2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include <sys/ioctl.h>
33 #include <linux/input.h>
38 #include "wayland-server.h"
39 #include "compositor.h"
41 /* The plan here is to generate a random anonymous socket name and
42 * advertise that through a service on the session dbus.
44 static const char *option_socket_name = NULL;
45 static const char *option_background = "background.jpg";
46 static int option_idle_time = 300;
49 wlsc_matrix_init(struct wlsc_matrix *matrix)
51 static const struct wlsc_matrix identity = {
52 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
55 memcpy(matrix, &identity, sizeof identity);
59 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
61 struct wlsc_matrix tmp;
62 const GLfloat *row, *column;
66 for (i = 0; i < 16; i++) {
69 row = m->d + d.quot * 4;
70 column = n->d + d.rem;
71 for (j = 0; j < 4; j++)
72 tmp.d[i] += row[j] * column[j * 4];
74 memcpy(m, &tmp, sizeof tmp);
78 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
80 struct wlsc_matrix translate = {
81 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
84 wlsc_matrix_multiply(matrix, &translate);
88 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
90 struct wlsc_matrix scale = {
91 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
94 wlsc_matrix_multiply(matrix, &scale);
98 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
101 struct wlsc_vector t;
103 for (i = 0; i < 4; i++) {
105 for (j = 0; j < 4; j++)
106 t.f[i] += v->f[j] * matrix->d[i + j * 4];
113 wlsc_spring_init(struct wlsc_spring *spring,
114 double k, double current, double target)
117 spring->friction = 100.0;
118 spring->current = current;
119 spring->previous = current;
120 spring->target = target;
124 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
126 double force, v, current, step;
128 step = (msec - spring->timestamp) / 300.0;
129 spring->timestamp = msec;
131 current = spring->current;
132 v = current - spring->previous;
133 force = spring->k * (spring->target - current) / 10.0 +
134 (spring->previous - current) - v * spring->friction;
137 current + (current - spring->previous) + force * step * step;
138 spring->previous = current;
141 if (spring->current >= 1.0) {
142 #ifdef TWEENER_BOUNCE
143 spring->current = 2.0 - spring->current;
144 spring->previous = 2.0 - spring->previous;
146 spring->current = 1.0;
147 spring->previous = 1.0;
151 if (spring->current <= 0.0) {
152 spring->current = 0.0;
153 spring->previous = 0.0;
159 wlsc_spring_done(struct wlsc_spring *spring)
161 return fabs(spring->previous - spring->target) < 0.0002 &&
162 fabs(spring->current - spring->target) < 0.0002;
165 WL_EXPORT struct wlsc_surface *
166 wlsc_surface_create(struct wlsc_compositor *compositor,
167 int32_t x, int32_t y, int32_t width, int32_t height)
169 struct wlsc_surface *surface;
171 surface = malloc(sizeof *surface);
175 wl_list_init(&surface->link);
176 wl_list_init(&surface->buffer_link);
177 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
179 glGenTextures(1, &surface->texture);
180 glBindTexture(GL_TEXTURE_2D, surface->texture);
181 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
182 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
183 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
184 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
186 surface->compositor = compositor;
187 surface->visual = NULL;
188 surface->image = EGL_NO_IMAGE_KHR;
189 surface->saved_texture = 0;
192 surface->width = width;
193 surface->height = height;
195 surface->transform = NULL;
201 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
202 int32_t x, int32_t y,
203 int32_t width, int32_t height)
205 struct wlsc_compositor *compositor = surface->compositor;
207 pixman_region32_union_rect(&compositor->damage_region,
208 &compositor->damage_region,
209 surface->x + x, surface->y + y,
211 wlsc_compositor_schedule_repaint(compositor);
215 wlsc_surface_damage(struct wlsc_surface *surface)
217 wlsc_surface_damage_rectangle(surface, 0, 0,
218 surface->width, surface->height);
222 wlsc_compositor_get_time(void)
226 gettimeofday(&tv, NULL);
228 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
232 destroy_surface(struct wl_resource *resource, struct wl_client *client)
234 struct wlsc_surface *surface =
235 container_of(resource, struct wlsc_surface, surface.resource);
236 struct wlsc_compositor *compositor = surface->compositor;
238 wlsc_surface_damage(surface);
240 wl_list_remove(&surface->link);
241 if (surface->saved_texture == 0)
242 glDeleteTextures(1, &surface->texture);
244 glDeleteTextures(1, &surface->saved_texture);
247 if (surface->image != EGL_NO_IMAGE_KHR)
248 compositor->destroy_image(compositor->display,
251 wl_list_remove(&surface->buffer_link);
257 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
259 struct wlsc_surface *es = (struct wlsc_surface *) surface;
260 struct wlsc_compositor *ec = es->compositor;
261 struct wl_list *surfaces_attached_to;
263 if (es->saved_texture != 0)
264 es->texture = es->saved_texture;
266 glBindTexture(GL_TEXTURE_2D, es->texture);
268 if (wl_buffer_is_shm(buffer)) {
269 /* Unbind any EGLImage texture that may be bound, so we don't
271 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
272 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
273 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
274 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
