1 #ifndef __DALI_INTEGRATION_GL_ABSTRACTION_H__
2 #define __DALI_INTEGRATION_GL_ABSTRACTION_H__
5 * Copyright (c) 2014 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
24 * This file is based on gl3.h, the following licence is included for conformance.
27 ** Copyright (c) 2007-2012 The Khronos Group Inc.
29 ** Permission is hereby granted, free of charge, to any person obtaining a
30 ** copy of this software and/or associated documentation files (the
31 ** "Materials"), to deal in the Materials without restriction, including
32 ** without limitation the rights to use, copy, modify, merge, publish,
33 ** distribute, sublicense, and/or sell copies of the Materials, and to
34 ** permit persons to whom the Materials are furnished to do so, subject to
35 ** the following conditions:
37 ** The above copyright notice and this permission notice shall be included
38 ** in all copies or substantial portions of the Materials.
40 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
41 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
42 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
43 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
44 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
45 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
46 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
52 #define GL_DEPTH_BUFFER_BIT 0x00000100
53 #define GL_STENCIL_BUFFER_BIT 0x00000400
54 #define GL_COLOR_BUFFER_BIT 0x00004000
61 #define GL_POINTS 0x0000
62 #define GL_LINES 0x0001
63 #define GL_LINE_LOOP 0x0002
64 #define GL_LINE_STRIP 0x0003
65 #define GL_TRIANGLES 0x0004
66 #define GL_TRIANGLE_STRIP 0x0005
67 #define GL_TRIANGLE_FAN 0x0006
69 /* BlendingFactorDest */
72 #define GL_SRC_COLOR 0x0300
73 #define GL_ONE_MINUS_SRC_COLOR 0x0301
74 #define GL_SRC_ALPHA 0x0302
75 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
76 #define GL_DST_ALPHA 0x0304
77 #define GL_ONE_MINUS_DST_ALPHA 0x0305
79 /* BlendingFactorSrc */
82 #define GL_DST_COLOR 0x0306
83 #define GL_ONE_MINUS_DST_COLOR 0x0307
84 #define GL_SRC_ALPHA_SATURATE 0x0308
86 /* GL_ONE_MINUS_SRC_ALPHA */
88 /* GL_ONE_MINUS_DST_ALPHA */
90 /* BlendEquationSeparate */
91 #define GL_FUNC_ADD 0x8006
92 #define GL_BLEND_EQUATION 0x8009
93 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */
94 #define GL_BLEND_EQUATION_ALPHA 0x883D
97 #define GL_FUNC_SUBTRACT 0x800A
98 #define GL_FUNC_REVERSE_SUBTRACT 0x800B
100 /* Separate Blend Functions */
101 #define GL_BLEND_DST_RGB 0x80C8
102 #define GL_BLEND_SRC_RGB 0x80C9
103 #define GL_BLEND_DST_ALPHA 0x80CA
104 #define GL_BLEND_SRC_ALPHA 0x80CB
105 #define GL_CONSTANT_COLOR 0x8001
106 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
107 #define GL_CONSTANT_ALPHA 0x8003
108 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
109 #define GL_BLEND_COLOR 0x8005
112 #define GL_ARRAY_BUFFER 0x8892
113 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
114 #define GL_ARRAY_BUFFER_BINDING 0x8894
115 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
117 #define GL_STREAM_DRAW 0x88E0
118 #define GL_STATIC_DRAW 0x88E4
119 #define GL_DYNAMIC_DRAW 0x88E8
121 #define GL_BUFFER_SIZE 0x8764
122 #define GL_BUFFER_USAGE 0x8765
124 #define GL_CURRENT_VERTEX_ATTRIB 0x8626
127 #define GL_FRONT 0x0404
128 #define GL_BACK 0x0405
129 #define GL_FRONT_AND_BACK 0x0408
142 #define GL_TEXTURE_2D 0x0DE1
143 #define GL_CULL_FACE 0x0B44
144 #define GL_BLEND 0x0BE2
145 #define GL_DITHER 0x0BD0
146 #define GL_STENCIL_TEST 0x0B90
147 #define GL_DEPTH_TEST 0x0B71
148 #define GL_SCISSOR_TEST 0x0C11
149 #define GL_POLYGON_OFFSET_FILL 0x8037
150 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
151 #define GL_SAMPLE_COVERAGE 0x80A0
154 #define GL_NO_ERROR 0
155 #define GL_INVALID_ENUM 0x0500
156 #define GL_INVALID_VALUE 0x0501
157 #define GL_INVALID_OPERATION 0x0502
158 #define GL_OUT_OF_MEMORY 0x0505
160 /* FrontFaceDirection */
162 #define GL_CCW 0x0901
165 #define GL_LINE_WIDTH 0x0B21
166 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
167 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
168 #define GL_CULL_FACE_MODE 0x0B45
169 #define GL_FRONT_FACE 0x0B46
170 #define GL_DEPTH_RANGE 0x0B70
171 #define GL_DEPTH_WRITEMASK 0x0B72
172 #define GL_DEPTH_CLEAR_VALUE 0x0B73
173 #define GL_DEPTH_FUNC 0x0B74
174 #define GL_STENCIL_CLEAR_VALUE 0x0B91
175 #define GL_STENCIL_FUNC 0x0B92
176 #define GL_STENCIL_FAIL 0x0B94
177 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
178 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
179 #define GL_STENCIL_REF 0x0B97
180 #define GL_STENCIL_VALUE_MASK 0x0B93
181 #define GL_STENCIL_WRITEMASK 0x0B98
182 #define GL_STENCIL_BACK_FUNC 0x8800
183 #define GL_STENCIL_BACK_FAIL 0x8801
184 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
185 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
186 #define GL_STENCIL_BACK_REF 0x8CA3
187 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
188 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
189 #define GL_VIEWPORT 0x0BA2
190 #define GL_SCISSOR_BOX 0x0C10
191 /* GL_SCISSOR_TEST */
192 #define GL_COLOR_CLEAR_VALUE 0x0C22
193 #define GL_COLOR_WRITEMASK 0x0C23
194 #define GL_UNPACK_ALIGNMENT 0x0CF5
195 #define GL_PACK_ALIGNMENT 0x0D05
196 #define GL_MAX_TEXTURE_SIZE 0x0D33
197 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
198 #define GL_SUBPIXEL_BITS 0x0D50
199 #define GL_RED_BITS 0x0D52
200 #define GL_GREEN_BITS 0x0D53
201 #define GL_BLUE_BITS 0x0D54
202 #define GL_ALPHA_BITS 0x0D55
203 #define GL_DEPTH_BITS 0x0D56
204 #define GL_STENCIL_BITS 0x0D57
205 #define GL_POLYGON_OFFSET_UNITS 0x2A00
206 /* GL_POLYGON_OFFSET_FILL */
207 #define GL_POLYGON_OFFSET_FACTOR 0x8038
208 #define GL_TEXTURE_BINDING_2D 0x8069
