License conversion from Flora to Apache 2.0
[platform/core/uifw/dali-core.git] / dali / integration-api / gl-abstraction.h
1 #ifndef __DALI_INTEGRATION_GL_ABSTRACTION_H__
2 #define __DALI_INTEGRATION_GL_ABSTRACTION_H__
3
4 /*
5  * Copyright (c) 2014 Samsung Electronics Co., Ltd.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  * http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */
20
21 #include <stdint.h>
22
23 /*
24  * This file is based on gl3.h, the following licence is included for conformance.
25  */
26 /*
27 ** Copyright (c) 2007-2012 The Khronos Group Inc.
28 **
29 ** Permission is hereby granted, free of charge, to any person obtaining a
30 ** copy of this software and/or associated documentation files (the
31 ** "Materials"), to deal in the Materials without restriction, including
32 ** without limitation the rights to use, copy, modify, merge, publish,
33 ** distribute, sublicense, and/or sell copies of the Materials, and to
34 ** permit persons to whom the Materials are furnished to do so, subject to
35 ** the following conditions:
36 **
37 ** The above copyright notice and this permission notice shall be included
38 ** in all copies or substantial portions of the Materials.
39 **
40 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
41 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
42 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
43 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
44 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
45 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
46 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
47 */
48
49 /* OpenGL ES 2.0 */
50
51 /* ClearBufferMask */
52 #define GL_DEPTH_BUFFER_BIT                              0x00000100
53 #define GL_STENCIL_BUFFER_BIT                            0x00000400
54 #define GL_COLOR_BUFFER_BIT                              0x00004000
55
56 /* Boolean */
57 #define GL_FALSE                                         0
58 #define GL_TRUE                                          1
59
60 /* BeginMode */
61 #define GL_POINTS                                        0x0000
62 #define GL_LINES                                         0x0001
63 #define GL_LINE_LOOP                                     0x0002
64 #define GL_LINE_STRIP                                    0x0003
65 #define GL_TRIANGLES                                     0x0004
66 #define GL_TRIANGLE_STRIP                                0x0005
67 #define GL_TRIANGLE_FAN                                  0x0006
68
69 /* BlendingFactorDest */
70 #define GL_ZERO                                          0
71 #define GL_ONE                                           1
72 #define GL_SRC_COLOR                                     0x0300
73 #define GL_ONE_MINUS_SRC_COLOR                           0x0301
74 #define GL_SRC_ALPHA                                     0x0302
75 #define GL_ONE_MINUS_SRC_ALPHA                           0x0303
76 #define GL_DST_ALPHA                                     0x0304
77 #define GL_ONE_MINUS_DST_ALPHA                           0x0305
78
79 /* BlendingFactorSrc */
80 /*      GL_ZERO */
81 /*      GL_ONE */
82 #define GL_DST_COLOR                                     0x0306
83 #define GL_ONE_MINUS_DST_COLOR                           0x0307
84 #define GL_SRC_ALPHA_SATURATE                            0x0308
85 /*      GL_SRC_ALPHA */
86 /*      GL_ONE_MINUS_SRC_ALPHA */
87 /*      GL_DST_ALPHA */
88 /*      GL_ONE_MINUS_DST_ALPHA */
89
90 /* BlendEquationSeparate */
91 #define GL_FUNC_ADD                                      0x8006
92 #define GL_BLEND_EQUATION                                0x8009
93 #define GL_BLEND_EQUATION_RGB                            0x8009    /* same as BLEND_EQUATION */
94 #define GL_BLEND_EQUATION_ALPHA                          0x883D
95
96 /* BlendSubtract */
97 #define GL_FUNC_SUBTRACT                                 0x800A
98 #define GL_FUNC_REVERSE_SUBTRACT                         0x800B
99
100 /* Separate Blend Functions */
101 #define GL_BLEND_DST_RGB                                 0x80C8
102 #define GL_BLEND_SRC_RGB                                 0x80C9
103 #define GL_BLEND_DST_ALPHA                               0x80CA
104 #define GL_BLEND_SRC_ALPHA                               0x80CB
105 #define GL_CONSTANT_COLOR                                0x8001
106 #define GL_ONE_MINUS_CONSTANT_COLOR                      0x8002
107 #define GL_CONSTANT_ALPHA                                0x8003
108 #define GL_ONE_MINUS_CONSTANT_ALPHA                      0x8004
109 #define GL_BLEND_COLOR                                   0x8005
110
111 /* Buffer Objects */
112 #define GL_ARRAY_BUFFER                                  0x8892
113 #define GL_ELEMENT_ARRAY_BUFFER                          0x8893
114 #define GL_ARRAY_BUFFER_BINDING                          0x8894
115 #define GL_ELEMENT_ARRAY_BUFFER_BINDING                  0x8895
116
117 #define GL_STREAM_DRAW                                   0x88E0
118 #define GL_STATIC_DRAW                                   0x88E4
119 #define GL_DYNAMIC_DRAW                                  0x88E8
120
121 #define GL_BUFFER_SIZE                                   0x8764
122 #define GL_BUFFER_USAGE                                  0x8765
123
124 #define GL_CURRENT_VERTEX_ATTRIB                         0x8626
125
126 /* CullFaceMode */
127 #define GL_FRONT                                         0x0404
128 #define GL_BACK                                          0x0405
129 #define GL_FRONT_AND_BACK                                0x0408
130
131 /* DepthFunction */
132 /*      GL_NEVER */
133 /*      GL_LESS */
134 /*      GL_EQUAL */
135 /*      GL_LEQUAL */
136 /*      GL_GREATER */
137 /*      GL_NOTEQUAL */
138 /*      GL_GEQUAL */
139 /*      GL_ALWAYS */
140
141 /* EnableCap */
142 #define GL_TEXTURE_2D                                    0x0DE1
143 #define GL_CULL_FACE                                     0x0B44
144 #define GL_BLEND                                         0x0BE2
145 #define GL_DITHER                                        0x0BD0
146 #define GL_STENCIL_TEST                                  0x0B90
147 #define GL_DEPTH_TEST                                    0x0B71
148 #define GL_SCISSOR_TEST                                  0x0C11
149 #define GL_POLYGON_OFFSET_FILL                           0x8037
150 #define GL_SAMPLE_ALPHA_TO_COVERAGE                      0x809E
151 #define GL_SAMPLE_COVERAGE                               0x80A0
152
153 /* ErrorCode */
154 #define GL_NO_ERROR                                      0
155 #define GL_INVALID_ENUM                                  0x0500
156 #define GL_INVALID_VALUE                                 0x0501
157 #define GL_INVALID_OPERATION                             0x0502
158 #define GL_OUT_OF_MEMORY                                 0x0505
159
160 /* FrontFaceDirection */
161 #define GL_CW                                            0x0900
162 #define GL_CCW                                           0x0901
163
164 /* GetPName */
165 #define GL_LINE_WIDTH                                    0x0B21
166 #define GL_ALIASED_POINT_SIZE_RANGE                      0x846D
167 #define GL_ALIASED_LINE_WIDTH_RANGE                      0x846E
168 #define GL_CULL_FACE_MODE                                0x0B45
169 #define GL_FRONT_FACE                                    0x0B46
170 #define GL_DEPTH_RANGE                                   0x0B70
171 #define GL_DEPTH_WRITEMASK                               0x0B72
172 #define GL_DEPTH_CLEAR_VALUE                             0x0B73
173 #define GL_DEPTH_FUNC                                    0x0B74
174 #define GL_STENCIL_CLEAR_VALUE                           0x0B91
175 #define GL_STENCIL_FUNC                                  0x0B92
176 #define GL_STENCIL_FAIL                                  0x0B94
177 #define GL_STENCIL_PASS_DEPTH_FAIL                       0x0B95
178 #define GL_STENCIL_PASS_DEPTH_PASS                       0x0B96
179 #define GL_STENCIL_REF                                   0x0B97
180 #define GL_STENCIL_VALUE_MASK                            0x0B93
181 #define GL_STENCIL_WRITEMASK                             0x0B98
