1 #ifndef DALI_INTEGRATION_CORE_H
2 #define DALI_INTEGRATION_CORE_H
5 * Copyright (c) 2018 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
22 #include <cstdint> // uint32_t
25 #include <dali/public-api/common/dali-common.h>
26 #include <dali/public-api/common/view-mode.h>
27 #include <dali/integration-api/context-notifier.h>
28 #include <dali/integration-api/core-enumerations.h>
29 #include <dali/integration-api/resource-policies.h>
45 class GlSyncAbstraction;
46 class PlatformAbstraction;
47 class RenderController;
54 * The reasons why further updates are required.
56 namespace KeepUpdating
60 NOT_REQUESTED = 0, ///< Zero means that no further updates are required
61 STAGE_KEEP_RENDERING = 1<<1, ///< - Stage::KeepRendering() is being used
62 ANIMATIONS_RUNNING = 1<<2, ///< - Animations are ongoing
63 MONITORING_PERFORMANCE = 1<<3, ///< - The --enable-performance-monitor option is being used
64 RENDER_TASK_SYNC = 1<<4 ///< - A render task is waiting for render sync
69 * The status of the Core::Update operation.
79 : keepUpdating(false),
80 needsNotification(false),
81 surfaceRectChanged(false),
82 secondsFromLastFrame( 0.0f )
89 * Query whether the Core has further frames to update & render e.g. when animations are ongoing.
90 * @return A bitmask of KeepUpdating values
92 uint32_t KeepUpdating() { return keepUpdating; }
95 * Query whether the Core requires an Notification event.
96 * This should be sent through the same mechanism (e.g. event loop) as input events.
97 * @return True if an Notification event should be sent.
99 bool NeedsNotification() { return needsNotification; }
102 * Query wheter the default surface rect is changed or not.
103 * @return true if the default surface rect is changed.
105 bool SurfaceRectChanged() { return surfaceRectChanged; }
108 * This method is provided so that FPS can be easily calculated with a release version
110 * @return the seconds from last frame as float
112 float SecondsFromLastFrame() { return secondsFromLastFrame; }
116 uint32_t keepUpdating; ///< A bitmask of KeepUpdating values
117 bool needsNotification;
118 bool surfaceRectChanged;
119 float secondsFromLastFrame;
123 * The status of the Core::Render operation.
133 : needsUpdate( false ),
134 needsPostRender( false )
139 * Set whether update needs to run following a render.
140 * @param[in] updateRequired Set to true if an update is required to be run
142 void SetNeedsUpdate( bool updateRequired )
144 needsUpdate = updateRequired;
148 * Query the update status following rendering of a frame.
149 * @return True if update is required to be run
151 bool NeedsUpdate() const
157 * Sets if a post-render should be run.
158 * If nothing is rendered this frame, we can skip post-render.
159 * @param[in] postRenderRequired Set to True if post-render is required to be run
161 void SetNeedsPostRender( bool postRenderRequired )
163 needsPostRender = postRenderRequired;
167 * Queries if a post-render should be run.
168 * @return True if post-render is required to be run
170 bool NeedsPostRender() const
172 return needsPostRender;
177 bool needsUpdate :1; ///< True if update is required to be run
178 bool needsPostRender :1; ///< True if post-render is required to be run.
182 * Interface to enable classes to be processed after the event loop. Classes are processed
183 * in the order they are registered.
185 class DALI_CORE_API Processor
189 * @brief Run the processor
191 virtual void Process() = 0;
194 virtual ~Processor() { }
199 * Integration::Core is used for integration with the native windowing system.
200 * The following integration tasks must be completed:
202 * 1) Handle GL context creation, and notify the Core when this occurs.
204 * 2) Provide suspend/resume behaviour (see below for more details).
206 * 3) Run an event loop, for passing events to the Core e.g. multi-touch input events.
207 * Notification events should be sent after a frame is updated (see UpdateStatus).
209 * 4) Run a rendering loop, instructing the Core to render each frame.
210 * A separate rendering thread is recommended; see multi-threading options below.
212 * 5) Provide an implementation of the PlatformAbstraction interface, used to access platform specific services.
214 * 6) Provide an implementation of the GlAbstraction interface, used to access OpenGL services.
