Revert "[Tizen] Implement partial update"
[platform/core/uifw/dali-core.git] / dali / integration-api / core.cpp
1 /*
2  * Copyright (c) 2019 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/core.h>
20 #include <dali/integration-api/render-surface.h>
21
22 // INTERNAL INCLUDES
23 #include <dali/public-api/common/dali-common.h>
24 #include <dali/public-api/actors/layer.h>
25 #include <dali/public-api/render-tasks/render-task-list.h>
26 #include <dali/integration-api/events/event.h>
27 #include <dali/integration-api/gl-sync-abstraction.h>
28 #include <dali/integration-api/gl-context-helper-abstraction.h>
29 #include <dali/integration-api/processor-interface.h>
30 #include <dali/internal/common/core-impl.h>
31
32 namespace Dali
33 {
34
35 namespace Integration
36 {
37
38 Core* Core::New( RenderController& renderController,
39                  PlatformAbstraction& platformAbstraction,
40                  GlAbstraction& glAbstraction,
41                  GlSyncAbstraction& glSyncAbstraction,
42                  GlContextHelperAbstraction& glContextHelperAbstraction,
43                  ResourcePolicy::DataRetention policy,
44                  RenderToFrameBuffer renderToFboEnabled,
45                  DepthBufferAvailable depthBufferAvailable,
46                  StencilBufferAvailable stencilBufferAvailable )
47 {
48   Core* instance = new Core;
49   instance->mImpl = new Internal::Core( renderController,
50                                         platformAbstraction,
51                                         glAbstraction,
52                                         glSyncAbstraction,
53                                         glContextHelperAbstraction,
54                                         policy,
55                                         renderToFboEnabled,
56                                         depthBufferAvailable,
57                                         stencilBufferAvailable );
58
59   return instance;
60 }
61
62 Core::~Core()
63 {
64   delete mImpl;
65 }
66
67 void Core::Initialize()
68 {
69   mImpl->Initialize();
70 }
71
72 ContextNotifierInterface* Core::GetContextNotifier()
73 {
74   return mImpl->GetContextNotifier();
75 }
76
77 void Core::ContextCreated()
78 {
79   mImpl->ContextCreated();
80 }
81
82 void Core::ContextDestroyed()
83 {
84   mImpl->ContextDestroyed();
85 }
86
87 void Core::RecoverFromContextLoss()
88 {
89   mImpl->RecoverFromContextLoss();
90 }
91
92 void Core::SurfaceDeleted( Integration::RenderSurface* surface )
93 {
94   mImpl->SurfaceDeleted(surface);
95 }
96
97 void Core::SceneCreated()
98 {
99   mImpl->SceneCreated();
100 }
101
102 void Core::QueueEvent(const Event& event)
103 {
104   mImpl->QueueEvent(event);
105 }
106
107 void Core::ProcessEvents()
108 {
109   mImpl->ProcessEvents();
110 }
111
112 uint32_t Core::GetMaximumUpdateCount() const
113 {
114   return mImpl->GetMaximumUpdateCount();
115 }
116
117 void Core::Update( float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo )
118 {
119   mImpl->Update( elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo );
120 }
121
122 void Core::Render( RenderStatus& status, bool forceClear, bool uploadOnly )
123 {
124   mImpl->Render( status, forceClear, uploadOnly );
125 }
126
127 void Core::RegisterProcessor( Processor& processor )
128 {
129   mImpl->RegisterProcessor( processor );
130 }
131
132 void Core::UnregisterProcessor( Processor& processor )
133 {
134   mImpl->UnregisterProcessor( processor );
135 }
136
137 Core::Core()
138 : mImpl( NULL )
139 {
140 }
141
142 } // namespace Integration
143
144 } // namespace Dali