2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
30 #include <sys/ioctl.h>
34 #include <linux/input.h>
39 #include "wayland-server.h"
40 #include "compositor.h"
42 /* The plan here is to generate a random anonymous socket name and
43 * advertise that through a service on the session dbus.
45 static const char *option_socket_name = NULL;
46 static const char *option_background = "background.jpg";
47 static int option_idle_time = 300;
50 wlsc_matrix_init(struct wlsc_matrix *matrix)
52 static const struct wlsc_matrix identity = {
53 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
56 memcpy(matrix, &identity, sizeof identity);
60 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
62 struct wlsc_matrix tmp;
63 const GLfloat *row, *column;
67 for (i = 0; i < 16; i++) {
70 row = m->d + d.quot * 4;
71 column = n->d + d.rem;
72 for (j = 0; j < 4; j++)
73 tmp.d[i] += row[j] * column[j * 4];
75 memcpy(m, &tmp, sizeof tmp);
79 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
81 struct wlsc_matrix translate = {
82 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
85 wlsc_matrix_multiply(matrix, &translate);
89 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
91 struct wlsc_matrix scale = {
92 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
95 wlsc_matrix_multiply(matrix, &scale);
99 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
102 struct wlsc_vector t;
104 for (i = 0; i < 4; i++) {
106 for (j = 0; j < 4; j++)
107 t.f[i] += v->f[j] * matrix->d[i + j * 4];
114 wlsc_spring_init(struct wlsc_spring *spring,
115 double k, double current, double target)
118 spring->friction = 100.0;
119 spring->current = current;
120 spring->previous = current;
121 spring->target = target;
125 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
127 double force, v, current, step;
129 step = (msec - spring->timestamp) / 300.0;
130 spring->timestamp = msec;
132 current = spring->current;
133 v = current - spring->previous;
134 force = spring->k * (spring->target - current) / 10.0 +
135 (spring->previous - current) - v * spring->friction;
138 current + (current - spring->previous) + force * step * step;
139 spring->previous = current;
142 if (spring->current >= 1.0) {
143 #ifdef TWEENER_BOUNCE
144 spring->current = 2.0 - spring->current;
145 spring->previous = 2.0 - spring->previous;
147 spring->current = 1.0;
148 spring->previous = 1.0;
152 if (spring->current <= 0.0) {
153 spring->current = 0.0;
154 spring->previous = 0.0;
160 wlsc_spring_done(struct wlsc_spring *spring)
162 return fabs(spring->previous - spring->target) < 0.0002 &&
163 fabs(spring->current - spring->target) < 0.0002;
167 surface_handle_buffer_destroy(struct wl_listener *listener,
168 struct wl_resource *resource, uint32_t time)
170 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
171 buffer_destroy_listener);
172 struct wl_buffer *buffer = (struct wl_buffer *) resource;
174 if (es->buffer == buffer)
179 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
180 struct wl_resource *resource,
183 struct wlsc_output *output =
184 container_of(listener, struct wlsc_output,
185 scanout_buffer_destroy_listener);
186 struct wl_buffer *buffer = (struct wl_buffer *) resource;
188 if (output->scanout_buffer == buffer)
189 output->scanout_buffer = NULL;
192 WL_EXPORT struct wlsc_surface *
193 wlsc_surface_create(struct wlsc_compositor *compositor,
194 int32_t x, int32_t y, int32_t width, int32_t height)
196 struct wlsc_surface *surface;
198 surface = malloc(sizeof *surface);
202 wl_list_init(&surface->link);
203 wl_list_init(&surface->buffer_link);
204 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
206 glGenTextures(1, &surface->texture);
207 glBindTexture(GL_TEXTURE_2D, surface->texture);
208 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
209 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
211 surface->compositor = compositor;
212 surface->visual = NULL;
213 surface->image = EGL_NO_IMAGE_KHR;
214 surface->saved_texture = 0;
217 surface->width = width;
218 surface->height = height;
220 surface->buffer = NULL;
222 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
223 wl_list_init(&surface->buffer_destroy_listener.link);
225 surface->transform = NULL;
231 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
232 int32_t x, int32_t y,
233 int32_t width, int32_t height)
235 struct wlsc_compositor *compositor = surface->compositor;
237 pixman_region32_union_rect(&compositor->damage_region,
238 &compositor->damage_region,
239 surface->x + x, surface->y + y,
241 wlsc_compositor_schedule_repaint(compositor);
245 wlsc_surface_damage(struct wlsc_surface *surface)
247 wlsc_surface_damage_rectangle(surface, 0, 0,
248 surface->width, surface->height);
252 wlsc_compositor_get_time(void)
256 gettimeofday(&tv, NULL);
258 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
262 destroy_surface(struct wl_resource *resource, struct wl_client *client)
264 struct wlsc_surface *surface =
265 container_of(resource, struct wlsc_surface, surface.resource);
266 struct wlsc_compositor *compositor = surface->compositor;
268 wlsc_surface_damage(surface);
270 wl_list_remove(&surface->link);
271 if (surface->saved_texture == 0)
272 glDeleteTextures(1, &surface->texture);
274 glDeleteTextures(1, &surface->saved_texture);
277 wl_list_remove(&surface->buffer_destroy_listener.link);
279 if (surface->image != EGL_NO_IMAGE_KHR)
280 compositor->destroy_image(compositor->display,
283 wl_list_remove(&surface->buffer_link);
289 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
291 struct wlsc_surface *es = (struct wlsc_surface *) surface;
