1 #ifndef __DALI_INTEGRATION_GL_ABSTRACTION_H__
2 #define __DALI_INTEGRATION_GL_ABSTRACTION_H__
5 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 // Licensed under the Flora License, Version 1.0 (the License);
8 // you may not use this file except in compliance with the License.
9 // You may obtain a copy of the License at
11 // http://floralicense.org/license/
13 // Unless required by applicable law or agreed to in writing, software
14 // distributed under the License is distributed on an AS IS BASIS,
15 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 // See the License for the specific language governing permissions and
17 // limitations under the License.
23 * This file is based on gl3.h, the following licence is included for conformance.
26 ** Copyright (c) 2007-2012 The Khronos Group Inc.
28 ** Permission is hereby granted, free of charge, to any person obtaining a
29 ** copy of this software and/or associated documentation files (the
30 ** "Materials"), to deal in the Materials without restriction, including
31 ** without limitation the rights to use, copy, modify, merge, publish,
32 ** distribute, sublicense, and/or sell copies of the Materials, and to
33 ** permit persons to whom the Materials are furnished to do so, subject to
34 ** the following conditions:
36 ** The above copyright notice and this permission notice shall be included
37 ** in all copies or substantial portions of the Materials.
39 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
40 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
41 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
42 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
43 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
44 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
45 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
51 #define GL_DEPTH_BUFFER_BIT 0x00000100
52 #define GL_STENCIL_BUFFER_BIT 0x00000400
53 #define GL_COLOR_BUFFER_BIT 0x00004000
60 #define GL_POINTS 0x0000
61 #define GL_LINES 0x0001
62 #define GL_LINE_LOOP 0x0002
63 #define GL_LINE_STRIP 0x0003
64 #define GL_TRIANGLES 0x0004
65 #define GL_TRIANGLE_STRIP 0x0005
66 #define GL_TRIANGLE_FAN 0x0006
68 /* BlendingFactorDest */
71 #define GL_SRC_COLOR 0x0300
72 #define GL_ONE_MINUS_SRC_COLOR 0x0301
73 #define GL_SRC_ALPHA 0x0302
74 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
75 #define GL_DST_ALPHA 0x0304
76 #define GL_ONE_MINUS_DST_ALPHA 0x0305
78 /* BlendingFactorSrc */
81 #define GL_DST_COLOR 0x0306
82 #define GL_ONE_MINUS_DST_COLOR 0x0307
83 #define GL_SRC_ALPHA_SATURATE 0x0308
85 /* GL_ONE_MINUS_SRC_ALPHA */
87 /* GL_ONE_MINUS_DST_ALPHA */
89 /* BlendEquationSeparate */
90 #define GL_FUNC_ADD 0x8006
91 #define GL_BLEND_EQUATION 0x8009
92 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
93 #define GL_BLEND_EQUATION_ALPHA 0x883D
96 #define GL_FUNC_SUBTRACT 0x800A
97 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
99 /* Separate Blend Functions */
100 #define GL_BLEND_DST_RGB 0x80C8
101 #define GL_BLEND_SRC_RGB 0x80C9
102 #define GL_BLEND_DST_ALPHA 0x80CA
103 #define GL_BLEND_SRC_ALPHA 0x80CB
104 #define GL_CONSTANT_COLOR 0x8001
105 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
106 #define GL_CONSTANT_ALPHA 0x8003
107 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
108 #define GL_BLEND_COLOR 0x8005
111 #define GL_ARRAY_BUFFER 0x8892
112 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
113 #define GL_ARRAY_BUFFER_BINDING 0x8894
114 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
116 #define GL_STREAM_DRAW 0x88E0
117 #define GL_STATIC_DRAW 0x88E4
118 #define GL_DYNAMIC_DRAW 0x88E8
120 #define GL_BUFFER_SIZE 0x8764
121 #define GL_BUFFER_USAGE 0x8765
123 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
126 #define GL_FRONT 0x0404
127 #define GL_BACK 0x0405
128 #define GL_FRONT_AND_BACK 0x0408
141 #define GL_TEXTURE_2D 0x0DE1
142 #define GL_CULL_FACE 0x0B44
143 #define GL_BLEND 0x0BE2
144 #define GL_DITHER 0x0BD0
145 #define GL_STENCIL_TEST 0x0B90
146 #define GL_DEPTH_TEST 0x0B71
147 #define GL_SCISSOR_TEST 0x0C11
148 #define GL_POLYGON_OFFSET_FILL 0x8037
149 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
150 #define GL_SAMPLE_COVERAGE 0x80A0
153 #define GL_NO_ERROR 0
154 #define GL_INVALID_ENUM 0x0500
155 #define GL_INVALID_VALUE 0x0501
156 #define GL_INVALID_OPERATION 0x0502
157 #define GL_OUT_OF_MEMORY 0x0505
159 /* FrontFaceDirection */
161 #define GL_CCW 0x0901
164 #define GL_LINE_WIDTH 0x0B21
165 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
166 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
167 #define GL_CULL_FACE_MODE 0x0B45
168 #define GL_FRONT_FACE 0x0B46
169 #define GL_DEPTH_RANGE 0x0B70
170 #define GL_DEPTH_WRITEMASK 0x0B72
171 #define GL_DEPTH_CLEAR_VALUE 0x0B73
172 #define GL_DEPTH_FUNC 0x0B74
173 #define GL_STENCIL_CLEAR_VALUE 0x0B91
174 #define GL_STENCIL_FUNC 0x0B92
175 #define GL_STENCIL_FAIL 0x0B94
176 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
177 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
178 #define GL_STENCIL_REF 0x0B97
179 #define GL_STENCIL_VALUE_MASK 0x0B93
180 #define GL_STENCIL_WRITEMASK 0x0B98
181 #define GL_STENCIL_BACK_FUNC 0x8800
182 #define GL_STENCIL_BACK_FAIL 0x8801
183 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
184 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
185 #define GL_STENCIL_BACK_REF 0x8CA3
186 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
187 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
188 #define GL_VIEWPORT 0x0BA2
189 #define GL_SCISSOR_BOX 0x0C10
190 /* GL_SCISSOR_TEST */
191 #define GL_COLOR_CLEAR_VALUE 0x0C22
192 #define GL_COLOR_WRITEMASK 0x0C23
193 #define GL_UNPACK_ALIGNMENT 0x0CF5
194 #define GL_PACK_ALIGNMENT 0x0D05
195 #define GL_MAX_TEXTURE_SIZE 0x0D33
196 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
