compositor: Fade to black on idle timeout
[profile/ivi/weston.git] / compositor / compositor.c
1 /*
2  * Copyright © 2008 Kristian Høgsberg
3  *
4  * This program is free software; you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation; either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software Foundation,
16  * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
17  */
18
19 #define _GNU_SOURCE
20
21 #include "config.h"
22
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
26 #include <stdint.h>
27 #include <limits.h>
28 #include <stdarg.h>
29 #include <sys/ioctl.h>
30 #include <fcntl.h>
31 #include <unistd.h>
32 #include <gdk-pixbuf/gdk-pixbuf.h>
33 #include <math.h>
34 #include <linux/input.h>
35
36 #include "wayland-server.h"
37 #include "compositor.h"
38
39 /* The plan here is to generate a random anonymous socket name and
40  * advertise that through a service on the session dbus.
41  */
42 static const char *option_socket_name = NULL;
43 static const char *option_background = "background.jpg";
44 static const char *option_geometry = "1024x640";
45 static int option_idle_time = 5;
46 static int option_connector = 0;
47
48 static const GOptionEntry option_entries[] = {
49         { "background", 'b', 0, G_OPTION_ARG_STRING,
50           &option_background, "Background image" },
51         { "connector", 'c', 0, G_OPTION_ARG_INT,
52           &option_connector, "KMS connector" },
53         { "geometry", 'g', 0, G_OPTION_ARG_STRING,
54           &option_geometry, "Geometry" },
55         { "socket", 's', 0, G_OPTION_ARG_STRING,
56           &option_socket_name, "Socket Name" },
57         { "idle-time", 'i', 0, G_OPTION_ARG_INT,
58           &option_idle_time, "Screensaver idle time" },
59         { NULL }
60 };
61
62 static void
63 wlsc_matrix_init(struct wlsc_matrix *matrix)
64 {
65         static const struct wlsc_matrix identity = {
66                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  0, 0, 0, 1 }
67         };
68
69         memcpy(matrix, &identity, sizeof identity);
70 }
71
72 static void
73 wlsc_matrix_multiply(struct wlsc_matrix *m, const struct wlsc_matrix *n)
74 {
75         struct wlsc_matrix tmp;
76         const GLfloat *row, *column;
77         div_t d;
78         int i, j;
79
80         for (i = 0; i < 16; i++) {
81                 tmp.d[i] = 0;
82                 d = div(i, 4);
83                 row = m->d + d.quot * 4;
84                 column = n->d + d.rem;
85                 for (j = 0; j < 4; j++)
86                         tmp.d[i] += row[j] * column[j * 4];
87         }
88         memcpy(m, &tmp, sizeof tmp);
89 }
90
91 static void
92 wlsc_matrix_translate(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
93 {
94         struct wlsc_matrix translate = {
95                 { 1, 0, 0, 0,  0, 1, 0, 0,  0, 0, 1, 0,  x, y, z, 1 }
96         };
97
98         wlsc_matrix_multiply(matrix, &translate);
99 }
100
101 static void
102 wlsc_matrix_scale(struct wlsc_matrix *matrix, GLfloat x, GLfloat y, GLfloat z)
103 {
104         struct wlsc_matrix scale = {
105                 { x, 0, 0, 0,  0, y, 0, 0,  0, 0, z, 0,  0, 0, 0, 1 }
106         };
107
108         wlsc_matrix_multiply(matrix, &scale);
109 }
110
111 static void
112 wlsc_matrix_transform(struct wlsc_matrix *matrix, struct wlsc_vector *v)
113 {
114         int i, j;
115         struct wlsc_vector t;
116
117         for (i = 0; i < 4; i++) {
118                 t.f[i] = 0;
119                 for (j = 0; j < 4; j++)
120                         t.f[i] += v->f[j] * matrix->d[i + j * 4];
121         }
122
123         *v = t;
124 }
125
126 void
127 wlsc_tweener_init(struct wlsc_tweener *tweener,
128                   double k, double current, double target)
129 {
130         tweener->k = k;
131         tweener->current = current;
132         tweener->previous = current;
133         tweener->target = target;
134 }
135
136 void
137 wlsc_tweener_update(struct wlsc_tweener *tweener, uint32_t msec)
138 {
139         double force, current, step;
140
141         step = (msec - tweener->timestamp) / 100.0;
142         tweener->timestamp = msec;
143
144         current = tweener->current;
145         force = tweener->k * (tweener->target - current) / 10.0 +
146                 (tweener->previous - current);
147
148         tweener->current =
149                 current + (current - tweener->previous) + force * step * step;
150         tweener->previous = current;
151
152         if (tweener->current >= 1.0) {
153                 tweener->current = 1.0;
154                 tweener->previous = 1.0;
155         }
156
157         if (tweener->current <= 0.0) {
158                 tweener->current = 0.0;
159                 tweener->previous = 0.0;
160         }
161 }
162
163 int
164 wlsc_tweener_done(struct wlsc_tweener *tweener)
165 {
166         return fabs(tweener->previous - tweener->target) < 0.0002 &&
167                 fabs(tweener->current - tweener->target) < 0.0002;
168 }
169
170 struct wlsc_surface *
171 wlsc_surface_create(struct wlsc_compositor *compositor,
172                     int32_t x, int32_t y, int32_t width, int32_t height)
173 {
174         struct wlsc_surface *surface;
175
176         surface = malloc(sizeof *surface);
177         if (surface == NULL)
178                 return NULL;
179
180         wl_list_init(&surface->surface.destroy_listener_list);
181         wl_list_init(&surface->link);
182         wl_list_init(&surface->buffer_link);
183         surface->map_type = WLSC_SURFACE_MAP_UNMAPPED;
184
185         glGenTextures(1, &surface->texture);
186         glBindTexture(GL_TEXTURE_2D, surface->texture);
