1 #ifndef DALI_GRAPHICS_SHADER_H
2 #define DALI_GRAPHICS_SHADER_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
26 * @brief The Shader class represents a single shader.
28 * The shader can be bound to the specific stage of pipeline
29 * (vertex, fragment, compute etc.).
31 * Shaders are linked together when pipeline is created.
38 virtual ~Shader() = default;
41 Shader(const Shader&) = delete;
42 Shader& operator=(const Shader&) = delete;
45 Shader(Shader&&) = default;
46 Shader& operator=(Shader&&) = default;
49 } // namespace Graphics
52 #endif // DALI_GRAPHICS_SHADER_H