2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
30 #include <sys/ioctl.h>
34 #include <linux/input.h>
39 #include "wayland-server.h"
40 #include "compositor.h"
42 /* The plan here is to generate a random anonymous socket name and
43 * advertise that through a service on the session dbus.
45 static const char *option_socket_name = NULL;
46 static const char *option_background = "background.jpg";
47 static int option_idle_time = 300;
50 wlsc_matrix_init(struct wlsc_matrix *matrix)
52 static const struct wlsc_matrix identity = {
53 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
56 memcpy(matrix, &identity, sizeof identity);
60 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
62 struct wlsc_matrix tmp;
63 const GLfloat *row, *column;
67 for (i = 0; i < 16; i++) {
70 row = m->d + d.quot * 4;
71 column = n->d + d.rem;
72 for (j = 0; j < 4; j++)
73 tmp.d[i] += row[j] * column[j * 4];
75 memcpy(m, &tmp, sizeof tmp);
79 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
81 struct wlsc_matrix translate = {
82 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
85 wlsc_matrix_multiply(matrix, &translate);
89 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
91 struct wlsc_matrix scale = {
92 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
95 wlsc_matrix_multiply(matrix, &scale);
99 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
102 struct wlsc_vector t;
104 for (i = 0; i < 4; i++) {
106 for (j = 0; j < 4; j++)
107 t.f[i] += v->f[j] * matrix->d[i + j * 4];
114 wlsc_spring_init(struct wlsc_spring *spring,
115 double k, double current, double target)
118 spring->friction = 100.0;
119 spring->current = current;
120 spring->previous = current;
121 spring->target = target;
125 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
127 double force, v, current, step;
129 step = (msec - spring->timestamp) / 300.0;
130 spring->timestamp = msec;
132 current = spring->current;
133 v = current - spring->previous;
134 force = spring->k * (spring->target - current) / 10.0 +
135 (spring->previous - current) - v * spring->friction;
138 current + (current - spring->previous) + force * step * step;
139 spring->previous = current;
142 if (spring->current >= 1.0) {
143 #ifdef TWEENER_BOUNCE
144 spring->current = 2.0 - spring->current;
145 spring->previous = 2.0 - spring->previous;
147 spring->current = 1.0;
148 spring->previous = 1.0;
152 if (spring->current <= 0.0) {
153 spring->current = 0.0;
154 spring->previous = 0.0;
160 wlsc_spring_done(struct wlsc_spring *spring)
162 return fabs(spring->previous - spring->target) < 0.0002 &&
163 fabs(spring->current - spring->target) < 0.0002;
167 surface_handle_buffer_destroy(struct wl_listener *listener,
168 struct wl_resource *resource, uint32_t time)
170 struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
171 buffer_destroy_listener);
172 struct wl_buffer *buffer = (struct wl_buffer *) resource;
174 if (es->buffer == buffer)
179 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
180 struct wl_resource *resource,
183 struct wlsc_output *output =
184 container_of(listener, struct wlsc_output,
185 scanout_buffer_destroy_listener);
186 struct wl_buffer *buffer = (struct wl_buffer *) resource;
188 if (output->scanout_buffer == buffer)
189 output->scanout_buffer = NULL;
192 WL_EXPORT struct wlsc_surface *
193 wlsc_surface_create(struct wlsc_compositor *compositor,
194 int32_t x, int32_t y, int32_t width, int32_t height)
196 struct wlsc_surface *surface;
198 surface = malloc(sizeof *surface);
202 wl_list_init(&surface->link);
203 wl_list_init(&surface->buffer_link);
204 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
206 glGenTextures(1, &surface->texture);
207 glBindTexture(GL_TEXTURE_2D, surface->texture);
208 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
209 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
211 surface->compositor = compositor;
212 surface->visual = NULL;
213 surface->image = EGL_NO_IMAGE_KHR;
214 surface->saved_texture = 0;
217 surface->width = width;
218 surface->height = height;
220 surface->buffer = NULL;
222 surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
223 wl_list_init(&surface->buffer_destroy_listener.link);
225 surface->transform = NULL;
231 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
232 int32_t x, int32_t y,
233 int32_t width, int32_t height)
235 struct wlsc_compositor *compositor = surface->compositor;
237 pixman_region32_union_rect(&compositor->damage_region,
238 &compositor->damage_region,
239 surface->x + x, surface->y + y,
241 wlsc_compositor_schedule_repaint(compositor);
245 wlsc_surface_damage(struct wlsc_surface *surface)
247 wlsc_surface_damage_rectangle(surface, 0, 0,
248 surface->width, surface->height);
252 wlsc_compositor_get_time(void)
256 gettimeofday(&tv, NULL);
258 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
262 destroy_surface(struct wl_resource *resource, struct wl_client *client)
264 struct wlsc_surface *surface =
265 container_of(resource, struct wlsc_surface, surface.resource);
266 struct wlsc_compositor *compositor = surface->compositor;
268 wlsc_surface_damage(surface);
270 wl_list_remove(&surface->link);
271 if (surface->saved_texture == 0)
272 glDeleteTextures(1, &surface->texture);
274 glDeleteTextures(1, &surface->saved_texture);
277 wl_list_remove(&surface->buffer_destroy_listener.link);
279 if (surface->image != EGL_NO_IMAGE_KHR)
280 compositor->destroy_image(compositor->display,
283 wl_list_remove(&surface->buffer_link);
289 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
291 struct wlsc_surface *es = (struct wlsc_surface *) surface;
