Merge remote-tracking branch 'origin/tizen' into new_text
[platform/core/uifw/dali-core.git] / dali / integration-api / profiling.cpp
1 /*
2  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/profiling.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/integration-api/bitmap.h>
23
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/events/gesture-event-processor.h>
26
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/image-actor-impl.h>
30 #include <dali/internal/event/actors/mesh-actor-impl.h>
31 #include <dali/internal/event/actors/layer-impl.h>
32
33 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
34 #include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
35 #include <dali/internal/event/actor-attachments/image-attachment-impl.h>
36 #include <dali/internal/event/actor-attachments/mesh-attachment-impl.h>
37
38 #include <dali/internal/event/animation/animation-impl.h>
39 #include <dali/internal/event/animation/animator-connector.h>
40 #include <dali/internal/event/animation/constraint-impl.h>
41 #include <dali/internal/update/animation/property-accessor.h>
42 #include <dali/internal/update/animation/scene-graph-animation.h>
43 #include <dali/internal/update/animation/scene-graph-constraint.h>
44
45
46 #include <dali/internal/event/images/image-impl.h>
47 #include <dali/internal/event/images/image-factory-cache.h>
48 #include <dali/internal/event/modeling/mesh-impl.h>
49 #include <dali/internal/event/modeling/material-impl.h>
50
51 #include <dali/internal/event/resources/resource-ticket.h>
52 #include <dali/internal/event/resources/image-ticket.h>
53
54 #include <dali/internal/update/nodes/node.h>
55 #include <dali/internal/update/nodes/scene-graph-layer.h>
56 #include <dali/internal/update/modeling/internal-mesh-data.h>
57 #include <dali/internal/update/modeling/scene-graph-animatable-mesh.h>
58 #include <dali/internal/update/modeling/scene-graph-material.h>
59 #include <dali/internal/update/modeling/scene-graph-mesh.h>
60
61 #include <dali/internal/update/node-attachments/node-attachment.h>
62 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
63 #include <dali/internal/update/node-attachments/scene-graph-image-attachment.h>
64 #include <dali/internal/update/node-attachments/scene-graph-mesh-attachment.h>
65
66 #include <dali/internal/update/resources/bitmap-metadata.h>
67
68 #include <dali/internal/render/gl-resources/bitmap-texture.h>
69
70 #include <dali/internal/render/renderers/render-material.h>
71 #include <dali/internal/render/renderers/scene-graph-image-renderer.h>
72 #include <dali/internal/render/renderers/scene-graph-mesh-renderer.h>
73
74 using Dali::Internal::GestureEventProcessor;
75 using Dali::Internal::ThreadLocalStorage;
76
77 namespace Dali
78 {
79
80 namespace Integration
81 {
82
83 void EnableProfiling( ProfilingType type )
84 {
85   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
86
87   switch( type )
88   {
89     case PROFILING_TYPE_PAN_GESTURE:
90     {
91       eventProcessor.EnablePanGestureProfiling();
92     }
93
94     default:
95     {
96       // Do nothing
97       break;
98     }
99   }
100 }
101
102 namespace Profiling
103 {
104
105 const int ANIMATION_MEMORY_SIZE(
106   sizeof( Internal::Animation ) +
107   sizeof( Internal::AnimatorConnector<float> ) +
108   sizeof( Internal::SceneGraph::Animation ) );
109 const int CONSTRAINT_MEMORY_SIZE(
110   sizeof( Internal::Constraint<float> ) +
111   sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
112 const int ACTOR_MEMORY_SIZE(
113   sizeof( Internal::Actor ) +
114   sizeof( Internal::ActorAttachment ) +
115   sizeof( Internal::SceneGraph::Node ) +
116   sizeof( Internal::SceneGraph::NodeAttachment ));
117 const int CAMERA_ACTOR_MEMORY_SIZE(
118   sizeof( Internal::CameraActor ) +
119   sizeof( Internal::CameraAttachment ) +
120   sizeof( Internal::SceneGraph::Node ) +
121   sizeof( Internal::SceneGraph::CameraAttachment ) );
122 const int MESH_ACTOR_MEMORY_SIZE(
123   sizeof( Internal::MeshActor ) +
124   sizeof( Internal::MeshAttachment ) +
125   sizeof( Internal::SceneGraph::Node ) +
126   sizeof( Internal::SceneGraph::MeshAttachment ) +
127   sizeof( Internal::SceneGraph::MeshRenderer ) );
128 const int IMAGE_ACTOR_MEMORY_SIZE(
129   sizeof( Internal::ImageActor ) +
130   sizeof( Internal::ImageAttachment ) +
131   sizeof( Internal::SceneGraph::Node ) +
132   sizeof( Internal::SceneGraph::ImageAttachment ) +
133   sizeof( Internal::SceneGraph::ImageRenderer ));
134 const int LAYER_MEMORY_SIZE(
135   sizeof( Internal::Layer ) +
136   sizeof( Internal::ActorAttachment ) +
137   sizeof( Internal::SceneGraph::Layer ) +
138   sizeof( Internal::SceneGraph::NodeAttachment ) );
139 const int IMAGE_MEMORY_SIZE(
140   sizeof( Internal::Image ) +
141   sizeof( Internal::ImageFactoryCache::Request ) +
142   sizeof( Integration::Bitmap ) +
143   sizeof( Internal::BitmapMetadata ) +
144   sizeof( Internal::BitmapTexture ) +
145   sizeof( Internal::ImageTicket ) );
146 const int MESH_MEMORY_SIZE(
147   sizeof( Internal::Mesh ) +
148   sizeof( Internal::MeshData ) +
149   sizeof( Internal::SceneGraph::Mesh ) +
150   sizeof( Internal::ResourceTicket ) );
151 const int MATERIAL_MEMORY_SIZE(
152   sizeof( Internal::Material ) +
153   sizeof( Internal::SceneGraph::Material ) +
154   sizeof( Internal::SceneGraph::RenderMaterial ) );
155
156 } // namespace Profiling
157
158 } // namespace Integration
159
160 } // namespace Dali