Merge remote-tracking branch 'bnf/buffer.release-2'
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <math.h>
33 #include <linux/input.h>
34 #include <dlfcn.h>
35 #include <getopt.h>
36 #include <signal.h>
37
38 #include "wayland-server.h"
39 #include "compositor.h"
40
41 /* The plan here is to generate a random anonymous socket name and
42  * advertise that through a service on the session dbus.
43  */
44 static const char *option_socket_name = NULL;
45 static const char *option_background = "background.jpg";
46 static int option_idle_time = 300;
47
48 WL_EXPORT void
49 wlsc_matrix_init(struct wlsc_matrix *matrix)
50 {
51         static const struct wlsc_matrix identity = {
52                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
53         };
54
55         memcpy(matrix, &identity, sizeof identity);
56 }
57
58 static void
59 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
60 {
61         struct wlsc_matrix tmp;
62         const GLfloat *row, *column;
63         div_t d;
64         int i, j;
65
66         for (i = 0; i < 16; i++) {
67                 tmp.d[i] = 0;
68                 d = div(i, 4);
69                 row = m->d + d.quot * 4;
70                 column = n->d + d.rem;
71                 for (j = 0; j < 4; j++)
72                         tmp.d[i] += row[j] * column[j * 4];
73         }
74         memcpy(m, &tmp, sizeof tmp);
75 }
76
77 WL_EXPORT void
78 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
79 {
80         struct wlsc_matrix translate = {
81                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
82         };
83
84         wlsc_matrix_multiply(matrix, &translate);
85 }
86
87 WL_EXPORT void
88 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
89 {
90         struct wlsc_matrix scale = {
91                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
92         };
93
94         wlsc_matrix_multiply(matrix, &scale);
95 }
96
97 static void
98 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
99 {
100         int i, j;
101         struct wlsc_vector t;
102
103         for (i = 0; i < 4; i++) {
104                 t.f[i] = 0;
105                 for (j = 0; j < 4; j++)
106                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
107         }
108
109         *v = t;
110 }
111
112 WL_EXPORT void
113 wlsc_spring_init(struct wlsc_spring *spring,
114                  double k, double current, double target)
115 {
116         spring->k = k;
117         spring->friction = 100.0;
118         spring->current = current;
119         spring->previous = current;
120         spring->target = target;
121 }
122
123 WL_EXPORT void
124 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
125 {
126         double force, v, current, step;
127
128         step = (msec - spring->timestamp) / 300.0;
129         spring->timestamp = msec;
130
131         current = spring->current;
132         v = current - spring->previous;
133         force = spring->k * (spring->target - current) / 10.0 +
134                 (spring->previous - current) - v * spring->friction;
135
136         spring->current =
137                 current + (current - spring->previous) + force * step * step;
138         spring->previous = current;
139
140 #if 0
141         if (spring->current >= 1.0) {
142 #ifdef TWEENER_BOUNCE
143                 spring->current = 2.0 - spring->current;
144                 spring->previous = 2.0 - spring->previous;
145 #else
146                 spring->current = 1.0;
147                 spring->previous = 1.0;
148 #endif
149         }
150
151         if (spring->current <= 0.0) {
152                 spring->current = 0.0;
153                 spring->previous = 0.0;
154         }
155 #endif
156 }
157
158 WL_EXPORT int
159 wlsc_spring_done(struct wlsc_spring *spring)
160 {
161         return fabs(spring->previous - spring->target) < 0.0002 &&
162                 fabs(spring->current - spring->target) < 0.0002;
163 }
164
165 static void
166 surface_handle_buffer_destroy(struct wl_listener *listener,
167                               struct wl_resource *resource, uint32_t time)
168 {
169         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
170                                                buffer_destroy_listener);
171         struct wl_buffer *buffer = (struct wl_buffer *) resource;
172
173         if (es->buffer == buffer)
174                 es->buffer = NULL;
175 }
176
177 static void
178 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
179                                      struct wl_resource *resource,
180                                      uint32_t time)
181 {
182         struct wlsc_output *output =
183                 container_of(listener, struct wlsc_output,
184                              scanout_buffer_destroy_listener);
185         struct wl_buffer *buffer = (struct wl_buffer *) resource;
186
187         if (output->scanout_buffer == buffer)
188                 output->scanout_buffer = NULL;
189 }
190
191 WL_EXPORT struct wlsc_surface *
192 wlsc_surface_create(struct wlsc_compositor *compositor,
193                     int32_t x, int32_t y, int32_t width, int32_t height)
194 {
195         struct wlsc_surface *surface;
196
197         surface = malloc(sizeof *surface);
198         if (surface == NULL)
199                 return NULL;
200
201         wl_list_init(&surface->link);
202         wl_list_init(&surface->buffer_link);
203         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
204
205         glGenTextures(1, &surface->texture);
206         glBindTexture(GL_TEXTURE_2D, surface->texture);
207         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
208         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
209
210         surface->compositor = compositor;
211         surface->visual = NULL;
212         surface->image = EGL_NO_IMAGE_KHR;
213         surface->saved_texture = 0;
214         surface->x = x;
215         surface->y = y;
216         surface->width = width;
217         surface->height = height;
218
219         surface->buffer = NULL;
220
221         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
222         wl_list_init(&surface->buffer_destroy_listener.link);
223
224         surface->transform = NULL;
225
226         return surface;
227 }
228
229 WL_EXPORT void
230 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
231                               int32_t x, int32_t y,
232                               int32_t width, int32_t height)
233 {
234         struct wlsc_compositor *compositor = surface->compositor;
235
236         pixman_region32_union_rect(&compositor->damage_region,
237                                    &compositor->damage_region,
238                                    surface->x + x, surface->y + y,
239                                    width, height);
240         wlsc_compositor_schedule_repaint(compositor);
241 }
242
243 WL_EXPORT void
244 wlsc_surface_damage(struct wlsc_surface *surface)
245 {
246         wlsc_surface_damage_rectangle(surface, 0, 0,
247                                       surface->width, surface->height);
248 }
249
250 WL_EXPORT uint32_t
251 wlsc_compositor_get_time(void)
252 {
253         struct timeval tv;
254
255         gettimeofday(&tv, NULL);
256
257         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
258 }
259
260 static void
261 destroy_surface(struct wl_resource *resource, struct wl_client *client)
262 {
263         struct wlsc_surface *surface =
264                 container_of(resource, struct wlsc_surface, surface.resource);
265         struct wlsc_compositor *compositor = surface->compositor;
266
267         wlsc_surface_damage(surface);
268
269         wl_list_remove(&surface->link);
270         if (surface->saved_texture == 0)
271                 glDeleteTextures(1, &surface->texture);
272         else
273                 glDeleteTextures(1, &surface->saved_texture);
274
275         if (surface->buffer)
276                 wl_list_remove(&surface->buffer_destroy_listener.link);
277
278         if (surface->image != EGL_NO_IMAGE_KHR)
279                 compositor->destroy_image(compositor->display,
280                                           surface->image);
281
282         wl_list_remove(&surface->buffer_link);
283
284         free(surface);
285 }
286
287 static void
288 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
289 {
290         struct wlsc_surface *es = (struct wlsc_surface *) surface;
291         struct wlsc_compositor *ec = es->compositor;
292         struct wl_list *surfaces_attached_to;
293
294         if (es->saved_texture != 0)
295                 es->texture = es->saved_texture;
296
297         glBindTexture(GL_TEXTURE_2D, es->texture);
298
299         if (wl_buffer_is_shm(buffer)) {
300                 /* Unbind any EGLImage texture that may be bound, so we don't
301                  * overwrite it.*/
302                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
303                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
304                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
305                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
306                              es->pitch, buffer->height, 0,