197 #define GL_SUBPIXEL_BITS 0x0D50
198 #define GL_RED_BITS 0x0D52
199 #define GL_GREEN_BITS 0x0D53
200 #define GL_BLUE_BITS 0x0D54
201 #define GL_ALPHA_BITS 0x0D55
202 #define GL_DEPTH_BITS 0x0D56
203 #define GL_STENCIL_BITS 0x0D57
204 #define GL_POLYGON_OFFSET_UNITS 0x2A00
205 /* GL_POLYGON_OFFSET_FILL */
206 #define GL_POLYGON_OFFSET_FACTOR 0x8038
207 #define GL_TEXTURE_BINDING_2D 0x8069
208 #define GL_SAMPLE_BUFFERS 0x80A8
209 #define GL_SAMPLES 0x80A9
210 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
211 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
213 /* GetTextureParameter */
214 /* GL_TEXTURE_MAG_FILTER */
215 /* GL_TEXTURE_MIN_FILTER */
216 /* GL_TEXTURE_WRAP_S */
217 /* GL_TEXTURE_WRAP_T */
219 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
220 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
223 #define GL_DONT_CARE 0x1100
224 #define GL_FASTEST 0x1101
225 #define GL_NICEST 0x1102
228 #define GL_GENERATE_MIPMAP_HINT 0x8192
231 #define GL_BYTE 0x1400
232 #define GL_UNSIGNED_BYTE 0x1401
233 #define GL_SHORT 0x1402
234 #define GL_UNSIGNED_SHORT 0x1403
235 #define GL_INT 0x1404
236 #define GL_UNSIGNED_INT 0x1405
237 #define GL_FLOAT 0x1406
238 #define GL_FIXED 0x140C
241 #define GL_DEPTH_COMPONENT 0x1902
242 #define GL_ALPHA 0x1906
243 #define GL_RGB 0x1907
244 #define GL_RGBA 0x1908
245 #define GL_LUMINANCE 0x1909
246 #define GL_LUMINANCE_ALPHA 0x190A
249 /* GL_UNSIGNED_BYTE */
250 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
251 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
252 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
255 #define GL_FRAGMENT_SHADER 0x8B30
256 #define GL_VERTEX_SHADER 0x8B31
257 #define GL_MAX_VERTEX_ATTRIBS 0x8869
258 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
259 #define GL_MAX_VARYING_VECTORS 0x8DFC
260 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
261 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
262 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
263 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
264 #define GL_SHADER_TYPE 0x8B4F
265 #define GL_DELETE_STATUS 0x8B80
266 #define GL_LINK_STATUS 0x8B82
267 #define GL_VALIDATE_STATUS 0x8B83
268 #define GL_ATTACHED_SHADERS 0x8B85
269 #define GL_ACTIVE_UNIFORMS 0x8B86
270 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
271 #define GL_ACTIVE_ATTRIBUTES 0x8B89
272 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
273 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
274 #define GL_CURRENT_PROGRAM 0x8B8D
276 /* StencilFunction */
277 #define GL_NEVER 0x0200
278 #define GL_LESS 0x0201
279 #define GL_EQUAL 0x0202
280 #define GL_LEQUAL 0x0203
281 #define GL_GREATER 0x0204
282 #define GL_NOTEQUAL 0x0205
283 #define GL_GEQUAL 0x0206
284 #define GL_ALWAYS 0x0207
288 #define GL_KEEP 0x1E00
289 #define GL_REPLACE 0x1E01
290 #define GL_INCR 0x1E02
291 #define GL_DECR 0x1E03
292 #define GL_INVERT 0x150A
293 #define GL_INCR_WRAP 0x8507
294 #define GL_DECR_WRAP 0x8508
297 #define GL_VENDOR 0x1F00
298 #define GL_RENDERER 0x1F01
299 #define GL_VERSION 0x1F02
300 #define GL_EXTENSIONS 0x1F03
302 /* TextureMagFilter */
303 #define GL_NEAREST 0x2600
304 #define GL_LINEAR 0x2601
306 /* TextureMinFilter */
309 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
310 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
311 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
312 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
314 /* TextureParameterName */
315 #define GL_TEXTURE_MAG_FILTER 0x2800
316 #define GL_TEXTURE_MIN_FILTER 0x2801
317 #define GL_TEXTURE_WRAP_S 0x2802
318 #define GL_TEXTURE_WRAP_T 0x2803
322 #define GL_TEXTURE 0x1702
324 #define GL_TEXTURE_CUBE_MAP 0x8513
325 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
326 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
327 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
328 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
329 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
330 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
331 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
332 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
335 #define GL_TEXTURE0 0x84C0
336 #define GL_TEXTURE1 0x84C1
337 #define GL_TEXTURE2 0x84C2
338 #define GL_TEXTURE3 0x84C3
339 #define GL_TEXTURE4 0x84C4
340 #define GL_TEXTURE5 0x84C5
341 #define GL_TEXTURE6 0x84C6
342 #define GL_TEXTURE7 0x84C7
343 #define GL_TEXTURE8 0x84C8
344 #define GL_TEXTURE9 0x84C9
345 #define GL_TEXTURE10 0x84CA
346 #define GL_TEXTURE11 0x84CB
347 #define GL_TEXTURE12 0x84CC
348 #define GL_TEXTURE13 0x84CD
349 #define GL_TEXTURE14 0x84CE
350 #define GL_TEXTURE15 0x84CF
351 #define GL_TEXTURE16 0x84D0
352 #define GL_TEXTURE17 0x84D1
353 #define GL_TEXTURE18 0x84D2
354 #define GL_TEXTURE19 0x84D3
355 #define GL_TEXTURE20 0x84D4
356 #define GL_TEXTURE21 0x84D5
357 #define GL_TEXTURE22 0x84D6
358 #define GL_TEXTURE23 0x84D7
359 #define GL_TEXTURE24 0x84D8
360 #define GL_TEXTURE25 0x84D9
361 #define GL_TEXTURE26 0x84DA
362 #define GL_TEXTURE27 0x84DB
363 #define GL_TEXTURE28 0x84DC
364 #define GL_TEXTURE29 0x84DD
365 #define GL_TEXTURE30 0x84DE
366 #define GL_TEXTURE31 0x84DF
367 #define GL_ACTIVE_TEXTURE 0x84E0
369 /* TextureWrapMode */
370 #define GL_REPEAT 0x2901
371 #define GL_CLAMP_TO_EDGE 0x812F
372 #define GL_MIRRORED_REPEAT 0x8370
375 #define GL_FLOAT_VEC2 0x8B50
376 #define GL_FLOAT_VEC3 0x8B51
377 #define GL_FLOAT_VEC4 0x8B52
378 #define GL_INT_VEC2 0x8B53
379 #define GL_INT_VEC3 0x8B54
380 #define GL_INT_VEC4 0x8B55
381 #define GL_BOOL 0x8B56
382 #define GL_BOOL_VEC2 0x8B57
383 #define GL_BOOL_VEC3 0x8B58
384 #define GL_BOOL_VEC4 0x8B59
385 #define GL_FLOAT_MAT2 0x8B5A
386 #define GL_FLOAT_MAT3 0x8B5B
387 #define GL_FLOAT_MAT4 0x8B5C
388 #define GL_SAMPLER_2D 0x8B5E
389 #define GL_SAMPLER_CUBE 0x8B60
