2 * Copyright © 2008 Kristian Høgsberg
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software Foundation,
16 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 #include <sys/ioctl.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
34 #include <linux/input.h>
38 #include "wayland-server.h"
39 #include "compositor.h"
41 /* The plan here is to generate a random anonymous socket name and
42 * advertise that through a service on the session dbus.
44 static const char *option_socket_name = NULL;
45 static const char *option_background = "background.jpg";
46 static const char *option_shell = NULL;
47 static int option_idle_time = 300;
48 static int option_connector = 0;
51 wlsc_matrix_init(struct wlsc_matrix *matrix)
53 static const struct wlsc_matrix identity = {
54 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 }
57 memcpy(matrix, &identity, sizeof identity);
61 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
63 struct wlsc_matrix tmp;
64 const GLfloat *row, *column;
68 for (i = 0; i < 16; i++) {
71 row = m->d + d.quot * 4;
72 column = n->d + d.rem;
73 for (j = 0; j < 4; j++)
74 tmp.d[i] += row[j] * column[j * 4];
76 memcpy(m, &tmp, sizeof tmp);
80 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
82 struct wlsc_matrix translate = {
83 { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }
86 wlsc_matrix_multiply(matrix, &translate);
90 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
92 struct wlsc_matrix scale = {
93 { x, 0, 0, 0, 0, y, 0, 0, 0, 0, z, 0, 0, 0, 0, 1 }
96 wlsc_matrix_multiply(matrix, &scale);
100 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
103 struct wlsc_vector t;
105 for (i = 0; i < 4; i++) {
107 for (j = 0; j < 4; j++)
108 t.f[i] += v->f[j] * matrix->d[i + j * 4];
115 wlsc_tweener_init(struct wlsc_tweener *tweener,
116 double k, double current, double target)
119 tweener->current = current;
120 tweener->previous = current;
121 tweener->target = target;
125 wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec)
127 double force, current, step;
129 step = (msec - tweener->timestamp) / 100.0;
130 tweener->timestamp = msec;
132 current = tweener->current;
133 force = tweener->k * (tweener->target - current) / 10.0 +
134 (tweener->previous - current);
137 current + (current - tweener->previous) + force * step * step;
138 tweener->previous = current;
140 if (tweener->current >= 1.0) {
141 tweener->current = 1.0;
142 tweener->previous = 1.0;
145 if (tweener->current <= 0.0) {
146 tweener->current = 0.0;
147 tweener->previous = 0.0;
152 wlsc_tweener_done(struct wlsc_tweener *tweener)
154 return fabs(tweener->previous - tweener->target) < 0.0002 &&
155 fabs(tweener->current - tweener->target) < 0.0002;
158 WL_EXPORT struct wlsc_surface *
159 wlsc_surface_create(struct wlsc_compositor *compositor,
160 int32_t x, int32_t y, int32_t width, int32_t height)
162 struct wlsc_surface *surface;
164 surface = malloc(sizeof *surface);
168 wl_list_init(&surface->surface.destroy_listener_list);
169 wl_list_init(&surface->link);
170 wl_list_init(&surface->buffer_link);
171 surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
173 glGenTextures(1, &surface->texture);
174 glBindTexture(GL_TEXTURE_2D, surface->texture);
175 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
176 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
177 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
178 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
180 surface->compositor = compositor;
181 surface->visual = NULL;
182 surface->image = EGL_NO_IMAGE_KHR;
183 surface->saved_texture = 0;
184 surface->buffer = NULL;
187 surface->width = width;
188 surface->height = height;
189 wlsc_matrix_init(&surface->matrix);
190 wlsc_matrix_scale(&surface->matrix, width, height, 1);
191 wlsc_matrix_translate(&surface->matrix, x, y, 0);
193 wlsc_matrix_init(&surface->matrix_inv);
194 wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
195 wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
201 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
202 int32_t x, int32_t y,
203 int32_t width, int32_t height)
205 struct wlsc_compositor *compositor = surface->compositor;
207 pixman_region32_union_rect(&compositor->damage_region,
208 &compositor->damage_region,
209 surface->x + x, surface->y + y,
211 wlsc_compositor_schedule_repaint(compositor);
215 wlsc_surface_damage(struct wlsc_surface *surface)
217 wlsc_surface_damage_rectangle(surface, 0, 0,
218 surface->width, surface->height);
222 wlsc_compositor_get_time(void)
226 gettimeofday(&tv, NULL);
228 return tv.tv_sec * 1000 + tv.tv_usec / 1000;
232 destroy_surface(struct wl_resource *resource, struct wl_client *client)
234 struct wlsc_surface *surface =
235 container_of(resource, struct wlsc_surface, surface.resource);
236 struct wl_listener *l, *next;
237 struct wlsc_compositor *compositor = surface->compositor;
240 wlsc_surface_damage(surface);
242 wl_list_remove(&surface->link);
243 if (surface->saved_texture == 0)
244 glDeleteTextures(1, &surface->texture);
246 glDeleteTextures(1, &surface->saved_texture);
249 if (surface->image != EGL_NO_IMAGE_KHR)
250 compositor->destroy_image(compositor->display,
253 wl_list_remove(&surface->buffer_link);
255 time = wlsc_compositor_get_time();
256 wl_list_for_each_safe(l, next,
257 &surface->surface.destroy_listener_list, link)
258 l->func(l, &surface->surface, time);
264 wlsc_load_image(const char *filename, int width, int height)
267 GError *error = NULL;
268 int stride, i, n_channels;
269 unsigned char *pixels, *end, *argb_pixels, *s, *d;
271 pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
275 fprintf(stderr, "failed to load image: %s\n", error->message);
280 stride = gdk_pixbuf_get_rowstride(pixbuf);
281 pixels = gdk_pixbuf_get_pixels(pixbuf);
282 n_channels = gdk_pixbuf_get_n_channels(pixbuf);
284 argb_pixels = malloc (height * width * 4);
285 if (argb_pixels == NULL) {
286 g_object_unref(pixbuf);