307                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
308                              wl_shm_buffer_get_data(buffer));
309                 es->visual = buffer->visual;
310
311                 surfaces_attached_to = buffer->user_data;
312
313                 wl_list_remove(&es->buffer_link);
314                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
315         } else {
316                 if (es->image != EGL_NO_IMAGE_KHR)
317                         ec->destroy_image(ec->display, es->image);
318                 es->image = ec->create_image(ec->display, NULL,
319                                              EGL_WAYLAND_BUFFER_WL,
320                                              buffer, NULL);
321                 
322                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
323                 es->visual = buffer->visual;
324                 es->pitch = es->width;
325         }
326 }
327
328 static void
329 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
330 {
331         struct wlsc_surface *es = (struct wlsc_surface *) surface;
332         struct wlsc_compositor *ec = es->compositor;
333
334         es->pitch = es->width;
335         es->image = sprite->image;
336         if (sprite->image != EGL_NO_IMAGE_KHR) {
337                 glBindTexture(GL_TEXTURE_2D, es->texture);
338                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
339         } else {
340                 if (es->saved_texture == 0)
341                         es->saved_texture = es->texture;
342                 es->texture = sprite->texture;
343         }
344
345         es->visual = sprite->visual;
346
347         if (es->buffer)
348                 es->buffer = NULL;
349 }
350
351 enum sprite_usage {
352         SPRITE_USE_CURSOR = (1 << 0),
353 };
354
355 static struct wlsc_sprite *
356 create_sprite_from_png(struct wlsc_compositor *ec,
357                        const char *filename, uint32_t usage)
358 {
359         uint32_t *pixels;
360         struct wlsc_sprite *sprite;
361         int32_t width, height;
362         uint32_t stride;
363
364         pixels = wlsc_load_image(filename, &width, &height, &stride);
365         if (pixels == NULL)
366                 return NULL;
367
368         sprite = malloc(sizeof *sprite);
369         if (sprite == NULL) {
370                 free(pixels);
371                 return NULL;
372         }
373
374         sprite->visual = &ec->compositor.premultiplied_argb_visual;
375         sprite->width = width;
376         sprite->height = height;
377         sprite->image = EGL_NO_IMAGE_KHR;
378
379         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
380                 sprite->image = ec->create_cursor_image(ec, width, height);
381
382         glGenTextures(1, &sprite->texture);
383         glBindTexture(GL_TEXTURE_2D, sprite->texture);
384         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
385         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
386         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
387         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
388
389         if (sprite->image != EGL_NO_IMAGE_KHR) {
390                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
391                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
392                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
393         } else {
394                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
395                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
396         }
397
398         free(pixels);
399
400         return sprite;
401 }
402
403 static const struct {
404         const char *filename;
405         int hotspot_x, hotspot_y;
406 } pointer_images[] = {
407         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
408         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
409         { DATADIR "/wayland/bottom_side.png",           16, 20 },
410         { DATADIR "/wayland/grabbing.png",              20, 17 },
411         { DATADIR "/wayland/left_ptr.png",              10,  5 },
412         { DATADIR "/wayland/left_side.png",             10, 20 },
413         { DATADIR "/wayland/right_side.png",            30, 19 },
414         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
415         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
416         { DATADIR "/wayland/top_side.png",              18,  8 },
417         { DATADIR "/wayland/xterm.png",                 15, 15 }
418 };
419
420 static void
421 create_pointer_images(struct wlsc_compositor *ec)
422 {
423         int i, count;
424
425         count = ARRAY_LENGTH(pointer_images);
426         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
427         for (i = 0; i < count; i++) {
428                 ec->pointer_sprites[i] =
429                         create_sprite_from_png(ec,
430                                                pointer_images[i].filename,
431                                                SPRITE_USE_CURSOR);
432         }
433 }
434
435 static struct wlsc_surface *
436 background_create(struct wlsc_output *output, const char *filename)
437 {
438         struct wlsc_surface *background;
439         struct wlsc_sprite *sprite;
440
441         background = wlsc_surface_create(output->compositor,
442                                          output->x, output->y,
443                                          output->current->width,
444                                          output->current->height);
445         if (background == NULL)
446                 return NULL;
447
448         sprite = create_sprite_from_png(output->compositor, filename, 0);
449         if (sprite == NULL) {
450                 free(background);
451                 return NULL;
452         }
453
454         wlsc_sprite_attach(sprite, &background->surface);
455
456         return background;
457 }
458
459 static int
460 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
461 {
462         struct wlsc_compositor *ec = es->compositor;
463         GLfloat *v, inv_width, inv_height;
464         pixman_box32_t *rectangles;
465         unsigned int *p;
466         int i, n;
467
468         rectangles = pixman_region32_rectangles(region, &n);
469         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
470         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
471         inv_width = 1.0 / es->pitch;
472         inv_height = 1.0 / es->height;
473
474         for (i = 0; i < n; i++, v += 16, p += 6) {
475                 v[ 0] = rectangles[i].x1;
476                 v[ 1] = rectangles[i].y1;
477                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
478                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
479
480                 v[ 4] = rectangles[i].x1;
481                 v[ 5] = rectangles[i].y2;
482                 v[ 6] = v[ 2];
483                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
484
485                 v[ 8] = rectangles[i].x2;
486                 v[ 9] = rectangles[i].y1;
487                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
488                 v[11] = v[ 3];
489
490                 v[12] = rectangles[i].x2;
491                 v[13] = rectangles[i].y2;
492                 v[14] = v[10];
493                 v[15] = v[ 7];
494
495                 p[0] = i * 4 + 0;
496                 p[1] = i * 4 + 1;
497                 p[2] = i * 4 + 2;
498                 p[3] = i * 4 + 2;
499                 p[4] = i * 4 + 1;
500                 p[5] = i * 4 + 3;
501         }
502
503         return n;
504 }
505
506 static void
507 transform_vertex(struct wlsc_surface *surface,
508                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
509 {
510         struct wlsc_vector t;
511
512         t.f[0] = x;
513         t.f[1] = y;
514         t.f[2] = 0.0;
515         t.f[3] = 1.0;
516
517         wlsc_matrix_transform(&surface->transform->matrix, &t);
518
519         r[ 0] = t.f[0];
520         r[ 1] = t.f[1];
521         r[ 2] = u;
522         r[ 3] = v;
523 }
524
525 static int
526 texture_transformed_surface(struct wlsc_surface *es)
527 {
528         struct wlsc_compositor *ec = es->compositor;
529         GLfloat *v;
530         unsigned int *p;
531
532         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
533         p = wl_array_add(&ec->indices, 6 * sizeof *p);
534
535         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
536         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
537         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
538         transform_vertex(es, es->x + es->width, es->y + es->height,
539                          1.0, 1.0, &v[12]);
540
541         p[0] = 0;
542         p[1] = 1;
543         p[2] = 2;
544         p[3] = 2;
545         p[4] = 1;
546         p[5] = 3;
547
548         return 1;
549 }
550
551 static void
552 wlsc_surface_draw(struct wlsc_surface *es,
553                   struct wlsc_output *output, pixman_region32_t *clip)
554 {
555         struct wlsc_compositor *ec = es->compositor;
556         GLfloat *v;
557         pixman_region32_t repaint;
558         GLint filter;
559         int n;
560