292 struct wlsc_compositor *ec = es->compositor;
293 struct wl_list *surfaces_attached_to;
295 if (es->saved_texture != 0)
296 es->texture = es->saved_texture;
298 glBindTexture(GL_TEXTURE_2D, es->texture);
300 if (wl_buffer_is_shm(buffer)) {
301 /* Unbind any EGLImage texture that may be bound, so we don't
303 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
304 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
305 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
306 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
307 es->pitch, buffer->height, 0,
308 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
309 wl_shm_buffer_get_data(buffer));
310 es->visual = buffer->visual;
312 surfaces_attached_to = buffer->user_data;
314 wl_list_remove(&es->buffer_link);
315 wl_list_insert(surfaces_attached_to, &es->buffer_link);
317 if (es->image != EGL_NO_IMAGE_KHR)
318 ec->destroy_image(ec->display, es->image);
319 es->image = ec->create_image(ec->display, NULL,
320 EGL_WAYLAND_BUFFER_WL,
323 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
324 es->visual = buffer->visual;
325 es->pitch = es->width;
330 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
332 struct wlsc_surface *es = (struct wlsc_surface *) surface;
333 struct wlsc_compositor *ec = es->compositor;
335 es->pitch = es->width;
336 es->image = sprite->image;
337 if (sprite->image != EGL_NO_IMAGE_KHR) {
338 glBindTexture(GL_TEXTURE_2D, es->texture);
339 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
341 if (es->saved_texture == 0)
342 es->saved_texture = es->texture;
343 es->texture = sprite->texture;
346 es->visual = sprite->visual;
353 SPRITE_USE_CURSOR = (1 << 0),
356 static struct wlsc_sprite *
357 create_sprite_from_png(struct wlsc_compositor *ec,
358 const char *filename, uint32_t usage)
361 struct wlsc_sprite *sprite;
362 int32_t width, height;
365 pixels = wlsc_load_image(filename, &width, &height, &stride);
369 sprite = malloc(sizeof *sprite);
370 if (sprite == NULL) {
375 sprite->visual = &ec->compositor.premultiplied_argb_visual;
376 sprite->width = width;
377 sprite->height = height;
378 sprite->image = EGL_NO_IMAGE_KHR;
380 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
381 sprite->image = ec->create_cursor_image(ec, width, height);
383 glGenTextures(1, &sprite->texture);
384 glBindTexture(GL_TEXTURE_2D, sprite->texture);
385 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
386 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
387 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
388 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
390 if (sprite->image != EGL_NO_IMAGE_KHR) {
391 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
392 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
393 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
395 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
396 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
404 static const struct {
405 const char *filename;
406 int hotspot_x, hotspot_y;
407 } pointer_images[] = {
408 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
409 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
410 { DATADIR "/wayland/bottom_side.png", 16, 20 },
411 { DATADIR "/wayland/grabbing.png", 20, 17 },
412 { DATADIR "/wayland/left_ptr.png", 10, 5 },
413 { DATADIR "/wayland/left_side.png", 10, 20 },
414 { DATADIR "/wayland/right_side.png", 30, 19 },
415 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
416 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
417 { DATADIR "/wayland/top_side.png", 18, 8 },
418 { DATADIR "/wayland/xterm.png", 15, 15 }
422 create_pointer_images(struct wlsc_compositor *ec)
426 count = ARRAY_LENGTH(pointer_images);
427 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
428 for (i = 0; i < count; i++) {
429 ec->pointer_sprites[i] =
430 create_sprite_from_png(ec,
431 pointer_images[i].filename,
436 static struct wlsc_surface *
437 background_create(struct wlsc_output *output, const char *filename)
439 struct wlsc_surface *background;
440 struct wlsc_sprite *sprite;
442 background = wlsc_surface_create(output->compositor,
443 output->x, output->y,
444 output->current->width,
445 output->current->height);
446 if (background == NULL)
449 sprite = create_sprite_from_png(output->compositor, filename, 0);
450 if (sprite == NULL) {
455 wlsc_sprite_attach(sprite, &background->surface);
461 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
463 struct wlsc_compositor *ec = es->compositor;
464 GLfloat *v, inv_width, inv_height;
465 pixman_box32_t *rectangles;
469 rectangles = pixman_region32_rectangles(region, &n);
470 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
471 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
472 inv_width = 1.0 / es->pitch;
473 inv_height = 1.0 / es->height;
475 for (i = 0; i < n; i++, v += 16, p += 6) {
476 v[ 0] = rectangles[i].x1;
477 v[ 1] = rectangles[i].y1;
478 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
479 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
481 v[ 4] = rectangles[i].x1;
482 v[ 5] = rectangles[i].y2;
484 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
486 v[ 8] = rectangles[i].x2;
487 v[ 9] = rectangles[i].y1;
488 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
491 v[12] = rectangles[i].x2;
492 v[13] = rectangles[i].y2;
508 transform_vertex(struct wlsc_surface *surface,
509 GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
511 struct wlsc_vector t;
518 wlsc_matrix_transform(&surface->transform->matrix, &t);
527 texture_transformed_surface(struct wlsc_surface *es)
529 struct wlsc_compositor *ec = es->compositor;