292 struct wlsc_compositor *ec = es->compositor;
293 struct wl_list *surfaces_attached_to;
295 if (es->saved_texture != 0)
296 es->texture = es->saved_texture;
298 glBindTexture(GL_TEXTURE_2D, es->texture);
300 if (wl_buffer_is_shm(buffer)) {
301 /* Unbind any EGLImage texture that may be bound, so we don't
303 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
304 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
305 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
306 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
307 es->pitch, buffer->height, 0,
308 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
309 wl_shm_buffer_get_data(buffer));
310 es->visual = buffer->visual;
312 surfaces_attached_to = buffer->user_data;
314 wl_list_remove(&es->buffer_link);
315 wl_list_insert(surfaces_attached_to, &es->buffer_link);
317 if (es->image != EGL_NO_IMAGE_KHR)
318 ec->destroy_image(ec->display, es->image);
319 es->image = ec->create_image(ec->display, NULL,
320 EGL_WAYLAND_BUFFER_WL,
323 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
324 es->visual = buffer->visual;
325 es->pitch = es->width;
330 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
332 struct wlsc_surface *es = (struct wlsc_surface *) surface;
333 struct wlsc_compositor *ec = es->compositor;
335 es->pitch = es->width;
336 es->image = sprite->image;
337 if (sprite->image != EGL_NO_IMAGE_KHR) {
338 glBindTexture(GL_TEXTURE_2D, es->texture);
339 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
341 if (es->saved_texture == 0)
342 es->saved_texture = es->texture;
343 es->texture = sprite->texture;
346 es->visual = sprite->visual;
353 SPRITE_USE_CURSOR = (1 << 0),
356 static struct wlsc_sprite *
357 create_sprite_from_png(struct wlsc_compositor *ec,
358 const char *filename, uint32_t usage)
361 struct wlsc_sprite *sprite;
362 int32_t width, height;
365 pixels = wlsc_load_image(filename, &width, &height, &stride);
369 sprite = malloc(sizeof *sprite);
370 if (sprite == NULL) {
375 sprite->visual = &ec->compositor.premultiplied_argb_visual;
376 sprite->width = width;
377 sprite->height = height;
378 sprite->image = EGL_NO_IMAGE_KHR;
380 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
381 sprite->image = ec->create_cursor_image(ec, width, height);
383 glGenTextures(1, &sprite->texture);
384 glBindTexture(GL_TEXTURE_2D, sprite->texture);
385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
390 if (sprite->image != EGL_NO_IMAGE_KHR) {
391 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
392 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
393 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
395 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
396 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
404 static const struct {
405 const char *filename;
406 int hotspot_x, hotspot_y;
407 } pointer_images[] = {
408 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
409 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
410 { DATADIR "/wayland/bottom_side.png", 16, 20 },
411 { DATADIR "/wayland/grabbing.png", 20, 17 },
412 { DATADIR "/wayland/left_ptr.png", 10, 5 },
413 { DATADIR "/wayland/left_side.png", 10, 20 },
414 { DATADIR "/wayland/right_side.png", 30, 19 },
415 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
416 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
417 { DATADIR "/wayland/top_side.png", 18, 8 },
418 { DATADIR "/wayland/xterm.png", 15, 15 }
422 create_pointer_images(struct wlsc_compositor *ec)
426 count = ARRAY_LENGTH(pointer_images);
427 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
428 for (i = 0; i < count; i++) {
429 ec->pointer_sprites[i] =
430 create_sprite_from_png(ec,
431 pointer_images[i].filename,
436 static struct wlsc_surface *
437 background_create(struct wlsc_output *output, const char *filename)
439 struct wlsc_surface *background;
440 struct wlsc_sprite *sprite;
442 background = wlsc_surface_create(output->compositor,
443 output->x, output->y,
444 output->current->width,
445 output->current->height);
446 if (background == NULL)
449 sprite = create_sprite_from_png(output->compositor, filename, 0);
450 if (sprite == NULL) {
455 wlsc_sprite_attach(sprite, &background->surface);
461 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
463 struct wlsc_compositor *ec = es->compositor;
464 GLfloat *v, inv_width, inv_height;
465 pixman_box32_t *rectangles;
469 rectangles = pixman_region32_rectangles(region, &n);
470 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
471 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
472 inv_width = 1.0 / es->pitch;
473 inv_height = 1.0 / es->height;
475 for (i = 0; i < n; i++, v += 16, p += 6) {
476 v[ 0] = rectangles[i].x1;
477 v[ 1] = rectangles[i].y1;
478 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
479 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
481 v[ 4] = rectangles[i].x1;
482 v[ 5] = rectangles[i].y2;
484 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
486 v[ 8] = rectangles[i].x2;
487 v[ 9] = rectangles[i].y1;
488 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
491 v[12] = rectangles[i].x2;
492 v[13] = rectangles[i].y2;
508 transform_vertex(struct wlsc_surface *surface,
509 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
511 struct wlsc_vector t;
518 wlsc_matrix_transform(&surface->transform->matrix, &t);
527 texture_transformed_surface(struct wlsc_surface *es)
529 struct wlsc_compositor *ec = es->compositor;
533 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
534 p = wl_array_add(&ec->indices, 6 * sizeof *p);
536 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