275 es->pitch, buffer->height, 0,
276 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
277 wl_shm_buffer_get_data(buffer));
278 es->visual = buffer->visual;
280 surfaces_attached_to = buffer->user_data;
282 wl_list_remove(&es->buffer_link);
283 wl_list_insert(surfaces_attached_to, &es->buffer_link);
285 if (es->image != EGL_NO_IMAGE_KHR)
286 ec->destroy_image(ec->display, es->image);
287 es->image = ec->create_image(ec->display, NULL,
288 EGL_WAYLAND_BUFFER_WL,
291 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
292 es->visual = buffer->visual;
293 es->pitch = es->width;
298 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
300 struct wlsc_surface *es = (struct wlsc_surface *) surface;
301 struct wlsc_compositor *ec = es->compositor;
303 es->pitch = es->width;
304 es->image = sprite->image;
305 if (sprite->image != EGL_NO_IMAGE_KHR) {
306 glBindTexture(GL_TEXTURE_2D, es->texture);
307 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
309 if (es->saved_texture == 0)
310 es->saved_texture = es->texture;
311 es->texture = sprite->texture;
314 es->visual = sprite->visual;
318 SPRITE_USE_CURSOR = (1 << 0),
321 static struct wlsc_sprite *
322 create_sprite_from_png(struct wlsc_compositor *ec,
323 const char *filename, uint32_t usage)
326 struct wlsc_sprite *sprite;
327 int32_t width, height;
330 pixels = wlsc_load_image(filename, &width, &height, &stride);
334 sprite = malloc(sizeof *sprite);
335 if (sprite == NULL) {
340 sprite->visual = &ec->compositor.premultiplied_argb_visual;
341 sprite->width = width;
342 sprite->height = height;
343 sprite->image = EGL_NO_IMAGE_KHR;
345 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
346 sprite->image = ec->create_cursor_image(ec, width, height);
348 glGenTextures(1, &sprite->texture);
349 glBindTexture(GL_TEXTURE_2D, sprite->texture);
350 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
351 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
352 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
353 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
355 if (sprite->image != EGL_NO_IMAGE_KHR) {
356 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
357 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
358 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
360 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
361 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
369 static const struct {
370 const char *filename;
371 int hotspot_x, hotspot_y;
372 } pointer_images[] = {
373 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
374 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
375 { DATADIR "/wayland/bottom_side.png", 16, 20 },
376 { DATADIR "/wayland/grabbing.png", 20, 17 },
377 { DATADIR "/wayland/left_ptr.png", 10, 5 },
378 { DATADIR "/wayland/left_side.png", 10, 20 },
379 { DATADIR "/wayland/right_side.png", 30, 19 },
380 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
381 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
382 { DATADIR "/wayland/top_side.png", 18, 8 },
383 { DATADIR "/wayland/xterm.png", 15, 15 }
387 create_pointer_images(struct wlsc_compositor *ec)
391 count = ARRAY_LENGTH(pointer_images);
392 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
393 for (i = 0; i < count; i++) {
394 ec->pointer_sprites[i] =
395 create_sprite_from_png(ec,
396 pointer_images[i].filename,
401 static struct wlsc_surface *
402 background_create(struct wlsc_output *output, const char *filename)
404 struct wlsc_surface *background;
405 struct wlsc_sprite *sprite;
407 background = wlsc_surface_create(output->compositor,
408 output->x, output->y,
409 output->width, output->height);
410 if (background == NULL)
413 sprite = create_sprite_from_png(output->compositor, filename, 0);
414 if (sprite == NULL) {
419 wlsc_sprite_attach(sprite, &background->surface);
425 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
427 struct wlsc_compositor *ec = es->compositor;
428 GLfloat *v, inv_width, inv_height;
429 pixman_box32_t *rectangles;
433 rectangles = pixman_region32_rectangles(region, &n);
434 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
435 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
436 inv_width = 1.0 / es->pitch;
437 inv_height = 1.0 / es->height;
439 for (i = 0; i < n; i++, v += 16, p += 6) {
440 v[ 0] = rectangles[i].x1;
441 v[ 1] = rectangles[i].y1;
442 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
443 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
445 v[ 4] = rectangles[i].x1;
446 v[ 5] = rectangles[i].y2;
448 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
450 v[ 8] = rectangles[i].x2;
451 v[ 9] = rectangles[i].y1;
452 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
455 v[12] = rectangles[i].x2;
456 v[13] = rectangles[i].y2;
472 transform_vertex(struct wlsc_surface *surface,
473 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
475 struct wlsc_vector t;
482 wlsc_matrix_transform(&surface->transform->matrix, &t);
491 texture_transformed_surface(struct wlsc_surface *es)
493 struct wlsc_compositor *ec = es->compositor;
497 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
498 p = wl_array_add(&ec->indices, 6 * sizeof *p);
500 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
501 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
502 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