392 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
393 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
394 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
395 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
396 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
397 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
398 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
401 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
402 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
405 #define GL_COMPILE_STATUS 0x8B81
406 #define GL_INFO_LOG_LENGTH 0x8B84
407 #define GL_SHADER_SOURCE_LENGTH 0x8B88
408 #define GL_SHADER_COMPILER 0x8DFA
411 #define GL_SHADER_BINARY_FORMATS 0x8DF8
412 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
414 /* Shader Precision-Specified Types */
415 #define GL_LOW_FLOAT 0x8DF0
416 #define GL_MEDIUM_FLOAT 0x8DF1
417 #define GL_HIGH_FLOAT 0x8DF2
418 #define GL_LOW_INT 0x8DF3
419 #define GL_MEDIUM_INT 0x8DF4
420 #define GL_HIGH_INT 0x8DF5
422 /* Framebuffer Object. */
423 #define GL_FRAMEBUFFER 0x8D40
424 #define GL_RENDERBUFFER 0x8D41
426 #define GL_RGBA4 0x8056
427 #define GL_RGB5_A1 0x8057
428 #define GL_RGB565 0x8D62
429 #define GL_DEPTH_COMPONENT16 0x81A5
430 #define GL_STENCIL_INDEX8 0x8D48
432 #define GL_RENDERBUFFER_WIDTH 0x8D42
433 #define GL_RENDERBUFFER_HEIGHT 0x8D43
434 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
435 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
436 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
437 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
438 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
439 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
440 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
442 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
443 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
444 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
445 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
447 #define GL_COLOR_ATTACHMENT0 0x8CE0
448 #define GL_DEPTH_ATTACHMENT 0x8D00
449 #define GL_STENCIL_ATTACHMENT 0x8D20
453 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
454 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
455 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
456 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
457 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
459 #define GL_FRAMEBUFFER_BINDING 0x8CA6
460 #define GL_RENDERBUFFER_BINDING 0x8CA7
461 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
463 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
467 #define GL_READ_BUFFER 0x0C02
468 #define GL_UNPACK_ROW_LENGTH 0x0CF2
469 #define GL_UNPACK_SKIP_ROWS 0x0CF3
470 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
471 #define GL_PACK_ROW_LENGTH 0x0D02
472 #define GL_PACK_SKIP_ROWS 0x0D03
473 #define GL_PACK_SKIP_PIXELS 0x0D04
474 #define GL_COLOR 0x1800
475 #define GL_DEPTH 0x1801
476 #define GL_STENCIL 0x1802
477 #define GL_RED 0x1903
478 #define GL_RGB8 0x8051
479 #define GL_RGBA8 0x8058
480 #define GL_RGB10_A2 0x8059
481 #define GL_TEXTURE_BINDING_3D 0x806A
482 #define GL_PACK_SKIP_IMAGES 0x806B
483 #define GL_PACK_IMAGE_HEIGHT 0x806C
484 #define GL_UNPACK_SKIP_IMAGES 0x806D
485 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
486 #define GL_TEXTURE_3D 0x806F
487 #define GL_TEXTURE_WRAP_R 0x8072
488 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
489 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
490 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
491 #define GL_MAX_ELEMENTS_INDICES 0x80E9
492 #define GL_TEXTURE_MIN_LOD 0x813A
493 #define GL_TEXTURE_MAX_LOD 0x813B
494 #define GL_TEXTURE_BASE_LEVEL 0x813C
495 #define GL_TEXTURE_MAX_LEVEL 0x813D
496 #define GL_MIN 0x8007
497 #define GL_MAX 0x8008
498 #define GL_DEPTH_COMPONENT24 0x81A6
499 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
500 #define GL_TEXTURE_COMPARE_MODE 0x884C
501 #define GL_TEXTURE_COMPARE_FUNC 0x884D
502 #define GL_CURRENT_QUERY 0x8865
503 #define GL_QUERY_RESULT 0x8866
504 #define GL_QUERY_RESULT_AVAILABLE 0x8867
505 #define GL_BUFFER_MAPPED 0x88BC
506 #define GL_BUFFER_MAP_POINTER 0x88BD
507 #define GL_STREAM_READ 0x88E1
508 #define GL_STREAM_COPY 0x88E2
509 #define GL_STATIC_READ 0x88E5
510 #define GL_STATIC_COPY 0x88E6
511 #define GL_DYNAMIC_READ 0x88E9
512 #define GL_DYNAMIC_COPY 0x88EA
513 #define GL_MAX_DRAW_BUFFERS 0x8824
514 #define GL_DRAW_BUFFER0 0x8825
515 #define GL_DRAW_BUFFER1 0x8826
516 #define GL_DRAW_BUFFER2 0x8827
517 #define GL_DRAW_BUFFER3 0x8828
518 #define GL_DRAW_BUFFER4 0x8829
519 #define GL_DRAW_BUFFER5 0x882A
520 #define GL_DRAW_BUFFER6 0x882B
521 #define GL_DRAW_BUFFER7 0x882C
522 #define GL_DRAW_BUFFER8 0x882D
523 #define GL_DRAW_BUFFER9 0x882E
524 #define GL_DRAW_BUFFER10 0x882F
525 #define GL_DRAW_BUFFER11 0x8830
526 #define GL_DRAW_BUFFER12 0x8831
527 #define GL_DRAW_BUFFER13 0x8832
528 #define GL_DRAW_BUFFER14 0x8833
529 #define GL_DRAW_BUFFER15 0x8834
530 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
531 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
532 #define GL_SAMPLER_3D 0x8B5F
533 #define GL_SAMPLER_2D_SHADOW 0x8B62
534 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
535 #define GL_PIXEL_PACK_BUFFER 0x88EB
536 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
537 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
538 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
539 #define GL_FLOAT_MAT2x3 0x8B65
540 #define GL_FLOAT_MAT2x4 0x8B66
541 #define GL_FLOAT_MAT3x2 0x8B67
542 #define GL_FLOAT_MAT3x4 0x8B68
543 #define GL_FLOAT_MAT4x2 0x8B69
544 #define GL_FLOAT_MAT4x3 0x8B6A
545 #define GL_SRGB 0x8C40
546 #define GL_SRGB8 0x8C41
547 #define GL_SRGB8_ALPHA8 0x8C43
548 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