537 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
538 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
539 transform_vertex(es, es->x + es->width, es->y + es->height,
553 wlsc_surface_draw(struct wlsc_surface *es,
554 struct wlsc_output *output, pixman_region32_t *clip)
556 struct wlsc_compositor *ec = es->compositor;
558 pixman_region32_t repaint;
562 pixman_region32_init_rect(&repaint,
563 es->x, es->y, es->width, es->height);
564 pixman_region32_intersect(&repaint, &repaint, clip);
565 if (!pixman_region32_not_empty(&repaint))
568 if (es->visual == &ec->compositor.argb_visual) {
569 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
571 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
572 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
578 if (es->transform == NULL) {
580 n = texture_region(es, &repaint);
583 n = texture_transformed_surface(es);
586 glBindTexture(GL_TEXTURE_2D, es->texture);
587 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
588 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
590 v = ec->vertices.data;
591 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
592 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
593 glEnableVertexAttribArray(0);
594 glEnableVertexAttribArray(1);
595 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
597 ec->vertices.size = 0;
598 ec->indices.size = 0;
599 pixman_region32_fini(&repaint);
603 wlsc_surface_raise(struct wlsc_surface *surface)
605 struct wlsc_compositor *compositor = surface->compositor;
607 wl_list_remove(&surface->link);
608 wl_list_insert(&compositor->surface_list, &surface->link);
612 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
614 struct wlsc_output *output;
616 wl_list_for_each(output, &compositor->output_list, link)
617 wlsc_output_damage(output);
621 wlsc_buffer_post_release(struct wl_buffer *buffer)
623 if (buffer == NULL || --buffer->busy_count > 0)
626 assert(buffer->client != NULL);
627 wl_client_post_event(buffer->client,
628 &buffer->resource.object,
633 wlsc_output_damage(struct wlsc_output *output)
635 struct wlsc_compositor *compositor = output->compositor;
637 pixman_region32_union_rect(&compositor->damage_region,
638 &compositor->damage_region,
639 output->x, output->y,
640 output->current->width,
641 output->current->height);
642 wlsc_compositor_schedule_repaint(compositor);
646 fade_frame(struct wlsc_animation *animation,
647 struct wlsc_output *output, uint32_t msecs)
649 struct wlsc_compositor *compositor =
650 container_of(animation,
651 struct wlsc_compositor, fade.animation);
653 wlsc_spring_update(&compositor->fade.spring, msecs);
654 if (wlsc_spring_done(&compositor->fade.spring)) {
655 if (compositor->fade.spring.current > 0.999) {
656 compositor->state = WLSC_COMPOSITOR_SLEEPING;
657 compositor->shell->lock(compositor->shell);
659 compositor->fade.spring.current =
660 compositor->fade.spring.target;
661 wl_list_remove(&animation->link);
662 wl_list_init(&animation->link);
665 wlsc_output_damage(output);
669 fade_output(struct wlsc_output *output,
670 GLfloat tint, pixman_region32_t *region)
672 struct wlsc_compositor *compositor = output->compositor;
673 struct wlsc_surface surface;
674 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
676 surface.compositor = compositor;
677 surface.x = output->x;
678 surface.y = output->y;
679 surface.width = output->current->width;
680 surface.height = output->current->height;
681 surface.texture = GL_NONE;
682 surface.transform = NULL;
686 &compositor->compositor.premultiplied_argb_visual;
688 surface.visual = &compositor->compositor.rgb_visual;
690 glUseProgram(compositor->solid_shader.program);
691 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
692 1, GL_FALSE, output->matrix.d);
693 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
694 wlsc_surface_draw(&surface, output, region);
698 wlsc_output_repaint(struct wlsc_output *output)
700 struct wlsc_compositor *ec = output->compositor;
701 struct wlsc_surface *es;
702 struct wlsc_input_device *eid, *hw_cursor;
703 pixman_region32_t new_damage, total_damage;
705 output->prepare_render(output);
707 glViewport(0, 0, output->current->width, output->current->height);
709 glUseProgram(ec->texture_shader.program);
710 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
711 1, GL_FALSE, output->matrix.d);
712 glUniform1i(ec->texture_shader.tex_uniform, 0);
714 pixman_region32_init(&new_damage);
715 pixman_region32_init(&total_damage);
716 pixman_region32_intersect_rect(&new_damage,
718 output->x, output->y,
719 output->current->width,
720 output->current->height);
721 pixman_region32_subtract(&ec->damage_region,
722 &ec->damage_region, &new_damage);
723 pixman_region32_union(&total_damage, &new_damage,
724 &output->previous_damage_region);
725 pixman_region32_copy(&output->previous_damage_region, &new_damage);
728 if (ec->focus && ec->fade.spring.current < 0.001) {
729 hw_cursor = (struct wlsc_input_device *) ec->input_device;
730 if (output->set_hardware_cursor(output, hw_cursor) < 0)
733 output->set_hardware_cursor(output, NULL);
736 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
738 if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
739 if (output->prepare_scanout_surface(output, es) == 0) {
740 /* We're drawing nothing now,
741 * draw the damaged regions later. */
742 pixman_region32_union(&ec->damage_region,
746 output->scanout_buffer = es->buffer;
747 output->scanout_buffer->busy_count++;
749 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
750 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
751 &output->scanout_buffer_destroy_listener.link);