209 #define GL_SAMPLE_BUFFERS 0x80A8
210 #define GL_SAMPLES 0x80A9
211 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
212 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
214 /* GetTextureParameter */
215 /* GL_TEXTURE_MAG_FILTER */
216 /* GL_TEXTURE_MIN_FILTER */
217 /* GL_TEXTURE_WRAP_S */
218 /* GL_TEXTURE_WRAP_T */
220 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
221 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
224 #define GL_DONT_CARE 0x1100
225 #define GL_FASTEST 0x1101
226 #define GL_NICEST 0x1102
229 #define GL_GENERATE_MIPMAP_HINT 0x8192
232 #define GL_BYTE 0x1400
233 #define GL_UNSIGNED_BYTE 0x1401
234 #define GL_SHORT 0x1402
235 #define GL_UNSIGNED_SHORT 0x1403
236 #define GL_INT 0x1404
237 #define GL_UNSIGNED_INT 0x1405
238 #define GL_FLOAT 0x1406
239 #define GL_FIXED 0x140C
242 #define GL_DEPTH_COMPONENT 0x1902
243 #define GL_ALPHA 0x1906
244 #define GL_RGB 0x1907
245 #define GL_RGBA 0x1908
246 #define GL_LUMINANCE 0x1909
247 #define GL_LUMINANCE_ALPHA 0x190A
250 /* GL_UNSIGNED_BYTE */
251 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
252 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
253 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
256 #define GL_FRAGMENT_SHADER 0x8B30
257 #define GL_VERTEX_SHADER 0x8B31
258 #define GL_MAX_VERTEX_ATTRIBS 0x8869
259 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
260 #define GL_MAX_VARYING_VECTORS 0x8DFC
261 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
262 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
263 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
264 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
265 #define GL_SHADER_TYPE 0x8B4F
266 #define GL_DELETE_STATUS 0x8B80
267 #define GL_LINK_STATUS 0x8B82
268 #define GL_VALIDATE_STATUS 0x8B83
269 #define GL_ATTACHED_SHADERS 0x8B85
270 #define GL_ACTIVE_UNIFORMS 0x8B86
271 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
272 #define GL_ACTIVE_ATTRIBUTES 0x8B89
273 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
274 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
275 #define GL_CURRENT_PROGRAM 0x8B8D
277 /* StencilFunction */
278 #define GL_NEVER 0x0200
279 #define GL_LESS 0x0201
280 #define GL_EQUAL 0x0202
281 #define GL_LEQUAL 0x0203
282 #define GL_GREATER 0x0204
283 #define GL_NOTEQUAL 0x0205
284 #define GL_GEQUAL 0x0206
285 #define GL_ALWAYS 0x0207
289 #define GL_KEEP 0x1E00
290 #define GL_REPLACE 0x1E01
291 #define GL_INCR 0x1E02
292 #define GL_DECR 0x1E03
293 #define GL_INVERT 0x150A
294 #define GL_INCR_WRAP 0x8507
295 #define GL_DECR_WRAP 0x8508
298 #define GL_VENDOR 0x1F00
299 #define GL_RENDERER 0x1F01
300 #define GL_VERSION 0x1F02
301 #define GL_EXTENSIONS 0x1F03
303 /* TextureMagFilter */
304 #define GL_NEAREST 0x2600
305 #define GL_LINEAR 0x2601
307 /* TextureMinFilter */
310 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
311 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
312 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
313 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
315 /* TextureParameterName */
316 #define GL_TEXTURE_MAG_FILTER 0x2800
317 #define GL_TEXTURE_MIN_FILTER 0x2801
318 #define GL_TEXTURE_WRAP_S 0x2802
319 #define GL_TEXTURE_WRAP_T 0x2803
323 #define GL_TEXTURE 0x1702
325 #define GL_TEXTURE_CUBE_MAP 0x8513
326 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
327 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
328 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
329 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
330 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
331 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
332 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
333 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
336 #define GL_TEXTURE0 0x84C0
337 #define GL_TEXTURE1 0x84C1
338 #define GL_TEXTURE2 0x84C2
339 #define GL_TEXTURE3 0x84C3
340 #define GL_TEXTURE4 0x84C4
341 #define GL_TEXTURE5 0x84C5
342 #define GL_TEXTURE6 0x84C6
343 #define GL_TEXTURE7 0x84C7
344 #define GL_TEXTURE8 0x84C8
345 #define GL_TEXTURE9 0x84C9
346 #define GL_TEXTURE10 0x84CA
347 #define GL_TEXTURE11 0x84CB
348 #define GL_TEXTURE12 0x84CC
349 #define GL_TEXTURE13 0x84CD
350 #define GL_TEXTURE14 0x84CE
351 #define GL_TEXTURE15 0x84CF
352 #define GL_TEXTURE16 0x84D0
353 #define GL_TEXTURE17 0x84D1
354 #define GL_TEXTURE18 0x84D2
355 #define GL_TEXTURE19 0x84D3
356 #define GL_TEXTURE20 0x84D4
357 #define GL_TEXTURE21 0x84D5
358 #define GL_TEXTURE22 0x84D6
359 #define GL_TEXTURE23 0x84D7
360 #define GL_TEXTURE24 0x84D8
361 #define GL_TEXTURE25 0x84D9
362 #define GL_TEXTURE26 0x84DA
363 #define GL_TEXTURE27 0x84DB
364 #define GL_TEXTURE28 0x84DC
365 #define GL_TEXTURE29 0x84DD
366 #define GL_TEXTURE30 0x84DE
367 #define GL_TEXTURE31 0x84DF
368 #define GL_ACTIVE_TEXTURE 0x84E0
370 /* TextureWrapMode */
371 #define GL_REPEAT 0x2901
372 #define GL_CLAMP_TO_EDGE 0x812F
373 #define GL_MIRRORED_REPEAT 0x8370
376 #define GL_FLOAT_VEC2 0x8B50
377 #define GL_FLOAT_VEC3 0x8B51
378 #define GL_FLOAT_VEC4 0x8B52
379 #define GL_INT_VEC2 0x8B53
380 #define GL_INT_VEC3 0x8B54
381 #define GL_INT_VEC4 0x8B55
382 #define GL_BOOL 0x8B56
383 #define GL_BOOL_VEC2 0x8B57
384 #define GL_BOOL_VEC3 0x8B58
385 #define GL_BOOL_VEC4 0x8B59
386 #define GL_FLOAT_MAT2 0x8B5A
387 #define GL_FLOAT_MAT3 0x8B5B
388 #define GL_FLOAT_MAT4 0x8B5C
389 #define GL_SAMPLER_2D 0x8B5E
390 #define GL_SAMPLER_CUBE 0x8B60
393 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
394 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
395 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
396 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
