2 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/integration-api/profiling.h>
22 #include <dali/integration-api/bitmap.h>
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/events/gesture-event-processor.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/image-actor-impl.h>
30 #include <dali/internal/event/actors/layer-impl.h>
32 #include <dali/internal/event/actor-attachments/actor-attachment-impl.h>
33 #include <dali/internal/event/actor-attachments/camera-attachment-impl.h>
34 #include <dali/internal/event/actor-attachments/image-attachment-impl.h>
35 #include <dali/internal/event/actor-attachments/renderer-attachment-impl.h>
37 #include <dali/internal/event/animation/animation-impl.h>
38 #include <dali/internal/event/animation/animator-connector.h>
39 #include <dali/internal/event/animation/constraint-impl.h>
40 #include <dali/internal/update/animation/property-accessor.h>
41 #include <dali/internal/update/animation/scene-graph-animation.h>
42 #include <dali/internal/update/animation/scene-graph-constraint.h>
45 #include <dali/internal/event/images/image-impl.h>
46 #include <dali/internal/event/images/image-factory-cache.h>
48 #include <dali/internal/event/resources/resource-ticket.h>
49 #include <dali/internal/event/resources/image-ticket.h>
51 #include <dali/internal/update/nodes/node.h>
52 #include <dali/internal/update/nodes/scene-graph-layer.h>
54 #include <dali/internal/update/node-attachments/node-attachment.h>
55 #include <dali/internal/update/node-attachments/scene-graph-camera-attachment.h>
56 #include <dali/internal/update/node-attachments/scene-graph-image-attachment.h>
57 #include <dali/internal/update/node-attachments/scene-graph-renderer-attachment.h>
59 #include <dali/internal/update/resources/bitmap-metadata.h>
61 #include <dali/internal/render/gl-resources/bitmap-texture.h>
62 #include <dali/internal/render/renderers/scene-graph-image-renderer.h>
63 #include <dali/internal/render/renderers/render-renderer.h>
65 using Dali::Internal::GestureEventProcessor;
66 using Dali::Internal::ThreadLocalStorage;
74 void EnableProfiling( ProfilingType type )
76 GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
80 case PROFILING_TYPE_PAN_GESTURE:
82 eventProcessor.EnablePanGestureProfiling();
85 case PROFILING_TYPE_END:
96 const int ANIMATION_MEMORY_SIZE(
97 sizeof( Internal::Animation ) +
98 sizeof( Internal::AnimatorConnector<float> ) +
99 sizeof( Internal::SceneGraph::Animation ) );
100 const int CONSTRAINT_MEMORY_SIZE(
101 sizeof( Internal::Constraint<float> ) +
102 sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
103 const int ACTOR_MEMORY_SIZE(
104 sizeof( Internal::Actor ) +
105 sizeof( Internal::ActorAttachment ) +
106 sizeof( Internal::SceneGraph::Node ) +
107 sizeof( Internal::SceneGraph::NodeAttachment ));
108 const int CAMERA_ACTOR_MEMORY_SIZE(
109 sizeof( Internal::CameraActor ) +
110 sizeof( Internal::CameraAttachment ) +
111 sizeof( Internal::SceneGraph::Node ) +
112 sizeof( Internal::SceneGraph::CameraAttachment ) );
113 const int IMAGE_ACTOR_MEMORY_SIZE(
114 sizeof( Internal::ImageActor ) +
115 sizeof( Internal::ImageAttachment ) +
116 sizeof( Internal::SceneGraph::Node ) +
117 sizeof( Internal::SceneGraph::ImageAttachment ) +
118 sizeof( Internal::SceneGraph::ImageRenderer ));
119 const int LAYER_MEMORY_SIZE(
120 sizeof( Internal::Layer ) +
121 sizeof( Internal::ActorAttachment ) +
122 sizeof( Internal::SceneGraph::Layer ) +
123 sizeof( Internal::SceneGraph::NodeAttachment ) );
124 const int IMAGE_MEMORY_SIZE(
125 sizeof( Internal::Image ) +
126 sizeof( Internal::ImageFactoryCache::Request ) +
127 sizeof( Integration::Bitmap ) +
128 sizeof( Internal::BitmapMetadata ) +
129 sizeof( Internal::BitmapTexture ) +
130 sizeof( Internal::ImageTicket ) );
131 const int RENDERER_MEMORY_SIZE(
132 sizeof( Internal::Renderer ) +
133 sizeof( Internal::RendererAttachment ) +
134 sizeof( Internal::SceneGraph::RendererAttachment ) +
135 sizeof( Internal::SceneGraph::Renderer ) +
136 sizeof( Internal::SceneGraph::NewRenderer ) );
137 const int GEOMETRY_MEMORY_SIZE(
138 sizeof( Internal::Geometry ) +
139 sizeof( Internal::SceneGraph::Geometry ) );
140 const int PROPERTY_BUFFER_MEMORY_SIZE(
141 sizeof( Internal::PropertyBuffer ) +
142 sizeof( Internal::SceneGraph::PropertyBuffer ) );
143 const int MATERIAL_MEMORY_SIZE(
144 sizeof( Internal::Material ) +
145 sizeof( Internal::SceneGraph::Material ) );
146 const int SAMPLER_MEMORY_SIZE(
147 sizeof( Internal::Sampler ) +
148 sizeof( Internal::SceneGraph::Sampler ) );
149 const int SHADER_MEMORY_SIZE(
150 sizeof( Internal::Shader ) +
151 sizeof( Internal::SceneGraph::Shader ) );
153 } // namespace Profiling
155 } // namespace Integration