1 #ifndef DALI_GRAPHICS_RENDER_PASS_H
2 #define DALI_GRAPHICS_RENDER_PASS_H
5 * Copyright (c) 2021 Samsung Electronics Co., Ltd.
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
11 * http://www.apache.org/licenses/LICENSE-2.0
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
26 * @brief RenderPass is very similar to the the Vulkan equivalent VkRenderPass.
28 * In general, the RenderPass object carries all the information on:
29 * - the render target (framebuffer, textures)
30 * - clear colors setup
31 * - inputs/outputs to build dependencies
37 RenderPass() = default;
38 virtual ~RenderPass() = default;
41 RenderPass(const RenderPass&) = delete;
42 RenderPass& operator=(const RenderPass&) = delete;
45 RenderPass(RenderPass&&) = default;
46 RenderPass& operator=(RenderPass&&) = default;
49 } // Namespace Graphics