397 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
398 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
399 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
402 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
403 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
406 #define GL_COMPILE_STATUS 0x8B81
407 #define GL_INFO_LOG_LENGTH 0x8B84
408 #define GL_SHADER_SOURCE_LENGTH 0x8B88
409 #define GL_SHADER_COMPILER 0x8DFA
412 #define GL_SHADER_BINARY_FORMATS 0x8DF8
413 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
415 /* Shader Precision-Specified Types */
416 #define GL_LOW_FLOAT 0x8DF0
417 #define GL_MEDIUM_FLOAT 0x8DF1
418 #define GL_HIGH_FLOAT 0x8DF2
419 #define GL_LOW_INT 0x8DF3
420 #define GL_MEDIUM_INT 0x8DF4
421 #define GL_HIGH_INT 0x8DF5
423 /* Framebuffer Object. */
424 #define GL_FRAMEBUFFER 0x8D40
425 #define GL_RENDERBUFFER 0x8D41
427 #define GL_RGBA4 0x8056
428 #define GL_RGB5_A1 0x8057
429 #define GL_RGB565 0x8D62
430 #define GL_DEPTH_COMPONENT16 0x81A5
431 #define GL_STENCIL_INDEX8 0x8D48
433 #define GL_RENDERBUFFER_WIDTH 0x8D42
434 #define GL_RENDERBUFFER_HEIGHT 0x8D43
435 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
436 #define GL_RENDERBUFFER_RED_SIZE 0x8D50
437 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
438 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
439 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
440 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
441 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
443 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
444 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
445 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
446 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
448 #define GL_COLOR_ATTACHMENT0 0x8CE0
449 #define GL_DEPTH_ATTACHMENT 0x8D00
450 #define GL_STENCIL_ATTACHMENT 0x8D20
454 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5
455 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
456 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
457 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
458 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
460 #define GL_FRAMEBUFFER_BINDING 0x8CA6
461 #define GL_RENDERBUFFER_BINDING 0x8CA7
462 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8
464 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
468 #define GL_READ_BUFFER 0x0C02
469 #define GL_UNPACK_ROW_LENGTH 0x0CF2
470 #define GL_UNPACK_SKIP_ROWS 0x0CF3
471 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
472 #define GL_PACK_ROW_LENGTH 0x0D02
473 #define GL_PACK_SKIP_ROWS 0x0D03
474 #define GL_PACK_SKIP_PIXELS 0x0D04
475 #define GL_COLOR 0x1800
476 #define GL_DEPTH 0x1801
477 #define GL_STENCIL 0x1802
478 #define GL_RED 0x1903
479 #define GL_RGB8 0x8051
480 #define GL_RGBA8 0x8058
481 #define GL_RGB10_A2 0x8059
482 #define GL_TEXTURE_BINDING_3D 0x806A
483 #define GL_PACK_SKIP_IMAGES 0x806B
484 #define GL_PACK_IMAGE_HEIGHT 0x806C
485 #define GL_UNPACK_SKIP_IMAGES 0x806D
486 #define GL_UNPACK_IMAGE_HEIGHT 0x806E
487 #define GL_TEXTURE_3D 0x806F
488 #define GL_TEXTURE_WRAP_R 0x8072
489 #define GL_MAX_3D_TEXTURE_SIZE 0x8073
490 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
491 #define GL_MAX_ELEMENTS_VERTICES 0x80E8
492 #define GL_MAX_ELEMENTS_INDICES 0x80E9
493 #define GL_TEXTURE_MIN_LOD 0x813A
494 #define GL_TEXTURE_MAX_LOD 0x813B
495 #define GL_TEXTURE_BASE_LEVEL 0x813C
496 #define GL_TEXTURE_MAX_LEVEL 0x813D
497 #define GL_MIN 0x8007
498 #define GL_MAX 0x8008
499 #define GL_DEPTH_COMPONENT24 0x81A6
500 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
501 #define GL_TEXTURE_COMPARE_MODE 0x884C
502 #define GL_TEXTURE_COMPARE_FUNC 0x884D
503 #define GL_CURRENT_QUERY 0x8865
504 #define GL_QUERY_RESULT 0x8866
505 #define GL_QUERY_RESULT_AVAILABLE 0x8867
506 #define GL_BUFFER_MAPPED 0x88BC
507 #define GL_BUFFER_MAP_POINTER 0x88BD
508 #define GL_STREAM_READ 0x88E1
509 #define GL_STREAM_COPY 0x88E2
510 #define GL_STATIC_READ 0x88E5
511 #define GL_STATIC_COPY 0x88E6
512 #define GL_DYNAMIC_READ 0x88E9
513 #define GL_DYNAMIC_COPY 0x88EA
514 #define GL_MAX_DRAW_BUFFERS 0x8824
515 #define GL_DRAW_BUFFER0 0x8825
516 #define GL_DRAW_BUFFER1 0x8826
517 #define GL_DRAW_BUFFER2 0x8827
518 #define GL_DRAW_BUFFER3 0x8828
519 #define GL_DRAW_BUFFER4 0x8829
520 #define GL_DRAW_BUFFER5 0x882A
521 #define GL_DRAW_BUFFER6 0x882B
522 #define GL_DRAW_BUFFER7 0x882C
523 #define GL_DRAW_BUFFER8 0x882D
524 #define GL_DRAW_BUFFER9 0x882E
525 #define GL_DRAW_BUFFER10 0x882F
526 #define GL_DRAW_BUFFER11 0x8830
527 #define GL_DRAW_BUFFER12 0x8831
528 #define GL_DRAW_BUFFER13 0x8832
529 #define GL_DRAW_BUFFER14 0x8833
530 #define GL_DRAW_BUFFER15 0x8834
531 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
532 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
533 #define GL_SAMPLER_3D 0x8B5F
534 #define GL_SAMPLER_2D_SHADOW 0x8B62
535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
536 #define GL_PIXEL_PACK_BUFFER 0x88EB
537 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
538 #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
539 #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
540 #define GL_FLOAT_MAT2x3 0x8B65
541 #define GL_FLOAT_MAT2x4 0x8B66
542 #define GL_FLOAT_MAT3x2 0x8B67
543 #define GL_FLOAT_MAT3x4 0x8B68
544 #define GL_FLOAT_MAT4x2 0x8B69
545 #define GL_FLOAT_MAT4x3 0x8B6A
546 #define GL_SRGB 0x8C40
547 #define GL_SRGB8 0x8C41
548 #define GL_SRGB8_ALPHA8 0x8C43
549 #define GL_COMPARE_REF_TO_TEXTURE 0x884E
550 #define GL_MAJOR_VERSION 0x821B
551 #define GL_MINOR_VERSION 0x821C
552 #define GL_NUM_EXTENSIONS 0x821D
553 #define GL_RGBA32F 0x8814
554 #define GL_RGB32F 0x8815
555 #define GL_RGBA16F 0x881A
