1 #ifndef DALI_INTERNAL_GL_DEFINES_H
2 #define DALI_INTERNAL_GL_DEFINES_H
5 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
24 * This file is based on gl3.h, the following licence is included for conformance.
27 ** Copyright (c) 2007-2012 The Khronos Group Inc.
29 ** Permission is hereby granted, free of charge, to any person obtaining a
30 ** copy of this software and/or associated documentation files (the
31 ** "Materials"), to deal in the Materials without restriction, including
32 ** without limitation the rights to use, copy, modify, merge, publish,
33 ** distribute, sublicense, and/or sell copies of the Materials, and to
34 ** permit persons to whom the Materials are furnished to do so, subject to
35 ** the following conditions:
37 ** The above copyright notice and this permission notice shall be included
38 ** in all copies or substantial portions of the Materials.
40 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
41 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
42 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
43 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
44 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
45 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
46 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
54 #define GL_DEPTH_BUFFER_BIT 0x00000100
55 #define GL_STENCIL_BUFFER_BIT 0x00000400
56 #define GL_COLOR_BUFFER_BIT 0x00004000
63 #define GL_POINTS 0x0000
64 #define GL_LINES 0x0001
65 #define GL_LINE_LOOP 0x0002
66 #define GL_LINE_STRIP 0x0003
67 #define GL_TRIANGLES 0x0004
68 #define GL_TRIANGLE_STRIP 0x0005
69 #define GL_TRIANGLE_FAN 0x0006
71 /* BlendingFactorDest */
74 #define GL_SRC_COLOR 0x0300
75 #define GL_ONE_MINUS_SRC_COLOR 0x0301
76 #define GL_SRC_ALPHA 0x0302
77 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
78 #define GL_DST_ALPHA 0x0304
79 #define GL_ONE_MINUS_DST_ALPHA 0x0305
81 /* BlendingFactorSrc */
84 #define GL_DST_COLOR 0x0306
85 #define GL_ONE_MINUS_DST_COLOR 0x0307
86 #define GL_SRC_ALPHA_SATURATE 0x0308
88 /* GL_ONE_MINUS_SRC_ALPHA */
90 /* GL_ONE_MINUS_DST_ALPHA */
92 /* BlendEquationSeparate */
93 #define GL_FUNC_ADD 0x8006
94 #define GL_BLEND_EQUATION 0x8009
95 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
96 #define GL_BLEND_EQUATION_ALPHA 0x883D
99 #define GL_FUNC_SUBTRACT 0x800A
100 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
102 /* Separate Blend Functions */
103 #define GL_BLEND_DST_RGB 0x80C8
104 #define GL_BLEND_SRC_RGB 0x80C9
105 #define GL_BLEND_DST_ALPHA 0x80CA
106 #define GL_BLEND_SRC_ALPHA 0x80CB
107 #define GL_CONSTANT_COLOR 0x8001
108 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
109 #define GL_CONSTANT_ALPHA 0x8003
110 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
111 #define GL_BLEND_COLOR 0x8005
114 #define GL_ARRAY_BUFFER 0x8892
115 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
116 #define GL_ARRAY_BUFFER_BINDING 0x8894
117 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
119 #define GL_STREAM_DRAW 0x88E0
120 #define GL_STATIC_DRAW 0x88E4
121 #define GL_DYNAMIC_DRAW 0x88E8
123 #define GL_BUFFER_SIZE 0x8764
124 #define GL_BUFFER_USAGE 0x8765
126 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
129 #define GL_FRONT 0x0404
130 #define GL_BACK 0x0405
131 #define GL_FRONT_AND_BACK 0x0408
144 #define GL_TEXTURE_2D 0x0DE1
145 #define GL_CULL_FACE 0x0B44
146 #define GL_BLEND 0x0BE2
147 #define GL_DITHER 0x0BD0
148 #define GL_STENCIL_TEST 0x0B90
149 #define GL_DEPTH_TEST 0x0B71
150 #define GL_SCISSOR_TEST 0x0C11
151 #define GL_POLYGON_OFFSET_FILL 0x8037
152 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
153 #define GL_SAMPLE_COVERAGE 0x80A0
156 #define GL_NO_ERROR 0
157 #define GL_INVALID_ENUM 0x0500
158 #define GL_INVALID_VALUE 0x0501
159 #define GL_INVALID_OPERATION 0x0502
160 #define GL_OUT_OF_MEMORY 0x0505
