2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
30 #include <sys/ioctl.h>
35 #include <linux/input.h>
40 #include "wayland-server.h"
41 #include "compositor.h"
43 /* The plan here is to generate a random anonymous socket name and
44 * advertise that through a service on the session dbus.
46 static const char *option_socket_name = NULL;
47 static const char *option_background = "background.png";
48 static int option_idle_time = 300;
50 static struct wl_list child_process_list;
53 sigchld_handler(int signal_number, void *data)
55 struct wlsc_process *p;
60 wl_list_for_each(p, &child_process_list, link) {
65 if (&p->link == &child_process_list) {
66 fprintf(stderr, "unknown child process exited\n");
70 wl_list_remove(&p->link);
71 p->cleanup(p, status);
77 wlsc_watch_process(struct wlsc_process *process)
79 wl_list_insert(&child_process_list, &process->link);
83 wlsc_matrix_init(struct wlsc_matrix *matrix)
85 static const struct wlsc_matrix identity = {
86 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
89 memcpy(matrix, &identity, sizeof identity);
93 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
95 struct wlsc_matrix tmp;
96 const GLfloat *row, *column;
100 for (i = 0; i < 16; i++) {
103 row = m->d + d.quot * 4;
104 column = n->d + d.rem;
105 for (j = 0; j < 4; j++)
106 tmp.d[i] += row[j] * column[j * 4];
108 memcpy(m, &tmp, sizeof tmp);
112 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
114 struct wlsc_matrix translate = {
115 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
118 wlsc_matrix_multiply(matrix, &translate);
122 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
124 struct wlsc_matrix scale = {
125 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
128 wlsc_matrix_multiply(matrix, &scale);
132 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
135 struct wlsc_vector t;
137 for (i = 0; i < 4; i++) {
139 for (j = 0; j < 4; j++)
140 t.f[i] += v->f[j] * matrix->d[i + j * 4];
147 wlsc_spring_init(struct wlsc_spring *spring,
148 double k, double current, double target)
151 spring->friction = 100.0;
152 spring->current = current;
153 spring->previous = current;
154 spring->target = target;
158 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
160 double force, v, current, step;
162 step = (msec - spring->timestamp) / 300.0;
163 spring->timestamp = msec;
165 current = spring->current;
166 v = current - spring->previous;
167 force = spring->k * (spring->target - current) / 10.0 +
168 (spring->previous - current) - v * spring->friction;
171 current + (current - spring->previous) + force * step * step;
172 spring->previous = current;
175 if (spring->current >= 1.0) {
176 #ifdef TWEENER_BOUNCE
177 spring->current = 2.0 - spring->current;
178 spring->previous = 2.0 - spring->previous;
180 spring->current = 1.0;
181 spring->previous = 1.0;
185 if (spring->current <= 0.0) {
186 spring->current = 0.0;
187 spring->previous = 0.0;
193 wlsc_spring_done(struct wlsc_spring *spring)
195 return fabs(spring->previous - spring->target) < 0.0002 &&
196 fabs(spring->current - spring->target) < 0.0002;
200 surface_handle_buffer_destroy(struct wl_listener *listener,
201 struct wl_resource *resource, uint32_t time)
203 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
204 buffer_destroy_listener);
205 struct wl_buffer *buffer = (struct wl_buffer *) resource;
207 if (es->buffer == buffer)
212 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
213 struct wl_resource *resource,
216 struct wlsc_output *output =
217 container_of(listener, struct wlsc_output,
218 scanout_buffer_destroy_listener);
219 struct wl_buffer *buffer = (struct wl_buffer *) resource;
221 if (output->scanout_buffer == buffer)
222 output->scanout_buffer = NULL;
225 WL_EXPORT struct wlsc_surface *
226 wlsc_surface_create(struct wlsc_compositor *compositor,
227 int32_t x, int32_t y, int32_t width, int32_t height)
229 struct wlsc_surface *surface;
231 surface = malloc(sizeof *surface);
235 wl_list_init(&surface->link);
236 wl_list_init(&surface->buffer_link);
237 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
239 glGenTextures(1, &surface->texture);
240 glBindTexture(GL_TEXTURE_2D, surface->texture);
241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
242 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
244 surface->surface.resource.client = NULL;
246 surface->compositor = compositor;
247 surface->visual = WLSC_NONE_VISUAL;
248 surface->image = EGL_NO_IMAGE_KHR;
249 surface->saved_texture = 0;
252 surface->width = width;
253 surface->height = height;
255 surface->buffer = NULL;
256 surface->output = NULL;
258 pixman_region32_init(&surface->damage);
259 pixman_region32_init(&surface->opaque);
261 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
262 wl_list_init(&surface->buffer_destroy_listener.link);
264 surface->transform = NULL;
270 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
271 int32_t x, int32_t y,
272 int32_t width, int32_t height)
274 struct wlsc_compositor *compositor = surface->compositor;
276 pixman_region32_union_rect(&surface->damage,
278 surface->x + x, surface->y + y,
280 wlsc_compositor_schedule_repaint(compositor);
284 wlsc_surface_damage(struct wlsc_surface *surface)
286 wlsc_surface_damage_rectangle(surface, 0, 0,
287 surface->width, surface->height);
291 wlsc_surface_damage_below(struct wlsc_surface *surface)
293 struct wlsc_surface *below;
295 if (surface->link.next == &surface->compositor->surface_list)
298 below = container_of(surface->link.next, struct wlsc_surface, link);
300 pixman_region32_union_rect(&below->damage,
302 surface->x, surface->y,
303 surface->width, surface->height);
304 wlsc_compositor_schedule_repaint(surface->compositor);
308 wlsc_surface_configure(struct wlsc_surface *surface,
309 int x, int y, int width, int height)
311 wlsc_surface_damage_below(surface);
315 surface->width = width;
316 surface->height = height;
318 wlsc_surface_assign_output(surface);
319 wlsc_surface_damage(surface);
321 pixman_region32_fini(&surface->opaque);
322 if (surface->visual == WLSC_RGB_VISUAL)
323 pixman_region32_init_rect(&surface->opaque,
324 surface->x, surface->y,
325 surface->width, surface->height);
327 pixman_region32_init(&surface->opaque);
331 wlsc_compositor_get_time(void)
