compositor: Send out more detailed output events
[profile/ivi/weston.git] / compositor / screenshooter.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #include <stdlib.h>
20
21 #include "compositor.h"
22 #include "screenshooter-server-protocol.h"
23
24 struct screenshooter {
25         struct wl_object base;
26         struct wlsc_compositor *ec;
27 };
28
29 static void
30 screenshooter_shoot(struct wl_client *client,
31                     struct screenshooter *shooter,
32                     struct wl_output *output_base, struct wl_buffer *buffer)
33 {
34         struct wlsc_output *output = (struct wlsc_output *) output_base;
35
36         if (!wl_buffer_is_shm(buffer))
37                 return;
38
39         if (buffer->width < output->current->width ||
40             buffer->height < output->current->height)
41                 return;
42
43         glPixelStorei(GL_PACK_ALIGNMENT, 1);
44         glReadPixels(0, 0, output->current->width, output->current->height,
45                      GL_RGBA, GL_UNSIGNED_BYTE,
46                      wl_shm_buffer_get_data(buffer));
47 }
48
49 struct screenshooter_interface screenshooter_implementation = {
50         screenshooter_shoot
51 };
52
53 void
54 screenshooter_create(struct wlsc_compositor *ec)
55 {
56         struct screenshooter *shooter;
57
58         shooter = malloc(sizeof *shooter);
59         if (shooter == NULL)
60                 return;
61
62         shooter->base.interface = &screenshooter_interface;
63         shooter->base.implementation =
64                 (void(**)(void)) &screenshooter_implementation;
65         shooter->ec = ec;
66
67         wl_display_add_object(ec->wl_display, &shooter->base);
68         wl_display_add_global(ec->wl_display, &shooter->base, NULL);
69 };