1 #ifndef DALI_INTEGRATION_CORE_H
2 #define DALI_INTEGRATION_CORE_H
5 * Copyright (c) 2019 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <cstdint> // uint32_t
25 #include <dali/public-api/common/dali-common.h>
26 #include <dali/integration-api/context-notifier.h>
27 #include <dali/integration-api/core-enumerations.h>
28 #include <dali/integration-api/resource-policies.h>
46 class GlSyncAbstraction;
47 class PlatformAbstraction;
49 class RenderController;
56 * The reasons why further updates are required.
58 namespace KeepUpdating
62 NOT_REQUESTED = 0, ///< Zero means that no further updates are required
63 STAGE_KEEP_RENDERING = 1<<1, ///< - Stage::KeepRendering() is being used
64 ANIMATIONS_RUNNING = 1<<2, ///< - Animations are ongoing
65 MONITORING_PERFORMANCE = 1<<3, ///< - The --enable-performance-monitor option is being used
66 RENDER_TASK_SYNC = 1<<4 ///< - A render task is waiting for render sync
71 * The status of the Core::Update operation.
81 : keepUpdating(false),
82 needsNotification(false),
83 surfaceRectChanged(false),
84 secondsFromLastFrame( 0.0f )
91 * Query whether the Core has further frames to update & render e.g. when animations are ongoing.
92 * @return A bitmask of KeepUpdating values
94 uint32_t KeepUpdating() { return keepUpdating; }
97 * Query whether the Core requires an Notification event.
98 * This should be sent through the same mechanism (e.g. event loop) as input events.
99 * @return True if an Notification event should be sent.
101 bool NeedsNotification() { return needsNotification; }
104 * Query wheter the default surface rect is changed or not.
105 * @return true if the default surface rect is changed.
107 bool SurfaceRectChanged() { return surfaceRectChanged; }
110 * This method is provided so that FPS can be easily calculated with a release version
112 * @return the seconds from last frame as float
114 float SecondsFromLastFrame() { return secondsFromLastFrame; }
118 uint32_t keepUpdating; ///< A bitmask of KeepUpdating values
119 bool needsNotification;
120 bool surfaceRectChanged;
121 float secondsFromLastFrame;
125 * The status of the Core::Render operation.
135 : needsUpdate( false ),
136 needsPostRender( false )
141 * Set whether update needs to run following a render.
142 * @param[in] updateRequired Set to true if an update is required to be run
144 void SetNeedsUpdate( bool updateRequired )
146 needsUpdate = updateRequired;
150 * Query the update status following rendering of a frame.
151 * @return True if update is required to be run
153 bool NeedsUpdate() const
159 * Sets if a post-render should be run.
160 * If nothing is rendered this frame, we can skip post-render.
161 * @param[in] postRenderRequired Set to True if post-render is required to be run
163 void SetNeedsPostRender( bool postRenderRequired )
165 needsPostRender = postRenderRequired;
169 * Queries if a post-render should be run.
170 * @return True if post-render is required to be run
172 bool NeedsPostRender() const
174 return needsPostRender;
179 bool needsUpdate :1; ///< True if update is required to be run
180 bool needsPostRender :1; ///< True if post-render is required to be run.
185 * Integration::Core is used for integration with the native windowing system.
186 * The following integration tasks must be completed:
188 * 1) Handle GL context creation, and notify the Core when this occurs.
190 * 2) Provide suspend/resume behaviour (see below for more details).
192 * 3) Run an event loop, for passing events to the Core e.g. multi-touch input events.
193 * Notification events should be sent after a frame is updated (see UpdateStatus).
195 * 4) Run a rendering loop, instructing the Core to render each frame.
196 * A separate rendering thread is recommended; see multi-threading options below.
198 * 5) Provide an implementation of the PlatformAbstraction interface, used to access platform specific services.
200 * 6) Provide an implementation of the GlAbstraction interface, used to access OpenGL services.
202 * 7) Provide an implementation of the GestureManager interface, used to register gestures provided by the platform.
204 * Multi-threading notes:
206 * The Dali API methods are not reentrant. If you access the API from multiple threads simultaneously, then the results
207 * are undefined. This means that your application might segfault, or behave unpredictably.
209 * Rendering strategies:
211 * 1) Single-threaded. Call every Core method from the same thread. Event handling and rendering will occur in the same thread.
212 * This is not recommended, since processing input (slowly) can affect the smooth flow of animations.
214 * 2) Multi-threaded. The Core update & render operations can be processed in separate threads.
215 * See the method descriptions in Core to see which thread they should be called from.
216 * This is the recommended option, so that input processing will not affect the smoothness of animations.
217 * Note that the rendering thread must be halted, before destroying the GL context.
219 class DALI_CORE_API Core
225 * This object is used for integration with the native windowing system.
226 * @param[in] renderController The interface to an object which controls rendering.
227 * @param[in] platformAbstraction The interface providing platform specific services.
228 * @param[in] glAbstraction The interface providing OpenGL services.
229 * @param[in] glSyncAbstraction The interface providing OpenGL sync objects.
230 * @param[in] gestureManager The interface providing gesture manager services.
231 * @param[in] policy The data retention policy. This depends on application setting
232 * and platform support. Dali should honour this policy when deciding to discard
233 * intermediate resource data.
