2 * Copyright (c) 2023 Samsung Electronics Co., Ltd.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <dali/devel-api/adaptor-framework/texture-upload-manager.h>
21 #include <dali/internal/system/common/texture-upload-manager-impl.h>
25 // Called by main thread
27 TextureUploadManager::TextureUploadManager() = default;
29 TextureUploadManager::~TextureUploadManager() = default;
31 TextureUploadManager TextureUploadManager::Get()
33 return Internal::Adaptor::TextureUploadManager::Get();
36 Dali::Texture TextureUploadManager::GenerateTexture2D()
38 return GetImplementation(*this).GenerateTexture2D();
41 TextureUploadManager::TextureUploadManager(Internal::Adaptor::TextureUploadManager* impl)
46 // Called by update thread
48 bool TextureUploadManager::ResourceUpload()
50 return GetImplementation(*this).ResourceUpload();
53 // Called by worker thread
55 void TextureUploadManager::RequestUpload(ResourceId resourceId, PixelData pixelData)
57 GetImplementation(*this).RequestUpload(resourceId, pixelData);
60 } // namespace Dali::Devel