757 if (es->fullscreen_output == output) {
758 if (es->width < output->current->width ||
759 es->height < output->current->height)
760 glClear(GL_COLOR_BUFFER_BIT);
761 wlsc_surface_draw(es, output, &total_damage);
763 if (output->background)
764 wlsc_surface_draw(output->background,
765 output, &total_damage);
767 fade_output(output, 1.0, &total_damage);
769 glUseProgram(ec->texture_shader.program);
770 wl_list_for_each_reverse(es, &ec->surface_list, link) {
771 if (ec->overlay == es)
774 wlsc_surface_draw(es, output, &total_damage);
779 wlsc_surface_draw(ec->overlay, output, &total_damage);
782 wl_list_for_each(eid, &ec->input_device_list, link) {
783 if (&eid->input_device != ec->input_device ||
785 wlsc_surface_draw(eid->sprite, output,
789 if (ec->fade.spring.current > 0.001)
790 fade_output(output, ec->fade.spring.current, &total_damage);
794 repaint(void *data, int msecs)
796 struct wlsc_output *output = data;
797 struct wlsc_compositor *compositor = output->compositor;
798 struct wlsc_surface *es;
799 struct wlsc_animation *animation, *next;
801 wlsc_output_repaint(output);
802 output->repaint_needed = 0;
803 output->repaint_scheduled = 1;
804 output->present(output);
806 /* FIXME: Keep the surfaces in an per-output list. */
807 wl_list_for_each(es, &compositor->surface_list, link) {
808 if (es->output == output) {
809 wl_display_post_frame(compositor->wl_display,
810 &es->surface, msecs);
814 wl_list_for_each_safe(animation, next,
815 &compositor->animation_list, link)
816 animation->frame(animation, output, msecs);
820 idle_repaint(void *data)
822 repaint(data, wlsc_compositor_get_time());
826 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
828 wlsc_buffer_post_release(output->scanout_buffer);
829 output->scanout_buffer = NULL;
830 output->repaint_scheduled = 0;
832 if (output->repaint_needed)
833 repaint(output, msecs);
837 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
839 struct wlsc_output *output;
840 struct wl_event_loop *loop;
842 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
845 loop = wl_display_get_event_loop(compositor->wl_display);
846 wl_list_for_each(output, &compositor->output_list, link) {
847 output->repaint_needed = 1;
848 if (output->repaint_scheduled)
851 wl_event_loop_add_idle(loop, idle_repaint, output);
852 output->repaint_scheduled = 1;
857 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
861 done = wlsc_spring_done(&compositor->fade.spring);
862 compositor->fade.spring.target = tint;
863 if (wlsc_spring_done(&compositor->fade.spring))
867 compositor->fade.spring.timestamp =
868 wlsc_compositor_get_time();
870 wlsc_compositor_damage_all(compositor);
871 if (wl_list_empty(&compositor->fade.animation.link))
872 wl_list_insert(compositor->animation_list.prev,
873 &compositor->fade.animation.link);
877 surface_destroy(struct wl_client *client,
878 struct wl_surface *surface)
880 wl_resource_destroy(&surface->resource, client,
881 wlsc_compositor_get_time());
885 wlsc_surface_assign_output(struct wlsc_surface *es)
887 struct wlsc_compositor *ec = es->compositor;
888 struct wlsc_output *output;
890 struct wlsc_output *tmp = es->output;
893 wl_list_for_each(output, &ec->output_list, link) {
894 if (output->x < es->x && es->x < output->x + output->current->width &&
895 output->y < es->y && es->y < output->y + output->current->height) {
897 printf("assiging surface %p to output %p\n",
903 if (es->output == NULL) {
904 printf("no output found\n");
905 es->output = container_of(ec->output_list.next,
906 struct wlsc_output, link);
911 surface_attach(struct wl_client *client,
912 struct wl_surface *surface, struct wl_buffer *buffer,
913 int32_t x, int32_t y)
915 struct wlsc_surface *es = (struct wlsc_surface *) surface;
917 buffer->busy_count++;
918 wlsc_buffer_post_release(es->buffer);
921 wl_list_remove(&es->buffer_destroy_listener.link);
922 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
923 &es->buffer_destroy_listener.link);
927 es->width = buffer->width;
928 es->height = buffer->height;
929 if (x != 0 || y != 0)
930 wlsc_surface_assign_output(es);
931 if (es->visual == NULL)
932 wl_list_insert(&es->compositor->surface_list, &es->link);
934 wlsc_buffer_attach(buffer, surface);
936 /* FIXME: This damages the entire old surface, but we should
937 * really just damage the part that's no longer covered by the
938 * surface. Anything covered by the new surface will be
939 * damaged by the client. */
940 wlsc_surface_damage(es);
942 es->compositor->shell->attach(es->compositor->shell, es);
946 surface_damage(struct wl_client *client,
947 struct wl_surface *surface,
948 int32_t x, int32_t y, int32_t width, int32_t height)
950 struct wlsc_surface *es = (struct wlsc_surface *) surface;
952 wlsc_surface_damage_rectangle(es, x, y, width, height);
955 const static struct wl_surface_interface surface_interface = {
962 wlsc_input_device_attach(struct wlsc_input_device *device,
963 int x, int y, int width, int height)
965 wlsc_surface_damage(device->sprite);
967 device->hotspot_x = x;
968 device->hotspot_y = y;
970 device->sprite->x = device->input_device.x - device->hotspot_x;
971 device->sprite->y = device->input_device.y - device->hotspot_y;
972 device->sprite->width = width;
973 device->sprite->height = height;
975 wlsc_surface_damage(device->sprite);
979 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
980 struct wl_buffer *buffer, int x, int y)
982 wlsc_buffer_attach(buffer, &device->sprite->surface);
983 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
987 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
