 * (i.e. Z=-1 in view space).
87 void BuildOrthoPickingRay(const Matrix& viewMatrix,
88 const Matrix& projectionMatrix,
89 const Viewport& viewport,
94 float nearPlaneDistance)
96 // inv( modelMatrix ) inv( viewMatrix ) inv( projectionMatrix ) normalize
97 // <----------------- <----------------- <-------------- <-------------
98 // Local World Camera Normalized Screen
99 // reference reference reference clip coordinates
100 // system system system coordinates
101 // -----------------> -----------------> --------------> ------------->
102 // modelMatrix viewMatrix projectionMatrix viewport
104 // Transforms the touch point from the screen reference system to the world reference system.
105 Matrix invViewProjection(false); // Don't initialize.
106 Matrix::Multiply(invViewProjection, viewMatrix, projectionMatrix);
107 if(!invViewProjection.Invert())
109 DALI_ASSERT_DEBUG(false);
112 Vector4 near(screenX - static_cast<float>(viewport.x),
113 static_cast<float>(viewport.height) - (screenY - static_cast<float>(viewport.y)),
116 if(!Unproject(near, invViewProjection, static_cast<float>(viewport.width), static_cast<float>(viewport.height), rayOrigin))
118 DALI_ASSERT_DEBUG(false);
121 Matrix invView = viewMatrix;
122 if(!invView.Invert())
124 DALI_ASSERT_DEBUG(false);
127 Vector4 cameraOrigin = invView * Vector4(0.f, 0.f, 0.f, 1.f);
128 Vector4 nearPlaneOrigin = invView * Vector4(0.0f, 0.0f, -nearPlaneDistance, 1.0f);
130 // Vector pointing from the camera to the near plane
131 rayDir = cameraOrigin - nearPlaneOrigin;
139 CameraActorPtr CameraActor::New(const Size& size)
141 CameraActorPtr actor(new CameraActor(*CreateNode()));
143 // Second-phase construction
146 actor->SetName("DefaultCamera");
147 actor->SetPerspectiveProjection(size);
149 // By default Actors face in the positive Z direction in world space
150 // CameraActors should face in the negative Z direction, towards the other actors
151 actor->SetOrientation(Quaternion(Dali::ANGLE_180, Vector3::YAXIS));
156 CameraActor::CameraActor(const SceneGraph::Node& node)
157 : Actor(Actor::BASIC, node),
158 mSceneObject(nullptr),
159 mTarget(SceneGraph::Camera::DEFAULT_TARGET_POSITION),
160 mType(SceneGraph::Camera::DEFAULT_TYPE),
161 mProjectionMode(SceneGraph::Camera::DEFAULT_MODE),
162 mProjectionDirection(SceneGraph::Camera::DEFAULT_PROJECTION_DIRECTION),
163 mFieldOfView(SceneGraph::Camera::DEFAULT_FIELD_OF_VIEW),
164 mAspectRatio(SceneGraph::Camera::DEFAULT_ASPECT_RATIO),
165 mNearClippingPlane(SceneGraph::Camera::DEFAULT_NEAR_CLIPPING_PLANE),
166 mFarClippingPlane(SceneGraph::Camera::DEFAULT_FAR_CLIPPING_PLANE),
167 mLeftClippingPlane(SceneGraph::Camera::DEFAULT_LEFT_CLIPPING_PLANE),
168 mRightClippingPlane(SceneGraph::Camera::DEFAULT_RIGHT_CLIPPING_PLANE),
169 mTopClippingPlane(SceneGraph::Camera::DEFAULT_TOP_CLIPPING_PLANE),
170 mBottomClippingPlane(SceneGraph::Camera::DEFAULT_BOTTOM_CLIPPING_PLANE),
171 mInvertYAxis(SceneGraph::Camera::DEFAULT_INVERT_Y_AXIS),
172 mPropertyChanged(false)
176 CameraActor::~CameraActor()
178 if(EventThreadServices::IsCoreRunning())
180 // Create scene-object and transfer ownership through message
181 RemoveCameraMessage(GetEventThreadServices().GetUpdateManager(), mSceneObject);
185 void CameraActor::OnInitialize()
187 // Create scene-object and keep raw pointer for message passing.
188 SceneGraph::Camera* sceneGraphCamera = SceneGraph::Camera::New();
190 // Store a pointer to this camera node inside the scene-graph camera.