556 #define GL_RGB16F 0x881B
557 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
558 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
559 #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
560 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
561 #define GL_MAX_VARYING_COMPONENTS 0x8B4B
562 #define GL_TEXTURE_2D_ARRAY 0x8C1A
563 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
564 #define GL_R11F_G11F_B10F 0x8C3A
565 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
566 #define GL_RGB9_E5 0x8C3D
567 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
568 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
569 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
570 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
571 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
572 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
573 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
574 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
575 #define GL_RASTERIZER_DISCARD 0x8C89
576 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
577 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
578 #define GL_INTERLEAVED_ATTRIBS 0x8C8C
579 #define GL_SEPARATE_ATTRIBS 0x8C8D
580 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
581 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
582 #define GL_RGBA32UI 0x8D70
583 #define GL_RGB32UI 0x8D71
584 #define GL_RGBA16UI 0x8D76
585 #define GL_RGB16UI 0x8D77
586 #define GL_RGBA8UI 0x8D7C
587 #define GL_RGB8UI 0x8D7D
588 #define GL_RGBA32I 0x8D82
589 #define GL_RGB32I 0x8D83
590 #define GL_RGBA16I 0x8D88
591 #define GL_RGB16I 0x8D89
592 #define GL_RGBA8I 0x8D8E
593 #define GL_RGB8I 0x8D8F
594 #define GL_RED_INTEGER 0x8D94
595 #define GL_RGB_INTEGER 0x8D98
596 #define GL_RGBA_INTEGER 0x8D99
597 #define GL_SAMPLER_2D_ARRAY 0x8DC1
598 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
599 #define GL_SAMPLER_CUBE_SHADOW 0x8DC5
600 #define GL_UNSIGNED_INT_VEC2 0x8DC6
601 #define GL_UNSIGNED_INT_VEC3 0x8DC7
602 #define GL_UNSIGNED_INT_VEC4 0x8DC8
603 #define GL_INT_SAMPLER_2D 0x8DCA
604 #define GL_INT_SAMPLER_3D 0x8DCB
605 #define GL_INT_SAMPLER_CUBE 0x8DCC
606 #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
607 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
608 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
609 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
610 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
611 #define GL_BUFFER_ACCESS_FLAGS 0x911F
612 #define GL_BUFFER_MAP_LENGTH 0x9120
613 #define GL_BUFFER_MAP_OFFSET 0x9121
614 #define GL_DEPTH_COMPONENT32F 0x8CAC
615 #define GL_DEPTH32F_STENCIL8 0x8CAD
616 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
617 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
618 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
619 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
620 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
621 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
622 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
623 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
624 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
625 #define GL_FRAMEBUFFER_DEFAULT 0x8218
626 #define GL_FRAMEBUFFER_UNDEFINED 0x8219
627 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
628 #define GL_DEPTH_STENCIL 0x84F9
629 #define GL_UNSIGNED_INT_24_8 0x84FA
630 #define GL_DEPTH24_STENCIL8 0x88F0
631 #define GL_UNSIGNED_NORMALIZED 0x8C17
632 #define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
633 #define GL_READ_FRAMEBUFFER 0x8CA8
634 #define GL_DRAW_FRAMEBUFFER 0x8CA9
635 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
636 #define GL_RENDERBUFFER_SAMPLES 0x8CAB
637 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
638 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
639 #define GL_COLOR_ATTACHMENT1 0x8CE1
640 #define GL_COLOR_ATTACHMENT2 0x8CE2
641 #define GL_COLOR_ATTACHMENT3 0x8CE3
642 #define GL_COLOR_ATTACHMENT4 0x8CE4
643 #define GL_COLOR_ATTACHMENT5 0x8CE5
644 #define GL_COLOR_ATTACHMENT6 0x8CE6
645 #define GL_COLOR_ATTACHMENT7 0x8CE7
646 #define GL_COLOR_ATTACHMENT8 0x8CE8
647 #define GL_COLOR_ATTACHMENT9 0x8CE9
648 #define GL_COLOR_ATTACHMENT10 0x8CEA
649 #define GL_COLOR_ATTACHMENT11 0x8CEB
650 #define GL_COLOR_ATTACHMENT12 0x8CEC
651 #define GL_COLOR_ATTACHMENT13 0x8CED
652 #define GL_COLOR_ATTACHMENT14 0x8CEE
653 #define GL_COLOR_ATTACHMENT15 0x8CEF
654 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
655 #define GL_MAX_SAMPLES 0x8D57
656 #define GL_HALF_FLOAT 0x140B
657 #define GL_MAP_READ_BIT 0x0001
658 #define GL_MAP_WRITE_BIT 0x0002
659 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
660 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
661 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
662 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
664 #define GL_RG_INTEGER 0x8228
666 #define GL_RG8 0x822B
667 #define GL_R16F 0x822D
668 #define GL_R32F 0x822E
669 #define GL_RG16F 0x822F
670 #define GL_RG32F 0x8230
671 #define GL_R8I 0x8231
672 #define GL_R8UI 0x8232
673 #define GL_R16I 0x8233
674 #define GL_R16UI 0x8234
675 #define GL_R32I 0x8235
676 #define GL_R32UI 0x8236
677 #define GL_RG8I 0x8237
678 #define GL_RG8UI 0x8238
679 #define GL_RG16I 0x8239
680 #define GL_RG16UI 0x823A
681 #define GL_RG32I 0x823B
682 #define GL_RG32UI 0x823C
683 #define GL_VERTEX_ARRAY_BINDING 0x85B5
684 #define GL_R8_SNORM 0x8F94
685 #define GL_RG8_SNORM 0x8F95
686 #define GL_RGB8_SNORM 0x8F96
687 #define GL_RGBA8_SNORM 0x8F97
688 #define GL_SIGNED_NORMALIZED 0x8F9C
689 #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
690 #define GL_COPY_READ_BUFFER 0x8F36