561         pixman_region32_init_rect(&repaint,
562                                   es->x, es->y, es->width, es->height);
563         pixman_region32_intersect(&repaint, &repaint, clip);
564         if (!pixman_region32_not_empty(&repaint))
565                 return;
566
567         if (es->visual == &ec->compositor.argb_visual) {
568                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
569                 glEnable(GL_BLEND);
570         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
571                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
572                 glEnable(GL_BLEND);
573         } else {
574                 glDisable(GL_BLEND);
575         }
576
577         if (es->transform == NULL) {
578                 filter = GL_NEAREST;
579                 n = texture_region(es, &repaint);
580         } else {
581                 filter = GL_LINEAR;
582                 n = texture_transformed_surface(es);
583         }
584
585         glBindTexture(GL_TEXTURE_2D, es->texture);
586         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
587         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
588
589         v = ec->vertices.data;
590         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
591         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
592         glEnableVertexAttribArray(0);
593         glEnableVertexAttribArray(1);
594         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
595
596         ec->vertices.size = 0;
597         ec->indices.size = 0;
598         pixman_region32_fini(&repaint);
599 }
600
601 static void
602 wlsc_surface_raise(struct wlsc_surface *surface)
603 {
604         struct wlsc_compositor *compositor = surface->compositor;
605
606         wl_list_remove(&surface->link);
607         wl_list_insert(&compositor->surface_list, &surface->link);
608 }
609
610 WL_EXPORT void
611 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
612 {
613         struct wlsc_output *output;
614
615         wl_list_for_each(output, &compositor->output_list, link)
616                 wlsc_output_damage(output);
617 }
618
619 static inline void
620 wlsc_buffer_post_release(struct wl_buffer *buffer)
621 {
622         if (buffer->client == NULL) {
623                 fprintf(stderr, "buffer.release warning: buffer.client: %p\n",
624                         buffer->client);
625                 return;
626         }
627
628         wl_client_post_event(buffer->client,
629                              &buffer->resource.object,
630                              WL_BUFFER_RELEASE);
631 }
632
633 WL_EXPORT void
634 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
635 {
636         struct wlsc_compositor *compositor = output->compositor;
637         struct wlsc_animation *animation, *next;
638
639         if (output->scanout_buffer) {
640                 if (--output->scanout_buffer->busy_count == 0)
641                         wlsc_buffer_post_release(output->scanout_buffer);
642
643                 output->scanout_buffer = NULL;
644         }
645
646         output->finished = 1;
647
648         wl_event_source_timer_update(compositor->timer_source, 5);
649         compositor->repaint_on_timeout = 1;
650
651         wl_list_for_each_safe(animation, next,
652                               &compositor->animation_list, link)
653                 animation->frame(animation, output, msecs);
654 }
655
656 static void
657 wlsc_output_finish_redraw(struct wlsc_output *output, int msecs)
658 {
659         struct wlsc_compositor *compositor = output->compositor;
660         struct wlsc_surface *es;
661
662         wl_list_for_each(es, &compositor->surface_list, link) {
663                 if (es->output == output) {
664                         wl_display_post_frame(compositor->wl_display,
665                                               &es->surface, msecs);
666                 }
667         }
668 }
669
670 WL_EXPORT void
671 wlsc_output_damage(struct wlsc_output *output)
672 {
673         struct wlsc_compositor *compositor = output->compositor;
674
675         pixman_region32_union_rect(&compositor->damage_region,
676                                    &compositor->damage_region,
677                                    output->x, output->y,
678                                    output->current->width,
679                                    output->current->height);
680         wlsc_compositor_schedule_repaint(compositor);
681 }
682
683 static void
684 fade_frame(struct wlsc_animation *animation,
685            struct wlsc_output *output, uint32_t msecs)
686 {
687         struct wlsc_compositor *compositor =
688                 container_of(animation,
689                              struct wlsc_compositor, fade.animation);
690
691         wlsc_spring_update(&compositor->fade.spring, msecs);
692         if (wlsc_spring_done(&compositor->fade.spring)) {
693                 if (compositor->fade.spring.current > 0.999) {
694                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
695                         compositor->shell->lock(compositor->shell);
696                 }
697                 compositor->fade.spring.current =
698                         compositor->fade.spring.target;
699                 wl_list_remove(&animation->link);
700                 wl_list_init(&animation->link);
701         }
702
703         wlsc_output_damage(output);
704 }
705
706 static void
707 fade_output(struct wlsc_output *output,
708             GLfloat tint, pixman_region32_t *region)
709 {
710         struct wlsc_compositor *compositor = output->compositor;
711         struct wlsc_surface surface;
712         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
713
714         surface.compositor = compositor;
715         surface.x = output->x;
716         surface.y = output->y;
717         surface.width = output->current->width;
718         surface.height = output->current->height;
719         surface.texture = GL_NONE;
720         surface.transform = NULL;
721
722         if (tint <= 1.0)
723                 surface.visual =
724                         &compositor->compositor.premultiplied_argb_visual;
725         else
726                 surface.visual = &compositor->compositor.rgb_visual;
727
728         glUseProgram(compositor->solid_shader.program);
729         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
730                            1, GL_FALSE, output->matrix.d);
731         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
732         wlsc_surface_draw(&surface, output, region);
733 }
734  
735 static void
736 wlsc_output_repaint(struct wlsc_output *output)
737 {
738         struct wlsc_compositor *ec = output->compositor;
739         struct wlsc_surface *es;
740         struct wlsc_input_device *eid, *hw_cursor;
741         pixman_region32_t new_damage, total_damage;
742
743         output->prepare_render(output);
744
745         glViewport(0, 0, output->current->width, output->current->height);
746
747         glUseProgram(ec->texture_shader.program);
748         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
749                            1, GL_FALSE, output->matrix.d);
750         glUniform1i(ec->texture_shader.tex_uniform, 0);
751
752         pixman_region32_init(&new_damage);
753         pixman_region32_init(&total_damage);
754         pixman_region32_intersect_rect(&new_damage,
755                                        &ec->damage_region,
756                                        output->x, output->y,
757                                        output->current->width,
758                                        output->current->height);
759         pixman_region32_subtract(&ec->damage_region,
760                                  &ec->damage_region, &new_damage);
761         pixman_region32_union(&total_damage, &new_damage,
762                               &output->previous_damage_region);
763         pixman_region32_copy(&output->previous_damage_region, &new_damage);
764
765         hw_cursor = NULL;
766         if (ec->focus && ec->fade.spring.current < 0.001) {
767                 hw_cursor = (struct wlsc_input_device *) ec->input_device;
768                 if (output->set_hardware_cursor(output, hw_cursor) < 0)
769                         hw_cursor = NULL;
770         } else {
771                 output->set_hardware_cursor(output, NULL);
772         }
773
774         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
775
776         if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
777                 if (output->prepare_scanout_surface(output, es) == 0) {
778                         /* We're drawing nothing now,
779                          * draw the damaged regions later. */
780                         pixman_region32_union(&ec->damage_region,
781                                               &ec->damage_region,
782                                               &total_damage);
783
784                         output->scanout_buffer = es->buffer;
785                         output->scanout_buffer->busy_count++;
786
787                         wl_list_remove(&output->scanout_buffer_destroy_listener.link);
788                         wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
