[Tizen] Add RecalculatePosition api for rotation
[platform/core/uifw/dali-adaptor.git] / dali / integration-api / adaptor-framework / scene-holder-impl.cpp
1 /*
2  * Copyright (c) 2022 Samsung Electronics Co., Ltd.
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
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11  * distributed under the License is distributed on an "AS IS" BASIS,
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13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17
18 // CLASS HEADER
19 #include <dali/integration-api/adaptor-framework/scene-holder-impl.h>
20
21 // EXTERNAL INCLUDES
22 #include <dali/integration-api/debug.h>
23 #include <dali/integration-api/events/hover-event-integ.h>
24 #include <dali/integration-api/events/key-event-integ.h>
25 #include <dali/integration-api/events/touch-event-integ.h>
26 #include <dali/integration-api/events/wheel-event-integ.h>
27 #include <dali/public-api/actors/actor.h>
28 #include <dali/public-api/actors/layer.h>
29 #include <dali/public-api/common/dali-common.h>
30
31 // INTERNAL INCLUDES
32 #include <dali/internal/adaptor/common/adaptor-impl.h>
33 #include <dali/internal/adaptor/common/lifecycle-observer.h>
34 #include <dali/internal/graphics/gles/egl-graphics.h>
35 #include <dali/internal/input/common/key-impl.h>
36 #include <dali/internal/input/common/physical-keyboard-impl.h>
37 #include <dali/internal/system/common/time-service.h>
38
39 namespace Dali
40 {
41 namespace Internal
42 {
43 namespace Adaptor
44 {
45 namespace
46 {
47 #if defined(DEBUG_ENABLED)
48 Debug::Filter* gSceneHolderLogFilter = Debug::Filter::New(Debug::NoLogging, false, "LOG_SCENE_HOLDER");
49 #endif
50 } // unnamed namespace
51
52 uint32_t SceneHolder::mSceneHolderCounter = 0;
53
54 class SceneHolder::SceneHolderLifeCycleObserver : public LifeCycleObserver
55 {
56 public:
57   SceneHolderLifeCycleObserver(Adaptor*& adaptor)
58   : mAdaptor(adaptor){};
59
60 private: // Adaptor::LifeCycleObserver interface
61   void OnStart() override{};
62   void OnPause() override{};
63   void OnResume() override{};
64   void OnStop() override{};
65   void OnDestroy() override
66   {
67     mAdaptor = nullptr;
68   };
69
70 private:
71   Adaptor*& mAdaptor;
72 };
73
74 SceneHolder::SceneHolder()
75 : mLifeCycleObserver(new SceneHolderLifeCycleObserver(mAdaptor)),
76   mId(mSceneHolderCounter++),
77   mSurface(nullptr),
78   mAdaptor(nullptr),
79   mDpi(),
80   mIsBeingDeleted(false),
81   mAdaptorStarted(false),
82   mVisible(true)
83 {
84 }
85
86 SceneHolder::~SceneHolder()
87 {
88   if(mAdaptor)
89   {
90     mAdaptor->RemoveObserver(*mLifeCycleObserver.get());
91     mAdaptor->RemoveWindow(this);
92
93     mAdaptor->DeleteSurface(*mSurface.get());
94
95     mAdaptor = nullptr;
96   }
97
98   if(mScene)
99   {
100     mScene.Discard();
101   }
102 }
103
104 void SceneHolder::Add(Dali::Actor actor)
105 {
106   if(mScene)
107   {
108     mScene.Add(actor);
109   }
110 }
111
112 void SceneHolder::Remove(Dali::Actor actor)
113 {
114   if(mScene)
115   {
116     mScene.Remove(actor);
117   }
118 }
119
120 Dali::Layer SceneHolder::GetRootLayer() const
121 {
122   return mScene ? mScene.GetRootLayer() : Dali::Layer();
123 }
124
125 uint32_t SceneHolder::GetId() const
126 {
127   return mId;
128 }
129
130 std::string SceneHolder::GetName() const
131 {
132   return mName;
133 }
134
135 bool SceneHolder::IsVisible() const
136 {
137   return mVisible;
138 }
139
140 Dali::Integration::Scene SceneHolder::GetScene()
141 {
142   return mScene;
143 }
144
145 Uint16Pair SceneHolder::GetDpi() const
146 {
147   return mDpi;
148 }
149
150 void SceneHolder::SetSurface(Dali::RenderSurfaceInterface* surface)
151 {
152   mSurface.reset(surface);
153
154   mScene.SurfaceReplaced();
155
156   PositionSize surfacePositionSize = surface->GetPositionSize();
157
158   SurfaceResized(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height));
159
160   InitializeDpi();
161
162   mSurface->SetAdaptor(*mAdaptor);
