compositor: Damage after setting surface width and height
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <math.h>
33 #include <linux/input.h>
34 #include <dlfcn.h>
35 #include <getopt.h>
36 #include <signal.h>
37
38 #include "wayland-server.h"
39 #include "compositor.h"
40
41 /* The plan here is to generate a random anonymous socket name and
42  * advertise that through a service on the session dbus.
43  */
44 static const char *option_socket_name = NULL;
45 static const char *option_background = "background.jpg";
46 static int option_idle_time = 300;
47
48 WL_EXPORT void
49 wlsc_matrix_init(struct wlsc_matrix *matrix)
50 {
51         static const struct wlsc_matrix identity = {
52                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
53         };
54
55         memcpy(matrix, &identity, sizeof identity);
56 }
57
58 static void
59 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
60 {
61         struct wlsc_matrix tmp;
62         const GLfloat *row, *column;
63         div_t d;
64         int i, j;
65
66         for (i = 0; i < 16; i++) {
67                 tmp.d[i] = 0;
68                 d = div(i, 4);
69                 row = m->d + d.quot * 4;
70                 column = n->d + d.rem;
71                 for (j = 0; j < 4; j++)
72                         tmp.d[i] += row[j] * column[j * 4];
73         }
74         memcpy(m, &tmp, sizeof tmp);
75 }
76
77 WL_EXPORT void
78 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
79 {
80         struct wlsc_matrix translate = {
81                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
82         };
83
84         wlsc_matrix_multiply(matrix, &translate);
85 }
86
87 WL_EXPORT void
88 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
89 {
90         struct wlsc_matrix scale = {
91                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
92         };
93
94         wlsc_matrix_multiply(matrix, &scale);
95 }
96
97 static void
98 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
99 {
100         int i, j;
101         struct wlsc_vector t;
102
103         for (i = 0; i < 4; i++) {
104                 t.f[i] = 0;
105                 for (j = 0; j < 4; j++)
106                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
107         }
108
109         *v = t;
110 }
111
112 WL_EXPORT void
113 wlsc_spring_init(struct wlsc_spring *spring,
114                  double k, double current, double target)
115 {
116         spring->k = k;
117         spring->friction = 100.0;
118         spring->current = current;
119         spring->previous = current;
120         spring->target = target;
121 }
122
123 WL_EXPORT void
124 wlsc_spring_update(struct wlsc_spring *spring, uint32_t msec)
125 {
126         double force, v, current, step;
127
128         step = (msec - spring->timestamp) / 300.0;
129         spring->timestamp = msec;
130
131         current = spring->current;
132         v = current - spring->previous;
133         force = spring->k * (spring->target - current) / 10.0 +
134                 (spring->previous - current) - v * spring->friction;
135
136         spring->current =
137                 current + (current - spring->previous) + force * step * step;
138         spring->previous = current;
139
140 #if 0
141         if (spring->current >= 1.0) {
142 #ifdef TWEENER_BOUNCE
143                 spring->current = 2.0 - spring->current;
144                 spring->previous = 2.0 - spring->previous;
145 #else
146                 spring->current = 1.0;
147                 spring->previous = 1.0;
148 #endif
149         }
150
151         if (spring->current <= 0.0) {
152                 spring->current = 0.0;
153                 spring->previous = 0.0;
154         }
155 #endif
156 }
157
158 WL_EXPORT int
159 wlsc_spring_done(struct wlsc_spring *spring)
160 {
161         return fabs(spring->previous - spring->target) < 0.0002 &&
162                 fabs(spring->current - spring->target) < 0.0002;
163 }
164
165 WL_EXPORT struct wlsc_surface *
166 wlsc_surface_create(struct wlsc_compositor *compositor,
167                     int32_t x, int32_t y, int32_t width, int32_t height)
168 {
169         struct wlsc_surface *surface;
170
171         surface = malloc(sizeof *surface);
172         if (surface == NULL)
173                 return NULL;
174
175         wl_list_init(&surface->link);
176         wl_list_init(&surface->buffer_link);
177         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
178
179         glGenTextures(1, &surface->texture);
180         glBindTexture(GL_TEXTURE_2D, surface->texture);
181         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
182         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
183         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
184         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
185
186         surface->compositor = compositor;
187         surface->visual = NULL;
188         surface->image = EGL_NO_IMAGE_KHR;
189         surface->saved_texture = 0;
190         surface->x = x;
191         surface->y = y;
192         surface->width = width;
193         surface->height = height;
194
195         surface->transform = NULL;
196
197         return surface;
198 }
199
200 WL_EXPORT void
201 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
202                               int32_t x, int32_t y,
203                               int32_t width, int32_t height)
204 {
205         struct wlsc_compositor *compositor = surface->compositor;
206
207         pixman_region32_union_rect(&compositor->damage_region,
208                                    &compositor->damage_region,
209                                    surface->x + x, surface->y + y,
210                                    width, height);
211         wlsc_compositor_schedule_repaint(compositor);
212 }
213
214 WL_EXPORT void
215 wlsc_surface_damage(struct wlsc_surface *surface)
216 {
217         wlsc_surface_damage_rectangle(surface, 0, 0,
218                                       surface->width, surface->height);
219 }
220
221 WL_EXPORT uint32_t
222 wlsc_compositor_get_time(void)
223 {
224         struct timeval tv;
225
226         gettimeofday(&tv, NULL);
227
228         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
229 }
230
231 static void
232 destroy_surface(struct wl_resource *resource, struct wl_client *client)
233 {
234         struct wlsc_surface *surface =
235                 container_of(resource, struct wlsc_surface, surface.resource);
236         struct wlsc_compositor *compositor = surface->compositor;
237
238         wlsc_surface_damage(surface);
239
240         wl_list_remove(&surface->link);
241         if (surface->saved_texture == 0)
242                 glDeleteTextures(1, &surface->texture);
243         else
244                 glDeleteTextures(1, &surface->saved_texture);
245
246
247         if (surface->image != EGL_NO_IMAGE_KHR)
248                 compositor->destroy_image(compositor->display,
249                                           surface->image);
250
251         wl_list_remove(&surface->buffer_link);
252
253         free(surface);
254 }
255
256 static void
257 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
258 {
259         struct wlsc_surface *es = (struct wlsc_surface *) surface;
260         struct wlsc_compositor *ec = es->compositor;
261         struct wl_list *surfaces_attached_to;
262
263         if (es->saved_texture != 0)
264                 es->texture = es->saved_texture;
265
266         glBindTexture(GL_TEXTURE_2D, es->texture);
267
268         if (wl_buffer_is_shm(buffer)) {
269                 /* Unbind any EGLImage texture that may be bound, so we don't
270                  * overwrite it.*/
271                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
272                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
273                 es->pitch = wl_shm_buffer_get_stride(buffer) / 4;
274                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
275                              es->pitch, buffer->height, 0,
276                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
277                              wl_shm_buffer_get_data(buffer));
278                 es->visual = buffer->visual;
279
280                 surfaces_attached_to = buffer->user_data;
281
282                 wl_list_remove(&es->buffer_link);
283                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
284         } else {
285                 es->image = ec->create_image(ec->display, NULL,
286                                              EGL_WAYLAND_BUFFER_WL,
287                                              buffer, NULL);
