Allow multiple renderers per Actor and sharing renderers between actors
[platform/core/uifw/dali-core.git] / dali / integration-api / profiling.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/profiling.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/integration-api/bitmap.h>
23
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/events/gesture-event-processor.h>
26
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/image-actor-impl.h>
30 #include <dali/internal/event/actors/layer-impl.h>
31
32 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
33 #include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
34 #include <dali/internal/event/actor-attachments/image-attachment-impl.h>
35
36 #include <dali/internal/event/animation/animation-impl.h>
37 #include <dali/internal/event/animation/animator-connector.h>
38 #include <dali/internal/event/animation/constraint-impl.h>
39 #include <dali/internal/update/animation/property-accessor.h>
40 #include <dali/internal/update/animation/scene-graph-animation.h>
41 #include <dali/internal/update/animation/scene-graph-constraint.h>
42
43
44 #include <dali/internal/event/images/image-impl.h>
45 #include <dali/internal/event/images/image-factory-cache.h>
46
47 #include <dali/internal/event/resources/resource-ticket.h>
48 #include <dali/internal/event/resources/image-ticket.h>
49
50 #include <dali/internal/update/nodes/node.h>
51 #include <dali/internal/update/nodes/scene-graph-layer.h>
52
53 #include <dali/internal/update/node-attachments/node-attachment.h>
54 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
55 #include <dali/internal/update/node-attachments/scene-graph-image-attachment.h>
56
57 #include <dali/internal/update/rendering/scene-graph-renderer.h>
58 #include <dali/internal/update/resources/bitmap-metadata.h>
59
60 #include <dali/internal/render/gl-resources/bitmap-texture.h>
61 #include <dali/internal/render/renderers/render-geometry.h>
62 #include <dali/internal/render/renderers/render-image-renderer.h>
63 #include <dali/internal/render/renderers/render-new-renderer.h>
64 #include <dali/internal/render/renderers/render-renderer.h>
65
66 using Dali::Internal::GestureEventProcessor;
67 using Dali::Internal::ThreadLocalStorage;
68
69 namespace Dali
70 {
71
72 namespace Integration
73 {
74
75 void EnableProfiling( ProfilingType type )
76 {
77   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
78
79   switch( type )
80   {
81     case PROFILING_TYPE_PAN_GESTURE:
82     {
83       eventProcessor.EnablePanGestureProfiling();
84       break;
85     }
86     case PROFILING_TYPE_END:
87     {
88       // nothing to do
89       break;
90     }
91   }
92 }
93
94 namespace Profiling
95 {
96
97 const int ANIMATION_MEMORY_SIZE(
98   sizeof( Internal::Animation ) +
99   sizeof( Internal::AnimatorConnector<float> ) +
100   sizeof( Internal::SceneGraph::Animation ) );
101 const int CONSTRAINT_MEMORY_SIZE(
102   sizeof( Internal::Constraint<float> ) +
103   sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
104 const int ACTOR_MEMORY_SIZE(
105   sizeof( Internal::Actor ) +
106   sizeof( Internal::ActorAttachment ) +
107   sizeof( Internal::SceneGraph::Node ) +
108   sizeof( Internal::SceneGraph::NodeAttachment ));
109 const int CAMERA_ACTOR_MEMORY_SIZE(
110   sizeof( Internal::CameraActor ) +
111   sizeof( Internal::CameraAttachment ) +
112   sizeof( Internal::SceneGraph::Node ) +
113   sizeof( Internal::SceneGraph::CameraAttachment ) );
114 const int IMAGE_ACTOR_MEMORY_SIZE(
115   sizeof( Internal::ImageActor ) +
116   sizeof( Internal::ImageAttachment ) +
117   sizeof( Internal::SceneGraph::Node ) +
118   sizeof( Internal::SceneGraph::ImageAttachment ) +
119   sizeof( Internal::Render::ImageRenderer ));
120 const int LAYER_MEMORY_SIZE(
121   sizeof( Internal::Layer ) +
122   sizeof( Internal::ActorAttachment ) +
123   sizeof( Internal::SceneGraph::Layer ) +
124   sizeof( Internal::SceneGraph::NodeAttachment ) );
125 const int IMAGE_MEMORY_SIZE(
126   sizeof( Internal::Image ) +
127   sizeof( Internal::ImageFactoryCache::Request ) +
128   sizeof( Integration::Bitmap ) +
129   sizeof( Internal::BitmapMetadata ) +
130   sizeof( Internal::BitmapTexture ) +
131   sizeof( Internal::ImageTicket ) );
132 const int RENDERER_MEMORY_SIZE(
133   sizeof( Internal::Renderer ) +
134   sizeof( Internal::SceneGraph::Renderer ) +
135   sizeof( Internal::Render::NewRenderer ) );
136 const int GEOMETRY_MEMORY_SIZE(
137   sizeof( Internal::Geometry ) +
138   sizeof( Internal::SceneGraph::Geometry ) +
139   sizeof( Internal::SceneGraph::RenderGeometry) );
140 const int PROPERTY_BUFFER_MEMORY_SIZE(
141   sizeof( Internal::PropertyBuffer ) +
142   sizeof( Internal::SceneGraph::PropertyBuffer ) );
143 const int MATERIAL_MEMORY_SIZE(
144   sizeof( Internal::Material ) +
145   sizeof( Internal::SceneGraph::Material ) );
146 const int SAMPLER_MEMORY_SIZE(
147   sizeof( Internal::Sampler ) +
148   sizeof( Internal::SceneGraph::Sampler ) );
149 const int SHADER_MEMORY_SIZE(
150   sizeof( Internal::Shader ) +
151   sizeof( Internal::SceneGraph::Shader ) );
152
153 } // namespace Profiling
154
155 } // namespace Integration
156
157 } // namespace Dali