182 #define GL_STENCIL_BACK_FUNC                             0x8800
183 #define GL_STENCIL_BACK_FAIL                             0x8801
184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL                  0x8802
185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS                  0x8803
186 #define GL_STENCIL_BACK_REF                              0x8CA3
187 #define GL_STENCIL_BACK_VALUE_MASK                       0x8CA4
188 #define GL_STENCIL_BACK_WRITEMASK                        0x8CA5
189 #define GL_VIEWPORT                                      0x0BA2
190 #define GL_SCISSOR_BOX                                   0x0C10
191 /*      GL_SCISSOR_TEST */
192 #define GL_COLOR_CLEAR_VALUE                             0x0C22
193 #define GL_COLOR_WRITEMASK                               0x0C23
194 #define GL_UNPACK_ALIGNMENT                              0x0CF5
195 #define GL_PACK_ALIGNMENT                                0x0D05
196 #define GL_MAX_TEXTURE_SIZE                              0x0D33
197 #define GL_MAX_VIEWPORT_DIMS                             0x0D3A
198 #define GL_SUBPIXEL_BITS                                 0x0D50
199 #define GL_RED_BITS                                      0x0D52
200 #define GL_GREEN_BITS                                    0x0D53
201 #define GL_BLUE_BITS                                     0x0D54
202 #define GL_ALPHA_BITS                                    0x0D55
203 #define GL_DEPTH_BITS                                    0x0D56
204 #define GL_STENCIL_BITS                                  0x0D57
205 #define GL_POLYGON_OFFSET_UNITS                          0x2A00
206 /*      GL_POLYGON_OFFSET_FILL */
207 #define GL_POLYGON_OFFSET_FACTOR                         0x8038
208 #define GL_TEXTURE_BINDING_2D                            0x8069
209 #define GL_SAMPLE_BUFFERS                                0x80A8
210 #define GL_SAMPLES                                       0x80A9
211 #define GL_SAMPLE_COVERAGE_VALUE                         0x80AA
212 #define GL_SAMPLE_COVERAGE_INVERT                        0x80AB
213
214 /* GetTextureParameter */
215 /*      GL_TEXTURE_MAG_FILTER */
216 /*      GL_TEXTURE_MIN_FILTER */
217 /*      GL_TEXTURE_WRAP_S */
218 /*      GL_TEXTURE_WRAP_T */
219
220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS                0x86A2
221 #define GL_COMPRESSED_TEXTURE_FORMATS                    0x86A3
222
223 /* HintMode */
224 #define GL_DONT_CARE                                     0x1100
225 #define GL_FASTEST                                       0x1101
226 #define GL_NICEST                                        0x1102
227
228 /* HintTarget */
229 #define GL_GENERATE_MIPMAP_HINT                          0x8192
230
231 /* DataType */
232 #define GL_BYTE                                          0x1400
233 #define GL_UNSIGNED_BYTE                                 0x1401
234 #define GL_SHORT                                         0x1402
235 #define GL_UNSIGNED_SHORT                                0x1403
236 #define GL_INT                                           0x1404
237 #define GL_UNSIGNED_INT                                  0x1405
238 #define GL_FLOAT                                         0x1406
239 #define GL_FIXED                                         0x140C
240
241 /* PixelFormat */
242 #define GL_DEPTH_COMPONENT                               0x1902
243 #define GL_ALPHA                                         0x1906
244 #define GL_RGB                                           0x1907
245 #define GL_RGBA                                          0x1908
246 #define GL_LUMINANCE                                     0x1909
247 #define GL_LUMINANCE_ALPHA                               0x190A
248
249 /* PixelType */
250 /*      GL_UNSIGNED_BYTE */
251 #define GL_UNSIGNED_SHORT_4_4_4_4                        0x8033
252 #define GL_UNSIGNED_SHORT_5_5_5_1                        0x8034
253 #define GL_UNSIGNED_SHORT_5_6_5                          0x8363
254
255 /* Shaders */
256 #define GL_FRAGMENT_SHADER                               0x8B30
257 #define GL_VERTEX_SHADER                                 0x8B31
258 #define GL_MAX_VERTEX_ATTRIBS                            0x8869
259 #define GL_MAX_VERTEX_UNIFORM_VECTORS                    0x8DFB
260 #define GL_MAX_VARYING_VECTORS                           0x8DFC
261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS              0x8B4D
262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS                0x8B4C
263 #define GL_MAX_TEXTURE_IMAGE_UNITS                       0x8872
264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS                  0x8DFD
265 #define GL_SHADER_TYPE                                   0x8B4F
266 #define GL_DELETE_STATUS                                 0x8B80
267 #define GL_LINK_STATUS                                   0x8B82
268 #define GL_VALIDATE_STATUS                               0x8B83
269 #define GL_ATTACHED_SHADERS                              0x8B85
270 #define GL_ACTIVE_UNIFORMS                               0x8B86
271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH                     0x8B87
272 #define GL_ACTIVE_ATTRIBUTES                             0x8B89
273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH                   0x8B8A
274 #define GL_SHADING_LANGUAGE_VERSION                      0x8B8C
275 #define GL_CURRENT_PROGRAM                               0x8B8D
276
277 /* StencilFunction */
278 #define GL_NEVER                                         0x0200
279 #define GL_LESS                                          0x0201
280 #define GL_EQUAL                                         0x0202
281 #define GL_LEQUAL                                        0x0203
282 #define GL_GREATER                                       0x0204
283 #define GL_NOTEQUAL                                      0x0205
284 #define GL_GEQUAL                                        0x0206
285 #define GL_ALWAYS                                        0x0207
286
287 /* StencilOp */
288 /*      GL_ZERO */
289 #define GL_KEEP                                          0x1E00
290 #define GL_REPLACE                                       0x1E01
291 #define GL_INCR                                          0x1E02
292 #define GL_DECR                                          0x1E03
293 #define GL_INVERT                                        0x150A
294 #define GL_INCR_WRAP                                     0x8507
295 #define GL_DECR_WRAP                                     0x8508
296
297 /* StringName */
298 #define GL_VENDOR                                        0x1F00
299 #define GL_RENDERER                                      0x1F01
300 #define GL_VERSION                                       0x1F02
301 #define GL_EXTENSIONS                                    0x1F03
302
303 /* TextureMagFilter */
304 #define GL_NEAREST                                       0x2600
305 #define GL_LINEAR                                        0x2601
306
307 /* TextureMinFilter */
308 /*      GL_NEAREST */
309 /*      GL_LINEAR */
310 #define GL_NEAREST_MIPMAP_NEAREST                        0x2700
311 #define GL_LINEAR_MIPMAP_NEAREST                         0x2701
312 #define GL_NEAREST_MIPMAP_LINEAR                         0x2702
313 #define GL_LINEAR_MIPMAP_LINEAR                          0x2703
314
315 /* TextureParameterName */
316 #define GL_TEXTURE_MAG_FILTER                            0x2800
317 #define GL_TEXTURE_MIN_FILTER                            0x2801
318 #define GL_TEXTURE_WRAP_S                                0x2802
319 #define GL_TEXTURE_WRAP_T                                0x2803
320
321 /* TextureTarget */
322 /*      GL_TEXTURE_2D */
323 #define GL_TEXTURE                                       0x1702
324
325 #define GL_TEXTURE_CUBE_MAP                              0x8513
326 #define GL_TEXTURE_BINDING_CUBE_MAP                      0x8514
327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X                   0x8515
328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X                   0x8516
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y                   0x8517
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y                   0x8518