187         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
188         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
189         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
190         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
191
192         surface->compositor = compositor;
193         surface->visual = NULL;
194         surface->image = EGL_NO_IMAGE_KHR;
195         surface->saved_texture = 0;
196         surface->buffer = NULL;
197         surface->x = x;
198         surface->y = y;
199         surface->width = width;
200         surface->height = height;
201         wlsc_matrix_init(&surface->matrix);
202         wlsc_matrix_scale(&surface->matrix, width, height, 1);
203         wlsc_matrix_translate(&surface->matrix, x, y, 0);
204
205         wlsc_matrix_init(&surface->matrix_inv);
206         wlsc_matrix_translate(&surface->matrix_inv, -x, -y, 0);
207         wlsc_matrix_scale(&surface->matrix_inv, 1.0 / width, 1.0 / height, 1);
208
209         return surface;
210 }
211
212 void
213 wlsc_surface_damage_rectangle(struct wlsc_surface *surface,
214                               int32_t x, int32_t y,
215                               int32_t width, int32_t height)
216 {
217         struct wlsc_compositor *compositor = surface->compositor;
218
219         pixman_region32_union_rect(&compositor->damage_region,
220                                    &compositor->damage_region,
221                                    surface->x + x, surface->y + y,
222                                    width, height);
223         wlsc_compositor_schedule_repaint(compositor);
224 }
225
226 void
227 wlsc_surface_damage(struct wlsc_surface *surface)
228 {
229         wlsc_surface_damage_rectangle(surface, 0, 0,
230                                       surface->width, surface->height);
231 }
232
233 uint32_t
234 get_time(void)
235 {
236         struct timeval tv;
237
238         gettimeofday(&tv, NULL);
239
240         return tv.tv_sec * 1000 + tv.tv_usec / 1000;
241 }
242
243 static void
244 destroy_surface(struct wl_resource *resource, struct wl_client *client)
245 {
246         struct wlsc_surface *surface =
247                 container_of(resource, struct wlsc_surface, surface.resource);
248         struct wl_listener *l, *next;
249         uint32_t time;
250
251         wlsc_surface_damage(surface);
252
253         wl_list_remove(&surface->link);
254         if (surface->saved_texture == 0)
255                 glDeleteTextures(1, &surface->texture);
256         else
257                 glDeleteTextures(1, &surface->saved_texture);
258
259
260         if (surface->image != EGL_NO_IMAGE_KHR)
261                 eglDestroyImageKHR(surface->compositor->display,
262                                    surface->image);
263
264         wl_list_remove(&surface->buffer_link);
265
266         time = get_time();
267         wl_list_for_each_safe(l, next,
268                               &surface->surface.destroy_listener_list, link)
269                 l->func(l, &surface->surface, time);
270
271         free(surface);
272 }
273
274 uint32_t *
275 wlsc_load_image(const char *filename, int width, int height)
276 {
277         GdkPixbuf *pixbuf;
278         GError *error = NULL;
279         int stride, i, n_channels;
280         unsigned char *pixels, *end, *argb_pixels, *s, *d;
281
282         pixbuf = gdk_pixbuf_new_from_file_at_scale(filename,
283                                                    width, height,
284                                                    FALSE, &error);
285         if (error != NULL) {
286                 fprintf(stderr, "failed to load image: %s\n", error->message);
287                 g_error_free(error);
288                 return NULL;
289         }
290
291         stride = gdk_pixbuf_get_rowstride(pixbuf);
292         pixels = gdk_pixbuf_get_pixels(pixbuf);
293         n_channels = gdk_pixbuf_get_n_channels(pixbuf);
294
295         argb_pixels = malloc (height * width * 4);
296         if (argb_pixels == NULL) {
297                 g_object_unref(pixbuf);
298                 return NULL;
299         }
300
301         if (n_channels == 4) {
302                 for (i = 0; i < height; i++) {
303                         s = pixels + i * stride;
304                         end = s + width * 4;
305                         d = argb_pixels + i * width * 4;
306                         while (s < end) {
307                                 unsigned int t;
308
309 #define MULT(_d,c,a,t) \
310         do { t = c * a + 0x7f; _d = ((t >> 8) + t) >> 8; } while (0)
311                                 
312                                 MULT(d[0], s[2], s[3], t);
313                                 MULT(d[1], s[1], s[3], t);
314                                 MULT(d[2], s[0], s[3], t);
315                                 d[3] = s[3];
316                                 s += 4;
317                                 d += 4;
318                         }
319                 }
320         } else if (n_channels == 3) {
321                 for (i = 0; i < height; i++) {
322                         s = pixels + i * stride;
323                         end = s + width * 3;
324                         d = argb_pixels + i * width * 4;
325                         while (s < end) {
326                                 d[0] = s[2];
327                                 d[1] = s[1];
328                                 d[2] = s[0];
329                                 d[3] = 0xff;
330                                 s += 3;
331                                 d += 4;
332                         }
333                 }
