2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include <sys/ioctl.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
34 #include <linux/input.h>
37 #include "wayland-server.h"
38 #include "compositor.h"
40 /* The plan here is to generate a random anonymous socket name and
41 * advertise that through a service on the session dbus.
43 static const char *option_socket_name = NULL;
44 static const char *option_background = "background.jpg";
45 static const char *option_geometry = "1024x640";
46 static const char *option_shell = NULL;
47 static int option_idle_time = 5;
48 static int option_connector = 0;
50 static const GOptionEntry option_entries[] = {
51 { "background", 'b', 0, G_OPTION_ARG_STRING,
52 &option_background, "Background image" },
53 { "connector", 'c', 0, G_OPTION_ARG_INT,
54 &option_connector, "KMS connector" },
55 { "geometry", 'g', 0, G_OPTION_ARG_STRING,
56 &option_geometry, "Geometry" },
57 { "socket", 's', 0, G_OPTION_ARG_STRING,
58 &option_socket_name, "Socket Name" },
59 { "idle-time", 'i', 0, G_OPTION_ARG_INT,
60 &option_idle_time, "Screensaver idle time" },
61 { "shell", 'i', 0, G_OPTION_ARG_STRING,
62 &option_shell, "Shell module" },
67 wlsc_matrix_init(struct wlsc_matrix *matrix)
69 static const struct wlsc_matrix identity = {
70 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
73 memcpy(matrix, &identity, sizeof identity);
77 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
79 struct wlsc_matrix tmp;
80 const GLfloat *row, *column;
84 for (i = 0; i < 16; i++) {
87 row = m->d + d.quot * 4;
88 column = n->d + d.rem;
89 for (j = 0; j < 4; j++)
90 tmp.d[i] += row[j] * column[j * 4];
92 memcpy(m, &tmp, sizeof tmp);
96 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
98 struct wlsc_matrix translate = {
99 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
102 wlsc_matrix_multiply(matrix, &translate);
106 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
108 struct wlsc_matrix scale = {
109 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
112 wlsc_matrix_multiply(matrix, &scale);
116 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
119 struct wlsc_vector t;
121 for (i = 0; i < 4; i++) {
123 for (j = 0; j < 4; j++)
124 t.f[i] += v->f[j] * matrix->d[i + j * 4];
131 wlsc_tweener_init(struct wlsc_tweener *tweener,
132 double k, double current, double target)
135 tweener->current = current;
136 tweener->previous = current;
137 tweener->target = target;
141 wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec)
143 double force, current, step;
145 step = (msec - tweener->timestamp) / 100.0;
146 tweener->timestamp = msec;
148 current = tweener->current;
149 force = tweener->k * (tweener->target - current) / 10.0 +
150 (tweener->previous - current);
153 current + (current - tweener->previous) + force * step * step;
154 tweener->previous = current;
156 if (tweener->current >= 1.0) {
157 tweener->current = 1.0;
158 tweener->previous = 1.0;
161 if (tweener->current <= 0.0) {
162 tweener->current = 0.0;
163 tweener->previous = 0.0;
168 wlsc_tweener_done(struct wlsc_tweener *tweener)
170 return fabs(tweener->previous - tweener->target) < 0.0002 &&
171 fabs(tweener->current - tweener->target) < 0.0002;
174 WL_EXPORT struct wlsc_surface *
175 wlsc_surface_create(struct wlsc_compositor *compositor,
176 int32_t x, int32_t y, int32_t width, int32_t height)
178 struct wlsc_surface *surface;
180 surface = malloc(sizeof *surface);
184 wl_list_init(&surface->surface.destroy_listener_list);
185 wl_list_init(&surface->link);
186 wl_list_init(&surface->buffer_link);
187 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
189 glGenTextures(1, &surface->texture);
190 glBindTexture(GL_TEXTURE_2D, surface->texture);
191 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
192 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
193 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
194 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
196 surface->compositor = compositor;
197 surface->visual = NULL;
198 surface->image = EGL_NO_IMAGE_KHR;
199 surface->saved_texture = 0;
200 surface->buffer = NULL;
203 surface->width = width;
204 surface->height = height;
205 wlsc_matrix_init(&surface->matrix);
206 wlsc_matrix_scale(&surface->matrix, width, height, 1);
207 wlsc_matrix_translate(&surface->matrix, x, y, 0);
209 wlsc_matrix_init(&surface->matrix_inv);
210 wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
211 wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
217 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
218 int32_t x, int32_t y,
219 int32_t width, int32_t height)
221 struct wlsc_compositor *compositor = surface->compositor;
223 pixman_region32_union_rect(&compositor->damage_region,
224 &compositor->damage_region,
225 surface->x + x, surface->y + y,
227 wlsc_compositor_schedule_repaint(compositor);
231 wlsc_surface_damage(struct wlsc_surface *surface)
233 wlsc_surface_damage_rectangle(surface, 0, 0,
234 surface->width, surface->height);
238 wlsc_compositor_get_time(void)
242 gettimeofday(&tv, NULL);
244 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
248 destroy_surface(struct wl_resource *resource, struct wl_client *client)
250 struct wlsc_surface *surface =
251 container_of(resource, struct wlsc_surface, surface.resource);
252 struct wl_listener *l, *next;
255 wlsc_surface_damage(surface);
257 wl_list_remove(&surface->link);
258 if (surface->saved_texture == 0)
259 glDeleteTextures(1, &surface->texture);
261 glDeleteTextures(1, &surface->saved_texture);
264 if (surface->image != EGL_NO_IMAGE_KHR)
265 eglDestroyImageKHR(surface->compositor->display,
268 wl_list_remove(&surface->buffer_link);
270 time = wlsc_compositor_get_time();
271 wl_list_for_each_safe(l, next,
272 &surface->surface.destroy_listener_list, link)
273 l->func(l, &surface->surface, time);
