Hide wayland cursor when X11 compositor loses focus
[platform/upstream/weston.git] / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #include <stdio.h>
20 #include <string.h>
21 #include <stdlib.h>
22 #include <stdint.h>
23 #include <stdarg.h>
24 #include <sys/ioctl.h>
25 #include <fcntl.h>
26 #include <unistd.h>
27 #include <cairo.h>
28 #include <gdk-pixbuf/gdk-pixbuf.h>
29 #include <math.h>
30 #include <time.h>
31 #include <linux/input.h>
32
33 #define GL_GLEXT_PROTOTYPES
34 #define EGL_EGLEXT_PROTOTYPES
35 #include <GLES2/gl2.h>
36 #include <GLES2/gl2ext.h>
37 #include <EGL/egl.h>
38 #include <EGL/eglext.h>
39
40 #include "wayland.h"
41 #include "wayland-protocol.h"
42 #include "cairo-util.h"
43 #include "compositor.h"
44
45 const char *option_background = "background.jpg";
46 int option_connector = 0;
47
48 static const GOptionEntry option_entries[] = {
49         { "background", 'b', 0, G_OPTION_ARG_STRING,
50           &option_background, "Background image" },
51         { "connector", 'c', 0, G_OPTION_ARG_INT,
52           &option_connector, "KMS connector" },
53         { NULL }
54 };
55
56                                    
57 static void
58 wlsc_matrix_init(struct wlsc_matrix *matrix)
59 {
60         static const struct wlsc_matrix identity = {
61                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
62         };
63
64         memcpy(matrix, &identity, sizeof identity);
65 }
66
67 static void
68 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
69 {
70         struct wlsc_matrix tmp;
71         const GLfloat *row, *column;
72         div_t d;
73         int i, j;
74
75         for (i = 0; i < 16; i++) {
76                 tmp.d[i] = 0;
77                 d = div(i, 4);
78                 row = m->d + d.quot * 4;
79                 column = n->d + d.rem;
80                 for (j = 0; j < 4; j++)
81                         tmp.d[i] += row[j] * column[j * 4];
82         }
83         memcpy(m, &tmp, sizeof tmp);
84 }
85
86 static void
87 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
88 {
89         struct wlsc_matrix translate = {        
90                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
91         };
92
93         wlsc_matrix_multiply(matrix, &translate);
94 }
95
96 static void
97 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
98 {
99         struct wlsc_matrix scale = {
100                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
101         };
102
103         wlsc_matrix_multiply(matrix, &scale);
104 }
105
106 static void
107 wlsc_matrix_rotate(struct wlsc_matrix *matrix,
108                    GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
109 {
110         GLfloat c = cos(angle);
111         GLfloat s = sin(angle);
112         struct wlsc_matrix rotate = {
113                 { x * x * (1 - c) + c,     y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0,
114                   x * y * (1 - c) - z * s, y * y * (1 - c) + c,     y * z * (1 - c) + x * s, 0, 
115                   x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c,     0,
116                   0, 0, 0, 1 }
117         };
118
119         wlsc_matrix_multiply(matrix, &rotate);
120 }
121
122 static void
123 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
124 {
125         int i, j;
126         struct wlsc_vector t;
127
128         for (i = 0; i < 4; i++) {
129                 t.f[i] = 0;
130                 for (j = 0; j < 4; j++)
131                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
132         }
133         
134         *v = t;
135 }
136
137 static void
138 wlsc_surface_init(struct wlsc_surface *surface,
139                   struct wlsc_compositor *compositor, struct wl_visual *visual,
140                   int32_t x, int32_t y, int32_t width, int32_t height)
141 {
142         glGenTextures(1, &surface->texture);
143         surface->compositor = compositor;
144         surface->visual = visual;
145         wlsc_matrix_init(&surface->matrix);
146         wlsc_matrix_scale(&surface->matrix, width, height, 1);
147         wlsc_matrix_translate(&surface->matrix, x, y, 0);
148
149         wlsc_matrix_init(&surface->matrix_inv);
150         wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
151         wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
152 }
153
154 static struct wlsc_surface *
155 wlsc_surface_create_from_cairo_surface(struct wlsc_compositor *ec,
