Revert "License conversion from Flora to Apache 2.0"
[platform/core/uifw/dali-core.git] / dali / integration-api / gl-abstraction.h
1 #ifndef __DALI_INTEGRATION_GL_ABSTRACTION_H__
2 #define __DALI_INTEGRATION_GL_ABSTRACTION_H__
3
4 //
5 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
6 //
7 // Licensed under the Flora License, Version 1.0 (the License);
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
10 //
11 //     http://floralicense.org/license/
12 //
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an AS IS BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
18 //
19
20 #include <stdint.h>
21
22 /*
23  * This file is based on gl3.h, the following licence is included for conformance.
24  */
25 /*
26 ** Copyright (c) 2007-2012 The Khronos Group Inc.
27 **
28 ** Permission is hereby granted, free of charge, to any person obtaining a
29 ** copy of this software and/or associated documentation files (the
30 ** "Materials"), to deal in the Materials without restriction, including
31 ** without limitation the rights to use, copy, modify, merge, publish,
32 ** distribute, sublicense, and/or sell copies of the Materials, and to
33 ** permit persons to whom the Materials are furnished to do so, subject to
34 ** the following conditions:
35 **
36 ** The above copyright notice and this permission notice shall be included
37 ** in all copies or substantial portions of the Materials.
38 **
39 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
40 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
41 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
42 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
43 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
44 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
45 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
46 */
47
48 /* OpenGL ES 2.0 */
49
50 /* ClearBufferMask */
51 #define GL_DEPTH_BUFFER_BIT                              0x00000100
52 #define GL_STENCIL_BUFFER_BIT                            0x00000400
53 #define GL_COLOR_BUFFER_BIT                              0x00004000
54
55 /* Boolean */
56 #define GL_FALSE                                         0
57 #define GL_TRUE                                          1
58
59 /* BeginMode */
60 #define GL_POINTS                                        0x0000
61 #define GL_LINES                                         0x0001
62 #define GL_LINE_LOOP                                     0x0002
63 #define GL_LINE_STRIP                                    0x0003
64 #define GL_TRIANGLES                                     0x0004
65 #define GL_TRIANGLE_STRIP                                0x0005
66 #define GL_TRIANGLE_FAN                                  0x0006
67
68 /* BlendingFactorDest */
69 #define GL_ZERO                                          0
70 #define GL_ONE                                           1
71 #define GL_SRC_COLOR                                     0x0300
72 #define GL_ONE_MINUS_SRC_COLOR                           0x0301
73 #define GL_SRC_ALPHA                                     0x0302
74 #define GL_ONE_MINUS_SRC_ALPHA                           0x0303
75 #define GL_DST_ALPHA                                     0x0304
76 #define GL_ONE_MINUS_DST_ALPHA                           0x0305
77
78 /* BlendingFactorSrc */
79 /*      GL_ZERO */
80 /*      GL_ONE */
81 #define GL_DST_COLOR                                     0x0306
82 #define GL_ONE_MINUS_DST_COLOR                           0x0307
83 #define GL_SRC_ALPHA_SATURATE                            0x0308
84 /*      GL_SRC_ALPHA */
85 /*      GL_ONE_MINUS_SRC_ALPHA */
86 /*      GL_DST_ALPHA */
87 /*      GL_ONE_MINUS_DST_ALPHA */
88
89 /* BlendEquationSeparate */
90 #define GL_FUNC_ADD                                      0x8006
91 #define GL_BLEND_EQUATION                                0x8009
92 #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
93 #define GL_BLEND_EQUATION_ALPHA                          0x883D
94
95 /* BlendSubtract */
96 #define GL_FUNC_SUBTRACT                                 0x800A
97 #define GL_FUNC_REVERSE_SUBTRACT                         0x800B
98
99 /* Separate Blend Functions */
100 #define GL_BLEND_DST_RGB                                 0x80C8
101 #define GL_BLEND_SRC_RGB                                 0x80C9
102 #define GL_BLEND_DST_ALPHA                               0x80CA
103 #define GL_BLEND_SRC_ALPHA                               0x80CB
104 #define GL_CONSTANT_COLOR                                0x8001
105 #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
106 #define GL_CONSTANT_ALPHA                                0x8003
107 #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
108 #define GL_BLEND_COLOR                                   0x8005
109
110 /* Buffer Objects */
111 #define GL_ARRAY_BUFFER                                  0x8892
112 #define GL_ELEMENT_ARRAY_BUFFER                          0x8893
113 #define GL_ARRAY_BUFFER_BINDING                          0x8894
114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
115
116 #define GL_STREAM_DRAW                                   0x88E0
117 #define GL_STATIC_DRAW                                   0x88E4
118 #define GL_DYNAMIC_DRAW                                  0x88E8
119
120 #define GL_BUFFER_SIZE                                   0x8764
121 #define GL_BUFFER_USAGE                                  0x8765
122
123 #define GL_CURRENT_VERTEX_ATTRIB                         0x8626
124
125 /* CullFaceMode */
126 #define GL_FRONT                                         0x0404
127 #define GL_BACK                                          0x0405
128 #define GL_FRONT_AND_BACK                                0x0408
129
130 /* DepthFunction */
131 /*      GL_NEVER */
132 /*      GL_LESS */
133 /*      GL_EQUAL */
134 /*      GL_LEQUAL */
135 /*      GL_GREATER */
136 /*      GL_NOTEQUAL */
137 /*      GL_GEQUAL */
138 /*      GL_ALWAYS */
139
140 /* EnableCap */
141 #define GL_TEXTURE_2D                                    0x0DE1
142 #define GL_CULL_FACE                                     0x0B44
143 #define GL_BLEND                                         0x0BE2
144 #define GL_DITHER                                        0x0BD0
145 #define GL_STENCIL_TEST                                  0x0B90
146 #define GL_DEPTH_TEST                                    0x0B71
147 #define GL_SCISSOR_TEST                                  0x0C11
148 #define GL_POLYGON_OFFSET_FILL                           0x8037
149 #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
150 #define GL_SAMPLE_COVERAGE                               0x80A0
151
152 /* ErrorCode */
153 #define GL_NO_ERROR                                      0
154 #define GL_INVALID_ENUM                                  0x0500
155 #define GL_INVALID_VALUE                                 0x0501
156 #define GL_INVALID_OPERATION                             0x0502
157 #define GL_OUT_OF_MEMORY                                 0x0505
158
159 /* FrontFaceDirection */
160 #define GL_CW                                            0x0900
161 #define GL_CCW                                           0x0901
162
163 /* GetPName */
164 #define GL_LINE_WIDTH                                    0x0B21
165 #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
166 #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
167 #define GL_CULL_FACE_MODE                                0x0B45
168 #define GL_FRONT_FACE                                    0x0B46
169 #define GL_DEPTH_RANGE                                   0x0B70
170 #define GL_DEPTH_WRITEMASK                               0x0B72
171 #define GL_DEPTH_CLEAR_VALUE                             0x0B73
172 #define GL_DEPTH_FUNC                                    0x0B74
173 #define GL_STENCIL_CLEAR_VALUE                           0x0B91
174 #define GL_STENCIL_FUNC                                  0x0B92
175 #define GL_STENCIL_FAIL                                  0x0B94
176 #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
177 #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
178 #define GL_STENCIL_REF                                   0x0B97
179 #define GL_STENCIL_VALUE_MASK                            0x0B93
180 #define GL_STENCIL_WRITEMASK                             0x0B98
181 #define GL_STENCIL_BACK_FUNC                             0x8800
182 #define GL_STENCIL_BACK_FAIL                             0x8801
183 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
184 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
185 #define GL_STENCIL_BACK_REF                              0x8CA3
186 #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
187 #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
188 #define GL_VIEWPORT                                      0x0BA2
189 #define GL_SCISSOR_BOX                                   0x0C10
190 /*      GL_SCISSOR_TEST */
191 #define GL_COLOR_CLEAR_VALUE                             0x0C22