191 sceneGraphCamera->SetNode(&GetNode());
193 mSceneObject = sceneGraphCamera;
194 OwnerPointer<SceneGraph::Camera> sceneGraphCameraOwner(sceneGraphCamera);
196 // Send message to inform update of this camera (and move ownership).
197 AddCameraMessage(GetEventThreadServices().GetUpdateManager(), sceneGraphCameraOwner);
200 void CameraActor::OnSceneConnectionInternal()
202 // If the canvas size has not been set, then use the size of the scene to which we've been added
203 // in order to set up the current projection
204 if(!mPropertyChanged && ((mCanvasSize.width < Math::MACHINE_EPSILON_1000) || (mCanvasSize.height < Math::MACHINE_EPSILON_1000)))
206 if(mProjectionMode == Dali::Camera::ORTHOGRAPHIC_PROJECTION)
208 SetOrthographicProjection(GetScene().GetSize());
210 else //if(mProjectionMode == Dali::Camera::PERSPECTIVE_PROJECTION)
212 SetPerspectiveProjection(GetScene().GetSize());
217 void CameraActor::SetReflectByPlane(const Vector4& plane)
221 SetReflectByPlaneMessage(GetEventThreadServices(), *mSceneObject, plane);
225 void CameraActor::SetTarget(const Vector3& target)
227 mPropertyChanged = true;
228 if(target != mTarget) // using range epsilon
232 SetTargetPositionMessage(GetEventThreadServices(), *mSceneObject, mTarget);
236 Vector3 CameraActor::GetTarget() const
241 void CameraActor::SetType(Dali::Camera::Type type)
247 // sceneObject is being used in a separate thread; queue a message to set
248 SetTypeMessage(GetEventThreadServices(), *mSceneObject, mType);
252 Dali::Camera::Type CameraActor::GetType() const
257 void CameraActor::SetProjectionMode(Dali::Camera::ProjectionMode mode)
259 if(mode != mProjectionMode)
261 mProjectionMode = mode;
263 // sceneObject is being used in a separate thread; queue a message to set
264 SetProjectionModeMessage(GetEventThreadServices(), *mSceneObject, mProjectionMode);
268 Dali::Camera::ProjectionMode CameraActor::GetProjectionMode() const
270 return mProjectionMode;
273 void CameraActor::SetProjectionDirection(Dali::DevelCameraActor::ProjectionDirection direction)
275 mPropertyChanged = true;
276 if(direction != mProjectionDirection)
278 mProjectionDirection = direction;
280 // sceneObject is being used in a separate thread; queue a message to set
281 SetProjectionDirectionMessage(GetEventThreadServices(), *mSceneObject, mProjectionDirection);
285 void CameraActor::SetFieldOfView(float fieldOfView)
287 mPropertyChanged = true;
288 if(!Equals(fieldOfView, mFieldOfView))
290 mFieldOfView = fieldOfView;
292 // sceneObject is being used in a separate thread; queue a message to set
293 SetFieldOfViewMessage(GetEventThreadServices(), *mSceneObject, mFieldOfView);
297 float CameraActor::GetFieldOfView() const
302 void CameraActor::SetAspectRatio(float aspectRatio)
304 mPropertyChanged = true;
305 if(!Equals(aspectRatio, mAspectRatio))
307 mAspectRatio = aspectRatio;
309 // sceneObject is being used in a separate thread; queue a message to set
310 SetAspectRatioMessage(GetEventThreadServices(), *mSceneObject, mAspectRatio);
314 float CameraActor::GetAspectRatio() const
319 void CameraActor::SetNearClippingPlane(float nearClippingPlane)
321 mPropertyChanged = true;
322 if(!Equals(nearClippingPlane, mNearClippingPlane))
324 mNearClippingPlane = nearClippingPlane;
326 // sceneObject is being used in a separate thread; queue a message to set
327 SetNearClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mNearClippingPlane);
331 float CameraActor::GetNearClippingPlane() const
333 return mNearClippingPlane;
336 void CameraActor::SetFarClippingPlane(float farClippingPlane)
338 mPropertyChanged = true;
339 if(!Equals(farClippingPlane, mFarClippingPlane))
341 mFarClippingPlane = farClippingPlane;
343 // sceneObject is being used in a separate thread; queue a message to set
344 SetFarClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mFarClippingPlane);
348 float CameraActor::GetFarClippingPlane() const
350 return mFarClippingPlane;
353 void CameraActor::SetLeftClippingPlane(float leftClippingPlane)
355 mPropertyChanged = true;