503 transform_vertex(es, es->x + es->width, es->y + es->height,
517 wlsc_surface_draw(struct wlsc_surface *es,
518 struct wlsc_output *output, pixman_region32_t *clip)
520 struct wlsc_compositor *ec = es->compositor;
522 pixman_region32_t repaint;
525 pixman_region32_init_rect(&repaint,
526 es->x, es->y, es->width, es->height);
527 pixman_region32_intersect(&repaint, &repaint, clip);
528 if (!pixman_region32_not_empty(&repaint))
531 if (es->visual == &ec->compositor.argb_visual) {
532 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
534 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
535 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
541 if (es->transform == NULL)
542 n = texture_region(es, &repaint);
544 n = texture_transformed_surface(es);
546 glBindTexture(GL_TEXTURE_2D, es->texture);
547 v = ec->vertices.data;
548 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
549 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
550 glEnableVertexAttribArray(0);
551 glEnableVertexAttribArray(1);
552 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
554 ec->vertices.size = 0;
555 ec->indices.size = 0;
556 pixman_region32_fini(&repaint);
560 wlsc_surface_raise(struct wlsc_surface *surface)
562 struct wlsc_compositor *compositor = surface->compositor;
564 wl_list_remove(&surface->link);
565 wl_list_insert(&compositor->surface_list, &surface->link);
569 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
571 struct wlsc_output *output;
573 wl_list_for_each(output, &compositor->output_list, link)
574 wlsc_output_damage(output);
578 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
580 struct wlsc_compositor *compositor = output->compositor;
581 struct wlsc_surface *es;
582 struct wlsc_animation *animation, *next;
584 wl_list_for_each(es, &compositor->surface_list, link) {
585 if (es->output == output) {
586 wl_display_post_frame(compositor->wl_display,
587 &es->surface, msecs);
591 output->finished = 1;
593 wl_event_source_timer_update(compositor->timer_source, 5);
594 compositor->repaint_on_timeout = 1;
596 wl_list_for_each_safe(animation, next,
597 &compositor->animation_list, link)
598 animation->frame(animation, output, msecs);
602 wlsc_output_damage(struct wlsc_output *output)
604 struct wlsc_compositor *compositor = output->compositor;
606 pixman_region32_union_rect(&compositor->damage_region,
607 &compositor->damage_region,
608 output->x, output->y,
609 output->width, output->height);
610 wlsc_compositor_schedule_repaint(compositor);
614 fade_frame(struct wlsc_animation *animation,
615 struct wlsc_output *output, uint32_t msecs)
617 struct wlsc_compositor *compositor =
618 container_of(animation,
619 struct wlsc_compositor, fade.animation);
621 wlsc_spring_update(&compositor->fade.spring, msecs);
622 if (wlsc_spring_done(&compositor->fade.spring)) {
623 if (compositor->fade.spring.current > 0.999) {
624 compositor->state = WLSC_COMPOSITOR_SLEEPING;
625 compositor->shell->lock(compositor->shell);
627 compositor->fade.spring.current =
628 compositor->fade.spring.target;
629 wl_list_remove(&animation->link);
630 wl_list_init(&animation->link);
633 wlsc_output_damage(output);
637 fade_output(struct wlsc_output *output,
638 GLfloat tint, pixman_region32_t *region)
640 struct wlsc_compositor *compositor = output->compositor;
641 struct wlsc_surface surface;
642 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
644 surface.compositor = compositor;
645 surface.x = output->x;
646 surface.y = output->y;
647 surface.width = output->width;
648 surface.height = output->height;
649 surface.texture = GL_NONE;
650 surface.transform = NULL;
654 &compositor->compositor.premultiplied_argb_visual;
656 surface.visual = &compositor->compositor.rgb_visual;
658 glUseProgram(compositor->solid_shader.program);
659 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
660 1, GL_FALSE, output->matrix.d);
661 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
662 wlsc_surface_draw(&surface, output, region);
666 wlsc_output_repaint(struct wlsc_output *output)
668 struct wlsc_compositor *ec = output->compositor;
669 struct wlsc_surface *es;
670 struct wlsc_input_device *eid, *hw_cursor;
671 pixman_region32_t new_damage, total_damage;
673 output->prepare_render(output);
675 glViewport(0, 0, output->width, output->height);
677 glUseProgram(ec->texture_shader.program);
678 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
679 1, GL_FALSE, output->matrix.d);
680 glUniform1i(ec->texture_shader.tex_uniform, 0);
682 pixman_region32_init(&new_damage);
683 pixman_region32_init(&total_damage);
684 pixman_region32_intersect_rect(&new_damage,
686 output->x, output->y,
687 output->width, output->height);
688 pixman_region32_subtract(&ec->damage_region,
689 &ec->damage_region, &new_damage);
690 pixman_region32_union(&total_damage, &new_damage,
691 &output->previous_damage_region);
692 pixman_region32_copy(&output->previous_damage_region, &new_damage);
695 if (ec->focus && ec->fade.spring.current < 0.001) {
696 hw_cursor = (struct wlsc_input_device *) ec->input_device;
697 if (output->set_hardware_cursor(output, hw_cursor) < 0)
700 output->set_hardware_cursor(output, NULL);
703 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
705 if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
706 if (output->prepare_scanout_surface(output, es) == 0) {
707 /* We're drawing nothing now,