234 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
235 * @param[in] depthBufferAvailable Whether the depth buffer is available
236 * @param[in] stencilBufferAvailable Whether the stencil buffer is available
237 * @return A newly allocated Core.
239 static Core* New( RenderController& renderController,
240 PlatformAbstraction& platformAbstraction,
241 GlAbstraction& glAbstraction,
242 GlSyncAbstraction& glSyncAbstraction,
243 GestureManager& gestureManager,
244 ResourcePolicy::DataRetention policy,
245 RenderToFrameBuffer renderToFboEnabled,
246 DepthBufferAvailable depthBufferAvailable,
247 StencilBufferAvailable stencilBufferAvailable );
250 * Non-virtual destructor. Core is not intended as a base class.
255 * Initialize the core
259 // GL Context Lifecycle
262 * Get the object that will notify the application/toolkit when context is lost/regained
264 ContextNotifierInterface* GetContextNotifier();
267 * Notify the Core that the GL context has been created.
268 * The context must be created before the Core can render.
269 * Multi-threading note: this method should be called from the rendering thread only
270 * @post The Core is aware of the GL context.
272 void ContextCreated();
275 * Notify the Core that that GL context is about to be destroyed.
276 * The Core will free any previously allocated GL resources.
277 * Multi-threading note: this method should be called from the rendering thread only
278 * @post The Core is unaware of any GL context.
280 void ContextDestroyed();
283 * Notify the Core that the GL context has been re-created, e.g. after ReplaceSurface
286 * In the case of ReplaceSurface, both ContextToBeDestroyed() and ContextCreated() will have
287 * been called on the render thread before this is called on the event thread.
289 * Multi-threading note: this method should be called from the main thread
291 void RecoverFromContextLoss();
294 * Notify the Core that the GL surface has been resized.
295 * This should be done at least once i.e. after the first call to ContextCreated().
296 * The Core will use the surface size for camera calculations, and to set the GL viewport.
297 * Multi-threading note: this method should be called from the main thread
298 * @param[in] surface The resized surface
300 void SurfaceResized( Integration::RenderSurface* surface );
305 * Notify Core that the scene has been created.
310 * Queue an event with Core.
311 * Pre-processing of events may be beneficial e.g. a series of motion events could be throttled, so that only the last event is queued.
312 * Multi-threading note: this method should be called from the main thread.
313 * @param[in] event The new event.
315 void QueueEvent(const Event& event);
318 * Process the events queued with QueueEvent().
319 * Multi-threading note: this method should be called from the main thread.
320 * @pre ProcessEvents should not be called during ProcessEvents.
322 void ProcessEvents();
325 * The Core::Update() method prepares a frame for rendering. This method determines how many frames
326 * may be prepared, ahead of the rendering.
327 * For example if the maximum update count is 2, then Core::Update() for frame N+1 may be processed
328 * whilst frame N is being rendered. However the Core::Update() for frame N+2 may not be called, until
329 * the Core::Render() method for frame N has returned.
330 * @return The maximum update count (>= 1).
332 uint32_t GetMaximumUpdateCount() const;
335 * Update the scene for the next frame. This method must be called before each frame is rendered.
336 * Multi-threading notes: this method should be called from a dedicated update-thread.
337 * The update for frame N+1 may be processed whilst frame N is being rendered.
338 * However the update-thread must wait until frame N has been rendered, before processing frame N+2.
339 * After this method returns, messages may be queued internally for the main thread.
340 * In order to process these messages, a notification is sent via the main thread's event loop.
341 * @param[in] elapsedSeconds Number of seconds since the last call
342 * @param[in] lastVSyncTimeMilliseconds The last vsync time in milliseconds
343 * @param[in] nextVSyncTimeMilliseconds The time of the next predicted VSync in milliseconds
344 * @param[out] status showing whether further updates are required. This also shows
345 * whether a Notification event should be sent, regardless of whether the multi-threading is used.
346 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
347 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
349 void Update( float elapsedSeconds,
350 uint32_t lastVSyncTimeMilliseconds,
351 uint32_t nextVSyncTimeMilliseconds,
352 UpdateStatus& status,
353 bool renderToFboEnabled,
354 bool isRenderingToFbo );
357 * Render the next frame. This method should be preceded by a call up Update.
358 * Multi-threading note: this method should be called from a dedicated rendering thread.
359 * @pre The GL context must have been created, and made current.
360 * @param[out] status showing whether update is required to run.
361 * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
363 void Render( RenderStatus& status, bool forceClear );
366 * @brief Register a processor
368 * Note, Core does not take ownership of this processor.
369 * @param[in] processor The process to register
371 void RegisterProcessor( Processor& processor );
374 * @brief Unregister a processor
375 * @param[in] processor The process to unregister
377 void UnregisterProcessor( Processor& processor );
382 * Private constructor; see also Core::New()
387 * Undefined copy-constructor.
388 * This avoids accidental calls to a default copy-constructor.
389 * @param[in] core A reference to the object to copy.
391 Core(const Core& core);
394 * Undefined assignment operator.
395 * This avoids accidental calls to a default assignment operator.
396 * @param[in] rhs A reference to the object to copy.
398 Core& operator=(const Core& rhs);
402 Internal::Core* mImpl;
406 } // namespace Integration
410 #endif // DALI_INTEGRATION_CORE_H