789                                        &output->scanout_buffer_destroy_listener.link);
790
791                         wlsc_output_finish_redraw(output,
792                                                   wlsc_compositor_get_time());
793                         return;
794                 }
795         }
796
797         if (es->fullscreen_output == output) {
798                 if (es->width < output->current->width ||
799                     es->height < output->current->height)
800                         glClear(GL_COLOR_BUFFER_BIT);
801                 wlsc_surface_draw(es, output, &total_damage);
802         } else {
803                 if (output->background)
804                         wlsc_surface_draw(output->background,
805                                           output, &total_damage);
806                 else
807                         fade_output(output, 1.0, &total_damage);
808
809                 glUseProgram(ec->texture_shader.program);
810                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
811                         if (ec->overlay == es)
812                                 continue;
813
814                         wlsc_surface_draw(es, output, &total_damage);
815                 }
816         }
817
818         if (ec->overlay)
819                 wlsc_surface_draw(ec->overlay, output, &total_damage);
820
821         if (ec->focus)
822                 wl_list_for_each(eid, &ec->input_device_list, link) {
823                         if (&eid->input_device != ec->input_device ||
824                             eid != hw_cursor)
825                                 wlsc_surface_draw(eid->sprite, output,
826                                                   &total_damage);
827                 }
828
829         if (ec->fade.spring.current > 0.001)
830                 fade_output(output, ec->fade.spring.current, &total_damage);
831
832         wlsc_output_finish_redraw(output, wlsc_compositor_get_time());
833 }
834
835 static int
836 repaint(void *data)
837 {
838         struct wlsc_compositor *ec = data;
839         struct wlsc_output *output;
840         int repainted_all_outputs = 1;
841
842         wl_list_for_each(output, &ec->output_list, link) {
843                 if (!output->repaint_needed)
844                         continue;
845
846                 if (!output->finished) {
847                         repainted_all_outputs = 0;
848                         continue;
849                 }
850
851                 wlsc_output_repaint(output);
852                 output->finished = 0;
853                 output->repaint_needed = 0;
854                 output->present(output);
855         }
856
857         if (repainted_all_outputs)
858                 ec->repaint_on_timeout = 0;
859         else
860                 wl_event_source_timer_update(ec->timer_source, 1);
861
862         return 1;
863 }
864
865 WL_EXPORT void
866 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
867 {
868         struct wlsc_output *output;
869
870         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
871                 return;
872
873         wl_list_for_each(output, &compositor->output_list, link)
874                 output->repaint_needed = 1;
875
876         if (compositor->repaint_on_timeout)
877                 return;
878
879         wl_event_source_timer_update(compositor->timer_source, 1);
880         compositor->repaint_on_timeout = 1;
881 }
882
883 WL_EXPORT void
884 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
885 {
886         int done;
887
888         done = wlsc_spring_done(&compositor->fade.spring);
889         compositor->fade.spring.target = tint;
890         if (wlsc_spring_done(&compositor->fade.spring))
891                 return;
892
893         if (done)
894                 compositor->fade.spring.timestamp =
895                         wlsc_compositor_get_time();
896
897         wlsc_compositor_damage_all(compositor);
898         if (wl_list_empty(&compositor->fade.animation.link))
899                 wl_list_insert(compositor->animation_list.prev,
900                                &compositor->fade.animation.link);
901 }
902
903 static void
904 surface_destroy(struct wl_client *client,
905                 struct wl_surface *surface)
906 {
907         wl_resource_destroy(&surface->resource, client,
908                             wlsc_compositor_get_time());
909 }
910
911 WL_EXPORT void
912 wlsc_surface_assign_output(struct wlsc_surface *es)
913 {
914         struct wlsc_compositor *ec = es->compositor;
915         struct wlsc_output *output;
916
917         struct wlsc_output *tmp = es->output;
918         es->output = NULL;
919
920         wl_list_for_each(output, &ec->output_list, link) {
921                 if (output->x < es->x && es->x < output->x + output->current->width &&
922                     output->y < es->y && es->y < output->y + output->current->height) {
923                         if (output != tmp)
924                                 printf("assiging surface %p to output %p\n",
925                                        es, output);
926                         es->output = output;
927                 }
928         }
929         
930         if (es->output == NULL) {
931                 printf("no output found\n");
932                 es->output = container_of(ec->output_list.next,
933                                           struct wlsc_output, link);
934         }
935 }
936
937 static void
938 surface_attach(struct wl_client *client,
939                struct wl_surface *surface, struct wl_buffer *buffer,
940                int32_t x, int32_t y)
941 {
942         struct wlsc_surface *es = (struct wlsc_surface *) surface;
943
944         buffer->busy_count++;
945
946         if (es->buffer && es->buffer->busy_count > 0)
947                 if (--es->buffer->busy_count == 0)
948                         wlsc_buffer_post_release(es->buffer);
949
950         es->buffer = buffer;
951         wl_list_remove(&es->buffer_destroy_listener.link);
952         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
953                        &es->buffer_destroy_listener.link);
954
955         es->x += x;
956         es->y += y;
957         es->width = buffer->width;
958         es->height = buffer->height;
959         if (x != 0 || y != 0)
960                 wlsc_surface_assign_output(es);
961         if (es->visual == NULL)
962                 wl_list_insert(&es->compositor->surface_list, &es->link);
963
964         wlsc_buffer_attach(buffer, surface);
965
966         /* FIXME: This damages the entire old surface, but we should
967          * really just damage the part that's no longer covered by the
968          * surface.  Anything covered by the new surface will be
969          * damaged by the client. */
970         wlsc_surface_damage(es);
971
972         es->compositor->shell->attach(es->compositor->shell, es);
973 }
974
975 static void
976 surface_damage(struct wl_client *client,
977                struct wl_surface *surface,
978                int32_t x, int32_t y, int32_t width, int32_t height)
979 {
980         struct wlsc_surface *es = (struct wlsc_surface *) surface;
981
982         wlsc_surface_damage_rectangle(es, x, y, width, height);
983 }
984
985 const static struct wl_surface_interface surface_interface = {
986         surface_destroy,
987         surface_attach,
988         surface_damage
989 };
990
991 static void
992 wlsc_input_device_attach(struct wlsc_input_device *device,
993                          int x, int y, int width, int height)
994 {
995         wlsc_surface_damage(device->sprite);
996
997         device->hotspot_x = x;
998         device->hotspot_y = y;
999
1000         device->sprite->x = device->input_device.x - device->hotspot_x;
1001         device->sprite->y = device->input_device.y - device->hotspot_y;
1002         device->sprite->width = width;
1003         device->sprite->height = height;
1004
1005         wlsc_surface_damage(device->sprite);
1006 }
1007
1008 static void
1009 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1010                                 struct wl_buffer *buffer, int x, int y)
1011 {
1012         wlsc_buffer_attach(buffer, &device->sprite->surface);
1013         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1014 }
1015
1016 static void
1017 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1018                                 struct wlsc_sprite *sprite, int x, int y)
1019 {
1020         wlsc_sprite_attach(sprite, &device->sprite->surface);
1021         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1022 }
1023
1024 WL_EXPORT void
1025 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1026                                     enum wlsc_pointer_type type)
1027 {
1028         struct wlsc_compositor *compositor =
1029                 (struct wlsc_compositor *) device->input_device.compositor;
1030
1031         wlsc_input_device_attach_sprite(device,
1032                                         compositor->pointer_sprites[type],
1033                                         pointer_images[type].hotspot_x,
1034                                         pointer_images[type].hotspot_y);
1035 }
1036
1037 static void
