compositor: Repick focus surface as surfaces come and go
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2010-2011 Intel Corporation
3  * Copyright © 2008-2011 Kristian Høgsberg
4  *
5  * Permission to use, copy, modify, distribute, and sell this software and
6  * its documentation for any purpose is hereby granted without fee, provided
7  * that the above copyright notice appear in all copies and that both that
8  * copyright notice and this permission notice appear in supporting
9  * documentation, and that the name of the copyright holders not be used in
10  * advertising or publicity pertaining to distribution of the software
11  * without specific, written prior permission.  The copyright holders make
12  * no representations about the suitability of this software for any
13  * purpose.  It is provided "as is" without express or implied warranty.
14  *
15  * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
16  * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
17  * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
18  * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
19  * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
20  * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
21  * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
22  */
23
24 #define _GNU_SOURCE
25
26 #include "config.h"
27
28 #include <stdio.h>
29 #include <string.h>
30 #include <stdlib.h>
31 #include <stdint.h>
32 #include <limits.h>
33 #include <stdarg.h>
34 #include <assert.h>
35 #include <sys/ioctl.h>
36 #include <sys/wait.h>
37 #include <fcntl.h>
38 #include <unistd.h>
39 #include <math.h>
40 #include <linux/input.h>
41 #include <dlfcn.h>
42 #include <getopt.h>
43 #include <signal.h>
44
45 #include "wayland-server.h"
46 #include "compositor.h"
47
48 /* The plan here is to generate a random anonymous socket name and
49  * advertise that through a service on the session dbus.
50  */
51 static const char *option_socket_name = NULL;
52 static int option_idle_time = 300;
53
54 static struct wl_list child_process_list;
55
56 static int
57 sigchld_handler(int signal_number, void *data)
58 {
59         struct wlsc_process *p;
60         int status;
61         pid_t pid;
62
63         pid = wait(&status);
64         wl_list_for_each(p, &child_process_list, link) {
65                 if (p->pid == pid)
66                         break;
67         }
68
69         if (&p->link == &child_process_list) {
70                 fprintf(stderr, "unknown child process exited\n");
71                 return 1;
72         }
73
74         wl_list_remove(&p->link);
75         p->cleanup(p, status);
76
77         return 1;
78 }
79
80 WL_EXPORT void
81 wlsc_watch_process(struct wlsc_process *process)
82 {
83         wl_list_insert(&child_process_list, &process->link);
84 }
85
86 WL_EXPORT void
87 wlsc_matrix_init(struct wlsc_matrix *matrix)
88 {
89         static const struct wlsc_matrix identity = {
90                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
91         };
92
93         memcpy(matrix, &identity, sizeof identity);
94 }
95
96 static void
97 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
98 {
99         struct wlsc_matrix tmp;
100         const GLfloat *row, *column;
101         div_t d;
102         int i, j;
103
104         for (i = 0; i < 16; i++) {
105                 tmp.d[i] = 0;
106                 d = div(i, 4);
107                 row = m->d + d.quot * 4;
108                 column = n->d + d.rem;
109                 for (j = 0; j < 4; j++)
110                         tmp.d[i] += row[j] * column[j * 4];
111         }
112         memcpy(m, &tmp, sizeof tmp);
113 }
114
115 WL_EXPORT void
116 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
117 {
118         struct wlsc_matrix translate = {
119                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
120         };
121
122         wlsc_matrix_multiply(matrix, &translate);
123 }
124
125 WL_EXPORT void
126 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
127 {
128         struct wlsc_matrix scale = {
129                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
130         };
131
132         wlsc_matrix_multiply(matrix, &scale);
133 }
134
135 static void
136 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
137 {
138         int i, j;
139         struct wlsc_vector t;
140
141         for (i = 0; i < 4; i++) {
142                 t.f[i] = 0;
143                 for (j = 0; j < 4; j++)
144                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
145         }
146
147         *v = t;
148 }
149
150 WL_EXPORT void
151 wlsc_spring_init(struct wlsc_spring *spring,
152                  double k, double current, double target)
153 {
154         spring->k = k;
155         spring->friction = 100.0;
156         spring->current = current;
157         spring->previous = current;
158         spring->target = target;
159 }
160
161 WL_EXPORT void
162 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
163 {
164         double force, v, current, step;
165
166         step = (msec - spring->timestamp) / 300.0;
167         spring->timestamp = msec;
168
169         current = spring->current;
170         v = current - spring->previous;
171         force = spring->k * (spring->target - current) / 10.0 +
172                 (spring->previous - current) - v * spring->friction;
173
174         spring->current =
175                 current + (current - spring->previous) + force * step * step;
176         spring->previous = current;
177
178 #if 0
179         if (spring->current >= 1.0) {
180 #ifdef TWEENER_BOUNCE
181                 spring->current = 2.0 - spring->current;
182                 spring->previous = 2.0 - spring->previous;
183 #else
184                 spring->current = 1.0;
185                 spring->previous = 1.0;
186 #endif
187         }
188
189         if (spring->current <= 0.0) {
190                 spring->current = 0.0;
191                 spring->previous = 0.0;
192         }
193 #endif
194 }
195
196 WL_EXPORT int
197 wlsc_spring_done(struct wlsc_spring *spring)
198 {
199         return fabs(spring->previous - spring->target) < 0.0002 &&
200                 fabs(spring->current - spring->target) < 0.0002;
201 }
202
203 static void
204 surface_handle_buffer_destroy(struct wl_listener *listener,
205                               struct wl_resource *resource, uint32_t time)
206 {
207         struct wlsc_surface *es = container_of(listener, struct wlsc_surface,
208                                                buffer_destroy_listener);
209         struct wl_buffer *buffer = (struct wl_buffer *) resource;
210
211         if (es->buffer == buffer)
212                 es->buffer = NULL;
213 }
214
215 static void
216 output_handle_scanout_buffer_destroy(struct wl_listener *listener,
217                                      struct wl_resource *resource,
218                                      uint32_t time)
219 {
220         struct wlsc_output *output =
221                 container_of(listener, struct wlsc_output,
222                              scanout_buffer_destroy_listener);
223         struct wl_buffer *buffer = (struct wl_buffer *) resource;
224
225         if (output->scanout_buffer == buffer)
226                 output->scanout_buffer = NULL;
227 }
228
229 WL_EXPORT struct wlsc_surface *
230 wlsc_surface_create(struct wlsc_compositor *compositor,
231                     int32_t x, int32_t y, int32_t width, int32_t height)
232 {
233         struct wlsc_surface *surface;
234
235         surface = malloc(sizeof *surface);
236         if (surface == NULL)
237                 return NULL;
238
239         wl_list_init(&surface->link);
240         wl_list_init(&surface->buffer_link);
241         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
242
243         glGenTextures(1, &surface->texture);
244         glBindTexture(GL_TEXTURE_2D, surface->texture);
245         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
246         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
247
248         surface->surface.resource.client = NULL;
249
250         surface->compositor = compositor;
251         surface->visual = WLSC_NONE_VISUAL;
252         surface->image = EGL_NO_IMAGE_KHR;
253         surface->saved_texture = 0;
254         surface->x = x;
255         surface->y = y;
256         surface->width = width;
257         surface->height = height;
258
259         surface->buffer = NULL;
260         surface->output = NULL;
261
262         pixman_region32_init(&surface->damage);
263         pixman_region32_init(&surface->opaque);
264
265         surface->buffer_destroy_listener.func = surface_handle_buffer_destroy;
266         wl_list_init(&surface->buffer_destroy_listener.link);
267
268         surface->transform = NULL;
269
270         return surface;
271 }
272
273 WL_EXPORT void
274 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
275                               int32_t x, int32_t y,
276                               int32_t width, int32_t height)
277 {
278         struct wlsc_compositor *compositor = surface->compositor;
279
280         pixman_region32_union_rect(&surface->damage,
281                                    &surface->damage,
282                                    surface->x + x, surface->y + y,
283                                    width, height);
284         wlsc_compositor_schedule_repaint(compositor);
285 }
286
287 WL_EXPORT void
288 wlsc_surface_damage(struct wlsc_surface *surface)
289 {
290         wlsc_surface_damage_rectangle(surface, 0, 0,
291                                       surface->width, surface->height);
292 }
293
294 WL_EXPORT void
295 wlsc_surface_damage_below(struct wlsc_surface *surface)
296 {
297         struct wlsc_surface *below;
298
299         if (surface->link.next == &surface->compositor->surface_list)
300                 return;
301
302         below = container_of(surface->link.next, struct wlsc_surface, link);
303
304         pixman_region32_union_rect(&below->damage,
305                                    &below->damage,
306                                    surface->x, surface->y,
307                                    surface->width, surface->height);