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z                   0x8519
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z                   0x851A
333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE                     0x851C
334
335 /* TextureUnit */
336 #define GL_TEXTURE0                                      0x84C0
337 #define GL_TEXTURE1                                      0x84C1
338 #define GL_TEXTURE2                                      0x84C2
339 #define GL_TEXTURE3                                      0x84C3
340 #define GL_TEXTURE4                                      0x84C4
341 #define GL_TEXTURE5                                      0x84C5
342 #define GL_TEXTURE6                                      0x84C6
343 #define GL_TEXTURE7                                      0x84C7
344 #define GL_TEXTURE8                                      0x84C8
345 #define GL_TEXTURE9                                      0x84C9
346 #define GL_TEXTURE10                                     0x84CA
347 #define GL_TEXTURE11                                     0x84CB
348 #define GL_TEXTURE12                                     0x84CC
349 #define GL_TEXTURE13                                     0x84CD
350 #define GL_TEXTURE14                                     0x84CE
351 #define GL_TEXTURE15                                     0x84CF
352 #define GL_TEXTURE16                                     0x84D0
353 #define GL_TEXTURE17                                     0x84D1
354 #define GL_TEXTURE18                                     0x84D2
355 #define GL_TEXTURE19                                     0x84D3
356 #define GL_TEXTURE20                                     0x84D4
357 #define GL_TEXTURE21                                     0x84D5
358 #define GL_TEXTURE22                                     0x84D6
359 #define GL_TEXTURE23                                     0x84D7
360 #define GL_TEXTURE24                                     0x84D8
361 #define GL_TEXTURE25                                     0x84D9
362 #define GL_TEXTURE26                                     0x84DA
363 #define GL_TEXTURE27                                     0x84DB
364 #define GL_TEXTURE28                                     0x84DC
365 #define GL_TEXTURE29                                     0x84DD
366 #define GL_TEXTURE30                                     0x84DE
367 #define GL_TEXTURE31                                     0x84DF
368 #define GL_ACTIVE_TEXTURE                                0x84E0
369
370 /* TextureWrapMode */
371 #define GL_REPEAT                                        0x2901
372 #define GL_CLAMP_TO_EDGE                                 0x812F
373 #define GL_MIRRORED_REPEAT                               0x8370
374
375 /* Uniform Types */
376 #define GL_FLOAT_VEC2                                    0x8B50
377 #define GL_FLOAT_VEC3                                    0x8B51
378 #define GL_FLOAT_VEC4                                    0x8B52
379 #define GL_INT_VEC2                                      0x8B53
380 #define GL_INT_VEC3                                      0x8B54
381 #define GL_INT_VEC4                                      0x8B55
382 #define GL_BOOL                                          0x8B56
383 #define GL_BOOL_VEC2                                     0x8B57
384 #define GL_BOOL_VEC3                                     0x8B58
385 #define GL_BOOL_VEC4                                     0x8B59
386 #define GL_FLOAT_MAT2                                    0x8B5A
387 #define GL_FLOAT_MAT3                                    0x8B5B
388 #define GL_FLOAT_MAT4                                    0x8B5C
389 #define GL_SAMPLER_2D                                    0x8B5E
390 #define GL_SAMPLER_CUBE                                  0x8B60
391
392 /* Vertex Arrays */
393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED                   0x8622
394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE                      0x8623
395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE                    0x8624
396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE                      0x8625
397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED                0x886A
398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER                   0x8645
399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING            0x889F
400
401 /* Read Format */
402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE                0x8B9A
403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT              0x8B9B
404
405 /* Shader Source */
406 #define GL_COMPILE_STATUS                                0x8B81
407 #define GL_INFO_LOG_LENGTH                               0x8B84
408 #define GL_SHADER_SOURCE_LENGTH                          0x8B88
409 #define GL_SHADER_COMPILER                               0x8DFA
410
411 /* Shader Binary */
412 #define GL_SHADER_BINARY_FORMATS                         0x8DF8
413 #define GL_NUM_SHADER_BINARY_FORMATS                     0x8DF9
414
415 /* Shader Precision-Specified Types */
416 #define GL_LOW_FLOAT                                     0x8DF0
417 #define GL_MEDIUM_FLOAT                                  0x8DF1
418 #define GL_HIGH_FLOAT                                    0x8DF2
419 #define GL_LOW_INT                                       0x8DF3
420 #define GL_MEDIUM_INT                                    0x8DF4
421 #define GL_HIGH_INT                                      0x8DF5
422
423 /* Framebuffer Object. */
424 #define GL_FRAMEBUFFER                                   0x8D40
425 #define GL_RENDERBUFFER                                  0x8D41
426
427 #define GL_RGBA4                                         0x8056
428 #define GL_RGB5_A1                                       0x8057
429 #define GL_RGB565                                        0x8D62
430 #define GL_DEPTH_COMPONENT16                             0x81A5
431 #define GL_STENCIL_INDEX8                                0x8D48
432
433 #define GL_RENDERBUFFER_WIDTH                            0x8D42
434 #define GL_RENDERBUFFER_HEIGHT                           0x8D43
435 #define GL_RENDERBUFFER_INTERNAL_FORMAT                  0x8D44
436 #define GL_RENDERBUFFER_RED_SIZE                         0x8D50
437 #define GL_RENDERBUFFER_GREEN_SIZE                       0x8D51
438 #define GL_RENDERBUFFER_BLUE_SIZE                        0x8D52
439 #define GL_RENDERBUFFER_ALPHA_SIZE                       0x8D53
440 #define GL_RENDERBUFFER_DEPTH_SIZE                       0x8D54
441 #define GL_RENDERBUFFER_STENCIL_SIZE                     0x8D55
442
443 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE            0x8CD0
444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME            0x8CD1
445 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL          0x8CD2
446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE  0x8CD3
447
448 #define GL_COLOR_ATTACHMENT0                             0x8CE0
449 #define GL_DEPTH_ATTACHMENT                              0x8D00
450 #define GL_STENCIL_ATTACHMENT                            0x8D20
451
452 #define GL_NONE                                          0
453
454 #define GL_FRAMEBUFFER_COMPLETE                          0x8CD5
455 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT             0x8CD6
456 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT     0x8CD7
457 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS             0x8CD9
458 #define GL_FRAMEBUFFER_UNSUPPORTED                       0x8CDD
459
460 #define GL_FRAMEBUFFER_BINDING                           0x8CA6
461 #define GL_RENDERBUFFER_BINDING                          0x8CA7
462 #define GL_MAX_RENDERBUFFER_SIZE                         0x84E8
463
464 #define GL_INVALID_FRAMEBUFFER_OPERATION                 0x0506
465
466 /* OpenGL ES 3.0 */
467
468 #define GL_READ_BUFFER                                   0x0C02
469 #define GL_UNPACK_ROW_LENGTH                             0x0CF2
470 #define GL_UNPACK_SKIP_ROWS                              0x0CF3
471 #define GL_UNPACK_SKIP_PIXELS                            0x0CF4
472 #define GL_PACK_ROW_LENGTH                               0x0D02