988 struct wlsc_sprite *sprite, int x, int y)
990 wlsc_sprite_attach(sprite, &device->sprite->surface);
991 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
995 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
996 enum wlsc_pointer_type type)
998 struct wlsc_compositor *compositor =
999 (struct wlsc_compositor *) device->input_device.compositor;
1001 wlsc_input_device_attach_sprite(device,
1002 compositor->pointer_sprites[type],
1003 pointer_images[type].hotspot_x,
1004 pointer_images[type].hotspot_y);
1008 compositor_create_surface(struct wl_client *client,
1009 struct wl_compositor *compositor, uint32_t id)
1011 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1012 struct wlsc_surface *surface;
1014 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1015 if (surface == NULL) {
1016 wl_client_post_no_memory(client);
1020 surface->surface.resource.destroy = destroy_surface;
1022 surface->surface.resource.object.id = id;
1023 surface->surface.resource.object.interface = &wl_surface_interface;
1024 surface->surface.resource.object.implementation =
1025 (void (**)(void)) &surface_interface;
1026 surface->surface.client = client;
1028 wl_client_add_resource(client, &surface->surface.resource);
1031 const static struct wl_compositor_interface compositor_interface = {
1032 compositor_create_surface,
1036 wlsc_surface_transform(struct wlsc_surface *surface,
1037 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1039 *sx = x - surface->x;
1040 *sy = y - surface->y;
1043 WL_EXPORT struct wlsc_surface *
1044 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1046 struct wlsc_compositor *ec =
1047 (struct wlsc_compositor *) device->compositor;
1048 struct wlsc_surface *es;
1050 wl_list_for_each(es, &ec->surface_list, link) {
1051 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1052 if (0 <= *sx && *sx < es->width &&
1053 0 <= *sy && *sy < es->height)
1062 motion_grab_motion(struct wl_grab *grab,
1063 uint32_t time, int32_t x, int32_t y)
1065 struct wlsc_input_device *device =
1066 (struct wlsc_input_device *) grab->input_device;
1067 struct wlsc_surface *es =
1068 (struct wlsc_surface *) device->input_device.pointer_focus;
1071 wlsc_surface_transform(es, x, y, &sx, &sy);
1072 wl_client_post_event(es->surface.client,
1073 &device->input_device.object,
1074 WL_INPUT_DEVICE_MOTION,
1075 time, x, y, sx, sy);
1079 motion_grab_button(struct wl_grab *grab,
1080 uint32_t time, int32_t button, int32_t state)
1082 wl_client_post_event(grab->input_device->pointer_focus->client,
1083 &grab->input_device->object,
1084 WL_INPUT_DEVICE_BUTTON,
1085 time, button, state);
1089 motion_grab_end(struct wl_grab *grab, uint32_t time)
1093 static const struct wl_grab_interface motion_grab_interface = {
1100 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1102 if (compositor->idle_inhibit)
1105 wlsc_compositor_fade(compositor, 0.0);
1106 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1108 wl_event_source_timer_update(compositor->idle_source,
1109 option_idle_time * 1000);
1113 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1115 wlsc_compositor_wake(compositor);
1116 compositor->idle_inhibit++;
1120 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1122 compositor->idle_inhibit--;
1123 wlsc_compositor_wake(compositor);
1127 idle_handler(void *data)
1129 struct wlsc_compositor *compositor = data;
1131 if (compositor->idle_inhibit)
1134 wlsc_compositor_fade(compositor, 1.0);
1140 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1142 struct wlsc_surface *es;
1143 struct wlsc_compositor *ec =
1144 (struct wlsc_compositor *) device->compositor;
1145 struct wlsc_output *output;
1146 const struct wl_grab_interface *interface;
1147 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1149 int x_valid = 0, y_valid = 0;
1150 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1152 wlsc_compositor_wake(ec);
1154 wl_list_for_each(output, &ec->output_list, link) {
1155 if (output->x <= x && x <= output->x + output->current->width)
1158 if (output->y <= y && y <= output->y + output->current->height)
1161 /* FIXME: calculate this only on output addition/deletion */
1162 if (output->x < min_x)
1164 if (output->y < min_y)
1167 if (output->x + output->current->width > max_x)
1168 max_x = output->x + output->current->width;
1169 if (output->y + output->current->height > max_y)
1170 max_y = output->y + output->current->height;
1176 else if (x >= max_x)
1182 else if (y >= max_y)
1190 interface = device->grab->interface;
1191 interface->motion(device->grab, time, x, y);
1193 es = pick_surface(device, &sx, &sy);
1194 wl_input_device_set_pointer_focus(device,
1196 time, x, y, sx, sy);
1198 wl_client_post_event(es->surface.client,
1200 WL_INPUT_DEVICE_MOTION,
1201 time, x, y, sx, sy);
1204 wlsc_surface_damage(wd->sprite);
1206 wd->sprite->x = device->x - wd->hotspot_x;
1207 wd->sprite->y = device->y - wd->hotspot_y;
1209 wlsc_surface_damage(wd->sprite);
1213 wlsc_surface_activate(struct wlsc_surface *surface,
1214 struct wlsc_input_device *device, uint32_t time)
1216 struct wlsc_shell *shell = surface->compositor->shell;
1218 wlsc_surface_raise(surface);
1219 if (device->selection)
1220 shell->set_selection_focus(shell,
1222 &surface->surface, time);
1224 wl_input_device_set_keyboard_focus(&device->input_device,
1229 struct wlsc_binding {
1233 wlsc_binding_handler_t handler;
1235 struct wl_list link;
1239 notify_button(struct wl_input_device *device,
1240 uint32_t time, int32_t button, int32_t state)
1242 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1243 struct wlsc_compositor *compositor =
1244 (struct wlsc_compositor *) device->compositor;
