2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <dali/devel-api/rendering/texture-devel.h>
18 #include <dali/internal/event/rendering/texture-impl.h>
22 namespace DevelTexture
24 bool IsNative(Dali::Texture texture)
26 auto& impl = GetImplementation(texture);
27 return impl.IsNative();
30 bool ApplyNativeFragmentShader(Dali::Texture texture, std::string& shader)
32 auto& impl = GetImplementation(texture);
33 return impl.ApplyNativeFragmentShader(shader);
36 bool UploadSubPixelData(Texture texture,
43 Internal::PixelData& internalPixelData = GetImplementation(pixelData);
44 return GetImplementation(texture).UploadSubPixelData(&internalPixelData, dataXOffset, dataYOffset, dataWidth, dataHeight);
47 bool UploadSubPixelData(Texture texture,
60 Internal::PixelData& internalPixelData = GetImplementation(pixelData);
61 return GetImplementation(texture).UploadSubPixelData(&internalPixelData, dataXOffset, dataYOffset, dataWidth, dataHeight, layer, mipmap, xOffset, yOffset, width, height);
64 } // namespace DevelTexture