Remove Sampler scene object
[platform/core/uifw/dali-core.git] / dali / integration-api / profiling.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/profiling.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/integration-api/bitmap.h>
23
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/events/gesture-event-processor.h>
26
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/image-actor-impl.h>
30 #include <dali/internal/event/actors/layer-impl.h>
31
32 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
33 #include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
34 #include <dali/internal/event/actor-attachments/image-attachment-impl.h>
35
36 #include <dali/internal/event/animation/animation-impl.h>
37 #include <dali/internal/event/animation/animator-connector.h>
38 #include <dali/internal/event/animation/constraint-impl.h>
39 #include <dali/internal/update/animation/property-accessor.h>
40 #include <dali/internal/update/animation/scene-graph-animation.h>
41 #include <dali/internal/update/animation/scene-graph-constraint.h>
42
43
44 #include <dali/internal/event/images/image-impl.h>
45 #include <dali/internal/event/images/image-factory-cache.h>
46
47 #include <dali/internal/event/resources/resource-ticket.h>
48 #include <dali/internal/event/resources/image-ticket.h>
49
50 #include <dali/internal/update/nodes/node.h>
51 #include <dali/internal/update/nodes/scene-graph-layer.h>
52
53 #include <dali/internal/update/node-attachments/node-attachment.h>
54 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
55 #include <dali/internal/update/node-attachments/scene-graph-image-attachment.h>
56
57 #include <dali/internal/update/rendering/scene-graph-renderer.h>
58 #include <dali/internal/update/resources/bitmap-metadata.h>
59
60 #include <dali/internal/render/gl-resources/bitmap-texture.h>
61 #include <dali/internal/render/renderers/render-geometry.h>
62 #include <dali/internal/render/renderers/render-image-renderer.h>
63 #include <dali/internal/render/renderers/render-new-renderer.h>
64 #include <dali/internal/render/renderers/render-renderer.h>
65 #include <dali/internal/render/renderers/render-sampler.h>
66
67 using Dali::Internal::GestureEventProcessor;
68 using Dali::Internal::ThreadLocalStorage;
69
70 namespace Dali
71 {
72
73 namespace Integration
74 {
75
76 void EnableProfiling( ProfilingType type )
77 {
78   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
79
80   switch( type )
81   {
82     case PROFILING_TYPE_PAN_GESTURE:
83     {
84       eventProcessor.EnablePanGestureProfiling();
85       break;
86     }
87     case PROFILING_TYPE_END:
88     {
89       // nothing to do
90       break;
91     }
92   }
93 }
94
95 namespace Profiling
96 {
97
98 const int ANIMATION_MEMORY_SIZE(
99   sizeof( Internal::Animation ) +
100   sizeof( Internal::AnimatorConnector<float> ) +
101   sizeof( Internal::SceneGraph::Animation ) );
102 const int CONSTRAINT_MEMORY_SIZE(
103   sizeof( Internal::Constraint<float> ) +
104   sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
105 const int ACTOR_MEMORY_SIZE(
106   sizeof( Internal::Actor ) +
107   sizeof( Internal::ActorAttachment ) +
108   sizeof( Internal::SceneGraph::Node ) +
109   sizeof( Internal::SceneGraph::NodeAttachment ));
110 const int CAMERA_ACTOR_MEMORY_SIZE(
111   sizeof( Internal::CameraActor ) +
112   sizeof( Internal::CameraAttachment ) +
113   sizeof( Internal::SceneGraph::Node ) +
114   sizeof( Internal::SceneGraph::CameraAttachment ) );
115 const int IMAGE_ACTOR_MEMORY_SIZE(
116   sizeof( Internal::ImageActor ) +
117   sizeof( Internal::ImageAttachment ) +
118   sizeof( Internal::SceneGraph::Node ) +
119   sizeof( Internal::SceneGraph::ImageAttachment ) +
120   sizeof( Internal::Render::ImageRenderer ));
121 const int LAYER_MEMORY_SIZE(
122   sizeof( Internal::Layer ) +
123   sizeof( Internal::ActorAttachment ) +
124   sizeof( Internal::SceneGraph::Layer ) +
125   sizeof( Internal::SceneGraph::NodeAttachment ) );
126 const int IMAGE_MEMORY_SIZE(
127   sizeof( Internal::Image ) +
128   sizeof( Internal::ImageFactoryCache::Request ) +
129   sizeof( Integration::Bitmap ) +
130   sizeof( Internal::BitmapMetadata ) +
131   sizeof( Internal::BitmapTexture ) +
132   sizeof( Internal::ImageTicket ) );
133 const int RENDERER_MEMORY_SIZE(
134   sizeof( Internal::Renderer ) +
135   sizeof( Internal::SceneGraph::Renderer ) +
136   sizeof( Internal::Render::NewRenderer ) );
137 const int GEOMETRY_MEMORY_SIZE(
138   sizeof( Internal::Geometry ) +
139   sizeof( Internal::SceneGraph::Geometry ) +
140   sizeof( Internal::SceneGraph::RenderGeometry) );
141 const int PROPERTY_BUFFER_MEMORY_SIZE(
142   sizeof( Internal::PropertyBuffer ) +
143   sizeof( Internal::SceneGraph::PropertyBuffer ) );
144 const int MATERIAL_MEMORY_SIZE(
145   sizeof( Internal::Material ) +
146   sizeof( Internal::SceneGraph::Material ) );
147 const int SAMPLER_MEMORY_SIZE(
148   sizeof( Internal::Sampler ) +
149   sizeof( Internal::Render::Sampler ) );
150 const int SHADER_MEMORY_SIZE(
151   sizeof( Internal::Shader ) +
152   sizeof( Internal::SceneGraph::Shader ) );
153
154 } // namespace Profiling
155
156 } // namespace Integration
157
158 } // namespace Dali