473 #define GL_PACK_SKIP_ROWS                                0x0D03
474 #define GL_PACK_SKIP_PIXELS                              0x0D04
475 #define GL_COLOR                                         0x1800
476 #define GL_DEPTH                                         0x1801
477 #define GL_STENCIL                                       0x1802
478 #define GL_RED                                           0x1903
479 #define GL_RGB8                                          0x8051
480 #define GL_RGBA8                                         0x8058
481 #define GL_RGB10_A2                                      0x8059
482 #define GL_TEXTURE_BINDING_3D                            0x806A
483 #define GL_PACK_SKIP_IMAGES                              0x806B
484 #define GL_PACK_IMAGE_HEIGHT                             0x806C
485 #define GL_UNPACK_SKIP_IMAGES                            0x806D
486 #define GL_UNPACK_IMAGE_HEIGHT                           0x806E
487 #define GL_TEXTURE_3D                                    0x806F
488 #define GL_TEXTURE_WRAP_R                                0x8072
489 #define GL_MAX_3D_TEXTURE_SIZE                           0x8073
490 #define GL_UNSIGNED_INT_2_10_10_10_REV                   0x8368
491 #define GL_MAX_ELEMENTS_VERTICES                         0x80E8
492 #define GL_MAX_ELEMENTS_INDICES                          0x80E9
493 #define GL_TEXTURE_MIN_LOD                               0x813A
494 #define GL_TEXTURE_MAX_LOD                               0x813B
495 #define GL_TEXTURE_BASE_LEVEL                            0x813C
496 #define GL_TEXTURE_MAX_LEVEL                             0x813D
497 #define GL_MIN                                           0x8007
498 #define GL_MAX                                           0x8008
499 #define GL_DEPTH_COMPONENT24                             0x81A6
500 #define GL_MAX_TEXTURE_LOD_BIAS                          0x84FD
501 #define GL_TEXTURE_COMPARE_MODE                          0x884C
502 #define GL_TEXTURE_COMPARE_FUNC                          0x884D
503 #define GL_CURRENT_QUERY                                 0x8865
504 #define GL_QUERY_RESULT                                  0x8866
505 #define GL_QUERY_RESULT_AVAILABLE                        0x8867
506 #define GL_BUFFER_MAPPED                                 0x88BC
507 #define GL_BUFFER_MAP_POINTER                            0x88BD
508 #define GL_STREAM_READ                                   0x88E1
509 #define GL_STREAM_COPY                                   0x88E2
510 #define GL_STATIC_READ                                   0x88E5
511 #define GL_STATIC_COPY                                   0x88E6
512 #define GL_DYNAMIC_READ                                  0x88E9
513 #define GL_DYNAMIC_COPY                                  0x88EA
514 #define GL_MAX_DRAW_BUFFERS                              0x8824
515 #define GL_DRAW_BUFFER0                                  0x8825
516 #define GL_DRAW_BUFFER1                                  0x8826
517 #define GL_DRAW_BUFFER2                                  0x8827
518 #define GL_DRAW_BUFFER3                                  0x8828
519 #define GL_DRAW_BUFFER4                                  0x8829
520 #define GL_DRAW_BUFFER5                                  0x882A
521 #define GL_DRAW_BUFFER6                                  0x882B
522 #define GL_DRAW_BUFFER7                                  0x882C
523 #define GL_DRAW_BUFFER8                                  0x882D
524 #define GL_DRAW_BUFFER9                                  0x882E
525 #define GL_DRAW_BUFFER10                                 0x882F
526 #define GL_DRAW_BUFFER11                                 0x8830
527 #define GL_DRAW_BUFFER12                                 0x8831
528 #define GL_DRAW_BUFFER13                                 0x8832
529 #define GL_DRAW_BUFFER14                                 0x8833
530 #define GL_DRAW_BUFFER15                                 0x8834
531 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS               0x8B49
532 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS                 0x8B4A
533 #define GL_SAMPLER_3D                                    0x8B5F
534 #define GL_SAMPLER_2D_SHADOW                             0x8B62
535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT               0x8B8B
536 #define GL_PIXEL_PACK_BUFFER                             0x88EB
537 #define GL_PIXEL_UNPACK_BUFFER                           0x88EC
538 #define GL_PIXEL_PACK_BUFFER_BINDING                     0x88ED
539 #define GL_PIXEL_UNPACK_BUFFER_BINDING                   0x88EF
540 #define GL_FLOAT_MAT2x3                                  0x8B65
541 #define GL_FLOAT_MAT2x4                                  0x8B66
542 #define GL_FLOAT_MAT3x2                                  0x8B67
543 #define GL_FLOAT_MAT3x4                                  0x8B68
544 #define GL_FLOAT_MAT4x2                                  0x8B69
545 #define GL_FLOAT_MAT4x3                                  0x8B6A
546 #define GL_SRGB                                          0x8C40
547 #define GL_SRGB8                                         0x8C41
548 #define GL_SRGB8_ALPHA8                                  0x8C43
549 #define GL_COMPARE_REF_TO_TEXTURE                        0x884E
550 #define GL_MAJOR_VERSION                                 0x821B
551 #define GL_MINOR_VERSION                                 0x821C
552 #define GL_NUM_EXTENSIONS                                0x821D
553 #define GL_RGBA32F                                       0x8814
554 #define GL_RGB32F                                        0x8815
555 #define GL_RGBA16F                                       0x881A
556 #define GL_RGB16F                                        0x881B
557 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER                   0x88FD
558 #define GL_MAX_ARRAY_TEXTURE_LAYERS                      0x88FF
559 #define GL_MIN_PROGRAM_TEXEL_OFFSET                      0x8904
560 #define GL_MAX_PROGRAM_TEXEL_OFFSET                      0x8905
561 #define GL_MAX_VARYING_COMPONENTS                        0x8B4B
562 #define GL_TEXTURE_2D_ARRAY                              0x8C1A
563 #define GL_TEXTURE_BINDING_2D_ARRAY                      0x8C1D
564 #define GL_R11F_G11F_B10F                                0x8C3A
565 #define GL_UNSIGNED_INT_10F_11F_11F_REV                  0x8C3B
566 #define GL_RGB9_E5                                       0x8C3D
567 #define GL_UNSIGNED_INT_5_9_9_9_REV                      0x8C3E
568 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH         0x8C76
569 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE                0x8C7F
570 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    0x8C80
571 #define GL_TRANSFORM_FEEDBACK_VARYINGS                   0x8C83
572 #define GL_TRANSFORM_FEEDBACK_BUFFER_START               0x8C84
573 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE                0x8C85
574 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         0x8C88
575 #define GL_RASTERIZER_DISCARD                            0x8C89
576 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
577 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       0x8C8B
578 #define GL_INTERLEAVED_ATTRIBS                           0x8C8C
579 #define GL_SEPARATE_ATTRIBS                              0x8C8D
580 #define GL_TRANSFORM_FEEDBACK_BUFFER                     0x8C8E
581 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING             0x8C8F
582 #define GL_RGBA32UI                                      0x8D70
583 #define GL_RGB32UI                                       0x8D71
584 #define GL_RGBA16UI                                      0x8D76
585 #define GL_RGB16UI                                       0x8D77
586 #define GL_RGBA8UI                                       0x8D7C
587 #define GL_RGB8UI                                        0x8D7D
588 #define GL_RGBA32I                                       0x8D82
589 #define GL_RGB32I                                        0x8D83
590 #define GL_RGBA16I                                       0x8D88
591 #define GL_RGB16I                                        0x8D89