162 /* FrontFaceDirection */
164 #define GL_CCW 0x0901
167 #define GL_LINE_WIDTH 0x0B21
168 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
169 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
170 #define GL_CULL_FACE_MODE 0x0B45
171 #define GL_FRONT_FACE 0x0B46
172 #define GL_DEPTH_RANGE 0x0B70
173 #define GL_DEPTH_WRITEMASK 0x0B72
174 #define GL_DEPTH_CLEAR_VALUE 0x0B73
175 #define GL_DEPTH_FUNC 0x0B74
176 #define GL_STENCIL_CLEAR_VALUE 0x0B91
177 #define GL_STENCIL_FUNC 0x0B92
178 #define GL_STENCIL_FAIL 0x0B94
179 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
180 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
181 #define GL_STENCIL_REF 0x0B97
182 #define GL_STENCIL_VALUE_MASK 0x0B93
183 #define GL_STENCIL_WRITEMASK 0x0B98
184 #define GL_STENCIL_BACK_FUNC 0x8800
185 #define GL_STENCIL_BACK_FAIL 0x8801
186 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
187 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
188 #define GL_STENCIL_BACK_REF 0x8CA3
189 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
190 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
191 #define GL_VIEWPORT 0x0BA2
192 #define GL_SCISSOR_BOX 0x0C10
193 /* GL_SCISSOR_TEST */
194 #define GL_COLOR_CLEAR_VALUE 0x0C22
195 #define GL_COLOR_WRITEMASK 0x0C23
196 #define GL_UNPACK_ALIGNMENT 0x0CF5
197 #define GL_PACK_ALIGNMENT 0x0D05
198 #define GL_MAX_TEXTURE_SIZE 0x0D33
199 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
200 #define GL_SUBPIXEL_BITS 0x0D50
201 #define GL_RED_BITS 0x0D52
202 #define GL_GREEN_BITS 0x0D53
203 #define GL_BLUE_BITS 0x0D54
204 #define GL_ALPHA_BITS 0x0D55
205 #define GL_DEPTH_BITS 0x0D56
206 #define GL_STENCIL_BITS 0x0D57
207 #define GL_POLYGON_OFFSET_UNITS 0x2A00
208 /* GL_POLYGON_OFFSET_FILL */
209 #define GL_POLYGON_OFFSET_FACTOR 0x8038
210 #define GL_TEXTURE_BINDING_2D 0x8069
211 #define GL_SAMPLE_BUFFERS 0x80A8
212 #define GL_SAMPLES 0x80A9
213 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
214 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
216 /* GetTextureParameter */
217 /* GL_TEXTURE_MAG_FILTER */
218 /* GL_TEXTURE_MIN_FILTER */
219 /* GL_TEXTURE_WRAP_S */
220 /* GL_TEXTURE_WRAP_T */
222 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
223 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
226 #define GL_DONT_CARE 0x1100
227 #define GL_FASTEST 0x1101
228 #define GL_NICEST 0x1102
231 #define GL_GENERATE_MIPMAP_HINT 0x8192
234 #define GL_BYTE 0x1400
235 #define GL_UNSIGNED_BYTE 0x1401
236 #define GL_SHORT 0x1402
237 #define GL_UNSIGNED_SHORT 0x1403
238 #define GL_INT 0x1404
239 #define GL_UNSIGNED_INT 0x1405
240 #define GL_FLOAT 0x1406
241 #define GL_FIXED 0x140C
244 #define GL_DEPTH_COMPONENT 0x1902
245 #define GL_ALPHA 0x1906
246 #define GL_RGB 0x1907
247 #define GL_RGBA 0x1908
248 #define GL_LUMINANCE 0x1909
249 #define GL_LUMINANCE_ALPHA 0x190A
252 /* GL_UNSIGNED_BYTE */
253 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
254 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
255 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
258 #define GL_FRAGMENT_SHADER 0x8B30
259 #define GL_VERTEX_SHADER 0x8B31
260 #define GL_MAX_VERTEX_ATTRIBS 0x8869
261 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
262 #define GL_MAX_VARYING_VECTORS 0x8DFC
263 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
264 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
265 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
266 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
267 #define GL_SHADER_TYPE 0x8B4F
268 #define GL_DELETE_STATUS 0x8B80
269 #define GL_LINK_STATUS 0x8B82
270 #define GL_VALIDATE_STATUS 0x8B83
271 #define GL_ATTACHED_SHADERS 0x8B85
272 #define GL_ACTIVE_UNIFORMS 0x8B86
273 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
274 #define GL_ACTIVE_ATTRIBUTES 0x8B89
