Create resource for wl_output
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <assert.h>
30 #include <sys/ioctl.h>
31 #include <sys/wait.h>
32 #include <fcntl.h>
33 #include <unistd.h>
34 #include <math.h>
35 #include <linux/input.h>
36 #include <dlfcn.h>
37 #include <getopt.h>
38 #include <signal.h>
39
40 #include "wayland-server.h"
41 #include "compositor.h"
42
43 /* The plan here is to generate a random anonymous socket name and
44  * advertise that through a service on the session dbus.
45  */
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
49
50 static struct wl_list child_process_list;
51
52 static int
53 sigchld_handler(int signal_number, void *data)
54 {
55         struct wlsc_process *p;
56         int status;
57         pid_t pid;
58
59         pid = wait(&status);
60         wl_list_for_each(p, &child_process_list, link) {
61                 if (p->pid == pid)
62                         break;
63         }
64
65         if (&p->link == &child_process_list) {
66                 fprintf(stderr, "unknown child process exited\n");
67                 return 1;
68         }
69
70         wl_list_remove(&p->link);
71         p->cleanup(p, status);
72
73         return 1;
74 }
75
76 WL_EXPORT void
77 wlsc_watch_process(struct wlsc_process *process)
78 {
79         wl_list_insert(&child_process_list, &process->link);
80 }
81
82 WL_EXPORT void
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
84 {
85         static const struct wlsc_matrix identity = {
86                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
87         };
88
89         memcpy(matrix, &identity, sizeof identity);
90 }
91
92 static void
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
94 {
95         struct wlsc_matrix tmp;
96         const GLfloat *row, *column;
97         div_t d;
98         int i, j;
99
100         for (i = 0; i < 16; i++) {
101                 tmp.d[i] = 0;
102                 d = div(i, 4);
103                 row = m->d + d.quot * 4;
104                 column = n->d + d.rem;
105                 for (j = 0; j < 4; j++)
106                         tmp.d[i] += row[j] * column[j * 4];
107         }
108         memcpy(m, &tmp, sizeof tmp);
109 }
110
111 WL_EXPORT void
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
113 {
114         struct wlsc_matrix translate = {
115                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
116         };
117
118         wlsc_matrix_multiply(matrix, &translate);
119 }
120
121 WL_EXPORT void
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
123 {
124         struct wlsc_matrix scale = {
125                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
126         };
127
128         wlsc_matrix_multiply(matrix, &scale);
129 }
130
131 static void
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
133 {
134         int i, j;
135         struct wlsc_vector t;
136
137         for (i = 0; i < 4; i++) {
138                 t.f[i] = 0;
139                 for (j = 0; j < 4; j++)
140                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
141         }
142
143         *v = t;
144 }
145
146 WL_EXPORT void
147 wlsc_spring_init(struct wlsc_spring *spring,
148                  double k, double current, double target)
149 {
150         spring->k = k;
151         spring->friction = 100.0;
152         spring->current = current;
153         spring->previous = current;
154         spring->target = target;
155 }
156
157 WL_EXPORT void
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
159 {
160         double force, v, current, step;
161
162         step = (msec - spring->timestamp) / 300.0;
163         spring->timestamp = msec;
164
165         current = spring->current;
166         v = current - spring->previous;
167         force = spring->k * (spring->target - current) / 10.0 +
168                 (spring->previous - current) - v * spring->friction;
169
170         spring->current =
171                 current + (current - spring->previous) + force * step * step;
172         spring->previous = current;
173
174 #if 0
175         if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177                 spring->current = 2.0 - spring->current;
178                 spring->previous = 2.0 - spring->previous;
179 #else
180                 spring->current = 1.0;
181                 spring->previous = 1.0;
182 #endif
183         }
184
185         if (spring->current <= 0.0) {
186                 spring->current = 0.0;
187                 spring->previous = 0.0;
188         }
189 #endif
190 }
191
192 WL_EXPORT int
193 wlsc_spring_done(struct wlsc_spring *spring)
194 {
195         return fabs(spring->previous - spring->target) < 0.0002 &&
196                 fabs(spring->current - spring->target) < 0.0002;
197 }
198
199 static void
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201                               struct wl_resource *resource, uint32_t time)
202 {
203         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204                                                buffer_destroy_listener);
205         struct wl_buffer *buffer = (struct wl_buffer *) resource;
206
207         if (es->buffer == buffer)
208                 es->buffer = NULL;
209 }
210
211 static void
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213                                      struct wl_resource *resource,
214                                      uint32_t time)
215 {
216         struct wlsc_output *output =
217                 container_of(listener, struct wlsc_output,
218                              scanout_buffer_destroy_listener);
219         struct wl_buffer *buffer = (struct wl_buffer *) resource;
220
221         if (output->scanout_buffer == buffer)
222                 output->scanout_buffer = NULL;
223 }
224
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227                     int32_t x, int32_t y, int32_t width, int32_t height)
228 {
229         struct wlsc_surface *surface;
230
231         surface = malloc(sizeof *surface);
232         if (surface == NULL)
233                 return NULL;
234
235         wl_list_init(&surface->link);
236         wl_list_init(&surface->buffer_link);
237         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
238
239         glGenTextures(1, &surface->texture);
240         glBindTexture(GL_TEXTURE_2D, surface->texture);
241         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
243
244         surface->surface.resource.client = NULL;
245
246         surface->compositor = compositor;
247         surface->visual = NULL;
248         surface->image = EGL_NO_IMAGE_KHR;
249         surface->saved_texture = 0;
250         surface->x = x;
251         surface->y = y;
252         surface->width = width;
253         surface->height = height;
254
255         surface->buffer = NULL;
256
257         pixman_region32_init(&surface->damage);
258         pixman_region32_init(&surface->opaque);
259
260         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
261         wl_list_init(&surface->buffer_destroy_listener.link);
262
263         surface->transform = NULL;
264
265         return surface;
266 }
267
268 WL_EXPORT void
269 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
270                               int32_t x, int32_t y,
271                               int32_t width, int32_t height)
272 {
273         struct wlsc_compositor *compositor = surface->compositor;
274
275         pixman_region32_union_rect(&surface->damage,
276                                    &surface->damage,
277                                    surface->x + x, surface->y + y,
278                                    width, height);
279         wlsc_compositor_schedule_repaint(compositor);
280 }
281
282 WL_EXPORT void
283 wlsc_surface_damage(struct wlsc_surface *surface)
284 {
285         wlsc_surface_damage_rectangle(surface, 0, 0,
286                                       surface->width, surface->height);
287 }
288
289 WL_EXPORT void
290 wlsc_surface_damage_below(struct wlsc_surface *surface)
291 {
292         struct wlsc_surface *below;
293
294         if (surface->link.next == &surface->compositor->surface_list)
295                 return;
296
297         below = container_of(surface->link.next, struct wlsc_surface, link);
298
299         pixman_region32_union_rect(&below->damage,
300                                    &below->damage,
301                                    surface->x, surface->y,
302                                    surface->width, surface->height);
303         wlsc_compositor_schedule_repaint(surface->compositor);
304 }
305
306 WL_EXPORT void
307 wlsc_surface_configure(struct wlsc_surface *surface,
308                        int x, int y, int width, int height)
309 {
310         struct wlsc_compositor *compositor = surface->compositor;
311
312         wlsc_surface_damage_below(surface);
313
314         surface->x = x;
315         surface->y = y;
316         surface->width = width;
317         surface->height = height;
318
319         wlsc_surface_assign_output(surface);
320         wlsc_surface_damage(surface);
321
322         pixman_region32_fini(&surface->opaque);
323         if (surface->visual == &compositor->compositor.rgb_visual)
324                 pixman_region32_init_rect(&surface->opaque,
325                                           surface->x, surface->y,
326                                           surface->width, surface->height);
327         else
328                 pixman_region32_init(&surface->opaque);
329 }
330
331 WL_EXPORT uint32_t
332 wlsc_compositor_get_time(void)
333 {
334         struct timeval tv;
335
336         gettimeofday(&tv, NULL);
337
338         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
339 }
340
341 static void
342 destroy_surface(struct wl_resource *resource)
343 {
