Merge "Include the algorithm header file" into devel/master
[platform/core/uifw/dali-core.git] / dali / integration-api / core.cpp
1 /*
2  * Copyright (c) 2020 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/core.h>
20
21 // INTERNAL INCLUDES
22 #include <dali/integration-api/events/event.h>
23 #include <dali/integration-api/gl-context-helper-abstraction.h>
24 #include <dali/integration-api/gl-sync-abstraction.h>
25 #include <dali/integration-api/processor-interface.h>
26 #include <dali/internal/common/core-impl.h>
27 #include <dali/public-api/actors/layer.h>
28 #include <dali/public-api/common/dali-common.h>
29 #include <dali/public-api/render-tasks/render-task-list.h>
30
31 namespace Dali
32 {
33 namespace Integration
34 {
35 Core* Core::New(RenderController&           renderController,
36                 PlatformAbstraction&        platformAbstraction,
37                 GlAbstraction&              glAbstraction,
38                 GlSyncAbstraction&          glSyncAbstraction,
39                 GlContextHelperAbstraction& glContextHelperAbstraction,
40                 RenderToFrameBuffer         renderToFboEnabled,
41                 DepthBufferAvailable        depthBufferAvailable,
42                 StencilBufferAvailable      stencilBufferAvailable,
43                 PartialUpdateAvailable      partialUpdateAvailable)
44 {
45   Core* instance  = new Core;
46   instance->mImpl = new Internal::Core(renderController,
47                                        platformAbstraction,
48                                        glAbstraction,
49                                        glSyncAbstraction,
50                                        glContextHelperAbstraction,
51                                        renderToFboEnabled,
52                                        depthBufferAvailable,
53                                        stencilBufferAvailable,
54                                        partialUpdateAvailable);
55
56   return instance;
57 }
58
59 Core::~Core()
60 {
61   delete mImpl;
62 }
63
64 void Core::Initialize()
65 {
66   mImpl->Initialize();
67 }
68
69 ContextNotifierInterface* Core::GetContextNotifier()
70 {
71   return mImpl->GetContextNotifier();
72 }
73
74 void Core::ContextCreated()
75 {
76   mImpl->ContextCreated();
77 }
78
79 void Core::ContextDestroyed()
80 {
81   mImpl->ContextDestroyed();
82 }
83
84 void Core::RecoverFromContextLoss()
85 {
86   mImpl->RecoverFromContextLoss();
87 }
88
89 void Core::SceneCreated()
90 {
91   mImpl->SceneCreated();
92 }
93
94 void Core::QueueEvent(const Event& event)
95 {
96   mImpl->QueueEvent(event);
97 }
98
99 void Core::ProcessEvents()
100 {
101   mImpl->ProcessEvents();
102 }
103
104 uint32_t Core::GetMaximumUpdateCount() const
105 {
106   return mImpl->GetMaximumUpdateCount();
107 }
108
109 void Core::Update(float elapsedSeconds, uint32_t lastVSyncTimeMilliseconds, uint32_t nextVSyncTimeMilliseconds, UpdateStatus& status, bool renderToFboEnabled, bool isRenderingToFbo)
110 {
111   mImpl->Update(elapsedSeconds, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds, status, renderToFboEnabled, isRenderingToFbo);
112 }
113
114 void Core::PreRender(RenderStatus& status, bool forceClear, bool uploadOnly)
115 {
116   mImpl->PreRender(status, forceClear, uploadOnly);
117 }
118
119 void Core::PreRender(Integration::Scene& scene, std::vector<Rect<int>>& damagedRects)
120 {
121   mImpl->PreRender(scene, damagedRects);
122 }
123
124 void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo)
125 {
126   mImpl->RenderScene(status, scene, renderToFbo);
127 }
128
129 void Core::RenderScene(RenderStatus& status, Integration::Scene& scene, bool renderToFbo, Rect<int>& clippingRect)
130 {
131   mImpl->RenderScene(status, scene, renderToFbo, clippingRect);
132 }
133
134 void Core::PostRender(bool uploadOnly)
135 {
136   mImpl->PostRender(uploadOnly);
137 }
138
139 void Core::RegisterProcessor(Processor& processor)
140 {
141   mImpl->RegisterProcessor(processor);
142 }
143
144 void Core::UnregisterProcessor(Processor& processor)
145 {
146   mImpl->UnregisterProcessor(processor);
147 }
148
149 ObjectRegistry Core::GetObjectRegistry() const
150 {
151   return ObjectRegistry(&mImpl->GetObjectRegistry());
152 }
153
154 Core::Core()
155 : mImpl(nullptr)
156 {
157 }
158
159 } // namespace Integration
160
161 } // namespace Dali