308         wlsc_compositor_schedule_repaint(surface->compositor);
309 }
310
311 WL_EXPORT void
312 wlsc_surface_configure(struct wlsc_surface *surface,
313                        int x, int y, int width, int height)
314 {
315         wlsc_surface_damage_below(surface);
316
317         surface->x = x;
318         surface->y = y;
319         surface->width = width;
320         surface->height = height;
321
322         wlsc_surface_assign_output(surface);
323         wlsc_surface_damage(surface);
324
325         pixman_region32_fini(&surface->opaque);
326         if (surface->visual == WLSC_RGB_VISUAL)
327                 pixman_region32_init_rect(&surface->opaque,
328                                           surface->x, surface->y,
329                                           surface->width, surface->height);
330         else
331                 pixman_region32_init(&surface->opaque);
332 }
333
334 WL_EXPORT uint32_t
335 wlsc_compositor_get_time(void)
336 {
337         struct timeval tv;
338
339         gettimeofday(&tv, NULL);
340
341         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
342 }
343
344 static void
345 wlsc_compositor_repick(struct wlsc_compositor *compositor)
346 {
347         struct wlsc_input_device *device;
348         struct wlsc_surface *surface;
349         int32_t sx, sy;
350         uint32_t time;
351
352         time = wlsc_compositor_get_time();
353         wl_list_for_each(device, &compositor->input_device_list, link) {
354                 surface = pick_surface(&device->input_device, &sx, &sy);
355                 wl_input_device_set_pointer_focus(&device->input_device,
356                                                   &surface->surface,
357                                                   time,
358                                                   device->input_device.x,
359                                                   device->input_device.y,
360                                                   sx, sy);
361         }
362 }
363
364 static void
365 destroy_surface(struct wl_resource *resource)
366 {
367         struct wlsc_surface *surface =
368                 container_of(resource, struct wlsc_surface, surface.resource);
369         struct wlsc_compositor *compositor = surface->compositor;
370
371         wlsc_surface_damage_below(surface);
372
373         wl_list_remove(&surface->link);
374         wlsc_compositor_repick(compositor);
375
376         if (surface->saved_texture == 0)
377                 glDeleteTextures(1, &surface->texture);
378         else
379                 glDeleteTextures(1, &surface->saved_texture);
380
381         if (surface->buffer)
382                 wl_list_remove(&surface->buffer_destroy_listener.link);
383
384         if (surface->image != EGL_NO_IMAGE_KHR)
385                 compositor->destroy_image(compositor->display,
386                                           surface->image);
387
388         wl_list_remove(&surface->buffer_link);
389
390         free(surface);
391 }
392
393 static void
394 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
395 {
396         struct wlsc_surface *es = (struct wlsc_surface *) surface;
397         struct wlsc_compositor *ec = es->compositor;
398         struct wl_list *surfaces_attached_to;
399
400         if (es->saved_texture != 0)
401                 es->texture = es->saved_texture;
402
403         glBindTexture(GL_TEXTURE_2D, es->texture);
404
405         if (wl_buffer_is_shm(buffer)) {
406                 /* Unbind any EGLImage texture that may be bound, so we don't
407                  * overwrite it.*/
408                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
409                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
410                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
411                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
412                              es->pitch, buffer->height, 0,
413                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
414                              wl_shm_buffer_get_data(buffer));
415
416                 switch (wl_shm_buffer_get_format(buffer)) {
417                 case WL_SHM_FORMAT_ARGB32:
418                         es->visual = WLSC_ARGB_VISUAL;
419                         break;
420                 case WL_SHM_FORMAT_PREMULTIPLIED_ARGB32:
421                         es->visual = WLSC_PREMUL_ARGB_VISUAL;
422                         break;
423                 case WL_SHM_FORMAT_XRGB32:
424                         es->visual = WLSC_RGB_VISUAL;
425                         break;
426                 }
427
428                 surfaces_attached_to = buffer->user_data;
429
430                 wl_list_remove(&es->buffer_link);
431                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
432         } else {
433                 if (es->image != EGL_NO_IMAGE_KHR)
434                         ec->destroy_image(ec->display, es->image);
435                 es->image = ec->create_image(ec->display, NULL,
436                                              EGL_WAYLAND_BUFFER_WL,
437                                              buffer, NULL);
438                 
439                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
440
441                 /* FIXME: we need to get the visual from the wl_buffer */
442                 es->visual = WLSC_PREMUL_ARGB_VISUAL;
443                 es->pitch = es->width;
444         }
445 }
446
447 static void
448 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
449 {
450         struct wlsc_surface *es = (struct wlsc_surface *) surface;
451         struct wlsc_compositor *ec = es->compositor;
452
453         es->pitch = es->width;
454         es->image = sprite->image;
455         if (sprite->image != EGL_NO_IMAGE_KHR) {
456                 glBindTexture(GL_TEXTURE_2D, es->texture);
457                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
458         } else {
459                 if (es->saved_texture == 0)
460                         es->saved_texture = es->texture;
461                 es->texture = sprite->texture;
462         }
463
464         es->visual = sprite->visual;
465
466         if (es->buffer)
467                 es->buffer = NULL;
468 }
469
470 enum sprite_usage {
471         SPRITE_USE_CURSOR = (1 << 0),
472 };
473
474 static struct wlsc_sprite *
475 create_sprite_from_png(struct wlsc_compositor *ec,
476                        const char *filename, uint32_t usage)
477 {
478         uint32_t *pixels;
479         struct wlsc_sprite *sprite;
480         int32_t width, height;
481         uint32_t stride;
482
483         pixels = wlsc_load_image(filename, &width, &height, &stride);
484         if (pixels == NULL)
485                 return NULL;
486
487         sprite = malloc(sizeof *sprite);
488         if (sprite == NULL) {
489                 free(pixels);
490                 return NULL;
491         }
492
493         sprite->visual = WLSC_PREMUL_ARGB_VISUAL;
494         sprite->width = width;
495         sprite->height = height;
496         sprite->image = EGL_NO_IMAGE_KHR;
497
498         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
499                 sprite->image = ec->create_cursor_image(ec, width, height);
500
501         glGenTextures(1, &sprite->texture);
502         glBindTexture(GL_TEXTURE_2D, sprite->texture);
503         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
504         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
505         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
506         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
507
508         if (sprite->image != EGL_NO_IMAGE_KHR) {
509                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
510                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
511                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
512         } else {
513                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
514                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
515         }
516
517         free(pixels);
518
519         return sprite;
520 }
521
522 static const struct {
523         const char *filename;
524         int hotspot_x, hotspot_y;
525 } pointer_images[] = {
526         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
527         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
528         { DATADIR "/wayland/bottom_side.png",           16, 20 },
529         { DATADIR "/wayland/grabbing.png",              20, 17 },
530         { DATADIR "/wayland/left_ptr.png",              10,  5 },
531         { DATADIR "/wayland/left_side.png",             10, 20 },
532         { DATADIR "/wayland/right_side.png",            30, 19 },
533         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
534         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
535         { DATADIR "/wayland/top_side.png",              18,  8 },
536         { DATADIR "/wayland/xterm.png",                 15, 15 }
537 };
538
539 static void
540 create_pointer_images(struct wlsc_compositor *ec)
541 {
542         int i, count;
543
544         count = ARRAY_LENGTH(pointer_images);
545         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
546         for (i = 0; i < count; i++) {
547                 ec->pointer_sprites[i] =
548                         create_sprite_from_png(ec,
549                                                pointer_images[i].filename,
550                                                SPRITE_USE_CURSOR);
551         }
552 }
553
554 static int
555 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
556 {
557         struct wlsc_compositor *ec = es->compositor;
558         GLfloat *v, inv_width, inv_height;
559         pixman_box32_t *rectangles;
560         unsigned int *p;
561         int i, n;
562
563         rectangles = pixman_region32_rectangles(region, &n);
564         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
565         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
566         inv_width = 1.0 / es->pitch;
567         inv_height = 1.0 / es->height;
568
569         for (i = 0; i < n; i++, v += 16, p += 6) {
570                 v[ 0] = rectangles[i].x1;