708 * draw the damaged regions later. */
709 pixman_region32_union(&ec->damage_region,
716 if (es->fullscreen_output == output) {
717 if (es->width < output->width ||
718 es->height < output->height)
719 glClear(GL_COLOR_BUFFER_BIT);
720 wlsc_surface_draw(es, output, &total_damage);
722 if (output->background)
723 wlsc_surface_draw(output->background,
724 output, &total_damage);
726 fade_output(output, 1.0, &total_damage);
728 glUseProgram(ec->texture_shader.program);
729 wl_list_for_each_reverse(es, &ec->surface_list, link) {
730 if (ec->overlay == es)
733 wlsc_surface_draw(es, output, &total_damage);
738 wlsc_surface_draw(ec->overlay, output, &total_damage);
741 wl_list_for_each(eid, &ec->input_device_list, link) {
742 if (&eid->input_device != ec->input_device ||
744 wlsc_surface_draw(eid->sprite, output,
748 if (ec->fade.spring.current > 0.001)
749 fade_output(output, ec->fade.spring.current, &total_damage);
755 struct wlsc_compositor *ec = data;
756 struct wlsc_output *output;
757 int repainted_all_outputs = 1;
759 wl_list_for_each(output, &ec->output_list, link) {
760 if (!output->repaint_needed)
763 if (!output->finished) {
764 repainted_all_outputs = 0;
768 wlsc_output_repaint(output);
769 output->finished = 0;
770 output->repaint_needed = 0;
771 output->present(output);
774 if (repainted_all_outputs)
775 ec->repaint_on_timeout = 0;
777 wl_event_source_timer_update(ec->timer_source, 1);
783 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
785 struct wlsc_output *output;
787 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
790 wl_list_for_each(output, &compositor->output_list, link)
791 output->repaint_needed = 1;
793 if (compositor->repaint_on_timeout)
796 wl_event_source_timer_update(compositor->timer_source, 1);
797 compositor->repaint_on_timeout = 1;
801 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
805 done = wlsc_spring_done(&compositor->fade.spring);
806 compositor->fade.spring.target = tint;
807 if (wlsc_spring_done(&compositor->fade.spring))
811 compositor->fade.spring.timestamp =
812 wlsc_compositor_get_time();
814 wlsc_compositor_damage_all(compositor);
815 if (wl_list_empty(&compositor->fade.animation.link))
816 wl_list_insert(compositor->animation_list.prev,
817 &compositor->fade.animation.link);
821 surface_destroy(struct wl_client *client,
822 struct wl_surface *surface)
824 wl_resource_destroy(&surface->resource, client,
825 wlsc_compositor_get_time());
829 wlsc_surface_assign_output(struct wlsc_surface *es)
831 struct wlsc_compositor *ec = es->compositor;
832 struct wlsc_output *output;
834 struct wlsc_output *tmp = es->output;
837 wl_list_for_each(output, &ec->output_list, link) {
838 if (output->x < es->x && es->x < output->x + output->width &&
839 output->y < es->y && es->y < output->y + output->height) {
841 printf("assiging surface %p to output %p\n",
847 if (es->output == NULL) {
848 printf("no output found\n");
849 es->output = container_of(ec->output_list.next,
850 struct wlsc_output, link);
855 surface_attach(struct wl_client *client,
856 struct wl_surface *surface, struct wl_buffer *buffer,
857 int32_t x, int32_t y)
859 struct wlsc_surface *es = (struct wlsc_surface *) surface;
863 es->width = buffer->width;
864 es->height = buffer->height;
865 if (x != 0 || y != 0)
866 wlsc_surface_assign_output(es);
867 if (es->visual == NULL)
868 wl_list_insert(&es->compositor->surface_list, &es->link);
870 wlsc_buffer_attach(buffer, surface);
872 /* FIXME: This damages the entire old surface, but we should
873 * really just damage the part that's no longer covered by the
874 * surface. Anything covered by the new surface will be
875 * damaged by the client. */
876 wlsc_surface_damage(es);
878 es->compositor->shell->attach(es->compositor->shell, es);
882 surface_damage(struct wl_client *client,
883 struct wl_surface *surface,
884 int32_t x, int32_t y, int32_t width, int32_t height)
886 struct wlsc_surface *es = (struct wlsc_surface *) surface;
888 wlsc_surface_damage_rectangle(es, x, y, width, height);
891 const static struct wl_surface_interface surface_interface = {
898 wlsc_input_device_attach(struct wlsc_input_device *device,
899 int x, int y, int width, int height)
901 wlsc_surface_damage(device->sprite);
903 device->hotspot_x = x;
904 device->hotspot_y = y;
906 device->sprite->x = device->input_device.x - device->hotspot_x;
907 device->sprite->y = device->input_device.y - device->hotspot_y;
908 device->sprite->width = width;
909 device->sprite->height = height;
911 wlsc_surface_damage(device->sprite);
915 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
916 struct wl_buffer *buffer, int x, int y)
918 wlsc_buffer_attach(buffer, &device->sprite->surface);
919 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
923 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
924 struct wlsc_sprite *sprite, int x, int y)
926 wlsc_sprite_attach(sprite, &device->sprite->surface);
927 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
931 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
932 enum wlsc_pointer_type type)
934 struct wlsc_compositor *compositor =
935 (struct wlsc_compositor *) device->input_device.compositor;
937 wlsc_input_device_attach_sprite(device,
938 compositor->pointer_sprites[type],
939 pointer_images[type].hotspot_x,
940 pointer_images[type].hotspot_y);
944 compositor_create_surface(struct wl_client *client,
