2 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/integration-api/profiling.h>
22 #include <dali/integration-api/bitmap.h>
24 #include <dali/internal/event/common/thread-local-storage.h>
25 #include <dali/internal/event/events/gesture-event-processor.h>
27 #include <dali/internal/event/actors/actor-impl.h>
28 #include <dali/internal/event/actors/camera-actor-impl.h>
29 #include <dali/internal/event/actors/layer-impl.h>
31 #include <dali/internal/event/rendering/geometry-impl.h>
32 #include <dali/internal/event/rendering/renderer-impl.h>
33 #include <dali/internal/event/rendering/sampler-impl.h>
34 #include <dali/internal/event/rendering/shader-impl.h>
35 #include <dali/internal/event/rendering/texture-set-impl.h>
36 #include <dali/internal/event/rendering/vertex-buffer-impl.h>
38 #include <dali/internal/event/animation/animation-impl.h>
39 #include <dali/internal/event/animation/animator-connector.h>
40 #include <dali/internal/event/animation/constraint-impl.h>
41 #include <dali/internal/update/animation/property-accessor.h>
42 #include <dali/internal/update/animation/scene-graph-animation.h>
43 #include <dali/internal/update/animation/scene-graph-constraint.h>
45 #include <dali/internal/update/nodes/node.h>
46 #include <dali/internal/update/nodes/scene-graph-layer.h>
48 #include <dali/internal/update/rendering/scene-graph-renderer.h>
50 #include <dali/internal/render/renderers/render-geometry.h>
51 #include <dali/internal/render/renderers/render-renderer.h>
52 #include <dali/internal/render/renderers/render-sampler.h>
53 #include <dali/internal/render/renderers/render-vertex-buffer.h>
54 #include <dali/internal/update/render-tasks/scene-graph-camera.h>
56 using Dali::Internal::GestureEventProcessor;
57 using Dali::Internal::ThreadLocalStorage;
63 void EnableProfiling(ProfilingType type)
65 GestureEventProcessor& eventProcessor = ThreadLocalStorage::Get().GetGestureEventProcessor();
69 case PROFILING_TYPE_PAN_GESTURE:
71 eventProcessor.EnablePanGestureProfiling();
74 case PROFILING_TYPE_END:
84 const std::size_t ANIMATION_MEMORY_SIZE(
85 sizeof(Internal::Animation) +
86 sizeof(Internal::AnimatorConnector<float>) +
87 sizeof(Internal::SceneGraph::Animation));
88 const std::size_t CONSTRAINT_MEMORY_SIZE(
89 sizeof(Internal::Constraint<float>) +
90 sizeof(Internal::SceneGraph::Constraint<float, Internal::PropertyAccessor<float> >));
91 const std::size_t ACTOR_MEMORY_SIZE(
92 sizeof(Internal::Actor) +
93 sizeof(Internal::SceneGraph::Node));
94 const std::size_t CAMERA_ACTOR_MEMORY_SIZE(
95 sizeof(Internal::CameraActor) +
96 sizeof(Internal::SceneGraph::Node) +
97 sizeof(Internal::SceneGraph::Camera));
98 const std::size_t LAYER_MEMORY_SIZE(
99 sizeof(Internal::Layer) +
100 sizeof(Internal::SceneGraph::Layer));
101 const std::size_t RENDERER_MEMORY_SIZE(
102 sizeof(Internal::Renderer) +
103 sizeof(Internal::SceneGraph::Renderer) +
104 sizeof(Internal::Render::Renderer));
105 const std::size_t GEOMETRY_MEMORY_SIZE(
106 sizeof(Internal::Geometry) +
107 sizeof(Internal::Render::Geometry));
108 const std::size_t PROPERTY_BUFFER_MEMORY_SIZE(
109 sizeof(Internal::VertexBuffer) +
110 sizeof(Internal::Render::VertexBuffer));
111 const std::size_t TEXTURE_SET_MEMORY_SIZE(
112 sizeof(Internal::TextureSet) +
113 sizeof(Internal::SceneGraph::TextureSet));
114 const std::size_t SAMPLER_MEMORY_SIZE(
115 sizeof(Internal::Sampler) +
116 sizeof(Internal::Render::Sampler));
117 const std::size_t SHADER_MEMORY_SIZE(
118 sizeof(Internal::Shader) +
119 sizeof(Internal::SceneGraph::Shader));
121 } // namespace Profiling
123 } // namespace Integration