1245 struct wlsc_binding *b;
1246 struct wlsc_surface *surface =
1247 (struct wlsc_surface *) device->pointer_focus;
1250 wlsc_compositor_idle_inhibit(compositor);
1252 wlsc_compositor_idle_release(compositor);
1254 if (state && surface && device->grab == NULL) {
1255 wlsc_surface_activate(surface, wd, time);
1256 wl_input_device_start_grab(device,
1257 &device->motion_grab,
1261 wl_list_for_each(b, &compositor->binding_list, link) {
1262 if (b->button == button &&
1263 b->modifier == wd->modifier_state && state) {
1264 b->handler(&wd->input_device,
1265 time, 0, button, state, b->data);
1271 device->grab->interface->button(device->grab, time,
1274 if (!state && device->grab && device->grab_button == button)
1275 wl_input_device_end_grab(device, time);
1279 terminate_binding(struct wl_input_device *device, uint32_t time,
1280 uint32_t key, uint32_t button, uint32_t state, void *data)
1282 struct wlsc_compositor *compositor = data;
1285 wl_display_terminate(compositor->wl_display);
1288 WL_EXPORT struct wlsc_binding *
1289 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1290 uint32_t key, uint32_t button, uint32_t modifier,
1291 wlsc_binding_handler_t handler, void *data)
1293 struct wlsc_binding *binding;
1295 binding = malloc(sizeof *binding);
1296 if (binding == NULL)
1300 binding->button = button;
1301 binding->modifier = modifier;
1302 binding->handler = handler;
1303 binding->data = data;
1304 wl_list_insert(compositor->binding_list.prev, &binding->link);
1310 wlsc_binding_destroy(struct wlsc_binding *binding)
1312 wl_list_remove(&binding->link);
1317 update_modifier_state(struct wlsc_input_device *device,
1318 uint32_t key, uint32_t state)
1325 modifier = MODIFIER_CTRL;
1330 modifier = MODIFIER_ALT;
1335 modifier = MODIFIER_SUPER;
1344 device->modifier_state |= modifier;
1346 device->modifier_state &= ~modifier;
1350 notify_key(struct wl_input_device *device,
1351 uint32_t time, uint32_t key, uint32_t state)
1353 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1354 struct wlsc_compositor *compositor =
1355 (struct wlsc_compositor *) device->compositor;
1357 struct wlsc_binding *b;
1360 wlsc_compositor_idle_inhibit(compositor);
1362 wlsc_compositor_idle_release(compositor);
1364 wl_list_for_each(b, &compositor->binding_list, link) {
1365 if (b->key == key &&
1366 b->modifier == wd->modifier_state) {
1367 b->handler(&wd->input_device,
1368 time, key, 0, state, b->data);
1373 update_modifier_state(wd, key, state);
1374 end = device->keys.data + device->keys.size;
1375 for (k = device->keys.data; k < end; k++) {
1379 device->keys.size = (void *) end - device->keys.data;
1381 k = wl_array_add(&device->keys, sizeof *k);
1385 if (device->keyboard_focus != NULL)
1386 wl_client_post_event(device->keyboard_focus->client,
1388 WL_INPUT_DEVICE_KEY, time, key, state);
1392 notify_pointer_focus(struct wl_input_device *device,
1393 uint32_t time, struct wlsc_output *output,
1394 int32_t x, int32_t y)
1396 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1397 struct wlsc_compositor *compositor =
1398 (struct wlsc_compositor *) device->compositor;
1399 struct wlsc_surface *es;
1405 es = pick_surface(device, &sx, &sy);
1406 wl_input_device_set_pointer_focus(device,
1408 time, x, y, sx, sy);
1410 compositor->focus = 1;
1412 wd->sprite->x = device->x - wd->hotspot_x;
1413 wd->sprite->y = device->y - wd->hotspot_y;
1415 wl_input_device_set_pointer_focus(device, NULL,
1417 compositor->focus = 0;
1420 wlsc_surface_damage(wd->sprite);
1424 notify_keyboard_focus(struct wl_input_device *device,
1425 uint32_t time, struct wlsc_output *output,
1426 struct wl_array *keys)
1428 struct wlsc_input_device *wd =
1429 (struct wlsc_input_device *) device;
1430 struct wlsc_compositor *compositor =
1431 (struct wlsc_compositor *) device->compositor;
1432 struct wlsc_surface *es;
1435 if (!wl_list_empty(&compositor->surface_list))
1436 es = container_of(compositor->surface_list.next,
1437 struct wlsc_surface, link);
1442 wl_array_copy(&wd->input_device.keys, keys);
1443 wd->modifier_state = 0;
1444 end = device->keys.data + device->keys.size;
1445 for (k = device->keys.data; k < end; k++) {
1446 wlsc_compositor_idle_inhibit(compositor);
1447 update_modifier_state(wd, *k, 1);
1450 wl_input_device_set_keyboard_focus(&wd->input_device,
1451 &es->surface, time);
1453 end = device->keys.data + device->keys.size;
1454 for (k = device->keys.data; k < end; k++)
1455 wlsc_compositor_idle_release(compositor);
1457 wd->modifier_state = 0;
1458 wl_input_device_set_keyboard_focus(&wd->input_device,
1465 input_device_attach(struct wl_client *client,
1466 struct wl_input_device *device_base,
1468 struct wl_buffer *buffer, int32_t x, int32_t y)
1470 struct wlsc_input_device *device =
1471 (struct wlsc_input_device *) device_base;
1473 if (time < device->input_device.pointer_focus_time)
1475 if (device->input_device.pointer_focus == NULL)
1477 if (device->input_device.pointer_focus->client != client)
1480 if (buffer == NULL) {
1481 wlsc_input_device_set_pointer_image(device,
1482 WLSC_POINTER_LEFT_PTR);
1486 wlsc_input_device_attach_buffer(device, buffer, x, y);
1489 const static struct wl_input_device_interface input_device_interface = {
1490 input_device_attach,
1494 wlsc_input_device_init(struct wlsc_input_device *device,
1495 struct wlsc_compositor *ec)
1497 wl_input_device_init(&device->input_device, &ec->compositor);
1499 device->input_device.object.interface = &wl_input_device_interface;
1500 device->input_device.object.implementation =
1501 (void (**)(void)) &input_device_interface;