549 #define GL_MAJOR_VERSION 0x821B
550 #define GL_MINOR_VERSION 0x821C
551 #define GL_NUM_EXTENSIONS 0x821D
552 #define GL_RGBA32F 0x8814
553 #define GL_RGB32F 0x8815
554 #define GL_RGBA16F 0x881A
555 #define GL_RGB16F 0x881B
556 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
557 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
558 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
559 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
560 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
561 #define GL_TEXTURE_2D_ARRAY 0x8C1A
562 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
563 #define GL_R11F_G11F_B10F 0x8C3A
564 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
565 #define GL_RGB9_E5 0x8C3D
566 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
567 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
568 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
569 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
570 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
571 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
572 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
573 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
574 #define GL_RASTERIZER_DISCARD 0x8C89
575 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
576 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
577 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
578 #define GL_SEPARATE_ATTRIBS 0x8C8D
579 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
580 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
581 #define GL_RGBA32UI 0x8D70
582 #define GL_RGB32UI 0x8D71
583 #define GL_RGBA16UI 0x8D76
584 #define GL_RGB16UI 0x8D77
585 #define GL_RGBA8UI 0x8D7C
586 #define GL_RGB8UI 0x8D7D
587 #define GL_RGBA32I 0x8D82
588 #define GL_RGB32I 0x8D83
589 #define GL_RGBA16I 0x8D88
590 #define GL_RGB16I 0x8D89
591 #define GL_RGBA8I 0x8D8E
592 #define GL_RGB8I 0x8D8F
593 #define GL_RED_INTEGER 0x8D94
594 #define GL_RGB_INTEGER 0x8D98
595 #define GL_RGBA_INTEGER 0x8D99
596 #define GL_SAMPLER_2D_ARRAY 0x8DC1
597 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
598 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
599 #define GL_UNSIGNED_INT_VEC2 0x8DC6
600 #define GL_UNSIGNED_INT_VEC3 0x8DC7
601 #define GL_UNSIGNED_INT_VEC4 0x8DC8
602 #define GL_INT_SAMPLER_2D 0x8DCA
603 #define GL_INT_SAMPLER_3D 0x8DCB
604 #define GL_INT_SAMPLER_CUBE 0x8DCC
605 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
606 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
607 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
608 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
609 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
610 #define GL_BUFFER_ACCESS_FLAGS 0x911F
611 #define GL_BUFFER_MAP_LENGTH 0x9120
612 #define GL_BUFFER_MAP_OFFSET 0x9121
613 #define GL_DEPTH_COMPONENT32F 0x8CAC
614 #define GL_DEPTH32F_STENCIL8 0x8CAD
615 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
616 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
617 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
618 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
619 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
620 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
621 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
622 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
623 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
624 #define GL_FRAMEBUFFER_DEFAULT 0x8218
625 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
626 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
627 #define GL_DEPTH_STENCIL 0x84F9
628 #define GL_UNSIGNED_INT_24_8 0x84FA
629 #define GL_DEPTH24_STENCIL8 0x88F0
630 #define GL_UNSIGNED_NORMALIZED 0x8C17
631 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
632 #define GL_READ_FRAMEBUFFER 0x8CA8
633 #define GL_DRAW_FRAMEBUFFER 0x8CA9
634 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
635 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
636 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
637 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
638 #define GL_COLOR_ATTACHMENT1 0x8CE1
639 #define GL_COLOR_ATTACHMENT2 0x8CE2
640 #define GL_COLOR_ATTACHMENT3 0x8CE3
641 #define GL_COLOR_ATTACHMENT4 0x8CE4
642 #define GL_COLOR_ATTACHMENT5 0x8CE5
643 #define GL_COLOR_ATTACHMENT6 0x8CE6
644 #define GL_COLOR_ATTACHMENT7 0x8CE7
645 #define GL_COLOR_ATTACHMENT8 0x8CE8
646 #define GL_COLOR_ATTACHMENT9 0x8CE9
647 #define GL_COLOR_ATTACHMENT10 0x8CEA
648 #define GL_COLOR_ATTACHMENT11 0x8CEB
649 #define GL_COLOR_ATTACHMENT12 0x8CEC
650 #define GL_COLOR_ATTACHMENT13 0x8CED
651 #define GL_COLOR_ATTACHMENT14 0x8CEE
652 #define GL_COLOR_ATTACHMENT15 0x8CEF
653 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
654 #define GL_MAX_SAMPLES 0x8D57
655 #define GL_HALF_FLOAT 0x140B
656 #define GL_MAP_READ_BIT 0x0001
657 #define GL_MAP_WRITE_BIT 0x0002
658 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
659 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
660 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
661 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
663 #define GL_RG_INTEGER 0x8228
665 #define GL_RG8 0x822B
666 #define GL_R16F 0x822D
667 #define GL_R32F 0x822E
668 #define GL_RG16F 0x822F
669 #define GL_RG32F 0x8230
670 #define GL_R8I 0x8231
671 #define GL_R8UI 0x8232
672 #define GL_R16I 0x8233
673 #define GL_R16UI 0x8234
674 #define GL_R32I 0x8235
675 #define GL_R32UI 0x8236
676 #define GL_RG8I 0x8237
677 #define GL_RG8UI 0x8238
678 #define GL_RG16I 0x8239
679 #define GL_RG16UI 0x823A
680 #define GL_RG32I 0x823B
681 #define GL_RG32UI 0x823C
682 #define GL_VERTEX_ARRAY_BINDING 0x85B5
683 #define GL_R8_SNORM 0x8F94
684 #define GL_RG8_SNORM 0x8F95
685 #define GL_RGB8_SNORM 0x8F96
686 #define GL_RGBA8_SNORM 0x8F97
687 #define GL_SIGNED_NORMALIZED 0x8F9C