192 #define GL_COLOR_WRITEMASK                               0x0C23
193 #define GL_UNPACK_ALIGNMENT                              0x0CF5
194 #define GL_PACK_ALIGNMENT                                0x0D05
195 #define GL_MAX_TEXTURE_SIZE                              0x0D33
196 #define GL_MAX_VIEWPORT_DIMS                             0x0D3A
197 #define GL_SUBPIXEL_BITS                                 0x0D50
198 #define GL_RED_BITS                                      0x0D52
199 #define GL_GREEN_BITS                                    0x0D53
200 #define GL_BLUE_BITS                                     0x0D54
201 #define GL_ALPHA_BITS                                    0x0D55
202 #define GL_DEPTH_BITS                                    0x0D56
203 #define GL_STENCIL_BITS                                  0x0D57
204 #define GL_POLYGON_OFFSET_UNITS                          0x2A00
205 /*      GL_POLYGON_OFFSET_FILL */
206 #define GL_POLYGON_OFFSET_FACTOR                         0x8038
207 #define GL_TEXTURE_BINDING_2D                            0x8069
208 #define GL_SAMPLE_BUFFERS                                0x80A8
209 #define GL_SAMPLES                                       0x80A9
210 #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
211 #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
212
213 /* GetTextureParameter */
214 /*      GL_TEXTURE_MAG_FILTER */
215 /*      GL_TEXTURE_MIN_FILTER */
216 /*      GL_TEXTURE_WRAP_S */
217 /*      GL_TEXTURE_WRAP_T */
218
219 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
220 #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
221
222 /* HintMode */
223 #define GL_DONT_CARE                                     0x1100
224 #define GL_FASTEST                                       0x1101
225 #define GL_NICEST                                        0x1102
226
227 /* HintTarget */
228 #define GL_GENERATE_MIPMAP_HINT                          0x8192
229
230 /* DataType */
231 #define GL_BYTE                                          0x1400
232 #define GL_UNSIGNED_BYTE                                 0x1401
233 #define GL_SHORT                                         0x1402
234 #define GL_UNSIGNED_SHORT                                0x1403
235 #define GL_INT                                           0x1404
236 #define GL_UNSIGNED_INT                                  0x1405
237 #define GL_FLOAT                                         0x1406
238 #define GL_FIXED                                         0x140C
239
240 /* PixelFormat */
241 #define GL_DEPTH_COMPONENT                               0x1902
242 #define GL_ALPHA                                         0x1906
243 #define GL_RGB                                           0x1907
244 #define GL_RGBA                                          0x1908
245 #define GL_LUMINANCE                                     0x1909
246 #define GL_LUMINANCE_ALPHA                               0x190A
247
248 /* PixelType */
249 /*      GL_UNSIGNED_BYTE */
250 #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
251 #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
252 #define GL_UNSIGNED_SHORT_5_6_5                          0x8363
253
254 /* Shaders */
255 #define GL_FRAGMENT_SHADER                               0x8B30
256 #define GL_VERTEX_SHADER                                 0x8B31
257 #define GL_MAX_VERTEX_ATTRIBS                            0x8869
258 #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
259 #define GL_MAX_VARYING_VECTORS                           0x8DFC
260 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
261 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
262 #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
263 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
264 #define GL_SHADER_TYPE                                   0x8B4F
265 #define GL_DELETE_STATUS                                 0x8B80
266 #define GL_LINK_STATUS                                   0x8B82
267 #define GL_VALIDATE_STATUS                               0x8B83
268 #define GL_ATTACHED_SHADERS                              0x8B85
269 #define GL_ACTIVE_UNIFORMS                               0x8B86
270 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
271 #define GL_ACTIVE_ATTRIBUTES                             0x8B89
272 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
273 #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
274 #define GL_CURRENT_PROGRAM                               0x8B8D
275
276 /* StencilFunction */
277 #define GL_NEVER                                         0x0200
278 #define GL_LESS                                          0x0201
279 #define GL_EQUAL                                         0x0202
280 #define GL_LEQUAL                                        0x0203
281 #define GL_GREATER                                       0x0204
282 #define GL_NOTEQUAL                                      0x0205
283 #define GL_GEQUAL                                        0x0206
284 #define GL_ALWAYS                                        0x0207
285
286 /* StencilOp */
287 /*      GL_ZERO */
288 #define GL_KEEP                                          0x1E00
289 #define GL_REPLACE                                       0x1E01
290 #define GL_INCR                                          0x1E02
291 #define GL_DECR                                          0x1E03
292 #define GL_INVERT                                        0x150A
293 #define GL_INCR_WRAP                                     0x8507
294 #define GL_DECR_WRAP                                     0x8508
295
296 /* StringName */
297 #define GL_VENDOR                                        0x1F00
298 #define GL_RENDERER                                      0x1F01
299 #define GL_VERSION                                       0x1F02
300 #define GL_EXTENSIONS                                    0x1F03
301
302 /* TextureMagFilter */
303 #define GL_NEAREST                                       0x2600
304 #define GL_LINEAR                                        0x2601
305
306 /* TextureMinFilter */
307 /*      GL_NEAREST */
308 /*      GL_LINEAR */
309 #define GL_NEAREST_MIPMAP_NEAREST                        0x2700
310 #define GL_LINEAR_MIPMAP_NEAREST                         0x2701
311 #define GL_NEAREST_MIPMAP_LINEAR                         0x2702
312 #define GL_LINEAR_MIPMAP_LINEAR                          0x2703
313
314 /* TextureParameterName */
315 #define GL_TEXTURE_MAG_FILTER                            0x2800
316 #define GL_TEXTURE_MIN_FILTER                            0x2801
317 #define GL_TEXTURE_WRAP_S                                0x2802
318 #define GL_TEXTURE_WRAP_T                                0x2803
319
320 /* TextureTarget */
321 /*      GL_TEXTURE_2D */
322 #define GL_TEXTURE                                       0x1702
323
324 #define GL_TEXTURE_CUBE_MAP                              0x8513
325 #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
332 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
333
334 /* TextureUnit */
335 #define GL_TEXTURE0                                      0x84C0
336 #define GL_TEXTURE1                                      0x84C1
337 #define GL_TEXTURE2                                      0x84C2
338 #define GL_TEXTURE3                                      0x84C3
339 #define GL_TEXTURE4                                      0x84C4
340 #define GL_TEXTURE5                                      0x84C5
341 #define GL_TEXTURE6                                      0x84C6
342 #define GL_TEXTURE7                                      0x84C7
343 #define GL_TEXTURE8                                      0x84C8
344 #define GL_TEXTURE9                                      0x84C9
345 #define GL_TEXTURE10                                     0x84CA
346 #define GL_TEXTURE11                                     0x84CB
347 #define GL_TEXTURE12                                     0x84CC
348 #define GL_TEXTURE13                                     0x84CD
349 #define GL_TEXTURE14                                     0x84CE
350 #define GL_TEXTURE15                                     0x84CF
351 #define GL_TEXTURE16                                     0x84D0
352 #define GL_TEXTURE17                                     0x84D1
353 #define GL_TEXTURE18                                     0x84D2
354 #define GL_TEXTURE19                                     0x84D3
355 #define GL_TEXTURE20                                     0x84D4
356 #define GL_TEXTURE21                                     0x84D5
357 #define GL_TEXTURE22                                     0x84D6
358 #define GL_TEXTURE23                                     0x84D7
359 #define GL_TEXTURE24                                     0x84D8
360 #define GL_TEXTURE25                                     0x84D9
361 #define GL_TEXTURE26                                     0x84DA
362 #define GL_TEXTURE27                                     0x84DB