592 #define GL_RGBA8I                                        0x8D8E
593 #define GL_RGB8I                                         0x8D8F
594 #define GL_RED_INTEGER                                   0x8D94
595 #define GL_RGB_INTEGER                                   0x8D98
596 #define GL_RGBA_INTEGER                                  0x8D99
597 #define GL_SAMPLER_2D_ARRAY                              0x8DC1
598 #define GL_SAMPLER_2D_ARRAY_SHADOW                       0x8DC4
599 #define GL_SAMPLER_CUBE_SHADOW                           0x8DC5
600 #define GL_UNSIGNED_INT_VEC2                             0x8DC6
601 #define GL_UNSIGNED_INT_VEC3                             0x8DC7
602 #define GL_UNSIGNED_INT_VEC4                             0x8DC8
603 #define GL_INT_SAMPLER_2D                                0x8DCA
604 #define GL_INT_SAMPLER_3D                                0x8DCB
605 #define GL_INT_SAMPLER_CUBE                              0x8DCC
606 #define GL_INT_SAMPLER_2D_ARRAY                          0x8DCF
607 #define GL_UNSIGNED_INT_SAMPLER_2D                       0x8DD2
608 #define GL_UNSIGNED_INT_SAMPLER_3D                       0x8DD3
609 #define GL_UNSIGNED_INT_SAMPLER_CUBE                     0x8DD4
610 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY                 0x8DD7
611 #define GL_BUFFER_ACCESS_FLAGS                           0x911F
612 #define GL_BUFFER_MAP_LENGTH                             0x9120
613 #define GL_BUFFER_MAP_OFFSET                             0x9121
614 #define GL_DEPTH_COMPONENT32F                            0x8CAC
615 #define GL_DEPTH32F_STENCIL8                             0x8CAD
616 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV                0x8DAD
617 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         0x8210
618 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         0x8211
619 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE               0x8212
620 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             0x8213
621 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              0x8214
622 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             0x8215
623 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             0x8216
624 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           0x8217
625 #define GL_FRAMEBUFFER_DEFAULT                           0x8218
626 #define GL_FRAMEBUFFER_UNDEFINED                         0x8219
627 #define GL_DEPTH_STENCIL_ATTACHMENT                      0x821A
628 #define GL_DEPTH_STENCIL                                 0x84F9
629 #define GL_UNSIGNED_INT_24_8                             0x84FA
630 #define GL_DEPTH24_STENCIL8                              0x88F0
631 #define GL_UNSIGNED_NORMALIZED                           0x8C17
632 #define GL_DRAW_FRAMEBUFFER_BINDING                      GL_FRAMEBUFFER_BINDING
633 #define GL_READ_FRAMEBUFFER                              0x8CA8
634 #define GL_DRAW_FRAMEBUFFER                              0x8CA9
635 #define GL_READ_FRAMEBUFFER_BINDING                      0x8CAA
636 #define GL_RENDERBUFFER_SAMPLES                          0x8CAB
637 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          0x8CD4
638 #define GL_MAX_COLOR_ATTACHMENTS                         0x8CDF
639 #define GL_COLOR_ATTACHMENT1                             0x8CE1
640 #define GL_COLOR_ATTACHMENT2                             0x8CE2
641 #define GL_COLOR_ATTACHMENT3                             0x8CE3
642 #define GL_COLOR_ATTACHMENT4                             0x8CE4
643 #define GL_COLOR_ATTACHMENT5                             0x8CE5
644 #define GL_COLOR_ATTACHMENT6                             0x8CE6
645 #define GL_COLOR_ATTACHMENT7                             0x8CE7
646 #define GL_COLOR_ATTACHMENT8                             0x8CE8
647 #define GL_COLOR_ATTACHMENT9                             0x8CE9
648 #define GL_COLOR_ATTACHMENT10                            0x8CEA
649 #define GL_COLOR_ATTACHMENT11                            0x8CEB
650 #define GL_COLOR_ATTACHMENT12                            0x8CEC
651 #define GL_COLOR_ATTACHMENT13                            0x8CED
652 #define GL_COLOR_ATTACHMENT14                            0x8CEE
653 #define GL_COLOR_ATTACHMENT15                            0x8CEF
654 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            0x8D56
655 #define GL_MAX_SAMPLES                                   0x8D57
656 #define GL_HALF_FLOAT                                    0x140B
657 #define GL_MAP_READ_BIT                                  0x0001
658 #define GL_MAP_WRITE_BIT                                 0x0002
659 #define GL_MAP_INVALIDATE_RANGE_BIT                      0x0004
660 #define GL_MAP_INVALIDATE_BUFFER_BIT                     0x0008
661 #define GL_MAP_FLUSH_EXPLICIT_BIT                        0x0010
662 #define GL_MAP_UNSYNCHRONIZED_BIT                        0x0020
663 #define GL_RG                                            0x8227
664 #define GL_RG_INTEGER                                    0x8228
665 #define GL_R8                                            0x8229
666 #define GL_RG8                                           0x822B
667 #define GL_R16F                                          0x822D
668 #define GL_R32F                                          0x822E
669 #define GL_RG16F                                         0x822F
670 #define GL_RG32F                                         0x8230
671 #define GL_R8I                                           0x8231
672 #define GL_R8UI                                          0x8232
673 #define GL_R16I                                          0x8233
674 #define GL_R16UI                                         0x8234
675 #define GL_R32I                                          0x8235
676 #define GL_R32UI                                         0x8236
677 #define GL_RG8I                                          0x8237
678 #define GL_RG8UI                                         0x8238
679 #define GL_RG16I                                         0x8239
680 #define GL_RG16UI                                        0x823A
681 #define GL_RG32I                                         0x823B
682 #define GL_RG32UI                                        0x823C
683 #define GL_VERTEX_ARRAY_BINDING                          0x85B5
684 #define GL_R8_SNORM                                      0x8F94
685 #define GL_RG8_SNORM                                     0x8F95
686 #define GL_RGB8_SNORM                                    0x8F96
687 #define GL_RGBA8_SNORM                                   0x8F97
688 #define GL_SIGNED_NORMALIZED                             0x8F9C
689 #define GL_PRIMITIVE_RESTART_FIXED_INDEX                 0x8D69
690 #define GL_COPY_READ_BUFFER                              0x8F36
691 #define GL_COPY_WRITE_BUFFER                             0x8F37
692 #define GL_COPY_READ_BUFFER_BINDING                      GL_COPY_READ_BUFFER
693 #define GL_COPY_WRITE_BUFFER_BINDING                     GL_COPY_WRITE_BUFFER
694 #define GL_UNIFORM_BUFFER                                0x8A11
695 #define GL_UNIFORM_BUFFER_BINDING                        0x8A28
696 #define GL_UNIFORM_BUFFER_START                          0x8A29
697 #define GL_UNIFORM_BUFFER_SIZE                           0x8A2A
698 #define GL_MAX_VERTEX_UNIFORM_BLOCKS                     0x8A2B
699 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS                   0x8A2D
700 #define GL_MAX_COMBINED_UNIFORM_BLOCKS                   0x8A2E
701 #define GL_MAX_UNIFORM_BUFFER_BINDINGS                   0x8A2F
702 #define GL_MAX_UNIFORM_BLOCK_SIZE                        0x8A30
703 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        0x8A31
704 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      0x8A33
705 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT               0x8A34
706 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH          0x8A35
707 #define GL_ACTIVE_UNIFORM_BLOCKS                         0x8A36
708 #define GL_UNIFORM_TYPE                                  0x8A37
709 #define GL_UNIFORM_SIZE                                  0x8A38