945 struct wl_compositor *compositor, uint32_t id)
947 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
948 struct wlsc_surface *surface;
950 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
951 if (surface == NULL) {
952 wl_client_post_no_memory(client);
956 surface->surface.resource.destroy = destroy_surface;
958 surface->surface.resource.object.id = id;
959 surface->surface.resource.object.interface = &wl_surface_interface;
960 surface->surface.resource.object.implementation =
961 (void (**)(void)) &surface_interface;
962 surface->surface.client = client;
964 wl_client_add_resource(client, &surface->surface.resource);
967 const static struct wl_compositor_interface compositor_interface = {
968 compositor_create_surface,
972 wlsc_surface_transform(struct wlsc_surface *surface,
973 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
975 *sx = x - surface->x;
976 *sy = y - surface->y;
979 WL_EXPORT struct wlsc_surface *
980 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
982 struct wlsc_compositor *ec =
983 (struct wlsc_compositor *) device->compositor;
984 struct wlsc_surface *es;
986 wl_list_for_each(es, &ec->surface_list, link) {
987 wlsc_surface_transform(es, device->x, device->y, sx, sy);
988 if (0 <= *sx && *sx < es->width &&
989 0 <= *sy && *sy < es->height)
998 motion_grab_motion(struct wl_grab *grab,
999 uint32_t time, int32_t x, int32_t y)
1001 struct wlsc_input_device *device =
1002 (struct wlsc_input_device *) grab->input_device;
1003 struct wlsc_surface *es =
1004 (struct wlsc_surface *) device->input_device.pointer_focus;
1007 wlsc_surface_transform(es, x, y, &sx, &sy);
1008 wl_client_post_event(es->surface.client,
1009 &device->input_device.object,
1010 WL_INPUT_DEVICE_MOTION,
1011 time, x, y, sx, sy);
1015 motion_grab_button(struct wl_grab *grab,
1016 uint32_t time, int32_t button, int32_t state)
1018 wl_client_post_event(grab->input_device->pointer_focus->client,
1019 &grab->input_device->object,
1020 WL_INPUT_DEVICE_BUTTON,
1021 time, button, state);
1025 motion_grab_end(struct wl_grab *grab, uint32_t time)
1029 static const struct wl_grab_interface motion_grab_interface = {
1036 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1038 if (compositor->idle_inhibit)
1041 wlsc_compositor_fade(compositor, 0.0);
1042 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1044 wl_event_source_timer_update(compositor->idle_source,
1045 option_idle_time * 1000);
1049 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1051 wlsc_compositor_wake(compositor);
1052 compositor->idle_inhibit++;
1056 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1058 compositor->idle_inhibit--;
1059 wlsc_compositor_wake(compositor);
1063 idle_handler(void *data)
1065 struct wlsc_compositor *compositor = data;
1067 if (compositor->idle_inhibit)
1070 wlsc_compositor_fade(compositor, 1.0);
1076 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1078 struct wlsc_surface *es;
1079 struct wlsc_compositor *ec =
1080 (struct wlsc_compositor *) device->compositor;
1081 struct wlsc_output *output;
1082 const struct wl_grab_interface *interface;
1083 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1085 int x_valid = 0, y_valid = 0;
1086 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1088 wlsc_compositor_wake(ec);
1090 wl_list_for_each(output, &ec->output_list, link) {
1091 if (output->x <= x && x <= output->x + output->width)
1094 if (output->y <= y && y <= output->y + output->height)
1097 /* FIXME: calculate this only on output addition/deletion */
1098 if (output->x < min_x)
1100 if (output->y < min_y)
1103 if (output->x + output->width > max_x)
1104 max_x = output->x + output->width;
1105 if (output->y + output->height > max_y)
1106 max_y = output->y + output->height;
1112 else if (x >= max_x)
1118 else if (y >= max_y)
1126 interface = device->grab->interface;
1127 interface->motion(device->grab, time, x, y);
1129 es = pick_surface(device, &sx, &sy);
1130 wl_input_device_set_pointer_focus(device,
1132 time, x, y, sx, sy);
1134 wl_client_post_event(es->surface.client,
1136 WL_INPUT_DEVICE_MOTION,
1137 time, x, y, sx, sy);
1140 wlsc_surface_damage(wd->sprite);
1142 wd->sprite->x = device->x - wd->hotspot_x;
1143 wd->sprite->y = device->y - wd->hotspot_y;
1145 wlsc_surface_damage(wd->sprite);
1149 wlsc_surface_activate(struct wlsc_surface *surface,
1150 struct wlsc_input_device *device, uint32_t time)
1152 struct wlsc_shell *shell = surface->compositor->shell;
1154 wlsc_surface_raise(surface);
1155 if (device->selection)
1156 shell->set_selection_focus(shell,
1158 &surface->surface, time);
1160 wl_input_device_set_keyboard_focus(&device->input_device,
1165 struct wlsc_binding {
1169 wlsc_binding_handler_t handler;
1171 struct wl_list link;
1175 notify_button(struct wl_input_device *device,
1176 uint32_t time, int32_t button, int32_t state)
1178 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1179 struct wlsc_compositor *compositor =
1180 (struct wlsc_compositor *) device->compositor;
1181 struct wlsc_binding *b;
1182 struct wlsc_surface *surface =
1183 (struct wlsc_surface *) device->pointer_focus;
1186 wlsc_compositor_idle_inhibit(compositor);
1188 wlsc_compositor_idle_release(compositor);
1190 if (state && surface && device->grab == NULL) {
1191 wlsc_surface_activate(surface, wd, time);
1192 wl_input_device_start_grab(device,
1193 &device->motion_grab,