335 gettimeofday(&tv, NULL);
337 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
341 destroy_surface(struct wl_resource *resource)
343 struct wlsc_surface *surface =
344 container_of(resource, struct wlsc_surface, surface.resource);
345 struct wlsc_compositor *compositor = surface->compositor;
347 wlsc_surface_damage_below(surface);
349 wl_list_remove(&surface->link);
350 if (surface->saved_texture == 0)
351 glDeleteTextures(1, &surface->texture);
353 glDeleteTextures(1, &surface->saved_texture);
356 wl_list_remove(&surface->buffer_destroy_listener.link);
358 if (surface->image != EGL_NO_IMAGE_KHR)
359 compositor->destroy_image(compositor->display,
362 wl_list_remove(&surface->buffer_link);
368 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
370 struct wlsc_surface *es = (struct wlsc_surface *) surface;
371 struct wlsc_compositor *ec = es->compositor;
372 struct wl_list *surfaces_attached_to;
374 if (es->saved_texture != 0)
375 es->texture = es->saved_texture;
377 glBindTexture(GL_TEXTURE_2D, es->texture);
379 if (wl_buffer_is_shm(buffer)) {
380 /* Unbind any EGLImage texture that may be bound, so we don't
382 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
383 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
384 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
385 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
386 es->pitch, buffer->height, 0,
387 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
388 wl_shm_buffer_get_data(buffer));
390 switch (wl_shm_buffer_get_format(buffer)) {
391 case WL_SHM_FORMAT_ARGB32:
392 es->visual = WLSC_ARGB_VISUAL;
394 case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
395 es->visual = WLSC_PREMUL_ARGB_VISUAL;
397 case WL_SHM_FORMAT_XRGB32:
398 es->visual = WLSC_RGB_VISUAL;
402 surfaces_attached_to = buffer->user_data;
404 wl_list_remove(&es->buffer_link);
405 wl_list_insert(surfaces_attached_to, &es->buffer_link);
407 if (es->image != EGL_NO_IMAGE_KHR)
408 ec->destroy_image(ec->display, es->image);
409 es->image = ec->create_image(ec->display, NULL,
410 EGL_WAYLAND_BUFFER_WL,
413 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
415 /* FIXME: we need to get the visual from the wl_buffer */
416 es->visual = WLSC_PREMUL_ARGB_VISUAL;
417 es->pitch = es->width;
422 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
424 struct wlsc_surface *es = (struct wlsc_surface *) surface;
425 struct wlsc_compositor *ec = es->compositor;
427 es->pitch = es->width;
428 es->image = sprite->image;
429 if (sprite->image != EGL_NO_IMAGE_KHR) {
430 glBindTexture(GL_TEXTURE_2D, es->texture);
431 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
433 if (es->saved_texture == 0)
434 es->saved_texture = es->texture;
435 es->texture = sprite->texture;
438 es->visual = sprite->visual;
445 SPRITE_USE_CURSOR = (1 << 0),
448 static struct wlsc_sprite *
449 create_sprite_from_png(struct wlsc_compositor *ec,
450 const char *filename, uint32_t usage)
453 struct wlsc_sprite *sprite;
454 int32_t width, height;
457 pixels = wlsc_load_image(filename, &width, &height, &stride);
461 sprite = malloc(sizeof *sprite);
462 if (sprite == NULL) {
467 sprite->visual = WLSC_PREMUL_ARGB_VISUAL;
468 sprite->width = width;
469 sprite->height = height;
470 sprite->image = EGL_NO_IMAGE_KHR;
472 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
473 sprite->image = ec->create_cursor_image(ec, width, height);
475 glGenTextures(1, &sprite->texture);
476 glBindTexture(GL_TEXTURE_2D, sprite->texture);
477 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
478 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
479 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
480 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
482 if (sprite->image != EGL_NO_IMAGE_KHR) {
483 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
484 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
485 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
487 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
488 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
496 static const struct {
497 const char *filename;
498 int hotspot_x, hotspot_y;
499 } pointer_images[] = {
500 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
501 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
502 { DATADIR "/wayland/bottom_side.png", 16, 20 },
503 { DATADIR "/wayland/grabbing.png", 20, 17 },
504 { DATADIR "/wayland/left_ptr.png", 10, 5 },
505 { DATADIR "/wayland/left_side.png", 10, 20 },
506 { DATADIR "/wayland/right_side.png", 30, 19 },
507 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
508 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
509 { DATADIR "/wayland/top_side.png", 18, 8 },
510 { DATADIR "/wayland/xterm.png", 15, 15 }
514 create_pointer_images(struct wlsc_compositor *ec)
518 count = ARRAY_LENGTH(pointer_images);
519 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
520 for (i = 0; i < count; i++) {
521 ec->pointer_sprites[i] =
522 create_sprite_from_png(ec,
523 pointer_images[i].filename,
528 static struct wlsc_surface *
529 background_create(struct wlsc_output *output, const char *filename)
531 struct wlsc_surface *background;
532 struct wlsc_sprite *sprite;
534 background = wlsc_surface_create(output->compositor,
535 output->x, output->y,
536 output->current->width,
537 output->current->height);
538 if (background == NULL)
541 sprite = create_sprite_from_png(output->compositor, filename, 0);
542 if (sprite == NULL) {
547 wlsc_sprite_attach(sprite, &background->surface);
553 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
555 struct wlsc_compositor *ec = es->compositor;
556 GLfloat *v, inv_width, inv_height;
557 pixman_box32_t *rectangles;
561 rectangles = pixman_region32_rectangles(region, &n);
562 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
563 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
564 inv_width = 1.0 / es->pitch;
565 inv_height = 1.0 / es->height;
567 for (i = 0; i < n; i++, v += 16, p += 6) {
568 v[ 0] = rectangles[i].x1;
569 v[ 1] = rectangles[i].y1;
570 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
571 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
573 v[ 4] = rectangles[i].x1;
574 v[ 5] = rectangles[i].y2;