156                                       cairo_surface_t *surface,
157                                       int x, int y, int width, int height)
158 {
159         struct wlsc_surface *es;
160         int stride;
161         void *data;
162
163         stride = cairo_image_surface_get_stride(surface);
164         data = cairo_image_surface_get_data(surface);
165
166         es = malloc(sizeof *es);
167         if (es == NULL)
168                 return NULL;
169
170         wlsc_surface_init(es, ec, &ec->premultiplied_argb_visual,
171                           x, y, width, height);
172         glBindTexture(GL_TEXTURE_2D, es->texture);
173         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
174         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
175         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
176         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
177         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
178                      GL_RGBA, GL_UNSIGNED_BYTE, data);
179
180         return es;
181 }
182
183 static void
184 wlsc_surface_destroy(struct wlsc_surface *surface,
185                      struct wlsc_compositor *compositor)
186 {
187         struct wlsc_listener *l;
188
189         wl_list_remove(&surface->link);
190         glDeleteTextures(1, &surface->texture);
191         wl_client_remove_surface(surface->base.client, &surface->base);
192
193         wl_list_for_each(l, &compositor->surface_destroy_listener_list, link)
194                 l->func(l, surface);
195
196         free(surface);
197 }
198
199 static void
200 pointer_path(cairo_t *cr, int x, int y)
201 {
202         const int end = 3, tx = 4, ty = 12, dx = 5, dy = 10;
203         const int width = 16, height = 16;
204
205         cairo_move_to(cr, x, y);
206         cairo_line_to(cr, x + tx, y + ty);
207         cairo_line_to(cr, x + dx, y + dy);
208         cairo_line_to(cr, x + width - end, y + height);
209         cairo_line_to(cr, x + width, y + height - end);
210         cairo_line_to(cr, x + dy, y + dx);
211         cairo_line_to(cr, x + ty, y + tx);
212         cairo_close_path(cr);
213 }
214
215 static struct wlsc_surface *
216 pointer_create(struct wlsc_compositor *ec, int x, int y, int width, int height)
217 {
218         struct wlsc_surface *es;
219         const int hotspot_x = 16, hotspot_y = 16;
220         cairo_surface_t *surface;
221         cairo_t *cr;
222
223         surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32,
224                                              width, height);
225
226         cr = cairo_create(surface);
227         pointer_path(cr, hotspot_x + 5, hotspot_y + 4);
228         cairo_set_line_width(cr, 2);
229         cairo_set_source_rgb(cr, 0, 0, 0);
230         cairo_stroke_preserve(cr);
231         cairo_fill(cr);
232         blur_surface(surface, width);
233
234         pointer_path(cr, hotspot_x, hotspot_y);
235         cairo_stroke_preserve(cr);
236         cairo_set_source_rgb(cr, 1, 1, 1);
237         cairo_fill(cr);
238         cairo_destroy(cr);
239
240         es = wlsc_surface_create_from_cairo_surface(ec,
241                                                    surface,
242                                                    x - hotspot_x,
243                                                    y - hotspot_y,
244                                                    width, height);
245         
246         cairo_surface_destroy(surface);
247
248         return es;
249 }
250
251 static struct wlsc_surface *
252 background_create(struct wlsc_output *output, const char *filename)
253 {
254         struct wlsc_surface *background;
255         GdkPixbuf *pixbuf;
256         GError *error = NULL;
257         void *data;
258         GLenum format;
259
260         background = malloc(sizeof *background);
261         if (background == NULL)
262                 return NULL;
263         
264         g_type_init();
265
266         pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
267                                                    output->width,
268                                                    output->height,
269                                                    FALSE, &error);
270         if (error != NULL) {
271                 free(background);
272                 return NULL;
273         }
274
275         data = gdk_pixbuf_get_pixels(pixbuf);
276
