2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include <sys/ioctl.h>
33 #include <linux/input.h>
38 #include "wayland-server.h"
39 #include "compositor.h"
41 /* The plan here is to generate a random anonymous socket name and
42 * advertise that through a service on the session dbus.
44 static const char *option_socket_name = NULL;
45 static const char *option_background = "background.jpg";
46 static int option_idle_time = 300;
49 wlsc_matrix_init(struct wlsc_matrix *matrix)
51 static const struct wlsc_matrix identity = {
52 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
55 memcpy(matrix, &identity, sizeof identity);
59 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
61 struct wlsc_matrix tmp;
62 const GLfloat *row, *column;
66 for (i = 0; i < 16; i++) {
69 row = m->d + d.quot * 4;
70 column = n->d + d.rem;
71 for (j = 0; j < 4; j++)
72 tmp.d[i] += row[j] * column[j * 4];
74 memcpy(m, &tmp, sizeof tmp);
78 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
80 struct wlsc_matrix translate = {
81 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
84 wlsc_matrix_multiply(matrix, &translate);
88 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
90 struct wlsc_matrix scale = {
91 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
94 wlsc_matrix_multiply(matrix, &scale);
98 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
101 struct wlsc_vector t;
103 for (i = 0; i < 4; i++) {
105 for (j = 0; j < 4; j++)
106 t.f[i] += v->f[j] * matrix->d[i + j * 4];
113 wlsc_spring_init(struct wlsc_spring *spring,
114 double k, double current, double target)
117 spring->friction = 100.0;
118 spring->current = current;
119 spring->previous = current;
120 spring->target = target;
124 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
126 double force, v, current, step;
128 step = (msec - spring->timestamp) / 300.0;
129 spring->timestamp = msec;
131 current = spring->current;
132 v = current - spring->previous;
133 force = spring->k * (spring->target - current) / 10.0 +
134 (spring->previous - current) - v * spring->friction;
137 current + (current - spring->previous) + force * step * step;
138 spring->previous = current;
141 if (spring->current >= 1.0) {
142 #ifdef TWEENER_BOUNCE
143 spring->current = 2.0 - spring->current;
144 spring->previous = 2.0 - spring->previous;
146 spring->current = 1.0;
147 spring->previous = 1.0;
151 if (spring->current <= 0.0) {
152 spring->current = 0.0;
153 spring->previous = 0.0;
159 wlsc_spring_done(struct wlsc_spring *spring)
161 return fabs(spring->previous - spring->target) < 0.0002 &&
162 fabs(spring->current - spring->target) < 0.0002;
166 surface_handle_buffer_destroy(struct wl_listener *listener,
167 struct wl_resource *resource, uint32_t time)
169 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
170 buffer_destroy_listener);
171 struct wl_buffer *buffer = (struct wl_buffer *) resource;
173 if (es->buffer == buffer)
178 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
179 struct wl_resource *resource,
182 struct wlsc_output *output =
183 container_of(listener, struct wlsc_output,
184 scanout_buffer_destroy_listener);
185 struct wl_buffer *buffer = (struct wl_buffer *) resource;
187 if (output->scanout_buffer == buffer)
188 output->scanout_buffer = NULL;
191 WL_EXPORT struct wlsc_surface *
192 wlsc_surface_create(struct wlsc_compositor *compositor,
193 int32_t x, int32_t y, int32_t width, int32_t height)
195 struct wlsc_surface *surface;
197 surface = malloc(sizeof *surface);
201 wl_list_init(&surface->link);
202 wl_list_init(&surface->buffer_link);
203 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
205 glGenTextures(1, &surface->texture);
206 glBindTexture(GL_TEXTURE_2D, surface->texture);
207 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
208 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
210 surface->compositor = compositor;
211 surface->visual = NULL;
212 surface->image = EGL_NO_IMAGE_KHR;
213 surface->saved_texture = 0;
216 surface->width = width;
217 surface->height = height;
219 surface->buffer = NULL;
221 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
222 wl_list_init(&surface->buffer_destroy_listener.link);
224 surface->transform = NULL;
230 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
231 int32_t x, int32_t y,
232 int32_t width, int32_t height)
234 struct wlsc_compositor *compositor = surface->compositor;
236 pixman_region32_union_rect(&compositor->damage_region,
237 &compositor->damage_region,
238 surface->x + x, surface->y + y,
240 wlsc_compositor_schedule_repaint(compositor);
244 wlsc_surface_damage(struct wlsc_surface *surface)
246 wlsc_surface_damage_rectangle(surface, 0, 0,
247 surface->width, surface->height);
251 wlsc_compositor_get_time(void)
255 gettimeofday(&tv, NULL);
257 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
261 destroy_surface(struct wl_resource *resource, struct wl_client *client)
263 struct wlsc_surface *surface =
264 container_of(resource, struct wlsc_surface, surface.resource);
265 struct wlsc_compositor *compositor = surface->compositor;
267 wlsc_surface_damage(surface);
269 wl_list_remove(&surface->link);
270 if (surface->saved_texture == 0)
271 glDeleteTextures(1, &surface->texture);
273 glDeleteTextures(1, &surface->saved_texture);
276 wl_list_remove(&surface->buffer_destroy_listener.link);
278 if (surface->image != EGL_NO_IMAGE_KHR)
279 compositor->destroy_image(compositor->display,
282 wl_list_remove(&surface->buffer_link);
288 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
290 struct wlsc_surface *es = (struct wlsc_surface *) surface;
291 struct wlsc_compositor *ec = es->compositor;
292 struct wl_list *surfaces_attached_to;