571                 v[ 1] = rectangles[i].y1;
572                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
573                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
574
575                 v[ 4] = rectangles[i].x1;
576                 v[ 5] = rectangles[i].y2;
577                 v[ 6] = v[ 2];
578                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
579
580                 v[ 8] = rectangles[i].x2;
581                 v[ 9] = rectangles[i].y1;
582                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
583                 v[11] = v[ 3];
584
585                 v[12] = rectangles[i].x2;
586                 v[13] = rectangles[i].y2;
587                 v[14] = v[10];
588                 v[15] = v[ 7];
589
590                 p[0] = i * 4 + 0;
591                 p[1] = i * 4 + 1;
592                 p[2] = i * 4 + 2;
593                 p[3] = i * 4 + 2;
594                 p[4] = i * 4 + 1;
595                 p[5] = i * 4 + 3;
596         }
597
598         return n;
599 }
600
601 static void
602 transform_vertex(struct wlsc_surface *surface,
603                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
604 {
605         struct wlsc_vector t;
606
607         t.f[0] = x;
608         t.f[1] = y;
609         t.f[2] = 0.0;
610         t.f[3] = 1.0;
611
612         wlsc_matrix_transform(&surface->transform->matrix, &t);
613
614         r[ 0] = t.f[0];
615         r[ 1] = t.f[1];
616         r[ 2] = u;
617         r[ 3] = v;
618 }
619
620 static int
621 texture_transformed_surface(struct wlsc_surface *es)
622 {
623         struct wlsc_compositor *ec = es->compositor;
624         GLfloat *v;
625         unsigned int *p;
626
627         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
628         p = wl_array_add(&ec->indices, 6 * sizeof *p);
629
630         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
631         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
632         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
633         transform_vertex(es, es->x + es->width, es->y + es->height,
634                          1.0, 1.0, &v[12]);
635
636         p[0] = 0;
637         p[1] = 1;
638         p[2] = 2;
639         p[3] = 2;
640         p[4] = 1;
641         p[5] = 3;
642
643         return 1;
644 }
645
646 static void
647 wlsc_surface_draw(struct wlsc_surface *es,
648                   struct wlsc_output *output, pixman_region32_t *clip)
649 {
650         struct wlsc_compositor *ec = es->compositor;
651         GLfloat *v;
652         pixman_region32_t repaint;
653         GLint filter;
654         int n;
655
656         pixman_region32_init_rect(&repaint,
657                                   es->x, es->y, es->width, es->height);
658         pixman_region32_intersect(&repaint, &repaint, clip);
659         if (!pixman_region32_not_empty(&repaint))
660                 return;
661
662         switch (es->visual) {
663         case WLSC_ARGB_VISUAL:
664                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
665                 glEnable(GL_BLEND);
666                 break;
667         case WLSC_PREMUL_ARGB_VISUAL:
668                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
669                 glEnable(GL_BLEND);
670                 break;
671         case WLSC_RGB_VISUAL:
672                 glDisable(GL_BLEND);
673                 break;
674         default:
675                 fprintf(stderr, "bogus visual\n");
676                 break;
677         }
678
679         if (es->transform == NULL) {
680                 filter = GL_NEAREST;
681                 n = texture_region(es, &repaint);
682         } else {
683                 filter = GL_LINEAR;
684                 n = texture_transformed_surface(es);
685         }
686
687         glBindTexture(GL_TEXTURE_2D, es->texture);
688         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filter);
689         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filter);
690
691         v = ec->vertices.data;
692         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
693         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
694         glEnableVertexAttribArray(0);
695         glEnableVertexAttribArray(1);
696         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
697
698         ec->vertices.size = 0;
699         ec->indices.size = 0;
700         pixman_region32_fini(&repaint);
701 }
702
703 static void
704 wlsc_surface_raise(struct wlsc_surface *surface)
705 {
706         struct wlsc_compositor *compositor = surface->compositor;
707
708         wl_list_remove(&surface->link);
709         wl_list_insert(&compositor->surface_list, &surface->link);
710         wlsc_compositor_repick(compositor);
711         wlsc_surface_damage(surface);
712 }
713
714 WL_EXPORT void
715 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
716 {
717         struct wlsc_output *output;
718
719         wl_list_for_each(output, &compositor->output_list, link)
720                 wlsc_output_damage(output);
721 }
722
723 static inline void
724 wlsc_buffer_post_release(struct wl_buffer *buffer)
725 {
726         if (buffer == NULL || --buffer->busy_count > 0)
727                 return;
728
729         assert(buffer->resource.client != NULL);
730         wl_resource_post_event(&buffer->resource, WL_BUFFER_RELEASE);
731 }
732
733 WL_EXPORT void
734 wlsc_output_damage(struct wlsc_output *output)
735 {
736         struct wlsc_compositor *compositor = output->compositor;
737
738         pixman_region32_union(&compositor->damage,
739                               &compositor->damage, &output->region);
740         wlsc_compositor_schedule_repaint(compositor);
741 }
742
743 static void
744 fade_frame(struct wlsc_animation *animation,
745            struct wlsc_output *output, uint32_t msecs)
746 {
747         struct wlsc_compositor *compositor =
748                 container_of(animation,
749                              struct wlsc_compositor, fade.animation);
750
751         wlsc_spring_update(&compositor->fade.spring, msecs);
752         if (wlsc_spring_done(&compositor->fade.spring)) {
753                 if (compositor->fade.spring.current > 0.999) {
754                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
755                         compositor->shell->lock(compositor->shell);
756                 }
757                 compositor->fade.spring.current =
758                         compositor->fade.spring.target;
759                 wl_list_remove(&animation->link);
760                 wl_list_init(&animation->link);
761         }
762
763         wlsc_output_damage(output);
764 }
765
766 static void
767 fade_output(struct wlsc_output *output,
768             GLfloat tint, pixman_region32_t *region)
769 {
770         struct wlsc_compositor *compositor = output->compositor;
771         struct wlsc_surface surface;
772         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
773
774         surface.compositor = compositor;
775         surface.x = output->x;
776         surface.y = output->y;
777         surface.pitch = output->current->width;
778         surface.width = output->current->width;
779         surface.height = output->current->height;
780         surface.texture = GL_NONE;
781         surface.transform = NULL;
782
783         if (tint <= 1.0)
784                 surface.visual = WLSC_PREMUL_ARGB_VISUAL;
785         else
786                 surface.visual = WLSC_RGB_VISUAL;
787
788         glUseProgram(compositor->solid_shader.program);
789         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
790                            1, GL_FALSE, output->matrix.d);
791         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
792         wlsc_surface_draw(&surface, output, region);
793 }
794
795 static void
796 wlsc_output_set_cursor(struct wlsc_output *output,
797                        struct wl_input_device *dev, int force_sw)
798 {
799         struct wlsc_compositor *ec = output->compositor;
800         struct wlsc_input_device *device = (struct wlsc_input_device *) dev;
801         pixman_region32_t cursor_region;
802         int use_hardware_cursor = 1, prior_was_hardware;
803
804         pixman_region32_init_rect(&cursor_region,
805                                   device->sprite->x, device->sprite->y,
806                                   device->sprite->width,
807                                   device->sprite->height);
808
809         pixman_region32_intersect(&cursor_region, &cursor_region, &output->region);
810
811         if (!pixman_region32_not_empty(&cursor_region)) {
812                 output->set_hardware_cursor(output, NULL);
813                 goto out;
814         }
815
816         prior_was_hardware = wl_list_empty(&device->sprite->link);
817         if (force_sw || output->set_hardware_cursor(output, device) < 0) {
818                 if (prior_was_hardware) {
819                         wlsc_surface_damage(device->sprite);
820                         output->set_hardware_cursor(output, NULL);
821                 }
822                 use_hardware_cursor = 0;
823         } else if (!prior_was_hardware) {
824                 wlsc_surface_damage_below(device->sprite);
825         }
826
827         /* Remove always to be on top. */
828         wl_list_remove(&device->sprite->link);
829         if (!use_hardware_cursor && ec->focus)
830                 wl_list_insert(&ec->surface_list, &device->sprite->link);
831         else
832                 wl_list_init(&device->sprite->link);
833
834 out:
835         pixman_region32_fini(&cursor_region);
836 }
837
838 static void
839 wlsc_output_repaint(struct wlsc_output *output)
840 {
841         struct wlsc_compositor *ec = output->compositor;
842         struct wlsc_surface *es;
843         pixman_region32_t opaque, new_damage, total_damage, repaint;
844
845         output->prepare_render(output);
846
847         glViewport(0, 0, output->current->width, output->current->height);
848
849         glUseProgram(ec->texture_shader.program);
850         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
851                            1, GL_FALSE, output->matrix.d);
852         glUniform1i(ec->texture_shader.tex_uniform, 0);