279 wlsc_load_image(const char *filename, int width, int height)
282 GError *error = NULL;
283 int stride, i, n_channels;
284 unsigned char *pixels, *end, *argb_pixels, *s, *d;
286 pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
290 fprintf(stderr, "failed to load image: %s\n", error->message);
295 stride = gdk_pixbuf_get_rowstride(pixbuf);
296 pixels = gdk_pixbuf_get_pixels(pixbuf);
297 n_channels = gdk_pixbuf_get_n_channels(pixbuf);
299 argb_pixels = malloc (height * width * 4);
300 if (argb_pixels == NULL) {
301 g_object_unref(pixbuf);
305 if (n_channels == 4) {
306 for (i = 0; i < height; i++) {
307 s = pixels + i * stride;
309 d = argb_pixels + i * width * 4;
313 #define MULT(_d,c,a,t) \
314 do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
316 MULT(d[0], s[2], s[3], t);
317 MULT(d[1], s[1], s[3], t);
318 MULT(d[2], s[0], s[3], t);
324 } else if (n_channels == 3) {
325 for (i = 0; i < height; i++) {
326 s = pixels + i * stride;
328 d = argb_pixels + i * width * 4;
340 g_object_unref(pixbuf);
342 return (uint32_t *) argb_pixels;
346 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
348 struct wlsc_surface *es = (struct wlsc_surface *) surface;
349 struct wlsc_compositor *ec = es->compositor;
350 struct wl_list *surfaces_attached_to;
352 if (es->saved_texture != 0)
353 es->texture = es->saved_texture;
355 glBindTexture(GL_TEXTURE_2D, es->texture);
357 if (wl_buffer_is_shm(buffer)) {
358 /* Unbind any EGLImage texture that may be bound, so we don't
360 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
361 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
362 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
363 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
364 es->pitch, buffer->height, 0,
365 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
366 wl_shm_buffer_get_data(buffer));
367 es->visual = buffer->visual;
369 surfaces_attached_to = buffer->user_data;
372 wl_list_remove(&es->buffer_link);
373 wl_list_insert(surfaces_attached_to, &es->buffer_link);
375 es->image = eglCreateImageKHR(ec->display, NULL,
376 EGL_WAYLAND_BUFFER_WL,
379 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
380 es->visual = buffer->visual;
381 es->pitch = es->width;
386 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
388 struct wlsc_surface *es = (struct wlsc_surface *) surface;
390 es->pitch = es->width;
391 es->image = sprite->image;
392 if (sprite->image != EGL_NO_IMAGE_KHR) {
393 glBindTexture(GL_TEXTURE_2D, es->texture);
394 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
396 if (es->saved_texture == 0)
397 es->saved_texture = es->texture;
398 es->texture = sprite->texture;
401 es->visual = sprite->visual;
405 SPRITE_USE_CURSOR = (1 << 0),
408 static struct wlsc_sprite *
409 create_sprite_from_png(struct wlsc_compositor *ec,
410 const char *filename, int width, int height,
414 struct wlsc_sprite *sprite;
416 pixels = wlsc_load_image(filename, width, height);
420 sprite = malloc(sizeof *sprite);
421 if (sprite == NULL) {
426 sprite->visual = &ec->compositor.premultiplied_argb_visual;
427 sprite->width = width;
428 sprite->height = height;
429 sprite->image = EGL_NO_IMAGE_KHR;
431 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
432 sprite->image = ec->create_cursor_image(ec, width, height);
434 glGenTextures(1, &sprite->texture);
435 glBindTexture(GL_TEXTURE_2D, sprite->texture);
436 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
437 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
438 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
439 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
441 if (sprite->image != EGL_NO_IMAGE_KHR) {
442 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
443 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
444 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
446 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
447 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
455 static const struct {
456 const char *filename;
457 int hotspot_x, hotspot_y;
458 } pointer_images[] = {
459 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
460 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
461 { DATADIR "/wayland/bottom_side.png", 16, 20 },
462 { DATADIR "/wayland/grabbing.png", 20, 17 },
463 { DATADIR "/wayland/left_ptr.png", 10, 5 },
464 { DATADIR "/wayland/left_side.png", 10, 20 },
465 { DATADIR "/wayland/right_side.png", 30, 19 },
466 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
467 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
468 { DATADIR "/wayland/top_side.png", 18, 8 },
469 { DATADIR "/wayland/xterm.png", 15, 15 }
473 create_pointer_images(struct wlsc_compositor *ec)
476 const int width = 32, height = 32;
478 count = ARRAY_LENGTH(pointer_images);
479 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
480 for (i = 0; i < count; i++) {
481 ec->pointer_sprites[i] =
482 create_sprite_from_png(ec,
483 pointer_images[i].filename,
489 static struct wlsc_surface *
490 background_create(struct wlsc_output *output, const char *filename)
492 struct wlsc_surface *background;
493 struct wlsc_sprite *sprite;
495 background = wlsc_surface_create(output->compositor,
496 output->x, output->y,
497 output->width, output->height);
498 if (background == NULL)
501 sprite = create_sprite_from_png(output->compositor, filename,
502 output->width, output->height, 0);
503 if (sprite == NULL) {
508 wlsc_sprite_attach(sprite, &background->surface);
514 wlsc_surface_draw(struct wlsc_surface *es,
515 struct wlsc_output *output, pixman_region32_t *clip)
517 struct wlsc_compositor *ec = es->compositor;
518 GLfloat *v, inv_width, inv_height;
520 pixman_region32_t repaint;
521 pixman_box32_t *rectangles;
524 pixman_region32_init_rect(&repaint,
525 es->x, es->y, es->width, es->height);
526 pixman_region32_intersect(&repaint, &repaint, clip);