363 #define GL_TEXTURE28                                     0x84DC
364 #define GL_TEXTURE29                                     0x84DD
365 #define GL_TEXTURE30                                     0x84DE
366 #define GL_TEXTURE31                                     0x84DF
367 #define GL_ACTIVE_TEXTURE                                0x84E0
368
369 /* TextureWrapMode */
370 #define GL_REPEAT                                        0x2901
371 #define GL_CLAMP_TO_EDGE                                 0x812F
372 #define GL_MIRRORED_REPEAT                               0x8370
373
374 /* Uniform Types */
375 #define GL_FLOAT_VEC2                                    0x8B50
376 #define GL_FLOAT_VEC3                                    0x8B51
377 #define GL_FLOAT_VEC4                                    0x8B52
378 #define GL_INT_VEC2                                      0x8B53
379 #define GL_INT_VEC3                                      0x8B54
380 #define GL_INT_VEC4                                      0x8B55
381 #define GL_BOOL                                          0x8B56
382 #define GL_BOOL_VEC2                                     0x8B57
383 #define GL_BOOL_VEC3                                     0x8B58
384 #define GL_BOOL_VEC4                                     0x8B59
385 #define GL_FLOAT_MAT2                                    0x8B5A
386 #define GL_FLOAT_MAT3                                    0x8B5B
387 #define GL_FLOAT_MAT4                                    0x8B5C
388 #define GL_SAMPLER_2D                                    0x8B5E
389 #define GL_SAMPLER_CUBE                                  0x8B60
390
391 /* Vertex Arrays */
392 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
393 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
394 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
395 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
396 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
397 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
398 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
399
400 /* Read Format */
401 #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
402 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
403
404 /* Shader Source */
405 #define GL_COMPILE_STATUS                                0x8B81
406 #define GL_INFO_LOG_LENGTH                               0x8B84
407 #define GL_SHADER_SOURCE_LENGTH                          0x8B88
408 #define GL_SHADER_COMPILER                               0x8DFA
409
410 /* Shader Binary */
411 #define GL_SHADER_BINARY_FORMATS                         0x8DF8
412 #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
413
414 /* Shader Precision-Specified Types */
415 #define GL_LOW_FLOAT                                     0x8DF0
416 #define GL_MEDIUM_FLOAT                                  0x8DF1
417 #define GL_HIGH_FLOAT                                    0x8DF2
418 #define GL_LOW_INT                                       0x8DF3
419 #define GL_MEDIUM_INT                                    0x8DF4
420 #define GL_HIGH_INT                                      0x8DF5
421
422 /* Framebuffer Object. */
423 #define GL_FRAMEBUFFER                                   0x8D40
424 #define GL_RENDERBUFFER                                  0x8D41
425
426 #define GL_RGBA4                                         0x8056
427 #define GL_RGB5_A1                                       0x8057
428 #define GL_RGB565                                        0x8D62
429 #define GL_DEPTH_COMPONENT16                             0x81A5
430 #define GL_STENCIL_INDEX8                                0x8D48
431
432 #define GL_RENDERBUFFER_WIDTH                            0x8D42
433 #define GL_RENDERBUFFER_HEIGHT                           0x8D43
434 #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
435 #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
436 #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
437 #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
438 #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
439 #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
440 #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
441
442 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
443 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
444 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
445 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
446
447 #define GL_COLOR_ATTACHMENT0                             0x8CE0
448 #define GL_DEPTH_ATTACHMENT                              0x8D00
449 #define GL_STENCIL_ATTACHMENT                            0x8D20
450
451 #define GL_NONE                                          0
452
453 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
454 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
455 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
456 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
457 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
458
459 #define GL_FRAMEBUFFER_BINDING                           0x8CA6
460 #define GL_RENDERBUFFER_BINDING                          0x8CA7
461 #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
462
463 #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
464
465 /* OpenGL ES 3.0 */
466
467 #define GL_READ_BUFFER                                   0x0C02
468 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
469 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
470 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
471 #define GL_PACK_ROW_LENGTH                               0x0D02
472 #define GL_PACK_SKIP_ROWS                                0x0D03
473 #define GL_PACK_SKIP_PIXELS                              0x0D04
474 #define GL_COLOR                                         0x1800
475 #define GL_DEPTH                                         0x1801
476 #define GL_STENCIL                                       0x1802
477 #define GL_RED                                           0x1903
478 #define GL_RGB8                                          0x8051
479 #define GL_RGBA8                                         0x8058
480 #define GL_RGB10_A2                                      0x8059
481 #define GL_TEXTURE_BINDING_3D                            0x806A
482 #define GL_PACK_SKIP_IMAGES                              0x806B
483 #define GL_PACK_IMAGE_HEIGHT                             0x806C
484 #define GL_UNPACK_SKIP_IMAGES                            0x806D
485 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
486 #define GL_TEXTURE_3D                                    0x806F
487 #define GL_TEXTURE_WRAP_R                                0x8072
488 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
489 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
490 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
491 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
492 #define GL_TEXTURE_MIN_LOD                               0x813A
493 #define GL_TEXTURE_MAX_LOD                               0x813B
494 #define GL_TEXTURE_BASE_LEVEL                            0x813C
495 #define GL_TEXTURE_MAX_LEVEL                             0x813D
496 #define GL_MIN                                           0x8007
497 #define GL_MAX                                           0x8008
498 #define GL_DEPTH_COMPONENT24                             0x81A6
499 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
500 #define GL_TEXTURE_COMPARE_MODE                          0x884C
501 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
502 #define GL_CURRENT_QUERY                                 0x8865
503 #define GL_QUERY_RESULT                                  0x8866
504 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
505 #define GL_BUFFER_MAPPED                                 0x88BC
506 #define GL_BUFFER_MAP_POINTER                            0x88BD
507 #define GL_STREAM_READ                                   0x88E1
508 #define GL_STREAM_COPY                                   0x88E2
509 #define GL_STATIC_READ                                   0x88E5
510 #define GL_STATIC_COPY                                   0x88E6
511 #define GL_DYNAMIC_READ                                  0x88E9
512 #define GL_DYNAMIC_COPY                                  0x88EA
513 #define GL_MAX_DRAW_BUFFERS                              0x8824
514 #define GL_DRAW_BUFFER0                                  0x8825
515 #define GL_DRAW_BUFFER1                                  0x8826
516 #define GL_DRAW_BUFFER2                                  0x8827
517 #define GL_DRAW_BUFFER3                                  0x8828
518 #define GL_DRAW_BUFFER4                                  0x8829
519 #define GL_DRAW_BUFFER5                                  0x882A
520 #define GL_DRAW_BUFFER6                                  0x882B
521 #define GL_DRAW_BUFFER7                                  0x882C
522 #define GL_DRAW_BUFFER8                                  0x882D