710 #define GL_UNIFORM_NAME_LENGTH                           0x8A39
711 #define GL_UNIFORM_BLOCK_INDEX                           0x8A3A
712 #define GL_UNIFORM_OFFSET                                0x8A3B
713 #define GL_UNIFORM_ARRAY_STRIDE                          0x8A3C
714 #define GL_UNIFORM_MATRIX_STRIDE                         0x8A3D
715 #define GL_UNIFORM_IS_ROW_MAJOR                          0x8A3E
716 #define GL_UNIFORM_BLOCK_BINDING                         0x8A3F
717 #define GL_UNIFORM_BLOCK_DATA_SIZE                       0x8A40
718 #define GL_UNIFORM_BLOCK_NAME_LENGTH                     0x8A41
719 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS                 0x8A42
720 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          0x8A43
721 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     0x8A44
722 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   0x8A46
723 #define GL_INVALID_INDEX                                 0xFFFFFFFFu
724 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS                  0x9122
725 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS                 0x9125
726 #define GL_MAX_SERVER_WAIT_TIMEOUT                       0x9111
727 #define GL_OBJECT_TYPE                                   0x9112
728 #define GL_SYNC_CONDITION                                0x9113
729 #define GL_SYNC_STATUS                                   0x9114
730 #define GL_SYNC_FLAGS                                    0x9115
731 #define GL_SYNC_FENCE                                    0x9116
732 #define GL_SYNC_GPU_COMMANDS_COMPLETE                    0x9117
733 #define GL_UNSIGNALED                                    0x9118
734 #define GL_SIGNALED                                      0x9119
735 #define GL_ALREADY_SIGNALED                              0x911A
736 #define GL_TIMEOUT_EXPIRED                               0x911B
737 #define GL_CONDITION_SATISFIED                           0x911C
738 #define GL_WAIT_FAILED                                   0x911D
739 #define GL_SYNC_FLUSH_COMMANDS_BIT                       0x00000001
740 #define GL_TIMEOUT_IGNORED                               0xFFFFFFFFFFFFFFFFull
741 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR                   0x88FE
742 #define GL_ANY_SAMPLES_PASSED                            0x8C2F
743 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE               0x8D6A
744 #define GL_SAMPLER_BINDING                               0x8919
745 #define GL_RGB10_A2UI                                    0x906F
746 #define GL_TEXTURE_SWIZZLE_R                             0x8E42
747 #define GL_TEXTURE_SWIZZLE_G                             0x8E43
748 #define GL_TEXTURE_SWIZZLE_B                             0x8E44
749 #define GL_TEXTURE_SWIZZLE_A                             0x8E45
750 #define GL_GREEN                                         0x1904
751 #define GL_BLUE                                          0x1905
752 #define GL_INT_2_10_10_10_REV                            0x8D9F
753 #define GL_TRANSFORM_FEEDBACK                            0x8E22
754 #define GL_TRANSFORM_FEEDBACK_PAUSED                     0x8E23
755 #define GL_TRANSFORM_FEEDBACK_ACTIVE                     0x8E24
756 #define GL_TRANSFORM_FEEDBACK_BINDING                    0x8E25
757 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT               0x8257
758 #define GL_PROGRAM_BINARY_LENGTH                         0x8741
759 #define GL_NUM_PROGRAM_BINARY_FORMATS                    0x87FE
760 #define GL_PROGRAM_BINARY_FORMATS                        0x87FF
761 #define GL_COMPRESSED_R11_EAC                            0x9270
762 #define GL_COMPRESSED_SIGNED_R11_EAC                     0x9271
763 #define GL_COMPRESSED_RG11_EAC                           0x9272
764 #define GL_COMPRESSED_SIGNED_RG11_EAC                    0x9273
765 #define GL_COMPRESSED_RGB8_ETC2                          0x9274
766 #define GL_COMPRESSED_SRGB8_ETC2                         0x9275
767 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2      0x9276
768 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2     0x9277
769 #define GL_COMPRESSED_RGBA8_ETC2_EAC                     0x9278
770 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC              0x9279
771 #define GL_TEXTURE_IMMUTABLE_FORMAT                      0x912F
772 #define GL_MAX_ELEMENT_INDEX                             0x8D6B
773 #define GL_NUM_SAMPLE_COUNTS                             0x9380
774 #define GL_TEXTURE_IMMUTABLE_LEVELS                      0x8D63
775
776 /*------------------------------------------------------------------------*
777  * EXT extension tokens
778  *------------------------------------------------------------------------*/
779
780 /* GL_EXT_blend_minmax */
781 #ifndef GL_EXT_blend_minmax
782 #define GL_MIN_EXT                                              0x8007
783 #define GL_MAX_EXT                                              0x8008
784 #endif
785
786 /* GL_EXT_discard_framebuffer */
787 #ifndef GL_EXT_discard_framebuffer
788 #define GL_COLOR_EXT                                            0x1800
789 #define GL_DEPTH_EXT                                            0x1801
790 #define GL_STENCIL_EXT                                          0x1802
791 #endif
792
793 /* GL_EXT_multi_draw_arrays */
794 /* No new tokens introduced by this extension. */
795
796 /* GL_EXT_read_format_bgra */
797 #ifndef GL_EXT_read_format_bgra
798 #define GL_BGRA_EXT                                             0x80E1
799 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
800 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
801 #endif
802
803 /* GL_EXT_texture_filter_anisotropic */
804 #ifndef GL_EXT_texture_filter_anisotropic
805 #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
806 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
807 #endif
808
809 /* GL_EXT_texture_format_BGRA8888 */
810 #ifndef GL_EXT_texture_format_BGRA8888
811 #define GL_BGRA_EXT                                             0x80E1
812 #endif
813
814 /* GL_EXT_texture_type_2_10_10_10_REV */
815 #ifndef GL_EXT_texture_type_2_10_10_10_REV
816 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
817 #endif
818
819 /* GL_OES_get_program_binary */
820 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
821 #define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
822 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
823 #define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
824 #endif
825
826
827 /* OpenGL ES 3.0 */
828 struct __GLsync;
829
830 namespace Dali
831 {
832
833 /**
834  * These types are equivalent to those in the GLES2 API.
835  * Dali objects should only access GL indirectly, through the Context API.
836  */
837
838 /* OpenGL ES 2.0 */
839
840 typedef void             GLvoid;
841 typedef char             GLchar;
842 typedef unsigned int     GLenum;
843 typedef unsigned char    GLboolean;
844 typedef unsigned int     GLbitfield;
845 typedef int8_t           GLbyte;
846 typedef short            GLshort;
847 typedef int              GLint;
848 typedef int              GLsizei;
849 typedef uint8_t          GLubyte;
850 typedef unsigned short   GLushort;
851 typedef unsigned int     GLuint;
852 typedef float            GLfloat;
853 typedef float            GLclampf;
854 typedef int              GLfixed;
855 typedef signed long int  GLintptr;
856 typedef signed long int  GLsizeiptr;
857
858 /* OpenGL ES 3.0 */
859
860 typedef unsigned short     GLhalf;
861 typedef int64_t            GLint64;
862 typedef uint64_t           GLuint64;
863 typedef __GLsync* GLsync;
864
865 namespace Integration
866 {
867
868 /**
869  * GlAbstraction is an abstract interface, used to access OpenGL services.
870  * A concrete implementation must be created for each platform, and provided when creating the
871  * Dali::Integration::Core object.
872  */
873 class DALI_IMPORT_API GlAbstraction
874 {
875 protected:
876
877   /**
878    * Virtual protected destructor, no deletion through this interface
879    */
880   virtual ~GlAbstraction() {}
881
882 public:
883
884   /**
885    * The number of texture units an implementation supports is implementation dependent, but must be at least 8.
