2 * Copyright (c) 2016 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
19 #include "texture-set-image.h"
22 #include <dali/internal/event/rendering/texture-set-impl.h>
23 #include <dali/internal/event/images/image-impl.h>
29 void TextureSetImage( TextureSet textureSet, size_t index, Image image )
31 // Get implementation of the TextureSet to use.
32 Internal::TextureSet& internalTextureSet = GetImplementation( textureSet );
34 // Check for valid image.
37 // Get image impl and set in TextureSet.
38 Internal::ImagePtr imagePointer( &GetImplementation( image ) );
39 internalTextureSet.SetImage( index, imagePointer );
43 // No valid image, Remove texture at this index.
44 internalTextureSet.SetImage( index, NULL );
48 Image TextureGetImage( TextureSet textureSet, size_t index )
50 // Get implementation of the TextureSet to use.
51 Internal::TextureSet& internalTextureSet = GetImplementation( textureSet );
53 // Get a pointer to the image implementation.
54 Internal::Image* imagePointer = internalTextureSet.GetImage( index );
56 // Return a handle to the image.
57 return Dali::Image( imagePointer );