[Tizen] Add codes for Dali Windows Backend
[platform/core/uifw/dali-core.git] / dali / integration-api / profiling.cpp
1 /*
2  * Copyright (c) 2017 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/profiling.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/integration-api/bitmap.h>
23
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/events/gesture-event-processor.h>
26
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/layer-impl.h>
30
31 #include <dali/internal/event/animation/animation-impl.h>
32 #include <dali/internal/event/animation/animator-connector.h>
33 #include <dali/internal/event/animation/constraint-impl.h>
34 #include <dali/internal/update/animation/property-accessor.h>
35 #include <dali/internal/update/animation/scene-graph-animation.h>
36 #include <dali/internal/update/animation/scene-graph-constraint.h>
37
38
39 #include <dali/internal/event/images/image-impl.h>
40
41 #include <dali/internal/update/nodes/node.h>
42 #include <dali/internal/update/nodes/scene-graph-layer.h>
43
44 #include <dali/internal/update/rendering/scene-graph-renderer.h>
45
46 #include <dali/internal/render/renderers/render-geometry.h>
47 #include <dali/internal/render/renderers/render-property-buffer.h>
48 #include <dali/internal/render/renderers/render-renderer.h>
49 #include <dali/internal/render/renderers/render-sampler.h>
50 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
51
52 using Dali::Internal::GestureEventProcessor;
53 using Dali::Internal::ThreadLocalStorage;
54
55 namespace Dali
56 {
57
58 namespace Integration
59 {
60
61 void EnableProfiling( ProfilingType type )
62 {
63   GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
64
65   switch( type )
66   {
67     case PROFILING_TYPE_PAN_GESTURE:
68     {
69       eventProcessor.EnablePanGestureProfiling();
70       break;
71     }
72     case PROFILING_TYPE_END:
73     {
74       // nothing to do
75       break;
76     }
77   }
78 }
79
80 namespace Profiling
81 {
82
83 const int ANIMATION_MEMORY_SIZE(
84   sizeof( Internal::Animation ) +
85   sizeof( Internal::AnimatorConnector<float> ) +
86   sizeof( Internal::SceneGraph::Animation ) );
87 const int CONSTRAINT_MEMORY_SIZE(
88   sizeof( Internal::Constraint<float> ) +
89   sizeof( Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> > ) );
90 const int ACTOR_MEMORY_SIZE(
91   sizeof( Internal::Actor ) +
92   sizeof( Internal::SceneGraph::Node ) );
93 const int CAMERA_ACTOR_MEMORY_SIZE(
94   sizeof( Internal::CameraActor ) +
95   sizeof( Internal::SceneGraph::Node ) +
96   sizeof( Internal::SceneGraph::Camera ) );
97 const int LAYER_MEMORY_SIZE(
98   sizeof( Internal::Layer ) +
99   sizeof( Internal::SceneGraph::Layer ) );
100 const int IMAGE_MEMORY_SIZE(
101   sizeof( Internal::Image ) +
102   sizeof( Integration::Bitmap ) );
103 const int RENDERER_MEMORY_SIZE(
104   sizeof( Internal::Renderer ) +
105   sizeof( Internal::SceneGraph::Renderer ) +
106   sizeof( Internal::Render::Renderer ) );
107 const int GEOMETRY_MEMORY_SIZE(
108   sizeof( Internal::Geometry ) +
109   sizeof( Internal::Render::Geometry) );
110 const int PROPERTY_BUFFER_MEMORY_SIZE(
111   sizeof( Internal::PropertyBuffer ) +
112   sizeof( Internal::Render::PropertyBuffer ) );
113 const int TEXTURE_SET_MEMORY_SIZE(
114   sizeof( Internal::TextureSet ) +
115   sizeof( Internal::SceneGraph::TextureSet ) );
116 const int SAMPLER_MEMORY_SIZE(
117   sizeof( Internal::Sampler ) +
118   sizeof( Internal::Render::Sampler ) );
119 const int SHADER_MEMORY_SIZE(
120   sizeof( Internal::Shader ) +
121   sizeof( Internal::SceneGraph::Shader ) );
122
123 } // namespace Profiling
124
125 } // namespace Integration
126
127 } // namespace Dali