527 if (!pixman_region32_not_empty(&repaint))
530 if (es->visual == &ec->compositor.argb_visual) {
531 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
533 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
534 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
540 rectangles = pixman_region32_rectangles(&repaint, &n);
541 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
542 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
543 inv_width = 1.0 / es->pitch;
544 inv_height = 1.0 / es->height;
545 for (i = 0; i < n; i++, v += 16, p += 6) {
546 v[ 0] = rectangles[i].x1;
547 v[ 1] = rectangles[i].y1;
548 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
549 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
551 v[ 4] = rectangles[i].x1;
552 v[ 5] = rectangles[i].y2;
554 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
556 v[ 8] = rectangles[i].x2;
557 v[ 9] = rectangles[i].y1;
558 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
561 v[12] = rectangles[i].x2;
562 v[13] = rectangles[i].y2;
574 glBindTexture(GL_TEXTURE_2D, es->texture);
575 v = ec->vertices.data;
576 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
577 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
578 glEnableVertexAttribArray(0);
579 glEnableVertexAttribArray(1);
580 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
582 ec->vertices.size = 0;
583 ec->indices.size = 0;
584 pixman_region32_fini(&repaint);
588 wlsc_surface_raise(struct wlsc_surface *surface)
590 struct wlsc_compositor *compositor = surface->compositor;
592 wl_list_remove(&surface->link);
593 wl_list_insert(&compositor->surface_list, &surface->link);
597 wlsc_surface_update_matrix(struct wlsc_surface *es)
599 wlsc_matrix_init(&es->matrix);
600 wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
601 wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
603 wlsc_matrix_init(&es->matrix_inv);
604 wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
605 wlsc_matrix_scale(&es->matrix_inv,
606 1.0 / es->width, 1.0 / es->height, 1);
610 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
612 struct wlsc_output *output;
614 wl_list_for_each(output, &compositor->output_list, link)
615 wlsc_output_damage(output);
619 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
621 struct wlsc_compositor *compositor = output->compositor;
622 struct wlsc_surface *es;
623 struct wlsc_animation *animation, *next;
625 wl_list_for_each(es, &compositor->surface_list, link) {
626 if (es->output == output) {
627 wl_display_post_frame(compositor->wl_display,
628 &es->surface, msecs);
632 output->finished = 1;
634 wl_event_source_timer_update(compositor->timer_source, 5);
635 compositor->repaint_on_timeout = 1;
637 wl_list_for_each_safe(animation, next,
638 &compositor->animation_list, link)
639 animation->frame(animation, output, msecs);
643 wlsc_output_damage(struct wlsc_output *output)
645 struct wlsc_compositor *compositor = output->compositor;
647 pixman_region32_union_rect(&compositor->damage_region,
648 &compositor->damage_region,
649 output->x, output->y,
650 output->width, output->height);
651 wlsc_compositor_schedule_repaint(compositor);
655 fade_frame(struct wlsc_animation *animation,
656 struct wlsc_output *output, uint32_t msecs)
658 struct wlsc_compositor *compositor =
659 container_of(animation,
660 struct wlsc_compositor, fade.animation);
662 wlsc_tweener_update(&compositor->fade.tweener, msecs);
663 if (wlsc_tweener_done(&compositor->fade.tweener)) {
664 if (compositor->fade.tweener.current > 0.999) {
665 compositor->state = WLSC_COMPOSITOR_SLEEPING;
666 compositor->shell->lock(compositor->shell);
668 compositor->fade.tweener.current =
669 compositor->fade.tweener.target;
670 wl_list_remove(&animation->link);
671 wl_list_init(&animation->link);
674 wlsc_output_damage(output);
678 fade_output(struct wlsc_output *output,
679 GLfloat tint, pixman_region32_t *region)
681 struct wlsc_compositor *compositor = output->compositor;
682 struct wlsc_surface surface;
683 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
685 surface.compositor = compositor;
686 surface.x = output->x;
687 surface.y = output->y;
688 surface.width = output->width;
689 surface.height = output->height;
690 surface.visual = &compositor->compositor.premultiplied_argb_visual;
691 surface.texture = GL_NONE;
692 glUseProgram(compositor->solid_shader.program);
693 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
694 1, GL_FALSE, output->matrix.d);
695 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
696 wlsc_surface_draw(&surface, output, region);
700 wlsc_output_repaint(struct wlsc_output *output)
702 struct wlsc_compositor *ec = output->compositor;
703 struct wlsc_surface *es;
704 struct wlsc_input_device *eid;
705 pixman_region32_t new_damage, total_damage, repaint;
706 int using_hardware_cursor = 1;
708 output->prepare_render(output);
710 glViewport(0, 0, output->width, output->height);
712 glUseProgram(ec->texture_shader.program);
713 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
714 1, GL_FALSE, output->matrix.d);
715 glUniform1i(ec->texture_shader.tex_uniform, 0);
717 pixman_region32_init(&new_damage);
718 pixman_region32_init(&total_damage);
719 pixman_region32_intersect_rect(&new_damage,
721 output->x, output->y,
722 output->width, output->height);
723 pixman_region32_subtract(&ec->damage_region,
724 &ec->damage_region, &new_damage);
725 pixman_region32_union(&total_damage, &new_damage,
726 &output->previous_damage_region);
727 pixman_region32_copy(&output->previous_damage_region, &new_damage);
730 if (output->set_hardware_cursor(output, ec->input_device) < 0)
731 using_hardware_cursor = 0;
732 if (ec->fade.tweener.current > 0.001)
733 using_hardware_cursor = 0;
735 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
736 if (es->fullscreen_output == output) {