290 if (n_channels == 4) {
291 for (i = 0; i < height; i++) {
292 s = pixels + i * stride;
294 d = argb_pixels + i * width * 4;
298 #define MULT(_d,c,a,t) \
299 do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
301 MULT(d[0], s[2], s[3], t);
302 MULT(d[1], s[1], s[3], t);
303 MULT(d[2], s[0], s[3], t);
309 } else if (n_channels == 3) {
310 for (i = 0; i < height; i++) {
311 s = pixels + i * stride;
313 d = argb_pixels + i * width * 4;
325 g_object_unref(pixbuf);
327 return (uint32_t *) argb_pixels;
331 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
333 struct wlsc_surface *es = (struct wlsc_surface *) surface;
334 struct wlsc_compositor *ec = es->compositor;
335 struct wl_list *surfaces_attached_to;
337 if (es->saved_texture != 0)
338 es->texture = es->saved_texture;
340 glBindTexture(GL_TEXTURE_2D, es->texture);
342 if (wl_buffer_is_shm(buffer)) {
343 /* Unbind any EGLImage texture that may be bound, so we don't
345 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
346 0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
347 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
348 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
349 es->pitch, buffer->height, 0,
350 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
351 wl_shm_buffer_get_data(buffer));
352 es->visual = buffer->visual;
354 surfaces_attached_to = buffer->user_data;
357 wl_list_remove(&es->buffer_link);
358 wl_list_insert(surfaces_attached_to, &es->buffer_link);
360 es->image = ec->create_image(ec->display, NULL,
361 EGL_WAYLAND_BUFFER_WL,
364 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
365 es->visual = buffer->visual;
366 es->pitch = es->width;
371 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
373 struct wlsc_surface *es = (struct wlsc_surface *) surface;
374 struct wlsc_compositor *ec = es->compositor;
376 es->pitch = es->width;
377 es->image = sprite->image;
378 if (sprite->image != EGL_NO_IMAGE_KHR) {
379 glBindTexture(GL_TEXTURE_2D, es->texture);
380 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
382 if (es->saved_texture == 0)
383 es->saved_texture = es->texture;
384 es->texture = sprite->texture;
387 es->visual = sprite->visual;
391 SPRITE_USE_CURSOR = (1 << 0),
394 static struct wlsc_sprite *
395 create_sprite_from_png(struct wlsc_compositor *ec,
396 const char *filename, int width, int height,
400 struct wlsc_sprite *sprite;
402 pixels = wlsc_load_image(filename, width, height);
406 sprite = malloc(sizeof *sprite);
407 if (sprite == NULL) {
412 sprite->visual = &ec->compositor.premultiplied_argb_visual;
413 sprite->width = width;
414 sprite->height = height;
415 sprite->image = EGL_NO_IMAGE_KHR;
417 if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
418 sprite->image = ec->create_cursor_image(ec, width, height);
420 glGenTextures(1, &sprite->texture);
421 glBindTexture(GL_TEXTURE_2D, sprite->texture);
422 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
423 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
424 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
425 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
427 if (sprite->image != EGL_NO_IMAGE_KHR) {
428 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
429 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
430 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
432 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
433 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
441 static const struct {
442 const char *filename;
443 int hotspot_x, hotspot_y;
444 } pointer_images[] = {
445 { DATADIR "/wayland/bottom_left_corner.png", 6, 30 },
446 { DATADIR "/wayland/bottom_right_corner.png", 28, 28 },
447 { DATADIR "/wayland/bottom_side.png", 16, 20 },
448 { DATADIR "/wayland/grabbing.png", 20, 17 },
449 { DATADIR "/wayland/left_ptr.png", 10, 5 },
450 { DATADIR "/wayland/left_side.png", 10, 20 },
451 { DATADIR "/wayland/right_side.png", 30, 19 },
452 { DATADIR "/wayland/top_left_corner.png", 8, 8 },
453 { DATADIR "/wayland/top_right_corner.png", 26, 8 },
454 { DATADIR "/wayland/top_side.png", 18, 8 },
455 { DATADIR "/wayland/xterm.png", 15, 15 }
459 create_pointer_images(struct wlsc_compositor *ec)
462 const int width = 32, height = 32;
464 count = ARRAY_LENGTH(pointer_images);
465 ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
466 for (i = 0; i < count; i++) {
467 ec->pointer_sprites[i] =
468 create_sprite_from_png(ec,
469 pointer_images[i].filename,
475 static struct wlsc_surface *
476 background_create(struct wlsc_output *output, const char *filename)
478 struct wlsc_surface *background;
479 struct wlsc_sprite *sprite;
481 background = wlsc_surface_create(output->compositor,
482 output->x, output->y,
483 output->width, output->height);
484 if (background == NULL)
487 sprite = create_sprite_from_png(output->compositor, filename,
488 output->width, output->height, 0);
489 if (sprite == NULL) {
494 wlsc_sprite_attach(sprite, &background->surface);
500 wlsc_surface_draw(struct wlsc_surface *es,
501 struct wlsc_output *output, pixman_region32_t *clip)
503 struct wlsc_compositor *ec = es->compositor;
504 GLfloat *v, inv_width, inv_height;
506 pixman_region32_t repaint;
507 pixman_box32_t *rectangles;
510 pixman_region32_init_rect(&repaint,
511 es->x, es->y, es->width, es->height);
512 pixman_region32_intersect(&repaint, &repaint, clip);
513 if (!pixman_region32_not_empty(&repaint))
516 if (es->visual == &ec->compositor.argb_visual) {
517 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
519 } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
520 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
526 rectangles = pixman_region32_rectangles(&repaint, &n);
527 v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
528 p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
529 inv_width = 1.0 / es->pitch;
530 inv_height = 1.0 / es->height;
531 for (i = 0; i < n; i++, v += 16, p += 6) {
532 v[ 0] = rectangles[i].x1;