294 if (es->saved_texture != 0)
295 es->texture = es->saved_texture;
297 glBindTexture(GL_TEXTURE_2D, es->texture);
299 if (wl_buffer_is_shm(buffer)) {
300 /* Unbind any EGLImage texture that may be bound, so we don't
302 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
303 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
304 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
305 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
306 es->pitch, buffer->height, 0,
307 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
308 wl_shm_buffer_get_data(buffer));
309 es->visual = buffer->visual;
311 surfaces_attached_to = buffer->user_data;
313 wl_list_remove(&es->buffer_link);
314 wl_list_insert(surfaces_attached_to, &es->buffer_link);
316 if (es->image != EGL_NO_IMAGE_KHR)
317 ec->destroy_image(ec->display, es->image);
318 es->image = ec->create_image(ec->display, NULL,
319 EGL_WAYLAND_BUFFER_WL,
322 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
323 es->visual = buffer->visual;
324 es->pitch = es->width;
329 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
331 struct wlsc_surface *es = (struct wlsc_surface *) surface;
332 struct wlsc_compositor *ec = es->compositor;
334 es->pitch = es->width;
335 es->image = sprite->image;
336 if (sprite->image != EGL_NO_IMAGE_KHR) {
337 glBindTexture(GL_TEXTURE_2D, es->texture);
338 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
340 if (es->saved_texture == 0)
341 es->saved_texture = es->texture;
342 es->texture = sprite->texture;
345 es->visual = sprite->visual;
352 SPRITE_USE_CURSOR = (1 << 0),
355 static struct wlsc_sprite *
356 create_sprite_from_png(struct wlsc_compositor *ec,
357 const char *filename, uint32_t usage)
360 struct wlsc_sprite *sprite;
361 int32_t width, height;
364 pixels = wlsc_load_image(filename, &width, &height, &stride);
368 sprite = malloc(sizeof *sprite);
369 if (sprite == NULL) {
374 sprite->visual = &ec->compositor.premultiplied_argb_visual;
375 sprite->width = width;
376 sprite->height = height;
377 sprite->image = EGL_NO_IMAGE_KHR;
379 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
380 sprite->image = ec->create_cursor_image(ec, width, height);
382 glGenTextures(1, &sprite->texture);
383 glBindTexture(GL_TEXTURE_2D, sprite->texture);
384 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
389 if (sprite->image != EGL_NO_IMAGE_KHR) {
390 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
391 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
392 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
394 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
395 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
403 static const struct {
404 const char *filename;
405 int hotspot_x, hotspot_y;
406 } pointer_images[] = {
407 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
408 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
409 { DATADIR "/wayland/bottom_side.png", 16, 20 },
410 { DATADIR "/wayland/grabbing.png", 20, 17 },
411 { DATADIR "/wayland/left_ptr.png", 10, 5 },
412 { DATADIR "/wayland/left_side.png", 10, 20 },
413 { DATADIR "/wayland/right_side.png", 30, 19 },
414 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
415 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
416 { DATADIR "/wayland/top_side.png", 18, 8 },
417 { DATADIR "/wayland/xterm.png", 15, 15 }
421 create_pointer_images(struct wlsc_compositor *ec)
425 count = ARRAY_LENGTH(pointer_images);
426 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
427 for (i = 0; i < count; i++) {
428 ec->pointer_sprites[i] =
429 create_sprite_from_png(ec,
430 pointer_images[i].filename,
435 static struct wlsc_surface *
436 background_create(struct wlsc_output *output, const char *filename)
438 struct wlsc_surface *background;
439 struct wlsc_sprite *sprite;
441 background = wlsc_surface_create(output->compositor,
442 output->x, output->y,
443 output->current->width,
444 output->current->height);
445 if (background == NULL)
448 sprite = create_sprite_from_png(output->compositor, filename, 0);
449 if (sprite == NULL) {
454 wlsc_sprite_attach(sprite, &background->surface);
460 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
462 struct wlsc_compositor *ec = es->compositor;
463 GLfloat *v, inv_width, inv_height;
464 pixman_box32_t *rectangles;
468 rectangles = pixman_region32_rectangles(region, &n);
469 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
470 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
471 inv_width = 1.0 / es->pitch;
472 inv_height = 1.0 / es->height;
474 for (i = 0; i < n; i++, v += 16, p += 6) {
475 v[ 0] = rectangles[i].x1;
476 v[ 1] = rectangles[i].y1;
477 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
478 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
480 v[ 4] = rectangles[i].x1;
481 v[ 5] = rectangles[i].y2;
483 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
485 v[ 8] = rectangles[i].x2;
486 v[ 9] = rectangles[i].y1;
487 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
490 v[12] = rectangles[i].x2;
491 v[13] = rectangles[i].y2;
507 transform_vertex(struct wlsc_surface *surface,
508 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
510 struct wlsc_vector t;
517 wlsc_matrix_transform(&surface->transform->matrix, &t);
526 texture_transformed_surface(struct wlsc_surface *es)
528 struct wlsc_compositor *ec = es->compositor;
532 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
533 p = wl_array_add(&ec->indices, 6 * sizeof *p);
535 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
536 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
537 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
538 transform_vertex(es, es->x + es->width, es->y + es->height,