576 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
578 v[ 8] = rectangles[i].x2;
579 v[ 9] = rectangles[i].y1;
580 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
583 v[12] = rectangles[i].x2;
584 v[13] = rectangles[i].y2;
600 transform_vertex(struct wlsc_surface *surface,
601 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
603 struct wlsc_vector t;
610 wlsc_matrix_transform(&surface->transform->matrix, &t);
619 texture_transformed_surface(struct wlsc_surface *es)
621 struct wlsc_compositor *ec = es->compositor;
625 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
626 p = wl_array_add(&ec->indices, 6 * sizeof *p);
628 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
629 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
630 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
631 transform_vertex(es, es->x + es->width, es->y + es->height,
645 wlsc_surface_draw(struct wlsc_surface *es,
646 struct wlsc_output *output, pixman_region32_t *clip)
648 struct wlsc_compositor *ec = es->compositor;
650 pixman_region32_t repaint;
654 pixman_region32_init_rect(&repaint,
655 es->x, es->y, es->width, es->height);
656 pixman_region32_intersect(&repaint, &repaint, clip);
657 if (!pixman_region32_not_empty(&repaint))
660 switch (es->visual) {
661 case WLSC_ARGB_VISUAL:
662 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
665 case WLSC_PREMUL_ARGB_VISUAL:
666 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
669 case WLSC_RGB_VISUAL:
673 fprintf(stderr, "bogus visual\n");
677 if (es->transform == NULL) {
679 n = texture_region(es, &repaint);
682 n = texture_transformed_surface(es);
685 glBindTexture(GL_TEXTURE_2D, es->texture);
686 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
687 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
689 v = ec->vertices.data;
690 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
691 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
692 glEnableVertexAttribArray(0);
693 glEnableVertexAttribArray(1);
694 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
696 ec->vertices.size = 0;
697 ec->indices.size = 0;
698 pixman_region32_fini(&repaint);
702 wlsc_surface_raise(struct wlsc_surface *surface)
704 struct wlsc_compositor *compositor = surface->compositor;
706 wl_list_remove(&surface->link);
707 wl_list_insert(&compositor->surface_list, &surface->link);
708 wlsc_surface_damage(surface);
712 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
714 struct wlsc_output *output;
716 wl_list_for_each(output, &compositor->output_list, link)
717 wlsc_output_damage(output);
721 wlsc_buffer_post_release(struct wl_buffer *buffer)
723 if (buffer == NULL || --buffer->busy_count > 0)
726 assert(buffer->resource.client != NULL);
727 wl_resource_post_event(&buffer->resource, WL_BUFFER_RELEASE);
731 wlsc_output_damage(struct wlsc_output *output)
733 struct wlsc_compositor *compositor = output->compositor;
735 pixman_region32_union(&compositor->damage,
736 &compositor->damage, &output->region);
737 wlsc_compositor_schedule_repaint(compositor);
741 fade_frame(struct wlsc_animation *animation,
742 struct wlsc_output *output, uint32_t msecs)
744 struct wlsc_compositor *compositor =
745 container_of(animation,
746 struct wlsc_compositor, fade.animation);
748 wlsc_spring_update(&compositor->fade.spring, msecs);
749 if (wlsc_spring_done(&compositor->fade.spring)) {
750 if (compositor->fade.spring.current > 0.999) {
751 compositor->state = WLSC_COMPOSITOR_SLEEPING;
752 compositor->shell->lock(compositor->shell);
754 compositor->fade.spring.current =
755 compositor->fade.spring.target;
756 wl_list_remove(&animation->link);
757 wl_list_init(&animation->link);
760 wlsc_output_damage(output);
764 fade_output(struct wlsc_output *output,
765 GLfloat tint, pixman_region32_t *region)
767 struct wlsc_compositor *compositor = output->compositor;
768 struct wlsc_surface surface;
769 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
771 surface.compositor = compositor;
772 surface.x = output->x;
773 surface.y = output->y;
774 surface.pitch = output->current->width;
775 surface.width = output->current->width;
776 surface.height = output->current->height;
777 surface.texture = GL_NONE;
778 surface.transform = NULL;
781 surface.visual = WLSC_PREMUL_ARGB_VISUAL;
783 surface.visual = WLSC_RGB_VISUAL;
785 glUseProgram(compositor->solid_shader.program);
786 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
787 1, GL_FALSE, output->matrix.d);
788 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
789 wlsc_surface_draw(&surface, output, region);
793 wlsc_output_set_cursor(struct wlsc_output *output,
794 struct wl_input_device *dev, int force_sw)
796 struct wlsc_compositor *ec = output->compositor;
797 struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
798 pixman_region32_t cursor_region;
799 int use_hardware_cursor = 1, prior_was_hardware;
801 pixman_region32_init_rect(&cursor_region,
802 device->sprite->x, device->sprite->y,
803 device->sprite->width,
804 device->sprite->height);
806 pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
808 if (!pixman_region32_not_empty(&cursor_region)) {
809 output->set_hardware_cursor(output, NULL);
813 prior_was_hardware = wl_list_empty(&device->sprite->link);
814 if (force_sw || output->set_hardware_cursor(output, device) < 0) {
815 if (prior_was_hardware)
816 wlsc_surface_damage(device->sprite);
817 use_hardware_cursor = 0;
818 } else if (!prior_was_hardware) {
819 wlsc_surface_damage_below(device->sprite);
822 /* Remove always to be on top. */
823 wl_list_remove(&device->sprite->link);
824 if (!use_hardware_cursor && ec->focus)
825 wl_list_insert(&ec->surface_list, &device->sprite->link);
827 wl_list_init(&device->sprite->link);
830 pixman_region32_fini(&cursor_region);
834 wlsc_output_repaint(struct wlsc_output *output)
836 struct wlsc_compositor *ec = output->compositor;
837 struct wlsc_surface *es;
838 pixman_region32_t opaque, new_damage, total_damage, repaint;
840 output->prepare_render(output);
842 glViewport(0, 0, output->current->width, output->current->height);
844 glUseProgram(ec->texture_shader.program);
845 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
846 1, GL_FALSE, output->matrix.d);
847 glUniform1i(ec->texture_shader.tex_uniform, 0);