334         }
335
336         g_object_unref(pixbuf);
337
338         return (uint32_t *) argb_pixels;
339 }
340
341 static void
342 wlsc_buffer_attach(struct wl_buffer *buffer, struct wl_surface *surface)
343 {
344         struct wlsc_surface *es = (struct wlsc_surface *) surface;
345         struct wlsc_compositor *ec = es->compositor;
346         struct wl_list *surfaces_attached_to;
347
348         if (es->saved_texture != 0)
349                 es->texture = es->saved_texture;
350
351         glBindTexture(GL_TEXTURE_2D, es->texture);
352
353         if (wl_buffer_is_shm(buffer)) {
354                 /* Unbind any EGLImage texture that may be bound, so we don't
355                  * overwrite it.*/
356                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
357                              0, 0, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
358                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
359                              buffer->width, buffer->height, 0,
360                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
361                              wl_shm_buffer_get_data(buffer));
362                 es->visual = buffer->visual;
363
364                 surfaces_attached_to = buffer->user_data;
365
366                 if (es->buffer)
367                         wl_list_remove(&es->buffer_link);
368                 wl_list_insert(surfaces_attached_to, &es->buffer_link);
369         } else {
370                 es->image = eglCreateImageKHR(ec->display, NULL,
371                                               EGL_WAYLAND_BUFFER_WL,
372                                               buffer, NULL);
373
374                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
375                 es->visual = buffer->visual;
376         }
377 }
378
379 static void
380 wlsc_sprite_attach(struct wlsc_sprite *sprite, struct wl_surface *surface)
381 {
382         struct wlsc_surface *es = (struct wlsc_surface *) surface;
383
384         es->image = sprite->image;
385         if (sprite->image != EGL_NO_IMAGE_KHR) {
386                 glBindTexture(GL_TEXTURE_2D, es->texture);
387                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, es->image);
388         } else {
389                 if (es->saved_texture == 0)
390                         es->saved_texture = es->texture;
391                 es->texture = sprite->texture;
392         }
393
394         es->visual = sprite->visual;
395 }
396
397 enum sprite_usage {
398         SPRITE_USE_CURSOR = (1 << 0),
399 };
400
401 static struct wlsc_sprite *
402 create_sprite_from_png(struct wlsc_compositor *ec,
403                        const char *filename, int width, int height,
404                        uint32_t usage)
405 {
406         uint32_t *pixels;
407         struct wlsc_sprite *sprite;
408
409         pixels = wlsc_load_image(filename, width, height);
410         if(pixels == NULL)
411                 return NULL;
412
413         sprite = malloc(sizeof *sprite);
414         if (sprite == NULL) {
415                 free(pixels);
416                 return NULL;
417         }
418
419         sprite->visual = &ec->compositor.premultiplied_argb_visual;
420         sprite->width = width;
421         sprite->height = height;
422         sprite->image = EGL_NO_IMAGE_KHR;
423
424         if (usage & SPRITE_USE_CURSOR && ec->create_cursor_image != NULL)
425                 sprite->image = ec->create_cursor_image(ec, width, height);
426
427         glGenTextures(1, &sprite->texture);
428         glBindTexture(GL_TEXTURE_2D, sprite->texture);
429         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
430         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
431         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
432         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
433
434         if (sprite->image != EGL_NO_IMAGE_KHR) {
435                 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, sprite->image);
436                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height,
437                                 GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
438         } else {
439                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, width, height, 0,
440                              GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
441         }
442
443         free(pixels);
444
445         return sprite;
446 }
447
448 static const struct {
449         const char *filename;
450         int hotspot_x, hotspot_y;
451 } pointer_images[] = {
452         { DATADIR "/wayland/bottom_left_corner.png",     6, 30 },
453         { DATADIR "/wayland/bottom_right_corner.png",   28, 28 },
454         { DATADIR "/wayland/bottom_side.png",           16, 20 },
455         { DATADIR "/wayland/grabbing.png",              20, 17 },
456         { DATADIR "/wayland/left_ptr.png",              10,  5 },
457         { DATADIR "/wayland/left_side.png",             10, 20 },
458         { DATADIR "/wayland/right_side.png",            30, 19 },
459         { DATADIR "/wayland/top_left_corner.png",        8,  8 },
460         { DATADIR "/wayland/top_right_corner.png",      26,  8 },
461         { DATADIR "/wayland/top_side.png",              18,  8 },
462         { DATADIR "/wayland/xterm.png",                 15, 15 }
463 };
464
465 static void
466 create_pointer_images(struct wlsc_compositor *ec)
467 {
468         int i, count;
469         const int width = 32, height = 32;
470
471         count = ARRAY_LENGTH(pointer_images);
472         ec->pointer_sprites = malloc(count * sizeof *ec->pointer_sprites);