277         wlsc_surface_init(background, output->compositor,
278                           &output->compositor->rgb_visual,
279                           output->x, output->y, output->width, output->height);
280
281         glBindTexture(GL_TEXTURE_2D, background->texture);
282         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
283         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
284         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
285         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
286
287         if (gdk_pixbuf_get_has_alpha(pixbuf))
288                 format = GL_RGBA;
289         else
290                 format = GL_RGB;
291
292         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
293                      output->width, output->height, 0,
294                      format, GL_UNSIGNED_BYTE, data);
295
296         return background;
297 }
298
299 static void
300 wlsc_surface_draw(struct wlsc_surface *es, struct wlsc_output *output)
301 {
302         struct wlsc_compositor *ec = es->compositor;
303         struct wlsc_matrix tmp;
304
305         tmp = es->matrix;
306         wlsc_matrix_multiply(&tmp, &output->matrix);
307         glUniformMatrix4fv(ec->proj_uniform, 1, GL_FALSE, tmp.d);
308         glUniform1i(ec->tex_uniform, 0);
309
310         if (es->visual == &ec->argb_visual) {
311                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
312                 glEnable(GL_BLEND);
313         } else if (es->visual == &ec->premultiplied_argb_visual) {
314                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
315                 glEnable(GL_BLEND);
316         } else {
317                 glDisable(GL_BLEND);
318         }
319
320         glBindTexture(GL_TEXTURE_2D, es->texture);
321         glEnable(GL_TEXTURE_2D);
322         glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
323         glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
324                               5 * sizeof(GLfloat), NULL);
325         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
326                               5 * sizeof(GLfloat), (GLfloat *) 0 + 3);
327         glEnableVertexAttribArray(0);
328         glEnableVertexAttribArray(1);
329         glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
330 }
331
332 static void
333 wlsc_surface_raise(struct wlsc_surface *surface)
334 {
335         struct wlsc_compositor *compositor = surface->compositor;
336
337         wl_list_remove(&surface->link);
338         wl_list_insert(compositor->surface_list.prev, &surface->link);
339 }
340
341 static void
342 wlsc_surface_lower(struct wlsc_surface *surface)
343 {
344         struct wlsc_compositor *compositor = surface->compositor;
345
346         wl_list_remove(&surface->link);
347         wl_list_insert(&compositor->surface_list, &surface->link);
348 }
349
350 void
351 wlsc_compositor_finish_frame(struct wlsc_compositor *compositor, int msecs)
352 {
353         wl_display_post_frame(compositor->wl_display,
354                               &compositor->base,
355                               compositor->current_frame, msecs);
356
357         wl_event_source_timer_update(compositor->timer_source, 5);
358         compositor->current_frame++;
359 }
360
361 static void
362 wlsc_output_repaint(struct wlsc_output *output)
363 {
364         struct wlsc_compositor *ec = output->compositor;
365         struct wlsc_surface *es;
366         struct wlsc_input_device *eid;
367
368         glViewport(0, 0, output->width, output->height);
369
370         if (output->background)
371                 wlsc_surface_draw(output->background, output);
372         else
373                 glClear(GL_COLOR_BUFFER_BIT);
374
375         wl_list_for_each(es, &ec->surface_list, link)
376                 wlsc_surface_draw(es, output);
377
378         if (ec->focus)
379                 wl_list_for_each(eid, &ec->input_device_list, link)
380                         wlsc_surface_draw(eid->sprite, output);
381 }
382
383 static void
384 repaint(void *data)
385 {
386         struct wlsc_compositor *ec = data;
387         struct wlsc_output *output;
388
389         if (!ec->repaint_needed) {
390                 ec->repaint_on_timeout = 0;
391                 return;
392         }
393
394         wl_list_for_each(output, &ec->output_list, link)
395                 wlsc_output_repaint(output);
396
397         ec->present(ec);
398