344         struct wlsc_surface *surface =
345                 container_of(resource, struct wlsc_surface, surface.resource);
346         struct wlsc_compositor *compositor = surface->compositor;
347
348         wlsc_surface_damage_below(surface);
349
350         wl_list_remove(&surface->link);
351         if (surface->saved_texture == 0)
352                 glDeleteTextures(1, &surface->texture);
353         else
354                 glDeleteTextures(1, &surface->saved_texture);
355
356         if (surface->buffer)
357                 wl_list_remove(&surface->buffer_destroy_listener.link);
358
359         if (surface->image != EGL_NO_IMAGE_KHR)
360                 compositor->destroy_image(compositor->display,
361                                           surface->image);
362
363         wl_list_remove(&surface->buffer_link);
364
365         free(surface);
366 }
367
368 static void
369 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
370 {
371         struct wlsc_surface *es = (struct wlsc_surface *) surface;
372         struct wlsc_compositor *ec = es->compositor;
373         struct wl_list *surfaces_attached_to;
374
375         if (es->saved_texture != 0)
376                 es->texture = es->saved_texture;
377
378         glBindTexture(GL_TEXTURE_2D, es->texture);
379
380         if (wl_buffer_is_shm(buffer)) {
381                 /* Unbind any EGLImage texture that may be bound, so we don't
382                  * overwrite it.*/
383                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
384                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
385                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
386                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
387                              es->pitch, buffer->height, 0,
388                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
389                              wl_shm_buffer_get_data(buffer));
390                 es->visual = buffer->visual;
391
392                 surfaces_attached_to = buffer->user_data;
393
394                 wl_list_remove(&es->buffer_link);
395                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
396         } else {
397                 if (es->image != EGL_NO_IMAGE_KHR)
398                         ec->destroy_image(ec->display, es->image);
399                 es->image = ec->create_image(ec->display, NULL,
400                                              EGL_WAYLAND_BUFFER_WL,
401                                              buffer, NULL);
402                 
403                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
404                 es->visual = buffer->visual;
405                 es->pitch = es->width;
406         }
407 }
408
409 static void
410 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
411 {
412         struct wlsc_surface *es = (struct wlsc_surface *) surface;
413         struct wlsc_compositor *ec = es->compositor;
414
415         es->pitch = es->width;
416         es->image = sprite->image;
417         if (sprite->image != EGL_NO_IMAGE_KHR) {
418                 glBindTexture(GL_TEXTURE_2D, es->texture);
419                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
420         } else {
421                 if (es->saved_texture == 0)
422                         es->saved_texture = es->texture;
423                 es->texture = sprite->texture;
424         }
425
426         es->visual = sprite->visual;
427
428         if (es->buffer)
429                 es->buffer = NULL;
430 }
431
432 enum sprite_usage {
433         SPRITE_USE_CURSOR = (1 << 0),
434 };
435
436 static struct wlsc_sprite *
437 create_sprite_from_png(struct wlsc_compositor *ec,
438                        const char *filename, uint32_t usage)
439 {
440         uint32_t *pixels;
441         struct wlsc_sprite *sprite;
442         int32_t width, height;
443         uint32_t stride;
444
445         pixels = wlsc_load_image(filename, &width, &height, &stride);
446         if (pixels == NULL)
447                 return NULL;
448
449         sprite = malloc(sizeof *sprite);
450         if (sprite == NULL) {
451                 free(pixels);
452                 return NULL;
453         }
454
455         sprite->visual = &ec->compositor.premultiplied_argb_visual;
456         sprite->width = width;
457         sprite->height = height;
458         sprite->image = EGL_NO_IMAGE_KHR;
459
460         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
461                 sprite->image = ec->create_cursor_image(ec, width, height);
462
463         glGenTextures(1, &sprite->texture);
464         glBindTexture(GL_TEXTURE_2D, sprite->texture);
465         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
466         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
467         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
468         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
469
470         if (sprite->image != EGL_NO_IMAGE_KHR) {
471                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
472                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
473                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
474         } else {
475                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
476                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
477         }
478
479         free(pixels);
480
481         return sprite;
482 }
483
484 static const struct {
485         const char *filename;
486         int hotspot_x, hotspot_y;
487 } pointer_images[] = {
488         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
489         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
490         { DATADIR "/wayland/bottom_side.png",           16, 20 },
491         { DATADIR "/wayland/grabbing.png",              20, 17 },
492         { DATADIR "/wayland/left_ptr.png",              10,  5 },
493         { DATADIR "/wayland/left_side.png",             10, 20 },
494         { DATADIR "/wayland/right_side.png",            30, 19 },
495         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
496         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
497         { DATADIR "/wayland/top_side.png",              18,  8 },
498         { DATADIR "/wayland/xterm.png",                 15, 15 }
499 };
500
501 static void
502 create_pointer_images(struct wlsc_compositor *ec)
503 {
504         int i, count;
505
506         count = ARRAY_LENGTH(pointer_images);
507         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
508         for (i = 0; i < count; i++) {
509                 ec->pointer_sprites[i] =
510                         create_sprite_from_png(ec,
511                                                pointer_images[i].filename,
512                                                SPRITE_USE_CURSOR);
513         }
514 }
515
516 static struct wlsc_surface *
517 background_create(struct wlsc_output *output, const char *filename)
518 {
519         struct wlsc_surface *background;
520         struct wlsc_sprite *sprite;
521
522         background = wlsc_surface_create(output->compositor,
523                                          output->x, output->y,
524                                          output->current->width,
525                                          output->current->height);
526         if (background == NULL)
527                 return NULL;
528
529         sprite = create_sprite_from_png(output->compositor, filename, 0);
530         if (sprite == NULL) {
531                 free(background);
532                 return NULL;
533         }
534
535         wlsc_sprite_attach(sprite, &background->surface);
536
537         return background;
538 }
539
540 static int
541 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
542 {
543         struct wlsc_compositor *ec = es->compositor;
544         GLfloat *v, inv_width, inv_height;
545         pixman_box32_t *rectangles;
546         unsigned int *p;
547         int i, n;
548
549         rectangles = pixman_region32_rectangles(region, &n);
550         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
551         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
552         inv_width = 1.0 / es->pitch;
553         inv_height = 1.0 / es->height;
554
555         for (i = 0; i < n; i++, v += 16, p += 6) {
556                 v[ 0] = rectangles[i].x1;
557                 v[ 1] = rectangles[i].y1;
558                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
559                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
560
561                 v[ 4] = rectangles[i].x1;
562                 v[ 5] = rectangles[i].y2;
563                 v[ 6] = v[ 2];
564                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
565
566                 v[ 8] = rectangles[i].x2;
567                 v[ 9] = rectangles[i].y1;
568                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
569                 v[11] = v[ 3];
570
571                 v[12] = rectangles[i].x2;
572                 v[13] = rectangles[i].y2;
573                 v[14] = v[10];
574                 v[15] = v[ 7];
575
576                 p[0] = i * 4 + 0;
577                 p[1] = i * 4 + 1;
578                 p[2] = i * 4 + 2;
579                 p[3] = i * 4 + 2;
580                 p[4] = i * 4 + 1;
581                 p[5] = i * 4 + 3;
582         }
583
584         return n;
585 }
586
587 static void
588 transform_vertex(struct wlsc_surface *surface,
589                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
590 {
591         struct wlsc_vector t;
592
593         t.f[0] = x;
594         t.f[1] = y;
595         t.f[2] = 0.0;
596         t.f[3] = 1.0;
597
598         wlsc_matrix_transform(&surface->transform->matrix, &t);
599