523 #define GL_DRAW_BUFFER9                                  0x882E
524 #define GL_DRAW_BUFFER10                                 0x882F
525 #define GL_DRAW_BUFFER11                                 0x8830
526 #define GL_DRAW_BUFFER12                                 0x8831
527 #define GL_DRAW_BUFFER13                                 0x8832
528 #define GL_DRAW_BUFFER14                                 0x8833
529 #define GL_DRAW_BUFFER15                                 0x8834
530 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
531 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
532 #define GL_SAMPLER_3D                                    0x8B5F
533 #define GL_SAMPLER_2D_SHADOW                             0x8B62
534 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
535 #define GL_PIXEL_PACK_BUFFER                             0x88EB
536 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
537 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
538 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
539 #define GL_FLOAT_MAT2x3                                  0x8B65
540 #define GL_FLOAT_MAT2x4                                  0x8B66
541 #define GL_FLOAT_MAT3x2                                  0x8B67
542 #define GL_FLOAT_MAT3x4                                  0x8B68
543 #define GL_FLOAT_MAT4x2                                  0x8B69
544 #define GL_FLOAT_MAT4x3                                  0x8B6A
545 #define GL_SRGB                                          0x8C40
546 #define GL_SRGB8                                         0x8C41
547 #define GL_SRGB8_ALPHA8                                  0x8C43
548 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
549 #define GL_MAJOR_VERSION                                 0x821B
550 #define GL_MINOR_VERSION                                 0x821C
551 #define GL_NUM_EXTENSIONS                                0x821D
552 #define GL_RGBA32F                                       0x8814
553 #define GL_RGB32F                                        0x8815
554 #define GL_RGBA16F                                       0x881A
555 #define GL_RGB16F                                        0x881B
556 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
557 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
558 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
559 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
560 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
561 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
562 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
563 #define GL_R11F_G11F_B10F                                0x8C3A
564 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
565 #define GL_RGB9_E5                                       0x8C3D
566 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
567 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
568 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
569 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
570 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
571 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
572 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
573 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
574 #define GL_RASTERIZER_DISCARD                            0x8C89
575 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
576 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
577 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
578 #define GL_SEPARATE_ATTRIBS                              0x8C8D
579 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
580 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
581 #define GL_RGBA32UI                                      0x8D70
582 #define GL_RGB32UI                                       0x8D71
583 #define GL_RGBA16UI                                      0x8D76
584 #define GL_RGB16UI                                       0x8D77
585 #define GL_RGBA8UI                                       0x8D7C
586 #define GL_RGB8UI                                        0x8D7D
587 #define GL_RGBA32I                                       0x8D82
588 #define GL_RGB32I                                        0x8D83
589 #define GL_RGBA16I                                       0x8D88
590 #define GL_RGB16I                                        0x8D89
591 #define GL_RGBA8I                                        0x8D8E
592 #define GL_RGB8I                                         0x8D8F
593 #define GL_RED_INTEGER                                   0x8D94
594 #define GL_RGB_INTEGER                                   0x8D98
595 #define GL_RGBA_INTEGER                                  0x8D99
596 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
597 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
598 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
599 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
600 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
601 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
602 #define GL_INT_SAMPLER_2D                                0x8DCA
603 #define GL_INT_SAMPLER_3D                                0x8DCB
604 #define GL_INT_SAMPLER_CUBE                              0x8DCC
605 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
606 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
607 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
608 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
609 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
610 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
611 #define GL_BUFFER_MAP_LENGTH                             0x9120
612 #define GL_BUFFER_MAP_OFFSET                             0x9121
613 #define GL_DEPTH_COMPONENT32F                            0x8CAC
614 #define GL_DEPTH32F_STENCIL8                             0x8CAD
615 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
616 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
617 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
618 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
619 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
620 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
621 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
622 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
623 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
624 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
625 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
626 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
627 #define GL_DEPTH_STENCIL                                 0x84F9
628 #define GL_UNSIGNED_INT_24_8                             0x84FA
629 #define GL_DEPTH24_STENCIL8                              0x88F0
630 #define GL_UNSIGNED_NORMALIZED                           0x8C17
631 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
632 #define GL_READ_FRAMEBUFFER                              0x8CA8
633 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
634 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
635 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
636 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
637 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
638 #define GL_COLOR_ATTACHMENT1                             0x8CE1
639 #define GL_COLOR_ATTACHMENT2                             0x8CE2
640 #define GL_COLOR_ATTACHMENT3                             0x8CE3
641 #define GL_COLOR_ATTACHMENT4                             0x8CE4
642 #define GL_COLOR_ATTACHMENT5                             0x8CE5
643 #define GL_COLOR_ATTACHMENT6                             0x8CE6
644 #define GL_COLOR_ATTACHMENT7                             0x8CE7
645 #define GL_COLOR_ATTACHMENT8                             0x8CE8
646 #define GL_COLOR_ATTACHMENT9                             0x8CE9
647 #define GL_COLOR_ATTACHMENT10                            0x8CEA
648 #define GL_COLOR_ATTACHMENT11                            0x8CEB
649 #define GL_COLOR_ATTACHMENT12                            0x8CEC
650 #define GL_COLOR_ATTACHMENT13                            0x8CED
651 #define GL_COLOR_ATTACHMENT14                            0x8CEE
652 #define GL_COLOR_ATTACHMENT15                            0x8CEF
653 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
654 #define GL_MAX_SAMPLES                                   0x8D57
655 #define GL_HALF_FLOAT                                    0x140B
656 #define GL_MAP_READ_BIT                                  0x0001
657 #define GL_MAP_WRITE_BIT                                 0x0002
658 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
659 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
660 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
661 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
662 #define GL_RG                                            0x8227
663 #define GL_RG_INTEGER                                    0x8228