737 if (es->visual == &ec->compositor.rgb_visual &&
738 using_hardware_cursor) {
739 if (output->prepare_scanout_surface(output, es) == 0) {
740 /* We're drawing nothing now,
741 * draw the damaged regions later. */
742 pixman_region32_union(&ec->damage_region,
749 if (es->width < output->width ||
750 es->height < output->height)
751 glClear(GL_COLOR_BUFFER_BIT);
752 wlsc_surface_draw(es, output, &total_damage);
754 wl_list_for_each(es, &ec->surface_list, link) {
755 if (es->visual != &ec->compositor.rgb_visual)
758 pixman_region32_init_rect(&repaint,
760 es->width, es->height);
761 wlsc_surface_draw(es, output, &total_damage);
762 pixman_region32_subtract(&total_damage,
763 &total_damage, &repaint);
766 if (output->background)
767 wlsc_surface_draw(output->background,
768 output, &total_damage);
770 glClear(GL_COLOR_BUFFER_BIT);
772 wl_list_for_each_reverse(es, &ec->surface_list, link) {
773 if (ec->overlay == es)
776 if (es->visual == &ec->compositor.rgb_visual) {
777 pixman_region32_union_rect(&total_damage,
780 es->width, es->height);
784 wlsc_surface_draw(es, output, &total_damage);
789 wlsc_surface_draw(ec->overlay, output, &total_damage);
792 wl_list_for_each(eid, &ec->input_device_list, link) {
793 if (&eid->input_device != ec->input_device ||
794 !using_hardware_cursor)
795 wlsc_surface_draw(eid->sprite, output,
799 if (ec->fade.tweener.current > 0.001)
800 fade_output(output, ec->fade.tweener.current, &total_damage);
806 struct wlsc_compositor *ec = data;
807 struct wlsc_output *output;
808 int repainted_all_outputs = 1;
810 wl_list_for_each(output, &ec->output_list, link) {
811 if (!output->repaint_needed)
814 if (!output->finished) {
815 repainted_all_outputs = 0;
819 wlsc_output_repaint(output);
820 output->finished = 0;
821 output->repaint_needed = 0;
822 output->present(output);
825 if (repainted_all_outputs)
826 ec->repaint_on_timeout = 0;
828 wl_event_source_timer_update(ec->timer_source, 1);
834 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
836 struct wlsc_output *output;
838 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
841 wl_list_for_each(output, &compositor->output_list, link)
842 output->repaint_needed = 1;
844 if (compositor->repaint_on_timeout)
847 wl_event_source_timer_update(compositor->timer_source, 1);
848 compositor->repaint_on_timeout = 1;
852 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
856 done = wlsc_tweener_done(&compositor->fade.tweener);
857 compositor->fade.tweener.target = tint;
858 if (wlsc_tweener_done(&compositor->fade.tweener))
862 compositor->fade.tweener.timestamp =
863 wlsc_compositor_get_time();
865 wlsc_compositor_damage_all(compositor);
866 if (wl_list_empty(&compositor->fade.animation.link))
867 wl_list_insert(compositor->animation_list.prev,
868 &compositor->fade.animation.link);
872 surface_destroy(struct wl_client *client,
873 struct wl_surface *surface)
875 wl_resource_destroy(&surface->resource, client);
879 wlsc_surface_assign_output(struct wlsc_surface *es)
881 struct wlsc_compositor *ec = es->compositor;
882 struct wlsc_output *output;
884 struct wlsc_output *tmp = es->output;
887 wl_list_for_each(output, &ec->output_list, link) {
888 if (output->x < es->x && es->x < output->x + output->width &&
889 output->y < es->y && es->y < output->y + output->height) {
891 printf("assiging surface %p to output %p\n",
897 if (es->output == NULL) {
898 printf("no output found\n");
899 es->output = container_of(ec->output_list.next,
900 struct wlsc_output, link);
905 surface_attach(struct wl_client *client,
906 struct wl_surface *surface, struct wl_buffer *buffer,
907 int32_t x, int32_t y)
909 struct wlsc_surface *es = (struct wlsc_surface *) surface;
911 /* FIXME: This damages the entire old surface, but we should
912 * really just damage the part that's no longer covered by the
913 * surface. Anything covered by the new surface will be
914 * damaged by the client. */
915 wlsc_surface_damage(es);
917 wlsc_buffer_attach(buffer, surface);
922 es->width = buffer->width;
923 es->height = buffer->height;
924 if (x != 0 || y != 0)
925 wlsc_surface_assign_output(es);
926 wlsc_surface_update_matrix(es);
928 es->compositor->shell->attach(es->compositor->shell, es);
932 surface_map_toplevel(struct wl_client *client,
933 struct wl_surface *surface)
935 struct wlsc_surface *es = (struct wlsc_surface *) surface;
936 struct wlsc_compositor *ec = es->compositor;
938 switch (es->map_type) {
939 case WLSC_SURFACE_MAP_UNMAPPED:
940 es->x = 10 + random() % 400;
941 es->y = 10 + random() % 400;
942 wlsc_surface_update_matrix(es);
943 /* assign to first output */
944 es->output = container_of(ec->output_list.next,
945 struct wlsc_output, link);
946 wl_list_insert(&es->compositor->surface_list, &es->link);
948 case WLSC_SURFACE_MAP_TOPLEVEL:
950 case WLSC_SURFACE_MAP_FULLSCREEN:
951 es->fullscreen_output = NULL;
954 wlsc_surface_update_matrix(es);
960 wlsc_surface_damage(es);
961 es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
965 surface_map_transient(struct wl_client *client,
966 struct wl_surface *surface, struct wl_surface *parent,
967 int x, int y, uint32_t flags)
969 struct wlsc_surface *es = (struct wlsc_surface *) surface;
970 struct wlsc_surface *pes = (struct wlsc_surface *) parent;
972 switch (es->map_type) {
973 case WLSC_SURFACE_MAP_UNMAPPED:
974 wl_list_insert(&es->compositor->surface_list, &es->link);
975 /* assign to parents output */
976 es->output = pes->output;
978 case WLSC_SURFACE_MAP_FULLSCREEN:
979 es->fullscreen_output = NULL;
988 wlsc_surface_update_matrix(es);
989 wlsc_surface_damage(es);
990 es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
994 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
996 struct wlsc_surface *es = (struct wlsc_surface *) surface;
997 struct wlsc_output *output;
999 /* FIXME: Fullscreen on first output */
1000 /* FIXME: Handle output going away */