849 wlsc_output_set_cursor(output, ec->input_device,
850 ec->fade.spring.current >= 0.001);
852 pixman_region32_init(&new_damage);
853 pixman_region32_copy(&new_damage, &ec->damage);
854 pixman_region32_init(&opaque);
856 wl_list_for_each(es, &ec->surface_list, link) {
857 pixman_region32_subtract(&es->damage, &es->damage, &opaque);
858 pixman_region32_union(&new_damage, &new_damage, &es->damage);
859 pixman_region32_union(&opaque, &opaque, &es->opaque);
862 pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
864 pixman_region32_init(&total_damage);
865 pixman_region32_union(&total_damage, &new_damage,
866 &output->previous_damage);
867 pixman_region32_intersect(&output->previous_damage,
868 &new_damage, &output->region);
870 pixman_region32_fini(&opaque);
871 pixman_region32_fini(&new_damage);
873 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
875 if (es->visual == WLSC_RGB_VISUAL &&
876 output->prepare_scanout_surface(output, es) == 0) {
877 /* We're drawing nothing now,
878 * draw the damaged regions later. */
879 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
881 output->scanout_buffer = es->buffer;
882 output->scanout_buffer->busy_count++;
884 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
885 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
886 &output->scanout_buffer_destroy_listener.link);
891 if (es->fullscreen_output == output) {
892 if (es->width < output->current->width ||
893 es->height < output->current->height)
894 glClear(GL_COLOR_BUFFER_BIT);
895 wlsc_surface_draw(es, output, &total_damage);
897 wl_list_for_each(es, &ec->surface_list, link) {
898 pixman_region32_copy(&es->damage, &total_damage);
899 pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
902 wl_list_for_each_reverse(es, &ec->surface_list, link) {
903 pixman_region32_init(&repaint);
904 pixman_region32_intersect(&repaint, &output->region,
906 wlsc_surface_draw(es, output, &repaint);
907 pixman_region32_subtract(&es->damage,
908 &es->damage, &output->region);
912 if (ec->fade.spring.current > 0.001)
913 fade_output(output, ec->fade.spring.current, &total_damage);
916 struct wlsc_frame_callback {
917 struct wl_resource resource;
922 repaint(void *data, int msecs)
924 struct wlsc_output *output = data;
925 struct wlsc_compositor *compositor = output->compositor;
926 struct wlsc_animation *animation, *next;
927 struct wlsc_frame_callback *cb, *cnext;
929 wlsc_output_repaint(output);
930 output->repaint_needed = 0;
931 output->repaint_scheduled = 1;
932 output->present(output);
934 wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
935 wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
936 wl_resource_destroy(&cb->resource, 0);
939 wl_list_for_each_safe(animation, next,
940 &compositor->animation_list, link)
941 animation->frame(animation, output, msecs);
945 idle_repaint(void *data)
947 repaint(data, wlsc_compositor_get_time());
951 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
953 wlsc_buffer_post_release(output->scanout_buffer);
954 output->scanout_buffer = NULL;
955 output->repaint_scheduled = 0;
957 if (output->repaint_needed)
958 repaint(output, msecs);
962 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
964 struct wlsc_output *output;
965 struct wl_event_loop *loop;
967 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
970 loop = wl_display_get_event_loop(compositor->wl_display);
971 wl_list_for_each(output, &compositor->output_list, link) {
972 output->repaint_needed = 1;
973 if (output->repaint_scheduled)
976 wl_event_loop_add_idle(loop, idle_repaint, output);
977 output->repaint_scheduled = 1;
982 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
986 done = wlsc_spring_done(&compositor->fade.spring);
987 compositor->fade.spring.target = tint;
988 if (wlsc_spring_done(&compositor->fade.spring))
992 compositor->fade.spring.timestamp =
993 wlsc_compositor_get_time();
995 wlsc_compositor_damage_all(compositor);
996 if (wl_list_empty(&compositor->fade.animation.link))
997 wl_list_insert(compositor->animation_list.prev,
998 &compositor->fade.animation.link);
1002 surface_destroy(struct wl_client *client, struct wl_resource *resource)
1004 wl_resource_destroy(resource, wlsc_compositor_get_time());
1008 wlsc_surface_assign_output(struct wlsc_surface *es)
1010 struct wlsc_compositor *ec = es->compositor;
1011 struct wlsc_output *output;
1012 pixman_region32_t region;
1017 wl_list_for_each(output, &ec->output_list, link) {
1018 pixman_region32_init_rect(®ion,
1019 es->x, es->y, es->width, es->height);
1020 pixman_region32_intersect(®ion, ®ion, &output->region);
1022 e = pixman_region32_extents(®ion);
1023 area = (e->x2 - e->x1) * (e->y2 - e->y1);
1026 es->output = output;
1033 surface_attach(struct wl_client *client,
1034 struct wl_resource *resource,
1035 struct wl_resource *buffer_resource, int32_t x, int32_t y)
1037 struct wlsc_surface *es = resource->data;
1038 struct wl_buffer *buffer = buffer_resource->data;
1040 buffer->busy_count++;
1041 wlsc_buffer_post_release(es->buffer);
1043 es->buffer = buffer;
1044 wl_list_remove(&es->buffer_destroy_listener.link);
1045 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
1046 &es->buffer_destroy_listener.link);
1048 if (es->visual == WLSC_NONE_VISUAL)
1049 wl_list_insert(&es->compositor->surface_list, &es->link);
1051 if (x != 0 || y != 0 ||
1052 es->width != buffer->width || es->height != buffer->height)
1053 wlsc_surface_configure(es, es->x + x, es->y + y,
1054 buffer->width, buffer->height);
1056 wlsc_buffer_attach(buffer, &es->surface);
1058 es->compositor->shell->attach(es->compositor->shell, es);
1062 surface_damage(struct wl_client *client,
1063 struct wl_resource *resource,
1064 int32_t x, int32_t y, int32_t width, int32_t height)
1066 struct wlsc_surface *es = resource->data;
1068 wlsc_surface_damage_rectangle(es, x, y, width, height);
1072 destroy_frame_callback(struct wl_resource *resource)
1074 struct wlsc_frame_callback *cb = resource->data;
1076 wl_list_remove(&cb->link);
1081 surface_frame(struct wl_client *client,
1082 struct wl_resource *resource, uint32_t callback)
1084 struct wlsc_frame_callback *cb;
1085 struct wlsc_surface *es = resource->data;
1087 cb = malloc(sizeof *cb);
1089 wl_client_post_no_memory(client);