688 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
689 #define GL_COPY_READ_BUFFER 0x8F36
690 #define GL_COPY_WRITE_BUFFER 0x8F37
691 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
692 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
693 #define GL_UNIFORM_BUFFER 0x8A11
694 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
695 #define GL_UNIFORM_BUFFER_START 0x8A29
696 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
697 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
698 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
699 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
700 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
701 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
702 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
703 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
704 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
705 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
706 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
707 #define GL_UNIFORM_TYPE 0x8A37
708 #define GL_UNIFORM_SIZE 0x8A38
709 #define GL_UNIFORM_NAME_LENGTH 0x8A39
710 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
711 #define GL_UNIFORM_OFFSET 0x8A3B
712 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
713 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
714 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
715 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
716 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
717 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
718 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
719 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
720 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
721 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
722 #define GL_INVALID_INDEX 0xFFFFFFFFu
723 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
724 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
725 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
726 #define GL_OBJECT_TYPE 0x9112
727 #define GL_SYNC_CONDITION 0x9113
728 #define GL_SYNC_STATUS 0x9114
729 #define GL_SYNC_FLAGS 0x9115
730 #define GL_SYNC_FENCE 0x9116
731 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
732 #define GL_UNSIGNALED 0x9118
733 #define GL_SIGNALED 0x9119
734 #define GL_ALREADY_SIGNALED 0x911A
735 #define GL_TIMEOUT_EXPIRED 0x911B
736 #define GL_CONDITION_SATISFIED 0x911C
737 #define GL_WAIT_FAILED 0x911D
738 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
739 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
740 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
741 #define GL_ANY_SAMPLES_PASSED 0x8C2F
742 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
743 #define GL_SAMPLER_BINDING 0x8919
744 #define GL_RGB10_A2UI 0x906F
745 #define GL_TEXTURE_SWIZZLE_R 0x8E42
746 #define GL_TEXTURE_SWIZZLE_G 0x8E43
747 #define GL_TEXTURE_SWIZZLE_B 0x8E44
748 #define GL_TEXTURE_SWIZZLE_A 0x8E45
749 #define GL_GREEN 0x1904
750 #define GL_BLUE 0x1905
751 #define GL_INT_2_10_10_10_REV 0x8D9F
752 #define GL_TRANSFORM_FEEDBACK 0x8E22
753 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
754 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
755 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
756 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
757 #define GL_PROGRAM_BINARY_LENGTH 0x8741
758 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
759 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
760 #define GL_COMPRESSED_R11_EAC 0x9270
761 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
762 #define GL_COMPRESSED_RG11_EAC 0x9272
763 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
764 #define GL_COMPRESSED_RGB8_ETC2 0x9274
765 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
766 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
767 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
768 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
769 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
770 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
771 #define GL_MAX_ELEMENT_INDEX 0x8D6B
772 #define GL_NUM_SAMPLE_COUNTS 0x9380
773 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x8D63
775 /*------------------------------------------------------------------------*
776 * EXT extension tokens
777 *------------------------------------------------------------------------*/
779 /* GL_EXT_blend_minmax */
780 #ifndef GL_EXT_blend_minmax
781 #define GL_MIN_EXT 0x8007
782 #define GL_MAX_EXT 0x8008
785 /* GL_EXT_discard_framebuffer */
786 #ifndef GL_EXT_discard_framebuffer
787 #define GL_COLOR_EXT 0x1800
788 #define GL_DEPTH_EXT 0x1801
789 #define GL_STENCIL_EXT 0x1802
792 /* GL_EXT_multi_draw_arrays */
793 /* No new tokens introduced by this extension. */
795 /* GL_EXT_read_format_bgra */
796 #ifndef GL_EXT_read_format_bgra
797 #define GL_BGRA_EXT 0x80E1
798 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
799 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
802 /* GL_EXT_texture_filter_anisotropic */
803 #ifndef GL_EXT_texture_filter_anisotropic
804 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
805 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
808 /* GL_EXT_texture_format_BGRA8888 */
809 #ifndef GL_EXT_texture_format_BGRA8888
810 #define GL_BGRA_EXT 0x80E1
813 /* GL_EXT_texture_type_2_10_10_10_REV */
814 #ifndef GL_EXT_texture_type_2_10_10_10_REV
815 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
818 /* GL_OES_get_program_binary */
819 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
820 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
821 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
822 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
833 * These types are equivalent to those in the GLES2 API.
