2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
18 #include <dali/integration-api/profiling.h>
21 #include <dali/integration-api/bitmap.h>
23 #include <dali/internal/event/common/thread-local-storage.h>
24 #include <dali/internal/event/events/gesture-event-processor.h>
26 #include <dali/internal/event/actors/actor-impl.h>
27 #include <dali/internal/event/actors/camera-actor-impl.h>
28 #include <dali/internal/event/actors/text-actor-impl.h>
29 #include <dali/internal/event/actors/image-actor-impl.h>
30 #include <dali/internal/event/actors/mesh-actor-impl.h>
31 #include <dali/internal/event/actors/layer-impl.h>
33 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
34 #include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
35 #include <dali/internal/event/actor-attachments/text-attachment-impl.h>
36 #include <dali/internal/event/actor-attachments/image-attachment-impl.h>
37 #include <dali/internal/event/actor-attachments/mesh-attachment-impl.h>
39 #include <dali/internal/event/animation/animation-impl.h>
40 #include <dali/internal/event/animation/animator-connector.h>
41 #include <dali/internal/event/animation/constraint-impl.h>
42 #include <dali/internal/event/animation/active-constraint-impl.h>
43 #include <dali/internal/update/animation/property-accessor.h>
44 #include <dali/internal/update/animation/scene-graph-animation.h>
45 #include <dali/internal/update/animation/scene-graph-constraint.h>
48 #include <dali/internal/event/images/image-impl.h>
49 #include <dali/internal/event/images/image-factory-cache.h>
50 #include <dali/internal/common/text-parameters.h>
51 #include <dali/internal/event/modeling/mesh-impl.h>
52 #include <dali/internal/event/modeling/material-impl.h>
54 #include <dali/internal/event/resources/resource-ticket.h>
55 #include <dali/internal/event/resources/image-ticket.h>
57 #include <dali/internal/update/nodes/node.h>
58 #include <dali/internal/update/nodes/scene-graph-layer.h>
59 #include <dali/internal/update/modeling/internal-mesh-data.h>
60 #include <dali/internal/update/modeling/scene-graph-animatable-mesh.h>
61 #include <dali/internal/update/modeling/scene-graph-material.h>
62 #include <dali/internal/update/modeling/scene-graph-mesh.h>
64 #include <dali/internal/update/node-attachments/node-attachment.h>
65 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
66 #include <dali/internal/update/node-attachments/scene-graph-image-attachment.h>
67 #include <dali/internal/update/node-attachments/scene-graph-mesh-attachment.h>
68 #include <dali/internal/update/node-attachments/scene-graph-text-attachment.h>
70 #include <dali/internal/update/resources/bitmap-metadata.h>
72 #include <dali/internal/render/gl-resources/bitmap-texture.h>
74 #include <dali/internal/render/renderers/render-material.h>
75 #include <dali/internal/render/renderers/scene-graph-image-renderer.h>
76 #include <dali/internal/render/renderers/scene-graph-text-renderer.h>
77 #include <dali/internal/render/renderers/scene-graph-mesh-renderer.h>
79 using Dali::Internal::GestureEventProcessor;
80 using Dali::Internal::ThreadLocalStorage;
88 void EnableProfiling( ProfilingType type )
90 GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
94 case PROFILING_TYPE_PAN_GESTURE:
96 eventProcessor.EnablePanGestureProfiling();
107 void SetPanGesturePredictionMode( int mode )
109 GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
110 eventProcessor.SetPanGesturePredictionMode(mode);
113 void SetPanGesturePredictionAmount(float amount)
115 GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
116 eventProcessor.SetPanGesturePredictionAmount(amount);
122 const int ANIMATION_MEMORY_SIZE(
123 sizeof( Internal::Animation ) +
124 sizeof( Internal::AnimatorConnector<float> ) +
125 sizeof( Internal::SceneGraph::Animation ) );
126 const int CONSTRAINT_MEMORY_SIZE(
127 sizeof( Internal::Constraint ) +
128 sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) +
129 sizeof( Internal::ActiveConstraint<float> ) );
130 const int ACTOR_MEMORY_SIZE(
131 sizeof( Internal::Actor ) +
132 sizeof( Internal::ActorAttachment ) +
133 sizeof( Internal::SceneGraph::Node ) +
134 sizeof( Internal::SceneGraph::NodeAttachment ));
135 const int CAMERA_ACTOR_MEMORY_SIZE(
136 sizeof( Internal::CameraActor ) +
137 sizeof( Internal::CameraAttachment ) +
138 sizeof( Internal::SceneGraph::Node ) +
139 sizeof( Internal::SceneGraph::CameraAttachment ) );
140 const int TEXT_ACTOR_MEMORY_SIZE(
141 sizeof( Internal::TextActor ) +
142 sizeof( Internal::TextAttachment ) +
143 sizeof( Internal::SceneGraph::Node ) +
144 sizeof( Internal::SceneGraph::TextAttachment ) +
145 sizeof( Internal::TextParameters ) +
146 sizeof( Internal::SceneGraph::TextRenderer ) );
147 const int MESH_ACTOR_MEMORY_SIZE(
148 sizeof( Internal::MeshActor ) +
149 sizeof( Internal::MeshAttachment ) +
150 sizeof( Internal::SceneGraph::Node ) +
151 sizeof( Internal::SceneGraph::MeshAttachment ) +
152 sizeof( Internal::SceneGraph::MeshRenderer ) );
153 const int IMAGE_ACTOR_MEMORY_SIZE(
154 sizeof( Internal::ImageActor ) +
155 sizeof( Internal::ImageAttachment ) +
156 sizeof( Internal::SceneGraph::Node ) +
157 sizeof( Internal::SceneGraph::ImageAttachment ) +
158 sizeof( Internal::SceneGraph::ImageRenderer ));
159 const int LAYER_MEMORY_SIZE(
160 sizeof( Internal::Layer ) +
161 sizeof( Internal::ActorAttachment ) +
162 sizeof( Internal::SceneGraph::Layer ) +
163 sizeof( Internal::SceneGraph::NodeAttachment ) );
164 const int IMAGE_MEMORY_SIZE(
165 sizeof( Internal::Image ) +
166 sizeof( Internal::ImageFactoryCache::Request ) +
167 sizeof( Integration::Bitmap ) +
168 sizeof( Internal::BitmapMetadata ) +
169 sizeof( Internal::BitmapTexture ) +
170 sizeof( Internal::ImageTicket ) );
171 const int MESH_MEMORY_SIZE(
172 sizeof( Internal::Mesh ) +
173 sizeof( Internal::MeshData ) +
174 sizeof( Internal::SceneGraph::Mesh ) +
175 sizeof( Internal::ResourceTicket ) );
176 const int MATERIAL_MEMORY_SIZE(
177 sizeof( Internal::Material ) +
178 sizeof( Internal::SceneGraph::Material ) +
179 sizeof( Internal::SceneGraph::RenderMaterial ) );
181 } // namespace Profiling
183 } // namespace Integration