1093 cb->resource.object.interface = &wl_callback_interface;
1094 cb->resource.object.id = callback;
1095 cb->resource.destroy = destroy_frame_callback;
1096 cb->resource.client = client;
1097 cb->resource.data = cb;
1099 wl_client_add_resource(client, &cb->resource);
1102 wl_list_insert(es->output->frame_callback_list.prev,
1105 wl_list_init(&cb->link);
1106 wl_resource_destroy(&cb->resource, 0);
1110 const static struct wl_surface_interface surface_interface = {
1118 wlsc_input_device_attach(struct wlsc_input_device *device,
1119 int x, int y, int width, int height)
1121 wlsc_surface_damage_below(device->sprite);
1123 device->hotspot_x = x;
1124 device->hotspot_y = y;
1126 device->sprite->x = device->input_device.x - device->hotspot_x;
1127 device->sprite->y = device->input_device.y - device->hotspot_y;
1128 device->sprite->width = width;
1129 device->sprite->height = height;
1131 wlsc_surface_damage(device->sprite);
1135 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1136 struct wl_buffer *buffer, int x, int y)
1138 wlsc_buffer_attach(buffer, &device->sprite->surface);
1139 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1143 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1144 struct wlsc_sprite *sprite, int x, int y)
1146 wlsc_sprite_attach(sprite, &device->sprite->surface);
1147 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1151 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1152 enum wlsc_pointer_type type)
1154 struct wlsc_compositor *compositor =
1155 (struct wlsc_compositor *) device->input_device.compositor;
1157 wlsc_input_device_attach_sprite(device,
1158 compositor->pointer_sprites[type],
1159 pointer_images[type].hotspot_x,
1160 pointer_images[type].hotspot_y);
1164 compositor_create_surface(struct wl_client *client,
1165 struct wl_resource *resource, uint32_t id)
1167 struct wlsc_compositor *ec = resource->data;
1168 struct wlsc_surface *surface;
1170 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1171 if (surface == NULL) {
1172 wl_client_post_no_memory(client);
1176 surface->surface.resource.destroy = destroy_surface;
1178 surface->surface.resource.object.id = id;
1179 surface->surface.resource.object.interface = &wl_surface_interface;
1180 surface->surface.resource.object.implementation =
1181 (void (**)(void)) &surface_interface;
1182 surface->surface.resource.data = surface;
1184 wl_client_add_resource(client, &surface->surface.resource);
1187 const static struct wl_compositor_interface compositor_interface = {
1188 compositor_create_surface,
1192 wlsc_surface_transform(struct wlsc_surface *surface,
1193 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1195 *sx = x - surface->x;
1196 *sy = y - surface->y;
1199 WL_EXPORT struct wlsc_surface *
1200 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1202 struct wlsc_compositor *ec =
1203 (struct wlsc_compositor *) device->compositor;
1204 struct wlsc_surface *es;
1206 wl_list_for_each(es, &ec->surface_list, link) {
1207 if (es->surface.resource.client == NULL)
1209 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1210 if (0 <= *sx && *sx < es->width &&
1211 0 <= *sy && *sy < es->height)
1220 motion_grab_motion(struct wl_grab *grab,
1221 uint32_t time, int32_t x, int32_t y)
1223 struct wlsc_input_device *device =
1224 (struct wlsc_input_device *) grab->input_device;
1225 struct wlsc_surface *es =
1226 (struct wlsc_surface *) device->input_device.pointer_focus;
1228 struct wl_resource *resource;
1230 resource = grab->input_device->pointer_focus_resource;
1232 wlsc_surface_transform(es, x, y, &sx, &sy);
1233 wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
1234 time, x, y, sx, sy);
1239 motion_grab_button(struct wl_grab *grab,
1240 uint32_t time, int32_t button, int32_t state)
1242 struct wl_resource *resource;
1244 resource = grab->input_device->pointer_focus_resource;
1246 wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
1247 time, button, state);
1251 motion_grab_end(struct wl_grab *grab, uint32_t time)
1255 static const struct wl_grab_interface motion_grab_interface = {
1262 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1264 if (compositor->idle_inhibit)
1267 wlsc_compositor_fade(compositor, 0.0);
1268 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1270 wl_event_source_timer_update(compositor->idle_source,
1271 option_idle_time * 1000);
1275 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1277 wlsc_compositor_wake(compositor);
1278 compositor->idle_inhibit++;
1282 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1284 compositor->idle_inhibit--;
1285 wlsc_compositor_wake(compositor);
1289 idle_handler(void *data)
1291 struct wlsc_compositor *compositor = data;
1293 if (compositor->idle_inhibit)
1296 wlsc_compositor_fade(compositor, 1.0);
1302 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1304 struct wlsc_surface *es;
1305 struct wlsc_compositor *ec =
1306 (struct wlsc_compositor *) device->compositor;
1307 struct wlsc_output *output;
1308 const struct wl_grab_interface *interface;
1309 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1311 int x_valid = 0, y_valid = 0;
1312 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1314 wlsc_compositor_wake(ec);
1316 wl_list_for_each(output, &ec->output_list, link) {
1317 if (output->x <= x && x <= output->x + output->current->width)
1320 if (output->y <= y && y <= output->y + output->current->height)
1323 /* FIXME: calculate this only on output addition/deletion */
1324 if (output->x < min_x)
1326 if (output->y < min_y)
1329 if (output->x + output->current->width > max_x)
1330 max_x = output->x + output->current->width;
1331 if (output->y + output->current->height > max_y)
1332 max_y = output->y + output->current->height;
1338 else if (x >= max_x)
1344 else if (y >= max_y)
1352 interface = device->grab->interface;
1353 interface->motion(device->grab, time, x, y);
1355 es = pick_surface(device, &sx, &sy);
1356 wl_input_device_set_pointer_focus(device,
1358 time, x, y, sx, sy);
1359 if (device->pointer_focus_resource)
1360 wl_resource_post_event(device->pointer_focus_resource,
1361 WL_INPUT_DEVICE_MOTION,
1362 time, x, y, sx, sy);
1365 wlsc_surface_damage_below(wd->sprite);
1367 wd->sprite->x = device->x - wd->hotspot_x;