356 if(!Equals(leftClippingPlane, mLeftClippingPlane))
358 mLeftClippingPlane = leftClippingPlane;
360 // sceneObject is being used in a separate thread; queue a message to set
361 SetLeftClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mLeftClippingPlane);
365 void CameraActor::SetRightClippingPlane(float rightClippingPlane)
367 mPropertyChanged = true;
368 if(!Equals(rightClippingPlane, mRightClippingPlane))
370 mRightClippingPlane = rightClippingPlane;
372 // sceneObject is being used in a separate thread; queue a message to set
373 SetRightClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mRightClippingPlane);
377 void CameraActor::SetTopClippingPlane(float topClippingPlane)
379 mPropertyChanged = true;
380 if(!Equals(topClippingPlane, mTopClippingPlane))
382 mTopClippingPlane = topClippingPlane;
384 // sceneObject is being used in a separate thread; queue a message to set
385 SetTopClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mTopClippingPlane);
389 void CameraActor::SetBottomClippingPlane(float bottomClippingPlane)
391 mPropertyChanged = true;
392 if(!Equals(bottomClippingPlane, mBottomClippingPlane))
394 mBottomClippingPlane = bottomClippingPlane;
396 // sceneObject is being used in a separate thread; queue a message to set
397 SetBottomClippingPlaneMessage(GetEventThreadServices(), *mSceneObject, mBottomClippingPlane);
401 void CameraActor::SetInvertYAxis(bool invertYAxis)
403 if(invertYAxis != mInvertYAxis)
405 mInvertYAxis = invertYAxis;
407 // sceneObject is being used in a separate thread; queue a message to set
408 SetInvertYAxisMessage(GetEventThreadServices(), *mSceneObject, mInvertYAxis);
412 bool CameraActor::GetInvertYAxis() const
417 void CameraActor::SetPerspectiveProjection(const Size& size)
419 SetProjectionMode(Dali::Camera::PERSPECTIVE_PROJECTION);
422 if((size.width < Math::MACHINE_EPSILON_1000) || (size.height < Math::MACHINE_EPSILON_1000))
424 // If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
427 // We've been added to a scene already, set the canvas size to the scene's size
428 mCanvasSize = GetScene().GetSize();
432 // We've not been added to a scene yet, so just return.
433 // We'll set the canvas size when we get added to a scene later
438 float width = mCanvasSize.width;
439 float height = mCanvasSize.height;
441 float nearClippingPlane;
442 float farClippingPlane;
444 CalculateClippingAndZ(width, height, nearClippingPlane, farClippingPlane, cameraZ);
446 // calculate the position of the camera to have the desired aspect ratio
447 const float fieldOfView = 2.0f * std::atan((mProjectionDirection == DevelCameraActor::ProjectionDirection::VERTICAL ? height : width) * 0.5f / cameraZ);
449 // unless it is too small, we want at least as much space to the back as we have torwards the front
450 const float minClippingFarPlane = 2.f * nearClippingPlane;
451 if(farClippingPlane < minClippingFarPlane)
453 farClippingPlane = minClippingFarPlane;
456 const float aspectRatio = width / height;
458 // sceneObject is being used in a separate thread; queue a message to set
459 SetFieldOfView(fieldOfView);
460 SetNearClippingPlane(nearClippingPlane);
461 SetFarClippingPlane(farClippingPlane);
462 SetLeftClippingPlane(width * -0.5f);
463 SetRightClippingPlane(width * 0.5f);
464 SetTopClippingPlane(height * 0.5f); // Top is +ve to keep consistency with orthographic values
465 SetBottomClippingPlane(height * -0.5f); // Bottom is -ve to keep consistency with orthographic values
466 SetAspectRatio(aspectRatio);
470 void CameraActor::SetOrthographicProjection(const Vector2& size)
472 SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
475 if((size.width < Math::MACHINE_EPSILON_1000) || (size.height < Math::MACHINE_EPSILON_1000))
477 // If the size given is invalid, i.e. ZERO, then check if we've been added to a scene
480 // We've been added to a scene already, set the canvas size to the scene's size
481 mCanvasSize = GetScene().GetSize();
485 // We've not been added to a scene yet, so just return.
