2 // Copyright (c) 2014 Samsung Electronics Co., Ltd.
4 // Licensed under the Flora License, Version 1.0 (the License);
5 // you may not use this file except in compliance with the License.
6 // You may obtain a copy of the License at
8 // http://floralicense.org/license/
10 // Unless required by applicable law or agreed to in writing, software
11 // distributed under the License is distributed on an AS IS BASIS,
12 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 // See the License for the specific language governing permissions and
14 // limitations under the License.
18 #include <dali/integration-api/core.h>
25 #include <dali/public-api/common/dali-common.h>
26 #include <dali/integration-api/events/event.h>
27 #include <dali/integration-api/gl-sync-abstraction.h>
28 #include <dali/internal/common/core-impl.h>
36 namespace KeepUpdating
39 const unsigned int NOT_REQUESTED = 0x00; ///< Zero means that no further updates are required
42 const unsigned int STAGE_KEEP_RENDERING = 0x01; ///< Stage::KeepRendering() is being used
43 const unsigned int INCOMING_MESSAGES = 0x02; ///< Event-thread is sending messages to update-thread
44 const unsigned int ANIMATIONS_RUNNING = 0x04; ///< Animations are ongoing
45 const unsigned int DYNAMICS_CHANGED = 0x08; ///< A dynamics simulation is running
46 const unsigned int LOADING_RESOURCES = 0x10; ///< Resources are being loaded
47 const unsigned int NOTIFICATIONS_PENDING = 0x20; ///< Notifications are pending for the event-thread
48 const unsigned int MONITORING_PERFORMANCE = 0x40; ///< The --enable-performance-monitor option is being used
49 const unsigned int RENDER_TASK_SYNC = 0x80; ///< The refresh once render task is waiting for render sync
51 } // namespace KeepUpdating
53 Core* Core::New(RenderController& renderController, PlatformAbstraction& platformAbstraction,
54 GlAbstraction& glAbstraction, GlSyncAbstraction& glSyncAbstraction, GestureManager& gestureManager)
56 Core* instance = new Core;
57 instance->mImpl = new Internal::Core( renderController, platformAbstraction, glAbstraction, glSyncAbstraction, gestureManager );
67 void Core::ContextCreated()
69 mImpl->ContextCreated();
72 void Core::ContextToBeDestroyed()
74 mImpl->ContextToBeDestroyed();
77 void Core::SurfaceResized(unsigned int width, unsigned int height)
79 mImpl->SurfaceResized(width, height);
82 void Core::SetDpi(unsigned int dpiHorizontal, unsigned int dpiVertical)
84 mImpl->SetDpi(dpiHorizontal, dpiVertical);
87 void Core::SetMinimumFrameTimeInterval(unsigned int interval)
89 mImpl->SetMinimumFrameTimeInterval(interval);
102 void Core::SendEvent(const Event& event)
104 mImpl->QueueEvent(event);
105 mImpl->ProcessEvents();
108 void Core::QueueEvent(const Event& event)
110 mImpl->QueueEvent(event);
113 void Core::ProcessEvents()
115 mImpl->ProcessEvents();
118 void Core::UpdateTouchData(const TouchData& touch)
120 mImpl->UpdateTouchData(touch);
123 unsigned int Core::GetMaximumUpdateCount() const
125 return mImpl->GetMaximumUpdateCount();
128 void Core::Update( UpdateStatus& status )
130 mImpl->Update( status );
133 void Core::Render( RenderStatus& status )
135 mImpl->Render( status );
148 void Core::VSync( unsigned int frameNumber, unsigned int seconds, unsigned int microseconds )
150 mImpl->VSync( frameNumber, seconds, microseconds );
153 SystemOverlay& Core::GetSystemOverlay()
155 return mImpl->GetSystemOverlay();
163 } // namespace Integration