533 v[ 1] = rectangles[i].y1;
534 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
535 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
537 v[ 4] = rectangles[i].x1;
538 v[ 5] = rectangles[i].y2;
540 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
542 v[ 8] = rectangles[i].x2;
543 v[ 9] = rectangles[i].y1;
544 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
547 v[12] = rectangles[i].x2;
548 v[13] = rectangles[i].y2;
560 glBindTexture(GL_TEXTURE_2D, es->texture);
561 v = ec->vertices.data;
562 glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
563 glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
564 glEnableVertexAttribArray(0);
565 glEnableVertexAttribArray(1);
566 glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
568 ec->vertices.size = 0;
569 ec->indices.size = 0;
570 pixman_region32_fini(&repaint);
574 wlsc_surface_raise(struct wlsc_surface *surface)
576 struct wlsc_compositor *compositor = surface->compositor;
578 wl_list_remove(&surface->link);
579 wl_list_insert(&compositor->surface_list, &surface->link);
583 wlsc_surface_update_matrix(struct wlsc_surface *es)
585 wlsc_matrix_init(&es->matrix);
586 wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
587 wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
589 wlsc_matrix_init(&es->matrix_inv);
590 wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
591 wlsc_matrix_scale(&es->matrix_inv,
592 1.0 / es->width, 1.0 / es->height, 1);
596 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
598 struct wlsc_output *output;
600 wl_list_for_each(output, &compositor->output_list, link)
601 wlsc_output_damage(output);
605 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
607 struct wlsc_compositor *compositor = output->compositor;
608 struct wlsc_surface *es;
609 struct wlsc_animation *animation, *next;
611 wl_list_for_each(es, &compositor->surface_list, link) {
612 if (es->output == output) {
613 wl_display_post_frame(compositor->wl_display,
614 &es->surface, msecs);
618 output->finished = 1;
620 wl_event_source_timer_update(compositor->timer_source, 5);
621 compositor->repaint_on_timeout = 1;
623 wl_list_for_each_safe(animation, next,
624 &compositor->animation_list, link)
625 animation->frame(animation, output, msecs);
629 wlsc_output_damage(struct wlsc_output *output)
631 struct wlsc_compositor *compositor = output->compositor;
633 pixman_region32_union_rect(&compositor->damage_region,
634 &compositor->damage_region,
635 output->x, output->y,
636 output->width, output->height);
637 wlsc_compositor_schedule_repaint(compositor);
641 fade_frame(struct wlsc_animation *animation,
642 struct wlsc_output *output, uint32_t msecs)
644 struct wlsc_compositor *compositor =
645 container_of(animation,
646 struct wlsc_compositor, fade.animation);
648 wlsc_tweener_update(&compositor->fade.tweener, msecs);
649 if (wlsc_tweener_done(&compositor->fade.tweener)) {
650 if (compositor->fade.tweener.current > 0.999) {
651 compositor->state = WLSC_COMPOSITOR_SLEEPING;
652 compositor->shell->lock(compositor->shell);
654 compositor->fade.tweener.current =
655 compositor->fade.tweener.target;
656 wl_list_remove(&animation->link);
657 wl_list_init(&animation->link);
660 wlsc_output_damage(output);
664 fade_output(struct wlsc_output *output,
665 GLfloat tint, pixman_region32_t *region)
667 struct wlsc_compositor *compositor = output->compositor;
668 struct wlsc_surface surface;
669 GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
671 surface.compositor = compositor;
672 surface.x = output->x;
673 surface.y = output->y;
674 surface.width = output->width;
675 surface.height = output->height;
676 surface.texture = GL_NONE;
680 &compositor->compositor.premultiplied_argb_visual;
682 surface.visual = &compositor->compositor.rgb_visual;
684 glUseProgram(compositor->solid_shader.program);
685 glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
686 1, GL_FALSE, output->matrix.d);
687 glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
688 wlsc_surface_draw(&surface, output, region);
692 wlsc_output_repaint(struct wlsc_output *output)
694 struct wlsc_compositor *ec = output->compositor;
695 struct wlsc_surface *es;
696 struct wlsc_input_device *eid;
697 pixman_region32_t new_damage, total_damage, repaint;
698 int using_hardware_cursor = 1;
700 output->prepare_render(output);
702 glViewport(0, 0, output->width, output->height);
704 glUseProgram(ec->texture_shader.program);
705 glUniformMatrix4fv(ec->texture_shader.proj_uniform,
706 1, GL_FALSE, output->matrix.d);
707 glUniform1i(ec->texture_shader.tex_uniform, 0);
709 pixman_region32_init(&new_damage);
710 pixman_region32_init(&total_damage);
711 pixman_region32_intersect_rect(&new_damage,
713 output->x, output->y,
714 output->width, output->height);
715 pixman_region32_subtract(&ec->damage_region,
716 &ec->damage_region, &new_damage);
717 pixman_region32_union(&total_damage, &new_damage,
718 &output->previous_damage_region);
719 pixman_region32_copy(&output->previous_damage_region, &new_damage);
722 if (output->set_hardware_cursor(output, ec->input_device) < 0)
723 using_hardware_cursor = 0;
724 if (ec->fade.tweener.current > 0.001)
725 using_hardware_cursor = 0;
727 es = container_of(ec->surface_list.next, struct wlsc_surface, link);
728 if (es->fullscreen_output == output) {
729 if (es->visual == &ec->compositor.rgb_visual &&
730 using_hardware_cursor) {
731 if (output->prepare_scanout_surface(output, es) == 0) {
732 /* We're drawing nothing now,
733 * draw the damaged regions later. */
734 pixman_region32_union(&ec->damage_region,
741 if (es->width < output->width ||
742 es->height < output->height)
743 glClear(GL_COLOR_BUFFER_BIT);
744 wlsc_surface_draw(es, output, &total_damage);
746 wl_list_for_each(es, &ec->surface_list, link) {
747 if (es->visual != &ec->compositor.rgb_visual)
750 pixman_region32_init_rect(&repaint,
752 es->width, es->height);
753 wlsc_surface_draw(es, output, &total_damage);