834 * Dali objects should only access GL indirectly, through the Context API.
841 typedef unsigned int GLenum;
842 typedef unsigned char GLboolean;
843 typedef unsigned int GLbitfield;
844 typedef int8_t GLbyte;
845 typedef short GLshort;
848 typedef uint8_t GLubyte;
849 typedef unsigned short GLushort;
850 typedef unsigned int GLuint;
851 typedef float GLfloat;
852 typedef float GLclampf;
854 typedef signed long int GLintptr;
855 typedef signed long int GLsizeiptr;
859 typedef unsigned short GLhalf;
860 typedef int64_t GLint64;
861 typedef uint64_t GLuint64;
862 typedef __GLsync* GLsync;
864 namespace Integration
868 * GlAbstraction is an abstract interface, used to access OpenGL services.
869 * A concrete implementation must be created for each platform, and provided when creating the
870 * Dali::Integration::Core object.
872 class DALI_IMPORT_API GlAbstraction
877 * Virtual protected destructor, no deletion through this interface
879 virtual ~GlAbstraction() {}
884 * The number of texture units an implementation supports is implementation dependent, but must be at least 8.
886 static const unsigned int MIN_TEXTURE_UNIT_LIMIT = 8;
890 virtual void ActiveTexture (GLenum texture) = 0;
891 virtual void AttachShader (GLuint program, GLuint shader) = 0;
892 virtual void BindAttribLocation (GLuint program, GLuint index, const char* name) = 0;
893 virtual void BindBuffer (GLenum target, GLuint buffer) = 0;
894 virtual void BindFramebuffer (GLenum target, GLuint framebuffer) = 0;
895 virtual void BindRenderbuffer (GLenum target, GLuint renderbuffer) = 0;
896 virtual void BindTexture (GLenum target, GLuint texture) = 0;
897 virtual void BlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
898 virtual void BlendEquation ( GLenum mode ) = 0;
899 virtual void BlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) = 0;
900 virtual void BlendFunc (GLenum sfactor, GLenum dfactor) = 0;
901 virtual void BlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
902 virtual void BufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
903 virtual void BufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
904 virtual GLenum CheckFramebufferStatus (GLenum target) = 0;
905 virtual void Clear (GLbitfield mask) = 0;
906 virtual void ClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
907 virtual void ClearDepthf (GLclampf depth) = 0;
908 virtual void ClearStencil (GLint s) = 0;
909 virtual void ColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
910 virtual void CompileShader (GLuint shader) = 0;
911 virtual void CompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
912 virtual void CompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
913 virtual void CopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = 0;
914 virtual void CopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
915 virtual GLuint CreateProgram (void) = 0;
916 virtual GLuint CreateShader (GLenum type) = 0;
917 virtual void CullFace (GLenum mode) = 0;
918 virtual void DeleteBuffers (GLsizei n, const GLuint* buffers) = 0;
919 virtual void DeleteFramebuffers (GLsizei n, const GLuint* framebuffers) = 0;
920 virtual void DeleteProgram (GLuint program) = 0;
921 virtual void DeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) = 0;
922 virtual void DeleteShader (GLuint shader) = 0;
923 virtual void DeleteTextures (GLsizei n, const GLuint* textures) = 0;
924 virtual void DepthFunc (GLenum func) = 0;
925 virtual void DepthMask (GLboolean flag) = 0;
926 virtual void DepthRangef (GLclampf zNear, GLclampf zFar) = 0;
927 virtual void DetachShader (GLuint program, GLuint shader) = 0;
928 virtual void Disable (GLenum cap) = 0;
929 virtual void DisableVertexAttribArray (GLuint index) = 0;
930 virtual void DrawArrays (GLenum mode, GLint first, GLsizei count) = 0;
931 virtual void DrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
932 virtual void Enable (GLenum cap) = 0;
933 virtual void EnableVertexAttribArray (GLuint index) = 0;
934 virtual void Finish (void) = 0;
935 virtual void Flush (void) = 0;
936 virtual void FramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = 0;
937 virtual void FramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = 0;
938 virtual void FrontFace (GLenum mode) = 0;
939 virtual void GenBuffers (GLsizei n, GLuint* buffers) = 0;
940 virtual void GenerateMipmap (GLenum target) = 0;
941 virtual void GenFramebuffers (GLsizei n, GLuint* framebuffers) = 0;
942 virtual void GenRenderbuffers (GLsizei n, GLuint* renderbuffers) = 0;
943 virtual void GenTextures (GLsizei n, GLuint* textures) = 0;
944 virtual void GetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
945 virtual void GetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
946 virtual void GetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
947 virtual GLint GetAttribLocation (GLuint program, const char* name) = 0;
948 virtual void GetBooleanv (GLenum pname, GLboolean* params) = 0;
949 virtual void GetBufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
950 virtual GLenum GetError (void) = 0;
951 virtual void GetFloatv (GLenum pname, GLfloat* params) = 0;
952 virtual void GetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
953 virtual void GetIntegerv (GLenum pname, GLint* params) = 0;
954 virtual void GetProgramiv (GLuint program, GLenum pname, GLint* params) = 0;
955 virtual void GetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
956 virtual void GetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
957 virtual void GetShaderiv (GLuint shader, GLenum pname, GLint* params) = 0;
958 virtual void GetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
959 virtual void GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = 0;
960 virtual void GetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
961 virtual const GLubyte* GetString (GLenum name) = 0;
962 virtual void GetTexParameterfv (GLenum target, GLenum pname, GLfloat* params) = 0;
963 virtual void GetTexParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
964 virtual void GetUniformfv (GLuint program, GLint location, GLfloat* params) = 0;
965 virtual void GetUniformiv (GLuint program, GLint location, GLint* params) = 0;
966 virtual GLint GetUniformLocation (GLuint program, const char* name) = 0;