664 #define GL_R8                                            0x8229
665 #define GL_RG8                                           0x822B
666 #define GL_R16F                                          0x822D
667 #define GL_R32F                                          0x822E
668 #define GL_RG16F                                         0x822F
669 #define GL_RG32F                                         0x8230
670 #define GL_R8I                                           0x8231
671 #define GL_R8UI                                          0x8232
672 #define GL_R16I                                          0x8233
673 #define GL_R16UI                                         0x8234
674 #define GL_R32I                                          0x8235
675 #define GL_R32UI                                         0x8236
676 #define GL_RG8I                                          0x8237
677 #define GL_RG8UI                                         0x8238
678 #define GL_RG16I                                         0x8239
679 #define GL_RG16UI                                        0x823A
680 #define GL_RG32I                                         0x823B
681 #define GL_RG32UI                                        0x823C
682 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
683 #define GL_R8_SNORM                                      0x8F94
684 #define GL_RG8_SNORM                                     0x8F95
685 #define GL_RGB8_SNORM                                    0x8F96
686 #define GL_RGBA8_SNORM                                   0x8F97
687 #define GL_SIGNED_NORMALIZED                             0x8F9C
688 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
689 #define GL_COPY_READ_BUFFER                              0x8F36
690 #define GL_COPY_WRITE_BUFFER                             0x8F37
691 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
692 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
693 #define GL_UNIFORM_BUFFER                                0x8A11
694 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
695 #define GL_UNIFORM_BUFFER_START                          0x8A29
696 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
697 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
698 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
699 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
700 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
701 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
702 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
703 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
704 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
705 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
706 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
707 #define GL_UNIFORM_TYPE                                  0x8A37
708 #define GL_UNIFORM_SIZE                                  0x8A38
709 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
710 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
711 #define GL_UNIFORM_OFFSET                                0x8A3B
712 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
713 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
714 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
715 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
716 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
717 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
718 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
719 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
720 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
721 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
722 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
723 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
724 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
725 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
726 #define GL_OBJECT_TYPE                                   0x9112
727 #define GL_SYNC_CONDITION                                0x9113
728 #define GL_SYNC_STATUS                                   0x9114
729 #define GL_SYNC_FLAGS                                    0x9115
730 #define GL_SYNC_FENCE                                    0x9116
731 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
732 #define GL_UNSIGNALED                                    0x9118
733 #define GL_SIGNALED                                      0x9119
734 #define GL_ALREADY_SIGNALED                              0x911A
735 #define GL_TIMEOUT_EXPIRED                               0x911B
736 #define GL_CONDITION_SATISFIED                           0x911C
737 #define GL_WAIT_FAILED                                   0x911D
738 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
739 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
740 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
741 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
742 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
743 #define GL_SAMPLER_BINDING                               0x8919
744 #define GL_RGB10_A2UI                                    0x906F
745 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
746 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
747 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
748 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
749 #define GL_GREEN                                         0x1904
750 #define GL_BLUE                                          0x1905
751 #define GL_INT_2_10_10_10_REV                            0x8D9F
752 #define GL_TRANSFORM_FEEDBACK                            0x8E22
753 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
754 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
755 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
756 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
757 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
758 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
759 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
760 #define GL_COMPRESSED_R11_EAC                            0x9270
761 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
762 #define GL_COMPRESSED_RG11_EAC                           0x9272
763 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
764 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
765 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
766 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
767 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
768 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
769 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
770 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
771 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
772 #define GL_NUM_SAMPLE_COUNTS                             0x9380
773 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x8D63
774
775 /*------------------------------------------------------------------------*
776  * EXT extension tokens
777  *------------------------------------------------------------------------*/
778
779 /* GL_EXT_blend_minmax */
780 #ifndef GL_EXT_blend_minmax
781 #define GL_MIN_EXT                                              0x8007
782 #define GL_MAX_EXT                                              0x8008
783 #endif
784
785 /* GL_EXT_discard_framebuffer */
786 #ifndef GL_EXT_discard_framebuffer
787 #define GL_COLOR_EXT                                            0x1800
788 #define GL_DEPTH_EXT                                            0x1801
789 #define GL_STENCIL_EXT                                          0x1802
790 #endif
791
792 /* GL_EXT_multi_draw_arrays */
793 /* No new tokens introduced by this extension. */
794
795 /* GL_EXT_read_format_bgra */
796 #ifndef GL_EXT_read_format_bgra
797 #define GL_BGRA_EXT                                             0x80E1
798 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
799 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
800 #endif
801
802 /* GL_EXT_texture_filter_anisotropic */
803 #ifndef GL_EXT_texture_filter_anisotropic
804 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
805 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
806 #endif
807
808 /* GL_EXT_texture_format_BGRA8888 */
809 #ifndef GL_EXT_texture_format_BGRA8888
810 #define GL_BGRA_EXT                                             0x80E1
811 #endif
812
813 /* GL_EXT_texture_type_2_10_10_10_REV */
814 #ifndef GL_EXT_texture_type_2_10_10_10_REV
815 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
816 #endif
817
818 /* GL_OES_get_program_binary */
819 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
820 #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
821 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
822 #define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
823 #endif
824
825
826 /* OpenGL ES 3.0 */
827 struct __GLsync;
828
829 namespace Dali
830 {
831
832 /**
833  * These types are equivalent to those in the GLES2 API.