754 pixman_region32_subtract(&total_damage,
755 &total_damage, &repaint);
758 if (output->background)
759 wlsc_surface_draw(output->background,
760 output, &total_damage);
762 fade_output(output, 1.0, &total_damage);
764 glUseProgram(ec->texture_shader.program);
765 wl_list_for_each_reverse(es, &ec->surface_list, link) {
766 if (ec->overlay == es)
769 if (es->visual == &ec->compositor.rgb_visual) {
770 pixman_region32_union_rect(&total_damage,
773 es->width, es->height);
777 wlsc_surface_draw(es, output, &total_damage);
782 wlsc_surface_draw(ec->overlay, output, &total_damage);
785 wl_list_for_each(eid, &ec->input_device_list, link) {
786 if (&eid->input_device != ec->input_device ||
787 !using_hardware_cursor)
788 wlsc_surface_draw(eid->sprite, output,
792 if (ec->fade.tweener.current > 0.001)
793 fade_output(output, ec->fade.tweener.current, &total_damage);
799 struct wlsc_compositor *ec = data;
800 struct wlsc_output *output;
801 int repainted_all_outputs = 1;
803 wl_list_for_each(output, &ec->output_list, link) {
804 if (!output->repaint_needed)
807 if (!output->finished) {
808 repainted_all_outputs = 0;
812 wlsc_output_repaint(output);
813 output->finished = 0;
814 output->repaint_needed = 0;
815 output->present(output);
818 if (repainted_all_outputs)
819 ec->repaint_on_timeout = 0;
821 wl_event_source_timer_update(ec->timer_source, 1);
827 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
829 struct wlsc_output *output;
831 if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
834 wl_list_for_each(output, &compositor->output_list, link)
835 output->repaint_needed = 1;
837 if (compositor->repaint_on_timeout)
840 wl_event_source_timer_update(compositor->timer_source, 1);
841 compositor->repaint_on_timeout = 1;
845 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
849 done = wlsc_tweener_done(&compositor->fade.tweener);
850 compositor->fade.tweener.target = tint;
851 if (wlsc_tweener_done(&compositor->fade.tweener))
855 compositor->fade.tweener.timestamp =
856 wlsc_compositor_get_time();
858 wlsc_compositor_damage_all(compositor);
859 if (wl_list_empty(&compositor->fade.animation.link))
860 wl_list_insert(compositor->animation_list.prev,
861 &compositor->fade.animation.link);
865 surface_destroy(struct wl_client *client,
866 struct wl_surface *surface)
868 wl_resource_destroy(&surface->resource, client);
872 wlsc_surface_assign_output(struct wlsc_surface *es)
874 struct wlsc_compositor *ec = es->compositor;
875 struct wlsc_output *output;
877 struct wlsc_output *tmp = es->output;
880 wl_list_for_each(output, &ec->output_list, link) {
881 if (output->x < es->x && es->x < output->x + output->width &&
882 output->y < es->y && es->y < output->y + output->height) {
884 printf("assiging surface %p to output %p\n",
890 if (es->output == NULL) {
891 printf("no output found\n");
892 es->output = container_of(ec->output_list.next,
893 struct wlsc_output, link);
898 surface_attach(struct wl_client *client,
899 struct wl_surface *surface, struct wl_buffer *buffer,
900 int32_t x, int32_t y)
902 struct wlsc_surface *es = (struct wlsc_surface *) surface;
904 /* FIXME: This damages the entire old surface, but we should
905 * really just damage the part that's no longer covered by the
906 * surface. Anything covered by the new surface will be
907 * damaged by the client. */
908 wlsc_surface_damage(es);
910 wlsc_buffer_attach(buffer, surface);
913 switch (es->map_type) {
914 case WLSC_SURFACE_MAP_FULLSCREEN:
915 es->x = (es->fullscreen_output->width - es->width) / 2;
916 es->y = (es->fullscreen_output->height - es->height) / 2;
923 es->width = buffer->width;
924 es->height = buffer->height;
925 if (x != 0 || y != 0)
926 wlsc_surface_assign_output(es);
927 wlsc_surface_update_matrix(es);
929 es->compositor->shell->attach(es->compositor->shell, es);
933 surface_map_toplevel(struct wl_client *client,
934 struct wl_surface *surface)
936 struct wlsc_surface *es = (struct wlsc_surface *) surface;
937 struct wlsc_compositor *ec = es->compositor;
939 switch (es->map_type) {
940 case WLSC_SURFACE_MAP_UNMAPPED:
941 es->x = 10 + random() % 400;
942 es->y = 10 + random() % 400;
943 wlsc_surface_update_matrix(es);
944 /* assign to first output */
945 es->output = container_of(ec->output_list.next,
946 struct wlsc_output, link);
947 wl_list_insert(&es->compositor->surface_list, &es->link);
949 case WLSC_SURFACE_MAP_TOPLEVEL:
951 case WLSC_SURFACE_MAP_FULLSCREEN:
952 es->fullscreen_output = NULL;
955 wlsc_surface_update_matrix(es);
961 wlsc_surface_damage(es);
962 es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
966 surface_map_transient(struct wl_client *client,
967 struct wl_surface *surface, struct wl_surface *parent,
968 int x, int y, uint32_t flags)
970 struct wlsc_surface *es = (struct wlsc_surface *) surface;
971 struct wlsc_surface *pes = (struct wlsc_surface *) parent;
973 switch (es->map_type) {
974 case WLSC_SURFACE_MAP_UNMAPPED:
975 wl_list_insert(&es->compositor->surface_list, &es->link);
976 /* assign to parents output */
977 es->output = pes->output;
979 case WLSC_SURFACE_MAP_FULLSCREEN:
980 es->fullscreen_output = NULL;
989 wlsc_surface_update_matrix(es);
990 wlsc_surface_damage(es);
991 es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
995 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
997 struct wlsc_surface *es = (struct wlsc_surface *) surface;
998 struct wlsc_output *output;
1000 /* FIXME: Fullscreen on first output */
1001 /* FIXME: Handle output going away */
1002 output = container_of(es->compositor->output_list.next,
1003 struct wlsc_output, link);
1005 switch (es->map_type) {
1006 case WLSC_SURFACE_MAP_UNMAPPED:
1007 es->x = 10 + random() % 400;
1008 es->y = 10 + random() % 400;
1009 /* assign to first output */
1010 es->output = output;
1011 wl_list_insert(&es->compositor->surface_list, &es->link);
1013 case WLSC_SURFACE_MAP_FULLSCREEN:
1019 es->saved_x = es->x;
1020 es->saved_y = es->y;
1021 es->x = (output->width - es->width) / 2;