853
854         wlsc_output_set_cursor(output, ec->input_device,
855                                ec->fade.spring.current >= 0.001);
856
857         pixman_region32_init(&new_damage);
858         pixman_region32_copy(&new_damage, &ec->damage);
859         pixman_region32_init(&opaque);
860                                 
861         wl_list_for_each(es, &ec->surface_list, link) {
862                 pixman_region32_subtract(&es->damage, &es->damage, &opaque);
863                 pixman_region32_union(&new_damage, &new_damage, &es->damage);
864                 pixman_region32_union(&opaque, &opaque, &es->opaque);
865         }
866
867         pixman_region32_subtract(&ec->damage, &ec->damage, &output->region);
868
869         pixman_region32_init(&total_damage);
870         pixman_region32_union(&total_damage, &new_damage,
871                               &output->previous_damage);
872         pixman_region32_intersect(&output->previous_damage,
873                                   &new_damage, &output->region);
874
875         pixman_region32_fini(&opaque);
876         pixman_region32_fini(&new_damage);
877
878         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
879
880         if (es->visual == WLSC_RGB_VISUAL &&
881             output->prepare_scanout_surface(output, es) == 0) {
882                 /* We're drawing nothing now,
883                  * draw the damaged regions later. */
884                 pixman_region32_union(&ec->damage, &ec->damage, &total_damage);
885
886                 output->scanout_buffer = es->buffer;
887                 output->scanout_buffer->busy_count++;
888
889                 wl_list_remove(&output->scanout_buffer_destroy_listener.link);
890                 wl_list_insert(output->scanout_buffer->resource.destroy_listener_list.prev,
891                                &output->scanout_buffer_destroy_listener.link);
892
893                 return;
894         }
895
896         if (es->fullscreen_output == output) {
897                 if (es->width < output->current->width ||
898                     es->height < output->current->height)
899                         glClear(GL_COLOR_BUFFER_BIT);
900                 wlsc_surface_draw(es, output, &total_damage);
901         } else {
902                 wl_list_for_each(es, &ec->surface_list, link) {
903                         pixman_region32_copy(&es->damage, &total_damage);
904                         pixman_region32_subtract(&total_damage, &total_damage, &es->opaque);
905                 }
906
907                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
908                         pixman_region32_init(&repaint);
909                         pixman_region32_intersect(&repaint, &output->region,
910                                                   &es->damage);
911                         wlsc_surface_draw(es, output, &repaint);
912                         pixman_region32_subtract(&es->damage,
913                                                  &es->damage, &output->region);
914                 }
915         }
916
917         if (ec->fade.spring.current > 0.001)
918                 fade_output(output, ec->fade.spring.current, &total_damage);
919 }
920
921 struct wlsc_frame_callback {
922         struct wl_resource resource;
923         struct wl_list link;
924 };
925
926 static void
927 repaint(void *data, int msecs)
928 {
929         struct wlsc_output *output = data;
930         struct wlsc_compositor *compositor = output->compositor;
931         struct wlsc_animation *animation, *next;
932         struct wlsc_frame_callback *cb, *cnext;
933
934         wlsc_output_repaint(output);
935         output->repaint_needed = 0;
936         output->repaint_scheduled = 1;
937         output->present(output);
938
939         wl_list_for_each_safe(cb, cnext, &output->frame_callback_list, link) {
940                 wl_resource_post_event(&cb->resource, WL_CALLBACK_DONE, msecs);
941                 wl_resource_destroy(&cb->resource, 0);
942         }
943
944         wl_list_for_each_safe(animation, next,
945                               &compositor->animation_list, link)
946                 animation->frame(animation, output, msecs);
947 }
948
949 static void
950 idle_repaint(void *data)
951 {
952         repaint(data, wlsc_compositor_get_time());
953 }
954
955 WL_EXPORT void
956 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
957 {
958         wlsc_buffer_post_release(output->scanout_buffer);
959         output->scanout_buffer = NULL;
960         output->repaint_scheduled = 0;
961
962         if (output->repaint_needed)
963                 repaint(output, msecs);
964 }
965
966 WL_EXPORT void
967 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
968 {
969         struct wlsc_output *output;
970         struct wl_event_loop *loop;
971
972         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
973                 return;
974
975         loop = wl_display_get_event_loop(compositor->wl_display);
976         wl_list_for_each(output, &compositor->output_list, link) {
977                 output->repaint_needed = 1;
978                 if (output->repaint_scheduled)
979                         continue;
980
981                 wl_event_loop_add_idle(loop, idle_repaint, output);
982                 output->repaint_scheduled = 1;
983         }
984 }
985
986 WL_EXPORT void
987 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
988 {
989         int done;
990
991         done = wlsc_spring_done(&compositor->fade.spring);
992         compositor->fade.spring.target = tint;
993         if (wlsc_spring_done(&compositor->fade.spring))
994                 return;
995
996         if (done)
997                 compositor->fade.spring.timestamp =
998                         wlsc_compositor_get_time();
999
1000         wlsc_compositor_damage_all(compositor);
1001         if (wl_list_empty(&compositor->fade.animation.link))
1002                 wl_list_insert(compositor->animation_list.prev,
1003                                &compositor->fade.animation.link);
1004 }
1005
1006 static void
1007 surface_destroy(struct wl_client *client, struct wl_resource *resource)
1008 {
1009         wl_resource_destroy(resource, wlsc_compositor_get_time());
1010 }
1011
1012 WL_EXPORT void
1013 wlsc_surface_assign_output(struct wlsc_surface *es)
1014 {
1015         struct wlsc_compositor *ec = es->compositor;
1016         struct wlsc_output *output;
1017         pixman_region32_t region;
1018         uint32_t max, area;
1019         pixman_box32_t *e;
1020
1021         max = 0;
1022         wl_list_for_each(output, &ec->output_list, link) {
1023                 pixman_region32_init_rect(&region,
1024                                           es->x, es->y, es->width, es->height);
1025                 pixman_region32_intersect(&region, &region, &output->region);
1026
1027                 e = pixman_region32_extents(&region);
1028                 area = (e->x2 - e->x1) * (e->y2 - e->y1);
1029
1030                 if (area >= max) {
1031                         es->output = output;
1032                         max = area;
1033                 }
1034         }
1035 }
1036
1037 static void
1038 surface_attach(struct wl_client *client,
1039                struct wl_resource *resource,
1040                struct wl_resource *buffer_resource, int32_t x, int32_t y)
1041 {
1042         struct wlsc_surface *es = resource->data;
1043         struct wl_buffer *buffer = buffer_resource->data;
1044         int repick = 0;
1045
1046         buffer->busy_count++;
1047         wlsc_buffer_post_release(es->buffer);
1048
1049         es->buffer = buffer;
1050         wl_list_remove(&es->buffer_destroy_listener.link);
1051         wl_list_insert(es->buffer->resource.destroy_listener_list.prev,
1052                        &es->buffer_destroy_listener.link);
1053
1054         if (es->visual == WLSC_NONE_VISUAL) {
1055                 wl_list_insert(&es->compositor->surface_list, &es->link);
1056                 repick = 1;
1057         }
1058
1059         if (x != 0 || y != 0 ||
1060             es->width != buffer->width || es->height != buffer->height) {
1061                 wlsc_surface_configure(es, es->x + x, es->y + y,
1062                                        buffer->width, buffer->height);
1063                 repick = 1;
1064         }
1065
1066         wlsc_buffer_attach(buffer, &es->surface);
1067
1068         es->compositor->shell->attach(es->compositor->shell, es);
1069
1070         if (repick)
1071                 wlsc_compositor_repick(es->compositor);
1072 }
1073
1074 static void
1075 surface_damage(struct wl_client *client,
1076                struct wl_resource *resource,
1077                int32_t x, int32_t y, int32_t width, int32_t height)
1078 {
1079         struct wlsc_surface *es = resource->data;
1080
1081         wlsc_surface_damage_rectangle(es, x, y, width, height);
1082 }
1083
1084 static void
1085 destroy_frame_callback(struct wl_resource *resource)
1086 {
1087         struct wlsc_frame_callback *cb = resource->data;
1088
1089         wl_list_remove(&cb->link);
1090         free(resource);
1091 }
1092
1093 static void
1094 surface_frame(struct wl_client *client,
1095               struct wl_resource *resource, uint32_t callback)
1096 {
1097         struct wlsc_frame_callback *cb;
1098         struct wlsc_surface *es = resource->data;
1099
1100         cb = malloc(sizeof *cb);
1101         if (cb == NULL) {
1102                 wl_resource_post_no_memory(resource);
1103                 return;
1104         }
1105                 
1106         cb->resource.object.interface = &wl_callback_interface;
1107         cb->resource.object.id = callback;
1108         cb->resource.destroy = destroy_frame_callback;
1109         cb->resource.client = client;
1110         cb->resource.data = cb;
1111
1112         wl_client_add_resource(client, &cb->resource);
1113
1114         if (es->output) {
1115                 wl_list_insert(es->output->frame_callback_list.prev,
1116                                &cb->link);
1117         } else {
1118                 wl_list_init(&cb->link);
1119                 wl_resource_destroy(&cb->resource, 0);
1120         }