600         r[ 0] = t.f[0];
601         r[ 1] = t.f[1];
602         r[ 2] = u;
603         r[ 3] = v;
604 }
605
606 static int
607 texture_transformed_surface(struct wlsc_surface *es)
608 {
609         struct wlsc_compositor *ec = es->compositor;
610         GLfloat *v;
611         unsigned int *p;
612
613         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
614         p = wl_array_add(&ec->indices, 6 * sizeof *p);
615
616         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
617         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
618         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
619         transform_vertex(es, es->x + es->width, es->y + es->height,
620                          1.0, 1.0, &v[12]);
621
622         p[0] = 0;
623         p[1] = 1;
624         p[2] = 2;
625         p[3] = 2;
626         p[4] = 1;
627         p[5] = 3;
628
629         return 1;
630 }
631
632 static void
633 wlsc_surface_draw(struct wlsc_surface *es,
634                   struct wlsc_output *output, pixman_region32_t *clip)
635 {
636         struct wlsc_compositor *ec = es->compositor;
637         GLfloat *v;
638         pixman_region32_t repaint;
639         GLint filter;
640         int n;
641
642         pixman_region32_init_rect(&repaint,
643                                   es->x, es->y, es->width, es->height);
644         pixman_region32_intersect(&repaint, &repaint, clip);
645         if (!pixman_region32_not_empty(&repaint))
646                 return;
647
648         if (es->visual == &ec->compositor.argb_visual) {
649                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
650                 glEnable(GL_BLEND);
651         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
652                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
653                 glEnable(GL_BLEND);
654         } else {
655                 glDisable(GL_BLEND);
656         }
657
658         if (es->transform == NULL) {
659                 filter = GL_NEAREST;
660                 n = texture_region(es, &repaint);
661         } else {
662                 filter = GL_LINEAR;
663                 n = texture_transformed_surface(es);
664         }
665
666         glBindTexture(GL_TEXTURE_2D, es->texture);
667         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
668         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
669
670         v = ec->vertices.data;
671         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
672         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
673         glEnableVertexAttribArray(0);
674         glEnableVertexAttribArray(1);
675         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
676
677         ec->vertices.size = 0;
678         ec->indices.size = 0;
679         pixman_region32_fini(&repaint);
680 }
681
682 static void
683 wlsc_surface_raise(struct wlsc_surface *surface)
684 {
685         struct wlsc_compositor *compositor = surface->compositor;
686
687         wl_list_remove(&surface->link);
688         wl_list_insert(&compositor->surface_list, &surface->link);
689         wlsc_surface_damage(surface);
690 }
691
692 WL_EXPORT void
693 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
694 {
695         struct wlsc_output *output;
696
697         wl_list_for_each(output, &compositor->output_list, link)
698                 wlsc_output_damage(output);
699 }
700
701 static inline void
702 wlsc_buffer_post_release(struct wl_buffer *buffer)
703 {
704         if (buffer == NULL || --buffer->busy_count > 0)
705                 return;
706
707         assert(buffer->resource.client != NULL);
708         wl_resource_post_event(&buffer->resource, WL_BUFFER_RELEASE);
709 }
710
711 WL_EXPORT void
712 wlsc_output_damage(struct wlsc_output *output)
713 {
714         struct wlsc_compositor *compositor = output->compositor;
715
716         pixman_region32_union(&compositor->damage,
717                               &compositor->damage, &output->region);
718         wlsc_compositor_schedule_repaint(compositor);
719 }
720
721 static void
722 fade_frame(struct wlsc_animation *animation,
723            struct wlsc_output *output, uint32_t msecs)
724 {
725         struct wlsc_compositor *compositor =
726                 container_of(animation,
727                              struct wlsc_compositor, fade.animation);
728
729         wlsc_spring_update(&compositor->fade.spring, msecs);
730         if (wlsc_spring_done(&compositor->fade.spring)) {
731                 if (compositor->fade.spring.current > 0.999) {
732                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
733                         compositor->shell->lock(compositor->shell);
734                 }
735                 compositor->fade.spring.current =
736                         compositor->fade.spring.target;
737                 wl_list_remove(&animation->link);
738                 wl_list_init(&animation->link);
739         }
740
741         wlsc_output_damage(output);
742 }
743
744 static void
745 fade_output(struct wlsc_output *output,
746             GLfloat tint, pixman_region32_t *region)
747 {
748         struct wlsc_compositor *compositor = output->compositor;
749         struct wlsc_surface surface;
750         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
751
752         surface.compositor = compositor;
753         surface.x = output->x;
754         surface.y = output->y;
755         surface.pitch = output->current->width;
756         surface.width = output->current->width;
757         surface.height = output->current->height;
758         surface.texture = GL_NONE;
759         surface.transform = NULL;
760
761         if (tint <= 1.0)
762                 surface.visual =
763                         &compositor->compositor.premultiplied_argb_visual;
764         else
765                 surface.visual = &compositor->compositor.rgb_visual;
766
767         glUseProgram(compositor->solid_shader.program);
768         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
769                            1, GL_FALSE, output->matrix.d);
770         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
771         wlsc_surface_draw(&surface, output, region);
772 }
773
774 static void
775 wlsc_output_set_cursor(struct wlsc_output *output,
776                        struct wl_input_device *dev, int force_sw)
777 {
778         struct wlsc_compositor *ec = output->compositor;
779         struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
780         pixman_region32_t cursor_region;
781         int use_hardware_cursor = 1, prior_was_hardware;
782
783         pixman_region32_init_rect(&cursor_region,
784                                   device->sprite->x, device->sprite->y,
785                                   device->sprite->width,
786                                   device->sprite->height);
787
788         pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
789
790         if (!pixman_region32_not_empty(&cursor_region)) {
791                 output->set_hardware_cursor(output, NULL);
792                 goto out;
793         }
794
795         prior_was_hardware = wl_list_empty(&device->sprite->link);
796         if (force_sw || output->set_hardware_cursor(output, device) < 0) {
797                 if (prior_was_hardware)
798                         wlsc_surface_damage(device->sprite);
799                 use_hardware_cursor = 0;
800         } else if (!prior_was_hardware) {
801                 wlsc_surface_damage_below(device->sprite);
802         }
803
804         /* Remove always to be on top. */
805         wl_list_remove(&device->sprite->link);
806         if (!use_hardware_cursor)
807                 wl_list_insert(&ec->surface_list, &device->sprite->link);
808         else
809                 wl_list_init(&device->sprite->link);
810
811 out:
812         pixman_region32_fini(&cursor_region);
813 }
814
815 static void
816 wlsc_output_repaint(struct wlsc_output *output)
817 {
818         struct wlsc_compositor *ec = output->compositor;
819         struct wlsc_surface *es;
820         pixman_region32_t opaque, new_damage, total_damage, repaint;
821
822         output->prepare_render(output);
823
824         glViewport(0, 0, output->current->width, output->current->height);
825
826         glUseProgram(ec->texture_shader.program);
827         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
828                            1, GL_FALSE, output->matrix.d);
829         glUniform1i(ec->texture_shader.tex_uniform, 0);
830
831         wlsc_output_set_cursor(output, ec->input_device,
832                                !(ec->focus && ec->fade.spring.current < 0.001));
833
834         pixman_region32_init(&new_damage);
835         pixman_region32_copy(&new_damage, &ec->damage);
836         pixman_region32_init(&opaque);
837                                 
838         wl_list_for_each(es, &ec->surface_list, link) {
839                 pixman_region32_subtract(&es->damage, &es->damage, &opaque);
840                 pixman_region32_union(&new_damage, &new_damage, &es->damage);
841                 pixman_region32_union(&opaque, &opaque, &es->opaque);
842         }
843
844         pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
845
846         pixman_region32_init(&total_damage);
847         pixman_region32_union(&total_damage, &new_damage,
848                               &output->previous_damage);
849         pixman_region32_intersect(&output->previous_damage,
850                                   &new_damage, &output->region);
851
852         pixman_region32_fini(&opaque);
853         pixman_region32_fini(&new_damage);
854
855         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
856
857         if (es->visual == &ec->compositor.rgb_visual &&