1022 es->y = (output->height - es->height) / 2;
1023 es->fullscreen_output = output;
1024 wlsc_surface_update_matrix(es);
1025 wlsc_surface_damage(es);
1026 es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
1030 surface_damage(struct wl_client *client,
1031 struct wl_surface *surface,
1032 int32_t x, int32_t y, int32_t width, int32_t height)
1034 struct wlsc_surface *es = (struct wlsc_surface *) surface;
1036 wlsc_surface_damage_rectangle(es, x, y, width, height);
1039 const static struct wl_surface_interface surface_interface = {
1042 surface_map_toplevel,
1043 surface_map_transient,
1044 surface_map_fullscreen,
1049 wlsc_input_device_attach(struct wlsc_input_device *device,
1050 int x, int y, int width, int height)
1052 wlsc_surface_damage(device->sprite);
1054 device->hotspot_x = x;
1055 device->hotspot_y = y;
1057 device->sprite->x = device->input_device.x - device->hotspot_x;
1058 device->sprite->y = device->input_device.y - device->hotspot_y;
1059 device->sprite->width = width;
1060 device->sprite->height = height;
1061 wlsc_surface_update_matrix(device->sprite);
1063 wlsc_surface_damage(device->sprite);
1067 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1068 struct wl_buffer *buffer, int x, int y)
1070 wlsc_buffer_attach(buffer, &device->sprite->surface);
1071 wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1075 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1076 struct wlsc_sprite *sprite, int x, int y)
1078 wlsc_sprite_attach(sprite, &device->sprite->surface);
1079 wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1083 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1084 enum wlsc_pointer_type type)
1086 struct wlsc_compositor *compositor =
1087 (struct wlsc_compositor *) device->input_device.compositor;
1089 wlsc_input_device_attach_sprite(device,
1090 compositor->pointer_sprites[type],
1091 pointer_images[type].hotspot_x,
1092 pointer_images[type].hotspot_y);
1096 compositor_create_surface(struct wl_client *client,
1097 struct wl_compositor *compositor, uint32_t id)
1099 struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1100 struct wlsc_surface *surface;
1102 surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1103 if (surface == NULL) {
1104 wl_client_post_no_memory(client);
1108 surface->surface.resource.destroy = destroy_surface;
1110 surface->surface.resource.object.id = id;
1111 surface->surface.resource.object.interface = &wl_surface_interface;
1112 surface->surface.resource.object.implementation =
1113 (void (**)(void)) &surface_interface;
1114 surface->surface.client = client;
1116 wl_client_add_resource(client, &surface->surface.resource);
1119 const static struct wl_compositor_interface compositor_interface = {
1120 compositor_create_surface,
1124 wlsc_surface_transform(struct wlsc_surface *surface,
1125 int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1127 struct wlsc_vector v = { { x, y, 0, 1 } };
1129 wlsc_matrix_transform(&surface->matrix_inv, &v);
1130 *sx = v.f[0] * surface->width;
1131 *sy = v.f[1] * surface->height;
1134 struct wlsc_surface *
1135 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1137 struct wlsc_compositor *ec =
1138 (struct wlsc_compositor *) device->compositor;
1139 struct wlsc_surface *es;
1141 wl_list_for_each(es, &ec->surface_list, link) {
1142 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1143 if (0 <= *sx && *sx < es->width &&
1144 0 <= *sy && *sy < es->height)
1153 motion_grab_motion(struct wl_grab *grab,
1154 uint32_t time, int32_t x, int32_t y)
1156 struct wlsc_input_device *device =
1157 (struct wlsc_input_device *) grab->input_device;
1158 struct wlsc_surface *es =
1159 (struct wlsc_surface *) device->input_device.pointer_focus;
1162 wlsc_surface_transform(es, x, y, &sx, &sy);
1163 wl_client_post_event(es->surface.client,
1164 &device->input_device.object,
1165 WL_INPUT_DEVICE_MOTION,
1166 time, x, y, sx, sy);
1170 motion_grab_button(struct wl_grab *grab,
1171 uint32_t time, int32_t button, int32_t state)
1173 wl_client_post_event(grab->input_device->pointer_focus->client,
1174 &grab->input_device->object,
1175 WL_INPUT_DEVICE_BUTTON,
1176 time, button, state);
1180 motion_grab_end(struct wl_grab *grab, uint32_t time)
1184 static const struct wl_grab_interface motion_grab_interface = {
1191 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1193 if (compositor->idle_inhibit)
1196 wlsc_compositor_fade(compositor, 0.0);
1197 compositor->state = WLSC_COMPOSITOR_ACTIVE;
1199 wl_event_source_timer_update(compositor->idle_source,
1200 option_idle_time * 1000);
1204 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1206 wlsc_compositor_wake(compositor);
1207 compositor->idle_inhibit++;
1211 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1213 compositor->idle_inhibit--;
1214 wlsc_compositor_wake(compositor);
1218 idle_handler(void *data)
1220 struct wlsc_compositor *compositor = data;
1222 if (compositor->idle_inhibit)
1225 wlsc_compositor_fade(compositor, 1.0);
1231 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1233 struct wlsc_surface *es;
1234 struct wlsc_compositor *ec =
1235 (struct wlsc_compositor *) device->compositor;
1236 struct wlsc_output *output;
1237 const struct wl_grab_interface *interface;
1238 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1240 int x_valid = 0, y_valid = 0;
1241 int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1243 wlsc_compositor_wake(ec);
1245 wl_list_for_each(output, &ec->output_list, link) {
1246 if (output->x <= x && x <= output->x + output->width)
1249 if (output->y <= y && y <= output->y + output->height)
1252 /* FIXME: calculate this only on output addition/deletion */
1253 if (output->x < min_x)
1255 if (output->y < min_y)
1258 if (output->x + output->width > max_x)
1259 max_x = output->x + output->width;
1260 if (output->y + output->height > max_y)
1261 max_y = output->y + output->height;
1267 else if (x >= max_x)
1273 else if (y >= max_y)