473         for (i = 0; i < count; i++) {
474                 ec->pointer_sprites[i] =
475                         create_sprite_from_png(ec,
476                                                pointer_images[i].filename,
477                                                width, height,
478                                                SPRITE_USE_CURSOR);
479         }
480 }
481
482 static struct wlsc_surface *
483 background_create(struct wlsc_output *output, const char *filename)
484 {
485         struct wlsc_surface *background;
486         struct wlsc_sprite *sprite;
487
488         background = wlsc_surface_create(output->compositor,
489                                          output->x, output->y,
490                                          output->width, output->height);
491         if (background == NULL)
492                 return NULL;
493
494         sprite = create_sprite_from_png(output->compositor, filename,
495                                         output->width, output->height, 0);
496         if (sprite == NULL) {
497                 free(background);
498                 return NULL;
499         }
500
501         wlsc_sprite_attach(sprite, &background->surface);
502
503         return background;
504 }
505
506 static void
507 wlsc_surface_draw(struct wlsc_surface *es,
508                   struct wlsc_output *output, pixman_region32_t *clip)
509 {
510         struct wlsc_compositor *ec = es->compositor;
511         GLfloat *v, inv_width, inv_height;
512         unsigned int *p;
513         pixman_region32_t repaint;
514         pixman_box32_t *rectangles;
515         int i, n;
516
517         pixman_region32_init_rect(&repaint,
518                                   es->x, es->y, es->width, es->height);
519         pixman_region32_intersect(&repaint, &repaint, clip);
520         if (!pixman_region32_not_empty(&repaint))
521                 return;
522
523         if (es->visual == &ec->compositor.argb_visual) {
524                 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
525                 glEnable(GL_BLEND);
526         } else if (es->visual == &ec->compositor.premultiplied_argb_visual) {
527                 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
528                 glEnable(GL_BLEND);
529         } else {
530                 glDisable(GL_BLEND);
531         }
532
533         rectangles = pixman_region32_rectangles(&repaint, &n);
534         v = wl_array_add(&ec->vertices, n * 16 * sizeof *v);
535         p = wl_array_add(&ec->indices, n * 6 * sizeof *p);
536         inv_width = 1.0 / es->width;
537         inv_height = 1.0 / es->height;
538         for (i = 0; i < n; i++, v += 16, p += 6) {
539                 v[ 0] = rectangles[i].x1;
540                 v[ 1] = rectangles[i].y1;
541                 v[ 2] = (GLfloat) (rectangles[i].x1 - es->x) * inv_width;
542                 v[ 3] = (GLfloat) (rectangles[i].y1 - es->y) * inv_height;
543
544                 v[ 4] = rectangles[i].x1;
545                 v[ 5] = rectangles[i].y2;
546                 v[ 6] = v[ 2];
547                 v[ 7] = (GLfloat) (rectangles[i].y2 - es->y) * inv_height;
548
549                 v[ 8] = rectangles[i].x2;
550                 v[ 9] = rectangles[i].y1;
551                 v[10] = (GLfloat) (rectangles[i].x2 - es->x) * inv_width;
552                 v[11] = v[ 3];
553
554                 v[12] = rectangles[i].x2;
555                 v[13] = rectangles[i].y2;
556                 v[14] = v[10];
557                 v[15] = v[ 7];
558
559                 p[0] = i * 4 + 0;
560                 p[1] = i * 4 + 1;
561                 p[2] = i * 4 + 2;
562                 p[3] = i * 4 + 2;
563                 p[4] = i * 4 + 1;
564                 p[5] = i * 4 + 3;
565         }
566
567         glBindTexture(GL_TEXTURE_2D, es->texture);
568         v = ec->vertices.data;
569         glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[0]);
570         glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof *v, &v[2]);
571         glEnableVertexAttribArray(0);
572         glEnableVertexAttribArray(1);
573         glDrawElements(GL_TRIANGLES, n * 6, GL_UNSIGNED_INT, ec->indices.data);
574
575         ec->vertices.size = 0;
576         ec->indices.size = 0;
577         pixman_region32_fini(&repaint);
578 }
579
580 static void
581 wlsc_surface_raise(struct wlsc_surface *surface)
582 {
583         struct wlsc_compositor *compositor = surface->compositor;
584
585         wl_list_remove(&surface->link);
586         wl_list_insert(&compositor->surface_list, &surface->link);
587 }
588
589 void
590 wlsc_surface_update_matrix(struct wlsc_surface *es)
591 {
592         wlsc_matrix_init(&es->matrix);
593         wlsc_matrix_scale(&es->matrix, es->width, es->height, 1);
594         wlsc_matrix_translate(&es->matrix, es->x, es->y, 0);
595
596         wlsc_matrix_init(&es->matrix_inv);
597         wlsc_matrix_translate(&es->matrix_inv, -es->x, -es->y, 0);
598         wlsc_matrix_scale(&es->matrix_inv,
599                           1.0 / es->width, 1.0 / es->height, 1);
600 }
601
602 void
603 wlsc_compositor_damage_all(struct wlsc_compositor *compositor)
604 {
605         struct wlsc_output *output;
606
607         wl_list_for_each(output, &compositor->output_list, link)
608                 wlsc_output_damage(output);
609 }
610
611 void
612 wlsc_output_finish_frame(struct wlsc_output *output, int msecs)
613 {
614         struct wlsc_compositor *compositor = output->compositor;
615         struct wlsc_surface *es;
616         struct wlsc_animation *animation, *next;
617