1121 }
1122
1123 const static struct wl_surface_interface surface_interface = {
1124         surface_destroy,
1125         surface_attach,
1126         surface_damage,
1127         surface_frame
1128 };
1129
1130 static void
1131 wlsc_input_device_attach(struct wlsc_input_device *device,
1132                          int x, int y, int width, int height)
1133 {
1134         wlsc_surface_damage_below(device->sprite);
1135
1136         device->hotspot_x = x;
1137         device->hotspot_y = y;
1138
1139         device->sprite->x = device->input_device.x - device->hotspot_x;
1140         device->sprite->y = device->input_device.y - device->hotspot_y;
1141         device->sprite->width = width;
1142         device->sprite->height = height;
1143
1144         wlsc_surface_damage(device->sprite);
1145 }
1146
1147 static void
1148 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1149                                 struct wl_buffer *buffer, int x, int y)
1150 {
1151         wlsc_buffer_attach(buffer, &device->sprite->surface);
1152         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1153 }
1154
1155 static void
1156 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1157                                 struct wlsc_sprite *sprite, int x, int y)
1158 {
1159         wlsc_sprite_attach(sprite, &device->sprite->surface);
1160         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1161 }
1162
1163 WL_EXPORT void
1164 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1165                                     enum wlsc_pointer_type type)
1166 {
1167         struct wlsc_compositor *compositor =
1168                 (struct wlsc_compositor *) device->input_device.compositor;
1169
1170         wlsc_input_device_attach_sprite(device,
1171                                         compositor->pointer_sprites[type],
1172                                         pointer_images[type].hotspot_x,
1173                                         pointer_images[type].hotspot_y);
1174 }
1175
1176 static void
1177 compositor_create_surface(struct wl_client *client,
1178                           struct wl_resource *resource, uint32_t id)
1179 {
1180         struct wlsc_compositor *ec = resource->data;
1181         struct wlsc_surface *surface;
1182
1183         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1184         if (surface == NULL) {
1185                 wl_resource_post_no_memory(resource);
1186                 return;
1187         }
1188
1189         surface->surface.resource.destroy = destroy_surface;
1190
1191         surface->surface.resource.object.id = id;
1192         surface->surface.resource.object.interface = &wl_surface_interface;
1193         surface->surface.resource.object.implementation =
1194                 (void (**)(void)) &surface_interface;
1195         surface->surface.resource.data = surface;
1196
1197         wl_client_add_resource(client, &surface->surface.resource);
1198 }
1199
1200 const static struct wl_compositor_interface compositor_interface = {
1201         compositor_create_surface,
1202 };
1203
1204 static void
1205 wlsc_surface_transform(struct wlsc_surface *surface,
1206                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1207 {
1208         *sx = x - surface->x;
1209         *sy = y - surface->y;
1210 }
1211
1212 WL_EXPORT struct wlsc_surface *
1213 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1214 {
1215         struct wlsc_compositor *ec =
1216                 (struct wlsc_compositor *) device->compositor;
1217         struct wlsc_surface *es;
1218
1219         wl_list_for_each(es, &ec->surface_list, link) {
1220                 if (es->surface.resource.client == NULL)
1221                         continue;
1222                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1223                 if (0 <= *sx && *sx < es->width &&
1224                     0 <= *sy && *sy < es->height)
1225                         return es;
1226         }
1227
1228         return NULL;
1229 }
1230
1231
1232 static void
1233 implicit_grab_motion(struct wl_grab *grab,
1234                      uint32_t time, int32_t x, int32_t y)
1235 {
1236         struct wlsc_input_device *device =
1237                 (struct wlsc_input_device *) grab->input_device;
1238         struct wlsc_surface *es =
1239                 (struct wlsc_surface *) device->input_device.pointer_focus;
1240         int32_t sx, sy;
1241         struct wl_resource *resource;
1242
1243         resource = grab->input_device->pointer_focus_resource;
1244         if (resource) {
1245                 wlsc_surface_transform(es, x, y, &sx, &sy);
1246                 wl_resource_post_event(resource, WL_INPUT_DEVICE_MOTION,
1247                                        time, x, y, sx, sy);
1248         }
1249 }
1250
1251 static void
1252 implicit_grab_button(struct wl_grab *grab,
1253                      uint32_t time, int32_t button, int32_t state)
1254 {
1255         struct wl_resource *resource;
1256
1257         resource = grab->input_device->pointer_focus_resource;
1258         if (resource)
1259                 wl_resource_post_event(resource, WL_INPUT_DEVICE_BUTTON,
1260                                        time, button, state);
1261 }
1262
1263 static void
1264 implicit_grab_end(struct wl_grab *grab, uint32_t time)
1265 {
1266 }
1267
1268 static const struct wl_grab_interface implicit_grab_interface = {
1269         implicit_grab_motion,
1270         implicit_grab_button,
1271         implicit_grab_end
1272 };
1273
1274 WL_EXPORT void
1275 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1276 {
1277         if (compositor->idle_inhibit)
1278                 return;
1279
1280         wlsc_compositor_fade(compositor, 0.0);
1281         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1282
1283         wl_event_source_timer_update(compositor->idle_source,
1284                                      option_idle_time * 1000);
1285 }
1286
1287 static void
1288 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1289 {
1290         wlsc_compositor_wake(compositor);
1291         compositor->idle_inhibit++;
1292 }
1293
1294 static void
1295 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1296 {
1297         compositor->idle_inhibit--;
1298         wlsc_compositor_wake(compositor);
1299 }
1300
1301 static int
1302 idle_handler(void *data)
1303 {
1304         struct wlsc_compositor *compositor = data;
1305
1306         if (compositor->idle_inhibit)
1307                 return 1;
1308
1309         wlsc_compositor_fade(compositor, 1.0);
1310
1311         return 1;
1312 }
1313
1314 WL_EXPORT void
1315 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1316 {
1317         struct wlsc_surface *es;
1318         struct wlsc_compositor *ec =
1319                 (struct wlsc_compositor *) device->compositor;
1320         struct wlsc_output *output;
1321         const struct wl_grab_interface *interface;
1322         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1323         int32_t sx, sy;
1324         int x_valid = 0, y_valid = 0;
1325         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1326
1327         wlsc_compositor_wake(ec);
1328
1329         wl_list_for_each(output, &ec->output_list, link) {
1330                 if (output->x <= x && x <= output->x + output->current->width)
1331                         x_valid = 1;
1332
1333                 if (output->y <= y && y <= output->y + output->current->height)
1334                         y_valid = 1;
1335
1336                 /* FIXME: calculate this only on output addition/deletion */
1337                 if (output->x < min_x)
1338                         min_x = output->x;
1339                 if (output->y < min_y)
1340                         min_y = output->y;
1341
1342                 if (output->x + output->current->width > max_x)
1343                         max_x = output->x + output->current->width;
1344                 if (output->y + output->current->height > max_y)
1345                         max_y = output->y + output->current->height;
1346         }
1347         
1348         if (!x_valid) {
1349                 if (x < min_x)
1350                         x = min_x;
1351                 else if (x >= max_x)
1352                         x = max_x;
1353         }
1354         if (!y_valid) {
1355                 if (y < min_y)
1356                         y = min_y;
1357                 else  if (y >= max_y)
1358                         y = max_y;
1359         }
1360
1361         device->x = x;
1362         device->y = y;
1363
1364         if (device->grab) {
1365                 interface = device->grab->interface;
1366                 interface->motion(device->grab, time, x, y);
1367         } else {
1368                 es = pick_surface(device, &sx, &sy);
1369                 wl_input_device_set_pointer_focus(device,
1370                                                   &es->surface,
1371                                                   time, x, y, sx, sy);
1372                 if (device->pointer_focus_resource)
1373                         wl_resource_post_event(device->pointer_focus_resource,
1374                                                WL_INPUT_DEVICE_MOTION,
1375                                                time, x, y, sx, sy);
1376         }
1377
1378         wlsc_surface_damage_below(wd->sprite);
1379
1380         wd->sprite->x = device->x - wd->hotspot_x;
1381         wd->sprite->y = device->y - wd->hotspot_y;
1382
1383         wlsc_surface_damage(wd->sprite);
1384 }
1385
1386 WL_EXPORT void
1387 wlsc_surface_activate(struct wlsc_surface *surface,
1388                       struct wlsc_input_device *device, uint32_t time)
1389 {
1390         struct wlsc_shell *shell = surface->compositor->shell;
1391
1392         wlsc_surface_raise(surface);
1393         if (device->selection)
1394                 shell->set_selection_focus(shell,
1395                                            device->selection,
1396                                            &surface->surface, time);
1397
1398         wl_input_device_set_keyboard_focus(&device->input_device,
1399                                            &surface->surface,
1400                                            time);