288                 
289                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
290                 es->visual = buffer->visual;
291                 es->pitch = es->width;
292         }
293 }
294
295 static void
296 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
297 {
298         struct wlsc_surface *es = (struct wlsc_surface *) surface;
299         struct wlsc_compositor *ec = es->compositor;
300
301         es->pitch = es->width;
302         es->image = sprite->image;
303         if (sprite->image != EGL_NO_IMAGE_KHR) {
304                 glBindTexture(GL_TEXTURE_2D, es->texture);
305                 ec->image_target_texture_2d(GL_TEXTURE_2D, es->image);
306         } else {
307                 if (es->saved_texture == 0)
308                         es->saved_texture = es->texture;
309                 es->texture = sprite->texture;
310         }
311
312         es->visual = sprite->visual;
313 }
314
315 enum sprite_usage {
316         SPRITE_USE_CURSOR = (1 << 0),
317 };
318
319 static struct wlsc_sprite *
320 create_sprite_from_png(struct wlsc_compositor *ec,
321                        const char *filename, uint32_t usage)
322 {
323         uint32_t *pixels;
324         struct wlsc_sprite *sprite;
325         int32_t width, height;
326         uint32_t stride;
327
328         pixels = wlsc_load_image(filename, &width, &height, &stride);
329         if (pixels == NULL)
330                 return NULL;
331
332         sprite = malloc(sizeof *sprite);
333         if (sprite == NULL) {
334                 free(pixels);
335                 return NULL;
336         }
337
338         sprite->visual = &ec->compositor.premultiplied_argb_visual;
339         sprite->width = width;
340         sprite->height = height;
341         sprite->image = EGL_NO_IMAGE_KHR;
342
343         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
344                 sprite->image = ec->create_cursor_image(ec, width, height);
345
346         glGenTextures(1, &sprite->texture);
347         glBindTexture(GL_TEXTURE_2D, sprite->texture);
348         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
349         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
350         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
351         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
352
353         if (sprite->image != EGL_NO_IMAGE_KHR) {
354                 ec->image_target_texture_2d(GL_TEXTURE_2D, sprite->image);
355                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
356                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
357         } else {
358                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
359                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
360         }
361
362         free(pixels);
363
364         return sprite;
365 }
366
367 static const struct {
368         const char *filename;
369         int hotspot_x, hotspot_y;
370 } pointer_images[] = {
371         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
372         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
373         { DATADIR "/wayland/bottom_side.png",           16, 20 },
374         { DATADIR "/wayland/grabbing.png",              20, 17 },
375         { DATADIR "/wayland/left_ptr.png",              10,  5 },
376         { DATADIR "/wayland/left_side.png",             10, 20 },
377         { DATADIR "/wayland/right_side.png",            30, 19 },
378         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
379         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
380         { DATADIR "/wayland/top_side.png",              18,  8 },
381         { DATADIR "/wayland/xterm.png",                 15, 15 }
382 };
383
384 static void
385 create_pointer_images(struct wlsc_compositor *ec)
386 {
387         int i, count;
388
389         count = ARRAY_LENGTH(pointer_images);
390         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
391         for (i = 0; i < count; i++) {
392                 ec->pointer_sprites[i] =
393                         create_sprite_from_png(ec,
394                                                pointer_images[i].filename,
395                                                SPRITE_USE_CURSOR);
396         }
397 }
398
399 static struct wlsc_surface *
400 background_create(struct wlsc_output *output, const char *filename)
401 {
402         struct wlsc_surface *background;
403         struct wlsc_sprite *sprite;
404
405         background = wlsc_surface_create(output->compositor,
406                                          output->x, output->y,
407                                          output->width, output->height);
408         if (background == NULL)
409                 return NULL;
410
411         sprite = create_sprite_from_png(output->compositor, filename, 0);
412         if (sprite == NULL) {
413                 free(background);
414                 return NULL;
415         }
416
417         wlsc_sprite_attach(sprite, &background->surface);
418
419         return background;
420 }
421
422 static int
423 texture_region(struct wlsc_surface *es, pixman_region32_t *region)
424 {
425         struct wlsc_compositor *ec = es->compositor;
426         GLfloat *v, inv_width, inv_height;
427         pixman_box32_t *rectangles;
428         unsigned int *p;
429         int i, n;
430
431         rectangles = pixman_region32_rectangles(region, &n);
432         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
433         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
434         inv_width = 1.0 / es->pitch;
435         inv_height = 1.0 / es->height;
436
437         for (i = 0; i < n; i++, v += 16, p += 6) {
438                 v[ 0] = rectangles[i].x1;
439                 v[ 1] = rectangles[i].y1;
440                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
441                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
442
443                 v[ 4] = rectangles[i].x1;
444                 v[ 5] = rectangles[i].y2;
445                 v[ 6] = v[ 2];
446                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
447
448                 v[ 8] = rectangles[i].x2;
449                 v[ 9] = rectangles[i].y1;
450                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
451                 v[11] = v[ 3];
452
453                 v[12] = rectangles[i].x2;
454                 v[13] = rectangles[i].y2;
455                 v[14] = v[10];
456                 v[15] = v[ 7];
457
458                 p[0] = i * 4 + 0;
459                 p[1] = i * 4 + 1;
460                 p[2] = i * 4 + 2;
461                 p[3] = i * 4 + 2;
462                 p[4] = i * 4 + 1;
463                 p[5] = i * 4 + 3;
464         }
465
466         return n;
467 }
468
469 static void
470 transform_vertex(struct wlsc_surface *surface,
471                  GLfloat x, GLfloat y, GLfloat u, GLfloat v, GLfloat *r)
472 {
473         struct wlsc_vector t;
474
475         t.f[0] = x;
476         t.f[1] = y;
477         t.f[2] = 0.0;
478         t.f[3] = 1.0;
479
480         wlsc_matrix_transform(&surface->transform->matrix, &t);
481
482         r[ 0] = t.f[0];
483         r[ 1] = t.f[1];
484         r[ 2] = u;
485         r[ 3] = v;
486 }
487
488 static int
489 texture_transformed_surface(struct wlsc_surface *es)
490 {
491         struct wlsc_compositor *ec = es->compositor;
492         GLfloat *v;
493         unsigned int *p;
494
495         v = wl_array_add(&ec->vertices, 16 * sizeof *v);
496         p = wl_array_add(&ec->indices, 6 * sizeof *p);
497
498         transform_vertex(es, es->x, es->y, 0.0, 0.0, &v[0]);
499         transform_vertex(es, es->x, es->y + es->height, 0.0, 1.0, &v[4]);
500         transform_vertex(es, es->x + es->width, es->y, 1.0, 0.0, &v[8]);
501         transform_vertex(es, es->x + es->width, es->y + es->height,
502                          1.0, 1.0, &v[12]);
503
504         p[0] = 0;
505         p[1] = 1;
506         p[2] = 2;
507         p[3] = 2;
508         p[4] = 1;
509         p[5] = 3;
510
511         return 1;
512 }
513
514 static void
515 wlsc_surface_draw(struct wlsc_surface *es,
516                   struct wlsc_output *output, pixman_region32_t *clip)
517 {
518         struct wlsc_compositor *ec = es->compositor;
519         GLfloat *v;
520         pixman_region32_t repaint;
521         int n;
522
523         pixman_region32_init_rect(&repaint,
524                                   es->x, es->y, es->width, es->height);
525         pixman_region32_intersect(&repaint, &repaint, clip);
526         if (!pixman_region32_not_empty(&repaint))