834  * Dali objects should only access GL indirectly, through the Context API.
835  */
836
837 /* OpenGL ES 2.0 */
838
839 typedef void             GLvoid;
840 typedef char             GLchar;
841 typedef unsigned int     GLenum;
842 typedef unsigned char    GLboolean;
843 typedef unsigned int     GLbitfield;
844 typedef int8_t           GLbyte;
845 typedef short            GLshort;
846 typedef int              GLint;
847 typedef int              GLsizei;
848 typedef uint8_t          GLubyte;
849 typedef unsigned short   GLushort;
850 typedef unsigned int     GLuint;
851 typedef float            GLfloat;
852 typedef float            GLclampf;
853 typedef int              GLfixed;
854 typedef signed long int  GLintptr;
855 typedef signed long int  GLsizeiptr;
856
857 /* OpenGL ES 3.0 */
858
859 typedef unsigned short     GLhalf;
860 typedef int64_t            GLint64;
861 typedef uint64_t           GLuint64;
862 typedef __GLsync* GLsync;
863
864 namespace Integration
865 {
866
867 /**
868  * GlAbstraction is an abstract interface, used to access OpenGL services.
869  * A concrete implementation must be created for each platform, and provided when creating the
870  * Dali::Integration::Core object.
871  */
872 class DALI_IMPORT_API GlAbstraction
873 {
874 protected:
875
876   /**
877    * Virtual protected destructor, no deletion through this interface
878    */
879   virtual ~GlAbstraction() {}
880
881 public:
882
883   /**
884    * The number of texture units an implementation supports is implementation dependent, but must be at least 8.
885    */
886   static const unsigned int MIN_TEXTURE_UNIT_LIMIT = 8;
887
888   /* OpenGL ES 2.0 */
889
890   virtual void         ActiveTexture (GLenum texture) = 0;
891   virtual void         AttachShader (GLuint program, GLuint shader) = 0;
892   virtual void         BindAttribLocation (GLuint program, GLuint index, const char* name) = 0;
893   virtual void         BindBuffer (GLenum target, GLuint buffer) = 0;
894   virtual void         BindFramebuffer (GLenum target, GLuint framebuffer) = 0;
895   virtual void         BindRenderbuffer (GLenum target, GLuint renderbuffer) = 0;
896   virtual void         BindTexture (GLenum target, GLuint texture) = 0;
897   virtual void         BlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
898   virtual void         BlendEquation ( GLenum mode ) = 0;
899   virtual void         BlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) = 0;
900   virtual void         BlendFunc (GLenum sfactor, GLenum dfactor) = 0;
901   virtual void         BlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
902   virtual void         BufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
903   virtual void         BufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
904   virtual GLenum       CheckFramebufferStatus (GLenum target) = 0;
905   virtual void         Clear (GLbitfield mask) = 0;
906   virtual void         ClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
907   virtual void         ClearDepthf (GLclampf depth) = 0;
908   virtual void         ClearStencil (GLint s) = 0;
909   virtual void         ColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
910   virtual void         CompileShader (GLuint shader) = 0;
911   virtual void         CompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
912   virtual void         CompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
913   virtual void         CopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = 0;
914   virtual void         CopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
915   virtual GLuint       CreateProgram (void) = 0;
916   virtual GLuint       CreateShader (GLenum type) = 0;
917   virtual void         CullFace (GLenum mode) = 0;
918   virtual void         DeleteBuffers (GLsizei n, const GLuint* buffers) = 0;
919   virtual void         DeleteFramebuffers (GLsizei n, const GLuint* framebuffers) = 0;
920   virtual void         DeleteProgram (GLuint program) = 0;
921   virtual void         DeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) = 0;
922   virtual void         DeleteShader (GLuint shader) = 0;
923   virtual void         DeleteTextures (GLsizei n, const GLuint* textures) = 0;
924   virtual void         DepthFunc (GLenum func) = 0;
925   virtual void         DepthMask (GLboolean flag) = 0;
926   virtual void         DepthRangef (GLclampf zNear, GLclampf zFar) = 0;
927   virtual void         DetachShader (GLuint program, GLuint shader) = 0;
928   virtual void         Disable (GLenum cap) = 0;
929   virtual void         DisableVertexAttribArray (GLuint index) = 0;
930   virtual void         DrawArrays (GLenum mode, GLint first, GLsizei count) = 0;
931   virtual void         DrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
932   virtual void         Enable (GLenum cap) = 0;
933   virtual void         EnableVertexAttribArray (GLuint index) = 0;
934   virtual void         Finish (void) = 0;
935   virtual void         Flush (void) = 0;
936   virtual void         FramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = 0;
937   virtual void         FramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = 0;
938   virtual void         FrontFace (GLenum mode) = 0;
939   virtual void         GenBuffers (GLsizei n, GLuint* buffers) = 0;
940   virtual void         GenerateMipmap (GLenum target) = 0;
941   virtual void         GenFramebuffers (GLsizei n, GLuint* framebuffers) = 0;
942   virtual void         GenRenderbuffers (GLsizei n, GLuint* renderbuffers) = 0;
943   virtual void         GenTextures (GLsizei n, GLuint* textures) = 0;
944   virtual void         GetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
945   virtual void         GetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
946   virtual void         GetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
947   virtual GLint        GetAttribLocation (GLuint program, const char* name) = 0;
948   virtual void         GetBooleanv (GLenum pname, GLboolean* params) = 0;
949   virtual void         GetBufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
950   virtual GLenum       GetError (void) = 0;
951   virtual void         GetFloatv (GLenum pname, GLfloat* params) = 0;
952   virtual void         GetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
953   virtual void         GetIntegerv (GLenum pname, GLint* params) = 0;
954   virtual void         GetProgramiv (GLuint program, GLenum pname, GLint* params) = 0;
955   virtual void         GetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
956   virtual void         GetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
957   virtual void         GetShaderiv (GLuint shader, GLenum pname, GLint* params) = 0;
958   virtual void         GetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
959   virtual void         GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = 0;
960   virtual void         GetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
961   virtual const GLubyte* GetString (GLenum name) = 0;
962   virtual void         GetTexParameterfv (GLenum target, GLenum pname, GLfloat* params) = 0;
963   virtual void         GetTexParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
964   virtual void         GetUniformfv (GLuint program, GLint location, GLfloat* params) = 0;