858             output->prepare_scanout_surface(output, es) == 0) {
859                 /* We're drawing nothing now,
860                  * draw the damaged regions later. */
861                 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
862
863                 output->scanout_buffer = es->buffer;
864                 output->scanout_buffer->busy_count++;
865
866                 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
867                 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
868                                &output->scanout_buffer_destroy_listener.link);
869
870                 return;
871         }
872
873         if (es->fullscreen_output == output) {
874                 if (es->width < output->current->width ||
875                     es->height < output->current->height)
876                         glClear(GL_COLOR_BUFFER_BIT);
877                 wlsc_surface_draw(es, output, &total_damage);
878         } else {
879                 wl_list_for_each(es, &ec->surface_list, link) {
880                         pixman_region32_copy(&es->damage, &total_damage);
881                         pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
882                 }
883
884                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
885                         pixman_region32_init(&repaint);
886                         pixman_region32_intersect(&repaint, &output->region,
887                                                   &es->damage);
888                         wlsc_surface_draw(es, output, &repaint);
889                         pixman_region32_subtract(&es->damage,
890                                                  &es->damage, &output->region);
891                 }
892         }
893
894         if (ec->fade.spring.current > 0.001)
895                 fade_output(output, ec->fade.spring.current, &total_damage);
896 }
897
898 struct wlsc_frame_callback {
899         struct wl_resource resource;
900         struct wl_list link;
901 };
902
903 static void
904 repaint(void *data, int msecs)
905 {
906         struct wlsc_output *output = data;
907         struct wlsc_compositor *compositor = output->compositor;
908         struct wlsc_animation *animation, *next;
909         struct wlsc_frame_callback *cb, *cnext;
910
911         wlsc_output_repaint(output);
912         output->repaint_needed = 0;
913         output->repaint_scheduled = 1;
914         output->present(output);
915
916         wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
917                 wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
918                 wl_resource_destroy(&cb->resource, 0);
919         }
920
921         wl_list_for_each_safe(animation, next,
922                               &compositor->animation_list, link)
923                 animation->frame(animation, output, msecs);
924 }
925
926 static void
927 idle_repaint(void *data)
928 {
929         repaint(data, wlsc_compositor_get_time());
930 }
931
932 WL_EXPORT void
933 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
934 {
935         wlsc_buffer_post_release(output->scanout_buffer);
936         output->scanout_buffer = NULL;
937         output->repaint_scheduled = 0;
938
939         if (output->repaint_needed)
940                 repaint(output, msecs);
941 }
942
943 WL_EXPORT void
944 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
945 {
946         struct wlsc_output *output;
947         struct wl_event_loop *loop;
948
949         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
950                 return;
951
952         loop = wl_display_get_event_loop(compositor->wl_display);
953         wl_list_for_each(output, &compositor->output_list, link) {
954                 output->repaint_needed = 1;
955                 if (output->repaint_scheduled)
956                         continue;
957
958                 wl_event_loop_add_idle(loop, idle_repaint, output);
959                 output->repaint_scheduled = 1;
960         }
961 }
962
963 WL_EXPORT void
964 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
965 {
966         int done;
967
968         done = wlsc_spring_done(&compositor->fade.spring);
969         compositor->fade.spring.target = tint;
970         if (wlsc_spring_done(&compositor->fade.spring))
971                 return;
972
973         if (done)
974                 compositor->fade.spring.timestamp =
975                         wlsc_compositor_get_time();
976
977         wlsc_compositor_damage_all(compositor);
978         if (wl_list_empty(&compositor->fade.animation.link))
979                 wl_list_insert(compositor->animation_list.prev,
980                                &compositor->fade.animation.link);
981 }
982
983 static void
984 surface_destroy(struct wl_client *client, struct wl_resource *resource)
985 {
986         wl_resource_destroy(resource, wlsc_compositor_get_time());
987 }
988
989 WL_EXPORT void
990 wlsc_surface_assign_output(struct wlsc_surface *es)
991 {
992         struct wlsc_compositor *ec = es->compositor;
993         struct wlsc_output *output;
994         pixman_region32_t region;
995         uint32_t max, area;
996         pixman_box32_t *e;
997
998         max = 0;
999         wl_list_for_each(output, &ec->output_list, link) {
1000                 pixman_region32_init_rect(&region,
1001                                           es->x, es->y, es->width, es->height);
1002                 pixman_region32_intersect(&region, &region, &output->region);
1003
1004                 e = pixman_region32_extents(&region);
1005                 area = (e->x2 - e->x1) * (e->y2 - e->y1);
1006
1007                 if (area >= max) {
1008                         es->output = output;
1009                         max = area;
1010                 }
1011         }
1012 }
1013
1014 static void
1015 surface_attach(struct wl_client *client,
1016                struct wl_resource *resource,
1017                struct wl_resource *buffer_resource, int32_t x, int32_t y)
1018 {
1019         struct wlsc_surface *es = resource->data;
1020         struct wl_buffer *buffer = buffer_resource->data;
1021
1022         buffer->busy_count++;
1023         wlsc_buffer_post_release(es->buffer);
1024
1025         es->buffer = buffer;
1026         wl_list_remove(&es->buffer_destroy_listener.link);
1027         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
1028                        &es->buffer_destroy_listener.link);
1029
1030         if (es->visual == NULL)
1031                 wl_list_insert(&es->compositor->surface_list, &es->link);
1032
1033         es->visual = buffer->visual;
1034         if (x != 0 || y != 0 ||
1035             es->width != buffer->width || es->height != buffer->height)
1036                 wlsc_surface_configure(es, es->x + x, es->y + y,
1037                                        buffer->width, buffer->height);
1038
1039         wlsc_buffer_attach(buffer, &es->surface);
1040
1041         es->compositor->shell->attach(es->compositor->shell, es);
1042 }
1043
1044 static void
1045 surface_damage(struct wl_client *client,
1046                struct wl_resource *resource,
1047                int32_t x, int32_t y, int32_t width, int32_t height)
1048 {
1049         struct wlsc_surface *es = resource->data;
1050
1051         wlsc_surface_damage_rectangle(es, x, y, width, height);
1052 }
1053
1054 static void
1055 destroy_frame_callback(struct wl_resource *resource)
1056 {
1057         struct wlsc_frame_callback *cb = resource->data;
1058
1059         wl_list_remove(&cb->link);
1060         free(resource);
1061 }
1062
1063 static void
1064 surface_frame(struct wl_client *client,
1065               struct wl_resource *resource, uint32_t callback)
1066 {
1067         struct wlsc_frame_callback *cb;
1068         struct wlsc_surface *es = resource->data;
1069
1070         cb = malloc(sizeof *cb);
1071         if (cb == NULL) {
1072                 wl_client_post_no_memory(client);
1073                 return;
1074         }
1075                 
1076         cb->resource.object.interface = &wl_callback_interface;
1077         cb->resource.object.id = callback;
1078         cb->resource.destroy = destroy_frame_callback;
1079         cb->resource.client = client;
1080         cb->resource.data = cb;
1081         wl_list_insert(es->output->frame_callback_list.prev, &cb->link);
1082
1083         wl_client_add_resource(client, &cb->resource);
1084 }
1085
1086 const static struct wl_surface_interface surface_interface = {
1087         surface_destroy,
1088         surface_attach,
1089         surface_damage,
1090         surface_frame
1091 };
1092
1093 static void
1094 wlsc_input_device_attach(struct wlsc_input_device *device,
1095                          int x, int y, int width, int height)
1096 {
1097         wlsc_surface_damage_below(device->sprite);
1098
1099         device->hotspot_x = x;
1100         device->hotspot_y = y;
1101
1102         device->sprite->x = device->input_device.x - device->hotspot_x;
1103         device->sprite->y = device->input_device.y - device->hotspot_y;
1104         device->sprite->width = width;
1105         device->sprite->height = height;
1106
1107         wlsc_surface_damage(device->sprite);
1108 }
1109
1110 static void
1111 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1112                                 struct wl_buffer *buffer, int x, int y)
1113 {
1114         wlsc_buffer_attach(buffer, &device->sprite->surface);
1115         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1116 }
1117
1118 static void
1119 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1120                                 struct wlsc_sprite *sprite, int x, int y)
1121 {
1122         wlsc_sprite_attach(sprite, &device->sprite->surface);
1123         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1124 }