1197 wl_list_for_each(b, &compositor->binding_list, link) {
1198 if (b->button == button &&
1199 b->modifier == wd->modifier_state && state) {
1200 b->handler(&wd->input_device,
1201 time, 0, button, state, b->data);
1207 device->grab->interface->button(device->grab, time,
1210 if (!state && device->grab && device->grab_button == button)
1211 wl_input_device_end_grab(device, time);
1215 terminate_binding(struct wl_input_device *device, uint32_t time,
1216 uint32_t key, uint32_t button, uint32_t state, void *data)
1218 struct wlsc_compositor *compositor = data;
1221 wl_display_terminate(compositor->wl_display);
1224 WL_EXPORT struct wlsc_binding *
1225 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1226 uint32_t key, uint32_t button, uint32_t modifier,
1227 wlsc_binding_handler_t handler, void *data)
1229 struct wlsc_binding *binding;
1231 binding = malloc(sizeof *binding);
1232 if (binding == NULL)
1236 binding->button = button;
1237 binding->modifier = modifier;
1238 binding->handler = handler;
1239 binding->data = data;
1240 wl_list_insert(compositor->binding_list.prev, &binding->link);
1246 wlsc_binding_destroy(struct wlsc_binding *binding)
1248 wl_list_remove(&binding->link);
1253 update_modifier_state(struct wlsc_input_device *device,
1254 uint32_t key, uint32_t state)
1261 modifier = MODIFIER_CTRL;
1266 modifier = MODIFIER_ALT;
1271 modifier = MODIFIER_SUPER;
1280 device->modifier_state |= modifier;
1282 device->modifier_state &= ~modifier;
1286 notify_key(struct wl_input_device *device,
1287 uint32_t time, uint32_t key, uint32_t state)
1289 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1290 struct wlsc_compositor *compositor =
1291 (struct wlsc_compositor *) device->compositor;
1293 struct wlsc_binding *b;
1296 wlsc_compositor_idle_inhibit(compositor);
1298 wlsc_compositor_idle_release(compositor);
1300 wl_list_for_each(b, &compositor->binding_list, link) {
1301 if (b->key == key &&
1302 b->modifier == wd->modifier_state) {
1303 b->handler(&wd->input_device,
1304 time, key, 0, state, b->data);
1309 update_modifier_state(wd, key, state);
1310 end = device->keys.data + device->keys.size;
1311 for (k = device->keys.data; k < end; k++) {
1315 device->keys.size = (void *) end - device->keys.data;
1317 k = wl_array_add(&device->keys, sizeof *k);
1321 if (device->keyboard_focus != NULL)
1322 wl_client_post_event(device->keyboard_focus->client,
1324 WL_INPUT_DEVICE_KEY, time, key, state);
1328 notify_pointer_focus(struct wl_input_device *device,
1329 uint32_t time, struct wlsc_output *output,
1330 int32_t x, int32_t y)
1332 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1333 struct wlsc_compositor *compositor =
1334 (struct wlsc_compositor *) device->compositor;
1335 struct wlsc_surface *es;
1341 es = pick_surface(device, &sx, &sy);
1342 wl_input_device_set_pointer_focus(device,
1344 time, x, y, sx, sy);
1346 compositor->focus = 1;
1348 wd->sprite->x = device->x - wd->hotspot_x;
1349 wd->sprite->y = device->y - wd->hotspot_y;
1351 wl_input_device_set_pointer_focus(device, NULL,
1353 compositor->focus = 0;
1356 wlsc_surface_damage(wd->sprite);
1360 notify_keyboard_focus(struct wl_input_device *device,
1361 uint32_t time, struct wlsc_output *output,
1362 struct wl_array *keys)
1364 struct wlsc_input_device *wd =
1365 (struct wlsc_input_device *) device;
1366 struct wlsc_compositor *compositor =
1367 (struct wlsc_compositor *) device->compositor;
1368 struct wlsc_surface *es;
1371 if (!wl_list_empty(&compositor->surface_list))
1372 es = container_of(compositor->surface_list.next,
1373 struct wlsc_surface, link);
1378 wl_array_copy(&wd->input_device.keys, keys);
1379 wd->modifier_state = 0;
1380 end = device->keys.data + device->keys.size;
1381 for (k = device->keys.data; k < end; k++) {
1382 wlsc_compositor_idle_inhibit(compositor);
1383 update_modifier_state(wd, *k, 1);
1386 wl_input_device_set_keyboard_focus(&wd->input_device,
1387 &es->surface, time);
1389 end = device->keys.data + device->keys.size;
1390 for (k = device->keys.data; k < end; k++)
1391 wlsc_compositor_idle_release(compositor);
1393 wd->modifier_state = 0;
1394 wl_input_device_set_keyboard_focus(&wd->input_device,
1401 input_device_attach(struct wl_client *client,
1402 struct wl_input_device *device_base,
1404 struct wl_buffer *buffer, int32_t x, int32_t y)
1406 struct wlsc_input_device *device =
1407 (struct wlsc_input_device *) device_base;
1409 if (time < device->input_device.pointer_focus_time)
1411 if (device->input_device.pointer_focus == NULL)
1413 if (device->input_device.pointer_focus->client != client)
1416 if (buffer == NULL) {
1417 wlsc_input_device_set_pointer_image(device,
1418 WLSC_POINTER_LEFT_PTR);
1422 wlsc_input_device_attach_buffer(device, buffer, x, y);
1425 const static struct wl_input_device_interface input_device_interface = {
1426 input_device_attach,
1430 wlsc_input_device_init(struct wlsc_input_device *device,
1431 struct wlsc_compositor *ec)
1433 wl_input_device_init(&device->input_device, &ec->compositor);
1435 device->input_device.object.interface = &wl_input_device_interface;
1436 device->input_device.object.implementation =
1437 (void (**)(void)) &input_device_interface;
1438 wl_display_add_object(ec->wl_display, &device->input_device.object);
1439 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1441 device->sprite = wlsc_surface_create(ec,
1442 device->input_device.x,