1401 }
1402
1403 struct wlsc_binding {
1404         uint32_t key;
1405         uint32_t button;
1406         uint32_t modifier;
1407         wlsc_binding_handler_t handler;
1408         void *data;
1409         struct wl_list link;
1410 };
1411
1412 WL_EXPORT void
1413 notify_button(struct wl_input_device *device,
1414               uint32_t time, int32_t button, int32_t state)
1415 {
1416         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1417         struct wlsc_compositor *compositor =
1418                 (struct wlsc_compositor *) device->compositor;
1419         struct wlsc_binding *b;
1420         struct wlsc_surface *surface =
1421                 (struct wlsc_surface *) device->pointer_focus;
1422         int32_t sx, sy;
1423
1424         if (state)
1425                 wlsc_compositor_idle_inhibit(compositor);
1426         else
1427                 wlsc_compositor_idle_release(compositor);
1428
1429         if (state && surface && device->grab == NULL) {
1430                 compositor->shell->activate(compositor->shell,
1431                                             surface, wd, time);
1432                 wl_input_device_start_grab(device,
1433                                            &device->implicit_grab,
1434                                            button, time);
1435         }
1436
1437         wl_list_for_each(b, &compositor->binding_list, link) {
1438                 if (b->button == button &&
1439                     b->modifier == wd->modifier_state && state) {
1440                         b->handler(&wd->input_device,
1441                                    time, 0, button, state, b->data);
1442                         break;
1443                 }
1444         }
1445
1446         if (device->grab)
1447                 device->grab->interface->button(device->grab, time,
1448                                                 button, state);
1449
1450         if (!state && device->grab && device->grab_button == button) {
1451                 wl_input_device_end_grab(device, time);
1452                 surface = pick_surface(device, &sx, &sy);
1453                 wl_input_device_set_pointer_focus(device, &surface->surface,
1454                                                   time, device->x, device->y,
1455                                                   sx, sy);
1456         }
1457 }
1458
1459 static void
1460 terminate_binding(struct wl_input_device *device, uint32_t time,
1461                   uint32_t key, uint32_t button, uint32_t state, void *data)
1462 {
1463         struct wlsc_compositor *compositor = data;
1464
1465         if (state)
1466                 wl_display_terminate(compositor->wl_display);
1467 }
1468
1469 WL_EXPORT struct wlsc_binding *
1470 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1471                             uint32_t key, uint32_t button, uint32_t modifier,
1472                             wlsc_binding_handler_t handler, void *data)
1473 {
1474         struct wlsc_binding *binding;
1475
1476         binding = malloc(sizeof *binding);
1477         if (binding == NULL)
1478                 return NULL;
1479
1480         binding->key = key;
1481         binding->button = button;
1482         binding->modifier = modifier;
1483         binding->handler = handler;
1484         binding->data = data;
1485         wl_list_insert(compositor->binding_list.prev, &binding->link);
1486
1487         return binding;
1488 }
1489
1490 WL_EXPORT void
1491 wlsc_binding_destroy(struct wlsc_binding *binding)
1492 {
1493         wl_list_remove(&binding->link);
1494         free(binding);
1495 }
1496
1497 static void
1498 update_modifier_state(struct wlsc_input_device *device,
1499                       uint32_t key, uint32_t state)
1500 {
1501         uint32_t modifier;
1502
1503         switch (key) {
1504         case KEY_LEFTCTRL:
1505         case KEY_RIGHTCTRL:
1506                 modifier = MODIFIER_CTRL;
1507                 break;
1508
1509         case KEY_LEFTALT:
1510         case KEY_RIGHTALT:
1511                 modifier = MODIFIER_ALT;
1512                 break;
1513
1514         case KEY_LEFTMETA:
1515         case KEY_RIGHTMETA:
1516                 modifier = MODIFIER_SUPER;
1517                 break;
1518
1519         default:
1520                 modifier = 0;
1521                 break;
1522         }
1523
1524         if (state)
1525                 device->modifier_state |= modifier;
1526         else
1527                 device->modifier_state &= ~modifier;
1528 }
1529
1530 WL_EXPORT void
1531 notify_key(struct wl_input_device *device,
1532            uint32_t time, uint32_t key, uint32_t state)
1533 {
1534         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1535         struct wlsc_compositor *compositor =
1536                 (struct wlsc_compositor *) device->compositor;
1537         uint32_t *k, *end;
1538         struct wlsc_binding *b;
1539
1540         if (state)
1541                 wlsc_compositor_idle_inhibit(compositor);
1542         else
1543                 wlsc_compositor_idle_release(compositor);
1544
1545         wl_list_for_each(b, &compositor->binding_list, link) {
1546                 if (b->key == key &&
1547                     b->modifier == wd->modifier_state) {
1548                         b->handler(&wd->input_device,
1549                                    time, key, 0, state, b->data);
1550                         break;
1551                 }
1552         }
1553
1554         update_modifier_state(wd, key, state);
1555         end = device->keys.data + device->keys.size;
1556         for (k = device->keys.data; k < end; k++) {
1557                 if (*k == key)
1558                         *k = *--end;
1559         }
1560         device->keys.size = (void *) end - device->keys.data;
1561         if (state) {
1562                 k = wl_array_add(&device->keys, sizeof *k);
1563                 *k = key;
1564         }
1565
1566         if (device->keyboard_focus_resource)
1567                 wl_resource_post_event(device->keyboard_focus_resource,
1568                                        WL_INPUT_DEVICE_KEY, time, key, state);
1569 }
1570
1571 WL_EXPORT void
1572 notify_pointer_focus(struct wl_input_device *device,
1573                      uint32_t time, struct wlsc_output *output,
1574                      int32_t x, int32_t y)
1575 {
1576         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1577         struct wlsc_compositor *compositor =
1578                 (struct wlsc_compositor *) device->compositor;
1579         struct wlsc_surface *es;
1580         int32_t sx, sy;
1581
1582         if (output) {
1583                 device->x = x;
1584                 device->y = y;
1585                 es = pick_surface(device, &sx, &sy);
1586                 wl_input_device_set_pointer_focus(device,
1587                                                   &es->surface,
1588                                                   time, x, y, sx, sy);
1589
1590                 compositor->focus = 1;
1591
1592                 wd->sprite->x = device->x - wd->hotspot_x;
1593                 wd->sprite->y = device->y - wd->hotspot_y;
1594         } else {
1595                 wl_input_device_set_pointer_focus(device, NULL,
1596                                                   time, 0, 0, 0, 0);
1597                 compositor->focus = 0;
1598         }
1599
1600         wlsc_surface_damage(wd->sprite);
1601 }
1602
1603 WL_EXPORT void
1604 notify_keyboard_focus(struct wl_input_device *device,
1605                       uint32_t time, struct wlsc_output *output,
1606                       struct wl_array *keys)
1607 {
1608         struct wlsc_input_device *wd =
1609                 (struct wlsc_input_device *) device;
1610         struct wlsc_compositor *compositor =
1611                 (struct wlsc_compositor *) device->compositor;
1612         struct wlsc_surface *es;
1613         uint32_t *k, *end;
1614
1615         if (!wl_list_empty(&compositor->surface_list))
1616                 es = container_of(compositor->surface_list.next,
1617                                   struct wlsc_surface, link);
1618         else
1619                 es = NULL;
1620
1621         if (output) {
1622                 wl_array_copy(&wd->input_device.keys, keys);
1623                 wd->modifier_state = 0;
1624                 end = device->keys.data + device->keys.size;
1625                 for (k = device->keys.data; k < end; k++) {
1626                         wlsc_compositor_idle_inhibit(compositor);
1627                         update_modifier_state(wd, *k, 1);
1628                 }
1629
1630                 if (es && es->surface.resource.client)
1631                         wl_input_device_set_keyboard_focus(&wd->input_device,
1632                                                            &es->surface, time);
1633         } else {
1634                 end = device->keys.data + device->keys.size;
1635                 for (k = device->keys.data; k < end; k++)
1636                         wlsc_compositor_idle_release(compositor);
1637
1638                 wd->modifier_state = 0;
1639                 wl_input_device_set_keyboard_focus(&wd->input_device,
1640                                                    NULL, time);
1641         }
1642 }
1643
1644
1645 static void
1646 input_device_attach(struct wl_client *client,
1647                     struct wl_resource *resource,
1648                     uint32_t time,
1649                     struct wl_resource *buffer_resource, int32_t x, int32_t y)
1650 {
1651         struct wlsc_input_device *device = resource->data;
1652         struct wl_buffer *buffer;
1653
1654         if (time < device->input_device.pointer_focus_time)
1655                 return;
1656         if (device->input_device.pointer_focus == NULL)
1657                 return;
1658         if (device->input_device.pointer_focus->resource.client != client)
1659                 return;
1660
1661         if (buffer_resource) {
1662                 buffer = buffer_resource->data;
1663                 wlsc_input_device_attach_buffer(device, buffer, x, y);
1664         } else {
1665                 wlsc_input_device_set_pointer_image(device,