1125
1126 WL_EXPORT void
1127 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1128                                     enum wlsc_pointer_type type)
1129 {
1130         struct wlsc_compositor *compositor =
1131                 (struct wlsc_compositor *) device->input_device.compositor;
1132
1133         wlsc_input_device_attach_sprite(device,
1134                                         compositor->pointer_sprites[type],
1135                                         pointer_images[type].hotspot_x,
1136                                         pointer_images[type].hotspot_y);
1137 }
1138
1139 static void
1140 compositor_create_surface(struct wl_client *client,
1141                           struct wl_resource *resource, uint32_t id)
1142 {
1143         struct wlsc_compositor *ec = resource->data;
1144         struct wlsc_surface *surface;
1145
1146         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1147         if (surface == NULL) {
1148                 wl_client_post_no_memory(client);
1149                 return;
1150         }
1151
1152         surface->surface.resource.destroy = destroy_surface;
1153
1154         surface->surface.resource.object.id = id;
1155         surface->surface.resource.object.interface = &wl_surface_interface;
1156         surface->surface.resource.object.implementation =
1157                 (void (**)(void)) &surface_interface;
1158         surface->surface.resource.data = surface;
1159
1160         wl_client_add_resource(client, &surface->surface.resource);
1161 }
1162
1163 const static struct wl_compositor_interface compositor_interface = {
1164         compositor_create_surface,
1165 };
1166
1167 static void
1168 wlsc_surface_transform(struct wlsc_surface *surface,
1169                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1170 {
1171         *sx = x - surface->x;
1172         *sy = y - surface->y;
1173 }
1174
1175 WL_EXPORT struct wlsc_surface *
1176 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1177 {
1178         struct wlsc_compositor *ec =
1179                 (struct wlsc_compositor *) device->compositor;
1180         struct wlsc_surface *es;
1181
1182         wl_list_for_each(es, &ec->surface_list, link) {
1183                 if (es->surface.resource.client == NULL)
1184                         continue;
1185                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1186                 if (0 <= *sx && *sx < es->width &&
1187                     0 <= *sy && *sy < es->height)
1188                         return es;
1189         }
1190
1191         return NULL;
1192 }
1193
1194
1195 static void
1196 motion_grab_motion(struct wl_grab *grab,
1197                    uint32_t time, int32_t x, int32_t y)
1198 {
1199         struct wlsc_input_device *device =
1200                 (struct wlsc_input_device *) grab->input_device;
1201         struct wlsc_surface *es =
1202                 (struct wlsc_surface *) device->input_device.pointer_focus;
1203         int32_t sx, sy;
1204         struct wl_resource *resource;
1205
1206         resource = grab->input_device->pointer_focus_resource;
1207         if (resource) {
1208                 wlsc_surface_transform(es, x, y, &sx, &sy);
1209                 wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
1210                                        time, x, y, sx, sy);
1211         }
1212 }
1213
1214 static void
1215 motion_grab_button(struct wl_grab *grab,
1216                    uint32_t time, int32_t button, int32_t state)
1217 {
1218         struct wl_resource *resource;
1219
1220         resource = grab->input_device->pointer_focus_resource;
1221         if (resource)
1222                 wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
1223                                        time, button, state);
1224 }
1225
1226 static void
1227 motion_grab_end(struct wl_grab *grab, uint32_t time)
1228 {
1229 }
1230
1231 static const struct wl_grab_interface motion_grab_interface = {
1232         motion_grab_motion,
1233         motion_grab_button,
1234         motion_grab_end
1235 };
1236
1237 WL_EXPORT void
1238 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1239 {
1240         if (compositor->idle_inhibit)
1241                 return;
1242
1243         wlsc_compositor_fade(compositor, 0.0);
1244         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1245
1246         wl_event_source_timer_update(compositor->idle_source,
1247                                      option_idle_time * 1000);
1248 }
1249
1250 static void
1251 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1252 {
1253         wlsc_compositor_wake(compositor);
1254         compositor->idle_inhibit++;
1255 }
1256
1257 static void
1258 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1259 {
1260         compositor->idle_inhibit--;
1261         wlsc_compositor_wake(compositor);
1262 }
1263
1264 static int
1265 idle_handler(void *data)
1266 {
1267         struct wlsc_compositor *compositor = data;
1268
1269         if (compositor->idle_inhibit)
1270                 return 1;
1271
1272         wlsc_compositor_fade(compositor, 1.0);
1273
1274         return 1;
1275 }
1276
1277 WL_EXPORT void
1278 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1279 {
1280         struct wlsc_surface *es;
1281         struct wlsc_compositor *ec =
1282                 (struct wlsc_compositor *) device->compositor;
1283         struct wlsc_output *output;
1284         const struct wl_grab_interface *interface;
1285         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1286         int32_t sx, sy;
1287         int x_valid = 0, y_valid = 0;
1288         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1289
1290         wlsc_compositor_wake(ec);
1291
1292         wl_list_for_each(output, &ec->output_list, link) {
1293                 if (output->x <= x && x <= output->x + output->current->width)
1294                         x_valid = 1;
1295
1296                 if (output->y <= y && y <= output->y + output->current->height)
1297                         y_valid = 1;
1298
1299                 /* FIXME: calculate this only on output addition/deletion */
1300                 if (output->x < min_x)
1301                         min_x = output->x;
1302                 if (output->y < min_y)
1303                         min_y = output->y;
1304
1305                 if (output->x + output->current->width > max_x)
1306                         max_x = output->x + output->current->width;
1307                 if (output->y + output->current->height > max_y)
1308                         max_y = output->y + output->current->height;
1309         }
1310         
1311         if (!x_valid) {
1312                 if (x < min_x)
1313                         x = min_x;
1314                 else if (x >= max_x)
1315                         x = max_x;
1316         }
1317         if (!y_valid) {
1318                 if (y < min_y)
1319                         y = min_y;
1320                 else  if (y >= max_y)
1321                         y = max_y;
1322         }
1323
1324         device->x = x;
1325         device->y = y;
1326
1327         if (device->grab) {
1328                 interface = device->grab->interface;
1329                 interface->motion(device->grab, time, x, y);
1330         } else {
1331                 es = pick_surface(device, &sx, &sy);
1332                 wl_input_device_set_pointer_focus(device,
1333                                                   &es->surface,
1334                                                   time, x, y, sx, sy);
1335                 if (device->pointer_focus_resource)
1336                         wl_resource_post_event(device->pointer_focus_resource,
1337                                                WL_INPUT_DEVICE_MOTION,
1338                                                time, x, y, sx, sy);
1339         }
1340
1341         wlsc_surface_damage_below(wd->sprite);
1342
1343         wd->sprite->x = device->x - wd->hotspot_x;
1344         wd->sprite->y = device->y - wd->hotspot_y;
1345
1346         wlsc_surface_damage(wd->sprite);
1347 }
1348
1349 WL_EXPORT void
1350 wlsc_surface_activate(struct wlsc_surface *surface,
1351                       struct wlsc_input_device *device, uint32_t time)
1352 {
1353         struct wlsc_shell *shell = surface->compositor->shell;
1354
1355         wlsc_surface_raise(surface);
1356         if (device->selection)
1357                 shell->set_selection_focus(shell,
1358                                            device->selection,
1359                                            &surface->surface, time);
1360
1361         wl_input_device_set_keyboard_focus(&device->input_device,
1362                                            &surface->surface,
1363                                            time);
1364 }
1365
1366 struct wlsc_binding {
1367         uint32_t key;
1368         uint32_t button;
1369         uint32_t modifier;
1370         wlsc_binding_handler_t handler;
1371         void *data;
1372         struct wl_list link;
1373 };
1374
1375 WL_EXPORT void
1376 notify_button(struct wl_input_device *device,
1377               uint32_t time, int32_t button, int32_t state)
1378 {
1379         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1380         struct wlsc_compositor *compositor =
1381                 (struct wlsc_compositor *) device->compositor;
1382         struct wlsc_binding *b;
1383         struct wlsc_surface *surface =
1384                 (struct wlsc_surface *) device->pointer_focus;
1385
1386         if (state)
1387                 wlsc_compositor_idle_inhibit(compositor);
1388         else
1389                 wlsc_compositor_idle_release(compositor);
1390
1391         if (state && surface && device->grab == NULL) {