552 wlsc_surface_draw(struct wlsc_surface *es,
553 struct wlsc_output *output, pixman_region32_t *clip)
555 struct wlsc_compositor *ec = es->compositor;
557 pixman_region32_t repaint;
561 pixman_region32_init_rect(&repaint,
562 es->x, es->y, es->width, es->height);
563 pixman_region32_intersect(&repaint, &repaint, clip);
564 if (!pixman_region32_not_empty(&repaint))
567 if (es->visual == &ec->compositor.argb_visual) {
568 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
570 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
571 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
577 if (es->transform == NULL) {
579 n = texture_region(es, &repaint);
582 n = texture_transformed_surface(es);
585 glBindTexture(GL_TEXTURE_2D, es->texture);
586 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
587 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
589 v = ec->vertices.data;
590 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
591 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
592 glEnableVertexAttribArray(0);
593 glEnableVertexAttribArray(1);
594 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
596 ec->vertices.size = 0;
597 ec->indices.size = 0;
598 pixman_region32_fini(&repaint);
602 wlsc_surface_raise(struct wlsc_surface *surface)
604 struct wlsc_compositor *compositor = surface->compositor;
606 wl_list_remove(&surface->link);
607 wl_list_insert(&compositor->surface_list, &surface->link);
611 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
613 struct wlsc_output *output;
615 wl_list_for_each(output, &compositor->output_list, link)
616 wlsc_output_damage(output);
620 wlsc_buffer_post_release(struct wl_buffer *buffer)
622 if (buffer->client == NULL) {
623 fprintf(stderr, "buffer.release warning: buffer.client: %p\n",
628 wl_client_post_event(buffer->client,
629 &buffer->resource.object,
634 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
636 struct wlsc_compositor *compositor = output->compositor;
637 struct wlsc_animation *animation, *next;
639 if (output->scanout_buffer) {
640 if (--output->scanout_buffer->busy_count == 0)
641 wlsc_buffer_post_release(output->scanout_buffer);
643 output->scanout_buffer = NULL;
646 output->finished = 1;
648 wl_event_source_timer_update(compositor->timer_source, 5);
649 compositor->repaint_on_timeout = 1;
651 wl_list_for_each_safe(animation, next,
652 &compositor->animation_list, link)
653 animation->frame(animation, output, msecs);
657 wlsc_output_finish_redraw(struct wlsc_output *output, int msecs)
659 struct wlsc_compositor *compositor = output->compositor;
660 struct wlsc_surface *es;
662 wl_list_for_each(es, &compositor->surface_list, link) {
663 if (es->output == output) {
664 wl_display_post_frame(compositor->wl_display,
665 &es->surface, msecs);
671 wlsc_output_damage(struct wlsc_output *output)
673 struct wlsc_compositor *compositor = output->compositor;
675 pixman_region32_union_rect(&compositor->damage_region,
676 &compositor->damage_region,
677 output->x, output->y,
678 output->current->width,
679 output->current->height);
680 wlsc_compositor_schedule_repaint(compositor);
684 fade_frame(struct wlsc_animation *animation,
685 struct wlsc_output *output, uint32_t msecs)
687 struct wlsc_compositor *compositor =
688 container_of(animation,
689 struct wlsc_compositor, fade.animation);
691 wlsc_spring_update(&compositor->fade.spring, msecs);
692 if (wlsc_spring_done(&compositor->fade.spring)) {
693 if (compositor->fade.spring.current > 0.999) {
694 compositor->state = WLSC_COMPOSITOR_SLEEPING;
695 compositor->shell->lock(compositor->shell);
697 compositor->fade.spring.current =
698 compositor->fade.spring.target;
699 wl_list_remove(&animation->link);
700 wl_list_init(&animation->link);
703 wlsc_output_damage(output);
707 fade_output(struct wlsc_output *output,
708 GLfloat tint, pixman_region32_t *region)
710 struct wlsc_compositor *compositor = output->compositor;
711 struct wlsc_surface surface;
712 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
714 surface.compositor = compositor;
715 surface.x = output->x;
716 surface.y = output->y;
717 surface.width = output->current->width;
718 surface.height = output->current->height;
719 surface.texture = GL_NONE;
720 surface.transform = NULL;
724 &compositor->compositor.premultiplied_argb_visual;
726 surface.visual = &compositor->compositor.rgb_visual;
728 glUseProgram(compositor->solid_shader.program);
729 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
730 1, GL_FALSE, output->matrix.d);
731 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
732 wlsc_surface_draw(&surface, output, region);
736 wlsc_output_repaint(struct wlsc_output *output)
738 struct wlsc_compositor *ec = output->compositor;
739 struct wlsc_surface *es;
740 struct wlsc_input_device *eid, *hw_cursor;
741 pixman_region32_t new_damage, total_damage;
743 output->prepare_render(output);
745 glViewport(0, 0, output->current->width, output->current->height);
747 glUseProgram(ec->texture_shader.program);
748 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
749 1, GL_FALSE, output->matrix.d);
750 glUniform1i(ec->texture_shader.tex_uniform, 0);
752 pixman_region32_init(&new_damage);
753 pixman_region32_init(&total_damage);
754 pixman_region32_intersect_rect(&new_damage,
756 output->x, output->y,
757 output->current->width,
758 output->current->height);
759 pixman_region32_subtract(&ec->damage_region,
760 &ec->damage_region, &new_damage);
761 pixman_region32_union(&total_damage, &new_damage,
762 &output->previous_damage_region);
763 pixman_region32_copy(&output->previous_damage_region, &new_damage);
766 if (ec->focus && ec->fade.spring.current < 0.001) {