527                 return;
528
529         if (es->visual == &ec->compositor.argb_visual) {
530                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
531                 glEnable(GL_BLEND);
532         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
533                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
534                 glEnable(GL_BLEND);
535         } else {
536                 glDisable(GL_BLEND);
537         }
538
539         if (es->transform == NULL)
540                 n = texture_region(es, &repaint);
541         else
542                 n = texture_transformed_surface(es);
543
544         glBindTexture(GL_TEXTURE_2D, es->texture);
545         v = ec->vertices.data;
546         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
547         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
548         glEnableVertexAttribArray(0);
549         glEnableVertexAttribArray(1);
550         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
551
552         ec->vertices.size = 0;
553         ec->indices.size = 0;
554         pixman_region32_fini(&repaint);
555 }
556
557 static void
558 wlsc_surface_raise(struct wlsc_surface *surface)
559 {
560         struct wlsc_compositor *compositor = surface->compositor;
561
562         wl_list_remove(&surface->link);
563         wl_list_insert(&compositor->surface_list, &surface->link);
564 }
565
566 WL_EXPORT void
567 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
568 {
569         struct wlsc_output *output;
570
571         wl_list_for_each(output, &compositor->output_list, link)
572                 wlsc_output_damage(output);
573 }
574
575 WL_EXPORT void
576 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
577 {
578         struct wlsc_compositor *compositor = output->compositor;
579         struct wlsc_surface *es;
580         struct wlsc_animation *animation, *next;
581
582         wl_list_for_each(es, &compositor->surface_list, link) {
583                 if (es->output == output) {
584                         wl_display_post_frame(compositor->wl_display,
585                                               &es->surface, msecs);
586                 }
587         }
588
589         output->finished = 1;
590
591         wl_event_source_timer_update(compositor->timer_source, 5);
592         compositor->repaint_on_timeout = 1;
593
594         wl_list_for_each_safe(animation, next,
595                               &compositor->animation_list, link)
596                 animation->frame(animation, output, msecs);
597 }
598
599 WL_EXPORT void
600 wlsc_output_damage(struct wlsc_output *output)
601 {
602         struct wlsc_compositor *compositor = output->compositor;
603
604         pixman_region32_union_rect(&compositor->damage_region,
605                                    &compositor->damage_region,
606                                    output->x, output->y,
607                                    output->width, output->height);
608         wlsc_compositor_schedule_repaint(compositor);
609 }
610
611 static void
612 fade_frame(struct wlsc_animation *animation,
613            struct wlsc_output *output, uint32_t msecs)
614 {
615         struct wlsc_compositor *compositor =
616                 container_of(animation,
617                              struct wlsc_compositor, fade.animation);
618
619         wlsc_spring_update(&compositor->fade.spring, msecs);
620         if (wlsc_spring_done(&compositor->fade.spring)) {
621                 if (compositor->fade.spring.current > 0.999) {
622                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
623                         compositor->shell->lock(compositor->shell);
624                 }
625                 compositor->fade.spring.current =
626                         compositor->fade.spring.target;
627                 wl_list_remove(&animation->link);
628                 wl_list_init(&animation->link);
629         }
630
631         wlsc_output_damage(output);
632 }
633
634 static void
635 fade_output(struct wlsc_output *output,
636             GLfloat tint, pixman_region32_t *region)
637 {
638         struct wlsc_compositor *compositor = output->compositor;
639         struct wlsc_surface surface;
640         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
641
642         surface.compositor = compositor;
643         surface.x = output->x;
644         surface.y = output->y;
645         surface.width = output->width;
646         surface.height = output->height;
647         surface.texture = GL_NONE;
648         surface.transform = NULL;
649
650         if (tint <= 1.0)
651                 surface.visual =
652                         &compositor->compositor.premultiplied_argb_visual;
653         else
654                 surface.visual = &compositor->compositor.rgb_visual;
655
656         glUseProgram(compositor->solid_shader.program);
657         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
658                            1, GL_FALSE, output->matrix.d);
659         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
660         wlsc_surface_draw(&surface, output, region);
661 }
662  
663 static void
664 wlsc_output_repaint(struct wlsc_output *output)
665 {
666         struct wlsc_compositor *ec = output->compositor;
667         struct wlsc_surface *es;
668         struct wlsc_input_device *eid, *hw_cursor;
669         pixman_region32_t new_damage, total_damage;
670
671         output->prepare_render(output);
672
673         glViewport(0, 0, output->width, output->height);
674
675         glUseProgram(ec->texture_shader.program);
676         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
677                            1, GL_FALSE, output->matrix.d);
678         glUniform1i(ec->texture_shader.tex_uniform, 0);
679
680         pixman_region32_init(&new_damage);
681         pixman_region32_init(&total_damage);
682         pixman_region32_intersect_rect(&new_damage,
683                                        &ec->damage_region,
684                                        output->x, output->y,
685                                        output->width, output->height);
686         pixman_region32_subtract(&ec->damage_region,
687                                  &ec->damage_region, &new_damage);
688         pixman_region32_union(&total_damage, &new_damage,
689                               &output->previous_damage_region);
690         pixman_region32_copy(&output->previous_damage_region, &new_damage);
691
692         hw_cursor = NULL;
693         if (ec->focus && ec->fade.spring.current < 0.001) {
694                 hw_cursor = (struct wlsc_input_device *) ec->input_device;
695                 if (output->set_hardware_cursor(output, hw_cursor) < 0)
696                         hw_cursor = NULL;
697         } else {
698                 output->set_hardware_cursor(output, NULL);
699         }
700
701         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
702
703         if (es->visual == &ec->compositor.rgb_visual && hw_cursor) {
704                 if (output->prepare_scanout_surface(output, es) == 0) {
705                         /* We're drawing nothing now,
706                          * draw the damaged regions later. */
707                         pixman_region32_union(&ec->damage_region,
708                                               &ec->damage_region,
709                                               &total_damage);
710                         return;
711                 }
712         }
713
714         if (es->fullscreen_output == output) {
715                 if (es->width < output->width ||
716                     es->height < output->height)
717                         glClear(GL_COLOR_BUFFER_BIT);
718                 wlsc_surface_draw(es, output, &total_damage);
719         } else {
720                 if (output->background)
721                         wlsc_surface_draw(output->background,
722                                           output, &total_damage);
723                 else
724                         fade_output(output, 1.0, &total_damage);
725
726                 glUseProgram(ec->texture_shader.program);
727                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
728                         if (ec->overlay == es)
729                                 continue;
730
731                         wlsc_surface_draw(es, output, &total_damage);
732                 }
733         }
734
735         if (ec->overlay)
736                 wlsc_surface_draw(ec->overlay, output, &total_damage);
737
738         if (ec->focus)
739                 wl_list_for_each(eid, &ec->input_device_list, link) {