1443 device->input_device.y, 32, 32);
1444 device->hotspot_x = 16;
1445 device->hotspot_y = 16;
1446 device->modifier_state = 0;
1448 device->input_device.motion_grab.interface = &motion_grab_interface;
1450 wl_list_insert(ec->input_device_list.prev, &device->link);
1452 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1456 wlsc_output_post_geometry(struct wl_client *client,
1457 struct wl_object *global, uint32_t version)
1459 struct wlsc_output *output =
1460 container_of(global, struct wlsc_output, object);
1462 wl_client_post_event(client, global,
1464 output->x, output->y,
1465 output->width, output->height);
1468 static const char vertex_shader[] =
1469 "uniform mat4 proj;\n"
1470 "attribute vec2 position;\n"
1471 "attribute vec2 texcoord;\n"
1472 "varying vec2 v_texcoord;\n"
1475 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1476 " v_texcoord = texcoord;\n"
1479 static const char texture_fragment_shader[] =
1480 "precision mediump float;\n"
1481 "varying vec2 v_texcoord;\n"
1482 "uniform sampler2D tex;\n"
1485 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1488 static const char solid_fragment_shader[] =
1489 "precision mediump float;\n"
1490 "uniform vec4 color;\n"
1493 " gl_FragColor = color\n;"
1497 compile_shader(GLenum type, const char *source)
1503 s = glCreateShader(type);
1504 glShaderSource(s, 1, &source, NULL);
1506 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1508 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1509 fprintf(stderr, "shader info: %s\n", msg);
1517 wlsc_shader_init(struct wlsc_shader *shader,
1518 const char *vertex_source, const char *fragment_source)
1523 shader->vertex_shader =
1524 compile_shader(GL_VERTEX_SHADER, vertex_source);
1525 shader->fragment_shader =
1526 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1528 shader->program = glCreateProgram();
1529 glAttachShader(shader->program, shader->vertex_shader);
1530 glAttachShader(shader->program, shader->fragment_shader);
1531 glBindAttribLocation(shader->program, 0, "position");
1532 glBindAttribLocation(shader->program, 1, "texcoord");
1534 glLinkProgram(shader->program);
1535 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1537 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1538 fprintf(stderr, "link info: %s\n", msg);
1542 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1543 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1549 init_solid_shader(struct wlsc_shader *shader,
1550 GLuint vertex_shader, const char *fragment_source)
1555 shader->vertex_shader = vertex_shader;
1556 shader->fragment_shader =
1557 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1559 shader->program = glCreateProgram();
1560 glAttachShader(shader->program, shader->vertex_shader);
1561 glAttachShader(shader->program, shader->fragment_shader);
1562 glBindAttribLocation(shader->program, 0, "position");
1563 glBindAttribLocation(shader->program, 1, "texcoord");
1565 glLinkProgram(shader->program);
1566 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1568 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1569 fprintf(stderr, "link info: %s\n", msg);
1573 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1574 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1580 wlsc_output_destroy(struct wlsc_output *output)
1582 destroy_surface(&output->background->surface.resource, NULL);
1586 wlsc_output_move(struct wlsc_output *output, int x, int y)
1588 struct wlsc_compositor *c = output->compositor;
1594 if (output->background) {
1595 output->background->x = x;
1596 output->background->y = y;
1599 pixman_region32_init(&output->previous_damage_region);
1601 wlsc_matrix_init(&output->matrix);
1602 wlsc_matrix_translate(&output->matrix,
1603 -output->x - output->width / 2.0,
1604 -output->y - output->height / 2.0, 0);
1606 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1607 wlsc_matrix_scale(&output->matrix,
1608 2.0 / output->width,
1609 flip * 2.0 / output->height, 1);
1611 pixman_region32_union_rect(&c->damage_region,
1613 x, y, output->width, output->height);
1617 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1618 int x, int y, int width, int height, uint32_t flags)
1620 output->compositor = c;
1623 output->width = width;
1624 output->height = height;
1626 output->background =
1627 background_create(output, option_background);
1629 output->flags = flags;
1630 output->finished = 1;
1631 wlsc_output_move(output, x, y);
1633 output->object.interface = &wl_output_interface;
1634 wl_display_add_object(c->wl_display, &output->object);
1635 wl_display_add_global(c->wl_display, &output->object,
1636 wlsc_output_post_geometry);
1640 shm_buffer_created(struct wl_buffer *buffer)
1642 struct wl_list *surfaces_attached_to;
1644 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1645 if (!surfaces_attached_to) {
1646 buffer->user_data = NULL;
1650 wl_list_init(surfaces_attached_to);
1652 buffer->user_data = surfaces_attached_to;
1656 shm_buffer_damaged(struct wl_buffer *buffer,
1657 int32_t x, int32_t y, int32_t width, int32_t height)
1659 struct wl_list *surfaces_attached_to = buffer->user_data;
1660 struct wlsc_surface *es;
1661 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1663 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1664 glBindTexture(GL_TEXTURE_2D, es->texture);
1665 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1666 tex_width, buffer->height, 0,