1666                                                     WLSC_POINTER_LEFT_PTR);
1667                 return;
1668         }
1669 }
1670
1671 const static struct wl_input_device_interface input_device_interface = {
1672         input_device_attach,
1673 };
1674
1675 static void unbind_input_device(struct wl_resource *resource)
1676 {
1677         wl_list_remove(&resource->link);
1678         free(resource);
1679 }
1680
1681 static void
1682 bind_input_device(struct wl_client *client,
1683                   void *data, uint32_t version, uint32_t id)
1684 {
1685         struct wl_input_device *device = data;
1686         struct wl_resource *resource;
1687
1688         resource = wl_client_add_object(client, &wl_input_device_interface,
1689                                         &input_device_interface, id, data);
1690         wl_list_insert(&device->resource_list, &resource->link);
1691         resource->destroy = unbind_input_device;
1692 }
1693
1694 WL_EXPORT void
1695 wlsc_input_device_init(struct wlsc_input_device *device,
1696                        struct wlsc_compositor *ec)
1697 {
1698         wl_input_device_init(&device->input_device, &ec->compositor);
1699
1700         wl_display_add_global(ec->wl_display, &wl_input_device_interface,
1701                               device, bind_input_device);
1702
1703         device->sprite = wlsc_surface_create(ec,
1704                                              device->input_device.x,
1705                                              device->input_device.y, 32, 32);
1706         wl_list_insert(&ec->surface_list, &device->sprite->link);
1707
1708         device->hotspot_x = 16;
1709         device->hotspot_y = 16;
1710         device->modifier_state = 0;
1711
1712         device->input_device.implicit_grab.interface = &implicit_grab_interface;
1713
1714         wl_list_insert(ec->input_device_list.prev, &device->link);
1715
1716         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1717 }
1718
1719 static void
1720 bind_output(struct wl_client *client,
1721             void *data, uint32_t version, uint32_t id)
1722 {
1723         struct wlsc_output *output = data;
1724         struct wlsc_mode *mode;
1725         struct wl_resource *resource;
1726
1727         resource = wl_client_add_object(client,
1728                                         &wl_output_interface, NULL, id, data);
1729
1730         wl_resource_post_event(resource,
1731                                WL_OUTPUT_GEOMETRY,
1732                                output->x,
1733                                output->y,
1734                                output->mm_width,
1735                                output->mm_height,
1736                                output->subpixel,
1737                                output->make, output->model);
1738
1739         wl_list_for_each (mode, &output->mode_list, link) {
1740                 wl_resource_post_event(resource,
1741                                        WL_OUTPUT_MODE,
1742                                        mode->flags,
1743                                        mode->width,
1744                                        mode->height,
1745                                        mode->refresh);
1746         }
1747 }
1748
1749 static const char vertex_shader[] =
1750         "uniform mat4 proj;\n"
1751         "attribute vec2 position;\n"
1752         "attribute vec2 texcoord;\n"
1753         "varying vec2 v_texcoord;\n"
1754         "void main()\n"
1755         "{\n"
1756         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1757         "   v_texcoord = texcoord;\n"
1758         "}\n";
1759
1760 static const char texture_fragment_shader[] =
1761         "precision mediump float;\n"
1762         "varying vec2 v_texcoord;\n"
1763         "uniform sampler2D tex;\n"
1764         "void main()\n"
1765         "{\n"
1766         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1767         "}\n";
1768
1769 static const char solid_fragment_shader[] =
1770         "precision mediump float;\n"
1771         "uniform vec4 color;\n"
1772         "void main()\n"
1773         "{\n"
1774         "   gl_FragColor = color\n;"
1775         "}\n";
1776
1777 static int
1778 compile_shader(GLenum type, const char *source)
1779 {
1780         GLuint s;
1781         char msg[512];
1782         GLint status;
1783
1784         s = glCreateShader(type);
1785         glShaderSource(s, 1, &source, NULL);
1786         glCompileShader(s);
1787         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1788         if (!status) {
1789                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1790                 fprintf(stderr, "shader info: %s\n", msg);
1791                 return GL_NONE;
1792         }
1793
1794         return s;
1795 }
1796
1797 static int
1798 wlsc_shader_init(struct wlsc_shader *shader,
1799                  const char *vertex_source, const char *fragment_source)
1800 {
1801         char msg[512];
1802         GLint status;
1803
1804         shader->vertex_shader =
1805                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1806         shader->fragment_shader =
1807                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1808
1809         shader->program = glCreateProgram();
1810         glAttachShader(shader->program, shader->vertex_shader);
1811         glAttachShader(shader->program, shader->fragment_shader);
1812         glBindAttribLocation(shader->program, 0, "position");
1813         glBindAttribLocation(shader->program, 1, "texcoord");
1814
1815         glLinkProgram(shader->program);
1816         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1817         if (!status) {
1818                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1819                 fprintf(stderr, "link info: %s\n", msg);
1820                 return -1;
1821         }
1822
1823         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1824         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1825
1826         return 0;
1827 }
1828
1829 static int
1830 init_solid_shader(struct wlsc_shader *shader,
1831                   GLuint vertex_shader, const char *fragment_source)
1832 {
1833         GLint status;
1834         char msg[512];
1835
1836         shader->vertex_shader = vertex_shader;
1837         shader->fragment_shader =
1838                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1839
1840         shader->program = glCreateProgram();
1841         glAttachShader(shader->program, shader->vertex_shader);
1842         glAttachShader(shader->program, shader->fragment_shader);
1843         glBindAttribLocation(shader->program, 0, "position");
1844         glBindAttribLocation(shader->program, 1, "texcoord");
1845
1846         glLinkProgram(shader->program);
1847         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1848         if (!status) {
1849                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1850                 fprintf(stderr, "link info: %s\n", msg);
1851                 return -1;
1852         }
1853  
1854         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1855         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1856
1857         return 0;
1858 }
1859
1860 WL_EXPORT void
1861 wlsc_output_destroy(struct wlsc_output *output)
1862 {
1863         pixman_region32_fini(&output->region);
1864         pixman_region32_fini(&output->previous_damage);
1865 }
1866
1867 WL_EXPORT void
1868 wlsc_output_move(struct wlsc_output *output, int x, int y)
1869 {
1870         struct wlsc_compositor *c = output->compositor;
1871         int flip;
1872
1873         output->x = x;
1874         output->y = y;
1875
1876         pixman_region32_init(&output->previous_damage);
1877         pixman_region32_init_rect(&output->region, x, y, 
1878                                   output->current->width,
1879                                   output->current->height);
1880
1881         wlsc_matrix_init(&output->matrix);
1882         wlsc_matrix_translate(&output->matrix,
1883                               -output->x - output->current->width / 2.0,
1884                               -output->y - output->current->height / 2.0, 0);
1885
1886         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1887         wlsc_matrix_scale(&output->matrix,
1888                           2.0 / output->current->width,
1889                           flip * 2.0 / output->current->height, 1);
1890
1891         pixman_region32_union(&c->damage, &c->damage, &output->region);
1892 }
1893
1894 WL_EXPORT void
1895 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1896                  int x, int y, int width, int height, uint32_t flags)
1897 {
1898         output->compositor = c;
1899         output->x = x;
1900         output->y = y;
1901         output->mm_width = width;
1902         output->mm_height = height;
1903
1904         output->flags = flags;
1905         wlsc_output_move(output, x, y);
1906
1907         output->scanout_buffer_destroy_listener.func =
1908                 output_handle_scanout_buffer_destroy;
1909         wl_list_init(&output->scanout_buffer_destroy_listener.link);
1910         wl_list_init(&output->frame_callback_list);
1911
1912         output->resource.object.interface = &wl_output_interface;
1913         wl_display_add_global(c->wl_display,
1914                               &wl_output_interface, output, bind_output);
1915 }
1916
1917 static void
1918 shm_buffer_created(struct wl_buffer *buffer)
1919 {
1920         struct wl_list *surfaces_attached_to;
1921
1922         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1923         if (!surfaces_attached_to) {
1924                 buffer->user_data = NULL;
1925                 return;
1926         }
1927
1928         wl_list_init(surfaces_attached_to);
1929
1930         buffer->user_data = surfaces_attached_to;
1931 }
1932
1933 static void
1934 shm_buffer_damaged(struct wl_buffer *buffer,
1935                    int32_t x, int32_t y, int32_t width, int32_t height)
1936 {
1937         struct wl_list *surfaces_attached_to = buffer->user_data;
1938         struct wlsc_surface *es;