886    */
887   static const unsigned int MIN_TEXTURE_UNIT_LIMIT = 8;
888
889   /* OpenGL ES 2.0 */
890
891   virtual void         ActiveTexture (GLenum texture) = 0;
892   virtual void         AttachShader (GLuint program, GLuint shader) = 0;
893   virtual void         BindAttribLocation (GLuint program, GLuint index, const char* name) = 0;
894   virtual void         BindBuffer (GLenum target, GLuint buffer) = 0;
895   virtual void         BindFramebuffer (GLenum target, GLuint framebuffer) = 0;
896   virtual void         BindRenderbuffer (GLenum target, GLuint renderbuffer) = 0;
897   virtual void         BindTexture (GLenum target, GLuint texture) = 0;
898   virtual void         BlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
899   virtual void         BlendEquation ( GLenum mode ) = 0;
900   virtual void         BlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) = 0;
901   virtual void         BlendFunc (GLenum sfactor, GLenum dfactor) = 0;
902   virtual void         BlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
903   virtual void         BufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
904   virtual void         BufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
905   virtual GLenum       CheckFramebufferStatus (GLenum target) = 0;
906   virtual void         Clear (GLbitfield mask) = 0;
907   virtual void         ClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
908   virtual void         ClearDepthf (GLclampf depth) = 0;
909   virtual void         ClearStencil (GLint s) = 0;
910   virtual void         ColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
911   virtual void         CompileShader (GLuint shader) = 0;
912   virtual void         CompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
913   virtual void         CompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
914   virtual void         CopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = 0;
915   virtual void         CopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
916   virtual GLuint       CreateProgram (void) = 0;
917   virtual GLuint       CreateShader (GLenum type) = 0;
918   virtual void         CullFace (GLenum mode) = 0;
919   virtual void         DeleteBuffers (GLsizei n, const GLuint* buffers) = 0;
920   virtual void         DeleteFramebuffers (GLsizei n, const GLuint* framebuffers) = 0;
921   virtual void         DeleteProgram (GLuint program) = 0;
922   virtual void         DeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) = 0;
923   virtual void         DeleteShader (GLuint shader) = 0;
924   virtual void         DeleteTextures (GLsizei n, const GLuint* textures) = 0;
925   virtual void         DepthFunc (GLenum func) = 0;
926   virtual void         DepthMask (GLboolean flag) = 0;
927   virtual void         DepthRangef (GLclampf zNear, GLclampf zFar) = 0;
928   virtual void         DetachShader (GLuint program, GLuint shader) = 0;
929   virtual void         Disable (GLenum cap) = 0;
930   virtual void         DisableVertexAttribArray (GLuint index) = 0;
931   virtual void         DrawArrays (GLenum mode, GLint first, GLsizei count) = 0;
932   virtual void         DrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
933   virtual void         Enable (GLenum cap) = 0;
934   virtual void         EnableVertexAttribArray (GLuint index) = 0;
935   virtual void         Finish (void) = 0;
936   virtual void         Flush (void) = 0;
937   virtual void         FramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = 0;
938   virtual void         FramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = 0;
939   virtual void         FrontFace (GLenum mode) = 0;
940   virtual void         GenBuffers (GLsizei n, GLuint* buffers) = 0;
941   virtual void         GenerateMipmap (GLenum target) = 0;
942   virtual void         GenFramebuffers (GLsizei n, GLuint* framebuffers) = 0;
943   virtual void         GenRenderbuffers (GLsizei n, GLuint* renderbuffers) = 0;
944   virtual void         GenTextures (GLsizei n, GLuint* textures) = 0;
945   virtual void         GetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
946   virtual void         GetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
947   virtual void         GetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
948   virtual GLint        GetAttribLocation (GLuint program, const char* name) = 0;
949   virtual void         GetBooleanv (GLenum pname, GLboolean* params) = 0;
950   virtual void         GetBufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
951   virtual GLenum       GetError (void) = 0;
952   virtual void         GetFloatv (GLenum pname, GLfloat* params) = 0;
953   virtual void         GetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
954   virtual void         GetIntegerv (GLenum pname, GLint* params) = 0;
955   virtual void         GetProgramiv (GLuint program, GLenum pname, GLint* params) = 0;
956   virtual void         GetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
957   virtual void         GetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
958   virtual void         GetShaderiv (GLuint shader, GLenum pname, GLint* params) = 0;
959   virtual void         GetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
960   virtual void         GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = 0;
961   virtual void         GetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
962   virtual const GLubyte* GetString (GLenum name) = 0;
963   virtual void         GetTexParameterfv (GLenum target, GLenum pname, GLfloat* params) = 0;
964   virtual void         GetTexParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
965   virtual void         GetUniformfv (GLuint program, GLint location, GLfloat* params) = 0;
966   virtual void         GetUniformiv (GLuint program, GLint location, GLint* params) = 0;
967   virtual GLint        GetUniformLocation (GLuint program, const char* name) = 0;
968   virtual void         GetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) = 0;
969   virtual void         GetVertexAttribiv (GLuint index, GLenum pname, GLint* params) = 0;
970   virtual void         GetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) = 0;
971   virtual void         Hint (GLenum target, GLenum mode) = 0;
972   virtual GLboolean    IsBuffer (GLuint buffer) = 0;
973   virtual GLboolean    IsEnabled (GLenum cap) = 0;
974   virtual GLboolean    IsFramebuffer (GLuint framebuffer) = 0;
975   virtual GLboolean    IsProgram (GLuint program) = 0;
976   virtual GLboolean    IsRenderbuffer (GLuint renderbuffer) = 0;
977   virtual GLboolean    IsShader (GLuint shader) = 0;
978   virtual GLboolean    IsTexture (GLuint texture) = 0;
979   virtual void         LineWidth (GLfloat width) = 0;
980   virtual void         LinkProgram (GLuint program) = 0;
981   virtual void         PixelStorei (GLenum pname, GLint param) = 0;
982   virtual void         PolygonOffset (GLfloat factor, GLfloat units) = 0;
983   virtual void         ReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = 0;
984   virtual void         ReleaseShaderCompiler (void) = 0;
985   virtual void         RenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
986   virtual void         SampleCoverage (GLclampf value, GLboolean invert) = 0;
987   virtual void         Scissor (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
988   virtual void         ShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = 0;
989   virtual void         ShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length) = 0;
990   virtual void         StencilFunc (GLenum func, GLint ref, GLuint mask) = 0;
991   virtual void         StencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
992   virtual void         StencilMask (GLuint mask) = 0;
993   virtual void         StencilMaskSeparate (GLenum face, GLuint mask) = 0;
994   virtual void         StencilOp (GLenum fail, GLenum zfail, GLenum zpass) = 0;
995   virtual void         StencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
996   virtual void         TexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = 0;
997   virtual void         TexParameterf (GLenum target, GLenum pname, GLfloat param) = 0;
998   virtual void         TexParameterfv (GLenum target, GLenum pname, const GLfloat* params) = 0;
999   virtual void         TexParameteri (GLenum target, GLenum pname, GLint param) = 0;
1000   virtual void         TexParameteriv (GLenum target, GLenum pname, const GLint* params) = 0;
1001   virtual void         TexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
1002   virtual void         Uniform1f (GLint location, GLfloat x) = 0;
1003   virtual void         Uniform1fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1004   virtual void         Uniform1i (GLint location, GLint x) = 0;
1005   virtual void         Uniform1iv (GLint location, GLsizei count, const GLint* v) = 0;
1006   virtual void         Uniform2f (GLint location, GLfloat x, GLfloat y) = 0;
1007   virtual void         Uniform2fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1008   virtual void         Uniform2i (GLint location, GLint x, GLint y) = 0;
1009   virtual void         Uniform2iv (GLint location, GLsizei count, const GLint* v) = 0;
1010   virtual void         Uniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
1011   virtual void         Uniform3fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1012   virtual void         Uniform3i (GLint location, GLint x, GLint y, GLint z) = 0;
1013   virtual void         Uniform3iv (GLint location, GLsizei count, const GLint* v) = 0;
1014   virtual void         Uniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1015   virtual void         Uniform4fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1016   virtual void         Uniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
1017   virtual void         Uniform4iv (GLint location, GLsizei count, const GLint* v) = 0;
1018   virtual void         UniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1019   virtual void         UniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1020   virtual void         UniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1021   virtual void         UseProgram (GLuint program) = 0;