1001 output = container_of(es->compositor->output_list.next,
1002 struct wlsc_output, link);
1004 switch (es->map_type) {
1005 case WLSC_SURFACE_MAP_UNMAPPED:
1006 es->x = 10 + random() % 400;
1007 es->y = 10 + random() % 400;
1008 /* assign to first output */
1009 es->output = output;
1010 wl_list_insert(&es->compositor->surface_list, &es->link);
1012 case WLSC_SURFACE_MAP_FULLSCREEN:
1018 es->saved_x = es->x;
1019 es->saved_y = es->y;
1020 es->x = (output->width - es->width) / 2;
1021 es->y = (output->height - es->height) / 2;
1022 es->fullscreen_output = output;
1023 wlsc_surface_update_matrix(es);
1024 wlsc_surface_damage(es);
1025 es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
1029 surface_damage(struct wl_client *client,
1030 struct wl_surface *surface,
1031 int32_t x, int32_t y, int32_t width, int32_t height)
1033 struct wlsc_surface *es = (struct wlsc_surface *) surface;
1035 wlsc_surface_damage_rectangle(es, x, y, width, height);
1038 const static struct wl_surface_interface surface_interface = {
1041 surface_map_toplevel,
1042 surface_map_transient,
1043 surface_map_fullscreen,
1048 wlsc_input_device_attach(struct wlsc_input_device *device,
1049 int x, int y, int width, int height)
1051 wlsc_surface_damage(device->sprite);
1053 device->hotspot_x = x;
1054 device->hotspot_y = y;
1056 device->sprite->x = device->input_device.x - device->hotspot_x;
1057 device->sprite->y = device->input_device.y - device->hotspot_y;
1058 device->sprite->width = width;
1059 device->sprite->height = height;
1060 wlsc_surface_update_matrix(device->sprite);
1062 wlsc_surface_damage(device->sprite);
1066 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1067 struct wl_buffer *buffer, int x, int y)
1069 wlsc_buffer_attach(buffer, &device->sprite->surface);
1070 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1074 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1075 struct wlsc_sprite *sprite, int x, int y)
1077 wlsc_sprite_attach(sprite, &device->sprite->surface);
1078 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1082 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1083 enum wlsc_pointer_type type)
1085 struct wlsc_compositor *compositor =
1086 (struct wlsc_compositor *) device->input_device.compositor;
1088 wlsc_input_device_attach_sprite(device,
1089 compositor->pointer_sprites[type],
1090 pointer_images[type].hotspot_x,
1091 pointer_images[type].hotspot_y);
1095 compositor_create_surface(struct wl_client *client,
1096 struct wl_compositor *compositor, uint32_t id)
1098 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1099 struct wlsc_surface *surface;
1101 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1102 if (surface == NULL) {
1103 wl_client_post_no_memory(client);
1107 surface->surface.resource.destroy = destroy_surface;
1109 surface->surface.resource.object.id = id;
1110 surface->surface.resource.object.interface = &wl_surface_interface;
1111 surface->surface.resource.object.implementation =
1112 (void (**)(void)) &surface_interface;
1113 surface->surface.client = client;
1115 wl_client_add_resource(client, &surface->surface.resource);
1118 const static struct wl_compositor_interface compositor_interface = {
1119 compositor_create_surface,
1123 wlsc_surface_transform(struct wlsc_surface *surface,
1124 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1126 struct wlsc_vector v = { { x, y, 0, 1 } };
1128 wlsc_matrix_transform(&surface->matrix_inv, &v);
1129 *sx = v.f[0] * surface->width;
1130 *sy = v.f[1] * surface->height;
1133 struct wlsc_surface *
1134 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1136 struct wlsc_compositor *ec =
1137 (struct wlsc_compositor *) device->compositor;
1138 struct wlsc_surface *es;
1140 wl_list_for_each(es, &ec->surface_list, link) {
1141 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1142 if (0 <= *sx && *sx < es->width &&
1143 0 <= *sy && *sy < es->height)
1152 motion_grab_motion(struct wl_grab *grab,
1153 uint32_t time, int32_t x, int32_t y)
1155 struct wlsc_input_device *device =
1156 (struct wlsc_input_device *) grab->input_device;
1157 struct wlsc_surface *es =
1158 (struct wlsc_surface *) device->input_device.pointer_focus;
1161 wlsc_surface_transform(es, x, y, &sx, &sy);
1162 wl_client_post_event(es->surface.client,
1163 &device->input_device.object,
1164 WL_INPUT_DEVICE_MOTION,
1165 time, x, y, sx, sy);
1169 motion_grab_button(struct wl_grab *grab,
1170 uint32_t time, int32_t button, int32_t state)
1172 wl_client_post_event(grab->input_device->pointer_focus->client,
1173 &grab->input_device->object,
1174 WL_INPUT_DEVICE_BUTTON,
1175 time, button, state);
1179 motion_grab_end(struct wl_grab *grab, uint32_t time)
1183 static const struct wl_grab_interface motion_grab_interface = {
1190 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1192 if (compositor->idle_inhibit)
1195 wlsc_compositor_fade(compositor, 0.0);
1196 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1198 wl_event_source_timer_update(compositor->idle_source,
1199 option_idle_time * 1000);
1203 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1205 wlsc_compositor_wake(compositor);
1206 compositor->idle_inhibit++;
1210 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1212 compositor->idle_inhibit--;
1213 wlsc_compositor_wake(compositor);
1217 idle_handler(void *data)
1219 struct wlsc_compositor *compositor = data;
1221 if (compositor->idle_inhibit)
1224 wlsc_compositor_fade(compositor, 1.0);
1230 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1232 struct wlsc_surface *es;
1233 struct wlsc_compositor *ec =
1234 (struct wlsc_compositor *) device->compositor;
1235 struct wlsc_output *output;
1236 const struct wl_grab_interface *interface;
1237 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1239 int x_valid = 0, y_valid = 0;