1368 wd->sprite->y = device->y - wd->hotspot_y;
1370 wlsc_surface_damage(wd->sprite);
1374 wlsc_surface_activate(struct wlsc_surface *surface,
1375 struct wlsc_input_device *device, uint32_t time)
1377 struct wlsc_shell *shell = surface->compositor->shell;
1379 wlsc_surface_raise(surface);
1380 if (device->selection)
1381 shell->set_selection_focus(shell,
1383 &surface->surface, time);
1385 wl_input_device_set_keyboard_focus(&device->input_device,
1390 struct wlsc_binding {
1394 wlsc_binding_handler_t handler;
1396 struct wl_list link;
1400 notify_button(struct wl_input_device *device,
1401 uint32_t time, int32_t button, int32_t state)
1403 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1404 struct wlsc_compositor *compositor =
1405 (struct wlsc_compositor *) device->compositor;
1406 struct wlsc_binding *b;
1407 struct wlsc_surface *surface =
1408 (struct wlsc_surface *) device->pointer_focus;
1411 wlsc_compositor_idle_inhibit(compositor);
1413 wlsc_compositor_idle_release(compositor);
1415 if (state && surface && device->grab == NULL) {
1416 wlsc_surface_activate(surface, wd, time);
1417 wl_input_device_start_grab(device,
1418 &device->motion_grab,
1422 wl_list_for_each(b, &compositor->binding_list, link) {
1423 if (b->button == button &&
1424 b->modifier == wd->modifier_state && state) {
1425 b->handler(&wd->input_device,
1426 time, 0, button, state, b->data);
1432 device->grab->interface->button(device->grab, time,
1435 if (!state && device->grab && device->grab_button == button)
1436 wl_input_device_end_grab(device, time);
1440 terminate_binding(struct wl_input_device *device, uint32_t time,
1441 uint32_t key, uint32_t button, uint32_t state, void *data)
1443 struct wlsc_compositor *compositor = data;
1446 wl_display_terminate(compositor->wl_display);
1449 WL_EXPORT struct wlsc_binding *
1450 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1451 uint32_t key, uint32_t button, uint32_t modifier,
1452 wlsc_binding_handler_t handler, void *data)
1454 struct wlsc_binding *binding;
1456 binding = malloc(sizeof *binding);
1457 if (binding == NULL)
1461 binding->button = button;
1462 binding->modifier = modifier;
1463 binding->handler = handler;
1464 binding->data = data;
1465 wl_list_insert(compositor->binding_list.prev, &binding->link);
1471 wlsc_binding_destroy(struct wlsc_binding *binding)
1473 wl_list_remove(&binding->link);
1478 update_modifier_state(struct wlsc_input_device *device,
1479 uint32_t key, uint32_t state)
1486 modifier = MODIFIER_CTRL;
1491 modifier = MODIFIER_ALT;
1496 modifier = MODIFIER_SUPER;
1505 device->modifier_state |= modifier;
1507 device->modifier_state &= ~modifier;
1511 notify_key(struct wl_input_device *device,
1512 uint32_t time, uint32_t key, uint32_t state)
1514 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1515 struct wlsc_compositor *compositor =
1516 (struct wlsc_compositor *) device->compositor;
1518 struct wlsc_binding *b;
1521 wlsc_compositor_idle_inhibit(compositor);
1523 wlsc_compositor_idle_release(compositor);
1525 wl_list_for_each(b, &compositor->binding_list, link) {
1526 if (b->key == key &&
1527 b->modifier == wd->modifier_state) {
1528 b->handler(&wd->input_device,
1529 time, key, 0, state, b->data);
1534 update_modifier_state(wd, key, state);
1535 end = device->keys.data + device->keys.size;
1536 for (k = device->keys.data; k < end; k++) {
1540 device->keys.size = (void *) end - device->keys.data;
1542 k = wl_array_add(&device->keys, sizeof *k);
1546 if (device->keyboard_focus_resource)
1547 wl_resource_post_event(device->keyboard_focus_resource,
1548 WL_INPUT_DEVICE_KEY, time, key, state);
1552 notify_pointer_focus(struct wl_input_device *device,
1553 uint32_t time, struct wlsc_output *output,
1554 int32_t x, int32_t y)
1556 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1557 struct wlsc_compositor *compositor =
1558 (struct wlsc_compositor *) device->compositor;
1559 struct wlsc_surface *es;
1565 es = pick_surface(device, &sx, &sy);
1566 wl_input_device_set_pointer_focus(device,
1568 time, x, y, sx, sy);
1570 compositor->focus = 1;
1572 wd->sprite->x = device->x - wd->hotspot_x;
1573 wd->sprite->y = device->y - wd->hotspot_y;
1575 wl_input_device_set_pointer_focus(device, NULL,
1577 compositor->focus = 0;
1580 wlsc_surface_damage(wd->sprite);
1584 notify_keyboard_focus(struct wl_input_device *device,
1585 uint32_t time, struct wlsc_output *output,
1586 struct wl_array *keys)
1588 struct wlsc_input_device *wd =
1589 (struct wlsc_input_device *) device;
1590 struct wlsc_compositor *compositor =
1591 (struct wlsc_compositor *) device->compositor;
1592 struct wlsc_surface *es;
1595 if (!wl_list_empty(&compositor->surface_list))
1596 es = container_of(compositor->surface_list.next,
1597 struct wlsc_surface, link);
1602 wl_array_copy(&wd->input_device.keys, keys);
1603 wd->modifier_state = 0;
1604 end = device->keys.data + device->keys.size;
1605 for (k = device->keys.data; k < end; k++) {
1606 wlsc_compositor_idle_inhibit(compositor);
1607 update_modifier_state(wd, *k, 1);
1610 if (es->surface.resource.client)
1611 wl_input_device_set_keyboard_focus(&wd->input_device,
1612 &es->surface, time);
1614 end = device->keys.data + device->keys.size;
1615 for (k = device->keys.data; k < end; k++)
1616 wlsc_compositor_idle_release(compositor);
1618 wd->modifier_state = 0;
1619 wl_input_device_set_keyboard_focus(&wd->input_device,
1626 input_device_attach(struct wl_client *client,
1627 struct wl_resource *resource,
1629 struct wl_resource *buffer_resource, int32_t x, int32_t y)
1631 struct wlsc_input_device *device = resource->data;
1632 struct wl_buffer *buffer;
1634 if (time < device->input_device.pointer_focus_time)
1636 if (device->input_device.pointer_focus == NULL)
1638 if (device->input_device.pointer_focus->resource.client != client)
1641 if (buffer_resource) {
1642 buffer = buffer_resource->data;
1643 wlsc_input_device_attach_buffer(device, buffer, x, y);
1645 wlsc_input_device_set_pointer_image(device,
1646 WLSC_POINTER_LEFT_PTR);
1651 const static struct wl_input_device_interface input_device_interface = {
1652 input_device_attach,
1656 bind_input_device(struct wl_client *client,
1657 void *data, uint32_t version, uint32_t id)
1659 struct wl_input_device *device = data;