740                         if (&eid->input_device != ec->input_device ||
741                             eid != hw_cursor)
742                                 wlsc_surface_draw(eid->sprite, output,
743                                                   &total_damage);
744                 }
745
746         if (ec->fade.spring.current > 0.001)
747                 fade_output(output, ec->fade.spring.current, &total_damage);
748 }
749
750 static int
751 repaint(void *data)
752 {
753         struct wlsc_compositor *ec = data;
754         struct wlsc_output *output;
755         int repainted_all_outputs = 1;
756
757         wl_list_for_each(output, &ec->output_list, link) {
758                 if (!output->repaint_needed)
759                         continue;
760
761                 if (!output->finished) {
762                         repainted_all_outputs = 0;
763                         continue;
764                 }
765
766                 wlsc_output_repaint(output);
767                 output->finished = 0;
768                 output->repaint_needed = 0;
769                 output->present(output);
770         }
771
772         if (repainted_all_outputs)
773                 ec->repaint_on_timeout = 0;
774         else
775                 wl_event_source_timer_update(ec->timer_source, 1);
776
777         return 1;
778 }
779
780 WL_EXPORT void
781 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
782 {
783         struct wlsc_output *output;
784
785         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
786                 return;
787
788         wl_list_for_each(output, &compositor->output_list, link)
789                 output->repaint_needed = 1;
790
791         if (compositor->repaint_on_timeout)
792                 return;
793
794         wl_event_source_timer_update(compositor->timer_source, 1);
795         compositor->repaint_on_timeout = 1;
796 }
797
798 WL_EXPORT void
799 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
800 {
801         int done;
802
803         done = wlsc_spring_done(&compositor->fade.spring);
804         compositor->fade.spring.target = tint;
805         if (wlsc_spring_done(&compositor->fade.spring))
806                 return;
807
808         if (done)
809                 compositor->fade.spring.timestamp =
810                         wlsc_compositor_get_time();
811
812         wlsc_compositor_damage_all(compositor);
813         if (wl_list_empty(&compositor->fade.animation.link))
814                 wl_list_insert(compositor->animation_list.prev,
815                                &compositor->fade.animation.link);
816 }
817
818 static void
819 surface_destroy(struct wl_client *client,
820                 struct wl_surface *surface)
821 {
822         wl_resource_destroy(&surface->resource, client,
823                             wlsc_compositor_get_time());
824 }
825
826 WL_EXPORT void
827 wlsc_surface_assign_output(struct wlsc_surface *es)
828 {
829         struct wlsc_compositor *ec = es->compositor;
830         struct wlsc_output *output;
831
832         struct wlsc_output *tmp = es->output;
833         es->output = NULL;
834
835         wl_list_for_each(output, &ec->output_list, link) {
836                 if (output->x < es->x && es->x < output->x + output->width &&
837                     output->y < es->y && es->y < output->y + output->height) {
838                         if (output != tmp)
839                                 printf("assiging surface %p to output %p\n",
840                                        es, output);
841                         es->output = output;
842                 }
843         }
844         
845         if (es->output == NULL) {
846                 printf("no output found\n");
847                 es->output = container_of(ec->output_list.next,
848                                           struct wlsc_output, link);
849         }
850 }
851
852 static void
853 surface_attach(struct wl_client *client,
854                struct wl_surface *surface, struct wl_buffer *buffer,
855                int32_t x, int32_t y)
856 {
857         struct wlsc_surface *es = (struct wlsc_surface *) surface;
858
859         es->x += x;
860         es->y += y;
861         es->width = buffer->width;
862         es->height = buffer->height;
863         if (x != 0 || y != 0)
864                 wlsc_surface_assign_output(es);
865         if (es->visual == NULL)
866                 wl_list_insert(&es->compositor->surface_list, &es->link);
867
868         wlsc_buffer_attach(buffer, surface);
869
870         /* FIXME: This damages the entire old surface, but we should
871          * really just damage the part that's no longer covered by the
872          * surface.  Anything covered by the new surface will be
873          * damaged by the client. */
874         wlsc_surface_damage(es);
875
876         es->compositor->shell->attach(es->compositor->shell, es);
877 }
878
879 static void
880 surface_damage(struct wl_client *client,
881                struct wl_surface *surface,
882                int32_t x, int32_t y, int32_t width, int32_t height)
883 {
884         struct wlsc_surface *es = (struct wlsc_surface *) surface;
885
886         wlsc_surface_damage_rectangle(es, x, y, width, height);
887 }
888
889 const static struct wl_surface_interface surface_interface = {
890         surface_destroy,
891         surface_attach,
892         surface_damage
893 };
894
895 static void
896 wlsc_input_device_attach(struct wlsc_input_device *device,
897                          int x, int y, int width, int height)
898 {
899         wlsc_surface_damage(device->sprite);
900
901         device->hotspot_x = x;
902         device->hotspot_y = y;
903
904         device->sprite->x = device->input_device.x - device->hotspot_x;
905         device->sprite->y = device->input_device.y - device->hotspot_y;
906         device->sprite->width = width;
907         device->sprite->height = height;
908
909         wlsc_surface_damage(device->sprite);
910 }
911
912 static void
913 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
914                                 struct wl_buffer *buffer, int x, int y)
915 {
916         wlsc_buffer_attach(buffer, &device->sprite->surface);
917         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
918 }
919
920 static void
921 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
922                                 struct wlsc_sprite *sprite, int x, int y)
923 {
924         wlsc_sprite_attach(sprite, &device->sprite->surface);
925         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
926 }
927
928 WL_EXPORT void
929 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
930                                     enum wlsc_pointer_type type)
931 {
932         struct wlsc_compositor *compositor =
933                 (struct wlsc_compositor *) device->input_device.compositor;
934
935         wlsc_input_device_attach_sprite(device,
936                                         compositor->pointer_sprites[type],
937                                         pointer_images[type].hotspot_x,
938                                         pointer_images[type].hotspot_y);
939 }
940
941 static void
942 compositor_create_surface(struct wl_client *client,
943                           struct wl_compositor *compositor, uint32_t id)
944 {
945         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
946         struct wlsc_surface *surface;
947
948         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
949         if (surface == NULL) {
950                 wl_client_post_no_memory(client);
951                 return;
952         }
953
954         surface->surface.resource.destroy = destroy_surface;
955
956         surface->surface.resource.object.id = id;
957         surface->surface.resource.object.interface = &wl_surface_interface;
958         surface->surface.resource.object.implementation =
959                 (void (**)(void)) &surface_interface;
960         surface->surface.client = client;
961
962         wl_client_add_resource(client, &surface->surface.resource);
963 }
964
965 const static struct wl_compositor_interface compositor_interface = {
966         compositor_create_surface,
967 };
968
969 static void
970 wlsc_surface_transform(struct wlsc_surface *surface,
971                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
972 {
973         *sx = x - surface->x;
974         *sy = y - surface->y;
975 }
976
977 WL_EXPORT struct wlsc_surface *
978 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
979 {
980         struct wlsc_compositor *ec =
981                 (struct wlsc_compositor *) device->compositor;
982         struct wlsc_surface *es;