965   virtual void         GetUniformiv (GLuint program, GLint location, GLint* params) = 0;
966   virtual GLint        GetUniformLocation (GLuint program, const char* name) = 0;
967   virtual void         GetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) = 0;
968   virtual void         GetVertexAttribiv (GLuint index, GLenum pname, GLint* params) = 0;
969   virtual void         GetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) = 0;
970   virtual void         Hint (GLenum target, GLenum mode) = 0;
971   virtual GLboolean    IsBuffer (GLuint buffer) = 0;
972   virtual GLboolean    IsEnabled (GLenum cap) = 0;
973   virtual GLboolean    IsFramebuffer (GLuint framebuffer) = 0;
974   virtual GLboolean    IsProgram (GLuint program) = 0;
975   virtual GLboolean    IsRenderbuffer (GLuint renderbuffer) = 0;
976   virtual GLboolean    IsShader (GLuint shader) = 0;
977   virtual GLboolean    IsTexture (GLuint texture) = 0;
978   virtual void         LineWidth (GLfloat width) = 0;
979   virtual void         LinkProgram (GLuint program) = 0;
980   virtual void         PixelStorei (GLenum pname, GLint param) = 0;
981   virtual void         PolygonOffset (GLfloat factor, GLfloat units) = 0;
982   virtual void         ReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = 0;
983   virtual void         ReleaseShaderCompiler (void) = 0;
984   virtual void         RenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
985   virtual void         SampleCoverage (GLclampf value, GLboolean invert) = 0;
986   virtual void         Scissor (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
987   virtual void         ShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = 0;
988   virtual void         ShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length) = 0;
989   virtual void         StencilFunc (GLenum func, GLint ref, GLuint mask) = 0;
990   virtual void         StencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
991   virtual void         StencilMask (GLuint mask) = 0;
992   virtual void         StencilMaskSeparate (GLenum face, GLuint mask) = 0;
993   virtual void         StencilOp (GLenum fail, GLenum zfail, GLenum zpass) = 0;
994   virtual void         StencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
995   virtual void         TexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = 0;
996   virtual void         TexParameterf (GLenum target, GLenum pname, GLfloat param) = 0;
997   virtual void         TexParameterfv (GLenum target, GLenum pname, const GLfloat* params) = 0;
998   virtual void         TexParameteri (GLenum target, GLenum pname, GLint param) = 0;
999   virtual void         TexParameteriv (GLenum target, GLenum pname, const GLint* params) = 0;
1000   virtual void         TexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
1001   virtual void         Uniform1f (GLint location, GLfloat x) = 0;
1002   virtual void         Uniform1fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1003   virtual void         Uniform1i (GLint location, GLint x) = 0;
1004   virtual void         Uniform1iv (GLint location, GLsizei count, const GLint* v) = 0;
1005   virtual void         Uniform2f (GLint location, GLfloat x, GLfloat y) = 0;
1006   virtual void         Uniform2fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1007   virtual void         Uniform2i (GLint location, GLint x, GLint y) = 0;
1008   virtual void         Uniform2iv (GLint location, GLsizei count, const GLint* v) = 0;
1009   virtual void         Uniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
1010   virtual void         Uniform3fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1011   virtual void         Uniform3i (GLint location, GLint x, GLint y, GLint z) = 0;
1012   virtual void         Uniform3iv (GLint location, GLsizei count, const GLint* v) = 0;
1013   virtual void         Uniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1014   virtual void         Uniform4fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1015   virtual void         Uniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
1016   virtual void         Uniform4iv (GLint location, GLsizei count, const GLint* v) = 0;
1017   virtual void         UniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1018   virtual void         UniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1019   virtual void         UniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1020   virtual void         UseProgram (GLuint program) = 0;
1021   virtual void         ValidateProgram (GLuint program) = 0;
1022   virtual void         VertexAttrib1f (GLuint indx, GLfloat x) = 0;
1023   virtual void         VertexAttrib1fv (GLuint indx, const GLfloat* values) = 0;
1024   virtual void         VertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) = 0;
1025   virtual void         VertexAttrib2fv (GLuint indx, const GLfloat* values) = 0;
1026   virtual void         VertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
1027   virtual void         VertexAttrib3fv (GLuint indx, const GLfloat* values) = 0;
1028   virtual void         VertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1029   virtual void         VertexAttrib4fv (GLuint indx, const GLfloat* values) = 0;
1030   virtual void         VertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = 0;
1031   virtual void         Viewport (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1032
1033   /* OpenGL ES 3.0 */
1034
1035   virtual void           ReadBuffer (GLenum mode) = 0;
1036   virtual void           DrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) = 0;
1037   virtual void           TexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1038   virtual void           TexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1039   virtual void           CopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1040   virtual void           CompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) = 0;
1041   virtual void           CompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) = 0;
1042   virtual void           GenQueries (GLsizei n, GLuint* ids) = 0;
1043   virtual void           DeleteQueries (GLsizei n, const GLuint* ids) = 0;
1044   virtual GLboolean      IsQuery (GLuint id) = 0;
1045   virtual void           BeginQuery (GLenum target, GLuint id) = 0;
1046   virtual void           EndQuery (GLenum target) = 0;
1047   virtual void           GetQueryiv (GLenum target, GLenum pname, GLint* params) = 0;
1048   virtual void           GetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) = 0;
1049   virtual GLboolean      UnmapBuffer (GLenum target) = 0;
1050   virtual void           GetBufferPointerv (GLenum target, GLenum pname, GLvoid** params) = 0;
1051   virtual void           DrawBuffers (GLsizei n, const GLenum* bufs) = 0;
1052   virtual void           UniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1053   virtual void           UniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1054   virtual void           UniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1055   virtual void           UniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1056   virtual void           UniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1057   virtual void           UniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1058   virtual void           BlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