1939         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1940
1941         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1942                 glBindTexture(GL_TEXTURE_2D, es->texture);
1943                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1944                              tex_width, buffer->height, 0,
1945                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1946                              wl_shm_buffer_get_data(buffer));
1947                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1948                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1949         }
1950 }
1951
1952 static void
1953 shm_buffer_destroyed(struct wl_buffer *buffer)
1954 {
1955         struct wl_list *surfaces_attached_to = buffer->user_data;
1956         struct wlsc_surface *es, *next;
1957
1958         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1959                 wl_list_remove(&es->buffer_link);
1960                 wl_list_init(&es->buffer_link);
1961         }
1962
1963         free(surfaces_attached_to);
1964 }
1965
1966 const static struct wl_shm_callbacks shm_callbacks = {
1967         shm_buffer_created,
1968         shm_buffer_damaged,
1969         shm_buffer_destroyed
1970 };
1971
1972 WL_EXPORT int
1973 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1974 {
1975         struct wl_event_loop *loop;
1976         const char *extensions;
1977
1978         ec->wl_display = display;
1979
1980         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1981
1982         ec->shm = wl_shm_init(display, &shm_callbacks);
1983
1984         ec->image_target_texture_2d =
1985                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1986         ec->image_target_renderbuffer_storage = (void *)
1987                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1988         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1989         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1990         ec->bind_display =
1991                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1992         ec->unbind_display =
1993                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1994
1995         extensions = (const char *) glGetString(GL_EXTENSIONS);
1996         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1997                 fprintf(stderr,
1998                         "GL_EXT_texture_format_BGRA8888 not available\n");
1999                 return -1;
2000         }
2001
2002         extensions =
2003                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
2004         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
2005                 ec->has_bind_display = 1;
2006         if (ec->has_bind_display)
2007                 ec->bind_display(ec->display, ec->wl_display);
2008
2009         wl_list_init(&ec->surface_list);
2010         wl_list_init(&ec->input_device_list);
2011         wl_list_init(&ec->output_list);
2012         wl_list_init(&ec->binding_list);
2013         wl_list_init(&ec->animation_list);
2014         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
2015         ec->fade.animation.frame = fade_frame;
2016         wl_list_init(&ec->fade.animation.link);
2017
2018         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
2019                                     MODIFIER_CTRL | MODIFIER_ALT,
2020                                     terminate_binding, ec);
2021
2022         create_pointer_images(ec);
2023
2024         screenshooter_create(ec);
2025
2026         glActiveTexture(GL_TEXTURE0);
2027
2028         if (wlsc_shader_init(&ec->texture_shader,
2029                              vertex_shader, texture_fragment_shader) < 0)
2030                 return -1;
2031         if (init_solid_shader(&ec->solid_shader,
2032                               ec->texture_shader.vertex_shader,
2033                               solid_fragment_shader) < 0)
2034                 return -1;
2035
2036         loop = wl_display_get_event_loop(ec->wl_display);
2037         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
2038         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
2039
2040         pixman_region32_init(&ec->damage);
2041         wlsc_compositor_schedule_repaint(ec);
2042
2043         return 0;
2044 }
2045
2046 WL_EXPORT void
2047 wlsc_compositor_shutdown(struct wlsc_compositor *ec)
2048 {
2049         struct wlsc_output *output;
2050
2051         /* Destroy all outputs associated with this compositor */
2052         wl_list_for_each(output, &ec->output_list, link)
2053                 output->destroy(output);
2054 }
2055
2056 static int on_term_signal(int signal_number, void *data)
2057 {
2058         struct wl_display *display = data;
2059
2060         fprintf(stderr, "caught signal %d\n", signal_number);
2061         wl_display_terminate(display);
2062
2063         return 1;
2064 }
2065
2066 static void *
2067 load_module(const char *name, const char *entrypoint, void **handle)
2068 {
2069         char path[PATH_MAX];
2070         void *module, *init;
2071
2072         if (name[0] != '/')
2073                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
2074         else
2075                 snprintf(path, sizeof path, "%s", name);
2076
2077         module = dlopen(path, RTLD_LAZY);
2078         if (!module) {
2079                 fprintf(stderr,
2080                         "failed to load module: %s\n", dlerror());
2081                 return NULL;
2082         }
2083
2084         init = dlsym(module, entrypoint);
2085         if (!init) {
2086                 fprintf(stderr,
2087                         "failed to lookup init function: %s\n", dlerror());
2088                 return NULL;
2089         }
2090
2091         return init;
2092 }
2093
2094 int main(int argc, char *argv[])
2095 {
2096         struct wl_display *display;
2097         struct wlsc_compositor *ec;
2098         struct wl_event_loop *loop;
2099         int o, xserver = 0;
2100         void *shell_module, *backend_module;
2101         int (*shell_init)(struct wlsc_compositor *ec);
2102         struct wlsc_compositor
2103                 *(*backend_init)(struct wl_display *display, char *options);
2104         char *backend = NULL;
2105         char *backend_options = "";
2106         char *shell = NULL;
2107         char *p;
2108
2109         static const char opts[] = "B:b:o:S:i:s:x";
2110         static const struct option longopts[ ] = {
2111                 { "backend", 1, NULL, 'B' },
2112                 { "backend-options", 1, NULL, 'o' },
2113                 { "socket", 1, NULL, 'S' },
2114                 { "idle-time", 1, NULL, 'i' },
2115                 { "shell", 1, NULL, 's' },
2116                 { "xserver", 0, NULL, 'x' },
2117                 { NULL, }
2118         };
2119
2120         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
2121                 switch (o) {
2122                 case 'B':
2123                         backend = optarg;
2124                         break;
2125                 case 'o':
2126                         backend_options = optarg;
2127                         break;
2128                 case 'S':
2129                         option_socket_name = optarg;
2130                         break;
2131                 case 'i':
2132                         option_idle_time = strtol(optarg, &p, 0);
2133                         if (*p != '\0') {
2134                                 fprintf(stderr,
2135                                         "invalid idle time option: %s\n",
2136                                         optarg);
2137                                 exit(EXIT_FAILURE);
2138                         }
2139                         break;
2140                 case 's':
2141                         shell = optarg;
2142                         break;
2143                 case 'x':
2144                         xserver = 1;
2145                         break;
2146                 }
2147         }
2148
2149         display = wl_display_create();
2150
2151         loop = wl_display_get_event_loop(display);
2152         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, display);
2153         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, display);
2154         wl_event_loop_add_signal(loop, SIGQUIT, on_term_signal, display);
2155
2156         wl_list_init(&child_process_list);
2157         wl_event_loop_add_signal(loop, SIGCHLD, sigchld_handler, NULL);
2158
2159         if (!backend) {
2160                 if (getenv("WAYLAND_DISPLAY"))
2161                         backend = "wayland-backend.so";
2162                 else if (getenv("DISPLAY"))
2163                         backend = "x11-backend.so";
2164                 else if (getenv("OPENWFD"))
2165                         backend = "openwfd-backend.so";
2166                 else
2167                         backend = "drm-backend.so";
2168         }
2169
2170         if (!shell)
2171                 shell = "desktop-shell.so";
2172
2173         backend_init = load_module(backend, "backend_init", &backend_module);
2174         if (!backend_init)
2175                 exit(EXIT_FAILURE);
2176
2177         shell_init = load_module(shell, "shell_init", &shell_module);
2178         if (!shell_init)
2179                 exit(EXIT_FAILURE);
2180
2181         ec = backend_init(display, backend_options);
2182         if (ec == NULL) {
2183                 fprintf(stderr, "failed to create compositor\n");
2184                 exit(EXIT_FAILURE);
2185         }
2186
2187         if (shell_init(ec) < 0)
2188                 exit(EXIT_FAILURE);
2189
2190         if (xserver)
2191                 wlsc_xserver_init(ec);
2192
2193         if (wl_display_add_socket(display, option_socket_name)) {
2194                 fprintf(stderr, "failed to add socket: %m\n");
2195                 exit(EXIT_FAILURE);
2196         }
2197
2198         wl_display_run(display);
2199
2200         if (xserver)
2201                 wlsc_xserver_destroy(ec);
2202
2203         if (ec->has_bind_display)
2204                 ec->unbind_display(ec->display, display);
2205         wl_display_destroy(display);
2206
2207         ec->destroy(ec);
2208
2209         return 0;
2210 }