1240 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1242 wlsc_compositor_wake(ec);
1244 wl_list_for_each(output, &ec->output_list, link) {
1245 if (output->x <= x && x <= output->x + output->width)
1248 if (output->y <= y && y <= output->y + output->height)
1251 /* FIXME: calculate this only on output addition/deletion */
1252 if (output->x < min_x)
1254 if (output->y < min_y)
1257 if (output->x + output->width > max_x)
1258 max_x = output->x + output->width;
1259 if (output->y + output->height > max_y)
1260 max_y = output->y + output->height;
1266 else if (x >= max_x)
1272 else if (y >= max_y)
1280 interface = device->grab->interface;
1281 interface->motion(device->grab, time, x, y);
1283 es = pick_surface(device, &sx, &sy);
1284 wl_input_device_set_pointer_focus(device,
1286 time, x, y, sx, sy);
1288 wl_client_post_event(es->surface.client,
1290 WL_INPUT_DEVICE_MOTION,
1291 time, x, y, sx, sy);
1294 wlsc_surface_damage(wd->sprite);
1296 wd->sprite->x = device->x - wd->hotspot_x;
1297 wd->sprite->y = device->y - wd->hotspot_y;
1298 wlsc_surface_update_matrix(wd->sprite);
1300 wlsc_surface_damage(wd->sprite);
1304 wlsc_surface_activate(struct wlsc_surface *surface,
1305 struct wlsc_input_device *device, uint32_t time)
1307 wlsc_surface_raise(surface);
1308 if (device->selection)
1309 wlsc_selection_set_focus(device->selection,
1310 &surface->surface, time);
1312 wl_input_device_set_keyboard_focus(&device->input_device,
1317 struct wlsc_binding {
1321 wlsc_binding_handler_t handler;
1323 struct wl_list link;
1327 notify_button(struct wl_input_device *device,
1328 uint32_t time, int32_t button, int32_t state)
1330 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1331 struct wlsc_compositor *compositor =
1332 (struct wlsc_compositor *) device->compositor;
1333 struct wlsc_binding *b;
1334 struct wlsc_surface *surface =
1335 (struct wlsc_surface *) device->pointer_focus;
1338 wlsc_compositor_idle_inhibit(compositor);
1340 wlsc_compositor_idle_release(compositor);
1342 if (state && surface && device->grab == NULL) {
1343 wlsc_surface_activate(surface, wd, time);
1344 wl_input_device_start_grab(device,
1345 &device->motion_grab,
1349 wl_list_for_each(b, &compositor->binding_list, link) {
1350 if (b->button == button &&
1351 b->modifier == wd->modifier_state && state) {
1352 b->handler(&wd->input_device,
1353 time, 0, button, state, b->data);
1359 device->grab->interface->button(device->grab, time,
1362 if (!state && device->grab && device->grab_button == button)
1363 wl_input_device_end_grab(device, time);
1367 terminate_binding(struct wl_input_device *device, uint32_t time,
1368 uint32_t key, uint32_t button, uint32_t state, void *data)
1370 struct wlsc_compositor *compositor = data;
1373 wl_display_terminate(compositor->wl_display);
1376 WL_EXPORT struct wlsc_binding *
1377 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1378 uint32_t key, uint32_t button, uint32_t modifier,
1379 wlsc_binding_handler_t handler, void *data)
1381 struct wlsc_binding *binding;
1383 binding = malloc(sizeof *binding);
1384 if (binding == NULL)
1388 binding->button = button;
1389 binding->modifier = modifier;
1390 binding->handler = handler;
1391 binding->data = data;
1392 wl_list_insert(compositor->binding_list.prev, &binding->link);
1398 wlsc_binding_destroy(struct wlsc_binding *binding)
1400 wl_list_remove(&binding->link);
1405 update_modifier_state(struct wlsc_input_device *device,
1406 uint32_t key, uint32_t state)
1413 modifier = MODIFIER_CTRL;
1418 modifier = MODIFIER_ALT;
1423 modifier = MODIFIER_SUPER;
1432 device->modifier_state |= modifier;
1434 device->modifier_state &= ~modifier;
1438 notify_key(struct wl_input_device *device,
1439 uint32_t time, uint32_t key, uint32_t state)
1441 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1442 struct wlsc_compositor *compositor =
1443 (struct wlsc_compositor *) device->compositor;
1445 struct wlsc_binding *b;
1448 wlsc_compositor_idle_inhibit(compositor);
1450 wlsc_compositor_idle_release(compositor);
1452 wl_list_for_each(b, &compositor->binding_list, link) {
1453 if (b->key == key &&
1454 b->modifier == wd->modifier_state) {
1455 b->handler(&wd->input_device,
1456 time, key, 0, state, b->data);
1461 update_modifier_state(wd, key, state);
1462 end = device->keys.data + device->keys.size;
1463 for (k = device->keys.data; k < end; k++) {
1467 device->keys.size = (void *) end - device->keys.data;
1469 k = wl_array_add(&device->keys, sizeof *k);
1473 if (device->keyboard_focus != NULL)
1474 wl_client_post_event(device->keyboard_focus->client,
1476 WL_INPUT_DEVICE_KEY, time, key, state);
1480 notify_pointer_focus(struct wl_input_device *device,
1481 uint32_t time, struct wlsc_output *output,
1482 int32_t x, int32_t y)
1484 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1485 struct wlsc_compositor *compositor =
1486 (struct wlsc_compositor *) device->compositor;
1487 struct wlsc_surface *es;
1493 es = pick_surface(device, &sx, &sy);
1494 wl_input_device_set_pointer_focus(device,
1496 time, x, y, sx, sy);
1498 compositor->focus = 1;
1500 wd->sprite->x = device->x - wd->hotspot_x;
1501 wd->sprite->y = device->y - wd->hotspot_y;
1502 wlsc_surface_update_matrix(wd->sprite);
1504 wl_input_device_set_pointer_focus(device, NULL,
1506 compositor->focus = 0;
1509 wlsc_surface_damage(wd->sprite);
1513 notify_keyboard_focus(struct wl_input_device *device,
1514 uint32_t time, struct wlsc_output *output,
1515 struct wl_array *keys)
1517 struct wlsc_input_device *wd =
1518 (struct wlsc_input_device *) device;
1519 struct wlsc_compositor *compositor =
1520 (struct wlsc_compositor *) device->compositor;
1521 struct wlsc_surface *es;
1524 if (!wl_list_empty(&compositor->surface_list))
1525 es = container_of(compositor->surface_list.next,
1526 struct wlsc_surface, link);
1531 wl_array_copy(&wd->input_device.keys, keys);
1532 wd->modifier_state = 0;