1502 wl_display_add_object(ec->wl_display, &device->input_device.object);
1503 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1505 device->sprite = wlsc_surface_create(ec,
1506 device->input_device.x,
1507 device->input_device.y, 32, 32);
1508 device->hotspot_x = 16;
1509 device->hotspot_y = 16;
1510 device->modifier_state = 0;
1512 device->input_device.motion_grab.interface = &motion_grab_interface;
1514 wl_list_insert(ec->input_device_list.prev, &device->link);
1516 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1520 wlsc_output_post_geometry(struct wl_client *client,
1521 struct wl_object *global, uint32_t version)
1523 struct wlsc_output *output =
1524 container_of(global, struct wlsc_output, object);
1525 struct wlsc_mode *mode;
1527 wl_client_post_event(client, global,
1534 output->make, output->model);
1536 wl_list_for_each (mode, &output->mode_list, link) {
1537 wl_client_post_event(client, global,
1540 mode->width, mode->height, mode->refresh);
1544 static const char vertex_shader[] =
1545 "uniform mat4 proj;\n"
1546 "attribute vec2 position;\n"
1547 "attribute vec2 texcoord;\n"
1548 "varying vec2 v_texcoord;\n"
1551 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1552 " v_texcoord = texcoord;\n"
1555 static const char texture_fragment_shader[] =
1556 "precision mediump float;\n"
1557 "varying vec2 v_texcoord;\n"
1558 "uniform sampler2D tex;\n"
1561 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1564 static const char solid_fragment_shader[] =
1565 "precision mediump float;\n"
1566 "uniform vec4 color;\n"
1569 " gl_FragColor = color\n;"
1573 compile_shader(GLenum type, const char *source)
1579 s = glCreateShader(type);
1580 glShaderSource(s, 1, &source, NULL);
1582 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1584 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1585 fprintf(stderr, "shader info: %s\n", msg);
1593 wlsc_shader_init(struct wlsc_shader *shader,
1594 const char *vertex_source, const char *fragment_source)
1599 shader->vertex_shader =
1600 compile_shader(GL_VERTEX_SHADER, vertex_source);
1601 shader->fragment_shader =
1602 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1604 shader->program = glCreateProgram();
1605 glAttachShader(shader->program, shader->vertex_shader);
1606 glAttachShader(shader->program, shader->fragment_shader);
1607 glBindAttribLocation(shader->program, 0, "position");
1608 glBindAttribLocation(shader->program, 1, "texcoord");
1610 glLinkProgram(shader->program);
1611 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1613 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1614 fprintf(stderr, "link info: %s\n", msg);
1618 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1619 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1625 init_solid_shader(struct wlsc_shader *shader,
1626 GLuint vertex_shader, const char *fragment_source)
1631 shader->vertex_shader = vertex_shader;
1632 shader->fragment_shader =
1633 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1635 shader->program = glCreateProgram();
1636 glAttachShader(shader->program, shader->vertex_shader);
1637 glAttachShader(shader->program, shader->fragment_shader);
1638 glBindAttribLocation(shader->program, 0, "position");
1639 glBindAttribLocation(shader->program, 1, "texcoord");
1641 glLinkProgram(shader->program);
1642 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1644 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1645 fprintf(stderr, "link info: %s\n", msg);
1649 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1650 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1656 wlsc_output_destroy(struct wlsc_output *output)
1658 destroy_surface(&output->background->surface.resource, NULL);
1662 wlsc_output_move(struct wlsc_output *output, int x, int y)
1664 struct wlsc_compositor *c = output->compositor;
1670 if (output->background) {
1671 output->background->x = x;
1672 output->background->y = y;
1675 pixman_region32_init(&output->previous_damage_region);
1677 wlsc_matrix_init(&output->matrix);
1678 wlsc_matrix_translate(&output->matrix,
1679 -output->x - output->current->width / 2.0,
1680 -output->y - output->current->height / 2.0, 0);
1682 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1683 wlsc_matrix_scale(&output->matrix,
1684 2.0 / output->current->width,
1685 flip * 2.0 / output->current->height, 1);
1687 pixman_region32_union_rect(&c->damage_region,
1690 output->current->width,
1691 output->current->height);
1695 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1696 int x, int y, int width, int height, uint32_t flags)
1698 output->compositor = c;
1701 output->mm_width = width;
1702 output->mm_height = height;
1704 output->background =
1705 background_create(output, option_background);
1707 output->flags = flags;
1708 wlsc_output_move(output, x, y);
1710 output->scanout_buffer_destroy_listener.func =
1711 output_handle_scanout_buffer_destroy;
1712 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1714 output->object.interface = &wl_output_interface;
1715 wl_display_add_object(c->wl_display, &output->object);
1716 wl_display_add_global(c->wl_display, &output->object,
1717 wlsc_output_post_geometry);
1721 shm_buffer_created(struct wl_buffer *buffer)
1723 struct wl_list *surfaces_attached_to;
1725 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1726 if (!surfaces_attached_to) {
1727 buffer->user_data = NULL;
1731 wl_list_init(surfaces_attached_to);
1733 buffer->user_data = surfaces_attached_to;
1737 shm_buffer_damaged(struct wl_buffer *buffer,
1738 int32_t x, int32_t y, int32_t width, int32_t height)
1740 struct wl_list *surfaces_attached_to = buffer->user_data;
