2 * Copyright (c) 2020 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
23 #include <dali/public-api/actors/actor.h>
24 #include <dali/public-api/actors/layer.h>
25 #include <dali/integration-api/debug.h>
26 #include <dali/integration-api/events/key-event-integ.h>
27 #include <dali/integration-api/events/touch-event-integ.h>
28 #include <dali/integration-api/events/hover-event-integ.h>
29 #include <dali/integration-api/events/wheel-event-integ.h>
32 #include <dali/internal/adaptor/common/adaptor-impl.h>
33 #include <dali/internal/adaptor/common/lifecycle-observer.h>
34 #include <dali/internal/input/common/key-impl.h>
35 #include <dali/internal/input/common/physical-keyboard-impl.h>
49 #if defined(DEBUG_ENABLED)
50 Integration::Log::Filter* gTouchEventLogFilter = Integration::Log::Filter::New(Debug::NoLogging, false, "LOG_ADAPTOR_EVENTS_TOUCH");
53 // Copied from x server
54 static uint32_t GetCurrentMilliSeconds(void)
59 static clockid_t clockid;
63 #ifdef CLOCK_MONOTONIC_COARSE
64 if (clock_getres(CLOCK_MONOTONIC_COARSE, &tp) == 0 &&
65 (tp.tv_nsec / 1000) <= 1000 && clock_gettime(CLOCK_MONOTONIC_COARSE, &tp) == 0)
67 clockid = CLOCK_MONOTONIC_COARSE;
71 if (clock_gettime(CLOCK_MONOTONIC, &tp) == 0)
73 clockid = CLOCK_MONOTONIC;
80 if (clockid != ~0L && clock_gettime(clockid, &tp) == 0)
82 return static_cast<uint32_t>( (tp.tv_sec * 1000 ) + (tp.tv_nsec / 1000000L) );
85 gettimeofday(&tv, NULL);
86 return static_cast<uint32_t>( (tv.tv_sec * 1000 ) + (tv.tv_usec / 1000) );
89 } // unnamed namespace
91 uint32_t SceneHolder::mSceneHolderCounter = 0;
93 class SceneHolder::SceneHolderLifeCycleObserver : public LifeCycleObserver
97 SceneHolderLifeCycleObserver(Adaptor*& adaptor)
102 private: // Adaptor::LifeCycleObserver interface
104 void OnStart() override {};
105 void OnPause() override {};
106 void OnResume() override {};
107 void OnStop() override {};
108 void OnDestroy() override
118 SceneHolder::SceneHolder()
119 : mLifeCycleObserver( new SceneHolderLifeCycleObserver( mAdaptor ) ),
120 mId( mSceneHolderCounter++ ),
123 mAdaptorStarted( false ),
128 SceneHolder::~SceneHolder()
132 mAdaptor->RemoveObserver( *mLifeCycleObserver.get() );
133 mAdaptor->RemoveWindow( this );
144 void SceneHolder::Add( Dali::Actor actor )
152 void SceneHolder::Remove( Dali::Actor actor )
156 mScene.Remove( actor );
160 Dali::Layer SceneHolder::GetRootLayer() const
162 return mScene ? mScene.GetRootLayer() : Dali::Layer();
165 uint32_t SceneHolder::GetId() const
170 std::string SceneHolder::GetName() const
175 bool SceneHolder::IsVisible() const
180 Dali::Integration::Scene SceneHolder::GetScene()
185 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
187 mSurface.reset( surface );
189 mScene.SurfaceReplaced();
191 SurfaceResized( false );
193 unsigned int dpiHorizontal, dpiVertical;
194 dpiHorizontal = dpiVertical = 0;
196 mSurface->GetDpi( dpiHorizontal, dpiVertical );
197 mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
199 mSurface->SetAdaptor( *mAdaptor );
201 OnSurfaceSet( surface );
204 void SceneHolder::SurfaceResized( bool forceUpdate )
206 PositionSize surfacePositionSize = mSurface->GetPositionSize();
207 int orientation = mSurface->GetOrientation();
208 mScene.SurfaceResized( static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height ), orientation, forceUpdate );
211 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
213 return mSurface.get();
216 void SceneHolder::SetBackgroundColor( const Vector4& color )
220 mScene.SetBackgroundColor( color );
224 Vector4 SceneHolder::GetBackgroundColor() const
226 return mScene ? mScene.GetBackgroundColor() : Color::BLACK;
229 void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
231 // Avoid doing this more than once