1392                 wlsc_surface_activate(surface, wd, time);
1393                 wl_input_device_start_grab(device,
1394                                            &device->motion_grab,
1395                                            button, time);
1396         }
1397
1398         wl_list_for_each(b, &compositor->binding_list, link) {
1399                 if (b->button == button &&
1400                     b->modifier == wd->modifier_state && state) {
1401                         b->handler(&wd->input_device,
1402                                    time, 0, button, state, b->data);
1403                         break;
1404                 }
1405         }
1406
1407         if (device->grab)
1408                 device->grab->interface->button(device->grab, time,
1409                                                 button, state);
1410
1411         if (!state && device->grab && device->grab_button == button)
1412                 wl_input_device_end_grab(device, time);
1413 }
1414
1415 static void
1416 terminate_binding(struct wl_input_device *device, uint32_t time,
1417                   uint32_t key, uint32_t button, uint32_t state, void *data)
1418 {
1419         struct wlsc_compositor *compositor = data;
1420
1421         if (state)
1422                 wl_display_terminate(compositor->wl_display);
1423 }
1424
1425 WL_EXPORT struct wlsc_binding *
1426 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1427                             uint32_t key, uint32_t button, uint32_t modifier,
1428                             wlsc_binding_handler_t handler, void *data)
1429 {
1430         struct wlsc_binding *binding;
1431
1432         binding = malloc(sizeof *binding);
1433         if (binding == NULL)
1434                 return NULL;
1435
1436         binding->key = key;
1437         binding->button = button;
1438         binding->modifier = modifier;
1439         binding->handler = handler;
1440         binding->data = data;
1441         wl_list_insert(compositor->binding_list.prev, &binding->link);
1442
1443         return binding;
1444 }
1445
1446 WL_EXPORT void
1447 wlsc_binding_destroy(struct wlsc_binding *binding)
1448 {
1449         wl_list_remove(&binding->link);
1450         free(binding);
1451 }
1452
1453 static void
1454 update_modifier_state(struct wlsc_input_device *device,
1455                       uint32_t key, uint32_t state)
1456 {
1457         uint32_t modifier;
1458
1459         switch (key) {
1460         case KEY_LEFTCTRL:
1461         case KEY_RIGHTCTRL:
1462                 modifier = MODIFIER_CTRL;
1463                 break;
1464
1465         case KEY_LEFTALT:
1466         case KEY_RIGHTALT:
1467                 modifier = MODIFIER_ALT;
1468                 break;
1469
1470         case KEY_LEFTMETA:
1471         case KEY_RIGHTMETA:
1472                 modifier = MODIFIER_SUPER;
1473                 break;
1474
1475         default:
1476                 modifier = 0;
1477                 break;
1478         }
1479
1480         if (state)
1481                 device->modifier_state |= modifier;
1482         else
1483                 device->modifier_state &= ~modifier;
1484 }
1485
1486 WL_EXPORT void
1487 notify_key(struct wl_input_device *device,
1488            uint32_t time, uint32_t key, uint32_t state)
1489 {
1490         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1491         struct wlsc_compositor *compositor =
1492                 (struct wlsc_compositor *) device->compositor;
1493         uint32_t *k, *end;
1494         struct wlsc_binding *b;
1495
1496         if (state)
1497                 wlsc_compositor_idle_inhibit(compositor);
1498         else
1499                 wlsc_compositor_idle_release(compositor);
1500
1501         wl_list_for_each(b, &compositor->binding_list, link) {
1502                 if (b->key == key &&
1503                     b->modifier == wd->modifier_state) {
1504                         b->handler(&wd->input_device,
1505                                    time, key, 0, state, b->data);
1506                         break;
1507                 }
1508         }
1509
1510         update_modifier_state(wd, key, state);
1511         end = device->keys.data + device->keys.size;
1512         for (k = device->keys.data; k < end; k++) {
1513                 if (*k == key)
1514                         *k = *--end;
1515         }
1516         device->keys.size = (void *) end - device->keys.data;
1517         if (state) {
1518                 k = wl_array_add(&device->keys, sizeof *k);
1519                 *k = key;
1520         }
1521
1522         if (device->keyboard_focus_resource)
1523                 wl_resource_post_event(device->keyboard_focus_resource,
1524                                        WL_INPUT_DEVICE_KEY, time, key, state);
1525 }
1526
1527 WL_EXPORT void
1528 notify_pointer_focus(struct wl_input_device *device,
1529                      uint32_t time, struct wlsc_output *output,
1530                      int32_t x, int32_t y)
1531 {
1532         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1533         struct wlsc_compositor *compositor =
1534                 (struct wlsc_compositor *) device->compositor;
1535         struct wlsc_surface *es;
1536         int32_t sx, sy;
1537
1538         if (output) {
1539                 device->x = x;
1540                 device->y = y;
1541                 es = pick_surface(device, &sx, &sy);
1542                 wl_input_device_set_pointer_focus(device,
1543                                                   &es->surface,
1544                                                   time, x, y, sx, sy);
1545
1546                 compositor->focus = 1;
1547
1548                 wd->sprite->x = device->x - wd->hotspot_x;
1549                 wd->sprite->y = device->y - wd->hotspot_y;
1550         } else {
1551                 wl_input_device_set_pointer_focus(device, NULL,
1552                                                   time, 0, 0, 0, 0);
1553                 compositor->focus = 0;
1554         }
1555
1556         wlsc_surface_damage(wd->sprite);
1557 }
1558
1559 WL_EXPORT void
1560 notify_keyboard_focus(struct wl_input_device *device,
1561                       uint32_t time, struct wlsc_output *output,
1562                       struct wl_array *keys)
1563 {
1564         struct wlsc_input_device *wd =
1565                 (struct wlsc_input_device *) device;
1566         struct wlsc_compositor *compositor =
1567                 (struct wlsc_compositor *) device->compositor;
1568         struct wlsc_surface *es;
1569         uint32_t *k, *end;
1570
1571         if (!wl_list_empty(&compositor->surface_list))
1572                 es = container_of(compositor->surface_list.next,
1573                                   struct wlsc_surface, link);
1574         else
1575                 es = NULL;
1576
1577         if (output) {
1578                 wl_array_copy(&wd->input_device.keys, keys);
1579                 wd->modifier_state = 0;
1580                 end = device->keys.data + device->keys.size;
1581                 for (k = device->keys.data; k < end; k++) {
1582                         wlsc_compositor_idle_inhibit(compositor);
1583                         update_modifier_state(wd, *k, 1);
1584                 }
1585
1586                 if (es->surface.resource.client)
1587                         wl_input_device_set_keyboard_focus(&wd->input_device,
1588                                                            &es->surface, time);
1589         } else {
1590                 end = device->keys.data + device->keys.size;
1591                 for (k = device->keys.data; k < end; k++)
1592                         wlsc_compositor_idle_release(compositor);
1593
1594                 wd->modifier_state = 0;
1595                 wl_input_device_set_keyboard_focus(&wd->input_device,
1596                                                    NULL, time);
1597         }
1598 }
1599
1600
1601 static void
1602 input_device_attach(struct wl_client *client,
1603                     struct wl_resource *resource,
1604                     uint32_t time,
1605                     struct wl_resource *buffer_resource, int32_t x, int32_t y)
1606 {
1607         struct wlsc_input_device *device = resource->data;
1608         struct wl_buffer *buffer = buffer_resource->data;
1609
1610         if (time < device->input_device.pointer_focus_time)
1611                 return;
1612         if (device->input_device.pointer_focus == NULL)
1613                 return;
1614         if (device->input_device.pointer_focus->resource.client != client)
1615                 return;
1616
1617         if (buffer == NULL) {
1618                 wlsc_input_device_set_pointer_image(device,
1619                                                     WLSC_POINTER_LEFT_PTR);
1620                 return;
1621         }
1622
1623         wlsc_input_device_attach_buffer(device, buffer, x, y);
1624 }
1625
1626 const static struct wl_input_device_interface input_device_interface = {
1627         input_device_attach,
1628 };
1629
1630 static void
1631 bind_input_device(struct wl_client *client,
1632                   void *data, uint32_t version, uint32_t id)
1633 {
1634         wl_client_add_object(client, &wl_display_interface,
1635                              &input_device_interface, id, data);
1636 }
1637
1638 WL_EXPORT void
1639 wlsc_input_device_init(struct wlsc_input_device *device,
1640                        struct wlsc_compositor *ec)
1641 {
1642         wl_input_device_init(&device->input_device, &ec->compositor);
1643
1644         wl_display_add_global(ec->wl_display, &wl_input_device_interface,
1645                               device, bind_input_device);
1646
1647         device->sprite = wlsc_surface_create(ec,
1648                                              device->input_device.x,