533 v = wl_array_add(&ec->vertices, 16 * sizeof *v);
534 p = wl_array_add(&ec->indices, 6 * sizeof *p);
536 transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
537 transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
538 transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
539 transform_vertex(es, es->x + es->width, es->y + es->height,
553 wlsc_surface_draw(struct wlsc_surface *es,
554 struct wlsc_output *output, pixman_region32_t *clip)
556 struct wlsc_compositor *ec = es->compositor;
558 pixman_region32_t repaint;
562 pixman_region32_init_rect(&repaint,
563 es->x, es->y, es->width, es->height);
564 pixman_region32_intersect(&repaint, &repaint, clip);
565 if (!pixman_region32_not_empty(&repaint))
568 if (es->visual == &ec->compositor.argb_visual) {
569 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
571 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
572 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
578 if (es->transform == NULL) {
580 n = texture_region(es, &repaint);
583 n = texture_transformed_surface(es);
586 glBindTexture(GL_TEXTURE_2D, es->texture);
587 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
588 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
590 v = ec->vertices.data;
591 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
592 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
593 glEnableVertexAttribArray(0);
594 glEnableVertexAttribArray(1);
595 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
597 ec->vertices.size = 0;
598 ec->indices.size = 0;
599 pixman_region32_fini(&repaint);
603 wlsc_surface_raise(struct wlsc_surface *surface)
605 struct wlsc_compositor *compositor = surface->compositor;
607 wl_list_remove(&surface->link);
608 wl_list_insert(&compositor->surface_list, &surface->link);
612 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
614 struct wlsc_output *output;
616 wl_list_for_each(output, &compositor->output_list, link)
617 wlsc_output_damage(output);
621 wlsc_buffer_post_release(struct wl_buffer *buffer)
623 if (buffer == NULL || --buffer->busy_count > 0)
626 assert(buffer->client != NULL);
627 wl_client_post_event(buffer->client,
628 &buffer->resource.object,
633 wlsc_output_damage(struct wlsc_output *output)
635 struct wlsc_compositor *compositor = output->compositor;
637 pixman_region32_union(&compositor->damage_region,
638 &compositor->damage_region, &output->region);
639 wlsc_compositor_schedule_repaint(compositor);
643 fade_frame(struct wlsc_animation *animation,
644 struct wlsc_output *output, uint32_t msecs)
646 struct wlsc_compositor *compositor =
647 container_of(animation,
648 struct wlsc_compositor, fade.animation);
650 wlsc_spring_update(&compositor->fade.spring, msecs);
651 if (wlsc_spring_done(&compositor->fade.spring)) {
652 if (compositor->fade.spring.current > 0.999) {
653 compositor->state = WLSC_COMPOSITOR_SLEEPING;
654 compositor->shell->lock(compositor->shell);
656 compositor->fade.spring.current =
657 compositor->fade.spring.target;
658 wl_list_remove(&animation->link);
659 wl_list_init(&animation->link);
662 wlsc_output_damage(output);
666 fade_output(struct wlsc_output *output,
667 GLfloat tint, pixman_region32_t *region)
669 struct wlsc_compositor *compositor = output->compositor;
670 struct wlsc_surface surface;
671 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
673 surface.compositor = compositor;
674 surface.x = output->x;
675 surface.y = output->y;
676 surface.width = output->current->width;
677 surface.height = output->current->height;
678 surface.texture = GL_NONE;
679 surface.transform = NULL;
683 &compositor->compositor.premultiplied_argb_visual;
685 surface.visual = &compositor->compositor.rgb_visual;
687 glUseProgram(compositor->solid_shader.program);
688 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
689 1, GL_FALSE, output->matrix.d);
690 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
691 wlsc_surface_draw(&surface, output, region);
695 wlsc_output_repaint(struct wlsc_output *output)
697 struct wlsc_compositor *ec = output->compositor;
698 struct wlsc_surface *es;
699 struct wlsc_input_device *eid, *hw_cursor;
700 pixman_region32_t new_damage, total_damage;
702 output->prepare_render(output);
704 glViewport(0, 0, output->current->width, output->current->height);
706 glUseProgram(ec->texture_shader.program);
707 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
708 1, GL_FALSE, output->matrix.d);
709 glUniform1i(ec->texture_shader.tex_uniform, 0);
711 pixman_region32_init(&new_damage);
712 pixman_region32_init(&total_damage);
713 pixman_region32_intersect(&new_damage,
714 &ec->damage_region, &output->region);
715 pixman_region32_subtract(&ec->damage_region,
716 &ec->damage_region, &new_damage);
717 pixman_region32_union(&total_damage, &new_damage,
718 &output->previous_damage_region);
719 pixman_region32_copy(&output->previous_damage_region, &new_damage);
722 if (ec->focus && ec->fade.spring.current < 0.001) {
723 hw_cursor = (struct wlsc_input_device *) ec->input_device;
724 if (output->set_hardware_cursor(output, hw_cursor) < 0)
727 output->set_hardware_cursor(output, NULL);
730 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
732 if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
733 if (output->prepare_scanout_surface(output, es) == 0) {
734 /* We're drawing nothing now,
735 * draw the damaged regions later. */
736 pixman_region32_union(&ec->damage_region,
740 output->scanout_buffer = es->buffer;
741 output->scanout_buffer->busy_count++;
743 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
744 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