275 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
276 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
277 #define GL_CURRENT_PROGRAM 0x8B8D
279 /* StencilFunction */
280 #define GL_NEVER 0x0200
281 #define GL_LESS 0x0201
282 #define GL_EQUAL 0x0202
283 #define GL_LEQUAL 0x0203
284 #define GL_GREATER 0x0204
285 #define GL_NOTEQUAL 0x0205
286 #define GL_GEQUAL 0x0206
287 #define GL_ALWAYS 0x0207
291 #define GL_KEEP 0x1E00
292 #define GL_REPLACE 0x1E01
293 #define GL_INCR 0x1E02
294 #define GL_DECR 0x1E03
295 #define GL_INVERT 0x150A
296 #define GL_INCR_WRAP 0x8507
297 #define GL_DECR_WRAP 0x8508
300 #define GL_VENDOR 0x1F00
301 #define GL_RENDERER 0x1F01
302 #define GL_VERSION 0x1F02
303 #define GL_EXTENSIONS 0x1F03
305 /* TextureMagFilter */
306 #define GL_NEAREST 0x2600
307 #define GL_LINEAR 0x2601
309 /* TextureMinFilter */
312 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
313 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
314 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
315 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
317 /* TextureParameterName */
318 #define GL_TEXTURE_MAG_FILTER 0x2800
319 #define GL_TEXTURE_MIN_FILTER 0x2801
320 #define GL_TEXTURE_WRAP_S 0x2802
321 #define GL_TEXTURE_WRAP_T 0x2803
325 #define GL_TEXTURE 0x1702
327 #define GL_TEXTURE_CUBE_MAP 0x8513
328 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
333 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
334 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
335 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
338 #define GL_TEXTURE0 0x84C0
339 #define GL_TEXTURE1 0x84C1
340 #define GL_TEXTURE2 0x84C2
341 #define GL_TEXTURE3 0x84C3
342 #define GL_TEXTURE4 0x84C4
343 #define GL_TEXTURE5 0x84C5
344 #define GL_TEXTURE6 0x84C6
345 #define GL_TEXTURE7 0x84C7
346 #define GL_TEXTURE8 0x84C8
347 #define GL_TEXTURE9 0x84C9
348 #define GL_TEXTURE10 0x84CA
349 #define GL_TEXTURE11 0x84CB
350 #define GL_TEXTURE12 0x84CC
351 #define GL_TEXTURE13 0x84CD
352 #define GL_TEXTURE14 0x84CE
353 #define GL_TEXTURE15 0x84CF
354 #define GL_TEXTURE16 0x84D0
355 #define GL_TEXTURE17 0x84D1
356 #define GL_TEXTURE18 0x84D2
357 #define GL_TEXTURE19 0x84D3
358 #define GL_TEXTURE20 0x84D4
359 #define GL_TEXTURE21 0x84D5
360 #define GL_TEXTURE22 0x84D6
361 #define GL_TEXTURE23 0x84D7
362 #define GL_TEXTURE24 0x84D8
363 #define GL_TEXTURE25 0x84D9
364 #define GL_TEXTURE26 0x84DA
365 #define GL_TEXTURE27 0x84DB
366 #define GL_TEXTURE28 0x84DC
367 #define GL_TEXTURE29 0x84DD
368 #define GL_TEXTURE30 0x84DE
369 #define GL_TEXTURE31 0x84DF
370 #define GL_ACTIVE_TEXTURE 0x84E0
372 /* TextureWrapMode */
373 #define GL_REPEAT 0x2901
374 #define GL_CLAMP_TO_EDGE 0x812F
375 #define GL_MIRRORED_REPEAT 0x8370
378 #define GL_FLOAT_VEC2 0x8B50
379 #define GL_FLOAT_VEC3 0x8B51
380 #define GL_FLOAT_VEC4 0x8B52
381 #define GL_INT_VEC2 0x8B53
382 #define GL_INT_VEC3 0x8B54
383 #define GL_INT_VEC4 0x8B55
384 #define GL_BOOL 0x8B56
385 #define GL_BOOL_VEC2 0x8B57
386 #define GL_BOOL_VEC3 0x8B58
387 #define GL_BOOL_VEC4 0x8B59
388 #define GL_FLOAT_MAT2 0x8B5A
389 #define GL_FLOAT_MAT3 0x8B5B
390 #define GL_FLOAT_MAT4 0x8B5C
391 #define GL_SAMPLER_2D 0x8B5E
392 #define GL_SAMPLER_CUBE 0x8B60
395 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
396 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
397 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
398 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
399 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
400 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
401 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
404 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
405 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
408 #define GL_COMPILE_STATUS 0x8B81
409 #define GL_INFO_LOG_LENGTH 0x8B84
410 #define GL_SHADER_SOURCE_LENGTH 0x8B88