1038 compositor_create_surface(struct wl_client *client,
1039                           struct wl_compositor *compositor, uint32_t id)
1040 {
1041         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1042         struct wlsc_surface *surface;
1043
1044         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1045         if (surface == NULL) {
1046                 wl_client_post_no_memory(client);
1047                 return;
1048         }
1049
1050         surface->surface.resource.destroy = destroy_surface;
1051
1052         surface->surface.resource.object.id = id;
1053         surface->surface.resource.object.interface = &wl_surface_interface;
1054         surface->surface.resource.object.implementation =
1055                 (void (**)(void)) &surface_interface;
1056         surface->surface.client = client;
1057
1058         wl_client_add_resource(client, &surface->surface.resource);
1059 }
1060
1061 const static struct wl_compositor_interface compositor_interface = {
1062         compositor_create_surface,
1063 };
1064
1065 static void
1066 wlsc_surface_transform(struct wlsc_surface *surface,
1067                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1068 {
1069         *sx = x - surface->x;
1070         *sy = y - surface->y;
1071 }
1072
1073 WL_EXPORT struct wlsc_surface *
1074 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1075 {
1076         struct wlsc_compositor *ec =
1077                 (struct wlsc_compositor *) device->compositor;
1078         struct wlsc_surface *es;
1079
1080         wl_list_for_each(es, &ec->surface_list, link) {
1081                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1082                 if (0 <= *sx && *sx < es->width &&
1083                     0 <= *sy && *sy < es->height)
1084                         return es;
1085         }
1086
1087         return NULL;
1088 }
1089
1090
1091 static void
1092 motion_grab_motion(struct wl_grab *grab,
1093                    uint32_t time, int32_t x, int32_t y)
1094 {
1095         struct wlsc_input_device *device =
1096                 (struct wlsc_input_device *) grab->input_device;
1097         struct wlsc_surface *es =
1098                 (struct wlsc_surface *) device->input_device.pointer_focus;
1099         int32_t sx, sy;
1100
1101         wlsc_surface_transform(es, x, y, &sx, &sy);
1102         wl_client_post_event(es->surface.client,
1103                              &device->input_device.object,
1104                              WL_INPUT_DEVICE_MOTION,
1105                              time, x, y, sx, sy);
1106 }
1107
1108 static void
1109 motion_grab_button(struct wl_grab *grab,
1110                    uint32_t time, int32_t button, int32_t state)
1111 {
1112         wl_client_post_event(grab->input_device->pointer_focus->client,
1113                              &grab->input_device->object,
1114                              WL_INPUT_DEVICE_BUTTON,
1115                              time, button, state);
1116 }
1117
1118 static void
1119 motion_grab_end(struct wl_grab *grab, uint32_t time)
1120 {
1121 }
1122
1123 static const struct wl_grab_interface motion_grab_interface = {
1124         motion_grab_motion,
1125         motion_grab_button,
1126         motion_grab_end
1127 };
1128
1129 WL_EXPORT void
1130 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1131 {
1132         if (compositor->idle_inhibit)
1133                 return;
1134
1135         wlsc_compositor_fade(compositor, 0.0);
1136         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1137
1138         wl_event_source_timer_update(compositor->idle_source,
1139                                      option_idle_time * 1000);
1140 }
1141
1142 static void
1143 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1144 {
1145         wlsc_compositor_wake(compositor);
1146         compositor->idle_inhibit++;
1147 }
1148
1149 static void
1150 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1151 {
1152         compositor->idle_inhibit--;
1153         wlsc_compositor_wake(compositor);
1154 }
1155
1156 static int
1157 idle_handler(void *data)
1158 {
1159         struct wlsc_compositor *compositor = data;
1160
1161         if (compositor->idle_inhibit)
1162                 return 1;
1163
1164         wlsc_compositor_fade(compositor, 1.0);
1165
1166         return 1;
1167 }
1168
1169 WL_EXPORT void
1170 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1171 {
1172         struct wlsc_surface *es;
1173         struct wlsc_compositor *ec =
1174                 (struct wlsc_compositor *) device->compositor;
1175         struct wlsc_output *output;
1176         const struct wl_grab_interface *interface;
1177         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1178         int32_t sx, sy;
1179         int x_valid = 0, y_valid = 0;
1180         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1181
1182         wlsc_compositor_wake(ec);
1183
1184         wl_list_for_each(output, &ec->output_list, link) {
1185                 if (output->x <= x && x <= output->x + output->current->width)
1186                         x_valid = 1;
1187
1188                 if (output->y <= y && y <= output->y + output->current->height)
1189                         y_valid = 1;
1190
1191                 /* FIXME: calculate this only on output addition/deletion */
1192                 if (output->x < min_x)
1193                         min_x = output->x;
1194                 if (output->y < min_y)
1195                         min_y = output->y;
1196
1197                 if (output->x + output->current->width > max_x)
1198                         max_x = output->x + output->current->width;
1199                 if (output->y + output->current->height > max_y)
1200                         max_y = output->y + output->current->height;
1201         }
1202         
1203         if (!x_valid) {
1204                 if (x < min_x)
1205                         x = min_x;
1206                 else if (x >= max_x)
1207                         x = max_x;
1208         }
1209         if (!y_valid) {
1210                 if (y < min_y)
1211                         y = min_y;
1212                 else  if (y >= max_y)
1213                         y = max_y;
1214         }
1215
1216         device->x = x;
1217         device->y = y;
1218
1219         if (device->grab) {
1220                 interface = device->grab->interface;
1221                 interface->motion(device->grab, time, x, y);
1222         } else {
1223                 es = pick_surface(device, &sx, &sy);
1224                 wl_input_device_set_pointer_focus(device,
1225                                                   &es->surface,
1226                                                   time, x, y, sx, sy);
1227                 if (es)
1228                         wl_client_post_event(es->surface.client,
1229                                              &device->object,
1230                                              WL_INPUT_DEVICE_MOTION,
1231                                              time, x, y, sx, sy);
1232         }
1233
1234         wlsc_surface_damage(wd->sprite);
1235
1236         wd->sprite->x = device->x - wd->hotspot_x;
1237         wd->sprite->y = device->y - wd->hotspot_y;
1238
1239         wlsc_surface_damage(wd->sprite);
1240 }
1241
1242 WL_EXPORT void
1243 wlsc_surface_activate(struct wlsc_surface *surface,
1244                       struct wlsc_input_device *device, uint32_t time)
1245 {
1246         struct wlsc_shell *shell = surface->compositor->shell;
1247
1248         wlsc_surface_raise(surface);
1249         if (device->selection)
1250                 shell->set_selection_focus(shell,
1251                                            device->selection,
1252                                            &surface->surface, time);
1253
1254         wl_input_device_set_keyboard_focus(&device->input_device,
1255                                            &surface->surface,
1256                                            time);
1257 }
1258
1259 struct wlsc_binding {
1260         uint32_t key;
1261         uint32_t button;
1262         uint32_t modifier;
1263         wlsc_binding_handler_t handler;
1264         void *data;
1265         struct wl_list link;
1266 };
1267
1268 WL_EXPORT void
1269 notify_button(struct wl_input_device *device,
1270               uint32_t time, int32_t button, int32_t state)
1271 {
1272         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1273         struct wlsc_compositor *compositor =
1274                 (struct wlsc_compositor *) device->compositor;
1275         struct wlsc_binding *b;
1276         struct wlsc_surface *surface =
1277                 (struct wlsc_surface *) device->pointer_focus;
1278
1279         if (state)
1280                 wlsc_compositor_idle_inhibit(compositor);
1281         else
1282                 wlsc_compositor_idle_release(compositor);
1283
1284         if (state && surface && device->grab == NULL) {
1285                 wlsc_surface_activate(surface, wd, time);
1286                 wl_input_device_start_grab(device,
1287                                            &device->motion_grab,
1288                                            button, time);
1289         }
1290