745 &output->scanout_buffer_destroy_listener.link);
751 if (es->fullscreen_output == output) {
752 if (es->width < output->current->width ||
753 es->height < output->current->height)
754 glClear(GL_COLOR_BUFFER_BIT);
755 wlsc_surface_draw(es, output, &total_damage);
757 if (output->background)
758 wlsc_surface_draw(output->background,
759 output, &total_damage);
761 fade_output(output, 1.0, &total_damage);
763 glUseProgram(ec->texture_shader.program);
764 wl_list_for_each_reverse(es, &ec->surface_list, link) {
765 if (ec->overlay == es)
768 wlsc_surface_draw(es, output, &total_damage);
773 wlsc_surface_draw(ec->overlay, output, &total_damage);
776 wl_list_for_each(eid, &ec->input_device_list, link) {
777 if (&eid->input_device != ec->input_device ||
779 wlsc_surface_draw(eid->sprite, output,
783 if (ec->fade.spring.current > 0.001)
784 fade_output(output, ec->fade.spring.current, &total_damage);
788 repaint(void *data, int msecs)
790 struct wlsc_output *output = data;
791 struct wlsc_compositor *compositor = output->compositor;
792 struct wlsc_surface *es;
793 struct wlsc_animation *animation, *next;
795 wlsc_output_repaint(output);
796 output->repaint_needed = 0;
797 output->repaint_scheduled = 1;
798 output->present(output);
800 /* FIXME: Keep the surfaces in an per-output list. */
801 wl_list_for_each(es, &compositor->surface_list, link) {
802 if (es->output == output) {
803 wl_display_post_frame(compositor->wl_display,
804 &es->surface, msecs);
808 wl_list_for_each_safe(animation, next,
809 &compositor->animation_list, link)
810 animation->frame(animation, output, msecs);
814 idle_repaint(void *data)
816 repaint(data, wlsc_compositor_get_time());
820 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
822 wlsc_buffer_post_release(output->scanout_buffer);
823 output->scanout_buffer = NULL;
824 output->repaint_scheduled = 0;
826 if (output->repaint_needed)
827 repaint(output, msecs);
831 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
833 struct wlsc_output *output;
834 struct wl_event_loop *loop;
836 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
839 loop = wl_display_get_event_loop(compositor->wl_display);
840 wl_list_for_each(output, &compositor->output_list, link) {
841 output->repaint_needed = 1;
842 if (output->repaint_scheduled)
845 wl_event_loop_add_idle(loop, idle_repaint, output);
846 output->repaint_scheduled = 1;
851 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
855 done = wlsc_spring_done(&compositor->fade.spring);
856 compositor->fade.spring.target = tint;
857 if (wlsc_spring_done(&compositor->fade.spring))
861 compositor->fade.spring.timestamp =
862 wlsc_compositor_get_time();
864 wlsc_compositor_damage_all(compositor);
865 if (wl_list_empty(&compositor->fade.animation.link))
866 wl_list_insert(compositor->animation_list.prev,
867 &compositor->fade.animation.link);
871 surface_destroy(struct wl_client *client,
872 struct wl_surface *surface)
874 wl_resource_destroy(&surface->resource, client,
875 wlsc_compositor_get_time());
879 wlsc_surface_assign_output(struct wlsc_surface *es)
881 struct wlsc_compositor *ec = es->compositor;
882 struct wlsc_output *output;
884 struct wlsc_output *tmp = es->output;
887 wl_list_for_each(output, &ec->output_list, link) {
888 if (pixman_region32_contains_point(&output->region,
889 es->x, es->y, NULL)) {
891 printf("assiging surface %p to output %p\n",
897 if (es->output == NULL) {
898 printf("no output found\n");
899 es->output = container_of(ec->output_list.next,
900 struct wlsc_output, link);
905 surface_attach(struct wl_client *client,
906 struct wl_surface *surface, struct wl_buffer *buffer,
907 int32_t x, int32_t y)
909 struct wlsc_surface *es = (struct wlsc_surface *) surface;
911 buffer->busy_count++;
912 wlsc_buffer_post_release(es->buffer);
915 wl_list_remove(&es->buffer_destroy_listener.link);
916 wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
917 &es->buffer_destroy_listener.link);
921 es->width = buffer->width;
922 es->height = buffer->height;
923 if (x != 0 || y != 0)
924 wlsc_surface_assign_output(es);
925 if (es->visual == NULL)
926 wl_list_insert(&es->compositor->surface_list, &es->link);
928 wlsc_buffer_attach(buffer, surface);
930 /* FIXME: This damages the entire old surface, but we should
931 * really just damage the part that's no longer covered by the
932 * surface. Anything covered by the new surface will be
933 * damaged by the client. */
934 wlsc_surface_damage(es);
936 es->compositor->shell->attach(es->compositor->shell, es);
940 surface_damage(struct wl_client *client,
941 struct wl_surface *surface,
942 int32_t x, int32_t y, int32_t width, int32_t height)
944 struct wlsc_surface *es = (struct wlsc_surface *) surface;
946 wlsc_surface_damage_rectangle(es, x, y, width, height);
949 const static struct wl_surface_interface surface_interface = {
956 wlsc_input_device_attach(struct wlsc_input_device *device,
957 int x, int y, int width, int height)
959 wlsc_surface_damage(device->sprite);
961 device->hotspot_x = x;
962 device->hotspot_y = y;
964 device->sprite->x = device->input_device.x - device->hotspot_x;
965 device->sprite->y = device->input_device.y - device->hotspot_y;
966 device->sprite->width = width;
967 device->sprite->height = height;
969 wlsc_surface_damage(device->sprite);
973 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
974 struct wl_buffer *buffer, int x, int y)
976 wlsc_buffer_attach(buffer, &device->sprite->surface);
977 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
981 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
982 struct wlsc_sprite *sprite, int x, int y)
984 wlsc_sprite_attach(sprite, &device->sprite->surface);