1741 struct wlsc_surface *es;
1742 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1744 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1745 glBindTexture(GL_TEXTURE_2D, es->texture);
1746 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1747 tex_width, buffer->height, 0,
1748 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1749 wl_shm_buffer_get_data(buffer));
1750 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1751 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1756 shm_buffer_destroyed(struct wl_buffer *buffer)
1758 struct wl_list *surfaces_attached_to = buffer->user_data;
1759 struct wlsc_surface *es, *next;
1761 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1762 wl_list_remove(&es->buffer_link);
1763 wl_list_init(&es->buffer_link);
1766 free(surfaces_attached_to);
1769 const static struct wl_shm_callbacks shm_callbacks = {
1772 shm_buffer_destroyed
1776 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1778 struct wl_event_loop *loop;
1779 const char *extensions;
1781 ec->wl_display = display;
1783 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1785 ec->shm = wl_shm_init(display, &shm_callbacks);
1787 ec->image_target_texture_2d =
1788 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1789 ec->image_target_renderbuffer_storage = (void *)
1790 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1791 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1792 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1794 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1795 ec->unbind_display =
1796 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1798 extensions = (const char *) glGetString(GL_EXTENSIONS);
1799 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1801 "GL_EXT_texture_format_BGRA8888 not available\n");
1806 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1807 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1808 ec->has_bind_display = 1;
1809 if (ec->has_bind_display)
1810 ec->bind_display(ec->display, ec->wl_display);
1812 wl_list_init(&ec->surface_list);
1813 wl_list_init(&ec->input_device_list);
1814 wl_list_init(&ec->output_list);
1815 wl_list_init(&ec->binding_list);
1816 wl_list_init(&ec->animation_list);
1817 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1818 ec->fade.animation.frame = fade_frame;
1819 wl_list_init(&ec->fade.animation.link);
1821 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1822 MODIFIER_CTRL | MODIFIER_ALT,
1823 terminate_binding, ec);
1825 create_pointer_images(ec);
1827 screenshooter_create(ec);
1829 glActiveTexture(GL_TEXTURE0);
1831 if (wlsc_shader_init(&ec->texture_shader,
1832 vertex_shader, texture_fragment_shader) < 0)
1834 if (init_solid_shader(&ec->solid_shader,
1835 ec->texture_shader.vertex_shader,
1836 solid_fragment_shader) < 0)
1839 loop = wl_display_get_event_loop(ec->wl_display);
1840 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1841 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1843 pixman_region32_init(&ec->damage_region);
1844 wlsc_compositor_schedule_repaint(ec);
1849 static int on_term_signal(int signal_number, void *data)
1851 struct wlsc_compositor *ec = data;
1853 wl_display_terminate(ec->wl_display);
1859 load_module(const char *name, const char *entrypoint, void **handle)
1861 char path[PATH_MAX];
1862 void *module, *init;
1865 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1867 snprintf(path, sizeof path, "%s", name);
1869 module = dlopen(path, RTLD_LAZY);
1872 "failed to load module: %s\n", dlerror());
1876 init = dlsym(module, entrypoint);
1879 "failed to lookup init function: %s\n", dlerror());
1886 int main(int argc, char *argv[])
1888 struct wl_display *display;
1889 struct wlsc_compositor *ec;
1890 struct wl_event_loop *loop;
1892 void *shell_module, *backend_module;
1893 int (*shell_init)(struct wlsc_compositor *ec);
1894 struct wlsc_compositor
1895 *(*backend_init)(struct wl_display *display, char *options);
1896 char *backend = NULL;
1897 char *backend_options = "";
1901 static const char opts[] = "B:b:o:S:i:s:";
1902 static const struct option longopts[ ] = {
1903 { "backend", 1, NULL, 'B' },
1904 { "backend-options", 1, NULL, 'o' },
1905 { "background", 1, NULL, 'b' },
1906 { "socket", 1, NULL, 'S' },
1907 { "idle-time", 1, NULL, 'i' },
1908 { "shell", 1, NULL, 's' },
1912 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1915 option_background = optarg;
1921 backend_options = optarg;
1924 option_socket_name = optarg;
1927 option_idle_time = strtol(optarg, &p, 0);
1930 "invalid idle time option: %s\n",
1941 display = wl_display_create();
1946 if (getenv("WAYLAND_DISPLAY"))
1947 backend = "wayland-backend.so";
1948 else if (getenv("DISPLAY"))
1949 backend = "x11-backend.so";
1950 else if (getenv("OPENWFD"))
1951 backend = "openwfd-backend.so";
1953 backend = "drm-backend.so";
1957 shell = "desktop-shell.so";
1959 backend_init = load_module(backend, "backend_init", &backend_module);
1963 shell_init = load_module(shell, "shell_init", &shell_module);
1967 ec = backend_init(display, backend_options);
1969 fprintf(stderr, "failed to create compositor\n");
1973 if (shell_init(ec) < 0)
1976 if (wl_display_add_socket(display, option_socket_name)) {
1977 fprintf(stderr, "failed to add socket: %m\n");
1981 loop = wl_display_get_event_loop(ec->wl_display);
1982 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1983 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1985 wl_display_run(display);
1987 if (ec->has_bind_display)
1988 ec->unbind_display(ec->display, display);
1989 wl_display_destroy(display);