1660 struct wl_resource *resource;
1662 resource = wl_client_add_object(client, &wl_input_device_interface,
1663 &input_device_interface, id, data);
1664 wl_list_insert(&device->resource_list, &resource->link);
1668 wlsc_input_device_init(struct wlsc_input_device *device,
1669 struct wlsc_compositor *ec)
1671 wl_input_device_init(&device->input_device, &ec->compositor);
1673 wl_display_add_global(ec->wl_display, &wl_input_device_interface,
1674 device, bind_input_device);
1676 device->sprite = wlsc_surface_create(ec,
1677 device->input_device.x,
1678 device->input_device.y, 32, 32);
1679 wl_list_insert(&ec->surface_list, &device->sprite->link);
1681 device->hotspot_x = 16;
1682 device->hotspot_y = 16;
1683 device->modifier_state = 0;
1685 device->input_device.motion_grab.interface = &motion_grab_interface;
1687 wl_list_insert(ec->input_device_list.prev, &device->link);
1689 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1693 bind_output(struct wl_client *client,
1694 void *data, uint32_t version, uint32_t id)
1696 struct wlsc_output *output = data;
1697 struct wlsc_mode *mode;
1698 struct wl_resource *resource;
1700 resource = wl_client_add_object(client,
1701 &wl_output_interface, NULL, id, data);
1703 wl_resource_post_event(resource,
1710 output->make, output->model);
1712 wl_list_for_each (mode, &output->mode_list, link) {
1713 wl_resource_post_event(resource,
1722 static const char vertex_shader[] =
1723 "uniform mat4 proj;\n"
1724 "attribute vec2 position;\n"
1725 "attribute vec2 texcoord;\n"
1726 "varying vec2 v_texcoord;\n"
1729 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1730 " v_texcoord = texcoord;\n"
1733 static const char texture_fragment_shader[] =
1734 "precision mediump float;\n"
1735 "varying vec2 v_texcoord;\n"
1736 "uniform sampler2D tex;\n"
1739 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1742 static const char solid_fragment_shader[] =
1743 "precision mediump float;\n"
1744 "uniform vec4 color;\n"
1747 " gl_FragColor = color\n;"
1751 compile_shader(GLenum type, const char *source)
1757 s = glCreateShader(type);
1758 glShaderSource(s, 1, &source, NULL);
1760 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1762 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1763 fprintf(stderr, "shader info: %s\n", msg);
1771 wlsc_shader_init(struct wlsc_shader *shader,
1772 const char *vertex_source, const char *fragment_source)
1777 shader->vertex_shader =
1778 compile_shader(GL_VERTEX_SHADER, vertex_source);
1779 shader->fragment_shader =
1780 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1782 shader->program = glCreateProgram();
1783 glAttachShader(shader->program, shader->vertex_shader);
1784 glAttachShader(shader->program, shader->fragment_shader);
1785 glBindAttribLocation(shader->program, 0, "position");
1786 glBindAttribLocation(shader->program, 1, "texcoord");
1788 glLinkProgram(shader->program);
1789 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1791 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1792 fprintf(stderr, "link info: %s\n", msg);
1796 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1797 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1803 init_solid_shader(struct wlsc_shader *shader,
1804 GLuint vertex_shader, const char *fragment_source)
1809 shader->vertex_shader = vertex_shader;
1810 shader->fragment_shader =
1811 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1813 shader->program = glCreateProgram();
1814 glAttachShader(shader->program, shader->vertex_shader);
1815 glAttachShader(shader->program, shader->fragment_shader);
1816 glBindAttribLocation(shader->program, 0, "position");
1817 glBindAttribLocation(shader->program, 1, "texcoord");
1819 glLinkProgram(shader->program);
1820 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1822 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1823 fprintf(stderr, "link info: %s\n", msg);
1827 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1828 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1834 wlsc_output_destroy(struct wlsc_output *output)
1836 pixman_region32_fini(&output->region);
1837 pixman_region32_fini(&output->previous_damage);
1838 destroy_surface(&output->background->surface.resource);
1842 wlsc_output_move(struct wlsc_output *output, int x, int y)
1844 struct wlsc_compositor *c = output->compositor;
1850 if (output->background) {
1851 output->background->x = x;
1852 output->background->y = y;
1855 pixman_region32_init(&output->previous_damage);
1856 pixman_region32_init_rect(&output->region, x, y,
1857 output->current->width,
1858 output->current->height);
1860 wlsc_matrix_init(&output->matrix);
1861 wlsc_matrix_translate(&output->matrix,
1862 -output->x - output->current->width / 2.0,
1863 -output->y - output->current->height / 2.0, 0);
1865 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1866 wlsc_matrix_scale(&output->matrix,
1867 2.0 / output->current->width,
1868 flip * 2.0 / output->current->height, 1);
1870 pixman_region32_union(&c->damage, &c->damage, &output->region);
1874 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1875 int x, int y, int width, int height, uint32_t flags)
1877 output->compositor = c;
1880 output->mm_width = width;
1881 output->mm_height = height;
1883 output->background =
1884 background_create(output, option_background);
1886 if (output->background != NULL)
1887 wl_list_insert(c->surface_list.prev,
1888 &output->background->link);
1890 output->flags = flags;
1891 wlsc_output_move(output, x, y);
1893 output->scanout_buffer_destroy_listener.func =
1894 output_handle_scanout_buffer_destroy;
1895 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1896 wl_list_init(&output->frame_callback_list);
1898 output->resource.object.interface = &wl_output_interface;
1899 wl_display_add_global(c->wl_display,
1900 &wl_output_interface, output, bind_output);
1904 shm_buffer_created(struct wl_buffer *buffer)
1906 struct wl_list *surfaces_attached_to;
1908 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1909 if (!surfaces_attached_to) {
1910 buffer->user_data = NULL;
1914 wl_list_init(surfaces_attached_to);
1916 buffer->user_data = surfaces_attached_to;
1920 shm_buffer_damaged(struct wl_buffer *buffer,