767 hw_cursor = (struct wlsc_input_device *) ec->input_device;
768 if (output->set_hardware_cursor(output, hw_cursor) < 0)
771 output->set_hardware_cursor(output, NULL);
774 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
776 if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
777 if (output->prepare_scanout_surface(output, es) == 0) {
778 /* We're drawing nothing now,
779 * draw the damaged regions later. */
780 pixman_region32_union(&ec->damage_region,
784 output->scanout_buffer = es->buffer;
785 output->scanout_buffer->busy_count++;
787 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
788 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
789 &output->scanout_buffer_destroy_listener.link);
791 wlsc_output_finish_redraw(output,
792 wlsc_compositor_get_time());
797 if (es->fullscreen_output == output) {
798 if (es->width < output->current->width ||
799 es->height < output->current->height)
800 glClear(GL_COLOR_BUFFER_BIT);
801 wlsc_surface_draw(es, output, &total_damage);
803 if (output->background)
804 wlsc_surface_draw(output->background,
805 output, &total_damage);
807 fade_output(output, 1.0, &total_damage);
809 glUseProgram(ec->texture_shader.program);
810 wl_list_for_each_reverse(es, &ec->surface_list, link) {
811 if (ec->overlay == es)
814 wlsc_surface_draw(es, output, &total_damage);
819 wlsc_surface_draw(ec->overlay, output, &total_damage);
822 wl_list_for_each(eid, &ec->input_device_list, link) {
823 if (&eid->input_device != ec->input_device ||
825 wlsc_surface_draw(eid->sprite, output,
829 if (ec->fade.spring.current > 0.001)
830 fade_output(output, ec->fade.spring.current, &total_damage);
832 wlsc_output_finish_redraw(output, wlsc_compositor_get_time());
838 struct wlsc_compositor *ec = data;
839 struct wlsc_output *output;
840 int repainted_all_outputs = 1;
842 wl_list_for_each(output, &ec->output_list, link) {
843 if (!output->repaint_needed)
846 if (!output->finished) {
847 repainted_all_outputs = 0;
851 wlsc_output_repaint(output);
852 output->finished = 0;
853 output->repaint_needed = 0;
854 output->present(output);
857 if (repainted_all_outputs)
858 ec->repaint_on_timeout = 0;
860 wl_event_source_timer_update(ec->timer_source, 1);
866 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
868 struct wlsc_output *output;
870 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
873 wl_list_for_each(output, &compositor->output_list, link)
874 output->repaint_needed = 1;
876 if (compositor->repaint_on_timeout)
879 wl_event_source_timer_update(compositor->timer_source, 1);
880 compositor->repaint_on_timeout = 1;
884 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
888 done = wlsc_spring_done(&compositor->fade.spring);
889 compositor->fade.spring.target = tint;
890 if (wlsc_spring_done(&compositor->fade.spring))
894 compositor->fade.spring.timestamp =
895 wlsc_compositor_get_time();
897 wlsc_compositor_damage_all(compositor);
898 if (wl_list_empty(&compositor->fade.animation.link))
899 wl_list_insert(compositor->animation_list.prev,
900 &compositor->fade.animation.link);
904 surface_destroy(struct wl_client *client,
905 struct wl_surface *surface)
907 wl_resource_destroy(&surface->resource, client,
908 wlsc_compositor_get_time());
912 wlsc_surface_assign_output(struct wlsc_surface *es)
914 struct wlsc_compositor *ec = es->compositor;
915 struct wlsc_output *output;
917 struct wlsc_output *tmp = es->output;
920 wl_list_for_each(output, &ec->output_list, link) {
921 if (output->x < es->x && es->x < output->x + output->current->width &&
922 output->y < es->y && es->y < output->y + output->current->height) {
924 printf("assiging surface %p to output %p\n",
930 if (es->output == NULL) {
931 printf("no output found\n");
932 es->output = container_of(ec->output_list.next,
933 struct wlsc_output, link);
938 surface_attach(struct wl_client *client,
939 struct wl_surface *surface, struct wl_buffer *buffer,
940 int32_t x, int32_t y)
942 struct wlsc_surface *es = (struct wlsc_surface *) surface;
944 buffer->busy_count++;
946 if (es->buffer && es->buffer->busy_count > 0)
947 if (--es->buffer->busy_count == 0)
948 wlsc_buffer_post_release(es->buffer);
951 wl_list_remove(&es->buffer_destroy_listener.link);
952 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
953 &es->buffer_destroy_listener.link);
957 es->width = buffer->width;
958 es->height = buffer->height;
959 if (x != 0 || y != 0)
960 wlsc_surface_assign_output(es);
961 if (es->visual == NULL)
962 wl_list_insert(&es->compositor->surface_list, &es->link);
964 wlsc_buffer_attach(buffer, surface);
966 /* FIXME: This damages the entire old surface, but we should
967 * really just damage the part that's no longer covered by the
968 * surface. Anything covered by the new surface will be
969 * damaged by the client. */
970 wlsc_surface_damage(es);
972 es->compositor->shell->attach(es->compositor->shell, es);
976 surface_damage(struct wl_client *client,
977 struct wl_surface *surface,
978 int32_t x, int32_t y, int32_t width, int32_t height)
980 struct wlsc_surface *es = (struct wlsc_surface *) surface;
982 wlsc_surface_damage_rectangle(es, x, y, width, height);
985 const static struct wl_surface_interface surface_interface = {
992 wlsc_input_device_attach(struct wlsc_input_device *device,
993 int x, int y, int width, int height)
995 wlsc_surface_damage(device->sprite);
997 device->hotspot_x = x;
998 device->hotspot_y = y;
1000 device->sprite->x = device->input_device.x - device->hotspot_x;
1001 device->sprite->y = device->input_device.y - device->hotspot_y;
1002 device->sprite->width = width;
1003 device->sprite->height = height;
1005 wlsc_surface_damage(device->sprite);
1009 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1010 struct wl_buffer *buffer, int x, int y)