1059   virtual void           RenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1060   virtual void           FramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = 0;
1061   virtual GLvoid*        MapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = 0;
1062   virtual void           FlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) = 0;
1063   virtual void           BindVertexArray (GLuint array) = 0;
1064   virtual void           DeleteVertexArrays (GLsizei n, const GLuint* arrays) = 0;
1065   virtual void           GenVertexArrays (GLsizei n, GLuint* arrays) = 0;
1066   virtual GLboolean      IsVertexArray (GLuint array) = 0;
1067   virtual void           GetIntegeri_v (GLenum target, GLuint index, GLint* data) = 0;
1068   virtual void           BeginTransformFeedback (GLenum primitiveMode) = 0;
1069   virtual void           EndTransformFeedback (void) = 0;
1070   virtual void           BindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = 0;
1071   virtual void           BindBufferBase (GLenum target, GLuint index, GLuint buffer) = 0;
1072   virtual void           TransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) = 0;
1073   virtual void           GetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) = 0;
1074   virtual void           VertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = 0;
1075   virtual void           GetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) = 0;
1076   virtual void           GetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) = 0;
1077   virtual void           VertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) = 0;
1078   virtual void           VertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = 0;
1079   virtual void           VertexAttribI4iv (GLuint index, const GLint* v) = 0;
1080   virtual void           VertexAttribI4uiv (GLuint index, const GLuint* v) = 0;
1081   virtual void           GetUniformuiv (GLuint program, GLint location, GLuint* params) = 0;
1082   virtual GLint          GetFragDataLocation (GLuint program, const GLchar *name) = 0;
1083   virtual void           Uniform1ui (GLint location, GLuint v0) = 0;
1084   virtual void           Uniform2ui (GLint location, GLuint v0, GLuint v1) = 0;
1085   virtual void           Uniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) = 0;
1086   virtual void           Uniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = 0;
1087   virtual void           Uniform1uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1088   virtual void           Uniform2uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1089   virtual void           Uniform3uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1090   virtual void           Uniform4uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1091   virtual void           ClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value) = 0;
1092   virtual void           ClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value) = 0;
1093   virtual void           ClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value) = 0;
1094   virtual void           ClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
1095   virtual const GLubyte* GetStringi (GLenum name, GLuint index) = 0;
1096   virtual void           CopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = 0;
1097   virtual void           GetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) = 0;
1098   virtual void           GetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) = 0;
1099   virtual GLuint         GetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName) = 0;
1100   virtual void           GetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) = 0;
1101   virtual void           GetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) = 0;
1102   virtual void           UniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
1103   virtual void           DrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) = 0;
1104   virtual void           DrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) = 0;
1105   virtual GLsync         FenceSync (GLenum condition, GLbitfield flags) = 0;
1106   virtual GLboolean      IsSync (GLsync sync) = 0;
1107   virtual void           DeleteSync (GLsync sync) = 0;
1108   virtual GLenum         ClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1109   virtual void           WaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1110   virtual void           GetInteger64v (GLenum pname, GLint64* params) = 0;
1111   virtual void           GetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) = 0;
1112   virtual void           GetInteger64i_v (GLenum target, GLuint index, GLint64* data) = 0;
1113   virtual void           GetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params) = 0;
1114   virtual void           GenSamplers (GLsizei count, GLuint* samplers) = 0;
1115   virtual void           DeleteSamplers (GLsizei count, const GLuint* samplers) = 0;
1116   virtual GLboolean      IsSampler (GLuint sampler) = 0;
1117   virtual void           BindSampler (GLuint unit, GLuint sampler) = 0;
1118   virtual void           SamplerParameteri (GLuint sampler, GLenum pname, GLint param) = 0;
1119   virtual void           SamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param) = 0;
1120   virtual void           SamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) = 0;
1121   virtual void           SamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param) = 0;
1122   virtual void           GetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) = 0;
1123   virtual void           GetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) = 0;
1124   virtual void           VertexAttribDivisor (GLuint index, GLuint divisor) = 0;
1125   virtual void           BindTransformFeedback (GLenum target, GLuint id) = 0;
1126   virtual void           DeleteTransformFeedbacks (GLsizei n, const GLuint* ids) = 0;
1127   virtual void           GenTransformFeedbacks (GLsizei n, GLuint* ids) = 0;
1128   virtual GLboolean      IsTransformFeedback (GLuint id) = 0;
1129   virtual void           PauseTransformFeedback (void) = 0;
1130   virtual void           ResumeTransformFeedback (void) = 0;
1131   virtual void           GetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) = 0;
1132   virtual void           ProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) = 0;
1133   virtual void           ProgramParameteri (GLuint program, GLenum pname, GLint value) = 0;
1134   virtual void           InvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments) = 0;
1135   virtual void           InvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1136   virtual void           TexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1137   virtual void           TexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
1138   virtual void           GetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) = 0;
1139
1140 };
1141
1142 } // namespace Integration
1143
1144 } // namespace Dali
1145
1146 #endif // __DALI_INTEGRATION_GL_ABSTRACTION_H__