1649                                              device->input_device.y, 32, 32);
1650         wl_list_insert(&ec->surface_list, &device->sprite->link);
1651
1652         device->hotspot_x = 16;
1653         device->hotspot_y = 16;
1654         device->modifier_state = 0;
1655
1656         device->input_device.motion_grab.interface = &motion_grab_interface;
1657
1658         wl_list_insert(ec->input_device_list.prev, &device->link);
1659
1660         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1661 }
1662
1663 static void
1664 bind_output(struct wl_client *client,
1665             void *data, uint32_t version, uint32_t id)
1666 {
1667         struct wlsc_output *output = data;
1668         struct wlsc_mode *mode;
1669         struct wl_resource *resource;
1670
1671         resource = wl_client_add_object(client,
1672                                         &wl_output_interface, NULL, id, data);
1673
1674         wl_resource_post_event(resource,
1675                                WL_OUTPUT_GEOMETRY,
1676                                output->x,
1677                                output->y,
1678                                output->mm_width,
1679                                output->mm_height,
1680                                output->subpixel,
1681                                output->make, output->model);
1682
1683         wl_list_for_each (mode, &output->mode_list, link) {
1684                 wl_resource_post_event(resource,
1685                                        WL_OUTPUT_MODE,
1686                                        mode->flags,
1687                                        mode->width,
1688                                        mode->height,
1689                                        mode->refresh);
1690         }
1691 }
1692
1693 static const char vertex_shader[] =
1694         "uniform mat4 proj;\n"
1695         "attribute vec2 position;\n"
1696         "attribute vec2 texcoord;\n"
1697         "varying vec2 v_texcoord;\n"
1698         "void main()\n"
1699         "{\n"
1700         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1701         "   v_texcoord = texcoord;\n"
1702         "}\n";
1703
1704 static const char texture_fragment_shader[] =
1705         "precision mediump float;\n"
1706         "varying vec2 v_texcoord;\n"
1707         "uniform sampler2D tex;\n"
1708         "void main()\n"
1709         "{\n"
1710         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1711         "}\n";
1712
1713 static const char solid_fragment_shader[] =
1714         "precision mediump float;\n"
1715         "uniform vec4 color;\n"
1716         "void main()\n"
1717         "{\n"
1718         "   gl_FragColor = color\n;"
1719         "}\n";
1720
1721 static int
1722 compile_shader(GLenum type, const char *source)
1723 {
1724         GLuint s;
1725         char msg[512];
1726         GLint status;
1727
1728         s = glCreateShader(type);
1729         glShaderSource(s, 1, &source, NULL);
1730         glCompileShader(s);
1731         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1732         if (!status) {
1733                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1734                 fprintf(stderr, "shader info: %s\n", msg);
1735                 return GL_NONE;
1736         }
1737
1738         return s;
1739 }
1740
1741 static int
1742 wlsc_shader_init(struct wlsc_shader *shader,
1743                  const char *vertex_source, const char *fragment_source)
1744 {
1745         char msg[512];
1746         GLint status;
1747
1748         shader->vertex_shader =
1749                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1750         shader->fragment_shader =
1751                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1752
1753         shader->program = glCreateProgram();
1754         glAttachShader(shader->program, shader->vertex_shader);
1755         glAttachShader(shader->program, shader->fragment_shader);
1756         glBindAttribLocation(shader->program, 0, "position");
1757         glBindAttribLocation(shader->program, 1, "texcoord");
1758
1759         glLinkProgram(shader->program);
1760         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1761         if (!status) {
1762                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1763                 fprintf(stderr, "link info: %s\n", msg);
1764                 return -1;
1765         }
1766
1767         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1768         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1769
1770         return 0;
1771 }
1772
1773 static int
1774 init_solid_shader(struct wlsc_shader *shader,
1775                   GLuint vertex_shader, const char *fragment_source)
1776 {
1777         GLint status;
1778         char msg[512];
1779
1780         shader->vertex_shader = vertex_shader;
1781         shader->fragment_shader =
1782                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1783
1784         shader->program = glCreateProgram();
1785         glAttachShader(shader->program, shader->vertex_shader);
1786         glAttachShader(shader->program, shader->fragment_shader);
1787         glBindAttribLocation(shader->program, 0, "position");
1788         glBindAttribLocation(shader->program, 1, "texcoord");
1789
1790         glLinkProgram(shader->program);
1791         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1792         if (!status) {
1793                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1794                 fprintf(stderr, "link info: %s\n", msg);
1795                 return -1;
1796         }
1797  
1798         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1799         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1800
1801         return 0;
1802 }
1803
1804 WL_EXPORT void
1805 wlsc_output_destroy(struct wlsc_output *output)
1806 {
1807         pixman_region32_fini(&output->region);
1808         pixman_region32_fini(&output->previous_damage);
1809         destroy_surface(&output->background->surface.resource);
1810 }
1811
1812 WL_EXPORT void
1813 wlsc_output_move(struct wlsc_output *output, int x, int y)
1814 {
1815         struct wlsc_compositor *c = output->compositor;
1816         int flip;
1817
1818         output->x = x;
1819         output->y = y;
1820
1821         if (output->background) {
1822                 output->background->x = x;
1823                 output->background->y = y;
1824         }
1825
1826         pixman_region32_init(&output->previous_damage);
1827         pixman_region32_init_rect(&output->region, x, y, 
1828                                   output->current->width,
1829                                   output->current->height);
1830
1831         wlsc_matrix_init(&output->matrix);
1832         wlsc_matrix_translate(&output->matrix,
1833                               -output->x - output->current->width / 2.0,
1834                               -output->y - output->current->height / 2.0, 0);
1835
1836         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1837         wlsc_matrix_scale(&output->matrix,
1838                           2.0 / output->current->width,
1839                           flip * 2.0 / output->current->height, 1);
1840
1841         pixman_region32_union(&c->damage, &c->damage, &output->region);
1842 }
1843
1844 WL_EXPORT void
1845 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1846                  int x, int y, int width, int height, uint32_t flags)
1847 {
1848         output->compositor = c;
1849         output->x = x;
1850         output->y = y;
1851         output->mm_width = width;
1852         output->mm_height = height;
1853
1854         output->background =
1855                 background_create(output, option_background);
1856  
1857         if (output->background != NULL)
1858                 wl_list_insert(c->surface_list.prev,
1859                                &output->background->link);
1860
1861         output->flags = flags;
1862         wlsc_output_move(output, x, y);
1863
1864         output->scanout_buffer_destroy_listener.func =
1865                 output_handle_scanout_buffer_destroy;
1866         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1867         wl_list_init(&output->frame_callback_list);
1868
1869         output->resource.object.interface = &wl_output_interface;
1870         wl_display_add_global(c->wl_display,
1871                               &wl_output_interface, output, bind_output);
1872 }
1873
1874 static void
1875 shm_buffer_created(struct wl_buffer *buffer)
1876 {
1877         struct wl_list *surfaces_attached_to;
1878
1879         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1880         if (!surfaces_attached_to) {
1881                 buffer->user_data = NULL;
1882                 return;
1883         }
1884
1885         wl_list_init(surfaces_attached_to);
1886
1887         buffer->user_data = surfaces_attached_to;
1888 }
1889
1890 static void
1891 shm_buffer_damaged(struct wl_buffer *buffer,
1892                    int32_t x, int32_t y, int32_t width, int32_t height)
1893 {
1894         struct wl_list *surfaces_attached_to = buffer->user_data;
1895         struct wlsc_surface *es;
1896         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1897
1898         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1899                 glBindTexture(GL_TEXTURE_2D, es->texture);
1900                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1901                              tex_width, buffer->height, 0,
1902                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1903                              wl_shm_buffer_get_data(buffer));
1904                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1905                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1906         }
