Pan Gesture Prediction - Added smoothing phase
[platform/core/uifw/dali-core.git] / dali / integration-api / profiling.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/profiling.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/integration-api/bitmap.h>
23
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/events/gesture-event-processor.h>
26
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/text-actor-impl.h>
30 #include <dali/internal/event/actors/image-actor-impl.h>
31 #include <dali/internal/event/actors/mesh-actor-impl.h>
32 #include <dali/internal/event/actors/layer-impl.h>
33
34 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
35 #include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
36 #include <dali/internal/event/actor-attachments/text-attachment-impl.h>
37 #include <dali/internal/event/actor-attachments/image-attachment-impl.h>
38 #include <dali/internal/event/actor-attachments/mesh-attachment-impl.h>
39
40 #include <dali/internal/event/animation/animation-impl.h>
41 #include <dali/internal/event/animation/animator-connector.h>
42 #include <dali/internal/event/animation/constraint-impl.h>
43 #include <dali/internal/event/animation/active-constraint-impl.h>
44 #include <dali/internal/update/animation/property-accessor.h>
45 #include <dali/internal/update/animation/scene-graph-animation.h>
46 #include <dali/internal/update/animation/scene-graph-constraint.h>
47
48
49 #include <dali/internal/event/images/image-impl.h>
50 #include <dali/internal/event/images/image-factory-cache.h>
51 #include <dali/internal/common/text-parameters.h>
52 #include <dali/internal/event/modeling/mesh-impl.h>
53 #include <dali/internal/event/modeling/material-impl.h>
54
55 #include <dali/internal/event/resources/resource-ticket.h>
56 #include <dali/internal/event/resources/image-ticket.h>
57
58 #include <dali/internal/update/nodes/node.h>
59 #include <dali/internal/update/nodes/scene-graph-layer.h>
60 #include <dali/internal/update/modeling/internal-mesh-data.h>
61 #include <dali/internal/update/modeling/scene-graph-animatable-mesh.h>
62 #include <dali/internal/update/modeling/scene-graph-material.h>
63 #include <dali/internal/update/modeling/scene-graph-mesh.h>
64
65 #include <dali/internal/update/node-attachments/node-attachment.h>
66 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
67 #include <dali/internal/update/node-attachments/scene-graph-image-attachment.h>
68 #include <dali/internal/update/node-attachments/scene-graph-mesh-attachment.h>
69 #include <dali/internal/update/node-attachments/scene-graph-text-attachment.h>
70
71 #include <dali/internal/update/resources/bitmap-metadata.h>
72
73 #include <dali/internal/render/gl-resources/bitmap-texture.h>
74
75 #include <dali/internal/render/renderers/render-material.h>
76 #include <dali/internal/render/renderers/scene-graph-image-renderer.h>
77 #include <dali/internal/render/renderers/scene-graph-text-renderer.h>
78 #include <dali/internal/render/renderers/scene-graph-mesh-renderer.h>
79
80 using Dali::Internal::GestureEventProcessor;
81 using Dali::Internal::ThreadLocalStorage;
82
83 namespace Dali
84 {
85
86 namespace Integration
87 {
88
89 void EnableProfiling( ProfilingType type )
90 {
91   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
92
93   switch( type )
94   {
95     case PROFILING_TYPE_PAN_GESTURE:
96     {
97       eventProcessor.EnablePanGestureProfiling();
98     }
99
100     default:
101     {
102       // Do nothing
103       break;
104     }
105   }
106 }
107
108 void SetPanGesturePredictionMode( int mode )
109 {
110   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
111   eventProcessor.SetPanGesturePredictionMode(mode);
112 }
113
114 void SetPanGesturePredictionAmount(unsigned int amount)
115 {
116   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
117   eventProcessor.SetPanGesturePredictionAmount(amount);
118 }
119
120 void SetPanGestureSmoothingMode(int mode)
121 {
122   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
123   eventProcessor.SetPanGestureSmoothingMode(mode);
124 }
125
126 void SetPanGestureSmoothingAmount( float amount )
127 {
128   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
129   eventProcessor.SetPanGestureSmoothingAmount(amount);
130 }
131
132 namespace Profiling
133 {
134
135 const int ANIMATION_MEMORY_SIZE(
136   sizeof( Internal::Animation ) +
137   sizeof( Internal::AnimatorConnector<float> ) +
138   sizeof( Internal::SceneGraph::Animation ) );
139 const int CONSTRAINT_MEMORY_SIZE(
140   sizeof( Internal::Constraint ) +
141   sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) +
142   sizeof( Internal::ActiveConstraint<float> ) );
143 const int ACTOR_MEMORY_SIZE(
144   sizeof( Internal::Actor ) +
145   sizeof( Internal::ActorAttachment ) +
146   sizeof( Internal::SceneGraph::Node ) +
147   sizeof( Internal::SceneGraph::NodeAttachment ));
148 const int CAMERA_ACTOR_MEMORY_SIZE(
149   sizeof( Internal::CameraActor ) +
150   sizeof( Internal::CameraAttachment ) +
151   sizeof( Internal::SceneGraph::Node ) +
152   sizeof( Internal::SceneGraph::CameraAttachment ) );
153 const int TEXT_ACTOR_MEMORY_SIZE(
154   sizeof( Internal::TextActor ) +
155   sizeof( Internal::TextAttachment ) +
156   sizeof( Internal::SceneGraph::Node ) +
157   sizeof( Internal::SceneGraph::TextAttachment ) +
158   sizeof( Internal::TextParameters ) +
159   sizeof( Internal::SceneGraph::TextRenderer ) );
160 const int MESH_ACTOR_MEMORY_SIZE(
161   sizeof( Internal::MeshActor ) +
162   sizeof( Internal::MeshAttachment ) +
163   sizeof( Internal::SceneGraph::Node ) +
164   sizeof( Internal::SceneGraph::MeshAttachment ) +
165   sizeof( Internal::SceneGraph::MeshRenderer ) );
166 const int IMAGE_ACTOR_MEMORY_SIZE(
167   sizeof( Internal::ImageActor ) +
168   sizeof( Internal::ImageAttachment ) +
169   sizeof( Internal::SceneGraph::Node ) +
170   sizeof( Internal::SceneGraph::ImageAttachment ) +
171   sizeof( Internal::SceneGraph::ImageRenderer ));
172 const int LAYER_MEMORY_SIZE(
173   sizeof( Internal::Layer ) +
174   sizeof( Internal::ActorAttachment ) +
175   sizeof( Internal::SceneGraph::Layer ) +
176   sizeof( Internal::SceneGraph::NodeAttachment ) );
177 const int IMAGE_MEMORY_SIZE(
178   sizeof( Internal::Image ) +
179   sizeof( Internal::ImageFactoryCache::Request ) +
180   sizeof( Integration::Bitmap ) +
181   sizeof( Internal::BitmapMetadata ) +
182   sizeof( Internal::BitmapTexture ) +
183   sizeof( Internal::ImageTicket ) );
184 const int MESH_MEMORY_SIZE(
185   sizeof( Internal::Mesh ) +
186   sizeof( Internal::MeshData ) +
187   sizeof( Internal::SceneGraph::Mesh ) +
188   sizeof( Internal::ResourceTicket ) );
189 const int MATERIAL_MEMORY_SIZE(
190   sizeof( Internal::Material ) +
191   sizeof( Internal::SceneGraph::Material ) +
192   sizeof( Internal::SceneGraph::RenderMaterial ) );
193
194 } // namespace Profiling
195
196 } // namespace Integration
197
198 } // namespace Dali