486 // We'll set the canvas size when we get added to a scene later
491 // Choose near, far and Z parameters to match the SetPerspectiveProjection above.
492 float nearClippingPlane;
493 float farClippingPlane;
495 CalculateClippingAndZ(size.width, size.height, nearClippingPlane, farClippingPlane, cameraZ);
496 SetOrthographicProjection(-size.x * 0.5f, size.x * 0.5f, size.y * 0.5f, size.y * -0.5f, nearClippingPlane, farClippingPlane);
500 void CameraActor::SetOrthographicProjection(float left, float right, float top, float bottom, float near, float far)
502 SetProjectionMode(Dali::Camera::ORTHOGRAPHIC_PROJECTION);
503 SetLeftClippingPlane(left);
504 SetRightClippingPlane(right);
505 SetTopClippingPlane(top);
506 SetBottomClippingPlane(bottom);
507 SetNearClippingPlane(near);
508 SetFarClippingPlane(far);
511 bool CameraActor::BuildPickingRay(const Vector2& screenCoordinates,
512 const Viewport& viewport,
514 Vector4& rayDirection)
517 if(mProjectionMode == Dali::Camera::PERSPECTIVE_PROJECTION)
519 // Build a picking ray in the world reference system.
520 // ray starts from the camera world position
521 rayOrigin = GetNode().GetWorldMatrix(0).GetTranslation();
524 // Transform the touch point from the screen coordinate system to the world coordinates system.
525 Vector4 near(screenCoordinates.x - static_cast<float>(viewport.x),
526 static_cast<float>(viewport.height) - (screenCoordinates.y - static_cast<float>(viewport.y)),
529 const Matrix& inverseViewProjection = mSceneObject->GetInverseViewProjectionMatrix(GetEventThreadServices().GetEventBufferIndex());
530 success = Unproject(near, inverseViewProjection, static_cast<float>(viewport.width), static_cast<float>(viewport.height), near);
532 // Compute the ray's director vector.
533 rayDirection.x = near.x - rayOrigin.x;
534 rayDirection.y = near.y - rayOrigin.y;
535 rayDirection.z = near.z - rayOrigin.z;
536 rayDirection.Normalize();
537 rayDirection.w = 1.f;
541 float nearPlaneDistance = GetNearClippingPlane();
542 BuildOrthoPickingRay(GetViewMatrix(),
543 GetProjectionMatrix(),
555 const Matrix& CameraActor::GetViewMatrix() const
559 return mSceneObject->GetViewMatrix(GetEventThreadServices().GetEventBufferIndex());
563 return Matrix::IDENTITY;
567 const Matrix& CameraActor::GetProjectionMatrix() const
571 return mSceneObject->GetProjectionMatrix(GetEventThreadServices().GetEventBufferIndex());
575 return Matrix::IDENTITY;
578 const SceneGraph::Camera* CameraActor::GetCamera() const
583 void CameraActor::RotateProjection(int rotationAngle)
585 // sceneObject is being used in a separate thread; queue a message to set
586 RotateProjectionMessage(GetEventThreadServices(), *mSceneObject, rotationAngle);
589 void CameraActor::SetDefaultProperty(Property::Index index, const Property::Value& propertyValue)
591 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
593 Actor::SetDefaultProperty(index, propertyValue);
599 case Dali::CameraActor::Property::TYPE:
601 Dali::Camera::Type cameraType = Dali::Camera::Type(propertyValue.Get<int>());
605 case Dali::CameraActor::Property::PROJECTION_MODE:
607 Dali::Camera::ProjectionMode projectionMode = Dali::Camera::ProjectionMode(propertyValue.Get<int>());
608 SetProjectionMode(projectionMode);
611 case Dali::CameraActor::Property::FIELD_OF_VIEW:
613 SetFieldOfView(propertyValue.Get<float>()); // set to 0 in case property is not float
616 case Dali::CameraActor::Property::ASPECT_RATIO:
618 SetAspectRatio(propertyValue.Get<float>()); // set to 0 in case property is not float
621 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
623 SetNearClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
626 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
628 SetFarClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
631 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
633 SetLeftClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
636 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