399         ec->repaint_needed = 0;
400 }
401
402 void
403 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
404 {
405         compositor->repaint_needed = 1;
406         if (compositor->repaint_on_timeout)
407                 return;
408
409         wl_event_source_timer_update(compositor->timer_source, 1);
410         compositor->repaint_on_timeout = 1;
411 }
412
413 static void
414 surface_destroy(struct wl_client *client,
415                 struct wl_surface *surface)
416 {
417         struct wlsc_surface *es = (struct wlsc_surface *) surface;
418         struct wlsc_compositor *ec = es->compositor;
419
420         wlsc_surface_destroy(es, ec);
421
422         wlsc_compositor_schedule_repaint(ec);
423 }
424
425 static void
426 surface_attach(struct wl_client *client,
427                struct wl_surface *surface, uint32_t name, 
428                uint32_t width, uint32_t height, uint32_t stride,
429                struct wl_object *visual)
430 {
431         struct wlsc_surface *es = (struct wlsc_surface *) surface;
432         struct wlsc_compositor *ec = es->compositor;
433         EGLint attribs[] = {
434                 EGL_WIDTH,              0,
435                 EGL_HEIGHT,             0,
436                 EGL_IMAGE_STRIDE_MESA,  0,
437                 EGL_IMAGE_FORMAT_MESA,  EGL_IMAGE_FORMAT_ARGB8888_MESA,
438                 EGL_NONE
439         };
440
441         es->width = width;
442         es->height = height;
443
444         if (visual == &ec->argb_visual.base)
445                 es->visual = &ec->argb_visual;
446         else if (visual == &ec->premultiplied_argb_visual.base)
447                 es->visual = &ec->premultiplied_argb_visual;
448         else if (visual == &ec->rgb_visual.base)
449                 es->visual = &ec->rgb_visual;
450         else
451                 /* FIXME: Smack client with an exception event */;
452
453         glBindTexture(GL_TEXTURE_2D, es->texture);
454         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
455         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
456         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
457         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
458
459         if (es->image)
460                 eglDestroyImageKHR(ec->display, es->image);
461
462         attribs[1] = width;
463         attribs[3] = height;
464         attribs[5] = stride / 4;
465
466         es->image = eglCreateImageKHR(ec->display, ec->context,
467                                       EGL_DRM_IMAGE_MESA,
468                                       (EGLClientBuffer) name, attribs);
469         glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
470         
471 }
472
473 static void
474 surface_map(struct wl_client *client,
475             struct wl_surface *surface,
476             int32_t x, int32_t y, int32_t width, int32_t height)
477 {
478         struct wlsc_surface *es = (struct wlsc_surface *) surface;
479
480         wlsc_matrix_init(&es->matrix);
481         wlsc_matrix_scale(&es->matrix, width, height, 1);
482         wlsc_matrix_translate(&es->matrix, x, y, 0);
483
484         wlsc_matrix_init(&es->matrix_inv);
485         wlsc_matrix_translate(&es->matrix_inv, -x, -y, 0);
486         wlsc_matrix_scale(&es->matrix_inv, 1.0 / width, 1.0 / height, 1);
487
488 }
489
490 static void
491 surface_damage(struct wl_client *client,
492                struct wl_surface *surface,
493                int32_t x, int32_t y, int32_t width, int32_t height)
494 {
495         /* FIXME: This need to take a damage region, of course. */
496 }
497
498 const static struct wl_surface_interface surface_interface = {
499         surface_destroy,
500         surface_attach,
501         surface_map,
502         surface_damage
503 };
504
505 static void
506 compositor_create_surface(struct wl_client *client,
507                           struct wl_compositor *compositor, uint32_t id)
508 {
509         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
510         struct wlsc_surface *surface;
511
512         surface = malloc(sizeof *surface);
513         if (surface == NULL)
514                 /* FIXME: Send OOM event. */
515                 return;
516
517         wlsc_surface_init(surface, ec, NULL, 0, 0, 0, 0);
518
519         wl_list_insert(ec->surface_list.prev, &surface->link);
520         wl_client_add_surface(client, &surface->base,
521                               &surface_interface, id);