691 #define GL_COPY_WRITE_BUFFER 0x8F37
692 #define GL_COPY_READ_BUFFER_BINDING GL_COPY_READ_BUFFER
693 #define GL_COPY_WRITE_BUFFER_BINDING GL_COPY_WRITE_BUFFER
694 #define GL_UNIFORM_BUFFER 0x8A11
695 #define GL_UNIFORM_BUFFER_BINDING 0x8A28
696 #define GL_UNIFORM_BUFFER_START 0x8A29
697 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A
698 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
699 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
700 #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
701 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
702 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
703 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
704 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
705 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
706 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
707 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
708 #define GL_UNIFORM_TYPE 0x8A37
709 #define GL_UNIFORM_SIZE 0x8A38
710 #define GL_UNIFORM_NAME_LENGTH 0x8A39
711 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A
712 #define GL_UNIFORM_OFFSET 0x8A3B
713 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
714 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
715 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
716 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F
717 #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
718 #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
719 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
720 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
721 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
722 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
723 #define GL_INVALID_INDEX 0xFFFFFFFFu
724 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
725 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
726 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
727 #define GL_OBJECT_TYPE 0x9112
728 #define GL_SYNC_CONDITION 0x9113
729 #define GL_SYNC_STATUS 0x9114
730 #define GL_SYNC_FLAGS 0x9115
731 #define GL_SYNC_FENCE 0x9116
732 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
733 #define GL_UNSIGNALED 0x9118
734 #define GL_SIGNALED 0x9119
735 #define GL_ALREADY_SIGNALED 0x911A
736 #define GL_TIMEOUT_EXPIRED 0x911B
737 #define GL_CONDITION_SATISFIED 0x911C
738 #define GL_WAIT_FAILED 0x911D
739 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
740 #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
741 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
742 #define GL_ANY_SAMPLES_PASSED 0x8C2F
743 #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
744 #define GL_SAMPLER_BINDING 0x8919
745 #define GL_RGB10_A2UI 0x906F
746 #define GL_TEXTURE_SWIZZLE_R 0x8E42
747 #define GL_TEXTURE_SWIZZLE_G 0x8E43
748 #define GL_TEXTURE_SWIZZLE_B 0x8E44
749 #define GL_TEXTURE_SWIZZLE_A 0x8E45
750 #define GL_GREEN 0x1904
751 #define GL_BLUE 0x1905
752 #define GL_INT_2_10_10_10_REV 0x8D9F
753 #define GL_TRANSFORM_FEEDBACK 0x8E22
754 #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
755 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
756 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
757 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
758 #define GL_PROGRAM_BINARY_LENGTH 0x8741
759 #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
760 #define GL_PROGRAM_BINARY_FORMATS 0x87FF
761 #define GL_COMPRESSED_R11_EAC 0x9270
762 #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
763 #define GL_COMPRESSED_RG11_EAC 0x9272
764 #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
765 #define GL_COMPRESSED_RGB8_ETC2 0x9274
766 #define GL_COMPRESSED_SRGB8_ETC2 0x9275
767 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
768 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
769 #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
770 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
771 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
772 #define GL_MAX_ELEMENT_INDEX 0x8D6B
773 #define GL_NUM_SAMPLE_COUNTS 0x9380
774 #define GL_TEXTURE_IMMUTABLE_LEVELS 0x8D63
776 /*------------------------------------------------------------------------*
777 * EXT extension tokens
778 *------------------------------------------------------------------------*/
780 /* GL_EXT_blend_minmax */
781 #ifndef GL_EXT_blend_minmax
782 #define GL_MIN_EXT 0x8007
783 #define GL_MAX_EXT 0x8008
786 /* GL_EXT_discard_framebuffer */
787 #ifndef GL_EXT_discard_framebuffer
788 #define GL_COLOR_EXT 0x1800
789 #define GL_DEPTH_EXT 0x1801
790 #define GL_STENCIL_EXT 0x1802
793 /* GL_EXT_multi_draw_arrays */
794 /* No new tokens introduced by this extension. */
796 /* GL_EXT_read_format_bgra */
797 #ifndef GL_EXT_read_format_bgra
798 #define GL_BGRA_EXT 0x80E1
799 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
800 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
803 /* GL_EXT_texture_filter_anisotropic */
804 #ifndef GL_EXT_texture_filter_anisotropic
805 #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
806 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
809 /* GL_EXT_texture_format_BGRA8888 */
810 #ifndef GL_EXT_texture_format_BGRA8888
811 #define GL_BGRA_EXT 0x80E1
814 /* GL_EXT_texture_type_2_10_10_10_REV */
815 #ifndef GL_EXT_texture_type_2_10_10_10_REV
816 #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
819 /* GL_OES_get_program_binary */
820 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
821 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
822 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
823 #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
834 * These types are equivalent to those in the GLES2 API.