638 SetRightClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
641 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
643 SetTopClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
646 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
648 SetBottomClippingPlane(propertyValue.Get<float>()); // set to 0 in case property is not float
651 case Dali::CameraActor::Property::TARGET_POSITION:
653 SetTarget(propertyValue.Get<Vector3>()); // set to 0 in case property is not Vector3
656 case Dali::CameraActor::Property::PROJECTION_MATRIX:
658 DALI_LOG_WARNING("projection-matrix is read-only\n");
661 case Dali::CameraActor::Property::VIEW_MATRIX:
663 DALI_LOG_WARNING("view-matrix is read-only\n");
666 case Dali::CameraActor::Property::INVERT_Y_AXIS:
668 SetInvertYAxis(propertyValue.Get<bool>()); // set to false in case property is not bool
671 case Dali::DevelCameraActor::Property::REFLECTION_PLANE:
673 SetReflectByPlane(propertyValue.Get<Vector4>());
676 case Dali::DevelCameraActor::Property::PROJECTION_DIRECTION:
678 Dali::DevelCameraActor::ProjectionDirection projectionDirection = Dali::DevelCameraActor::ProjectionDirection(propertyValue.Get<int>());
679 SetProjectionDirection(projectionDirection);
685 DALI_LOG_WARNING("Unknown property (%d)\n", index);
693 Property::Value CameraActor::GetDefaultProperty(Property::Index index) const
696 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
698 ret = Actor::GetDefaultProperty(index);
704 case Dali::CameraActor::Property::TYPE:
709 case Dali::CameraActor::Property::PROJECTION_MODE:
711 ret = mProjectionMode;
714 case Dali::CameraActor::Property::FIELD_OF_VIEW:
719 case Dali::CameraActor::Property::ASPECT_RATIO:
724 case Dali::CameraActor::Property::NEAR_PLANE_DISTANCE:
726 ret = mNearClippingPlane;
729 case Dali::CameraActor::Property::FAR_PLANE_DISTANCE:
731 ret = mFarClippingPlane;
734 case Dali::CameraActor::Property::LEFT_PLANE_DISTANCE:
736 ret = mLeftClippingPlane;
739 case Dali::CameraActor::Property::RIGHT_PLANE_DISTANCE:
741 ret = mRightClippingPlane;
744 case Dali::CameraActor::Property::TOP_PLANE_DISTANCE:
746 ret = mTopClippingPlane;
749 case Dali::CameraActor::Property::BOTTOM_PLANE_DISTANCE:
751 ret = mBottomClippingPlane;
754 case Dali::CameraActor::Property::TARGET_POSITION:
759 case Dali::CameraActor::Property::PROJECTION_MATRIX:
761 ret = GetProjectionMatrix(); // Only on scene-graph
764 case Dali::CameraActor::Property::VIEW_MATRIX:
766 ret = GetViewMatrix(); // Only on scene-graph
769 case Dali::CameraActor::Property::INVERT_Y_AXIS:
774 case Dali::DevelCameraActor::Property::PROJECTION_DIRECTION:
776 ret = mProjectionDirection;
785 Property::Value CameraActor::GetDefaultPropertyCurrentValue(Property::Index index) const
788 if(index < DEFAULT_ACTOR_PROPERTY_MAX_COUNT)
790 ret = Actor::GetDefaultPropertyCurrentValue(index);
794 ret = GetDefaultProperty(index); // Most are event-side properties, the scene-graph properties are only on the scene-graph
800 const PropertyInputImpl* CameraActor::GetSceneObjectInputProperty(Property::Index index) const
802 const PropertyInputImpl* property(nullptr);
806 case Dali::CameraActor::Property::PROJECTION_MATRIX:
808 property = mSceneObject->GetProjectionMatrix();
811 case Dali::CameraActor::Property::VIEW_MATRIX:
813 property = mSceneObject->GetViewMatrix();
816 // no default on purpose as we chain method up to actor
820 property = Actor::GetSceneObjectInputProperty(index);
826 void CameraActor::OnPropertySet(Property::Index index, const Property::Value& propertyValue)
828 // If Position or Orientation are explicitly set, make mPropertyChanged flag true.
829 if(index == Dali::Actor::Property::POSITION ||
830 index == Dali::Actor::Property::POSITION_X ||
831 index == Dali::Actor::Property::POSITION_Y ||
832 index == Dali::Actor::Property::POSITION_Z ||
833 index == Dali::Actor::Property::ORIENTATION)
835 mPropertyChanged = true;
839 } // namespace Internal