618         wl_list_for_each(es, &compositor->surface_list, link) {
619                 if (es->output == output) {
620                         wl_display_post_frame(compositor->wl_display,
621                                               &es->surface, msecs);
622                 }
623         }
624
625         output->finished = 1;
626
627         wl_event_source_timer_update(compositor->timer_source, 5);
628         compositor->repaint_on_timeout = 1;
629
630         wl_list_for_each_safe(animation, next,
631                               &compositor->animation_list, link)
632                 animation->frame(animation, output, msecs);
633 }
634
635 void
636 wlsc_output_damage(struct wlsc_output *output)
637 {
638         struct wlsc_compositor *compositor = output->compositor;
639
640         pixman_region32_union_rect(&compositor->damage_region,
641                                    &compositor->damage_region,
642                                    output->x, output->y,
643                                    output->width, output->height);
644         wlsc_compositor_schedule_repaint(compositor);
645 }
646
647 static void
648 fade_frame(struct wlsc_animation *animation,
649            struct wlsc_output *output, uint32_t msecs)
650 {
651         struct wlsc_compositor *compositor =
652                 container_of(animation,
653                              struct wlsc_compositor, fade.animation);
654
655         wlsc_tweener_update(&compositor->fade.tweener, msecs);
656         if (wlsc_tweener_done(&compositor->fade.tweener)) {
657                 if (compositor->fade.tweener.current > 0.999)
658                         compositor->state = WLSC_COMPOSITOR_SLEEPING;
659                 compositor->fade.tweener.current =
660                         compositor->fade.tweener.target;
661                 wl_list_remove(&animation->link);
662                 wl_list_init(&animation->link);
663         }
664
665         wlsc_output_damage(output);
666 }
667
668 static void
669 fade_output(struct wlsc_output *output,
670             GLfloat tint, pixman_region32_t *region)
671 {
672         struct wlsc_compositor *compositor = output->compositor;
673         struct wlsc_surface surface;
674         GLfloat color[4] = { 0.0, 0.0, 0.0, tint };
675
676         surface.compositor = compositor;
677         surface.x = output->x;
678         surface.y = output->y;
679         surface.width = output->width;
680         surface.height = output->height;
681         surface.visual = &compositor->compositor.premultiplied_argb_visual;
682         surface.texture = GL_NONE;
683         glUseProgram(compositor->solid_shader.program);
684         glUniformMatrix4fv(compositor->solid_shader.proj_uniform,
685                            1, GL_FALSE, output->matrix.d);
686         glUniform4fv(compositor->solid_shader.color_uniform, 1, color);
687         wlsc_surface_draw(&surface, output, region);
688 }
689  
690 static void
691 wlsc_output_repaint(struct wlsc_output *output)
692 {
693         struct wlsc_compositor *ec = output->compositor;
694         struct wlsc_surface *es;
695         struct wlsc_input_device *eid;
696         pixman_region32_t new_damage, total_damage, repaint;
697         int using_hardware_cursor = 1;
698
699         output->prepare_render(output);
700
701         glViewport(0, 0, output->width, output->height);
702
703         glUseProgram(ec->texture_shader.program);
704         glUniformMatrix4fv(ec->texture_shader.proj_uniform,
705                            1, GL_FALSE, output->matrix.d);
706         glUniform1i(ec->texture_shader.tex_uniform, 0);
707
708         pixman_region32_init(&new_damage);
709         pixman_region32_init(&total_damage);
710         pixman_region32_intersect_rect(&new_damage,
711                                        &ec->damage_region,
712                                        output->x, output->y,
713                                        output->width, output->height);
714         pixman_region32_subtract(&ec->damage_region,
715                                  &ec->damage_region, &new_damage);
716         pixman_region32_union(&total_damage, &new_damage,
717                               &output->previous_damage_region);
718         pixman_region32_copy(&output->previous_damage_region, &new_damage);
719
720         if (ec->state == WLSC_COMPOSITOR_SLEEPING) {
721                 glClear(GL_COLOR_BUFFER_BIT);
722                 return;
723         }
724
725         if (ec->focus)
726                 if (output->set_hardware_cursor(output, ec->input_device) < 0)
727                         using_hardware_cursor = 0;
728         if (ec->fade.tweener.current > 0.001)
729                 using_hardware_cursor = 0;
730
731         es = container_of(ec->surface_list.next, struct wlsc_surface, link);
732         if (es->map_type == WLSC_SURFACE_MAP_FULLSCREEN &&
733             es->fullscreen_output == output) {
734                 if (es->visual == &ec->compositor.rgb_visual &&
735                     using_hardware_cursor) {
736                         if (output->prepare_scanout_surface(output, es) == 0) {
737                                 /* We're drawing nothing now,
738                                  * draw the damaged regions later. */
739                                 pixman_region32_union(&ec->damage_region,
740                                                       &ec->damage_region,
741                                                       &total_damage);
742                                 return;
743                         }
744                 }
745
746                 if (es->width < output->width ||