983
984         wl_list_for_each(es, &ec->surface_list, link) {
985                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
986                 if (0 <= *sx && *sx < es->width &&
987                     0 <= *sy && *sy < es->height)
988                         return es;
989         }
990
991         return NULL;
992 }
993
994
995 static void
996 motion_grab_motion(struct wl_grab *grab,
997                    uint32_t time, int32_t x, int32_t y)
998 {
999         struct wlsc_input_device *device =
1000                 (struct wlsc_input_device *) grab->input_device;
1001         struct wlsc_surface *es =
1002                 (struct wlsc_surface *) device->input_device.pointer_focus;
1003         int32_t sx, sy;
1004
1005         wlsc_surface_transform(es, x, y, &sx, &sy);
1006         wl_client_post_event(es->surface.client,
1007                              &device->input_device.object,
1008                              WL_INPUT_DEVICE_MOTION,
1009                              time, x, y, sx, sy);
1010 }
1011
1012 static void
1013 motion_grab_button(struct wl_grab *grab,
1014                    uint32_t time, int32_t button, int32_t state)
1015 {
1016         wl_client_post_event(grab->input_device->pointer_focus->client,
1017                              &grab->input_device->object,
1018                              WL_INPUT_DEVICE_BUTTON,
1019                              time, button, state);
1020 }
1021
1022 static void
1023 motion_grab_end(struct wl_grab *grab, uint32_t time)
1024 {
1025 }
1026
1027 static const struct wl_grab_interface motion_grab_interface = {
1028         motion_grab_motion,
1029         motion_grab_button,
1030         motion_grab_end
1031 };
1032
1033 WL_EXPORT void
1034 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1035 {
1036         if (compositor->idle_inhibit)
1037                 return;
1038
1039         wlsc_compositor_fade(compositor, 0.0);
1040         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1041
1042         wl_event_source_timer_update(compositor->idle_source,
1043                                      option_idle_time * 1000);
1044 }
1045
1046 static void
1047 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1048 {
1049         wlsc_compositor_wake(compositor);
1050         compositor->idle_inhibit++;
1051 }
1052
1053 static void
1054 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1055 {
1056         compositor->idle_inhibit--;
1057         wlsc_compositor_wake(compositor);
1058 }
1059
1060 static int
1061 idle_handler(void *data)
1062 {
1063         struct wlsc_compositor *compositor = data;
1064
1065         if (compositor->idle_inhibit)
1066                 return 1;
1067
1068         wlsc_compositor_fade(compositor, 1.0);
1069
1070         return 1;
1071 }
1072
1073 WL_EXPORT void
1074 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1075 {
1076         struct wlsc_surface *es;
1077         struct wlsc_compositor *ec =
1078                 (struct wlsc_compositor *) device->compositor;
1079         struct wlsc_output *output;
1080         const struct wl_grab_interface *interface;
1081         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1082         int32_t sx, sy;
1083         int x_valid = 0, y_valid = 0;
1084         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1085
1086         wlsc_compositor_wake(ec);
1087
1088         wl_list_for_each(output, &ec->output_list, link) {
1089                 if (output->x <= x && x <= output->x + output->width)
1090                         x_valid = 1;
1091
1092                 if (output->y <= y && y <= output->y + output->height)
1093                         y_valid = 1;
1094
1095                 /* FIXME: calculate this only on output addition/deletion */
1096                 if (output->x < min_x)
1097                         min_x = output->x;
1098                 if (output->y < min_y)
1099                         min_y = output->y;
1100
1101                 if (output->x + output->width > max_x)
1102                         max_x = output->x + output->width;
1103                 if (output->y + output->height > max_y)
1104                         max_y = output->y + output->height;
1105         }
1106         
1107         if (!x_valid) {
1108                 if (x < min_x)
1109                         x = min_x;
1110                 else if (x >= max_x)
1111                         x = max_x;
1112         }
1113         if (!y_valid) {
1114                 if (y < min_y)
1115                         y = min_y;
1116                 else  if (y >= max_y)
1117                         y = max_y;
1118         }
1119
1120         device->x = x;
1121         device->y = y;
1122
1123         if (device->grab) {
1124                 interface = device->grab->interface;
1125                 interface->motion(device->grab, time, x, y);
1126         } else {
1127                 es = pick_surface(device, &sx, &sy);
1128                 wl_input_device_set_pointer_focus(device,
1129                                                   &es->surface,
1130                                                   time, x, y, sx, sy);
1131                 if (es)
1132                         wl_client_post_event(es->surface.client,
1133                                              &device->object,
1134                                              WL_INPUT_DEVICE_MOTION,
1135                                              time, x, y, sx, sy);
1136         }
1137
1138         wlsc_surface_damage(wd->sprite);
1139
1140         wd->sprite->x = device->x - wd->hotspot_x;
1141         wd->sprite->y = device->y - wd->hotspot_y;
1142
1143         wlsc_surface_damage(wd->sprite);
1144 }
1145
1146 WL_EXPORT void
1147 wlsc_surface_activate(struct wlsc_surface *surface,
1148                       struct wlsc_input_device *device, uint32_t time)
1149 {
1150         struct wlsc_shell *shell = surface->compositor->shell;
1151
1152         wlsc_surface_raise(surface);
1153         if (device->selection)
1154                 shell->set_selection_focus(shell,
1155                                            device->selection,
1156                                            &surface->surface, time);
1157
1158         wl_input_device_set_keyboard_focus(&device->input_device,
1159                                            &surface->surface,
1160                                            time);
1161 }
1162
1163 struct wlsc_binding {
1164         uint32_t key;
1165         uint32_t button;
1166         uint32_t modifier;
1167         wlsc_binding_handler_t handler;
1168         void *data;
1169         struct wl_list link;
1170 };
1171
1172 WL_EXPORT void
1173 notify_button(struct wl_input_device *device,
1174               uint32_t time, int32_t button, int32_t state)
1175 {
1176         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1177         struct wlsc_compositor *compositor =
1178                 (struct wlsc_compositor *) device->compositor;
1179         struct wlsc_binding *b;
1180         struct wlsc_surface *surface =
1181                 (struct wlsc_surface *) device->pointer_focus;
1182
1183         if (state)
1184                 wlsc_compositor_idle_inhibit(compositor);
1185         else
1186                 wlsc_compositor_idle_release(compositor);
1187
1188         if (state && surface && device->grab == NULL) {
1189                 wlsc_surface_activate(surface, wd, time);
1190                 wl_input_device_start_grab(device,
1191                                            &device->motion_grab,
1192                                            button, time);
1193         }
1194
1195         wl_list_for_each(b, &compositor->binding_list, link) {
1196                 if (b->button == button &&
1197                     b->modifier == wd->modifier_state && state) {
1198                         b->handler(&wd->input_device,
1199                                    time, 0, button, state, b->data);
1200                         break;
1201                 }
1202         }
1203
1204         if (device->grab)
1205                 device->grab->interface->button(device->grab, time,
1206                                                 button, state);
1207
1208         if (!state && device->grab && device->grab_button == button)
1209                 wl_input_device_end_grab(device, time);
1210 }
1211
1212 static void
1213 terminate_binding(struct wl_input_device *device, uint32_t time,
1214                   uint32_t key, uint32_t button, uint32_t state, void *data)
1215 {
1216         struct wlsc_compositor *compositor = data;
1217
1218         if (state)