522 }
523
524 static void
525 compositor_commit(struct wl_client *client,
526                   struct wl_compositor *compositor, uint32_t key)
527 {
528         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
529
530         wlsc_compositor_schedule_repaint(ec);
531         wl_client_send_acknowledge(client, compositor, key, ec->current_frame);
532 }
533
534 const static struct wl_compositor_interface compositor_interface = {
535         compositor_create_surface,
536         compositor_commit
537 };
538
539 static void
540 wlsc_surface_transform(struct wlsc_surface *surface,
541                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
542 {
543         struct wlsc_vector v = { { x, y, 0, 1 } };
544         
545         wlsc_matrix_transform(&surface->matrix_inv, &v);
546         *sx = v.f[0] * surface->width;
547         *sy = v.f[1] * surface->height;
548 }
549
550 static void
551 wlsc_input_device_set_keyboard_focus(struct wlsc_input_device *device,
552                                      struct wlsc_surface *surface)
553 {
554         if (device->keyboard_focus == surface)
555                 return;
556
557         if (device->keyboard_focus &&
558             (!surface || device->keyboard_focus->base.client != surface->base.client))
559                 wl_surface_post_event(&device->keyboard_focus->base,
560                                       &device->base,
561                                       WL_INPUT_KEYBOARD_FOCUS, NULL, &device->keys);
562
563         if (surface)
564                 wl_surface_post_event(&surface->base,
565                                       &device->base,
566                                       WL_INPUT_KEYBOARD_FOCUS,
567                                       &surface->base, &device->keys);
568
569         device->keyboard_focus = surface;
570 }
571
572 static void
573 wlsc_input_device_set_pointer_focus(struct wlsc_input_device *device,
574                                     struct wlsc_surface *surface)
575 {
576         if (device->pointer_focus == surface)
577                 return;
578
579         if (device->pointer_focus &&
580             (!surface || device->pointer_focus->base.client != surface->base.client))
581                 wl_surface_post_event(&device->pointer_focus->base,
582                                       &device->base,
583                                       WL_INPUT_POINTER_FOCUS, NULL);
584         if (surface)
585                 wl_surface_post_event(&surface->base,
586                                       &device->base,
587                                       WL_INPUT_POINTER_FOCUS, &surface->base);
588
589         device->pointer_focus = surface;
590 }
591
592 static struct wlsc_surface *
593 pick_surface(struct wlsc_input_device *device, int32_t *sx, int32_t *sy)
594 {
595         struct wlsc_compositor *ec = device->ec;
596         struct wlsc_surface *es;
597
598         if (device->grab > 0) {
599                 wlsc_surface_transform(device->grab_surface,
600                                        device->x, device->y, sx, sy);
601                 return device->grab_surface;
602         }
603
604         wl_list_for_each(es, &ec->surface_list, link) {
605                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
606                 if (0 <= *sx && *sx < es->width &&
607                     0 <= *sy && *sy < es->height)
608                         return es;
609         }
610
611         return NULL;
612 }
613
614 void
615 notify_motion(struct wlsc_input_device *device, int x, int y)
616 {
617         struct wlsc_surface *es;
618         struct wlsc_compositor *ec = device->ec;
619         struct wlsc_output *output;
620         const int hotspot_x = 16, hotspot_y = 16;
621         int32_t sx, sy;
622
623         /* FIXME: We need some multi head love here. */
624         output = container_of(ec->output_list.next, struct wlsc_output, link);
625         if (x < output->x)
626                 x = 0;
627         if (y < output->y)
628                 y = 0;
629         if (x >= output->x + output->width)
630                 x = output->x + output->width - 1;
631         if (y >= output->y + output->height)
632                 y = output->y + output->height - 1;
633
634         device->x = x;
635         device->y = y;
636         es = pick_surface(device, &sx, &sy);
637
638         wlsc_input_device_set_pointer_focus(device, es);