216 * 7) Provide an implementation of the GestureManager interface, used to register gestures provided by the platform.
218 * Multi-threading notes:
220 * The Dali API methods are not reentrant. If you access the API from multiple threads simultaneously, then the results
221 * are undefined. This means that your application might segfault, or behave unpredictably.
223 * Rendering strategies:
225 * 1) Single-threaded. Call every Core method from the same thread. Event handling and rendering will occur in the same thread.
226 * This is not recommended, since processing input (slowly) can affect the smooth flow of animations.
228 * 2) Multi-threaded. The Core update & render operations can be processed in separate threads.
229 * See the method descriptions in Core to see which thread they should be called from.
230 * This is the recommended option, so that input processing will not affect the smoothness of animations.
231 * Note that the rendering thread must be halted, before destroying the GL context.
233 class DALI_CORE_API Core
239 * This object is used for integration with the native windowing system.
240 * @param[in] renderController The interface to an object which controls rendering.
241 * @param[in] platformAbstraction The interface providing platform specific services.
242 * @param[in] glAbstraction The interface providing OpenGL services.
243 * @param[in] glSyncAbstraction The interface providing OpenGL sync objects.
244 * @param[in] gestureManager The interface providing gesture manager services.
245 * @param[in] policy The data retention policy. This depends on application setting
246 * and platform support. Dali should honour this policy when deciding to discard
247 * intermediate resource data.
248 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
249 * @param[in] depthBufferAvailable Whether the depth buffer is available
250 * @param[in] stencilBufferAvailable Whether the stencil buffer is available
251 * @return A newly allocated Core.
253 static Core* New( RenderController& renderController,
254 PlatformAbstraction& platformAbstraction,
255 GlAbstraction& glAbstraction,
256 GlSyncAbstraction& glSyncAbstraction,
257 GestureManager& gestureManager,
258 ResourcePolicy::DataRetention policy,
259 RenderToFrameBuffer renderToFboEnabled,
260 DepthBufferAvailable depthBufferAvailable,
261 StencilBufferAvailable stencilBufferAvailable );
264 * Non-virtual destructor. Core is not intended as a base class.
268 // GL Context Lifecycle
271 * Get the object that will notify the application/toolkit when context is lost/regained
273 ContextNotifierInterface* GetContextNotifier();
276 * Notify the Core that the GL context has been created.
277 * The context must be created before the Core can render.
278 * Multi-threading note: this method should be called from the rendering thread only
279 * @post The Core is aware of the GL context.
281 void ContextCreated();
284 * Notify the Core that that GL context is about to be destroyed.
285 * The Core will free any previously allocated GL resources.
286 * Multi-threading note: this method should be called from the rendering thread only
287 * @post The Core is unaware of any GL context.
289 void ContextDestroyed();
292 * Notify the Core that the GL context has been re-created, e.g. after ReplaceSurface
295 * In the case of ReplaceSurface, both ContextToBeDestroyed() and ContextCreated() will have
296 * been called on the render thread before this is called on the event thread.
298 * Multi-threading note: this method should be called from the main thread
300 void RecoverFromContextLoss();
303 * Notify the Core that the GL surface has been resized.
304 * This should be done at least once i.e. after the first call to ContextCreated().
305 * The Core will use the surface size for camera calculations, and to set the GL viewport.
306 * Multi-threading note: this method should be called from the main thread
307 * @param[in] width The new surface width.
308 * @param[in] height The new surface height.
310 void SurfaceResized( uint32_t width, uint32_t height );
313 * Notify the Core about the top margin size.
314 * Available stage size is reduced by this size.
315 * The stage is located below the size at the top of the display
316 * It is mainly useful for indicator in mobile device
317 * @param[in] margin margin size
319 void SetTopMargin( uint32_t margin );
324 * Notify the Core about the display's DPI values.
325 * This should be done after the display is initialized and a Core instance is created.
326 * The Core will use the DPI values for font rendering.
327 * Multi-threading note: this method should be called from the main thread
328 * @param[in] dpiHorizontal Horizontal DPI value.
329 * @param[in] dpiVertical Vertical DPI value.
331 void SetDpi( uint32_t dpiHorizontal, uint32_t dpiVertical );
336 * Notify Core that the scene has been created.
341 * Queue an event with Core.