835 * Dali objects should only access GL indirectly, through the Context API.
842 typedef unsigned int GLenum;
843 typedef unsigned char GLboolean;
844 typedef unsigned int GLbitfield;
845 typedef int8_t GLbyte;
846 typedef short GLshort;
849 typedef uint8_t GLubyte;
850 typedef unsigned short GLushort;
851 typedef unsigned int GLuint;
852 typedef float GLfloat;
853 typedef float GLclampf;
855 typedef signed long int GLintptr;
856 typedef signed long int GLsizeiptr;
860 typedef unsigned short GLhalf;
861 typedef int64_t GLint64;
862 typedef uint64_t GLuint64;
863 typedef __GLsync* GLsync;
865 namespace Integration
869 * GlAbstraction is an abstract interface, used to access OpenGL services.
870 * A concrete implementation must be created for each platform, and provided when creating the
871 * Dali::Integration::Core object.
878 * Virtual protected destructor, no deletion through this interface
880 virtual ~GlAbstraction() {}
884 * Invoked by Render thread before Core::Render.
886 virtual void PreRender() = 0;
889 * Invoked by Render thread after Core::Render
890 * Inform the gl implementation that the rendering in this frame has finished,
891 * and how much time was spent.
892 * @param[in] timeDelta Time in microseconds since last PostRender call
894 virtual void PostRender( unsigned int timeDelta ) = 0;
897 * The number of texture units an implementation supports is implementation dependent, but must be at least 8.
899 static const unsigned int MIN_TEXTURE_UNIT_LIMIT = 8;
903 virtual void ActiveTexture (GLenum texture) = 0;
904 virtual void AttachShader (GLuint program, GLuint shader) = 0;
905 virtual void BindAttribLocation (GLuint program, GLuint index, const char* name) = 0;
906 virtual void BindBuffer (GLenum target, GLuint buffer) = 0;
907 virtual void BindFramebuffer (GLenum target, GLuint framebuffer) = 0;
908 virtual void BindRenderbuffer (GLenum target, GLuint renderbuffer) = 0;
909 virtual void BindTexture (GLenum target, GLuint texture) = 0;
910 virtual void BlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
911 virtual void BlendEquation ( GLenum mode ) = 0;
912 virtual void BlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) = 0;
913 virtual void BlendFunc (GLenum sfactor, GLenum dfactor) = 0;
914 virtual void BlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
915 virtual void BufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
916 virtual void BufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
917 virtual GLenum CheckFramebufferStatus (GLenum target) = 0;
918 virtual void Clear (GLbitfield mask) = 0;
919 virtual void ClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
920 virtual void ClearDepthf (GLclampf depth) = 0;
921 virtual void ClearStencil (GLint s) = 0;
922 virtual void ColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
923 virtual void CompileShader (GLuint shader) = 0;
924 virtual void CompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
925 virtual void CompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
926 virtual void CopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = 0;
927 virtual void CopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
928 virtual GLuint CreateProgram (void) = 0;
929 virtual GLuint CreateShader (GLenum type) = 0;
930 virtual void CullFace (GLenum mode) = 0;
931 virtual void DeleteBuffers (GLsizei n, const GLuint* buffers) = 0;
932 virtual void DeleteFramebuffers (GLsizei n, const GLuint* framebuffers) = 0;
933 virtual void DeleteProgram (GLuint program) = 0;
934 virtual void DeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers) = 0;
935 virtual void DeleteShader (GLuint shader) = 0;
936 virtual void DeleteTextures (GLsizei n, const GLuint* textures) = 0;
937 virtual void DepthFunc (GLenum func) = 0;
938 virtual void DepthMask (GLboolean flag) = 0;
939 virtual void DepthRangef (GLclampf zNear, GLclampf zFar) = 0;
940 virtual void DetachShader (GLuint program, GLuint shader) = 0;
941 virtual void Disable (GLenum cap) = 0;
942 virtual void DisableVertexAttribArray (GLuint index) = 0;
943 virtual void DrawArrays (GLenum mode, GLint first, GLsizei count) = 0;
944 virtual void DrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
945 virtual void Enable (GLenum cap) = 0;
946 virtual void EnableVertexAttribArray (GLuint index) = 0;
947 virtual void Finish (void) = 0;
948 virtual void Flush (void) = 0;
949 virtual void FramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = 0;
950 virtual void FramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = 0;
951 virtual void FrontFace (GLenum mode) = 0;
952 virtual void GenBuffers (GLsizei n, GLuint* buffers) = 0;
953 virtual void GenerateMipmap (GLenum target) = 0;
954 virtual void GenFramebuffers (GLsizei n, GLuint* framebuffers) = 0;
955 virtual void GenRenderbuffers (GLsizei n, GLuint* renderbuffers) = 0;
956 virtual void GenTextures (GLsizei n, GLuint* textures) = 0;
957 virtual void GetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
958 virtual void GetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) = 0;
959 virtual void GetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
960 virtual GLint GetAttribLocation (GLuint program, const char* name) = 0;
961 virtual void GetBooleanv (GLenum pname, GLboolean* params) = 0;
962 virtual void GetBufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
963 virtual GLenum GetError (void) = 0;
964 virtual void GetFloatv (GLenum pname, GLfloat* params) = 0;
965 virtual void GetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
966 virtual void GetIntegerv (GLenum pname, GLint* params) = 0;
967 virtual void GetProgramiv (GLuint program, GLenum pname, GLint* params) = 0;
968 virtual void GetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
969 virtual void GetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
970 virtual void GetShaderiv (GLuint shader, GLenum pname, GLint* params) = 0;
971 virtual void GetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
972 virtual void GetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) = 0;
973 virtual void GetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
974 virtual const GLubyte* GetString (GLenum name) = 0;
975 virtual void GetTexParameterfv (GLenum target, GLenum pname, GLfloat* params) = 0;
976 virtual void GetTexParameteriv (GLenum target, GLenum pname, GLint* params) = 0;
977 virtual void GetUniformfv (GLuint program, GLint location, GLfloat* params) = 0;