1219                 wl_display_terminate(compositor->wl_display);
1220 }
1221
1222 WL_EXPORT struct wlsc_binding *
1223 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1224                             uint32_t key, uint32_t button, uint32_t modifier,
1225                             wlsc_binding_handler_t handler, void *data)
1226 {
1227         struct wlsc_binding *binding;
1228
1229         binding = malloc(sizeof *binding);
1230         if (binding == NULL)
1231                 return NULL;
1232
1233         binding->key = key;
1234         binding->button = button;
1235         binding->modifier = modifier;
1236         binding->handler = handler;
1237         binding->data = data;
1238         wl_list_insert(compositor->binding_list.prev, &binding->link);
1239
1240         return binding;
1241 }
1242
1243 WL_EXPORT void
1244 wlsc_binding_destroy(struct wlsc_binding *binding)
1245 {
1246         wl_list_remove(&binding->link);
1247         free(binding);
1248 }
1249
1250 static void
1251 update_modifier_state(struct wlsc_input_device *device,
1252                       uint32_t key, uint32_t state)
1253 {
1254         uint32_t modifier;
1255
1256         switch (key) {
1257         case KEY_LEFTCTRL:
1258         case KEY_RIGHTCTRL:
1259                 modifier = MODIFIER_CTRL;
1260                 break;
1261
1262         case KEY_LEFTALT:
1263         case KEY_RIGHTALT:
1264                 modifier = MODIFIER_ALT;
1265                 break;
1266
1267         case KEY_LEFTMETA:
1268         case KEY_RIGHTMETA:
1269                 modifier = MODIFIER_SUPER;
1270                 break;
1271
1272         default:
1273                 modifier = 0;
1274                 break;
1275         }
1276
1277         if (state)
1278                 device->modifier_state |= modifier;
1279         else
1280                 device->modifier_state &= ~modifier;
1281 }
1282
1283 WL_EXPORT void
1284 notify_key(struct wl_input_device *device,
1285            uint32_t time, uint32_t key, uint32_t state)
1286 {
1287         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1288         struct wlsc_compositor *compositor =
1289                 (struct wlsc_compositor *) device->compositor;
1290         uint32_t *k, *end;
1291         struct wlsc_binding *b;
1292
1293         if (state)
1294                 wlsc_compositor_idle_inhibit(compositor);
1295         else
1296                 wlsc_compositor_idle_release(compositor);
1297
1298         wl_list_for_each(b, &compositor->binding_list, link) {
1299                 if (b->key == key &&
1300                     b->modifier == wd->modifier_state) {
1301                         b->handler(&wd->input_device,
1302                                    time, key, 0, state, b->data);
1303                         break;
1304                 }
1305         }
1306
1307         update_modifier_state(wd, key, state);
1308         end = device->keys.data + device->keys.size;
1309         for (k = device->keys.data; k < end; k++) {
1310                 if (*k == key)
1311                         *k = *--end;
1312         }
1313         device->keys.size = (void *) end - device->keys.data;
1314         if (state) {
1315                 k = wl_array_add(&device->keys, sizeof *k);
1316                 *k = key;
1317         }
1318
1319         if (device->keyboard_focus != NULL)
1320                 wl_client_post_event(device->keyboard_focus->client,
1321                                      &device->object,
1322                                      WL_INPUT_DEVICE_KEY, time, key, state);
1323 }
1324
1325 WL_EXPORT void
1326 notify_pointer_focus(struct wl_input_device *device,
1327                      uint32_t time, struct wlsc_output *output,
1328                      int32_t x, int32_t y)
1329 {
1330         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1331         struct wlsc_compositor *compositor =
1332                 (struct wlsc_compositor *) device->compositor;
1333         struct wlsc_surface *es;
1334         int32_t sx, sy;
1335
1336         if (output) {
1337                 device->x = x;
1338                 device->y = y;
1339                 es = pick_surface(device, &sx, &sy);
1340                 wl_input_device_set_pointer_focus(device,
1341                                                   &es->surface,
1342                                                   time, x, y, sx, sy);
1343
1344                 compositor->focus = 1;
1345
1346                 wd->sprite->x = device->x - wd->hotspot_x;
1347                 wd->sprite->y = device->y - wd->hotspot_y;
1348         } else {
1349                 wl_input_device_set_pointer_focus(device, NULL,
1350                                                   time, 0, 0, 0, 0);
1351                 compositor->focus = 0;
1352         }
1353
1354         wlsc_surface_damage(wd->sprite);
1355 }
1356
1357 WL_EXPORT void
1358 notify_keyboard_focus(struct wl_input_device *device,
1359                       uint32_t time, struct wlsc_output *output,
1360                       struct wl_array *keys)
1361 {
1362         struct wlsc_input_device *wd =
1363                 (struct wlsc_input_device *) device;
1364         struct wlsc_compositor *compositor =
1365                 (struct wlsc_compositor *) device->compositor;
1366         struct wlsc_surface *es;
1367         uint32_t *k, *end;
1368
1369         if (!wl_list_empty(&compositor->surface_list))
1370                 es = container_of(compositor->surface_list.next,
1371                                   struct wlsc_surface, link);
1372         else
1373                 es = NULL;
1374
1375         if (output) {
1376                 wl_array_copy(&wd->input_device.keys, keys);
1377                 wd->modifier_state = 0;
1378                 end = device->keys.data + device->keys.size;
1379                 for (k = device->keys.data; k < end; k++) {
1380                         wlsc_compositor_idle_inhibit(compositor);
1381                         update_modifier_state(wd, *k, 1);
1382                 }
1383
1384                 wl_input_device_set_keyboard_focus(&wd->input_device,
1385                                                    &es->surface, time);
1386         } else {
1387                 end = device->keys.data + device->keys.size;
1388                 for (k = device->keys.data; k < end; k++)
1389                         wlsc_compositor_idle_release(compositor);
1390
1391                 wd->modifier_state = 0;
1392                 wl_input_device_set_keyboard_focus(&wd->input_device,
1393                                                    NULL, time);
1394         }
1395 }
1396
1397
1398 static void
1399 input_device_attach(struct wl_client *client,
1400                     struct wl_input_device *device_base,
1401                     uint32_t time,
1402                     struct wl_buffer *buffer, int32_t x, int32_t y)
1403 {
1404         struct wlsc_input_device *device =
1405                 (struct wlsc_input_device *) device_base;
1406
1407         if (time < device->input_device.pointer_focus_time)
1408                 return;
1409         if (device->input_device.pointer_focus == NULL)
1410                 return;
1411         if (device->input_device.pointer_focus->client != client)
1412                 return;
1413
1414         if (buffer == NULL) {
1415                 wlsc_input_device_set_pointer_image(device,
1416                                                     WLSC_POINTER_LEFT_PTR);
1417                 return;
1418         }
1419
1420         wlsc_input_device_attach_buffer(device, buffer, x, y);
1421 }
1422
1423 const static struct wl_input_device_interface input_device_interface = {
1424         input_device_attach,
1425 };
1426
1427 WL_EXPORT void
1428 wlsc_input_device_init(struct wlsc_input_device *device,
1429                        struct wlsc_compositor *ec)
1430 {
1431         wl_input_device_init(&device->input_device, &ec->compositor);
1432
1433         device->input_device.object.interface = &wl_input_device_interface;
1434         device->input_device.object.implementation =
1435                 (void (**)(void)) &input_device_interface;
1436         wl_display_add_object(ec->wl_display, &device->input_device.object);
1437         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1438
1439         device->sprite = wlsc_surface_create(ec,
1440                                              device->input_device.x,
1441                                              device->input_device.y, 32, 32);
1442         device->hotspot_x = 16;
1443         device->hotspot_y = 16;
1444         device->modifier_state = 0;
1445