1533 end = device->keys.data + device->keys.size;
1534 for (k = device->keys.data; k < end; k++) {
1535 wlsc_compositor_idle_inhibit(compositor);
1536 update_modifier_state(wd, *k, 1);
1539 wl_input_device_set_keyboard_focus(&wd->input_device,
1540 &es->surface, time);
1542 end = device->keys.data + device->keys.size;
1543 for (k = device->keys.data; k < end; k++)
1544 wlsc_compositor_idle_release(compositor);
1546 wd->modifier_state = 0;
1547 wl_input_device_set_keyboard_focus(&wd->input_device,
1554 input_device_attach(struct wl_client *client,
1555 struct wl_input_device *device_base,
1557 struct wl_buffer *buffer, int32_t x, int32_t y)
1559 struct wlsc_input_device *device =
1560 (struct wlsc_input_device *) device_base;
1562 if (time < device->input_device.pointer_focus_time)
1564 if (device->input_device.pointer_focus == NULL)
1566 if (device->input_device.pointer_focus->client != client)
1569 if (buffer == NULL) {
1570 wlsc_input_device_set_pointer_image(device,
1571 WLSC_POINTER_LEFT_PTR);
1575 wlsc_input_device_attach_buffer(device, buffer, x, y);
1578 const static struct wl_input_device_interface input_device_interface = {
1579 input_device_attach,
1583 wlsc_input_device_init(struct wlsc_input_device *device,
1584 struct wlsc_compositor *ec)
1586 wl_input_device_init(&device->input_device, &ec->compositor);
1588 device->input_device.object.interface = &wl_input_device_interface;
1589 device->input_device.object.implementation =
1590 (void (**)(void)) &input_device_interface;
1591 wl_display_add_object(ec->wl_display, &device->input_device.object);
1592 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1594 device->sprite = wlsc_surface_create(ec,
1595 device->input_device.x,
1596 device->input_device.y, 32, 32);
1597 device->hotspot_x = 16;
1598 device->hotspot_y = 16;
1599 device->modifier_state = 0;
1601 device->input_device.motion_grab.interface = &motion_grab_interface;
1603 wl_list_insert(ec->input_device_list.prev, &device->link);
1605 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1609 wlsc_output_post_geometry(struct wl_client *client,
1610 struct wl_object *global, uint32_t version)
1612 struct wlsc_output *output =
1613 container_of(global, struct wlsc_output, object);
1615 wl_client_post_event(client, global,
1617 output->x, output->y,
1618 output->width, output->height);
1621 static const char vertex_shader[] =
1622 "uniform mat4 proj;\n"
1623 "attribute vec2 position;\n"
1624 "attribute vec2 texcoord;\n"
1625 "varying vec2 v_texcoord;\n"
1628 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1629 " v_texcoord = texcoord;\n"
1632 static const char texture_fragment_shader[] =
1633 "precision mediump float;\n"
1634 "varying vec2 v_texcoord;\n"
1635 "uniform sampler2D tex;\n"
1638 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1641 static const char solid_fragment_shader[] =
1642 "precision mediump float;\n"
1643 "varying vec2 v_texcoord;\n"
1644 "uniform vec4 color;\n"
1647 " gl_FragColor = color\n;"
1651 compile_shader(GLenum type, const char *source)
1657 s = glCreateShader(type);
1658 glShaderSource(s, 1, &source, NULL);
1660 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1662 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1663 fprintf(stderr, "shader info: %s\n", msg);
1671 wlsc_shader_init(struct wlsc_shader *shader,
1672 const char *vertex_source, const char *fragment_source)
1677 shader->vertex_shader =
1678 compile_shader(GL_VERTEX_SHADER, vertex_source);
1679 shader->fragment_shader =
1680 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1682 shader->program = glCreateProgram();
1683 glAttachShader(shader->program, shader->vertex_shader);
1684 glAttachShader(shader->program, shader->fragment_shader);
1685 glBindAttribLocation(shader->program, 0, "position");
1686 glBindAttribLocation(shader->program, 1, "texcoord");
1688 glLinkProgram(shader->program);
1689 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1691 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1692 fprintf(stderr, "link info: %s\n", msg);
1696 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1697 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1703 init_solid_shader(struct wlsc_shader *shader,
1704 GLuint vertex_shader, const char *fragment_source)
1709 shader->vertex_shader = vertex_shader;
1710 shader->fragment_shader =
1711 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1713 shader->program = glCreateProgram();
1714 glAttachShader(shader->program, shader->vertex_shader);
1715 glAttachShader(shader->program, shader->fragment_shader);
1716 glBindAttribLocation(shader->program, 0, "position");
1717 glBindAttribLocation(shader->program, 1, "texcoord");
1719 glLinkProgram(shader->program);
1720 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1722 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1723 fprintf(stderr, "link info: %s\n", msg);
1727 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1728 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1734 wlsc_output_destroy(struct wlsc_output *output)
1736 destroy_surface(&output->background->surface.resource, NULL);
1740 wlsc_output_move(struct wlsc_output *output, int x, int y)
1742 struct wlsc_compositor *c = output->compositor;
1748 if (output->background) {
1749 output->background->x = x;
1750 output->background->y = y;
1751 wlsc_surface_update_matrix(output->background);
1754 pixman_region32_init(&output->previous_damage_region);
1756 wlsc_matrix_init(&output->matrix);
1757 wlsc_matrix_translate(&output->matrix,
1758 -output->x - output->width / 2.0,
1759 -output->y - output->height / 2.0, 0);
1761 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1762 wlsc_matrix_scale(&output->matrix,
1763 2.0 / output->width,
1764 flip * 2.0 / output->height, 1);
1766 pixman_region32_union_rect(&c->damage_region,