985 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
989 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
990 enum wlsc_pointer_type type)
992 struct wlsc_compositor *compositor =
993 (struct wlsc_compositor *) device->input_device.compositor;
995 wlsc_input_device_attach_sprite(device,
996 compositor->pointer_sprites[type],
997 pointer_images[type].hotspot_x,
998 pointer_images[type].hotspot_y);
1002 compositor_create_surface(struct wl_client *client,
1003 struct wl_compositor *compositor, uint32_t id)
1005 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1006 struct wlsc_surface *surface;
1008 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1009 if (surface == NULL) {
1010 wl_client_post_no_memory(client);
1014 surface->surface.resource.destroy = destroy_surface;
1016 surface->surface.resource.object.id = id;
1017 surface->surface.resource.object.interface = &wl_surface_interface;
1018 surface->surface.resource.object.implementation =
1019 (void (**)(void)) &surface_interface;
1020 surface->surface.client = client;
1022 wl_client_add_resource(client, &surface->surface.resource);
1025 const static struct wl_compositor_interface compositor_interface = {
1026 compositor_create_surface,
1030 wlsc_surface_transform(struct wlsc_surface *surface,
1031 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1033 *sx = x - surface->x;
1034 *sy = y - surface->y;
1037 WL_EXPORT struct wlsc_surface *
1038 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1040 struct wlsc_compositor *ec =
1041 (struct wlsc_compositor *) device->compositor;
1042 struct wlsc_surface *es;
1044 wl_list_for_each(es, &ec->surface_list, link) {
1045 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1046 if (0 <= *sx && *sx < es->width &&
1047 0 <= *sy && *sy < es->height)
1056 motion_grab_motion(struct wl_grab *grab,
1057 uint32_t time, int32_t x, int32_t y)
1059 struct wlsc_input_device *device =
1060 (struct wlsc_input_device *) grab->input_device;
1061 struct wlsc_surface *es =
1062 (struct wlsc_surface *) device->input_device.pointer_focus;
1065 wlsc_surface_transform(es, x, y, &sx, &sy);
1066 wl_client_post_event(es->surface.client,
1067 &device->input_device.object,
1068 WL_INPUT_DEVICE_MOTION,
1069 time, x, y, sx, sy);
1073 motion_grab_button(struct wl_grab *grab,
1074 uint32_t time, int32_t button, int32_t state)
1076 wl_client_post_event(grab->input_device->pointer_focus->client,
1077 &grab->input_device->object,
1078 WL_INPUT_DEVICE_BUTTON,
1079 time, button, state);
1083 motion_grab_end(struct wl_grab *grab, uint32_t time)
1087 static const struct wl_grab_interface motion_grab_interface = {
1094 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1096 if (compositor->idle_inhibit)
1099 wlsc_compositor_fade(compositor, 0.0);
1100 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1102 wl_event_source_timer_update(compositor->idle_source,
1103 option_idle_time * 1000);
1107 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1109 wlsc_compositor_wake(compositor);
1110 compositor->idle_inhibit++;
1114 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1116 compositor->idle_inhibit--;
1117 wlsc_compositor_wake(compositor);
1121 idle_handler(void *data)
1123 struct wlsc_compositor *compositor = data;
1125 if (compositor->idle_inhibit)
1128 wlsc_compositor_fade(compositor, 1.0);
1134 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1136 struct wlsc_surface *es;
1137 struct wlsc_compositor *ec =
1138 (struct wlsc_compositor *) device->compositor;
1139 struct wlsc_output *output;
1140 const struct wl_grab_interface *interface;
1141 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1143 int x_valid = 0, y_valid = 0;
1144 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1146 wlsc_compositor_wake(ec);
1148 wl_list_for_each(output, &ec->output_list, link) {
1149 if (output->x <= x && x <= output->x + output->current->width)
1152 if (output->y <= y && y <= output->y + output->current->height)
1155 /* FIXME: calculate this only on output addition/deletion */
1156 if (output->x < min_x)
1158 if (output->y < min_y)
1161 if (output->x + output->current->width > max_x)
1162 max_x = output->x + output->current->width;
1163 if (output->y + output->current->height > max_y)
1164 max_y = output->y + output->current->height;
1170 else if (x >= max_x)
1176 else if (y >= max_y)
1184 interface = device->grab->interface;
1185 interface->motion(device->grab, time, x, y);
1187 es = pick_surface(device, &sx, &sy);
1188 wl_input_device_set_pointer_focus(device,
1190 time, x, y, sx, sy);
1192 wl_client_post_event(es->surface.client,
1194 WL_INPUT_DEVICE_MOTION,
1195 time, x, y, sx, sy);
1198 wlsc_surface_damage(wd->sprite);
1200 wd->sprite->x = device->x - wd->hotspot_x;
1201 wd->sprite->y = device->y - wd->hotspot_y;
1203 wlsc_surface_damage(wd->sprite);
1207 wlsc_surface_activate(struct wlsc_surface *surface,
1208 struct wlsc_input_device *device, uint32_t time)
1210 struct wlsc_shell *shell = surface->compositor->shell;
1212 wlsc_surface_raise(surface);
1213 if (device->selection)
1214 shell->set_selection_focus(shell,
1216 &surface->surface, time);
1218 wl_input_device_set_keyboard_focus(&device->input_device,
1223 struct wlsc_binding {
1227 wlsc_binding_handler_t handler;
1229 struct wl_list link;
1233 notify_button(struct wl_input_device *device,
1234 uint32_t time, int32_t button, int32_t state)
1236 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1237 struct wlsc_compositor *compositor =
1238 (struct wlsc_compositor *) device->compositor;
1239 struct wlsc_binding *b;
1240 struct wlsc_surface *surface =