639                 
640         if (es)
641                 wl_surface_post_event(&es->base, &device->base,
642                                       WL_INPUT_MOTION, x, y, sx, sy);
643
644         wlsc_matrix_init(&device->sprite->matrix);
645         wlsc_matrix_scale(&device->sprite->matrix, 64, 64, 1);
646         wlsc_matrix_translate(&device->sprite->matrix,
647                               x - hotspot_x, y - hotspot_y, 0);
648
649         wlsc_compositor_schedule_repaint(device->ec);
650 }
651
652 void
653 notify_button(struct wlsc_input_device *device,
654               int32_t button, int32_t state)
655 {
656         struct wlsc_surface *surface;
657         struct wlsc_compositor *compositor = device->ec;
658         int32_t sx, sy;
659
660         surface = pick_surface(device, &sx, &sy);
661         if (surface) {
662                 if (state) {
663                         wlsc_surface_raise(surface);
664                         device->grab++;
665                         device->grab_surface = surface;
666                         wlsc_input_device_set_keyboard_focus(device,
667                                                              surface);
668                 } else {
669                         device->grab--;
670                 }
671
672                 /* FIXME: Swallow click on raise? */
673                 wl_surface_post_event(&surface->base, &device->base,
674                                       WL_INPUT_BUTTON, button, state,
675                                       device->x, device->y, sx, sy);
676
677                 wlsc_compositor_schedule_repaint(compositor);
678         }
679 }
680
681 void
682 notify_key(struct wlsc_input_device *device,
683            uint32_t key, uint32_t state)
684 {
685         struct wlsc_compositor *compositor = device->ec;
686         uint32_t *k, *end;
687         uint32_t modifier;
688
689         switch (key | compositor->modifier_state) {
690         case KEY_BACKSPACE | MODIFIER_CTRL | MODIFIER_ALT:
691                 kill(0, SIGTERM);
692                 return;
693         }
694
695         switch (key) {
696         case KEY_LEFTCTRL:
697         case KEY_RIGHTCTRL:
698                 modifier = MODIFIER_CTRL;
699                 break;
700
701         case KEY_LEFTALT:
702         case KEY_RIGHTALT:
703                 modifier = MODIFIER_ALT;
704                 break;
705
706         default:
707                 modifier = 0;
708                 break;
709         }
710
711         if (state)
712                 compositor->modifier_state |= modifier;
713         else
714                 compositor->modifier_state &= ~modifier;
715
716         end = device->keys.data + device->keys.size;
717         for (k = device->keys.data; k < end; k++) {
718                 if (*k == key)
719                         *k = *--end;
720         }
721         device->keys.size = (void *) end - device->keys.data;
722         if (state) {
723                 k = wl_array_add(&device->keys, sizeof *k);
724                 *k = key;
725         }
726
727         if (device->keyboard_focus != NULL)
728                 wl_surface_post_event(&device->keyboard_focus->base,
729                                       &device->base, 
730                                       WL_INPUT_KEY, key, state);
731 }
732
733 static void
734 handle_surface_destroy(struct wlsc_listener *listener,
735                        struct wlsc_surface *surface)
736 {
737         struct wlsc_input_device *device =
738                 container_of(listener, struct wlsc_input_device, listener);
739         struct wlsc_surface *focus;
740         int32_t sx, sy;
741
742         if (device->grab_surface == surface) {
743                 device->grab_surface = NULL;
744                 device->grab = 0;
745         }
746         if (device->keyboard_focus == surface)
747                 wlsc_input_device_set_keyboard_focus(device, NULL);
748         if (device->pointer_focus == surface) {
749                 focus = pick_surface(device, &sx, &sy);
750                 wlsc_input_device_set_pointer_focus(device, focus);
751                 fprintf(stderr, "lost pointer focus surface, reverting to %p\n", focus);
752         }
753 }
754
755 void
756 wlsc_input_device_init(struct wlsc_input_device *device,
757                        struct wlsc_compositor *ec)
758 {
759         device->base.interface = &wl_input_device_interface;