232 if( mAdaptorStarted )
237 mAdaptorStarted = true;
240 PositionSize surfacePositionSize = mSurface->GetPositionSize();
241 mScene = Dali::Integration::Scene::New( Size(static_cast<float>( surfacePositionSize.width ), static_cast<float>( surfacePositionSize.height )) );
243 Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation( adaptor );
244 mAdaptor = &adaptorImpl;
246 // Create an observer for the adaptor lifecycle
247 mAdaptor->AddObserver( *mLifeCycleObserver );
251 unsigned int dpiHorizontal, dpiVertical;
252 dpiHorizontal = dpiVertical = 0;
254 mSurface->GetDpi( dpiHorizontal, dpiVertical );
255 mScene.SetDpi( Vector2( static_cast<float>( dpiHorizontal ), static_cast<float>( dpiVertical ) ) );
257 mSurface->SetAdaptor( *mAdaptor );
260 OnAdaptorSet( adaptor );
263 void SceneHolder::Pause()
270 void SceneHolder::Resume()
277 void SceneHolder::FeedTouchPoint( Dali::Integration::Point& point, int timeStamp )
281 timeStamp = GetCurrentMilliSeconds();
284 RecalculateTouchPosition( point );
286 Integration::TouchEvent touchEvent;
287 Integration::HoverEvent hoverEvent;
288 Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
289 if( type != Integration::TouchEventCombiner::DispatchNone )
291 DALI_LOG_INFO( gTouchEventLogFilter, Debug::General, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y );
293 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
294 // Keep the handle alive until the core events are processed.
295 Dali::BaseHandle sceneHolder( this );
297 // First the touch and/or hover event & related gesture events are queued
298 if( type == Integration::TouchEventCombiner::DispatchTouch || type == Integration::TouchEventCombiner::DispatchBoth )
300 mScene.QueueEvent( touchEvent );
303 if( type == Integration::TouchEventCombiner::DispatchHover || type == Integration::TouchEventCombiner::DispatchBoth )
305 mScene.QueueEvent( hoverEvent );
308 // Next the events are processed with a single call into Core
309 mAdaptor->ProcessCoreEvents();
313 void SceneHolder::FeedWheelEvent( Dali::Integration::WheelEvent& wheelEvent )
315 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
316 // Keep the handle alive until the core events are processed.
317 Dali::BaseHandle sceneHolder( this );
319 mScene.QueueEvent( wheelEvent );
320 mAdaptor->ProcessCoreEvents();
323 void SceneHolder::FeedKeyEvent( Dali::Integration::KeyEvent& keyEvent )
325 Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
326 if( physicalKeyboard )
328 if( ! KeyLookup::IsDeviceButton( keyEvent.keyName.c_str() ) )
330 GetImplementation( physicalKeyboard ).KeyReceived( keyEvent.time > 1 );
334 // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
335 // Keep the handle alive until the core events are processed.
336 Dali::BaseHandle sceneHolder( this );
338 // Create send KeyEvent to Core.
339 mScene.QueueEvent( keyEvent );
340 mAdaptor->ProcessCoreEvents();
343 Dali::Integration::SceneHolder SceneHolder::Get( Dali::Actor actor )
345 SceneHolder* sceneHolderImpl = nullptr;
347 if ( Internal::Adaptor::Adaptor::IsAvailable() )
349 Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation( Internal::Adaptor::Adaptor::Get() );
350 sceneHolderImpl = adaptor.GetWindow( actor );
353 return Dali::Integration::SceneHolder( sceneHolderImpl );
356 void SceneHolder::Reset()
360 // Any touch listeners should be told of the interruption.
361 Integration::TouchEvent event;
362 Integration::Point point;
363 point.SetState( PointState::INTERRUPTED );
364 event.AddPoint( point );
366 // First the touch event & related gesture events are queued
367 mScene.QueueEvent( event );
369 // Next the events are processed with a single call into Core
370 mAdaptor->ProcessCoreEvents();