967 virtual void GetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) = 0;
968 virtual void GetVertexAttribiv (GLuint index, GLenum pname, GLint* params) = 0;
969 virtual void GetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) = 0;
970 virtual void Hint (GLenum target, GLenum mode) = 0;
971 virtual GLboolean IsBuffer (GLuint buffer) = 0;
972 virtual GLboolean IsEnabled (GLenum cap) = 0;
973 virtual GLboolean IsFramebuffer (GLuint framebuffer) = 0;
974 virtual GLboolean IsProgram (GLuint program) = 0;
975 virtual GLboolean IsRenderbuffer (GLuint renderbuffer) = 0;
976 virtual GLboolean IsShader (GLuint shader) = 0;
977 virtual GLboolean IsTexture (GLuint texture) = 0;
978 virtual void LineWidth (GLfloat width) = 0;
979 virtual void LinkProgram (GLuint program) = 0;
980 virtual void PixelStorei (GLenum pname, GLint param) = 0;
981 virtual void PolygonOffset (GLfloat factor, GLfloat units) = 0;
982 virtual void ReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = 0;
983 virtual void ReleaseShaderCompiler (void) = 0;
984 virtual void RenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
985 virtual void SampleCoverage (GLclampf value, GLboolean invert) = 0;
986 virtual void Scissor (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
987 virtual void ShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = 0;
988 virtual void ShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length) = 0;
989 virtual void StencilFunc (GLenum func, GLint ref, GLuint mask) = 0;
990 virtual void StencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
991 virtual void StencilMask (GLuint mask) = 0;
992 virtual void StencilMaskSeparate (GLenum face, GLuint mask) = 0;
993 virtual void StencilOp (GLenum fail, GLenum zfail, GLenum zpass) = 0;
994 virtual void StencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
995 virtual void TexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = 0;
996 virtual void TexParameterf (GLenum target, GLenum pname, GLfloat param) = 0;
997 virtual void TexParameterfv (GLenum target, GLenum pname, const GLfloat* params) = 0;
998 virtual void TexParameteri (GLenum target, GLenum pname, GLint param) = 0;
999 virtual void TexParameteriv (GLenum target, GLenum pname, const GLint* params) = 0;
1000 virtual void TexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
1001 virtual void Uniform1f (GLint location, GLfloat x) = 0;
1002 virtual void Uniform1fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1003 virtual void Uniform1i (GLint location, GLint x) = 0;
1004 virtual void Uniform1iv (GLint location, GLsizei count, const GLint* v) = 0;
1005 virtual void Uniform2f (GLint location, GLfloat x, GLfloat y) = 0;
1006 virtual void Uniform2fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1007 virtual void Uniform2i (GLint location, GLint x, GLint y) = 0;
1008 virtual void Uniform2iv (GLint location, GLsizei count, const GLint* v) = 0;
1009 virtual void Uniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
1010 virtual void Uniform3fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1011 virtual void Uniform3i (GLint location, GLint x, GLint y, GLint z) = 0;
1012 virtual void Uniform3iv (GLint location, GLsizei count, const GLint* v) = 0;
1013 virtual void Uniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1014 virtual void Uniform4fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1015 virtual void Uniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
1016 virtual void Uniform4iv (GLint location, GLsizei count, const GLint* v) = 0;
1017 virtual void UniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1018 virtual void UniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1019 virtual void UniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1020 virtual void UseProgram (GLuint program) = 0;
1021 virtual void ValidateProgram (GLuint program) = 0;
1022 virtual void VertexAttrib1f (GLuint indx, GLfloat x) = 0;
1023 virtual void VertexAttrib1fv (GLuint indx, const GLfloat* values) = 0;
1024 virtual void VertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) = 0;
1025 virtual void VertexAttrib2fv (GLuint indx, const GLfloat* values) = 0;
1026 virtual void VertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
1027 virtual void VertexAttrib3fv (GLuint indx, const GLfloat* values) = 0;
1028 virtual void VertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1029 virtual void VertexAttrib4fv (GLuint indx, const GLfloat* values) = 0;
1030 virtual void VertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = 0;
1031 virtual void Viewport (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1035 virtual void ReadBuffer (GLenum mode) = 0;
1036 virtual void DrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) = 0;
1037 virtual void TexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1038 virtual void TexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1039 virtual void CopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1040 virtual void CompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) = 0;
1041 virtual void CompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) = 0;
1042 virtual void GenQueries (GLsizei n, GLuint* ids) = 0;
1043 virtual void DeleteQueries (GLsizei n, const GLuint* ids) = 0;
1044 virtual GLboolean IsQuery (GLuint id) = 0;
1045 virtual void BeginQuery (GLenum target, GLuint id) = 0;
1046 virtual void EndQuery (GLenum target) = 0;
1047 virtual void GetQueryiv (GLenum target, GLenum pname, GLint* params) = 0;
1048 virtual void GetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) = 0;
1049 virtual GLboolean UnmapBuffer (GLenum target) = 0;
1050 virtual void GetBufferPointerv (GLenum target, GLenum pname, GLvoid** params) = 0;
1051 virtual void DrawBuffers (GLsizei n, const GLenum* bufs) = 0;
1052 virtual void UniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1053 virtual void UniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1054 virtual void UniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1055 virtual void UniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1056 virtual void UniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1057 virtual void UniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1058 virtual void BlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