342 * Pre-processing of events may be beneficial e.g. a series of motion events could be throttled, so that only the last event is queued.
343 * Multi-threading note: this method should be called from the main thread.
344 * @param[in] event The new event.
346 void QueueEvent(const Event& event);
349 * Process the events queued with QueueEvent().
350 * Multi-threading note: this method should be called from the main thread.
351 * @pre ProcessEvents should not be called during ProcessEvents.
353 void ProcessEvents();
356 * The Core::Update() method prepares a frame for rendering. This method determines how many frames
357 * may be prepared, ahead of the rendering.
358 * For example if the maximum update count is 2, then Core::Update() for frame N+1 may be processed
359 * whilst frame N is being rendered. However the Core::Update() for frame N+2 may not be called, until
360 * the Core::Render() method for frame N has returned.
361 * @return The maximum update count (>= 1).
363 uint32_t GetMaximumUpdateCount() const;
366 * Update the scene for the next frame. This method must be called before each frame is rendered.
367 * Multi-threading notes: this method should be called from a dedicated update-thread.
368 * The update for frame N+1 may be processed whilst frame N is being rendered.
369 * However the update-thread must wait until frame N has been rendered, before processing frame N+2.
370 * After this method returns, messages may be queued internally for the main thread.
371 * In order to process these messages, a notification is sent via the main thread's event loop.
372 * @param[in] elapsedSeconds Number of seconds since the last call
373 * @param[in] lastVSyncTimeMilliseconds The last vsync time in milliseconds
374 * @param[in] nextVSyncTimeMilliseconds The time of the next predicted VSync in milliseconds
375 * @param[out] status showing whether further updates are required. This also shows
376 * whether a Notification event should be sent, regardless of whether the multi-threading is used.
377 * @param[in] renderToFboEnabled Whether rendering into the Frame Buffer Object is enabled.
378 * @param[in] isRenderingToFbo Whether this frame is being rendered into the Frame Buffer Object.
380 void Update( float elapsedSeconds,
381 uint32_t lastVSyncTimeMilliseconds,
382 uint32_t nextVSyncTimeMilliseconds,
383 UpdateStatus& status,
384 bool renderToFboEnabled,
385 bool isRenderingToFbo );
388 * Render the next frame. This method should be preceded by a call up Update.
389 * Multi-threading note: this method should be called from a dedicated rendering thread.
390 * @pre The GL context must have been created, and made current.
391 * @param[out] status showing whether update is required to run.
392 * @param[in] forceClear force the Clear on the framebuffer even if nothing is rendered.
394 void Render( RenderStatus& status, bool forceClear );
396 // System-level overlay
399 * Use the SystemOverlay to draw content for system-level indicators, dialogs etc.
400 * @return The SystemOverlay.
402 SystemOverlay& GetSystemOverlay();
405 * Set the stereoscopic 3D view mode
406 * @param[in] viewMode The new view mode
408 void SetViewMode( ViewMode viewMode );
411 * Get the current view mode
412 * @return The current view mode
415 ViewMode GetViewMode() const;
418 * Set the stereo base (eye seperation) for stereoscopic 3D
419 * @param[in] stereoBase The stereo base (eye seperation) for stereoscopic 3D (mm)
421 void SetStereoBase( float stereoBase );
424 * Get the stereo base (eye seperation) for stereoscopic 3D
425 * @return The stereo base (eye seperation) for stereoscopic 3D (mm)
427 float GetStereoBase() const;
430 * @brief Register a processor
432 * Note, Core does not take ownership of this processor.
433 * @param[in] processor The process to register
435 void RegisterProcessor( Processor& processor );
438 * @brief Unregister a processor
439 * @param[in] processor The process to unregister
441 void UnregisterProcessor( Processor& processor );
446 * Private constructor; see also Core::New()
451 * Undefined copy-constructor.
452 * This avoids accidental calls to a default copy-constructor.
453 * @param[in] core A reference to the object to copy.
455 Core(const Core& core);
458 * Undefined assignment operator.
459 * This avoids accidental calls to a default assignment operator.
460 * @param[in] rhs A reference to the object to copy.
462 Core& operator=(const Core& rhs);
466 Internal::Core* mImpl;
470 } // namespace Integration
474 #endif // DALI_INTEGRATION_CORE_H