1768 x, y, output->width, output->height);
1772 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1773 int x, int y, int width, int height, uint32_t flags)
1775 output->compositor = c;
1778 output->width = width;
1779 output->height = height;
1781 output->background =
1782 background_create(output, option_background);
1784 output->flags = flags;
1785 output->finished = 1;
1786 wlsc_output_move(output, x, y);
1788 output->object.interface = &wl_output_interface;
1789 wl_display_add_object(c->wl_display, &output->object);
1790 wl_display_add_global(c->wl_display, &output->object,
1791 wlsc_output_post_geometry);
1795 shm_buffer_created(struct wl_buffer *buffer)
1797 struct wl_list *surfaces_attached_to;
1799 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1800 if (!surfaces_attached_to) {
1801 buffer->user_data = NULL;
1805 wl_list_init(surfaces_attached_to);
1807 buffer->user_data = surfaces_attached_to;
1811 shm_buffer_damaged(struct wl_buffer *buffer,
1812 int32_t x, int32_t y, int32_t width, int32_t height)
1814 struct wl_list *surfaces_attached_to = buffer->user_data;
1815 struct wlsc_surface *es;
1816 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1818 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1819 glBindTexture(GL_TEXTURE_2D, es->texture);
1820 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1821 tex_width, buffer->height, 0,
1822 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1823 wl_shm_buffer_get_data(buffer));
1824 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1825 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1830 shm_buffer_destroyed(struct wl_buffer *buffer)
1832 struct wl_list *surfaces_attached_to = buffer->user_data;
1833 struct wlsc_surface *es, *next;
1835 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1837 wl_list_remove(&es->buffer_link);
1840 free(surfaces_attached_to);
1843 const static struct wl_shm_callbacks shm_callbacks = {
1846 shm_buffer_destroyed
1850 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1852 struct wl_event_loop *loop;
1853 const char *extensions;
1855 ec->wl_display = display;
1857 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1859 ec->shm = wl_shm_init(display, &shm_callbacks);
1860 if (strstr(eglQueryString(ec->display, EGL_EXTENSIONS),
1861 "EGL_WL_bind_wayland_display"))
1862 eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1864 wl_list_init(&ec->surface_list);
1865 wl_list_init(&ec->input_device_list);
1866 wl_list_init(&ec->output_list);
1867 wl_list_init(&ec->binding_list);
1868 wl_list_init(&ec->animation_list);
1869 wlsc_tweener_init(&ec->fade.tweener, 0.8, 0.0, 0.0);
1870 ec->fade.animation.frame = fade_frame;
1871 wl_list_init(&ec->fade.animation.link);
1873 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1874 MODIFIER_CTRL | MODIFIER_ALT,
1875 terminate_binding, ec);
1877 create_pointer_images(ec);
1879 screenshooter_create(ec);
1881 extensions = (const char *) glGetString(GL_EXTENSIONS);
1882 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1884 "GL_EXT_texture_format_BGRA8888 not available\n");
1888 glActiveTexture(GL_TEXTURE0);
1890 if (wlsc_shader_init(&ec->texture_shader,
1891 vertex_shader, texture_fragment_shader) < 0)
1893 if (init_solid_shader(&ec->solid_shader,
1894 ec->texture_shader.vertex_shader,
1895 solid_fragment_shader) < 0)
1898 loop = wl_display_get_event_loop(ec->wl_display);
1899 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1900 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1902 ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1903 pixman_region32_init(&ec->damage_region);
1904 wlsc_compositor_schedule_repaint(ec);
1909 static int on_term_signal(int signal_number, void *data)
1911 struct wlsc_compositor *ec = data;
1913 wl_display_terminate(ec->wl_display);
1918 int main(int argc, char *argv[])
1920 struct wl_display *display;
1921 struct wlsc_compositor *ec;
1922 struct wl_event_loop *loop;
1923 GError *error = NULL;
1924 GOptionContext *context;
1927 int (*shell_init)(struct wlsc_compositor *ec);
1929 g_type_init(); /* GdkPixbuf needs this, it seems. */
1931 context = g_option_context_new(NULL);
1932 g_option_context_add_main_entries(context, option_entries, "Wayland");
1933 if (!g_option_context_parse(context, &argc, &argv, &error)) {
1934 fprintf(stderr, "option parsing failed: %s\n", error->message);
1937 if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1938 fprintf(stderr, "invalid geometry option: %s \n",
1943 display = wl_display_create();
1947 shell_init = desktop_shell_init;
1949 shell_module = dlopen(option_shell, RTLD_LAZY);
1950 if (!shell_module) {
1951 fprintf(stderr, "failed to load shell module: %m\n");
1954 shell_init = dlsym(shell_module, "shell_init");
1957 "failed to lookup shell init function: %m\n");
1962 #if BUILD_WAYLAND_COMPOSITOR
1963 if (getenv("WAYLAND_DISPLAY"))
1964 ec = wayland_compositor_create(display, width, height);
1967 #if BUILD_X11_COMPOSITOR
1968 if (ec == NULL && getenv("DISPLAY"))
1969 ec = x11_compositor_create(display, width, height);
1972 #if BUILD_OPENWFD_COMPOSITOR
1973 if (ec == NULL && getenv("OPENWFD"))
1974 ec = wfd_compositor_create(display, option_connector);
1977 #if BUILD_DRM_COMPOSITOR
1979 ec = drm_compositor_create(display, option_connector);
1983 fprintf(stderr, "failed to create compositor\n");
1987 if (shell_init(ec) < 0)
1990 if (wl_display_add_socket(display, option_socket_name)) {
1991 fprintf(stderr, "failed to add socket: %m\n");
1995 loop = wl_display_get_event_loop(ec->wl_display);
1996 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1997 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1999 wl_display_run(display);
2001 if (strstr(eglQueryString(ec->display, EGL_EXTENSIONS),
2002 "EGL_WL_bind_wayland_display"))
2003 eglUnbindWaylandDisplayWL(ec->display, display);
2004 wl_display_destroy(display);