1022   virtual void         ValidateProgram (GLuint program) = 0;
1023   virtual void         VertexAttrib1f (GLuint indx, GLfloat x) = 0;
1024   virtual void         VertexAttrib1fv (GLuint indx, const GLfloat* values) = 0;
1025   virtual void         VertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) = 0;
1026   virtual void         VertexAttrib2fv (GLuint indx, const GLfloat* values) = 0;
1027   virtual void         VertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
1028   virtual void         VertexAttrib3fv (GLuint indx, const GLfloat* values) = 0;
1029   virtual void         VertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1030   virtual void         VertexAttrib4fv (GLuint indx, const GLfloat* values) = 0;
1031   virtual void         VertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = 0;
1032   virtual void         Viewport (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1033
1034   /* OpenGL ES 3.0 */
1035
1036   virtual void           ReadBuffer (GLenum mode) = 0;
1037   virtual void           DrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) = 0;
1038   virtual void           TexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1039   virtual void           TexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1040   virtual void           CopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1041   virtual void           CompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) = 0;
1042   virtual void           CompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) = 0;
1043   virtual void           GenQueries (GLsizei n, GLuint* ids) = 0;
1044   virtual void           DeleteQueries (GLsizei n, const GLuint* ids) = 0;
1045   virtual GLboolean      IsQuery (GLuint id) = 0;
1046   virtual void           BeginQuery (GLenum target, GLuint id) = 0;
1047   virtual void           EndQuery (GLenum target) = 0;
1048   virtual void           GetQueryiv (GLenum target, GLenum pname, GLint* params) = 0;
1049   virtual void           GetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) = 0;
1050   virtual GLboolean      UnmapBuffer (GLenum target) = 0;
1051   virtual void           GetBufferPointerv (GLenum target, GLenum pname, GLvoid** params) = 0;
1052   virtual void           DrawBuffers (GLsizei n, const GLenum* bufs) = 0;
1053   virtual void           UniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1054   virtual void           UniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1055   virtual void           UniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1056   virtual void           UniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1057   virtual void           UniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1058   virtual void           UniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1059   virtual void           BlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
1060   virtual void           RenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1061   virtual void           FramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = 0;
1062   virtual GLvoid*        MapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = 0;
1063   virtual void           FlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) = 0;
1064   virtual void           BindVertexArray (GLuint array) = 0;
1065   virtual void           DeleteVertexArrays (GLsizei n, const GLuint* arrays) = 0;
1066   virtual void           GenVertexArrays (GLsizei n, GLuint* arrays) = 0;
1067   virtual GLboolean      IsVertexArray (GLuint array) = 0;
1068   virtual void           GetIntegeri_v (GLenum target, GLuint index, GLint* data) = 0;
1069   virtual void           BeginTransformFeedback (GLenum primitiveMode) = 0;
1070   virtual void           EndTransformFeedback (void) = 0;
1071   virtual void           BindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = 0;
1072   virtual void           BindBufferBase (GLenum target, GLuint index, GLuint buffer) = 0;
1073   virtual void           TransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) = 0;
1074   virtual void           GetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) = 0;
1075   virtual void           VertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = 0;
1076   virtual void           GetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) = 0;
1077   virtual void           GetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) = 0;
1078   virtual void           VertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) = 0;
1079   virtual void           VertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = 0;
1080   virtual void           VertexAttribI4iv (GLuint index, const GLint* v) = 0;
1081   virtual void           VertexAttribI4uiv (GLuint index, const GLuint* v) = 0;
1082   virtual void           GetUniformuiv (GLuint program, GLint location, GLuint* params) = 0;
1083   virtual GLint          GetFragDataLocation (GLuint program, const GLchar *name) = 0;
1084   virtual void           Uniform1ui (GLint location, GLuint v0) = 0;
1085   virtual void           Uniform2ui (GLint location, GLuint v0, GLuint v1) = 0;
1086   virtual void           Uniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) = 0;
1087   virtual void           Uniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = 0;
1088   virtual void           Uniform1uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1089   virtual void           Uniform2uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1090   virtual void           Uniform3uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1091   virtual void           Uniform4uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1092   virtual void           ClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value) = 0;
1093   virtual void           ClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value) = 0;
1094   virtual void           ClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value) = 0;
1095   virtual void           ClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
1096   virtual const GLubyte* GetStringi (GLenum name, GLuint index) = 0;
1097   virtual void           CopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = 0;
1098   virtual void           GetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) = 0;
1099   virtual void           GetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) = 0;
1100   virtual GLuint         GetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName) = 0;
1101   virtual void           GetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) = 0;
1102   virtual void           GetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) = 0;
1103   virtual void           UniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
1104   virtual void           DrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) = 0;
1105   virtual void           DrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) = 0;
1106   virtual GLsync         FenceSync (GLenum condition, GLbitfield flags) = 0;
1107   virtual GLboolean      IsSync (GLsync sync) = 0;
1108   virtual void           DeleteSync (GLsync sync) = 0;
1109   virtual GLenum         ClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1110   virtual void           WaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1111   virtual void           GetInteger64v (GLenum pname, GLint64* params) = 0;
1112   virtual void           GetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) = 0;
1113   virtual void           GetInteger64i_v (GLenum target, GLuint index, GLint64* data) = 0;
1114   virtual void           GetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params) = 0;
1115   virtual void           GenSamplers (GLsizei count, GLuint* samplers) = 0;
1116   virtual void           DeleteSamplers (GLsizei count, const GLuint* samplers) = 0;
1117   virtual GLboolean      IsSampler (GLuint sampler) = 0;
1118   virtual void           BindSampler (GLuint unit, GLuint sampler) = 0;
1119   virtual void           SamplerParameteri (GLuint sampler, GLenum pname, GLint param) = 0;
1120   virtual void           SamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param) = 0;
1121   virtual void           SamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) = 0;
1122   virtual void           SamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param) = 0;
1123   virtual void           GetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) = 0;
1124   virtual void           GetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) = 0;
1125   virtual void           VertexAttribDivisor (GLuint index, GLuint divisor) = 0;
1126   virtual void           BindTransformFeedback (GLenum target, GLuint id) = 0;
1127   virtual void           DeleteTransformFeedbacks (GLsizei n, const GLuint* ids) = 0;
1128   virtual void           GenTransformFeedbacks (GLsizei n, GLuint* ids) = 0;
1129   virtual GLboolean      IsTransformFeedback (GLuint id) = 0;
1130   virtual void           PauseTransformFeedback (void) = 0;
1131   virtual void           ResumeTransformFeedback (void) = 0;
1132   virtual void           GetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) = 0;
1133   virtual void           ProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) = 0;
1134   virtual void           ProgramParameteri (GLuint program, GLenum pname, GLint value) = 0;
1135   virtual void           InvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments) = 0;
1136   virtual void           InvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1137   virtual void           TexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1138   virtual void           TexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
1139   virtual void           GetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) = 0;
1140
1141 };
1142
1143 } // namespace Integration
1144
1145 } // namespace Dali
1146
1147 #endif // __DALI_INTEGRATION_GL_ABSTRACTION_H__