1 #ifndef DALI_INTERNAL_SHADER_DISPATCHER_H
2 #define DALI_INTERNAL_SHADER_DISPATCHER_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/common/intrusive-ptr.h>
31 using ShaderDataPtr = IntrusivePtr<ShaderData>;
34 * Abstract interface for passing a ShaderData object towards being saved.
40 * A function saving the binary from a ShaderDataPtr or passing it on to where it can be saved.
41 * @param[in] shaderData A smart pointer to a ShaderData for which the program binary should be saved.
43 virtual void SaveBinary(Internal::ShaderDataPtr shaderData) = 0;
47 * Destructor. Protected as no derived class should ever be deleted
48 * through a reference to this pure abstract interface.
50 virtual ~ShaderSaver() = default;
53 } // namespace Internal
57 #endif // DALI_INTERNAL_SHADER_DISPATCHER_H