5 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <dali/public-api/object/handle.h>
23 #include <dali/public-api/math/vector2.h>
24 #include <dali/public-api/math/vector4.h>
36 namespace Internal DALI_INTERNAL
50 * Scene creates a "world" that can be bound to a surface for rendering.
53 class DALI_CORE_API Scene : public BaseHandle
56 typedef Signal< void () > EventProcessingFinishedSignalType; ///< Event Processing finished signal type
57 typedef Signal< void (const Dali::KeyEvent&) > KeyEventSignalType; ///< Key event signal type
58 typedef Signal< void (const Dali::TouchData&) > TouchSignalType; ///< Touch signal type
59 typedef Signal< void (const Dali::WheelEvent&) > WheelEventSignalType; ///< Touched signal type
62 * @brief Create an initialized Scene handle.
64 * @param[in] surface Binds this rendering surface to this scene
66 * @return a handle to a newly allocated Dali resource.
68 static Scene New( Integration::RenderSurface& surface );
71 * @brief Downcast an Object handle to Scene handle.
73 * If handle points to a Scene object the downcast produces
74 * valid handle. If not the returned handle is left uninitialized.
75 * @param[in] handle to An object
76 * @return handle to a Scene object or an uninitialized handle
78 static Scene DownCast( BaseHandle handle );
81 * @brief Create an uninitialized Scene handle.
83 * This can be initialized with Scene::New(). Calling member
84 * functions with an uninitialized Dali::Object is not allowed.
91 * This is non-virtual since derived Handle types must not contain data or virtual methods.
96 * @brief This copy constructor is required for (smart) pointer semantics.
98 * @param [in] handle A reference to the copied handle
100 Scene(const Scene& handle);
103 * @brief This assignment operator is required for (smart) pointer semantics.
105 * @param [in] rhs A reference to the copied handle
106 * @return A reference to this
108 Scene& operator=(const Scene& rhs);
111 * @brief Adds a child Actor to the Scene.
113 * The child will be referenced.
114 * @param[in] actor The child
115 * @pre The actor has been initialized.
116 * @pre The actor does not have a parent.
118 void Add(Actor actor);
121 * @brief Removes a child Actor from the Scene.
123 * The child will be unreferenced.
124 * @param[in] actor The child
125 * @pre The actor has been added to the stage.
127 void Remove(Actor actor);
130 * @brief Returns the size of the Scene in pixels as a Vector.
132 * The x component will be the width of the Scene in pixels.
133 * The y component will be the height of the Scene in pixels.
135 * @return The size of the Scene as a Vector
137 Size GetSize() const;
140 * Sets horizontal and vertical pixels per inch value that is used by the display
141 * @param[in] dpi Horizontal and vertical dpi value
143 void SetDpi( Vector2 dpi );
146 * @brief Retrieves the DPI of the display device to which the scene is connected.
148 * @return The horizontal and vertical DPI
150 Vector2 GetDpi() const;
153 * @brief Sets the background color.
155 * @param[in] color The new background color
157 void SetBackgroundColor( const Vector4& color );
160 * @brief Gets the background color of the render surface.
162 * @return The background color
164 Vector4 GetBackgroundColor() const;
167 * @brief Retrieves the list of render-tasks.
169 * @return A valid handle to a RenderTaskList
171 Dali::RenderTaskList GetRenderTaskList() const;
174 * @brief Returns the Scene's Root Layer.
176 * @return The root layer
178 Layer GetRootLayer() const;
181 * @brief Queries the number of on-stage layers.
183 * Note that a default layer is always provided (count >= 1).
184 * @return The number of layers
186 uint32_t GetLayerCount() const;
189 * @brief Retrieves the layer at a specified depth.
191 * @param[in] depth The depth
192 * @return The layer found at the given depth
193 * @pre Depth is less than layer count; see GetLayerCount().
195 Layer GetLayer( uint32_t depth ) const;
198 * @brief Binds the rendering surface to the scene
200 * @return The root layer
202 void SetSurface( Integration::RenderSurface& surface );
205 * @brief Informs the scene that the set surface has been resized.
207 void SurfaceResized();
210 * @brief Gets the rendering surface bound to the scene
212 * @return The render surface
214 Integration::RenderSurface* GetSurface() const;
217 * @brief Discards this Scene from the Core.
222 * @brief Retrieve the Scene that the given actor belongs to.
225 static Integration::Scene Get( Actor actor );
228 * This function is called when an event is queued.
229 * @param[in] event A event to queue.
231 void QueueEvent( const Integration::Event& event );
234 * This function is called by Core when events are processed.
236 void ProcessEvents();
239 * @brief This signal is emitted just after the event processing is finished.
241 * @return The signal to connect to
243 EventProcessingFinishedSignalType& EventProcessingFinishedSignal();
246 * @brief This signal is emitted when key event is received.
248 * A callback of the following type may be connected:
250 * void YourCallbackName(const KeyEvent& event);
252 * @return The signal to connect to
254 KeyEventSignalType& KeyEventSignal();
257 * @brief This signal is emitted when the screen is touched and when the touch ends
258 * (i.e. the down & up touch events only).
260 * If there are multiple touch points, then this will be emitted when the first touch occurs and
261 * then when the last finger is lifted.
262 * An interrupted event will also be emitted (if it occurs).
263 * A callback of the following type may be connected:
265 * void YourCallbackName( TouchData event );
268 * @return The touch signal to connect to
269 * @note Motion events are not emitted.
271 TouchSignalType& TouchSignal();
274 * @brief This signal is emitted when wheel event is received.
276 * A callback of the following type may be connected:
278 * void YourCallbackName(const WheelEvent& event);
280 * @return The signal to connect to
282 WheelEventSignalType& WheelEventSignal();
284 public: // Not intended for application developers
287 * @brief This constructor is used by Dali::New() methods.
289 * @param[in] scene A pointer to an internal Scene resource
291 explicit DALI_INTERNAL Scene(Internal::Scene* scene);
294 } // namespace Integration
298 #endif // DALI_SCENE_H