1012 wlsc_buffer_attach(buffer, &device->sprite->surface);
1013 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1017 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1018 struct wlsc_sprite *sprite, int x, int y)
1020 wlsc_sprite_attach(sprite, &device->sprite->surface);
1021 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1025 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1026 enum wlsc_pointer_type type)
1028 struct wlsc_compositor *compositor =
1029 (struct wlsc_compositor *) device->input_device.compositor;
1031 wlsc_input_device_attach_sprite(device,
1032 compositor->pointer_sprites[type],
1033 pointer_images[type].hotspot_x,
1034 pointer_images[type].hotspot_y);
1038 compositor_create_surface(struct wl_client *client,
1039 struct wl_compositor *compositor, uint32_t id)
1041 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1042 struct wlsc_surface *surface;
1044 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1045 if (surface == NULL) {
1046 wl_client_post_no_memory(client);
1050 surface->surface.resource.destroy = destroy_surface;
1052 surface->surface.resource.object.id = id;
1053 surface->surface.resource.object.interface = &wl_surface_interface;
1054 surface->surface.resource.object.implementation =
1055 (void (**)(void)) &surface_interface;
1056 surface->surface.client = client;
1058 wl_client_add_resource(client, &surface->surface.resource);
1061 const static struct wl_compositor_interface compositor_interface = {
1062 compositor_create_surface,
1066 wlsc_surface_transform(struct wlsc_surface *surface,
1067 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1069 *sx = x - surface->x;
1070 *sy = y - surface->y;
1073 WL_EXPORT struct wlsc_surface *
1074 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1076 struct wlsc_compositor *ec =
1077 (struct wlsc_compositor *) device->compositor;
1078 struct wlsc_surface *es;
1080 wl_list_for_each(es, &ec->surface_list, link) {
1081 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1082 if (0 <= *sx && *sx < es->width &&
1083 0 <= *sy && *sy < es->height)
1092 motion_grab_motion(struct wl_grab *grab,
1093 uint32_t time, int32_t x, int32_t y)
1095 struct wlsc_input_device *device =
1096 (struct wlsc_input_device *) grab->input_device;
1097 struct wlsc_surface *es =
1098 (struct wlsc_surface *) device->input_device.pointer_focus;
1101 wlsc_surface_transform(es, x, y, &sx, &sy);
1102 wl_client_post_event(es->surface.client,
1103 &device->input_device.object,
1104 WL_INPUT_DEVICE_MOTION,
1105 time, x, y, sx, sy);
1109 motion_grab_button(struct wl_grab *grab,
1110 uint32_t time, int32_t button, int32_t state)
1112 wl_client_post_event(grab->input_device->pointer_focus->client,
1113 &grab->input_device->object,
1114 WL_INPUT_DEVICE_BUTTON,
1115 time, button, state);
1119 motion_grab_end(struct wl_grab *grab, uint32_t time)
1123 static const struct wl_grab_interface motion_grab_interface = {
1130 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1132 if (compositor->idle_inhibit)
1135 wlsc_compositor_fade(compositor, 0.0);
1136 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1138 wl_event_source_timer_update(compositor->idle_source,
1139 option_idle_time * 1000);
1143 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1145 wlsc_compositor_wake(compositor);
1146 compositor->idle_inhibit++;
1150 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1152 compositor->idle_inhibit--;
1153 wlsc_compositor_wake(compositor);
1157 idle_handler(void *data)
1159 struct wlsc_compositor *compositor = data;
1161 if (compositor->idle_inhibit)
1164 wlsc_compositor_fade(compositor, 1.0);
1170 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1172 struct wlsc_surface *es;
1173 struct wlsc_compositor *ec =
1174 (struct wlsc_compositor *) device->compositor;
1175 struct wlsc_output *output;
1176 const struct wl_grab_interface *interface;
1177 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1179 int x_valid = 0, y_valid = 0;
1180 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1182 wlsc_compositor_wake(ec);
1184 wl_list_for_each(output, &ec->output_list, link) {
1185 if (output->x <= x && x <= output->x + output->current->width)
1188 if (output->y <= y && y <= output->y + output->current->height)
1191 /* FIXME: calculate this only on output addition/deletion */
1192 if (output->x < min_x)
1194 if (output->y < min_y)
1197 if (output->x + output->current->width > max_x)
1198 max_x = output->x + output->current->width;
1199 if (output->y + output->current->height > max_y)
1200 max_y = output->y + output->current->height;
1206 else if (x >= max_x)
1212 else if (y >= max_y)
1220 interface = device->grab->interface;
1221 interface->motion(device->grab, time, x, y);
1223 es = pick_surface(device, &sx, &sy);
1224 wl_input_device_set_pointer_focus(device,
1226 time, x, y, sx, sy);
1228 wl_client_post_event(es->surface.client,
1230 WL_INPUT_DEVICE_MOTION,
1231 time, x, y, sx, sy);
1234 wlsc_surface_damage(wd->sprite);
1236 wd->sprite->x = device->x - wd->hotspot_x;
1237 wd->sprite->y = device->y - wd->hotspot_y;
1239 wlsc_surface_damage(wd->sprite);
1243 wlsc_surface_activate(struct wlsc_surface *surface,
1244 struct wlsc_input_device *device, uint32_t time)
1246 struct wlsc_shell *shell = surface->compositor->shell;
1248 wlsc_surface_raise(surface);
1249 if (device->selection)
1250 shell->set_selection_focus(shell,
1252 &surface->surface, time);
1254 wl_input_device_set_keyboard_focus(&device->input_device,
1259 struct wlsc_binding {
1263 wlsc_binding_handler_t handler;
1265 struct wl_list link;
1269 notify_button(struct wl_input_device *device,