1281 interface = device->grab->interface;
1282 interface->motion(device->grab, time, x, y);
1284 es = pick_surface(device, &sx, &sy);
1285 wl_input_device_set_pointer_focus(device,
1287 time, x, y, sx, sy);
1289 wl_client_post_event(es->surface.client,
1291 WL_INPUT_DEVICE_MOTION,
1292 time, x, y, sx, sy);
1295 wlsc_surface_damage(wd->sprite);
1297 wd->sprite->x = device->x - wd->hotspot_x;
1298 wd->sprite->y = device->y - wd->hotspot_y;
1299 wlsc_surface_update_matrix(wd->sprite);
1301 wlsc_surface_damage(wd->sprite);
1305 wlsc_surface_activate(struct wlsc_surface *surface,
1306 struct wlsc_input_device *device, uint32_t time)
1308 wlsc_surface_raise(surface);
1309 if (device->selection)
1310 wlsc_selection_set_focus(device->selection,
1311 &surface->surface, time);
1313 wl_input_device_set_keyboard_focus(&device->input_device,
1318 struct wlsc_binding {
1322 wlsc_binding_handler_t handler;
1324 struct wl_list link;
1328 notify_button(struct wl_input_device *device,
1329 uint32_t time, int32_t button, int32_t state)
1331 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1332 struct wlsc_compositor *compositor =
1333 (struct wlsc_compositor *) device->compositor;
1334 struct wlsc_binding *b;
1335 struct wlsc_surface *surface =
1336 (struct wlsc_surface *) device->pointer_focus;
1339 wlsc_compositor_idle_inhibit(compositor);
1341 wlsc_compositor_idle_release(compositor);
1343 if (state && surface && device->grab == NULL) {
1344 wlsc_surface_activate(surface, wd, time);
1345 wl_input_device_start_grab(device,
1346 &device->motion_grab,
1350 wl_list_for_each(b, &compositor->binding_list, link) {
1351 if (b->button == button &&
1352 b->modifier == wd->modifier_state && state) {
1353 b->handler(&wd->input_device,
1354 time, 0, button, state, b->data);
1360 device->grab->interface->button(device->grab, time,
1363 if (!state && device->grab && device->grab_button == button)
1364 wl_input_device_end_grab(device, time);
1368 terminate_binding(struct wl_input_device *device, uint32_t time,
1369 uint32_t key, uint32_t button, uint32_t state, void *data)
1371 struct wlsc_compositor *compositor = data;
1374 wl_display_terminate(compositor->wl_display);
1377 WL_EXPORT struct wlsc_binding *
1378 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1379 uint32_t key, uint32_t button, uint32_t modifier,
1380 wlsc_binding_handler_t handler, void *data)
1382 struct wlsc_binding *binding;
1384 binding = malloc(sizeof *binding);
1385 if (binding == NULL)
1389 binding->button = button;
1390 binding->modifier = modifier;
1391 binding->handler = handler;
1392 binding->data = data;
1393 wl_list_insert(compositor->binding_list.prev, &binding->link);
1399 wlsc_binding_destroy(struct wlsc_binding *binding)
1401 wl_list_remove(&binding->link);
1406 update_modifier_state(struct wlsc_input_device *device,
1407 uint32_t key, uint32_t state)
1414 modifier = MODIFIER_CTRL;
1419 modifier = MODIFIER_ALT;
1424 modifier = MODIFIER_SUPER;
1433 device->modifier_state |= modifier;
1435 device->modifier_state &= ~modifier;
1439 notify_key(struct wl_input_device *device,
1440 uint32_t time, uint32_t key, uint32_t state)
1442 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1443 struct wlsc_compositor *compositor =
1444 (struct wlsc_compositor *) device->compositor;
1446 struct wlsc_binding *b;
1449 wlsc_compositor_idle_inhibit(compositor);
1451 wlsc_compositor_idle_release(compositor);
1453 wl_list_for_each(b, &compositor->binding_list, link) {
1454 if (b->key == key &&
1455 b->modifier == wd->modifier_state) {
1456 b->handler(&wd->input_device,
1457 time, key, 0, state, b->data);
1462 update_modifier_state(wd, key, state);
1463 end = device->keys.data + device->keys.size;
1464 for (k = device->keys.data; k < end; k++) {
1468 device->keys.size = (void *) end - device->keys.data;
1470 k = wl_array_add(&device->keys, sizeof *k);
1474 if (device->keyboard_focus != NULL)
1475 wl_client_post_event(device->keyboard_focus->client,
1477 WL_INPUT_DEVICE_KEY, time, key, state);
1481 notify_pointer_focus(struct wl_input_device *device,
1482 uint32_t time, struct wlsc_output *output,
1483 int32_t x, int32_t y)
1485 struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1486 struct wlsc_compositor *compositor =
1487 (struct wlsc_compositor *) device->compositor;
1488 struct wlsc_surface *es;
1494 es = pick_surface(device, &sx, &sy);
1495 wl_input_device_set_pointer_focus(device,
1497 time, x, y, sx, sy);
1499 compositor->focus = 1;
1501 wd->sprite->x = device->x - wd->hotspot_x;
1502 wd->sprite->y = device->y - wd->hotspot_y;
1503 wlsc_surface_update_matrix(wd->sprite);
1505 wl_input_device_set_pointer_focus(device, NULL,
1507 compositor->focus = 0;
1510 wlsc_surface_damage(wd->sprite);
1514 notify_keyboard_focus(struct wl_input_device *device,
1515 uint32_t time, struct wlsc_output *output,
1516 struct wl_array *keys)
1518 struct wlsc_input_device *wd =
1519 (struct wlsc_input_device *) device;
1520 struct wlsc_compositor *compositor =
1521 (struct wlsc_compositor *) device->compositor;
1522 struct wlsc_surface *es;
1525 if (!wl_list_empty(&compositor->surface_list))
1526 es = container_of(compositor->surface_list.next,
1527 struct wlsc_surface, link);
1532 wl_array_copy(&wd->input_device.keys, keys);
1533 wd->modifier_state = 0;
1534 end = device->keys.data + device->keys.size;
1535 for (k = device->keys.data; k < end; k++) {
1536 wlsc_compositor_idle_inhibit(compositor);
1537 update_modifier_state(wd, *k, 1);
1540 wl_input_device_set_keyboard_focus(&wd->input_device,
1541 &es->surface, time);
1543 end = device->keys.data + device->keys.size;
1544 for (k = device->keys.data; k < end; k++)
1545 wlsc_compositor_idle_release(compositor);
1547 wd->modifier_state = 0;
1548 wl_input_device_set_keyboard_focus(&wd->input_device,
1555 input_device_attach(struct wl_client *client,
1556 struct wl_input_device *device_base,
1558 struct wl_buffer *buffer, int32_t x, int32_t y)