1059 virtual void RenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1060 virtual void FramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = 0;
1061 virtual GLvoid* MapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = 0;
1062 virtual void FlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) = 0;
1063 virtual void BindVertexArray (GLuint array) = 0;
1064 virtual void DeleteVertexArrays (GLsizei n, const GLuint* arrays) = 0;
1065 virtual void GenVertexArrays (GLsizei n, GLuint* arrays) = 0;
1066 virtual GLboolean IsVertexArray (GLuint array) = 0;
1067 virtual void GetIntegeri_v (GLenum target, GLuint index, GLint* data) = 0;
1068 virtual void BeginTransformFeedback (GLenum primitiveMode) = 0;
1069 virtual void EndTransformFeedback (void) = 0;
1070 virtual void BindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = 0;
1071 virtual void BindBufferBase (GLenum target, GLuint index, GLuint buffer) = 0;
1072 virtual void TransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) = 0;
1073 virtual void GetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) = 0;
1074 virtual void VertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = 0;
1075 virtual void GetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) = 0;
1076 virtual void GetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) = 0;
1077 virtual void VertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) = 0;
1078 virtual void VertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = 0;
1079 virtual void VertexAttribI4iv (GLuint index, const GLint* v) = 0;
1080 virtual void VertexAttribI4uiv (GLuint index, const GLuint* v) = 0;
1081 virtual void GetUniformuiv (GLuint program, GLint location, GLuint* params) = 0;
1082 virtual GLint GetFragDataLocation (GLuint program, const GLchar *name) = 0;
1083 virtual void Uniform1ui (GLint location, GLuint v0) = 0;
1084 virtual void Uniform2ui (GLint location, GLuint v0, GLuint v1) = 0;
1085 virtual void Uniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) = 0;
1086 virtual void Uniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = 0;
1087 virtual void Uniform1uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1088 virtual void Uniform2uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1089 virtual void Uniform3uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1090 virtual void Uniform4uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1091 virtual void ClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value) = 0;
1092 virtual void ClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value) = 0;
1093 virtual void ClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value) = 0;
1094 virtual void ClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
1095 virtual const GLubyte* GetStringi (GLenum name, GLuint index) = 0;
1096 virtual void CopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = 0;
1097 virtual void GetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) = 0;
1098 virtual void GetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) = 0;
1099 virtual GLuint GetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName) = 0;
1100 virtual void GetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) = 0;
1101 virtual void GetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) = 0;
1102 virtual void UniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
1103 virtual void DrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) = 0;
1104 virtual void DrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) = 0;
1105 virtual GLsync FenceSync (GLenum condition, GLbitfield flags) = 0;
1106 virtual GLboolean IsSync (GLsync sync) = 0;
1107 virtual void DeleteSync (GLsync sync) = 0;
1108 virtual GLenum ClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1109 virtual void WaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1110 virtual void GetInteger64v (GLenum pname, GLint64* params) = 0;
1111 virtual void GetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) = 0;
1112 virtual void GetInteger64i_v (GLenum target, GLuint index, GLint64* data) = 0;
1113 virtual void GetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params) = 0;
1114 virtual void GenSamplers (GLsizei count, GLuint* samplers) = 0;
1115 virtual void DeleteSamplers (GLsizei count, const GLuint* samplers) = 0;
1116 virtual GLboolean IsSampler (GLuint sampler) = 0;
1117 virtual void BindSampler (GLuint unit, GLuint sampler) = 0;
1118 virtual void SamplerParameteri (GLuint sampler, GLenum pname, GLint param) = 0;
1119 virtual void SamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param) = 0;
1120 virtual void SamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) = 0;
1121 virtual void SamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param) = 0;
1122 virtual void GetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) = 0;
1123 virtual void GetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) = 0;
1124 virtual void VertexAttribDivisor (GLuint index, GLuint divisor) = 0;
1125 virtual void BindTransformFeedback (GLenum target, GLuint id) = 0;
1126 virtual void DeleteTransformFeedbacks (GLsizei n, const GLuint* ids) = 0;
1127 virtual void GenTransformFeedbacks (GLsizei n, GLuint* ids) = 0;
1128 virtual GLboolean IsTransformFeedback (GLuint id) = 0;
1129 virtual void PauseTransformFeedback (void) = 0;
1130 virtual void ResumeTransformFeedback (void) = 0;
1131 virtual void GetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) = 0;
1132 virtual void ProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) = 0;
1133 virtual void ProgramParameteri (GLuint program, GLenum pname, GLint value) = 0;
1134 virtual void InvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments) = 0;
1135 virtual void InvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1136 virtual void TexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1137 virtual void TexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
1138 virtual void GetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) = 0;
1142 } // namespace Integration
1146 #endif // __DALI_INTEGRATION_GL_ABSTRACTION_H__