1921 int32_t x, int32_t y, int32_t width, int32_t height)
1923 struct wl_list *surfaces_attached_to = buffer->user_data;
1924 struct wlsc_surface *es;
1925 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1927 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1928 glBindTexture(GL_TEXTURE_2D, es->texture);
1929 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1930 tex_width, buffer->height, 0,
1931 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1932 wl_shm_buffer_get_data(buffer));
1933 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1934 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1939 shm_buffer_destroyed(struct wl_buffer *buffer)
1941 struct wl_list *surfaces_attached_to = buffer->user_data;
1942 struct wlsc_surface *es, *next;
1944 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1945 wl_list_remove(&es->buffer_link);
1946 wl_list_init(&es->buffer_link);
1949 free(surfaces_attached_to);
1952 const static struct wl_shm_callbacks shm_callbacks = {
1955 shm_buffer_destroyed
1959 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1961 struct wl_event_loop *loop;
1962 const char *extensions;
1964 ec->wl_display = display;
1966 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1968 ec->shm = wl_shm_init(display, &shm_callbacks);
1970 ec->image_target_texture_2d =
1971 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1972 ec->image_target_renderbuffer_storage = (void *)
1973 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1974 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1975 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1977 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1978 ec->unbind_display =
1979 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1981 extensions = (const char *) glGetString(GL_EXTENSIONS);
1982 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1984 "GL_EXT_texture_format_BGRA8888 not available\n");
1989 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1990 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1991 ec->has_bind_display = 1;
1992 if (ec->has_bind_display)
1993 ec->bind_display(ec->display, ec->wl_display);
1995 wl_list_init(&ec->surface_list);
1996 wl_list_init(&ec->input_device_list);
1997 wl_list_init(&ec->output_list);
1998 wl_list_init(&ec->binding_list);
1999 wl_list_init(&ec->animation_list);
2000 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
2001 ec->fade.animation.frame = fade_frame;
2002 wl_list_init(&ec->fade.animation.link);
2004 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
2005 MODIFIER_CTRL | MODIFIER_ALT,
2006 terminate_binding, ec);
2008 create_pointer_images(ec);
2010 screenshooter_create(ec);
2012 glActiveTexture(GL_TEXTURE0);
2014 if (wlsc_shader_init(&ec->texture_shader,
2015 vertex_shader, texture_fragment_shader) < 0)
2017 if (init_solid_shader(&ec->solid_shader,
2018 ec->texture_shader.vertex_shader,
2019 solid_fragment_shader) < 0)
2022 loop = wl_display_get_event_loop(ec->wl_display);
2023 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
2024 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
2026 pixman_region32_init(&ec->damage);
2027 wlsc_compositor_schedule_repaint(ec);
2033 wlsc_compositor_shutdown(struct wlsc_compositor *ec)
2035 struct wlsc_output *output;
2037 /* Destroy all outputs associated with this compositor */
2038 wl_list_for_each(output, &ec->output_list, link)
2039 output->destroy(output);
2042 static int on_term_signal(int signal_number, void *data)
2044 struct wl_display *display = data;
2046 fprintf(stderr, "caught signal %d\n", signal_number);
2047 wl_display_terminate(display);
2053 load_module(const char *name, const char *entrypoint, void **handle)
2055 char path[PATH_MAX];
2056 void *module, *init;
2059 snprintf(path, sizeof path, MODULEDIR "/%s", name);
2061 snprintf(path, sizeof path, "%s", name);
2063 module = dlopen(path, RTLD_LAZY);
2066 "failed to load module: %s\n", dlerror());
2070 init = dlsym(module, entrypoint);
2073 "failed to lookup init function: %s\n", dlerror());
2080 int main(int argc, char *argv[])
2082 struct wl_display *display;
2083 struct wlsc_compositor *ec;
2084 struct wl_event_loop *loop;
2086 void *shell_module, *backend_module;
2087 int (*shell_init)(struct wlsc_compositor *ec);
2088 struct wlsc_compositor
2089 *(*backend_init)(struct wl_display *display, char *options);
2090 char *backend = NULL;
2091 char *backend_options = "";
2095 static const char opts[] = "B:b:o:S:i:s:x";
2096 static const struct option longopts[ ] = {
2097 { "backend", 1, NULL, 'B' },
2098 { "backend-options", 1, NULL, 'o' },
2099 { "background", 1, NULL, 'b' },
2100 { "socket", 1, NULL, 'S' },
2101 { "idle-time", 1, NULL, 'i' },
2102 { "shell", 1, NULL, 's' },
2103 { "xserver", 0, NULL, 'x' },
2107 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
2110 option_background = optarg;
2116 backend_options = optarg;
2119 option_socket_name = optarg;
2122 option_idle_time = strtol(optarg, &p, 0);
2125 "invalid idle time option: %s\n",
2139 display = wl_display_create();
2141 loop = wl_display_get_event_loop(display);
2142 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display);
2143 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display);
2144 wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display);
2146 wl_list_init(&child_process_list);
2147 wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2150 if (getenv("WAYLAND_DISPLAY"))
2151 backend = "wayland-backend.so";
2152 else if (getenv("DISPLAY"))
2153 backend = "x11-backend.so";
2154 else if (getenv("OPENWFD"))
2155 backend = "openwfd-backend.so";
2157 backend = "drm-backend.so";
2161 shell = "desktop-shell.so";
2163 backend_init = load_module(backend, "backend_init", &backend_module);
2167 shell_init = load_module(shell, "shell_init", &shell_module);
2171 ec = backend_init(display, backend_options);
2173 fprintf(stderr, "failed to create compositor\n");
2177 if (shell_init(ec) < 0)
2181 wlsc_xserver_init(ec);
2183 if (wl_display_add_socket(display, option_socket_name)) {
2184 fprintf(stderr, "failed to add socket: %m\n");
2188 wl_display_run(display);
2191 wlsc_xserver_destroy(ec);
2193 if (ec->has_bind_display)
2194 ec->unbind_display(ec->display, display);
2195 wl_display_destroy(display);