1446         device->input_device.motion_grab.interface = &motion_grab_interface;
1447
1448         wl_list_insert(ec->input_device_list.prev, &device->link);
1449
1450         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1451 }
1452
1453 static void
1454 wlsc_output_post_geometry(struct wl_client *client,
1455                           struct wl_object *global, uint32_t version)
1456 {
1457         struct wlsc_output *output =
1458                 container_of(global, struct wlsc_output, object);
1459
1460         wl_client_post_event(client, global,
1461                              WL_OUTPUT_GEOMETRY,
1462                              output->x, output->y,
1463                              output->width, output->height);
1464 }
1465
1466 static const char vertex_shader[] =
1467         "uniform mat4 proj;\n"
1468         "attribute vec2 position;\n"
1469         "attribute vec2 texcoord;\n"
1470         "varying vec2 v_texcoord;\n"
1471         "void main()\n"
1472         "{\n"
1473         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1474         "   v_texcoord = texcoord;\n"
1475         "}\n";
1476
1477 static const char texture_fragment_shader[] =
1478         "precision mediump float;\n"
1479         "varying vec2 v_texcoord;\n"
1480         "uniform sampler2D tex;\n"
1481         "void main()\n"
1482         "{\n"
1483         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1484         "}\n";
1485
1486 static const char solid_fragment_shader[] =
1487         "precision mediump float;\n"
1488         "uniform vec4 color;\n"
1489         "void main()\n"
1490         "{\n"
1491         "   gl_FragColor = color\n;"
1492         "}\n";
1493
1494 static int
1495 compile_shader(GLenum type, const char *source)
1496 {
1497         GLuint s;
1498         char msg[512];
1499         GLint status;
1500
1501         s = glCreateShader(type);
1502         glShaderSource(s, 1, &source, NULL);
1503         glCompileShader(s);
1504         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1505         if (!status) {
1506                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1507                 fprintf(stderr, "shader info: %s\n", msg);
1508                 return GL_NONE;
1509         }
1510
1511         return s;
1512 }
1513
1514 static int
1515 wlsc_shader_init(struct wlsc_shader *shader,
1516                  const char *vertex_source, const char *fragment_source)
1517 {
1518         char msg[512];
1519         GLint status;
1520
1521         shader->vertex_shader =
1522                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1523         shader->fragment_shader =
1524                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1525
1526         shader->program = glCreateProgram();
1527         glAttachShader(shader->program, shader->vertex_shader);
1528         glAttachShader(shader->program, shader->fragment_shader);
1529         glBindAttribLocation(shader->program, 0, "position");
1530         glBindAttribLocation(shader->program, 1, "texcoord");
1531
1532         glLinkProgram(shader->program);
1533         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1534         if (!status) {
1535                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1536                 fprintf(stderr, "link info: %s\n", msg);
1537                 return -1;
1538         }
1539
1540         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1541         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1542
1543         return 0;
1544 }
1545
1546 static int
1547 init_solid_shader(struct wlsc_shader *shader,
1548                   GLuint vertex_shader, const char *fragment_source)
1549 {
1550         GLint status;
1551         char msg[512];
1552
1553         shader->vertex_shader = vertex_shader;
1554         shader->fragment_shader =
1555                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1556
1557         shader->program = glCreateProgram();
1558         glAttachShader(shader->program, shader->vertex_shader);
1559         glAttachShader(shader->program, shader->fragment_shader);
1560         glBindAttribLocation(shader->program, 0, "position");
1561         glBindAttribLocation(shader->program, 1, "texcoord");
1562
1563         glLinkProgram(shader->program);
1564         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1565         if (!status) {
1566                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1567                 fprintf(stderr, "link info: %s\n", msg);
1568                 return -1;
1569         }
1570  
1571         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1572         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1573
1574         return 0;
1575 }
1576
1577 WL_EXPORT void
1578 wlsc_output_destroy(struct wlsc_output *output)
1579 {
1580         destroy_surface(&output->background->surface.resource, NULL);
1581 }
1582
1583 WL_EXPORT void
1584 wlsc_output_move(struct wlsc_output *output, int x, int y)
1585 {
1586         struct wlsc_compositor *c = output->compositor;
1587         int flip;
1588
1589         output->x = x;
1590         output->y = y;
1591
1592         if (output->background) {
1593                 output->background->x = x;
1594                 output->background->y = y;
1595         }
1596
1597         pixman_region32_init(&output->previous_damage_region);
1598
1599         wlsc_matrix_init(&output->matrix);
1600         wlsc_matrix_translate(&output->matrix,
1601                               -output->x - output->width / 2.0,
1602                               -output->y - output->height / 2.0, 0);
1603
1604         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1605         wlsc_matrix_scale(&output->matrix,
1606                           2.0 / output->width,
1607                           flip * 2.0 / output->height, 1);
1608
1609         pixman_region32_union_rect(&c->damage_region,
1610                                    &c->damage_region,
1611                                    x, y, output->width, output->height);
1612 }
1613
1614 WL_EXPORT void
1615 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1616                  int x, int y, int width, int height, uint32_t flags)
1617 {
1618         output->compositor = c;
1619         output->x = x;
1620         output->y = y;
1621         output->width = width;
1622         output->height = height;
1623
1624         output->background =
1625                 background_create(output, option_background);
1626
1627         output->flags = flags;
1628         output->finished = 1;
1629         wlsc_output_move(output, x, y);
1630
1631         output->object.interface = &wl_output_interface;
1632         wl_display_add_object(c->wl_display, &output->object);
1633         wl_display_add_global(c->wl_display, &output->object,
1634                               wlsc_output_post_geometry);
1635 }
1636
1637 static void
1638 shm_buffer_created(struct wl_buffer *buffer)
1639 {
1640         struct wl_list *surfaces_attached_to;
1641
1642         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1643         if (!surfaces_attached_to) {
1644                 buffer->user_data = NULL;
1645                 return;
1646         }
1647
1648         wl_list_init(surfaces_attached_to);
1649
1650         buffer->user_data = surfaces_attached_to;
1651 }
1652
1653 static void
1654 shm_buffer_damaged(struct wl_buffer *buffer,
1655                    int32_t x, int32_t y, int32_t width, int32_t height)
1656 {
1657         struct wl_list *surfaces_attached_to = buffer->user_data;
1658         struct wlsc_surface *es;
1659         GLsizei tex_width = wl_shm_buffer_get_stride(buffer) / 4;
1660
1661         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1662                 glBindTexture(GL_TEXTURE_2D, es->texture);
1663                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1664                              tex_width, buffer->height, 0,
1665                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1666                              wl_shm_buffer_get_data(buffer));
1667                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1668                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1669         }
1670 }
1671
1672 static void
1673 shm_buffer_destroyed(struct wl_buffer *buffer)
1674 {
1675         struct wl_list *surfaces_attached_to = buffer->user_data;
1676         struct wlsc_surface *es, *next;
1677
1678         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1679                 wl_list_remove(&es->buffer_link);
1680                 wl_list_init(&es->buffer_link);