760         device->base.implementation = NULL;
761         wl_display_add_object(ec->wl_display, &device->base);
762         wl_display_add_global(ec->wl_display, &device->base, NULL);
763         device->x = 100;
764         device->y = 100;
765         device->ec = ec;
766         device->sprite = pointer_create(ec, device->x, device->y, 64, 64);
767
768         device->listener.func = handle_surface_destroy;
769         wl_list_insert(ec->surface_destroy_listener_list.prev,
770                        &device->listener.link);
771         wl_list_insert(ec->input_device_list.prev, &device->link);
772 }
773
774 static void
775 wlsc_output_post_geometry(struct wl_client *client, struct wl_object *global)
776 {
777         struct wlsc_output *output =
778                 container_of(global, struct wlsc_output, base);
779
780         wl_client_post_event(client, global,
781                              WL_OUTPUT_GEOMETRY,
782                              output->width, output->height);
783 }
784
785 static const char vertex_shader[] =
786         "uniform mat4 proj;\n"
787         "attribute vec4 position;\n"
788         "attribute vec2 texcoord;\n"
789         "varying vec2 v_texcoord;\n"
790         "void main()\n"
791         "{\n"
792         "   gl_Position = proj * position;\n"
793         "   v_texcoord = texcoord;\n"
794         "}\n";
795
796 static const char fragment_shader[] =
797         /* "precision mediump float;\n" */
798         "varying vec2 v_texcoord;\n"
799         "uniform sampler2D tex;\n"
800         "void main()\n"
801         "{\n"
802         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
803         "}\n";
804
805 static int
806 init_shaders(struct wlsc_compositor *ec)
807 {
808         GLuint v, f, program;
809         const char *p;
810         char msg[512];
811         GLfloat vertices[4 * 5];
812         GLint status;
813
814         p = vertex_shader;
815         v = glCreateShader(GL_VERTEX_SHADER);
816         glShaderSource(v, 1, &p, NULL);
817         glCompileShader(v);
818         glGetShaderiv(v, GL_COMPILE_STATUS, &status);
819         if (!status) {
820                 glGetShaderInfoLog(v, sizeof msg, NULL, msg);
821                 fprintf(stderr, "vertex shader info: %s\n", msg);
822                 return -1;
823         }
824
825         p = fragment_shader;
826         f = glCreateShader(GL_FRAGMENT_SHADER);
827         glShaderSource(f, 1, &p, NULL);
828         glCompileShader(f);
829         glGetShaderiv(f, GL_COMPILE_STATUS, &status);
830         if (!status) {
831                 glGetShaderInfoLog(f, sizeof msg, NULL, msg);
832                 fprintf(stderr, "fragment shader info: %s\n", msg);
833                 return -1;
834         }
835
836         program = glCreateProgram();
837         glAttachShader(program, v);
838         glAttachShader(program, f);
839         glBindAttribLocation(program, 0, "position");
840         glBindAttribLocation(program, 1, "texcoord");
841
842         glLinkProgram(program);
843         glGetProgramiv(program, GL_LINK_STATUS, &status);
844         if (!status) {
845                 glGetProgramInfoLog(program, sizeof msg, NULL, msg);
846                 fprintf(stderr, "link info: %s\n", msg);
847                 return -1;
848         }
849
850         glUseProgram(program);
851         ec->proj_uniform = glGetUniformLocation(program, "proj");
852         ec->tex_uniform = glGetUniformLocation(program, "tex");
853
854         vertices[ 0] = 0.0;
855         vertices[ 1] = 0.0;
856         vertices[ 2] = 0.0;
857         vertices[ 3] = 0.0;
858         vertices[ 4] = 0.0;
859
860         vertices[ 5] = 0.0;
861         vertices[ 6] = 1.0;
862         vertices[ 7] = 0.0;
863         vertices[ 8] = 0.0;
864         vertices[ 9] = 1.0;
865
866         vertices[10] = 1.0;
867         vertices[11] = 0.0;
868         vertices[12] = 0.0;
869         vertices[13] = 1.0;
870         vertices[14] = 0.0;
871
872         vertices[15] = 1.0;
873         vertices[16] = 1.0;
874         vertices[17] = 0.0;
875         vertices[18] = 1.0;
876         vertices[19] = 1.0;
877
878         glGenBuffers(1, &ec->vbo);
879         glBindBuffer(GL_ARRAY_BUFFER, ec->vbo);
880         glBufferData(GL_ARRAY_BUFFER, sizeof vertices, vertices, GL_STATIC_DRAW);
881
882         return 0;
883 }
884
885 static const struct wl_interface visual_interface = {
886         "visual", 1,
