2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
21 #include "compositor.h"
22 #include "screenshooter-server-protocol.h"
24 struct screenshooter {
25 struct wl_object base;
26 struct wlsc_compositor *ec;
30 screenshooter_shoot(struct wl_client *client,
31 struct screenshooter *shooter,
32 struct wl_output *output_base, struct wl_buffer *buffer)
34 struct wlsc_output *output = (struct wlsc_output *) output_base;
36 if (!wl_buffer_is_shm(buffer))
39 if (buffer->width < output->current->width ||
40 buffer->height < output->current->height)
43 glPixelStorei(GL_PACK_ALIGNMENT, 1);
44 glReadPixels(0, 0, output->current->width, output->current->height,
45 GL_RGBA, GL_UNSIGNED_BYTE,
46 wl_shm_buffer_get_data(buffer));
49 struct screenshooter_interface screenshooter_implementation = {
54 screenshooter_create(struct wlsc_compositor *ec)
56 struct screenshooter *shooter;
58 shooter = malloc(sizeof *shooter);
62 shooter->base.interface = &screenshooter_interface;
63 shooter->base.implementation =
64 (void(**)(void)) &screenshooter_implementation;
67 wl_display_add_object(ec->wl_display, &shooter->base);
68 wl_display_add_global(ec->wl_display, &shooter->base, NULL);