1907 }
1908
1909 static void
1910 shm_buffer_destroyed(struct wl_buffer *buffer)
1911 {
1912         struct wl_list *surfaces_attached_to = buffer->user_data;
1913         struct wlsc_surface *es, *next;
1914
1915         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1916                 wl_list_remove(&es->buffer_link);
1917                 wl_list_init(&es->buffer_link);
1918         }
1919
1920         free(surfaces_attached_to);
1921 }
1922
1923 const static struct wl_shm_callbacks shm_callbacks = {
1924         shm_buffer_created,
1925         shm_buffer_damaged,
1926         shm_buffer_destroyed
1927 };
1928
1929 WL_EXPORT int
1930 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1931 {
1932         struct wl_event_loop *loop;
1933         const char *extensions;
1934
1935         ec->wl_display = display;
1936
1937         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1938
1939         ec->shm = wl_shm_init(display, &shm_callbacks);
1940
1941         ec->image_target_texture_2d =
1942                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1943         ec->image_target_renderbuffer_storage = (void *)
1944                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1945         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1946         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1947         ec->bind_display =
1948                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1949         ec->unbind_display =
1950                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1951
1952         extensions = (const char *) glGetString(GL_EXTENSIONS);
1953         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1954                 fprintf(stderr,
1955                         "GL_EXT_texture_format_BGRA8888 not available\n");
1956                 return -1;
1957         }
1958
1959         extensions =
1960                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1961         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1962                 ec->has_bind_display = 1;
1963         if (ec->has_bind_display)
1964                 ec->bind_display(ec->display, ec->wl_display);
1965
1966         wl_list_init(&ec->surface_list);
1967         wl_list_init(&ec->input_device_list);
1968         wl_list_init(&ec->output_list);
1969         wl_list_init(&ec->binding_list);
1970         wl_list_init(&ec->animation_list);
1971         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1972         ec->fade.animation.frame = fade_frame;
1973         wl_list_init(&ec->fade.animation.link);
1974
1975         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1976                                     MODIFIER_CTRL | MODIFIER_ALT,
1977                                     terminate_binding, ec);
1978
1979         create_pointer_images(ec);
1980
1981         screenshooter_create(ec);
1982
1983         glActiveTexture(GL_TEXTURE0);
1984
1985         if (wlsc_shader_init(&ec->texture_shader,
1986                              vertex_shader, texture_fragment_shader) < 0)
1987                 return -1;
1988         if (init_solid_shader(&ec->solid_shader,
1989                               ec->texture_shader.vertex_shader,
1990                               solid_fragment_shader) < 0)
1991                 return -1;
1992
1993         loop = wl_display_get_event_loop(ec->wl_display);
1994         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1995         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1996
1997         pixman_region32_init(&ec->damage);
1998         wlsc_compositor_schedule_repaint(ec);
1999
2000         return 0;
2001 }
2002
2003 WL_EXPORT int
2004 wlsc_compositor_shutdown(struct wlsc_compositor *ec)
2005 {
2006         struct wlsc_output *output;
2007
2008         /* Destroy all outputs associated with this compositor */
2009         wl_list_for_each(output, &ec->output_list, link)
2010                 output->destroy(output);
2011 }
2012
2013 static int on_term_signal(int signal_number, void *data)
2014 {
2015         struct wl_display *display = data;
2016
2017         fprintf(stderr, "caught signal %d\n", signal_number);
2018         wl_display_terminate(display);
2019
2020         return 1;
2021 }
2022
2023 static void *
2024 load_module(const char *name, const char *entrypoint, void **handle)
2025 {
2026         char path[PATH_MAX];
2027         void *module, *init;
2028
2029         if (name[0] != '/')
2030                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
2031         else
2032                 snprintf(path, sizeof path, "%s", name);
2033
2034         module = dlopen(path, RTLD_LAZY);
2035         if (!module) {
2036                 fprintf(stderr,
2037                         "failed to load module: %s\n", dlerror());
2038                 return NULL;
2039         }
2040
2041         init = dlsym(module, entrypoint);
2042         if (!init) {
2043                 fprintf(stderr,
2044                         "failed to lookup init function: %s\n", dlerror());
2045                 return NULL;
2046         }
2047
2048         return init;
2049 }
2050
2051 int main(int argc, char *argv[])
2052 {
2053         struct wl_display *display;
2054         struct wlsc_compositor *ec;
2055         struct wl_event_loop *loop;
2056         int o, xserver = 0;
2057         void *shell_module, *backend_module;
2058         int (*shell_init)(struct wlsc_compositor *ec);
2059         struct wlsc_compositor
2060                 *(*backend_init)(struct wl_display *display, char *options);
2061         char *backend = NULL;
2062         char *backend_options = "";
2063         char *shell = NULL;
2064         char *p;
2065
2066         static const char opts[] = "B:b:o:S:i:s:x";
2067         static const struct option longopts[ ] = {
2068                 { "backend", 1, NULL, 'B' },
2069                 { "backend-options", 1, NULL, 'o' },
2070                 { "background", 1, NULL, 'b' },
2071                 { "socket", 1, NULL, 'S' },
2072                 { "idle-time", 1, NULL, 'i' },
2073                 { "shell", 1, NULL, 's' },
2074                 { "xserver", 0, NULL, 'x' },
2075                 { NULL, }
2076         };
2077
2078         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
2079                 switch (o) {
2080                 case 'b':
2081                         option_background = optarg;
2082                         break;
2083                 case 'B':
2084                         backend = optarg;
2085                         break;
2086                 case 'o':
2087                         backend_options = optarg;
2088                         break;
2089                 case 'S':
2090                         option_socket_name = optarg;
2091                         break;
2092                 case 'i':
2093                         option_idle_time = strtol(optarg, &p, 0);
2094                         if (*p != '\0') {
2095                                 fprintf(stderr,
2096                                         "invalid idle time option: %s\n",
2097                                         optarg);
2098                                 exit(EXIT_FAILURE);
2099                         }
2100                         break;
2101                 case 's':
2102                         shell = optarg;
2103                         break;
2104                 case 'x':
2105                         xserver = 1;
2106                         break;
2107                 }
2108         }
2109
2110         display = wl_display_create();
2111
2112         loop = wl_display_get_event_loop(display);
2113         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display);
2114         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display);
2115         wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display);
2116
2117         wl_list_init(&child_process_list);
2118         wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2119
2120         if (!backend) {
2121                 if (getenv("WAYLAND_DISPLAY"))
2122                         backend = "wayland-backend.so";
2123                 else if (getenv("DISPLAY"))
2124                         backend = "x11-backend.so";
2125                 else if (getenv("OPENWFD"))
2126                         backend = "openwfd-backend.so";
2127                 else
2128                         backend = "drm-backend.so";
2129         }
2130
2131         if (!shell)
2132                 shell = "desktop-shell.so";
2133
2134         backend_init = load_module(backend, "backend_init", &backend_module);
2135         if (!backend_init)
2136                 exit(EXIT_FAILURE);
2137
2138         shell_init = load_module(shell, "shell_init", &shell_module);
2139         if (!shell_init)
2140                 exit(EXIT_FAILURE);
2141
2142         ec = backend_init(display, backend_options);
2143         if (ec == NULL) {
2144                 fprintf(stderr, "failed to create compositor\n");
2145                 exit(EXIT_FAILURE);
2146         }
2147
2148         if (shell_init(ec) < 0)
2149                 exit(EXIT_FAILURE);
2150
2151         if (xserver)
2152                 wlsc_xserver_init(ec);
2153
2154         if (wl_display_add_socket(display, option_socket_name)) {
2155                 fprintf(stderr, "failed to add socket: %m\n");
2156                 exit(EXIT_FAILURE);
2157         }
2158
2159         wl_display_run(display);
2160
2161         if (xserver)
2162                 wlsc_xserver_destroy(ec);
2163
2164         if (ec->has_bind_display)
2165                 ec->unbind_display(ec->display, display);
2166         wl_display_destroy(display);
2167
2168         ec->destroy(ec);
2169
2170         return 0;
2171 }