1241 (struct wlsc_surface *) device->pointer_focus;
1244 wlsc_compositor_idle_inhibit(compositor);
1246 wlsc_compositor_idle_release(compositor);
1248 if (state && surface && device->grab == NULL) {
1249 wlsc_surface_activate(surface, wd, time);
1250 wl_input_device_start_grab(device,
1251 &device->motion_grab,
1255 wl_list_for_each(b, &compositor->binding_list, link) {
1256 if (b->button == button &&
1257 b->modifier == wd->modifier_state && state) {
1258 b->handler(&wd->input_device,
1259 time, 0, button, state, b->data);
1265 device->grab->interface->button(device->grab, time,
1268 if (!state && device->grab && device->grab_button == button)
1269 wl_input_device_end_grab(device, time);
1273 terminate_binding(struct wl_input_device *device, uint32_t time,
1274 uint32_t key, uint32_t button, uint32_t state, void *data)
1276 struct wlsc_compositor *compositor = data;
1279 wl_display_terminate(compositor->wl_display);
1282 WL_EXPORT struct wlsc_binding *
1283 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1284 uint32_t key, uint32_t button, uint32_t modifier,
1285 wlsc_binding_handler_t handler, void *data)
1287 struct wlsc_binding *binding;
1289 binding = malloc(sizeof *binding);
1290 if (binding == NULL)
1294 binding->button = button;
1295 binding->modifier = modifier;
1296 binding->handler = handler;
1297 binding->data = data;
1298 wl_list_insert(compositor->binding_list.prev, &binding->link);
1304 wlsc_binding_destroy(struct wlsc_binding *binding)
1306 wl_list_remove(&binding->link);
1311 update_modifier_state(struct wlsc_input_device *device,
1312 uint32_t key, uint32_t state)
1319 modifier = MODIFIER_CTRL;
1324 modifier = MODIFIER_ALT;
1329 modifier = MODIFIER_SUPER;
1338 device->modifier_state |= modifier;
1340 device->modifier_state &= ~modifier;
1344 notify_key(struct wl_input_device *device,
1345 uint32_t time, uint32_t key, uint32_t state)
1347 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1348 struct wlsc_compositor *compositor =
1349 (struct wlsc_compositor *) device->compositor;
1351 struct wlsc_binding *b;
1354 wlsc_compositor_idle_inhibit(compositor);
1356 wlsc_compositor_idle_release(compositor);
1358 wl_list_for_each(b, &compositor->binding_list, link) {
1359 if (b->key == key &&
1360 b->modifier == wd->modifier_state) {
1361 b->handler(&wd->input_device,
1362 time, key, 0, state, b->data);
1367 update_modifier_state(wd, key, state);
1368 end = device->keys.data + device->keys.size;
1369 for (k = device->keys.data; k < end; k++) {
1373 device->keys.size = (void *) end - device->keys.data;
1375 k = wl_array_add(&device->keys, sizeof *k);
1379 if (device->keyboard_focus != NULL)
1380 wl_client_post_event(device->keyboard_focus->client,
1382 WL_INPUT_DEVICE_KEY, time, key, state);
1386 notify_pointer_focus(struct wl_input_device *device,
1387 uint32_t time, struct wlsc_output *output,
1388 int32_t x, int32_t y)
1390 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1391 struct wlsc_compositor *compositor =
1392 (struct wlsc_compositor *) device->compositor;
1393 struct wlsc_surface *es;
1399 es = pick_surface(device, &sx, &sy);
1400 wl_input_device_set_pointer_focus(device,
1402 time, x, y, sx, sy);
1404 compositor->focus = 1;
1406 wd->sprite->x = device->x - wd->hotspot_x;
1407 wd->sprite->y = device->y - wd->hotspot_y;
1409 wl_input_device_set_pointer_focus(device, NULL,
1411 compositor->focus = 0;
1414 wlsc_surface_damage(wd->sprite);
1418 notify_keyboard_focus(struct wl_input_device *device,
1419 uint32_t time, struct wlsc_output *output,
1420 struct wl_array *keys)
1422 struct wlsc_input_device *wd =
1423 (struct wlsc_input_device *) device;
1424 struct wlsc_compositor *compositor =
1425 (struct wlsc_compositor *) device->compositor;
1426 struct wlsc_surface *es;
1429 if (!wl_list_empty(&compositor->surface_list))
1430 es = container_of(compositor->surface_list.next,
1431 struct wlsc_surface, link);
1436 wl_array_copy(&wd->input_device.keys, keys);
1437 wd->modifier_state = 0;
1438 end = device->keys.data + device->keys.size;
1439 for (k = device->keys.data; k < end; k++) {
1440 wlsc_compositor_idle_inhibit(compositor);
1441 update_modifier_state(wd, *k, 1);
1444 wl_input_device_set_keyboard_focus(&wd->input_device,
1445 &es->surface, time);
1447 end = device->keys.data + device->keys.size;
1448 for (k = device->keys.data; k < end; k++)
1449 wlsc_compositor_idle_release(compositor);
1451 wd->modifier_state = 0;
1452 wl_input_device_set_keyboard_focus(&wd->input_device,
1459 input_device_attach(struct wl_client *client,
1460 struct wl_input_device *device_base,
1462 struct wl_buffer *buffer, int32_t x, int32_t y)
1464 struct wlsc_input_device *device =
1465 (struct wlsc_input_device *) device_base;
1467 if (time < device->input_device.pointer_focus_time)
1469 if (device->input_device.pointer_focus == NULL)
1471 if (device->input_device.pointer_focus->client != client)
1474 if (buffer == NULL) {
1475 wlsc_input_device_set_pointer_image(device,
1476 WLSC_POINTER_LEFT_PTR);
1480 wlsc_input_device_attach_buffer(device, buffer, x, y);
1483 const static struct wl_input_device_interface input_device_interface = {
1484 input_device_attach,
1488 wlsc_input_device_init(struct wlsc_input_device *device,
1489 struct wlsc_compositor *ec)
1491 wl_input_device_init(&device->input_device, &ec->compositor);
1493 device->input_device.object.interface = &wl_input_device_interface;
1494 device->input_device.object.implementation =
1495 (void (**)(void)) &input_device_interface;
1496 wl_display_add_object(ec->wl_display, &device->input_device.object);
1497 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1499 device->sprite = wlsc_surface_create(ec,