163   mSurface->SetScene(mScene);
164
165   // Recreate the render target
166   CreateRenderTarget();
167
168   OnSurfaceSet(surface);
169 }
170
171 void SceneHolder::SurfaceResized(float width, float height)
172 {
173   mScene.SurfaceResized(width, height);
174
175   mSurface->SetFullSwapNextFrame();
176
177   // Recreate the render target
178   CreateRenderTarget();
179 }
180
181 Dali::RenderSurfaceInterface* SceneHolder::GetSurface() const
182 {
183   return mSurface.get();
184 }
185
186 void SceneHolder::SetBackgroundColor(const Vector4& color)
187 {
188   if(mScene)
189   {
190     mScene.SetBackgroundColor(color);
191
192     mSurface->SetFullSwapNextFrame();
193   }
194 }
195
196 Vector4 SceneHolder::GetBackgroundColor() const
197 {
198   return mScene ? mScene.GetBackgroundColor() : Color::BLACK;
199 }
200
201 void SceneHolder::SetAdaptor(Dali::Adaptor& adaptor)
202 {
203   // Avoid doing this more than once
204   if(mAdaptorStarted)
205   {
206     return;
207   }
208
209   DALI_ASSERT_DEBUG(mSurface && "Surface needs to be set before calling this method\n");
210
211   mAdaptorStarted = true;
212
213   // Create the scene
214   PositionSize surfacePositionSize = mSurface->GetPositionSize();
215   int          windowOrientation   = mSurface->GetSurfaceOrientation();
216   int          screenOrientation   = mSurface->GetScreenOrientation();
217
218   mScene = Dali::Integration::Scene::New(Size(static_cast<float>(surfacePositionSize.width), static_cast<float>(surfacePositionSize.height)), windowOrientation, screenOrientation);
219
220   Internal::Adaptor::Adaptor& adaptorImpl = Internal::Adaptor::Adaptor::GetImplementation(adaptor);
221   mAdaptor                                = &adaptorImpl;
222
223   // Create an observer for the adaptor lifecycle
224   mAdaptor->AddObserver(*mLifeCycleObserver);
225
226   InitializeDpi();
227
228   mSurface->SetAdaptor(*mAdaptor);
229   mSurface->SetScene(mScene);
230
231   // Create the render target
232   CreateRenderTarget();
233
234   OnAdaptorSet(adaptor);
235 }
236
237 void SceneHolder::CreateRenderTarget()
238 {
239   Graphics::RenderTargetCreateInfo rtInfo{};
240   rtInfo
241     .SetSurface(mSurface.get())
242     .SetExtent({static_cast<uint32_t>(mSurface->GetPositionSize().width), static_cast<uint32_t>(mSurface->GetPositionSize().height)})
243     .SetPreTransform(0 | Graphics::RenderTargetTransformFlagBits::TRANSFORM_IDENTITY_BIT);
244
245   mScene.SetSurfaceRenderTarget(rtInfo);
246 }
247
248 void SceneHolder::Pause()
249 {
250   Reset();
251
252   OnPause();
253 }
254
255 void SceneHolder::Resume()
256 {
257   Reset();
258
259   OnResume();
260 }
261
262 void SceneHolder::SurfaceRotated(float width, float height, int32_t windowOrientation, int32_t screenOrientation)
263 {
264   mScene.SurfaceRotated(width, height, windowOrientation, screenOrientation);
265 }
266
267 void SceneHolder::SetRotationCompletedAcknowledgement()
268 {
269   mScene.SetRotationCompletedAcknowledgement();
270 }
271
272 void SceneHolder::FeedTouchPoint(Dali::Integration::Point& point, int timeStamp)
273 {
274   if(timeStamp < 1)
275   {
276     timeStamp = TimeService::GetMilliSeconds();
277   }
278
279   Vector2 convertedPosition = RecalculatePosition(point.GetScreenPosition());
280   point.SetScreenPosition(convertedPosition);
281
282   Integration::TouchEvent                            touchEvent;
283   Integration::HoverEvent                            hoverEvent;
284   Integration::TouchEventCombiner::EventDispatchType type = mCombiner.GetNextTouchEvent(point, timeStamp, touchEvent, hoverEvent);
285   if(type != Integration::TouchEventCombiner::DISPATCH_NONE)
286   {
287     DALI_LOG_INFO(gSceneHolderLogFilter, Debug::Verbose, "%d: Device %d: Button state %d (%.2f, %.2f)\n", timeStamp, point.GetDeviceId(), point.GetState(), point.GetScreenPosition().x, point.GetScreenPosition().y);
288
289     // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
290     // Keep the handle alive until the core events are processed.