411 #define GL_SHADER_COMPILER 0x8DFA
414 #define GL_SHADER_BINARY_FORMATS 0x8DF8
415 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
417 /* Shader Precision-Specified Types */
418 #define GL_LOW_FLOAT 0x8DF0
419 #define GL_MEDIUM_FLOAT 0x8DF1
420 #define GL_HIGH_FLOAT 0x8DF2
421 #define GL_LOW_INT 0x8DF3
422 #define GL_MEDIUM_INT 0x8DF4
423 #define GL_HIGH_INT 0x8DF5
425 /* Framebuffer Object. */
426 #define GL_FRAMEBUFFER 0x8D40
427 #define GL_RENDERBUFFER 0x8D41
429 #define GL_RGBA4 0x8056
430 #define GL_RGB5_A1 0x8057
431 #define GL_RGB565 0x8D62
432 #define GL_DEPTH_COMPONENT16 0x81A5
433 #define GL_STENCIL_INDEX8 0x8D48
435 #define GL_RENDERBUFFER_WIDTH 0x8D42
436 #define GL_RENDERBUFFER_HEIGHT 0x8D43
437 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
438 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
439 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
440 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
441 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
442 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
443 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
445 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
446 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
447 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
448 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
450 #define GL_COLOR_ATTACHMENT0 0x8CE0
451 #define GL_DEPTH_ATTACHMENT 0x8D00
452 #define GL_STENCIL_ATTACHMENT 0x8D20
456 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
457 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
458 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
459 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
460 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
462 #define GL_FRAMEBUFFER_BINDING 0x8CA6
463 #define GL_RENDERBUFFER_BINDING 0x8CA7
464 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
466 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
470 #define GL_READ_BUFFER 0x0C02
471 #define GL_UNPACK_ROW_LENGTH 0x0CF2
472 #define GL_UNPACK_SKIP_ROWS 0x0CF3
473 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
474 #define GL_PACK_ROW_LENGTH 0x0D02
475 #define GL_PACK_SKIP_ROWS 0x0D03
476 #define GL_PACK_SKIP_PIXELS 0x0D04
477 #define GL_COLOR 0x1800
478 #define GL_DEPTH 0x1801
479 #define GL_STENCIL 0x1802
480 #define GL_RED 0x1903
481 #define GL_RGB8 0x8051
482 #define GL_RGBA8 0x8058
483 #define GL_RGB10_A2 0x8059
484 #define GL_TEXTURE_BINDING_3D 0x806A
485 #define GL_PACK_SKIP_IMAGES 0x806B
486 #define GL_PACK_IMAGE_HEIGHT 0x806C
487 #define GL_UNPACK_SKIP_IMAGES 0x806D
488 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
489 #define GL_TEXTURE_3D 0x806F
490 #define GL_TEXTURE_WRAP_R 0x8072
491 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
492 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
493 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
494 #define GL_MAX_ELEMENTS_INDICES 0x80E9
495 #define GL_TEXTURE_MIN_LOD 0x813A
496 #define GL_TEXTURE_MAX_LOD 0x813B
497 #define GL_TEXTURE_BASE_LEVEL 0x813C
498 #define GL_TEXTURE_MAX_LEVEL 0x813D
499 #define GL_MIN 0x8007
500 #define GL_MAX 0x8008
501 #define GL_DEPTH_COMPONENT24 0x81A6
502 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
503 #define GL_TEXTURE_COMPARE_MODE 0x884C
504 #define GL_TEXTURE_COMPARE_FUNC 0x884D
505 #define GL_CURRENT_QUERY 0x8865
506 #define GL_QUERY_RESULT 0x8866
507 #define GL_QUERY_RESULT_AVAILABLE 0x8867
508 #define GL_BUFFER_MAPPED 0x88BC
509 #define GL_BUFFER_MAP_POINTER 0x88BD
510 #define GL_STREAM_READ 0x88E1
511 #define GL_STREAM_COPY 0x88E2
512 #define GL_STATIC_READ 0x88E5
513 #define GL_STATIC_COPY 0x88E6
514 #define GL_DYNAMIC_READ 0x88E9
515 #define GL_DYNAMIC_COPY 0x88EA
516 #define GL_MAX_DRAW_BUFFERS 0x8824
517 #define GL_DRAW_BUFFER0 0x8825
518 #define GL_DRAW_BUFFER1 0x8826