1681         }
1682
1683         free(surfaces_attached_to);
1684 }
1685
1686 const static struct wl_shm_callbacks shm_callbacks = {
1687         shm_buffer_created,
1688         shm_buffer_damaged,
1689         shm_buffer_destroyed
1690 };
1691
1692 WL_EXPORT int
1693 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1694 {
1695         struct wl_event_loop *loop;
1696         const char *extensions;
1697
1698         ec->wl_display = display;
1699
1700         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1701
1702         ec->shm = wl_shm_init(display, &shm_callbacks);
1703
1704         ec->image_target_texture_2d =
1705                 (void *) eglGetProcAddress("glEGLImageTargetTexture2DOES");
1706         ec->image_target_renderbuffer_storage = (void *)
1707                 eglGetProcAddress("glEGLImageTargetRenderbufferStorageOES");
1708         ec->create_image = (void *) eglGetProcAddress("eglCreateImageKHR");
1709         ec->destroy_image = (void *) eglGetProcAddress("eglDestroyImageKHR");
1710         ec->bind_display =
1711                 (void *) eglGetProcAddress("eglBindWaylandDisplayWL");
1712         ec->unbind_display =
1713                 (void *) eglGetProcAddress("eglUnbindWaylandDisplayWL");
1714
1715         extensions = (const char *) glGetString(GL_EXTENSIONS);
1716         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1717                 fprintf(stderr,
1718                         "GL_EXT_texture_format_BGRA8888 not available\n");
1719                 return -1;
1720         }
1721
1722         extensions =
1723                 (const char *) eglQueryString(ec->display, EGL_EXTENSIONS);
1724         if (strstr(extensions, "EGL_WL_bind_wayland_display"))
1725                 ec->has_bind_display = 1;
1726         if (ec->has_bind_display)
1727                 ec->bind_display(ec->display, ec->wl_display);
1728
1729         wl_list_init(&ec->surface_list);
1730         wl_list_init(&ec->input_device_list);
1731         wl_list_init(&ec->output_list);
1732         wl_list_init(&ec->binding_list);
1733         wl_list_init(&ec->animation_list);
1734         wlsc_spring_init(&ec->fade.spring, 0.8, 0.0, 0.0);
1735         ec->fade.animation.frame = fade_frame;
1736         wl_list_init(&ec->fade.animation.link);
1737
1738         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1739                                     MODIFIER_CTRL | MODIFIER_ALT,
1740                                     terminate_binding, ec);
1741
1742         create_pointer_images(ec);
1743
1744         screenshooter_create(ec);
1745
1746         glActiveTexture(GL_TEXTURE0);
1747
1748         if (wlsc_shader_init(&ec->texture_shader,
1749                              vertex_shader, texture_fragment_shader) < 0)
1750                 return -1;
1751         if (init_solid_shader(&ec->solid_shader,
1752                               ec->texture_shader.vertex_shader,
1753                               solid_fragment_shader) < 0)
1754                 return -1;
1755
1756         loop = wl_display_get_event_loop(ec->wl_display);
1757         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1758         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1759
1760         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1761         pixman_region32_init(&ec->damage_region);
1762         wlsc_compositor_schedule_repaint(ec);
1763
1764         return 0;
1765 }
1766
1767 static int on_term_signal(int signal_number, void *data)
1768 {
1769         struct wlsc_compositor *ec = data;
1770
1771         wl_display_terminate(ec->wl_display);
1772
1773         return 1;
1774 }
1775
1776 static void *
1777 load_module(const char *name, const char *entrypoint, void **handle)
1778 {
1779         char path[PATH_MAX];
1780         void *module, *init;
1781
1782         if (name[0] != '/')
1783                 snprintf(path, sizeof path, MODULEDIR "/%s", name);
1784         else
1785                 snprintf(path, sizeof path, "%s", name);
1786
1787         module = dlopen(path, RTLD_LAZY);
1788         if (!module) {
1789                 fprintf(stderr,
1790                         "failed to load module: %s\n", dlerror());
1791                 return NULL;
1792         }
1793
1794         init = dlsym(module, entrypoint);
1795         if (!init) {
1796                 fprintf(stderr,
1797                         "failed to lookup init function: %s\n", dlerror());
1798                 return NULL;
1799         }
1800
1801         return init;
1802 }
1803
1804 int main(int argc, char *argv[])
1805 {
1806         struct wl_display *display;
1807         struct wlsc_compositor *ec;
1808         struct wl_event_loop *loop;
1809         int o;
1810         void *shell_module, *backend_module;
1811         int (*shell_init)(struct wlsc_compositor *ec);
1812         struct wlsc_compositor
1813                 *(*backend_init)(struct wl_display *display, char *options);
1814         char *backend = NULL;
1815         char *backend_options = "";
1816         char *shell = NULL;
1817         char *p;
1818
1819         static const char opts[] = "B:b:o:S:i:s:";
1820         static const struct option longopts[ ] = {
1821                 { "backend", 1, NULL, 'B' },
1822                 { "backend-options", 1, NULL, 'o' },
1823                 { "background", 1, NULL, 'b' },
1824                 { "socket", 1, NULL, 'S' },
1825                 { "idle-time", 1, NULL, 'i' },
1826                 { "shell", 1, NULL, 's' },
1827                 { NULL, }
1828         };
1829
1830         while (o = getopt_long(argc, argv, opts, longopts, &o), o > 0) {
1831                 switch (o) {
1832                 case 'b':
1833                         option_background = optarg;
1834                         break;
1835                 case 'B':
1836                         backend = optarg;
1837                         break;
1838                 case 'o':
1839                         backend_options = optarg;
1840                         break;
1841                 case 'S':
1842                         option_socket_name = optarg;
1843                         break;
1844                 case 'i':
1845                         option_idle_time = strtol(optarg, &p, 0);
1846                         if (*p != '\0') {
1847                                 fprintf(stderr,
1848                                         "invalid idle time option: %s\n",
1849                                         optarg);
1850                                 exit(EXIT_FAILURE);
1851                         }
1852                         break;
1853                 case 's':
1854                         shell = optarg;
1855                         break;
1856                 }
1857         }
1858
1859         display = wl_display_create();
1860
1861         ec = NULL;
1862
1863         if (!backend) {
1864                 if (getenv("WAYLAND_DISPLAY"))
1865                         backend = "wayland-backend.so";
1866                 else if (getenv("DISPLAY"))
1867                         backend = "x11-backend.so";
1868                 else if (getenv("OPENWFD"))
1869                         backend = "openwfd-backend.so";
1870                 else
1871                         backend = "drm-backend.so";
1872         }
1873
1874         if (!shell)
1875                 shell = "desktop-shell.so";
1876
1877         backend_init = load_module(backend, "backend_init", &backend_module);
1878         if (!backend_init)
1879                 exit(EXIT_FAILURE);
1880
1881         shell_init = load_module(shell, "shell_init", &shell_module);
1882         if (!shell_init)
1883                 exit(EXIT_FAILURE);
1884
1885         ec = backend_init(display, backend_options);
1886         if (ec == NULL) {
1887                 fprintf(stderr, "failed to create compositor\n");
1888                 exit(EXIT_FAILURE);
1889         }
1890
1891         if (shell_init(ec) < 0)
1892                 exit(EXIT_FAILURE);
1893
1894         if (wl_display_add_socket(display, option_socket_name)) {
1895                 fprintf(stderr, "failed to add socket: %m\n");
1896                 exit(EXIT_FAILURE);
1897         }
1898
1899         loop = wl_display_get_event_loop(ec->wl_display);
1900         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1901         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1902
1903         wl_display_run(display);
1904
1905         if (ec->has_bind_display)
1906                 ec->unbind_display(ec->display, display);
1907         wl_display_destroy(display);
1908
1909         ec->destroy(ec);
1910
1911         return 0;
1912 }