291     Dali::BaseHandle sceneHolder(this);
292
293     // First the touch and/or hover event & related gesture events are queued
294     if(type == Integration::TouchEventCombiner::DISPATCH_TOUCH || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
295     {
296       mScene.QueueEvent(touchEvent);
297     }
298
299     if(type == Integration::TouchEventCombiner::DISPATCH_HOVER || type == Integration::TouchEventCombiner::DISPATCH_BOTH)
300     {
301       mScene.QueueEvent(hoverEvent);
302     }
303
304     // Next the events are processed with a single call into Core
305     mAdaptor->ProcessCoreEvents();
306   }
307 }
308
309 void SceneHolder::FeedWheelEvent(Dali::Integration::WheelEvent& wheelEvent)
310 {
311   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
312   // Keep the handle alive until the core events are processed.
313   Dali::BaseHandle sceneHolder(this);
314
315   Vector2 convertedPosition = RecalculatePosition(wheelEvent.point);
316   wheelEvent.point          = convertedPosition;
317
318   mScene.QueueEvent(wheelEvent);
319   mAdaptor->ProcessCoreEvents();
320 }
321
322 void SceneHolder::FeedKeyEvent(Dali::Integration::KeyEvent& keyEvent)
323 {
324   Dali::PhysicalKeyboard physicalKeyboard = PhysicalKeyboard::Get();
325   if(physicalKeyboard)
326   {
327     if(!KeyLookup::IsDeviceButton(keyEvent.keyName.c_str()))
328     {
329       GetImplementation(physicalKeyboard).KeyReceived(keyEvent.time > 1);
330     }
331   }
332
333   // Signals can be emitted while processing core events, and the scene holder could be deleted in the signal callback.
334   // Keep the handle alive until the core events are processed.
335   Dali::BaseHandle sceneHolder(this);
336
337   // Create send KeyEvent to Core.
338   mScene.QueueEvent(keyEvent);
339   mAdaptor->ProcessCoreEvents();
340 }
341
342 void SceneHolder::AddFrameRenderedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
343 {
344   mScene.AddFrameRenderedCallback(std::move(callback), frameId);
345
346   DALI_LOG_RELEASE_INFO("SceneHolder::AddFrameRenderedCallback:: Added [%d]\n", frameId);
347 }
348
349 void SceneHolder::AddFramePresentedCallback(std::unique_ptr<CallbackBase> callback, int32_t frameId)
350 {
351   mScene.AddFramePresentedCallback(std::move(callback), frameId);
352
353   DALI_LOG_RELEASE_INFO("SceneHolder::AddFramePresentedCallback:: Added [%d]\n", frameId);
354 }
355
356 Dali::Integration::SceneHolder SceneHolder::Get(Dali::Actor actor)
357 {
358   SceneHolder* sceneHolderImpl = nullptr;
359
360   if(Internal::Adaptor::Adaptor::IsAvailable())
361   {
362     Dali::Internal::Adaptor::Adaptor& adaptor = Internal::Adaptor::Adaptor::GetImplementation(Internal::Adaptor::Adaptor::Get());
363     sceneHolderImpl                           = adaptor.GetWindow(actor);
364   }
365
366   return Dali::Integration::SceneHolder(sceneHolderImpl);
367 }
368
369 void SceneHolder::Reset()
370 {
371   mCombiner.Reset();
372
373   // Any touch listeners should be told of the interruption.
374   Integration::TouchEvent event;
375   Integration::Point      point;
376   point.SetState(PointState::INTERRUPTED);
377   event.AddPoint(point);
378
379   // First the touch event & related gesture events are queued
380   mScene.QueueEvent(event);
381
382   // Next the events are processed with a single call into Core
383   mAdaptor->ProcessCoreEvents();
384 }
385
386 void SceneHolder::InitializeDpi()
387 {
388   unsigned int dpiHorizontal, dpiVertical;
389   dpiHorizontal = dpiVertical = 0;
390
391   mSurface->GetDpi(dpiHorizontal, dpiVertical);
392   mScene.SetDpi(Vector2(static_cast<float>(dpiHorizontal), static_cast<float>(dpiVertical)));
393
394   mDpi.SetX(dpiHorizontal);
395   mDpi.SetY(dpiVertical);
396 }
397
398 } // namespace Adaptor
399
400 } // namespace Internal
401
402 } // namespace Dali