519 #define GL_DRAW_BUFFER2 0x8827
520 #define GL_DRAW_BUFFER3 0x8828
521 #define GL_DRAW_BUFFER4 0x8829
522 #define GL_DRAW_BUFFER5 0x882A
523 #define GL_DRAW_BUFFER6 0x882B
524 #define GL_DRAW_BUFFER7 0x882C
525 #define GL_DRAW_BUFFER8 0x882D
526 #define GL_DRAW_BUFFER9 0x882E
527 #define GL_DRAW_BUFFER10 0x882F
528 #define GL_DRAW_BUFFER11 0x8830
529 #define GL_DRAW_BUFFER12 0x8831
530 #define GL_DRAW_BUFFER13 0x8832
531 #define GL_DRAW_BUFFER14 0x8833
532 #define GL_DRAW_BUFFER15 0x8834
533 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
534 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
535 #define GL_SAMPLER_3D 0x8B5F
536 #define GL_SAMPLER_2D_SHADOW 0x8B62
537 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
538 #define GL_PIXEL_PACK_BUFFER 0x88EB
539 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
540 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
541 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
542 #define GL_FLOAT_MAT2x3 0x8B65
543 #define GL_FLOAT_MAT2x4 0x8B66
544 #define GL_FLOAT_MAT3x2 0x8B67
545 #define GL_FLOAT_MAT3x4 0x8B68
546 #define GL_FLOAT_MAT4x2 0x8B69
547 #define GL_FLOAT_MAT4x3 0x8B6A
548 #define GL_SRGB 0x8C40
549 #define GL_SRGB8 0x8C41
550 #define GL_SRGB8_ALPHA8 0x8C43
551 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
552 #define GL_MAJOR_VERSION 0x821B
553 #define GL_MINOR_VERSION 0x821C
554 #define GL_NUM_EXTENSIONS 0x821D
555 #define GL_RGBA32F 0x8814
556 #define GL_RGB32F 0x8815
557 #define GL_RGBA16F 0x881A
558 #define GL_RGB16F 0x881B
559 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
560 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
561 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
562 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
563 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
564 #define GL_TEXTURE_2D_ARRAY 0x8C1A
565 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
566 #define GL_R11F_G11F_B10F 0x8C3A
567 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
568 #define GL_RGB9_E5 0x8C3D
569 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
570 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
571 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
572 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
573 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
574 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
575 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
576 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
577 #define GL_RASTERIZER_DISCARD 0x8C89
578 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
579 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
580 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
581 #define GL_SEPARATE_ATTRIBS 0x8C8D
582 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
583 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
584 #define GL_RGBA32UI 0x8D70
585 #define GL_RGB32UI 0x8D71
586 #define GL_RGBA16UI 0x8D76
587 #define GL_RGB16UI 0x8D77
588 #define GL_RGBA8UI 0x8D7C
589 #define GL_RGB8UI 0x8D7D
590 #define GL_RGBA32I 0x8D82
591 #define GL_RGB32I 0x8D83
592 #define GL_RGBA16I 0x8D88
593 #define GL_RGB16I 0x8D89
594 #define GL_RGBA8I 0x8D8E
595 #define GL_RGB8I 0x8D8F
596 #define GL_RED_INTEGER 0x8D94
597 #define GL_RGB_INTEGER 0x8D98
598 #define GL_RGBA_INTEGER 0x8D99
599 #define GL_SAMPLER_2D_ARRAY 0x8DC1
600 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
601 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
602 #define GL_UNSIGNED_INT_VEC2 0x8DC6
603 #define GL_UNSIGNED_INT_VEC3 0x8DC7
604 #define GL_UNSIGNED_INT_VEC4 0x8DC8
605 #define GL_INT_SAMPLER_2D 0x8DCA
606 #define GL_INT_SAMPLER_3D 0x8DCB
607 #define GL_INT_SAMPLER_CUBE 0x8DCC
608 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
609 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