1291         wl_list_for_each(b, &compositor->binding_list, link) {
1292                 if (b->button == button &&
1293                     b->modifier == wd->modifier_state && state) {
1294                         b->handler(&wd->input_device,
1295                                    time, 0, button, state, b->data);
1296                         break;
1297                 }
1298         }
1299
1300         if (device->grab)
1301                 device->grab->interface->button(device->grab, time,
1302                                                 button, state);
1303
1304         if (!state && device->grab && device->grab_button == button)
1305                 wl_input_device_end_grab(device, time);
1306 }
1307
1308 static void
1309 terminate_binding(struct wl_input_device *device, uint32_t time,
1310                   uint32_t key, uint32_t button, uint32_t state, void *data)
1311 {
1312         struct wlsc_compositor *compositor = data;
1313
1314         if (state)
1315                 wl_display_terminate(compositor->wl_display);
1316 }
1317
1318 WL_EXPORT struct wlsc_binding *
1319 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1320                             uint32_t key, uint32_t button, uint32_t modifier,
1321                             wlsc_binding_handler_t handler, void *data)
1322 {
1323         struct wlsc_binding *binding;
1324
1325         binding = malloc(sizeof *binding);
1326         if (binding == NULL)
1327                 return NULL;
1328
1329         binding->key = key;
1330         binding->button = button;
1331         binding->modifier = modifier;
1332         binding->handler = handler;
1333         binding->data = data;
1334         wl_list_insert(compositor->binding_list.prev, &binding->link);
1335
1336         return binding;
1337 }
1338
1339 WL_EXPORT void
1340 wlsc_binding_destroy(struct wlsc_binding *binding)
1341 {
1342         wl_list_remove(&binding->link);
1343         free(binding);
1344 }
1345
1346 static void
1347 update_modifier_state(struct wlsc_input_device *device,
1348                       uint32_t key, uint32_t state)
1349 {
1350         uint32_t modifier;
1351
1352         switch (key) {
1353         case KEY_LEFTCTRL:
1354         case KEY_RIGHTCTRL:
1355                 modifier = MODIFIER_CTRL;
1356                 break;
1357
1358         case KEY_LEFTALT:
1359         case KEY_RIGHTALT:
1360                 modifier = MODIFIER_ALT;
1361                 break;
1362
1363         case KEY_LEFTMETA:
1364         case KEY_RIGHTMETA:
1365                 modifier = MODIFIER_SUPER;
1366                 break;
1367
1368         default:
1369                 modifier = 0;
1370                 break;
1371         }
1372
1373         if (state)
1374                 device->modifier_state |= modifier;
1375         else
1376                 device->modifier_state &= ~modifier;
1377 }
1378
1379 WL_EXPORT void
1380 notify_key(struct wl_input_device *device,
1381            uint32_t time, uint32_t key, uint32_t state)
1382 {
1383         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1384         struct wlsc_compositor *compositor =
1385                 (struct wlsc_compositor *) device->compositor;
1386         uint32_t *k, *end;
1387         struct wlsc_binding *b;
1388
1389         if (state)
1390                 wlsc_compositor_idle_inhibit(compositor);
1391         else
1392                 wlsc_compositor_idle_release(compositor);
1393
1394         wl_list_for_each(b, &compositor->binding_list, link) {
1395                 if (b->key == key &&
1396                     b->modifier == wd->modifier_state) {
1397                         b->handler(&wd->input_device,
1398                                    time, key, 0, state, b->data);
1399                         break;
1400                 }
1401         }
1402
1403         update_modifier_state(wd, key, state);
1404         end = device->keys.data + device->keys.size;
1405         for (k = device->keys.data; k < end; k++) {
1406                 if (*k == key)
1407                         *k = *--end;
1408         }
1409         device->keys.size = (void *) end - device->keys.data;
1410         if (state) {
1411                 k = wl_array_add(&device->keys, sizeof *k);
1412                 *k = key;
1413         }
1414
1415         if (device->keyboard_focus != NULL)
1416                 wl_client_post_event(device->keyboard_focus->client,
1417                                      &device->object,
1418                                      WL_INPUT_DEVICE_KEY, time, key, state);
1419 }
1420
1421 WL_EXPORT void
1422 notify_pointer_focus(struct wl_input_device *device,
1423                      uint32_t time, struct wlsc_output *output,
1424                      int32_t x, int32_t y)
1425 {
1426         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1427         struct wlsc_compositor *compositor =
1428                 (struct wlsc_compositor *) device->compositor;
1429         struct wlsc_surface *es;
1430         int32_t sx, sy;
1431
1432         if (output) {
1433                 device->x = x;
1434                 device->y = y;
1435                 es = pick_surface(device, &sx, &sy);
1436                 wl_input_device_set_pointer_focus(device,
1437                                                   &es->surface,
1438                                                   time, x, y, sx, sy);
1439
1440                 compositor->focus = 1;
1441
1442                 wd->sprite->x = device->x - wd->hotspot_x;
1443                 wd->sprite->y = device->y - wd->hotspot_y;
1444         } else {
1445                 wl_input_device_set_pointer_focus(device, NULL,
1446                                                   time, 0, 0, 0, 0);
1447                 compositor->focus = 0;
1448         }
1449
1450         wlsc_surface_damage(wd->sprite);
1451 }
1452
1453 WL_EXPORT void
1454 notify_keyboard_focus(struct wl_input_device *device,
1455                       uint32_t time, struct wlsc_output *output,
1456                       struct wl_array *keys)
1457 {
1458         struct wlsc_input_device *wd =
1459                 (struct wlsc_input_device *) device;
1460         struct wlsc_compositor *compositor =
1461                 (struct wlsc_compositor *) device->compositor;
1462         struct wlsc_surface *es;
1463         uint32_t *k, *end;
1464
1465         if (!wl_list_empty(&compositor->surface_list))
1466                 es = container_of(compositor->surface_list.next,
1467                                   struct wlsc_surface, link);
1468         else
1469                 es = NULL;
1470
1471         if (output) {
1472                 wl_array_copy(&wd->input_device.keys, keys);
1473                 wd->modifier_state = 0;
1474                 end = device->keys.data + device->keys.size;
1475                 for (k = device->keys.data; k < end; k++) {
1476                         wlsc_compositor_idle_inhibit(compositor);
1477                         update_modifier_state(wd, *k, 1);
1478                 }
1479
1480                 wl_input_device_set_keyboard_focus(&wd->input_device,
1481                                                    &es->surface, time);
1482         } else {
1483                 end = device->keys.data + device->keys.size;
1484                 for (k = device->keys.data; k < end; k++)
1485                         wlsc_compositor_idle_release(compositor);
1486
1487                 wd->modifier_state = 0;
1488                 wl_input_device_set_keyboard_focus(&wd->input_device,
1489                                                    NULL, time);
1490         }
1491 }
1492
1493
1494 static void
1495 input_device_attach(struct wl_client *client,
1496                     struct wl_input_device *device_base,
1497                     uint32_t time,
1498                     struct wl_buffer *buffer, int32_t x, int32_t y)
1499 {
1500         struct wlsc_input_device *device =
1501                 (struct wlsc_input_device *) device_base;
1502
1503         if (time < device->input_device.pointer_focus_time)
1504                 return;
1505         if (device->input_device.pointer_focus == NULL)
1506                 return;
1507         if (device->input_device.pointer_focus->client != client)
1508                 return;
1509
1510         if (buffer == NULL) {
1511                 wlsc_input_device_set_pointer_image(device,
1512                                                     WLSC_POINTER_LEFT_PTR);
1513                 return;
1514         }
1515
1516         wlsc_input_device_attach_buffer(device, buffer, x, y);
1517 }
1518
1519 const static struct wl_input_device_interface input_device_interface = {
1520         input_device_attach,
1521 };
1522
1523 WL_EXPORT void
1524 wlsc_input_device_init(struct wlsc_input_device *device,
1525                        struct wlsc_compositor *ec)
1526 {
1527         wl_input_device_init(&device->input_device, &ec->compositor);
1528
1529         device->input_device.object.interface = &wl_input_device_interface;
1530         device->input_device.object.implementation =
1531                 (void (**)(void)) &input_device_interface;
1532         wl_display_add_object(ec->wl_display, &device->input_device.object);