747                     es->height < output->height)
748                         glClear(GL_COLOR_BUFFER_BIT);
749                 wlsc_surface_draw(es, output, &total_damage);
750         } else {
751                 wl_list_for_each(es, &ec->surface_list, link) {
752                         if (es->visual != &ec->compositor.rgb_visual)
753                                 continue;
754
755                         pixman_region32_init_rect(&repaint,
756                                                   es->x, es->y,
757                                                   es->width, es->height);
758                         wlsc_surface_draw(es, output, &total_damage);
759                         pixman_region32_subtract(&total_damage,
760                                                  &total_damage, &repaint);
761                 }
762
763                 if (output->background)
764                         wlsc_surface_draw(output->background,
765                                           output, &total_damage);
766                 else
767                         glClear(GL_COLOR_BUFFER_BIT);
768
769                 wl_list_for_each_reverse(es, &ec->surface_list, link) {
770                         if (ec->overlay == es)
771                                 continue;
772
773                         if (es->visual == &ec->compositor.rgb_visual) {
774                                 pixman_region32_union_rect(&total_damage,
775                                                            &total_damage,
776                                                            es->x, es->y,
777                                                            es->width, es->height);
778                                 continue;
779                         }
780
781                         wlsc_surface_draw(es, output, &total_damage);
782                 }
783         }
784
785         if (ec->overlay)
786                 wlsc_surface_draw(ec->overlay, output, &total_damage);
787
788         if (ec->focus)
789                 wl_list_for_each(eid, &ec->input_device_list, link) {
790                         if (&eid->input_device != ec->input_device ||
791                             !using_hardware_cursor)
792                                 wlsc_surface_draw(eid->sprite, output,
793                                                   &total_damage);
794                 }
795
796         if (ec->fade.tweener.current > 0.001)
797                 fade_output(output, ec->fade.tweener.current, &total_damage);
798 }
799
800 static int
801 repaint(void *data)
802 {
803         struct wlsc_compositor *ec = data;
804         struct wlsc_output *output;
805         int repainted_all_outputs = 1;
806
807         wl_list_for_each(output, &ec->output_list, link) {
808                 if (!output->repaint_needed)
809                         continue;
810
811                 if (!output->finished) {
812                         repainted_all_outputs = 0;
813                         continue;
814                 }
815
816                 wlsc_output_repaint(output);
817                 output->finished = 0;
818                 output->repaint_needed = 0;
819                 output->present(output);
820         }
821
822         if (repainted_all_outputs)
823                 ec->repaint_on_timeout = 0;
824         else
825                 wl_event_source_timer_update(ec->timer_source, 1);
826
827         return 1;
828 }
829
830 void
831 wlsc_compositor_schedule_repaint(struct wlsc_compositor *compositor)
832 {
833         struct wlsc_output *output;
834
835         if (compositor->state == WLSC_COMPOSITOR_SLEEPING)
836                 return;
837
838         wl_list_for_each(output, &compositor->output_list, link)
839                 output->repaint_needed = 1;
840
841         if (compositor->repaint_on_timeout)
842                 return;
843
844         wl_event_source_timer_update(compositor->timer_source, 1);
845         compositor->repaint_on_timeout = 1;
846 }
847
848 void
849 wlsc_compositor_fade(struct wlsc_compositor *compositor, float tint)
850 {
851         int done;
852
853         done = wlsc_tweener_done(&compositor->fade.tweener);
854         compositor->fade.tweener.target = tint;
855         if (wlsc_tweener_done(&compositor->fade.tweener))
856                 return;
857
858         if (done)
859                 compositor->fade.tweener.timestamp = get_time();
860
861         wlsc_compositor_damage_all(compositor);
862         if (wl_list_empty(&compositor->fade.animation.link))
863                 wl_list_insert(compositor->animation_list.prev,
864                                &compositor->fade.animation.link);
865 }
866
867 static void
868 surface_destroy(struct wl_client *client,
869                 struct wl_surface *surface)
870 {
871         wl_resource_destroy(&surface->resource, client);
872 }
873
874 void
875 wlsc_surface_assign_output(struct wlsc_surface *es)
876 {
877         struct wlsc_compositor *ec = es->compositor;
878         struct wlsc_output *output;
879
880         struct wlsc_output *tmp = es->output;
881         es->output = NULL;
882
883         wl_list_for_each(output, &ec->output_list, link) {
884                 if (output->x < es->x && es->x < output->x + output->width &&
885                     output->y < es->y && es->y < output->y + output->height) {
886                         if (output != tmp)
887                                 printf("assiging surface %p to output %p\n",
888                                        es, output);
889                         es->output = output;
890                 }
891         }
892         
