1 #ifndef __DALI_INTEGRATION_GL_SYNC_ABSTRACTION_H__
2 #define __DALI_INTEGRATION_GL_SYNC_ABSTRACTION_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
21 #include <dali/public-api/common/dali-common.h>
29 * This abstraction defines an API for syncing CPU with GPU.
30 * A typical use case is to determine when GL draw calls have finished drawing
33 class GlSyncAbstraction
37 * Virtual protected destructor, no deletion through this interface
39 virtual ~GlSyncAbstraction() {}
47 * Virtual protected destructor, no deletion through this interface. This prevents
48 * Core from deleting SyncObjects - only Adaptor implementation is able to delete
51 virtual ~SyncObject() {}
56 * Determine if the synchronisation object has been signalled.
57 * @return false if the sync object has not been signalled, true if it has been signalled (and
58 * can now be destroyed)
60 virtual bool IsSynced() = 0;
64 * Create a synchronisation object based on the resource id, typically that of
65 * a framebuffer texture. It can then be polled using the same resource id.
66 * @return A pointer to an opaque sync object
68 virtual SyncObject* CreateSyncObject() = 0;
71 * Destroy the synchronisation object.
72 * @param[in] syncObject The sync object to destroy
74 virtual void DestroySyncObject(SyncObject* syncObject) = 0;
77 } // namespace Integration
80 #endif // __DALI_INTEGRATION_GL_SYNC_ABSTRACTION_H__