978 virtual void GetUniformiv (GLuint program, GLint location, GLint* params) = 0;
979 virtual GLint GetUniformLocation (GLuint program, const char* name) = 0;
980 virtual void GetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params) = 0;
981 virtual void GetVertexAttribiv (GLuint index, GLenum pname, GLint* params) = 0;
982 virtual void GetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer) = 0;
983 virtual void Hint (GLenum target, GLenum mode) = 0;
984 virtual GLboolean IsBuffer (GLuint buffer) = 0;
985 virtual GLboolean IsEnabled (GLenum cap) = 0;
986 virtual GLboolean IsFramebuffer (GLuint framebuffer) = 0;
987 virtual GLboolean IsProgram (GLuint program) = 0;
988 virtual GLboolean IsRenderbuffer (GLuint renderbuffer) = 0;
989 virtual GLboolean IsShader (GLuint shader) = 0;
990 virtual GLboolean IsTexture (GLuint texture) = 0;
991 virtual void LineWidth (GLfloat width) = 0;
992 virtual void LinkProgram (GLuint program) = 0;
993 virtual void PixelStorei (GLenum pname, GLint param) = 0;
994 virtual void PolygonOffset (GLfloat factor, GLfloat units) = 0;
995 virtual void ReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) = 0;
996 virtual void ReleaseShaderCompiler (void) = 0;
997 virtual void RenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
998 virtual void SampleCoverage (GLclampf value, GLboolean invert) = 0;
999 virtual void Scissor (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1000 virtual void ShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) = 0;
1001 virtual void ShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length) = 0;
1002 virtual void StencilFunc (GLenum func, GLint ref, GLuint mask) = 0;
1003 virtual void StencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
1004 virtual void StencilMask (GLuint mask) = 0;
1005 virtual void StencilMaskSeparate (GLenum face, GLuint mask) = 0;
1006 virtual void StencilOp (GLenum fail, GLenum zfail, GLenum zpass) = 0;
1007 virtual void StencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
1008 virtual void TexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) = 0;
1009 virtual void TexParameterf (GLenum target, GLenum pname, GLfloat param) = 0;
1010 virtual void TexParameterfv (GLenum target, GLenum pname, const GLfloat* params) = 0;
1011 virtual void TexParameteri (GLenum target, GLenum pname, GLint param) = 0;
1012 virtual void TexParameteriv (GLenum target, GLenum pname, const GLint* params) = 0;
1013 virtual void TexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
1014 virtual void Uniform1f (GLint location, GLfloat x) = 0;
1015 virtual void Uniform1fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1016 virtual void Uniform1i (GLint location, GLint x) = 0;
1017 virtual void Uniform1iv (GLint location, GLsizei count, const GLint* v) = 0;
1018 virtual void Uniform2f (GLint location, GLfloat x, GLfloat y) = 0;
1019 virtual void Uniform2fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1020 virtual void Uniform2i (GLint location, GLint x, GLint y) = 0;
1021 virtual void Uniform2iv (GLint location, GLsizei count, const GLint* v) = 0;
1022 virtual void Uniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
1023 virtual void Uniform3fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1024 virtual void Uniform3i (GLint location, GLint x, GLint y, GLint z) = 0;
1025 virtual void Uniform3iv (GLint location, GLsizei count, const GLint* v) = 0;
1026 virtual void Uniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1027 virtual void Uniform4fv (GLint location, GLsizei count, const GLfloat* v) = 0;
1028 virtual void Uniform4i (GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
1029 virtual void Uniform4iv (GLint location, GLsizei count, const GLint* v) = 0;
1030 virtual void UniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1031 virtual void UniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1032 virtual void UniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1033 virtual void UseProgram (GLuint program) = 0;
1034 virtual void ValidateProgram (GLuint program) = 0;
1035 virtual void VertexAttrib1f (GLuint indx, GLfloat x) = 0;
1036 virtual void VertexAttrib1fv (GLuint indx, const GLfloat* values) = 0;
1037 virtual void VertexAttrib2f (GLuint indx, GLfloat x, GLfloat y) = 0;
1038 virtual void VertexAttrib2fv (GLuint indx, const GLfloat* values) = 0;
1039 virtual void VertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
1040 virtual void VertexAttrib3fv (GLuint indx, const GLfloat* values) = 0;
1041 virtual void VertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
1042 virtual void VertexAttrib4fv (GLuint indx, const GLfloat* values) = 0;
1043 virtual void VertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) = 0;
1044 virtual void Viewport (GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1048 virtual void ReadBuffer (GLenum mode) = 0;
1049 virtual void DrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) = 0;
1050 virtual void TexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1051 virtual void TexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) = 0;
1052 virtual void CopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1053 virtual void CompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) = 0;
1054 virtual void CompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) = 0;
1055 virtual void GenQueries (GLsizei n, GLuint* ids) = 0;
1056 virtual void DeleteQueries (GLsizei n, const GLuint* ids) = 0;
1057 virtual GLboolean IsQuery (GLuint id) = 0;
1058 virtual void BeginQuery (GLenum target, GLuint id) = 0;
1059 virtual void EndQuery (GLenum target) = 0;
1060 virtual void GetQueryiv (GLenum target, GLenum pname, GLint* params) = 0;
1061 virtual void GetQueryObjectuiv (GLuint id, GLenum pname, GLuint* params) = 0;
1062 virtual GLboolean UnmapBuffer (GLenum target) = 0;
1063 virtual void GetBufferPointerv (GLenum target, GLenum pname, GLvoid** params) = 0;
1064 virtual void DrawBuffers (GLsizei n, const GLenum* bufs) = 0;
1065 virtual void UniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1066 virtual void UniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1067 virtual void UniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1068 virtual void UniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1069 virtual void UniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1070 virtual void UniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) = 0;