893         if (es->output == NULL) {
894                 printf("no output found\n");
895                 es->output = container_of(ec->output_list.next,
896                                           struct wlsc_output, link);
897         }
898 }
899
900 static void
901 surface_attach(struct wl_client *client,
902                struct wl_surface *surface, struct wl_buffer *buffer,
903                int32_t x, int32_t y)
904 {
905         struct wlsc_surface *es = (struct wlsc_surface *) surface;
906
907         /* FIXME: This damages the entire old surface, but we should
908          * really just damage the part that's no longer covered by the
909          * surface.  Anything covered by the new surface will be
910          * damaged by the client. */
911         wlsc_surface_damage(es);
912
913         wlsc_buffer_attach(buffer, surface);
914
915         es->buffer = buffer;
916         es->x += x;
917         es->y += y;
918         es->width = buffer->width;
919         es->height = buffer->height;
920         if (x != 0 || y != 0)
921                 wlsc_surface_assign_output(es);
922         wlsc_surface_update_matrix(es);
923 }
924
925 static void
926 surface_map_toplevel(struct wl_client *client,
927                      struct wl_surface *surface)
928 {
929         struct wlsc_surface *es = (struct wlsc_surface *) surface;
930         struct wlsc_compositor *ec = es->compositor;
931
932         switch (es->map_type) {
933         case WLSC_SURFACE_MAP_UNMAPPED:
934                 es->x = 10 + random() % 400;
935                 es->y = 10 + random() % 400;
936                 wlsc_surface_update_matrix(es);
937                 /* assign to first output */
938                 es->output = container_of(ec->output_list.next,
939                                           struct wlsc_output, link);
940                 wl_list_insert(&es->compositor->surface_list, &es->link);
941                 break;
942         case WLSC_SURFACE_MAP_TOPLEVEL:
943                 return;
944         case WLSC_SURFACE_MAP_FULLSCREEN:
945                 es->fullscreen_output = NULL;
946                 es->x = es->saved_x;
947                 es->y = es->saved_y;
948                 wlsc_surface_update_matrix(es);
949                 break;
950         default:
951                 break;
952         }
953
954         wlsc_surface_damage(es);
955         es->map_type = WLSC_SURFACE_MAP_TOPLEVEL;
956 }
957
958 static void
959 surface_map_transient(struct wl_client *client,
960                       struct wl_surface *surface, struct wl_surface *parent,
961                       int x, int y, uint32_t flags)
962 {
963         struct wlsc_surface *es = (struct wlsc_surface *) surface;
964         struct wlsc_surface *pes = (struct wlsc_surface *) parent;
965
966         switch (es->map_type) {
967         case WLSC_SURFACE_MAP_UNMAPPED:
968                 wl_list_insert(&es->compositor->surface_list, &es->link);
969                 /* assign to parents output  */
970                 es->output = pes->output;
971                 break;
972         case WLSC_SURFACE_MAP_FULLSCREEN:
973                 es->fullscreen_output = NULL;
974                 break;
975         default:
976                 break;
977         }
978
979         es->x = pes->x + x;
980         es->y = pes->y + y;
981
982         wlsc_surface_update_matrix(es);
983         wlsc_surface_damage(es);
984         es->map_type = WLSC_SURFACE_MAP_TRANSIENT;
985 }
986
987 static void
988 surface_map_fullscreen(struct wl_client *client, struct wl_surface *surface)
989 {
990         struct wlsc_surface *es = (struct wlsc_surface *) surface;
991         struct wlsc_output *output;
992
993         /* FIXME: Fullscreen on first output */
994         /* FIXME: Handle output going away */
995         output = container_of(es->compositor->output_list.next,
996                               struct wlsc_output, link);
997
998         switch (es->map_type) {
999         case WLSC_SURFACE_MAP_UNMAPPED:
1000                 es->x = 10 + random() % 400;
1001                 es->y = 10 + random() % 400;
1002                 /* assign to first output */
1003                 es->output = output;
1004                 wl_list_insert(&es->compositor->surface_list, &es->link);
1005                 break;
1006         case WLSC_SURFACE_MAP_FULLSCREEN:
1007                 return;
1008         default:
1009                 break;
1010         }
1011
1012         es->saved_x = es->x;
1013         es->saved_y = es->y;
1014         es->x = (output->width - es->width) / 2;
1015         es->y = (output->height - es->height) / 2;
1016         es->fullscreen_output = output;
1017         wlsc_surface_update_matrix(es);
1018         wlsc_surface_damage(es);
1019         es->map_type = WLSC_SURFACE_MAP_FULLSCREEN;
1020 }
1021
1022 static void
1023 surface_damage(struct wl_client *client,
1024                struct wl_surface *surface,
1025                int32_t x, int32_t y, int32_t width, int32_t height)
1026 {
1027         struct wlsc_surface *es = (struct wlsc_surface *) surface;
1028
1029         wlsc_surface_damage_rectangle(es, x, y, width, height);
1030 }
1031
1032 const static struct wl_surface_interface surface_interface = {
1033         surface_destroy,
1034         surface_attach,
1035         surface_map_toplevel,
1036         surface_map_transient,
1037         surface_map_fullscreen,
1038         surface_damage
1039 };
1040
1041 static void
1042 wlsc_input_device_attach(struct wlsc_input_device *device,
1043                          int x, int y, int width, int height)
1044 {
1045         wlsc_surface_damage(device->sprite);