1560 struct wlsc_input_device *device =
1561 (struct wlsc_input_device *) device_base;
1563 if (time < device->input_device.pointer_focus_time)
1565 if (device->input_device.pointer_focus == NULL)
1567 if (device->input_device.pointer_focus->client != client)
1570 if (buffer == NULL) {
1571 wlsc_input_device_set_pointer_image(device,
1572 WLSC_POINTER_LEFT_PTR);
1576 wlsc_input_device_attach_buffer(device, buffer, x, y);
1579 const static struct wl_input_device_interface input_device_interface = {
1580 input_device_attach,
1584 wlsc_input_device_init(struct wlsc_input_device *device,
1585 struct wlsc_compositor *ec)
1587 wl_input_device_init(&device->input_device, &ec->compositor);
1589 device->input_device.object.interface = &wl_input_device_interface;
1590 device->input_device.object.implementation =
1591 (void (**)(void)) &input_device_interface;
1592 wl_display_add_object(ec->wl_display, &device->input_device.object);
1593 wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1595 device->sprite = wlsc_surface_create(ec,
1596 device->input_device.x,
1597 device->input_device.y, 32, 32);
1598 device->hotspot_x = 16;
1599 device->hotspot_y = 16;
1600 device->modifier_state = 0;
1602 device->input_device.motion_grab.interface = &motion_grab_interface;
1604 wl_list_insert(ec->input_device_list.prev, &device->link);
1606 wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1610 wlsc_output_post_geometry(struct wl_client *client,
1611 struct wl_object *global, uint32_t version)
1613 struct wlsc_output *output =
1614 container_of(global, struct wlsc_output, object);
1616 wl_client_post_event(client, global,
1618 output->x, output->y,
1619 output->width, output->height);
1622 static const char vertex_shader[] =
1623 "uniform mat4 proj;\n"
1624 "attribute vec2 position;\n"
1625 "attribute vec2 texcoord;\n"
1626 "varying vec2 v_texcoord;\n"
1629 " gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1630 " v_texcoord = texcoord;\n"
1633 static const char texture_fragment_shader[] =
1634 "precision mediump float;\n"
1635 "varying vec2 v_texcoord;\n"
1636 "uniform sampler2D tex;\n"
1639 " gl_FragColor = texture2D(tex, v_texcoord)\n;"
1642 static const char solid_fragment_shader[] =
1643 "precision mediump float;\n"
1644 "varying vec2 v_texcoord;\n"
1645 "uniform vec4 color;\n"
1648 " gl_FragColor = color\n;"
1652 compile_shader(GLenum type, const char *source)
1658 s = glCreateShader(type);
1659 glShaderSource(s, 1, &source, NULL);
1661 glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1663 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1664 fprintf(stderr, "shader info: %s\n", msg);
1672 wlsc_shader_init(struct wlsc_shader *shader,
1673 const char *vertex_source, const char *fragment_source)
1678 shader->vertex_shader =
1679 compile_shader(GL_VERTEX_SHADER, vertex_source);
1680 shader->fragment_shader =
1681 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1683 shader->program = glCreateProgram();
1684 glAttachShader(shader->program, shader->vertex_shader);
1685 glAttachShader(shader->program, shader->fragment_shader);
1686 glBindAttribLocation(shader->program, 0, "position");
1687 glBindAttribLocation(shader->program, 1, "texcoord");
1689 glLinkProgram(shader->program);
1690 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1692 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1693 fprintf(stderr, "link info: %s\n", msg);
1697 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1698 shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1704 init_solid_shader(struct wlsc_shader *shader,
1705 GLuint vertex_shader, const char *fragment_source)
1710 shader->vertex_shader = vertex_shader;
1711 shader->fragment_shader =
1712 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1714 shader->program = glCreateProgram();
1715 glAttachShader(shader->program, shader->vertex_shader);
1716 glAttachShader(shader->program, shader->fragment_shader);
1717 glBindAttribLocation(shader->program, 0, "position");
1718 glBindAttribLocation(shader->program, 1, "texcoord");
1720 glLinkProgram(shader->program);
1721 glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1723 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1724 fprintf(stderr, "link info: %s\n", msg);
1728 shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1729 shader->color_uniform = glGetUniformLocation(shader->program, "color");
1735 wlsc_output_destroy(struct wlsc_output *output)
1737 destroy_surface(&output->background->surface.resource, NULL);
1741 wlsc_output_move(struct wlsc_output *output, int x, int y)
1743 struct wlsc_compositor *c = output->compositor;
1749 if (output->background) {
1750 output->background->x = x;
1751 output->background->y = y;
1752 wlsc_surface_update_matrix(output->background);
1755 pixman_region32_init(&output->previous_damage_region);
1757 wlsc_matrix_init(&output->matrix);
1758 wlsc_matrix_translate(&output->matrix,
1759 -output->x - output->width / 2.0,
1760 -output->y - output->height / 2.0, 0);
1762 flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1763 wlsc_matrix_scale(&output->matrix,
1764 2.0 / output->width,
1765 flip * 2.0 / output->height, 1);
1767 pixman_region32_union_rect(&c->damage_region,
1769 x, y, output->width, output->height);
1773 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1774 int x, int y, int width, int height, uint32_t flags)
1776 output->compositor = c;
1779 output->width = width;
1780 output->height = height;
1782 output->background =
1783 background_create(output, option_background);
1785 output->flags = flags;
1786 output->finished = 1;
1787 wlsc_output_move(output, x, y);
1789 output->object.interface = &wl_output_interface;
1790 wl_display_add_object(c->wl_display, &output->object);
1791 wl_display_add_global(c->wl_display, &output->object,
1792 wlsc_output_post_geometry);
1796 shm_buffer_created(struct wl_buffer *buffer)
1798 struct wl_list *surfaces_attached_to;