1071 virtual void BlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
1072 virtual void RenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1073 virtual void FramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = 0;
1074 virtual GLvoid* MapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = 0;
1075 virtual void FlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) = 0;
1076 virtual void BindVertexArray (GLuint array) = 0;
1077 virtual void DeleteVertexArrays (GLsizei n, const GLuint* arrays) = 0;
1078 virtual void GenVertexArrays (GLsizei n, GLuint* arrays) = 0;
1079 virtual GLboolean IsVertexArray (GLuint array) = 0;
1080 virtual void GetIntegeri_v (GLenum target, GLuint index, GLint* data) = 0;
1081 virtual void BeginTransformFeedback (GLenum primitiveMode) = 0;
1082 virtual void EndTransformFeedback (void) = 0;
1083 virtual void BindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = 0;
1084 virtual void BindBufferBase (GLenum target, GLuint index, GLuint buffer) = 0;
1085 virtual void TransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) = 0;
1086 virtual void GetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) = 0;
1087 virtual void VertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) = 0;
1088 virtual void GetVertexAttribIiv (GLuint index, GLenum pname, GLint* params) = 0;
1089 virtual void GetVertexAttribIuiv (GLuint index, GLenum pname, GLuint* params) = 0;
1090 virtual void VertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) = 0;
1091 virtual void VertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = 0;
1092 virtual void VertexAttribI4iv (GLuint index, const GLint* v) = 0;
1093 virtual void VertexAttribI4uiv (GLuint index, const GLuint* v) = 0;
1094 virtual void GetUniformuiv (GLuint program, GLint location, GLuint* params) = 0;
1095 virtual GLint GetFragDataLocation (GLuint program, const GLchar *name) = 0;
1096 virtual void Uniform1ui (GLint location, GLuint v0) = 0;
1097 virtual void Uniform2ui (GLint location, GLuint v0, GLuint v1) = 0;
1098 virtual void Uniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) = 0;
1099 virtual void Uniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = 0;
1100 virtual void Uniform1uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1101 virtual void Uniform2uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1102 virtual void Uniform3uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1103 virtual void Uniform4uiv (GLint location, GLsizei count, const GLuint* value) = 0;
1104 virtual void ClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint* value) = 0;
1105 virtual void ClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint* value) = 0;
1106 virtual void ClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat* value) = 0;
1107 virtual void ClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0;
1108 virtual const GLubyte* GetStringi (GLenum name, GLuint index) = 0;
1109 virtual void CopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = 0;
1110 virtual void GetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) = 0;
1111 virtual void GetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) = 0;
1112 virtual GLuint GetUniformBlockIndex (GLuint program, const GLchar* uniformBlockName) = 0;
1113 virtual void GetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) = 0;
1114 virtual void GetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) = 0;
1115 virtual void UniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
1116 virtual void DrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) = 0;
1117 virtual void DrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) = 0;
1118 virtual GLsync FenceSync (GLenum condition, GLbitfield flags) = 0;
1119 virtual GLboolean IsSync (GLsync sync) = 0;
1120 virtual void DeleteSync (GLsync sync) = 0;
1121 virtual GLenum ClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1122 virtual void WaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) = 0;
1123 virtual void GetInteger64v (GLenum pname, GLint64* params) = 0;
1124 virtual void GetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) = 0;
1125 virtual void GetInteger64i_v (GLenum target, GLuint index, GLint64* data) = 0;
1126 virtual void GetBufferParameteri64v (GLenum target, GLenum pname, GLint64* params) = 0;
1127 virtual void GenSamplers (GLsizei count, GLuint* samplers) = 0;
1128 virtual void DeleteSamplers (GLsizei count, const GLuint* samplers) = 0;
1129 virtual GLboolean IsSampler (GLuint sampler) = 0;
1130 virtual void BindSampler (GLuint unit, GLuint sampler) = 0;
1131 virtual void SamplerParameteri (GLuint sampler, GLenum pname, GLint param) = 0;
1132 virtual void SamplerParameteriv (GLuint sampler, GLenum pname, const GLint* param) = 0;
1133 virtual void SamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) = 0;
1134 virtual void SamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat* param) = 0;
1135 virtual void GetSamplerParameteriv (GLuint sampler, GLenum pname, GLint* params) = 0;
1136 virtual void GetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat* params) = 0;
1137 virtual void VertexAttribDivisor (GLuint index, GLuint divisor) = 0;
1138 virtual void BindTransformFeedback (GLenum target, GLuint id) = 0;
1139 virtual void DeleteTransformFeedbacks (GLsizei n, const GLuint* ids) = 0;
1140 virtual void GenTransformFeedbacks (GLsizei n, GLuint* ids) = 0;
1141 virtual GLboolean IsTransformFeedback (GLuint id) = 0;
1142 virtual void PauseTransformFeedback (void) = 0;
1143 virtual void ResumeTransformFeedback (void) = 0;
1144 virtual void GetProgramBinary (GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) = 0;
1145 virtual void ProgramBinary (GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) = 0;
1146 virtual void ProgramParameteri (GLuint program, GLenum pname, GLint value) = 0;
1147 virtual void InvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments) = 0;
1148 virtual void InvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) = 0;
1149 virtual void TexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = 0;
1150 virtual void TexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
1151 virtual void GetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) = 0;
1155 } // namespace Integration
1159 #endif // __DALI_INTEGRATION_GL_ABSTRACTION_H__