1270 uint32_t time, int32_t button, int32_t state)
1272 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1273 struct wlsc_compositor *compositor =
1274 (struct wlsc_compositor *) device->compositor;
1275 struct wlsc_binding *b;
1276 struct wlsc_surface *surface =
1277 (struct wlsc_surface *) device->pointer_focus;
1280 wlsc_compositor_idle_inhibit(compositor);
1282 wlsc_compositor_idle_release(compositor);
1284 if (state && surface && device->grab == NULL) {
1285 wlsc_surface_activate(surface, wd, time);
1286 wl_input_device_start_grab(device,
1287 &device->motion_grab,
1291 wl_list_for_each(b, &compositor->binding_list, link) {
1292 if (b->button == button &&
1293 b->modifier == wd->modifier_state && state) {
1294 b->handler(&wd->input_device,
1295 time, 0, button, state, b->data);
1301 device->grab->interface->button(device->grab, time,
1304 if (!state && device->grab && device->grab_button == button)
1305 wl_input_device_end_grab(device, time);
1309 terminate_binding(struct wl_input_device *device, uint32_t time,
1310 uint32_t key, uint32_t button, uint32_t state, void *data)
1312 struct wlsc_compositor *compositor = data;
1315 wl_display_terminate(compositor->wl_display);
1318 WL_EXPORT struct wlsc_binding *
1319 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1320 uint32_t key, uint32_t button, uint32_t modifier,
1321 wlsc_binding_handler_t handler, void *data)
1323 struct wlsc_binding *binding;
1325 binding = malloc(sizeof *binding);
1326 if (binding == NULL)
1330 binding->button = button;
1331 binding->modifier = modifier;
1332 binding->handler = handler;
1333 binding->data = data;
1334 wl_list_insert(compositor->binding_list.prev, &binding->link);
1340 wlsc_binding_destroy(struct wlsc_binding *binding)
1342 wl_list_remove(&binding->link);
1347 update_modifier_state(struct wlsc_input_device *device,
1348 uint32_t key, uint32_t state)
1355 modifier = MODIFIER_CTRL;
1360 modifier = MODIFIER_ALT;
1365 modifier = MODIFIER_SUPER;
1374 device->modifier_state |= modifier;
1376 device->modifier_state &= ~modifier;
1380 notify_key(struct wl_input_device *device,
1381 uint32_t time, uint32_t key, uint32_t state)
1383 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1384 struct wlsc_compositor *compositor =
1385 (struct wlsc_compositor *) device->compositor;
1387 struct wlsc_binding *b;
1390 wlsc_compositor_idle_inhibit(compositor);
1392 wlsc_compositor_idle_release(compositor);
1394 wl_list_for_each(b, &compositor->binding_list, link) {
1395 if (b->key == key &&
1396 b->modifier == wd->modifier_state) {
1397 b->handler(&wd->input_device,
1398 time, key, 0, state, b->data);
1403 update_modifier_state(wd, key, state);
1404 end = device->keys.data + device->keys.size;
1405 for (k = device->keys.data; k < end; k++) {
1409 device->keys.size = (void *) end - device->keys.data;
1411 k = wl_array_add(&device->keys, sizeof *k);
1415 if (device->keyboard_focus != NULL)
1416 wl_client_post_event(device->keyboard_focus->client,
1418 WL_INPUT_DEVICE_KEY, time, key, state);
1422 notify_pointer_focus(struct wl_input_device *device,
1423 uint32_t time, struct wlsc_output *output,
1424 int32_t x, int32_t y)
1426 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1427 struct wlsc_compositor *compositor =
1428 (struct wlsc_compositor *) device->compositor;
1429 struct wlsc_surface *es;
1435 es = pick_surface(device, &sx, &sy);
1436 wl_input_device_set_pointer_focus(device,
1438 time, x, y, sx, sy);
1440 compositor->focus = 1;
1442 wd->sprite->x = device->x - wd->hotspot_x;
1443 wd->sprite->y = device->y - wd->hotspot_y;
1445 wl_input_device_set_pointer_focus(device, NULL,
1447 compositor->focus = 0;
1450 wlsc_surface_damage(wd->sprite);
1454 notify_keyboard_focus(struct wl_input_device *device,
1455 uint32_t time, struct wlsc_output *output,
1456 struct wl_array *keys)
1458 struct wlsc_input_device *wd =
1459 (struct wlsc_input_device *) device;
1460 struct wlsc_compositor *compositor =
1461 (struct wlsc_compositor *) device->compositor;
1462 struct wlsc_surface *es;
1465 if (!wl_list_empty(&compositor->surface_list))
1466 es = container_of(compositor->surface_list.next,
1467 struct wlsc_surface, link);
1472 wl_array_copy(&wd->input_device.keys, keys);
1473 wd->modifier_state = 0;
1474 end = device->keys.data + device->keys.size;
1475 for (k = device->keys.data; k < end; k++) {
1476 wlsc_compositor_idle_inhibit(compositor);
1477 update_modifier_state(wd, *k, 1);
1480 wl_input_device_set_keyboard_focus(&wd->input_device,
1481 &es->surface, time);
1483 end = device->keys.data + device->keys.size;
1484 for (k = device->keys.data; k < end; k++)
1485 wlsc_compositor_idle_release(compositor);
1487 wd->modifier_state = 0;
1488 wl_input_device_set_keyboard_focus(&wd->input_device,
1495 input_device_attach(struct wl_client *client,
1496 struct wl_input_device *device_base,
1498 struct wl_buffer *buffer, int32_t x, int32_t y)
1500 struct wlsc_input_device *device =
1501 (struct wlsc_input_device *) device_base;
1503 if (time < device->input_device.pointer_focus_time)
1505 if (device->input_device.pointer_focus == NULL)
1507 if (device->input_device.pointer_focus->client != client)
1510 if (buffer == NULL) {
1511 wlsc_input_device_set_pointer_image(device,
1512 WLSC_POINTER_LEFT_PTR);
1516 wlsc_input_device_attach_buffer(device, buffer, x, y);
1519 const static struct wl_input_device_interface input_device_interface = {
1520 input_device_attach,
1524 wlsc_input_device_init(struct wlsc_input_device *device,
1525 struct wlsc_compositor *ec)
1527 wl_input_device_init(&device->input_device, &ec->compositor);
1529 device->input_device.object.interface = &wl_input_device_interface;
1530 device->input_device.object.implementation =