1533         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1534
1535         device->sprite = wlsc_surface_create(ec,
1536                                              device->input_device.x,
1537                                              device->input_device.y, 32, 32);
1538         device->hotspot_x = 16;
1539         device->hotspot_y = 16;
1540         device->modifier_state = 0;
1541
1542         device->input_device.motion_grab.interface = &motion_grab_interface;
1543
1544         wl_list_insert(ec->input_device_list.prev, &device->link);
1545
1546         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1547 }
1548
1549 static void
1550 wlsc_output_post_geometry(struct wl_client *client,
1551                           struct wl_object *global, uint32_t version)
1552 {
1553         struct wlsc_output *output =
1554                 container_of(global, struct wlsc_output, object);
1555         struct wlsc_mode *mode;
1556
1557         wl_client_post_event(client, global,
1558                              WL_OUTPUT_GEOMETRY,
1559                              output->x,
1560                              output->y,
1561                              output->mm_width,
1562                              output->mm_height,
1563                              output->subpixel,
1564                              output->make, output->model);
1565
1566         wl_list_for_each (mode, &output->mode_list, link) {
1567                 wl_client_post_event(client, global,
1568                                      WL_OUTPUT_MODE,
1569                                      mode->flags,
1570                                      mode->width, mode->height, mode->refresh);
1571         }
1572 }
1573
1574 static const char vertex_shader[] =
1575         "uniform mat4 proj;\n"
1576         "attribute vec2 position;\n"
1577         "attribute vec2 texcoord;\n"
1578         "varying vec2 v_texcoord;\n"
1579         "void main()\n"
1580         "{\n"
1581         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1582         "   v_texcoord = texcoord;\n"
1583         "}\n";
1584
1585 static const char texture_fragment_shader[] =
1586         "precision mediump float;\n"
1587         "varying vec2 v_texcoord;\n"
1588         "uniform sampler2D tex;\n"
1589         "void main()\n"
1590         "{\n"
1591         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1592         "}\n";
1593
1594 static const char solid_fragment_shader[] =
1595         "precision mediump float;\n"
1596         "uniform vec4 color;\n"
1597         "void main()\n"
1598         "{\n"
1599         "   gl_FragColor = color\n;"
1600         "}\n";
1601
1602 static int
1603 compile_shader(GLenum type, const char *source)
1604 {
1605         GLuint s;
1606         char msg[512];
1607         GLint status;
1608
1609         s = glCreateShader(type);
1610         glShaderSource(s, 1, &source, NULL);
1611         glCompileShader(s);
1612         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1613         if (!status) {
1614                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1615                 fprintf(stderr, "shader info: %s\n", msg);
1616                 return GL_NONE;
1617         }
1618
1619         return s;
1620 }
1621
1622 static int
1623 wlsc_shader_init(struct wlsc_shader *shader,
1624                  const char *vertex_source, const char *fragment_source)
1625 {
1626         char msg[512];
1627         GLint status;
1628
1629         shader->vertex_shader =
1630                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1631         shader->fragment_shader =
1632                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1633
1634         shader->program = glCreateProgram();
1635         glAttachShader(shader->program, shader->vertex_shader);
1636         glAttachShader(shader->program, shader->fragment_shader);
1637         glBindAttribLocation(shader->program, 0, "position");
1638         glBindAttribLocation(shader->program, 1, "texcoord");
1639
1640         glLinkProgram(shader->program);
1641         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1642         if (!status) {
1643                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1644                 fprintf(stderr, "link info: %s\n", msg);
1645                 return -1;
1646         }
1647
1648         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1649         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1650
1651         return 0;
1652 }
1653
1654 static int
1655 init_solid_shader(struct wlsc_shader *shader,
1656                   GLuint vertex_shader, const char *fragment_source)
1657 {
1658         GLint status;
1659         char msg[512];
1660
1661         shader->vertex_shader = vertex_shader;
1662         shader->fragment_shader =
1663                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1664
1665         shader->program = glCreateProgram();
1666         glAttachShader(shader->program, shader->vertex_shader);
1667         glAttachShader(shader->program, shader->fragment_shader);
1668         glBindAttribLocation(shader->program, 0, "position");
1669         glBindAttribLocation(shader->program, 1, "texcoord");
1670
1671         glLinkProgram(shader->program);
1672         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1673         if (!status) {
1674                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1675                 fprintf(stderr, "link info: %s\n", msg);
1676                 return -1;
1677         }
1678  
1679         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1680         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1681
1682         return 0;
1683 }
1684
1685 WL_EXPORT void
1686 wlsc_output_destroy(struct wlsc_output *output)
1687 {
1688         destroy_surface(&output->background->surface.resource, NULL);
1689 }
1690
1691 WL_EXPORT void
1692 wlsc_output_move(struct wlsc_output *output, int x, int y)
1693 {
1694         struct wlsc_compositor *c = output->compositor;
1695         int flip;
1696
1697         output->x = x;
1698         output->y = y;
1699
1700         if (output->background) {
1701                 output->background->x = x;
1702                 output->background->y = y;
1703         }
1704
1705         pixman_region32_init(&output->previous_damage_region);
1706
1707         wlsc_matrix_init(&output->matrix);
1708         wlsc_matrix_translate(&output->matrix,
1709                               -output->x - output->current->width / 2.0,
1710                               -output->y - output->current->height / 2.0, 0);
1711
1712         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1713         wlsc_matrix_scale(&output->matrix,
1714                           2.0 / output->current->width,
1715                           flip * 2.0 / output->current->height, 1);
1716
1717         pixman_region32_union_rect(&c->damage_region,
1718                                    &c->damage_region,
1719                                    x, y,
1720                                    output->current->width,
1721                                    output->current->height);
1722 }
1723
1724 WL_EXPORT void
1725 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1726                  int x, int y, int width, int height, uint32_t flags)
1727 {
1728         output->compositor = c;
1729         output->x = x;
1730         output->y = y;
1731         output->mm_width = width;
1732         output->mm_height = height;
1733
1734         output->background =
1735                 background_create(output, option_background);
1736
1737         output->flags = flags;
1738         output->finished = 1;
1739         wlsc_output_move(output, x, y);
1740
1741         output->scanout_buffer_destroy_listener.func =
1742                 output_handle_scanout_buffer_destroy;
1743         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1744
1745         output->object.interface = &wl_output_interface;
1746         wl_display_add_object(c->wl_display, &output->object);
1747         wl_display_add_global(c->wl_display, &output->object,
1748                               wlsc_output_post_geometry);
1749 }
1750
1751 static void
1752 shm_buffer_created(struct wl_buffer *buffer)
1753 {
1754         struct wl_list *surfaces_attached_to;
1755
1756         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1757         if (!surfaces_attached_to) {
1758                 buffer->user_data = NULL;
1759                 return;
1760         }
1761
1762         wl_list_init(surfaces_attached_to);
1763
1764         buffer->user_data = surfaces_attached_to;
1765 }
1766
1767 static void
1768 shm_buffer_damaged(struct wl_buffer *buffer,
1769                    int32_t x, int32_t y, int32_t width, int32_t height)
1770 {
1771         struct wl_list *surfaces_attached_to = buffer->user_data;
1772         struct wlsc_surface *es;
1773         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1774
1775         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1776                 glBindTexture(GL_TEXTURE_2D, es->texture);
1777                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1778                              tex_width, buffer->height, 0,
