2 * Copyright (c) 2022 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include <dali/devel-api/rendering/frame-buffer-devel.h>
22 #include <dali/internal/event/rendering/frame-buffer-impl.h> // Dali::Internal::FrameBuffer
26 namespace DevelFrameBuffer
28 void AttachDepthTexture(FrameBuffer frameBuffer, Texture& texture)
30 AttachDepthTexture(frameBuffer, texture, 0u);
33 void AttachDepthTexture(FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel)
37 Internal::TexturePtr texturePtr(&GetImplementation(texture));
38 GetImplementation(frameBuffer).AttachDepthTexture(texturePtr, mipmapLevel);
42 void AttachDepthStencilTexture(FrameBuffer frameBuffer, Texture& texture)
44 AttachDepthStencilTexture(frameBuffer, texture, 0u);
47 void AttachDepthStencilTexture(FrameBuffer frameBuffer, Texture& texture, uint32_t mipmapLevel)
51 Internal::TexturePtr texturePtr(&GetImplementation(texture));
52 GetImplementation(frameBuffer).AttachDepthStencilTexture(texturePtr, mipmapLevel);
56 void SetMultiSamplingLevel(FrameBuffer frameBuffer, uint8_t multiSamplingLevel)
58 GetImplementation(frameBuffer).SetMultiSamplingLevel(multiSamplingLevel);
61 Texture GetColorTexture(const FrameBuffer frameBuffer, uint8_t index)
63 Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetColorTexture(index);
64 return Dali::Texture(texturePtr);
67 Texture GetDepthTexture(FrameBuffer frameBuffer)
69 Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetDepthTexture();
70 return Dali::Texture(texturePtr);
73 Texture GetDepthStencilTexture(FrameBuffer frameBuffer)
75 Internal::Texture* texturePtr = GetImplementation(frameBuffer).GetDepthStencilTexture();
76 return Dali::Texture(texturePtr);
79 } // namespace DevelFrameBuffer