1531 (void (**)(void)) &input_device_interface;
1532 wl_display_add_object(ec->wl_display, &device->input_device.object);
1533 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1535 device->sprite = wlsc_surface_create(ec,
1536 device->input_device.x,
1537 device->input_device.y, 32, 32);
1538 device->hotspot_x = 16;
1539 device->hotspot_y = 16;
1540 device->modifier_state = 0;
1542 device->input_device.motion_grab.interface = &motion_grab_interface;
1544 wl_list_insert(ec->input_device_list.prev, &device->link);
1546 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1550 wlsc_output_post_geometry(struct wl_client *client,
1551 struct wl_object *global, uint32_t version)
1553 struct wlsc_output *output =
1554 container_of(global, struct wlsc_output, object);
1555 struct wlsc_mode *mode;
1557 wl_client_post_event(client, global,
1564 output->make, output->model);
1566 wl_list_for_each (mode, &output->mode_list, link) {
1567 wl_client_post_event(client, global,
1570 mode->width, mode->height, mode->refresh);
1574 static const char vertex_shader[] =
1575 "uniform mat4 proj;\n"
1576 "attribute vec2 position;\n"
1577 "attribute vec2 texcoord;\n"
1578 "varying vec2 v_texcoord;\n"
1581 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1582 " v_texcoord = texcoord;\n"
1585 static const char texture_fragment_shader[] =
1586 "precision mediump float;\n"
1587 "varying vec2 v_texcoord;\n"
1588 "uniform sampler2D tex;\n"
1591 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1594 static const char solid_fragment_shader[] =
1595 "precision mediump float;\n"
1596 "uniform vec4 color;\n"
1599 " gl_FragColor = color\n;"
1603 compile_shader(GLenum type, const char *source)
1609 s = glCreateShader(type);
1610 glShaderSource(s, 1, &source, NULL);
1612 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1614 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1615 fprintf(stderr, "shader info: %s\n", msg);
1623 wlsc_shader_init(struct wlsc_shader *shader,
1624 const char *vertex_source, const char *fragment_source)
1629 shader->vertex_shader =
1630 compile_shader(GL_VERTEX_SHADER, vertex_source);
1631 shader->fragment_shader =
1632 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1634 shader->program = glCreateProgram();
1635 glAttachShader(shader->program, shader->vertex_shader);
1636 glAttachShader(shader->program, shader->fragment_shader);
1637 glBindAttribLocation(shader->program, 0, "position");
1638 glBindAttribLocation(shader->program, 1, "texcoord");
1640 glLinkProgram(shader->program);
1641 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1643 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1644 fprintf(stderr, "link info: %s\n", msg);
1648 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1649 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1655 init_solid_shader(struct wlsc_shader *shader,
1656 GLuint vertex_shader, const char *fragment_source)
1661 shader->vertex_shader = vertex_shader;
1662 shader->fragment_shader =
1663 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1665 shader->program = glCreateProgram();
1666 glAttachShader(shader->program, shader->vertex_shader);
1667 glAttachShader(shader->program, shader->fragment_shader);
1668 glBindAttribLocation(shader->program, 0, "position");
1669 glBindAttribLocation(shader->program, 1, "texcoord");
1671 glLinkProgram(shader->program);
1672 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1674 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1675 fprintf(stderr, "link info: %s\n", msg);
1679 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1680 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1686 wlsc_output_destroy(struct wlsc_output *output)
1688 destroy_surface(&output->background->surface.resource, NULL);
1692 wlsc_output_move(struct wlsc_output *output, int x, int y)
1694 struct wlsc_compositor *c = output->compositor;
1700 if (output->background) {
1701 output->background->x = x;
1702 output->background->y = y;
1705 pixman_region32_init(&output->previous_damage_region);
1707 wlsc_matrix_init(&output->matrix);
1708 wlsc_matrix_translate(&output->matrix,
1709 -output->x - output->current->width / 2.0,
1710 -output->y - output->current->height / 2.0, 0);
1712 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1713 wlsc_matrix_scale(&output->matrix,
1714 2.0 / output->current->width,
1715 flip * 2.0 / output->current->height, 1);
1717 pixman_region32_union_rect(&c->damage_region,
1720 output->current->width,
1721 output->current->height);
1725 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1726 int x, int y, int width, int height, uint32_t flags)
1728 output->compositor = c;
1731 output->mm_width = width;
1732 output->mm_height = height;
1734 output->background =
1735 background_create(output, option_background);
1737 output->flags = flags;
1738 output->finished = 1;
1739 wlsc_output_move(output, x, y);
1741 output->scanout_buffer_destroy_listener.func =
1742 output_handle_scanout_buffer_destroy;
1743 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1745 output->object.interface = &wl_output_interface;
1746 wl_display_add_object(c->wl_display, &output->object);
1747 wl_display_add_global(c->wl_display, &output->object,
1748 wlsc_output_post_geometry);
1752 shm_buffer_created(struct wl_buffer *buffer)
1754 struct wl_list *surfaces_attached_to;
1756 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1757 if (!surfaces_attached_to) {
1758 buffer->user_data = NULL;
1762 wl_list_init(surfaces_attached_to);
1764 buffer->user_data = surfaces_attached_to;
1768 shm_buffer_damaged(struct wl_buffer *buffer,
1769 int32_t x, int32_t y, int32_t width, int32_t height)