1500 device->input_device.x,
1501 device->input_device.y, 32, 32);
1502 device->hotspot_x = 16;
1503 device->hotspot_y = 16;
1504 device->modifier_state = 0;
1506 device->input_device.motion_grab.interface = &motion_grab_interface;
1508 wl_list_insert(ec->input_device_list.prev, &device->link);
1510 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1514 wlsc_output_post_geometry(struct wl_client *client,
1515 struct wl_object *global, uint32_t version)
1517 struct wlsc_output *output =
1518 container_of(global, struct wlsc_output, object);
1519 struct wlsc_mode *mode;
1521 wl_client_post_event(client, global,
1528 output->make, output->model);
1530 wl_list_for_each (mode, &output->mode_list, link) {
1531 wl_client_post_event(client, global,
1534 mode->width, mode->height, mode->refresh);
1538 static const char vertex_shader[] =
1539 "uniform mat4 proj;\n"
1540 "attribute vec2 position;\n"
1541 "attribute vec2 texcoord;\n"
1542 "varying vec2 v_texcoord;\n"
1545 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1546 " v_texcoord = texcoord;\n"
1549 static const char texture_fragment_shader[] =
1550 "precision mediump float;\n"
1551 "varying vec2 v_texcoord;\n"
1552 "uniform sampler2D tex;\n"
1555 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1558 static const char solid_fragment_shader[] =
1559 "precision mediump float;\n"
1560 "uniform vec4 color;\n"
1563 " gl_FragColor = color\n;"
1567 compile_shader(GLenum type, const char *source)
1573 s = glCreateShader(type);
1574 glShaderSource(s, 1, &source, NULL);
1576 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1578 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1579 fprintf(stderr, "shader info: %s\n", msg);
1587 wlsc_shader_init(struct wlsc_shader *shader,
1588 const char *vertex_source, const char *fragment_source)
1593 shader->vertex_shader =
1594 compile_shader(GL_VERTEX_SHADER, vertex_source);
1595 shader->fragment_shader =
1596 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1598 shader->program = glCreateProgram();
1599 glAttachShader(shader->program, shader->vertex_shader);
1600 glAttachShader(shader->program, shader->fragment_shader);
1601 glBindAttribLocation(shader->program, 0, "position");
1602 glBindAttribLocation(shader->program, 1, "texcoord");
1604 glLinkProgram(shader->program);
1605 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1607 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1608 fprintf(stderr, "link info: %s\n", msg);
1612 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1613 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1619 init_solid_shader(struct wlsc_shader *shader,
1620 GLuint vertex_shader, const char *fragment_source)
1625 shader->vertex_shader = vertex_shader;
1626 shader->fragment_shader =
1627 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1629 shader->program = glCreateProgram();
1630 glAttachShader(shader->program, shader->vertex_shader);
1631 glAttachShader(shader->program, shader->fragment_shader);
1632 glBindAttribLocation(shader->program, 0, "position");
1633 glBindAttribLocation(shader->program, 1, "texcoord");
1635 glLinkProgram(shader->program);
1636 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1638 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1639 fprintf(stderr, "link info: %s\n", msg);
1643 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1644 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1650 wlsc_output_destroy(struct wlsc_output *output)
1652 pixman_region32_fini(&output->region);
1653 destroy_surface(&output->background->surface.resource, NULL);
1657 wlsc_output_move(struct wlsc_output *output, int x, int y)
1659 struct wlsc_compositor *c = output->compositor;
1665 if (output->background) {
1666 output->background->x = x;
1667 output->background->y = y;
1670 pixman_region32_init(&output->previous_damage_region);
1671 pixman_region32_init_rect(&output->region, x, y,
1672 output->current->width,
1673 output->current->height);
1675 wlsc_matrix_init(&output->matrix);
1676 wlsc_matrix_translate(&output->matrix,
1677 -output->x - output->current->width / 2.0,
1678 -output->y - output->current->height / 2.0, 0);
1680 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1681 wlsc_matrix_scale(&output->matrix,
1682 2.0 / output->current->width,
1683 flip * 2.0 / output->current->height, 1);
1685 pixman_region32_union(&c->damage_region,
1686 &c->damage_region, &output->region);
1690 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1691 int x, int y, int width, int height, uint32_t flags)
1693 output->compositor = c;
1696 output->mm_width = width;
1697 output->mm_height = height;
1699 output->background =
1700 background_create(output, option_background);
1702 output->flags = flags;
1703 wlsc_output_move(output, x, y);
1705 output->scanout_buffer_destroy_listener.func =
1706 output_handle_scanout_buffer_destroy;
1707 wl_list_init(&output->scanout_buffer_destroy_listener.link);
1709 output->object.interface = &wl_output_interface;
1710 wl_display_add_object(c->wl_display, &output->object);
1711 wl_display_add_global(c->wl_display, &output->object,
1712 wlsc_output_post_geometry);
1716 shm_buffer_created(struct wl_buffer *buffer)
1718 struct wl_list *surfaces_attached_to;
1720 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1721 if (!surfaces_attached_to) {
1722 buffer->user_data = NULL;
1726 wl_list_init(surfaces_attached_to);
1728 buffer->user_data = surfaces_attached_to;
1732 shm_buffer_damaged(struct wl_buffer *buffer,
1733 int32_t x, int32_t y, int32_t width, int32_t height)
