1 #ifndef DALI_GRAPHICS_TEXTURE_H
2 #define DALI_GRAPHICS_TEXTURE_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
26 * @brief The Texture class represents a GPU texture object.
28 * It's slightly higher level than the Vulkan VkImage (more like
29 * combined image sampler).
35 virtual ~Texture() = default;
38 Texture(const Texture&) = delete;
39 Texture& operator=(const Texture&) = delete;
42 Texture(Texture&&) = default;
43 Texture& operator=(Texture&&) = default;
46 } // namespace Graphics