1779                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1780                              wl_shm_buffer_get_data(buffer));
1781                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1782                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1783         }
1784 }
1785
1786 static void
1787 shm_buffer_destroyed(struct wl_buffer *buffer)
1788 {
1789         struct wl_list *surfaces_attached_to = buffer->user_data;
1790         struct wlsc_surface *es, *next;
1791
1792         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1793                 wl_list_remove(&es->buffer_link);
1794                 wl_list_init(&es->buffer_link);
1795         }
1796
1797         free(surfaces_attached_to);
1798 }
1799
1800 const static struct wl_shm_callbacks shm_callbacks = {
1801         shm_buffer_created,
1802         shm_buffer_damaged,
1803         shm_buffer_destroyed
1804 };
1805
1806 WL_EXPORT int
1807 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1808 {
1809         struct wl_event_loop *loop;
1810         const char *extensions;
1811
1812         ec->wl_display = display;
1813
1814         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1815
1816         ec->shm = wl_shm_init(display, &shm_callbacks);
1817
1818         ec->image_target_texture_2d =
1819                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1820         ec->image_target_renderbuffer_storage = (void *)
1821                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1822         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1823         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1824         ec->bind_display =
1825                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1826         ec->unbind_display =
1827                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1828
1829         extensions = (const char *) glGetString(GL_EXTENSIONS);
1830         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1831                 fprintf(stderr,
1832                         "GL_EXT_texture_format_BGRA8888 not available\n");
1833                 return -1;
1834         }
1835
1836         extensions =
1837                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1838         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1839                 ec->has_bind_display = 1;
1840         if (ec->has_bind_display)
1841                 ec->bind_display(ec->display, ec->wl_display);
1842
1843         wl_list_init(&ec->surface_list);
1844         wl_list_init(&ec->input_device_list);
1845         wl_list_init(&ec->output_list);
1846         wl_list_init(&ec->binding_list);
1847         wl_list_init(&ec->animation_list);
1848         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1849         ec->fade.animation.frame = fade_frame;
1850         wl_list_init(&ec->fade.animation.link);
1851
1852         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1853                                     MODIFIER_CTRL | MODIFIER_ALT,
1854                                     terminate_binding, ec);
1855
1856         create_pointer_images(ec);
1857
1858         screenshooter_create(ec);
1859
1860         glActiveTexture(GL_TEXTURE0);
1861
1862         if (wlsc_shader_init(&ec->texture_shader,
1863                              vertex_shader, texture_fragment_shader) < 0)
1864                 return -1;
1865         if (init_solid_shader(&ec->solid_shader,
1866                               ec->texture_shader.vertex_shader,
1867                               solid_fragment_shader) < 0)
1868                 return -1;
1869
1870         loop = wl_display_get_event_loop(ec->wl_display);
1871         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1872         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1873
1874         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1875         pixman_region32_init(&ec->damage_region);
1876         wlsc_compositor_schedule_repaint(ec);
1877
1878         return 0;
1879 }
1880
1881 static int on_term_signal(int signal_number, void *data)
1882 {
1883         struct wlsc_compositor *ec = data;
1884
1885         wl_display_terminate(ec->wl_display);
1886
1887         return 1;
1888 }
1889
1890 static void *
1891 load_module(const char *name, const char *entrypoint, void **handle)
1892 {
1893         char path[PATH_MAX];
1894         void *module, *init;
1895
1896         if (name[0] != '/')
1897                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1898         else
1899                 snprintf(path, sizeof path, "%s", name);
1900
1901         module = dlopen(path, RTLD_LAZY);
1902         if (!module) {
1903                 fprintf(stderr,
1904                         "failed to load module: %s\n", dlerror());
1905                 return NULL;
1906         }
1907
1908         init = dlsym(module, entrypoint);
1909         if (!init) {
1910                 fprintf(stderr,
1911                         "failed to lookup init function: %s\n", dlerror());
1912                 return NULL;
1913         }
1914
1915         return init;
1916 }
1917
1918 int main(int argc, char *argv[])
1919 {
1920         struct wl_display *display;
1921         struct wlsc_compositor *ec;
1922         struct wl_event_loop *loop;
1923         int o;
1924         void *shell_module, *backend_module;
1925         int (*shell_init)(struct wlsc_compositor *ec);
1926         struct wlsc_compositor
1927                 *(*backend_init)(struct wl_display *display, char *options);
1928         char *backend = NULL;
1929         char *backend_options = "";
1930         char *shell = NULL;
1931         char *p;
1932
1933         static const char opts[] = "B:b:o:S:i:s:";
1934         static const struct option longopts[ ] = {
1935                 { "backend", 1, NULL, 'B' },
1936                 { "backend-options", 1, NULL, 'o' },
1937                 { "background", 1, NULL, 'b' },
1938                 { "socket", 1, NULL, 'S' },
1939                 { "idle-time", 1, NULL, 'i' },
1940                 { "shell", 1, NULL, 's' },
1941                 { NULL, }
1942         };
1943
1944         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1945                 switch (o) {
1946                 case 'b':
1947                         option_background = optarg;
1948                         break;
1949                 case 'B':
1950                         backend = optarg;
1951                         break;
1952                 case 'o':
1953                         backend_options = optarg;
1954                         break;
1955                 case 'S':
1956                         option_socket_name = optarg;
1957                         break;
1958                 case 'i':
1959                         option_idle_time = strtol(optarg, &p, 0);
1960                         if (*p != '\0') {
1961                                 fprintf(stderr,
1962                                         "invalid idle time option: %s\n",
1963                                         optarg);
1964                                 exit(EXIT_FAILURE);
1965                         }
1966                         break;
1967                 case 's':
1968                         shell = optarg;
1969                         break;
1970                 }
1971         }
1972
1973         display = wl_display_create();
1974
1975         ec = NULL;
1976
1977         if (!backend) {
1978                 if (getenv("WAYLAND_DISPLAY"))
1979                         backend = "wayland-backend.so";
1980                 else if (getenv("DISPLAY"))
1981                         backend = "x11-backend.so";
1982                 else if (getenv("OPENWFD"))
1983                         backend = "openwfd-backend.so";
1984                 else
1985                         backend = "drm-backend.so";
1986         }
1987
1988         if (!shell)
1989                 shell = "desktop-shell.so";
1990
1991         backend_init = load_module(backend, "backend_init", &backend_module);
1992         if (!backend_init)
1993                 exit(EXIT_FAILURE);
1994
1995         shell_init = load_module(shell, "shell_init", &shell_module);
1996         if (!shell_init)
1997                 exit(EXIT_FAILURE);
1998
1999         ec = backend_init(display, backend_options);
2000         if (ec == NULL) {
2001                 fprintf(stderr, "failed to create compositor\n");
2002                 exit(EXIT_FAILURE);
2003         }
2004
2005         if (shell_init(ec) < 0)
2006                 exit(EXIT_FAILURE);
2007
2008         if (wl_display_add_socket(display, option_socket_name)) {
2009                 fprintf(stderr, "failed to add socket: %m\n");
2010                 exit(EXIT_FAILURE);
2011         }
2012
2013         loop = wl_display_get_event_loop(ec->wl_display);
2014         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2015         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2016
2017         wl_display_run(display);
2018
2019         if (ec->has_bind_display)
2020                 ec->unbind_display(ec->display, display);
2021         wl_display_destroy(display);
2022
2023         ec->destroy(ec);
2024
2025         return 0;
2026 }