887 };
888
889 static void
890 add_visuals(struct wlsc_compositor *ec)
891 {
892         ec->argb_visual.base.interface = &visual_interface;
893         ec->argb_visual.base.implementation = NULL;
894         wl_display_add_object(ec->wl_display, &ec->argb_visual.base);
895         wl_display_add_global(ec->wl_display, &ec->argb_visual.base, NULL);
896
897         ec->premultiplied_argb_visual.base.interface = &visual_interface;
898         ec->premultiplied_argb_visual.base.implementation = NULL;
899         wl_display_add_object(ec->wl_display,
900                               &ec->premultiplied_argb_visual.base);
901         wl_display_add_global(ec->wl_display,
902                               &ec->premultiplied_argb_visual.base, NULL);
903
904         ec->rgb_visual.base.interface = &visual_interface;
905         ec->rgb_visual.base.implementation = NULL;
906         wl_display_add_object(ec->wl_display, &ec->rgb_visual.base);
907         wl_display_add_global(ec->wl_display, &ec->rgb_visual.base, NULL);
908 }
909
910 void
911 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
912                  int x, int y, int width, int height)
913 {
914         output->compositor = c;
915         output->x = x;
916         output->y = y;
917         output->width = width;
918         output->height = height;
919
920         output->background =
921                 background_create(output, option_background);
922
923         wlsc_matrix_init(&output->matrix);
924         wlsc_matrix_translate(&output->matrix,
925                               -output->x - output->width / 2.0,
926                               -output->y - output->height / 2.0, 0);
927         wlsc_matrix_scale(&output->matrix,
928                           2.0 / output->width, 2.0 / output->height, 1);
929
930         output->base.interface = &wl_output_interface;
931         wl_display_add_object(c->wl_display, &output->base);
932         wl_display_add_global(c->wl_display, &output->base,
933                               wlsc_output_post_geometry);
934 }
935
936 int
937 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
938 {
939         struct wl_event_loop *loop;
940
941         ec->wl_display = display;
942
943         wl_display_set_compositor(display, &ec->base, &compositor_interface); 
944
945         add_visuals(ec);
946
947         wl_list_init(&ec->surface_list);
948         wl_list_init(&ec->input_device_list);
949         wl_list_init(&ec->output_list);
950         wl_list_init(&ec->surface_destroy_listener_list);
951
952         screenshooter_create(ec);
953
954         glGenFramebuffers(1, &ec->fbo);
955         glBindFramebuffer(GL_FRAMEBUFFER, ec->fbo);
956         glActiveTexture(GL_TEXTURE0);
957         if (init_shaders(ec) < 0)
958                 return -1;
959
960         loop = wl_display_get_event_loop(ec->wl_display);
961         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
962         wlsc_compositor_schedule_repaint(ec);
963
964         return 0;
965 }
966
967 /* The plan here is to generate a random anonymous socket name and
968  * advertise that through a service on the session dbus.
969  */
970 static const char socket_name[] = "\0wayland";
971
972 int main(int argc, char *argv[])
973 {
974         struct wl_display *display;
975         struct wlsc_compositor *ec;
976         GError *error = NULL;
977         GOptionContext *context;
978
979         context = g_option_context_new(NULL);
980         g_option_context_add_main_entries(context, option_entries, "Wayland");
981         if (!g_option_context_parse(context, &argc, &argv, &error)) {
982                 fprintf(stderr, "option parsing failed: %s\n", error->message);
983                 exit(EXIT_FAILURE);
984         }
985
986         display = wl_display_create();
987
988         if (getenv("DISPLAY"))
989                 ec = x11_compositor_create(display);
990         else
991                 ec = drm_compositor_create(display);
992
993         if (ec == NULL) {
994                 fprintf(stderr, "failed to create compositor\n");
995                 exit(EXIT_FAILURE);
996         }
997                 
998         if (wl_display_add_socket(display, socket_name, sizeof socket_name)) {
999                 fprintf(stderr, "failed to add socket: %m\n");
1000                 exit(EXIT_FAILURE);
1001         }
1002
1003         wl_display_run(display);
1004
1005         return 0;
1006 }