1667 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1668 wl_shm_buffer_get_data(buffer));
1669 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1670 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1675 shm_buffer_destroyed(struct wl_buffer *buffer)
1677 struct wl_list *surfaces_attached_to = buffer->user_data;
1678 struct wlsc_surface *es, *next;
1680 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1681 wl_list_remove(&es->buffer_link);
1682 wl_list_init(&es->buffer_link);
1685 free(surfaces_attached_to);
1688 const static struct wl_shm_callbacks shm_callbacks = {
1691 shm_buffer_destroyed
1695 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1697 struct wl_event_loop *loop;
1698 const char *extensions;
1700 ec->wl_display = display;
1702 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1704 ec->shm = wl_shm_init(display, &shm_callbacks);
1706 ec->image_target_texture_2d =
1707 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1708 ec->image_target_renderbuffer_storage = (void *)
1709 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1710 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1711 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1713 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1714 ec->unbind_display =
1715 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1717 extensions = (const char *) glGetString(GL_EXTENSIONS);
1718 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1720 "GL_EXT_texture_format_BGRA8888 not available\n");
1725 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1726 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1727 ec->has_bind_display = 1;
1728 if (ec->has_bind_display)
1729 ec->bind_display(ec->display, ec->wl_display);
1731 wl_list_init(&ec->surface_list);
1732 wl_list_init(&ec->input_device_list);
1733 wl_list_init(&ec->output_list);
1734 wl_list_init(&ec->binding_list);
1735 wl_list_init(&ec->animation_list);
1736 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1737 ec->fade.animation.frame = fade_frame;
1738 wl_list_init(&ec->fade.animation.link);
1740 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1741 MODIFIER_CTRL | MODIFIER_ALT,
1742 terminate_binding, ec);
1744 create_pointer_images(ec);
1746 screenshooter_create(ec);
1748 glActiveTexture(GL_TEXTURE0);
1750 if (wlsc_shader_init(&ec->texture_shader,
1751 vertex_shader, texture_fragment_shader) < 0)
1753 if (init_solid_shader(&ec->solid_shader,
1754 ec->texture_shader.vertex_shader,
1755 solid_fragment_shader) < 0)
1758 loop = wl_display_get_event_loop(ec->wl_display);
1759 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1760 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1762 ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1763 pixman_region32_init(&ec->damage_region);
1764 wlsc_compositor_schedule_repaint(ec);
1769 static int on_term_signal(int signal_number, void *data)
1771 struct wlsc_compositor *ec = data;
1773 wl_display_terminate(ec->wl_display);
1779 load_module(const char *name, const char *entrypoint, void **handle)
1781 char path[PATH_MAX];
1782 void *module, *init;
1785 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1787 snprintf(path, sizeof path, "%s", name);
1789 module = dlopen(path, RTLD_LAZY);
1792 "failed to load module: %s\n", dlerror());
1796 init = dlsym(module, entrypoint);
1799 "failed to lookup init function: %s\n", dlerror());
1806 int main(int argc, char *argv[])
1808 struct wl_display *display;
1809 struct wlsc_compositor *ec;
1810 struct wl_event_loop *loop;
1812 void *shell_module, *backend_module;
1813 int (*shell_init)(struct wlsc_compositor *ec);
1814 struct wlsc_compositor
1815 *(*backend_init)(struct wl_display *display, char *options);
1816 char *backend = NULL;
1817 char *backend_options = "";
1821 static const char opts[] = "B:b:o:S:i:s:";
1822 static const struct option longopts[ ] = {
1823 { "backend", 1, NULL, 'B' },
1824 { "backend-options", 1, NULL, 'o' },
1825 { "background", 1, NULL, 'b' },
1826 { "socket", 1, NULL, 'S' },
1827 { "idle-time", 1, NULL, 'i' },
1828 { "shell", 1, NULL, 's' },
1832 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1835 option_background = optarg;
1841 backend_options = optarg;
1844 option_socket_name = optarg;
1847 option_idle_time = strtol(optarg, &p, 0);
1850 "invalid idle time option: %s\n",
1861 display = wl_display_create();
1866 if (getenv("WAYLAND_DISPLAY"))
1867 backend = "wayland-backend.so";
1868 else if (getenv("DISPLAY"))
1869 backend = "x11-backend.so";
1870 else if (getenv("OPENWFD"))
1871 backend = "openwfd-backend.so";
1873 backend = "drm-backend.so";
1877 shell = "desktop-shell.so";
1879 backend_init = load_module(backend, "backend_init", &backend_module);
1883 shell_init = load_module(shell, "shell_init", &shell_module);
1887 ec = backend_init(display, backend_options);
1889 fprintf(stderr, "failed to create compositor\n");
1893 if (shell_init(ec) < 0)
1896 if (wl_display_add_socket(display, option_socket_name)) {
1897 fprintf(stderr, "failed to add socket: %m\n");
1901 loop = wl_display_get_event_loop(ec->wl_display);
1902 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1903 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1905 wl_display_run(display);
1907 if (ec->has_bind_display)
1908 ec->unbind_display(ec->display, display);
1909 wl_display_destroy(display);