610 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
611 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
612 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
613 #define GL_BUFFER_ACCESS_FLAGS 0x911F
614 #define GL_BUFFER_MAP_LENGTH 0x9120
615 #define GL_BUFFER_MAP_OFFSET 0x9121
616 #define GL_DEPTH_COMPONENT32F 0x8CAC
617 #define GL_DEPTH32F_STENCIL8 0x8CAD
618 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
619 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
620 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
621 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
622 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
623 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
624 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
625 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
626 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
627 #define GL_FRAMEBUFFER_DEFAULT 0x8218
628 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
629 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
630 #define GL_DEPTH_STENCIL 0x84F9
631 #define GL_UNSIGNED_INT_24_8 0x84FA
632 #define GL_DEPTH24_STENCIL8 0x88F0
633 #define GL_UNSIGNED_NORMALIZED 0x8C17
634 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
635 #define GL_READ_FRAMEBUFFER 0x8CA8
636 #define GL_DRAW_FRAMEBUFFER 0x8CA9
637 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
638 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
639 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
640 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
641 #define GL_COLOR_ATTACHMENT1 0x8CE1
642 #define GL_COLOR_ATTACHMENT2 0x8CE2
643 #define GL_COLOR_ATTACHMENT3 0x8CE3
644 #define GL_COLOR_ATTACHMENT4 0x8CE4
645 #define GL_COLOR_ATTACHMENT5 0x8CE5
646 #define GL_COLOR_ATTACHMENT6 0x8CE6
647 #define GL_COLOR_ATTACHMENT7 0x8CE7
648 #define GL_COLOR_ATTACHMENT8 0x8CE8
649 #define GL_COLOR_ATTACHMENT9 0x8CE9
650 #define GL_COLOR_ATTACHMENT10 0x8CEA
651 #define GL_COLOR_ATTACHMENT11 0x8CEB
652 #define GL_COLOR_ATTACHMENT12 0x8CEC
653 #define GL_COLOR_ATTACHMENT13 0x8CED
654 #define GL_COLOR_ATTACHMENT14 0x8CEE
655 #define GL_COLOR_ATTACHMENT15 0x8CEF
656 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
657 #define GL_MAX_SAMPLES 0x8D57
658 #define GL_HALF_FLOAT 0x140B
659 #define GL_MAP_READ_BIT 0x0001
660 #define GL_MAP_WRITE_BIT 0x0002
661 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
662 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
663 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
664 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
666 #define GL_RG_INTEGER 0x8228
668 #define GL_RG8 0x822B
669 #define GL_R16F 0x822D
670 #define GL_R32F 0x822E
671 #define GL_RG16F 0x822F
672 #define GL_RG32F 0x8230
673 #define GL_R8I 0x8231
674 #define GL_R8UI 0x8232
675 #define GL_R16I 0x8233
676 #define GL_R16UI 0x8234
677 #define GL_R32I 0x8235
678 #define GL_R32UI 0x8236
679 #define GL_RG8I 0x8237
680 #define GL_RG8UI 0x8238
681 #define GL_RG16I 0x8239
682 #define GL_RG16UI 0x823A
683 #define GL_RG32I 0x823B
684 #define GL_RG32UI 0x823C
685 #define GL_VERTEX_ARRAY_BINDING 0x85B5
686 #define GL_R8_SNORM 0x8F94
687 #define GL_RG8_SNORM 0x8F95
688 #define GL_RGB8_SNORM 0x8F96
689 #define GL_RGBA8_SNORM 0x8F97
690 #define GL_SIGNED_NORMALIZED 0x8F9C
691 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
692 #define GL_COPY_READ_BUFFER 0x8F36
693 #define GL_COPY_WRITE_BUFFER 0x8F37
694 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
695 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
696 #define GL_UNIFORM_BUFFER 0x8A11
697 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
698 #define GL_UNIFORM_BUFFER_START 0x8A29
699 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
700 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