1771 struct wl_list *surfaces_attached_to = buffer->user_data;
1772 struct wlsc_surface *es;
1773 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1775 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1776 glBindTexture(GL_TEXTURE_2D, es->texture);
1777 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1778 tex_width, buffer->height, 0,
1779 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1780 wl_shm_buffer_get_data(buffer));
1781 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1782 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1787 shm_buffer_destroyed(struct wl_buffer *buffer)
1789 struct wl_list *surfaces_attached_to = buffer->user_data;
1790 struct wlsc_surface *es, *next;
1792 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1793 wl_list_remove(&es->buffer_link);
1794 wl_list_init(&es->buffer_link);
1797 free(surfaces_attached_to);
1800 const static struct wl_shm_callbacks shm_callbacks = {
1803 shm_buffer_destroyed
1807 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1809 struct wl_event_loop *loop;
1810 const char *extensions;
1812 ec->wl_display = display;
1814 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1816 ec->shm = wl_shm_init(display, &shm_callbacks);
1818 ec->image_target_texture_2d =
1819 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1820 ec->image_target_renderbuffer_storage = (void *)
1821 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1822 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1823 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1825 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1826 ec->unbind_display =
1827 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1829 extensions = (const char *) glGetString(GL_EXTENSIONS);
1830 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1832 "GL_EXT_texture_format_BGRA8888 not available\n");
1837 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1838 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1839 ec->has_bind_display = 1;
1840 if (ec->has_bind_display)
1841 ec->bind_display(ec->display, ec->wl_display);
1843 wl_list_init(&ec->surface_list);
1844 wl_list_init(&ec->input_device_list);
1845 wl_list_init(&ec->output_list);
1846 wl_list_init(&ec->binding_list);
1847 wl_list_init(&ec->animation_list);
1848 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1849 ec->fade.animation.frame = fade_frame;
1850 wl_list_init(&ec->fade.animation.link);
1852 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1853 MODIFIER_CTRL | MODIFIER_ALT,
1854 terminate_binding, ec);
1856 create_pointer_images(ec);
1858 screenshooter_create(ec);
1860 glActiveTexture(GL_TEXTURE0);
1862 if (wlsc_shader_init(&ec->texture_shader,
1863 vertex_shader, texture_fragment_shader) < 0)
1865 if (init_solid_shader(&ec->solid_shader,
1866 ec->texture_shader.vertex_shader,
1867 solid_fragment_shader) < 0)
1870 loop = wl_display_get_event_loop(ec->wl_display);
1871 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1872 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1874 ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1875 pixman_region32_init(&ec->damage_region);
1876 wlsc_compositor_schedule_repaint(ec);
1881 static int on_term_signal(int signal_number, void *data)
1883 struct wlsc_compositor *ec = data;
1885 wl_display_terminate(ec->wl_display);
1891 load_module(const char *name, const char *entrypoint, void **handle)
1893 char path[PATH_MAX];
1894 void *module, *init;
1897 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1899 snprintf(path, sizeof path, "%s", name);
1901 module = dlopen(path, RTLD_LAZY);
1904 "failed to load module: %s\n", dlerror());
1908 init = dlsym(module, entrypoint);
1911 "failed to lookup init function: %s\n", dlerror());
1918 int main(int argc, char *argv[])
1920 struct wl_display *display;
1921 struct wlsc_compositor *ec;
1922 struct wl_event_loop *loop;
1924 void *shell_module, *backend_module;
1925 int (*shell_init)(struct wlsc_compositor *ec);
1926 struct wlsc_compositor
1927 *(*backend_init)(struct wl_display *display, char *options);
1928 char *backend = NULL;
1929 char *backend_options = "";
1933 static const char opts[] = "B:b:o:S:i:s:";
1934 static const struct option longopts[ ] = {
1935 { "backend", 1, NULL, 'B' },
1936 { "backend-options", 1, NULL, 'o' },
1937 { "background", 1, NULL, 'b' },
1938 { "socket", 1, NULL, 'S' },
1939 { "idle-time", 1, NULL, 'i' },
1940 { "shell", 1, NULL, 's' },
1944 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1947 option_background = optarg;
1953 backend_options = optarg;
1956 option_socket_name = optarg;
1959 option_idle_time = strtol(optarg, &p, 0);
1962 "invalid idle time option: %s\n",
1973 display = wl_display_create();
1978 if (getenv("WAYLAND_DISPLAY"))
1979 backend = "wayland-backend.so";
1980 else if (getenv("DISPLAY"))
1981 backend = "x11-backend.so";
1982 else if (getenv("OPENWFD"))
1983 backend = "openwfd-backend.so";
1985 backend = "drm-backend.so";
1989 shell = "desktop-shell.so";
1991 backend_init = load_module(backend, "backend_init", &backend_module);
1995 shell_init = load_module(shell, "shell_init", &shell_module);
1999 ec = backend_init(display, backend_options);
2001 fprintf(stderr, "failed to create compositor\n");
2005 if (shell_init(ec) < 0)
2008 if (wl_display_add_socket(display, option_socket_name)) {
2009 fprintf(stderr, "failed to add socket: %m\n");
2013 loop = wl_display_get_event_loop(ec->wl_display);
2014 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2015 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2017 wl_display_run(display);
2019 if (ec->has_bind_display)
2020 ec->unbind_display(ec->display, display);
2021 wl_display_destroy(display);