1800 surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1801 if (!surfaces_attached_to) {
1802 buffer->user_data = NULL;
1806 wl_list_init(surfaces_attached_to);
1808 buffer->user_data = surfaces_attached_to;
1812 shm_buffer_damaged(struct wl_buffer *buffer,
1813 int32_t x, int32_t y, int32_t width, int32_t height)
1815 struct wl_list *surfaces_attached_to = buffer->user_data;
1816 struct wlsc_surface *es;
1817 GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1819 wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1820 glBindTexture(GL_TEXTURE_2D, es->texture);
1821 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1822 tex_width, buffer->height, 0,
1823 GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1824 wl_shm_buffer_get_data(buffer));
1825 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1826 * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1831 shm_buffer_destroyed(struct wl_buffer *buffer)
1833 struct wl_list *surfaces_attached_to = buffer->user_data;
1834 struct wlsc_surface *es, *next;
1836 wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1838 wl_list_remove(&es->buffer_link);
1841 free(surfaces_attached_to);
1844 const static struct wl_shm_callbacks shm_callbacks = {
1847 shm_buffer_destroyed
1851 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1853 struct wl_event_loop *loop;
1854 const char *extensions;
1856 ec->wl_display = display;
1858 wl_compositor_init(&ec->compositor, &compositor_interface, display);
1860 ec->shm = wl_shm_init(display, &shm_callbacks);
1862 ec->image_target_texture_2d =
1863 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1864 ec->image_target_renderbuffer_storage = (void *)
1865 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1866 ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1867 ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1869 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1870 ec->unbind_display =
1871 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1873 extensions = (const char *) glGetString(GL_EXTENSIONS);
1874 if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1876 "GL_EXT_texture_format_BGRA8888 not available\n");
1881 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1882 if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1883 ec->has_bind_display = 1;
1884 if (ec->has_bind_display)
1885 ec->bind_display(ec->display, ec->wl_display);
1887 wl_list_init(&ec->surface_list);
1888 wl_list_init(&ec->input_device_list);
1889 wl_list_init(&ec->output_list);
1890 wl_list_init(&ec->binding_list);
1891 wl_list_init(&ec->animation_list);
1892 wlsc_tweener_init(&ec->fade.tweener, 0.8, 0.0, 0.0);
1893 ec->fade.animation.frame = fade_frame;
1894 wl_list_init(&ec->fade.animation.link);
1896 wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1897 MODIFIER_CTRL | MODIFIER_ALT,
1898 terminate_binding, ec);
1900 create_pointer_images(ec);
1902 screenshooter_create(ec);
1904 glActiveTexture(GL_TEXTURE0);
1906 if (wlsc_shader_init(&ec->texture_shader,
1907 vertex_shader, texture_fragment_shader) < 0)
1909 if (init_solid_shader(&ec->solid_shader,
1910 ec->texture_shader.vertex_shader,
1911 solid_fragment_shader) < 0)
1914 loop = wl_display_get_event_loop(ec->wl_display);
1915 ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1916 wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1918 ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1919 pixman_region32_init(&ec->damage_region);
1920 wlsc_compositor_schedule_repaint(ec);
1925 static int on_term_signal(int signal_number, void *data)
1927 struct wlsc_compositor *ec = data;
1929 wl_display_terminate(ec->wl_display);
1934 int main(int argc, char *argv[])
1936 struct wl_display *display;
1937 struct wlsc_compositor *ec;
1938 struct wl_event_loop *loop;
1939 int width, height, o;
1941 int (*shell_init)(struct wlsc_compositor *ec);
1944 static const char opts[] = "b:c:g:S:i:s:";
1945 static const struct option longopts[ ] = {
1946 { "background", 1, NULL, 'b' },
1947 { "connector", 1, NULL, 'c' },
1948 { "geometry", 1, NULL, 'g' },
1949 { "socket", 1, NULL, 'S' },
1950 { "idle-time", 1, NULL, 'i' },
1951 { "shell", 1, NULL, 's' },
1955 g_type_init(); /* GdkPixbuf needs this, it seems. */
1960 while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1963 option_background = optarg;
1966 option_connector = strtol(optarg, &p, 0);
1969 "invalid connection option: %s\n",
1975 if (sscanf(optarg, "%dx%d", &width, &height) != 2) {
1977 "invalid geometry option: %s\n",
1983 option_socket_name = optarg;
1986 option_idle_time = strtol(optarg, &p, 0);
1989 "invalid idle time option: %s\n",
1995 option_shell = optarg;
2000 display = wl_display_create();
2004 shell_init = desktop_shell_init;
2006 shell_module = dlopen(option_shell, RTLD_LAZY);
2007 if (!shell_module) {
2008 fprintf(stderr, "failed to load shell module: %m\n");
2011 shell_init = dlsym(shell_module, "shell_init");
2014 "failed to lookup shell init function: %m\n");
2019 #if BUILD_WAYLAND_COMPOSITOR
2020 if (getenv("WAYLAND_DISPLAY"))
2021 ec = wayland_compositor_create(display, width, height);
2024 #if BUILD_X11_COMPOSITOR
2025 if (ec == NULL && getenv("DISPLAY"))
2026 ec = x11_compositor_create(display, width, height);
2029 #if BUILD_OPENWFD_COMPOSITOR
2030 if (ec == NULL && getenv("OPENWFD"))
2031 ec = wfd_compositor_create(display, option_connector);
2034 #if BUILD_DRM_COMPOSITOR
2036 ec = drm_compositor_create(display, option_connector);
2040 fprintf(stderr, "failed to create compositor\n");
2044 if (shell_init(ec) < 0)
2047 if (wl_display_add_socket(display, option_socket_name)) {
2048 fprintf(stderr, "failed to add socket: %m\n");
2052 loop = wl_display_get_event_loop(ec->wl_display);
2053 wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
2054 wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
2056 wl_display_run(display);
2058 if (ec->has_bind_display)
2059 ec->unbind_display(ec->display, display);
2060 wl_display_destroy(display);