701 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
702 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
703 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
704 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
705 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
706 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
707 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
708 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
709 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
710 #define GL_UNIFORM_TYPE 0x8A37
711 #define GL_UNIFORM_SIZE 0x8A38
712 #define GL_UNIFORM_NAME_LENGTH 0x8A39
713 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
714 #define GL_UNIFORM_OFFSET 0x8A3B
715 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
716 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
717 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
718 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
719 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
720 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
721 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
722 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
723 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
724 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
725 #define GL_INVALID_INDEX 0xFFFFFFFFu
726 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
727 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
728 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
729 #define GL_OBJECT_TYPE 0x9112
730 #define GL_SYNC_CONDITION 0x9113
731 #define GL_SYNC_STATUS 0x9114
732 #define GL_SYNC_FLAGS 0x9115
733 #define GL_SYNC_FENCE 0x9116
734 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
735 #define GL_UNSIGNALED 0x9118
736 #define GL_SIGNALED 0x9119
737 #define GL_ALREADY_SIGNALED 0x911A
738 #define GL_TIMEOUT_EXPIRED 0x911B
739 #define GL_CONDITION_SATISFIED 0x911C
740 #define GL_WAIT_FAILED 0x911D
741 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
742 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
743 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
744 #define GL_ANY_SAMPLES_PASSED 0x8C2F
745 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
746 #define GL_SAMPLER_BINDING 0x8919
747 #define GL_RGB10_A2UI 0x906F
748 #define GL_TEXTURE_SWIZZLE_R 0x8E42
749 #define GL_TEXTURE_SWIZZLE_G 0x8E43
750 #define GL_TEXTURE_SWIZZLE_B 0x8E44
751 #define GL_TEXTURE_SWIZZLE_A 0x8E45
752 #define GL_GREEN 0x1904
753 #define GL_BLUE 0x1905
754 #define GL_INT_2_10_10_10_REV 0x8D9F
755 #define GL_TRANSFORM_FEEDBACK 0x8E22
756 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
757 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
758 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
759 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
760 #define GL_PROGRAM_BINARY_LENGTH 0x8741
761 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
762 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
763 #define GL_COMPRESSED_R11_EAC 0x9270
764 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
765 #define GL_COMPRESSED_RG11_EAC 0x9272
766 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
767 #define GL_COMPRESSED_RGB8_ETC2 0x9274
768 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
769 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
770 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
771 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
772 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
773 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
774 #define GL_MAX_ELEMENT_INDEX 0x8D6B
775 #define GL_NUM_SAMPLE_COUNTS 0x9380
776 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x8D63
778 // From AstcTextures.h / GLES 3.1
779 #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
780 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