1735 struct wl_list *surfaces_attached_to = buffer->user_data;
1736 struct wlsc_surface *es;
1737 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1739 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1740 glBindTexture(GL_TEXTURE_2D, es->texture);
1741 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1742 tex_width, buffer->height, 0,
1743 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1744 wl_shm_buffer_get_data(buffer));
1745 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1746 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1751 shm_buffer_destroyed(struct wl_buffer *buffer)
1753 struct wl_list *surfaces_attached_to = buffer->user_data;
1754 struct wlsc_surface *es, *next;
1756 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1757 wl_list_remove(&es->buffer_link);
1758 wl_list_init(&es->buffer_link);
1761 free(surfaces_attached_to);
1764 const static struct wl_shm_callbacks shm_callbacks = {
1767 shm_buffer_destroyed
1771 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1773 struct wl_event_loop *loop;
1774 const char *extensions;
1776 ec->wl_display = display;
1778 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1780 ec->shm = wl_shm_init(display, &shm_callbacks);
1782 ec->image_target_texture_2d =
1783 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1784 ec->image_target_renderbuffer_storage = (void *)
1785 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1786 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1787 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1789 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1790 ec->unbind_display =
1791 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1793 extensions = (const char *) glGetString(GL_EXTENSIONS);
1794 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1796 "GL_EXT_texture_format_BGRA8888 not available\n");
1801 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1802 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1803 ec->has_bind_display = 1;
1804 if (ec->has_bind_display)
1805 ec->bind_display(ec->display, ec->wl_display);
1807 wl_list_init(&ec->surface_list);
1808 wl_list_init(&ec->input_device_list);
1809 wl_list_init(&ec->output_list);
1810 wl_list_init(&ec->binding_list);
1811 wl_list_init(&ec->animation_list);
1812 wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1813 ec->fade.animation.frame = fade_frame;
1814 wl_list_init(&ec->fade.animation.link);
1816 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1817 MODIFIER_CTRL | MODIFIER_ALT,
1818 terminate_binding, ec);
1820 create_pointer_images(ec);
1822 screenshooter_create(ec);
1824 glActiveTexture(GL_TEXTURE0);
1826 if (wlsc_shader_init(&ec->texture_shader,
1827 vertex_shader, texture_fragment_shader) < 0)
1829 if (init_solid_shader(&ec->solid_shader,
1830 ec->texture_shader.vertex_shader,
1831 solid_fragment_shader) < 0)
1834 loop = wl_display_get_event_loop(ec->wl_display);
1835 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1836 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1838 pixman_region32_init(&ec->damage_region);
1839 wlsc_compositor_schedule_repaint(ec);
1844 static int on_term_signal(int signal_number, void *data)
1846 struct wlsc_compositor *ec = data;
1848 wl_display_terminate(ec->wl_display);
1854 load_module(const char *name, const char *entrypoint, void **handle)
1856 char path[PATH_MAX];
1857 void *module, *init;
1860 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1862 snprintf(path, sizeof path, "%s", name);
1864 module = dlopen(path, RTLD_LAZY);
1867 "failed to load module: %s\n", dlerror());
1871 init = dlsym(module, entrypoint);
1874 "failed to lookup init function: %s\n", dlerror());
1881 int main(int argc, char *argv[])
1883 struct wl_display *display;
1884 struct wlsc_compositor *ec;
1885 struct wl_event_loop *loop;
1887 void *shell_module, *backend_module;
1888 int (*shell_init)(struct wlsc_compositor *ec);
1889 struct wlsc_compositor
1890 *(*backend_init)(struct wl_display *display, char *options);
1891 char *backend = NULL;
1892 char *backend_options = "";
1896 static const char opts[] = "B:b:o:S:i:s:";
1897 static const struct option longopts[ ] = {
1898 { "backend", 1, NULL, 'B' },
1899 { "backend-options", 1, NULL, 'o' },
1900 { "background", 1, NULL, 'b' },
1901 { "socket", 1, NULL, 'S' },
1902 { "idle-time", 1, NULL, 'i' },
1903 { "shell", 1, NULL, 's' },
1907 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1910 option_background = optarg;
1916 backend_options = optarg;
1919 option_socket_name = optarg;
1922 option_idle_time = strtol(optarg, &p, 0);
1925 "invalid idle time option: %s\n",
1936 display = wl_display_create();
1941 if (getenv("WAYLAND_DISPLAY"))
1942 backend = "wayland-backend.so";
1943 else if (getenv("DISPLAY"))
1944 backend = "x11-backend.so";
1945 else if (getenv("OPENWFD"))
1946 backend = "openwfd-backend.so";
1948 backend = "drm-backend.so";
1952 shell = "desktop-shell.so";
1954 backend_init = load_module(backend, "backend_init", &backend_module);
1958 shell_init = load_module(shell, "shell_init", &shell_module);
1962 ec = backend_init(display, backend_options);
1964 fprintf(stderr, "failed to create compositor\n");
1968 if (shell_init(ec) < 0)
1971 if (wl_display_add_socket(display, option_socket_name)) {
1972 fprintf(stderr, "failed to add socket: %m\n");
1976 loop = wl_display_get_event_loop(ec->wl_display);
1977 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1978 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1980 wl_display_run(display);
1982 if (ec->has_bind_display)
1983 ec->unbind_display(ec->display, display);
1984 wl_display_destroy(display);