781 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
782 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
783 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
784 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
785 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
786 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
787 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
788 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
789 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
790 #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
791 #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
792 #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
793 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
794 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
795 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
796 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
797 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
798 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
799 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
800 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
801 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
802 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
803 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
804 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
805 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
806 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
808 // GL_blend_equation_advanced / GLES 3.2
809 #define GL_MULTIPLY 0x9294
810 #define GL_SCREEN 0x9295
811 #define GL_OVERLAY 0x9296
812 #define GL_DARKEN 0x9297
813 #define GL_LIGHTEN 0x9298
814 #define GL_COLORDODGE 0x9299
815 #define GL_COLORBURN 0x929A
816 #define GL_HARDLIGHT 0x929B
817 #define GL_SOFTLIGHT 0x929C
818 #define GL_DIFFERENCE 0x929E
819 #define GL_EXCLUSION 0x92A0
820 #define GL_HSL_HUE 0x92AD
821 #define GL_HSL_SATURATION 0x92AE
822 #define GL_HSL_COLOR 0x92AF
823 #define GL_HSL_LUMINOSITY 0x92B0
825 /*------------------------------------------------------------------------*
826 * EXT extension tokens
827 *------------------------------------------------------------------------*/
829 /* GL_EXT_blend_minmax */
830 #ifndef GL_EXT_blend_minmax
831 #define GL_MIN_EXT 0x8007
832 #define GL_MAX_EXT 0x8008
835 /* GL_EXT_discard_framebuffer */
836 #ifndef GL_EXT_discard_framebuffer
837 #define GL_COLOR_EXT 0x1800
838 #define GL_DEPTH_EXT 0x1801
839 #define GL_STENCIL_EXT 0x1802
842 /* GL_EXT_multi_draw_arrays */
843 /* No new tokens introduced by this extension. */
845 /* GL_EXT_read_format_bgra */
846 #ifndef GL_EXT_read_format_bgra
847 #define GL_BGRA_EXT 0x80E1
848 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
849 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
852 /* GL_EXT_texture_filter_anisotropic */
853 #ifndef GL_EXT_texture_filter_anisotropic
854 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
855 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
858 /* GL_EXT_texture_format_BGRA8888 */
859 #ifndef GL_EXT_texture_format_BGRA8888
860 #define GL_BGRA_EXT 0x80E1
863 /* GL_EXT_texture_type_2_10_10_10_REV */
864 #ifndef GL_EXT_texture_type_2_10_10_10_REV
865 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
868 /* GL_OES_get_program_binary */
869 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
870 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
871 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
872 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
876 /* GL_OES_EGL_image_external */
877 #ifndef GL_TEXTURE_EXTERNAL_OES
878 #define GL_TEXTURE_EXTERNAL_OES 0x8D65
881 /* GL_SAMPLER_EXTERNAL_OES */
882 #ifndef GL_SAMPLER_EXTERNAL_OES
883 #define GL_SAMPLER_EXTERNAL_OES 0x8D66
886 #endif // DALI_INTERNAL_GL_DEFINES_H