1046
1047         device->hotspot_x = x;
1048         device->hotspot_y = y;
1049
1050         device->sprite->x = device->input_device.x - device->hotspot_x;
1051         device->sprite->y = device->input_device.y - device->hotspot_y;
1052         device->sprite->width = width;
1053         device->sprite->height = height;
1054         wlsc_surface_update_matrix(device->sprite);
1055
1056         wlsc_surface_damage(device->sprite);
1057 }
1058
1059 static void
1060 wlsc_input_device_attach_buffer(struct wlsc_input_device *device,
1061                                 struct wl_buffer *buffer, int x, int y)
1062 {
1063         wlsc_buffer_attach(buffer, &device->sprite->surface);
1064         wlsc_input_device_attach(device, x, y, buffer->width, buffer->height);
1065 }
1066
1067 static void
1068 wlsc_input_device_attach_sprite(struct wlsc_input_device *device,
1069                                 struct wlsc_sprite *sprite, int x, int y)
1070 {
1071         wlsc_sprite_attach(sprite, &device->sprite->surface);
1072         wlsc_input_device_attach(device, x, y, sprite->width, sprite->height);
1073 }
1074
1075 void
1076 wlsc_input_device_set_pointer_image(struct wlsc_input_device *device,
1077                                     enum wlsc_pointer_type type)
1078 {
1079         struct wlsc_compositor *compositor =
1080                 (struct wlsc_compositor *) device->input_device.compositor;
1081
1082         wlsc_input_device_attach_sprite(device,
1083                                         compositor->pointer_sprites[type],
1084                                         pointer_images[type].hotspot_x,
1085                                         pointer_images[type].hotspot_y);
1086 }
1087
1088 static void
1089 compositor_create_surface(struct wl_client *client,
1090                           struct wl_compositor *compositor, uint32_t id)
1091 {
1092         struct wlsc_compositor *ec = (struct wlsc_compositor *) compositor;
1093         struct wlsc_surface *surface;
1094
1095         surface = wlsc_surface_create(ec, 0, 0, 0, 0);
1096         if (surface == NULL) {
1097                 wl_client_post_no_memory(client);
1098                 return;
1099         }
1100
1101         surface->surface.resource.destroy = destroy_surface;
1102
1103         surface->surface.resource.object.id = id;
1104         surface->surface.resource.object.interface = &wl_surface_interface;
1105         surface->surface.resource.object.implementation =
1106                 (void (**)(void)) &surface_interface;
1107         surface->surface.client = client;
1108
1109         wl_client_add_resource(client, &surface->surface.resource);
1110 }
1111
1112 const static struct wl_compositor_interface compositor_interface = {
1113         compositor_create_surface,
1114 };
1115
1116 static void
1117 wlsc_surface_transform(struct wlsc_surface *surface,
1118                        int32_t x, int32_t y, int32_t *sx, int32_t *sy)
1119 {
1120         struct wlsc_vector v = { { x, y, 0, 1 } };
1121
1122         wlsc_matrix_transform(&surface->matrix_inv, &v);
1123         *sx = v.f[0] * surface->width;
1124         *sy = v.f[1] * surface->height;
1125 }
1126
1127 struct wlsc_surface *
1128 pick_surface(struct wl_input_device *device, int32_t *sx, int32_t *sy)
1129 {
1130         struct wlsc_compositor *ec =
1131                 (struct wlsc_compositor *) device->compositor;
1132         struct wlsc_surface *es;
1133
1134         wl_list_for_each(es, &ec->surface_list, link) {
1135                 wlsc_surface_transform(es, device->x, device->y, sx, sy);
1136                 if (0 <= *sx && *sx < es->width &&
1137                     0 <= *sy && *sy < es->height)
1138                         return es;
1139         }
1140
1141         return NULL;
1142 }
1143
1144
1145 static void
1146 motion_grab_motion(struct wl_grab *grab,
1147                    uint32_t time, int32_t x, int32_t y)
1148 {
1149         struct wlsc_input_device *device =
1150                 (struct wlsc_input_device *) grab->input_device;
1151         struct wlsc_surface *es =
1152                 (struct wlsc_surface *) device->input_device.pointer_focus;
1153         int32_t sx, sy;
1154
1155         wlsc_surface_transform(es, x, y, &sx, &sy);
1156         wl_client_post_event(es->surface.client,
1157                              &device->input_device.object,
1158                              WL_INPUT_DEVICE_MOTION,
1159                              time, x, y, sx, sy);
1160 }
1161
1162 static void
1163 motion_grab_button(struct wl_grab *grab,
1164                    uint32_t time, int32_t button, int32_t state)
1165 {
1166         wl_client_post_event(grab->input_device->pointer_focus->client,
1167                              &grab->input_device->object,
1168                              WL_INPUT_DEVICE_BUTTON,
1169                              time, button, state);
1170 }
1171
1172 static void
1173 motion_grab_end(struct wl_grab *grab, uint32_t time)
1174 {
1175 }
1176
1177 static const struct wl_grab_interface motion_grab_interface = {
1178         motion_grab_motion,
1179         motion_grab_button,
1180         motion_grab_end
1181 };
1182
1183 void
1184 wlsc_compositor_wake(struct wlsc_compositor *compositor)
1185 {
1186         if (compositor->idle_inhibit)
1187                 return;
1188
1189         wlsc_compositor_fade(compositor, 0.0);
1190         compositor->state = WLSC_COMPOSITOR_ACTIVE;
1191
1192         wl_event_source_timer_update(compositor->idle_source,
1193                                      option_idle_time * 1000);
1194 }
1195
1196 static void
1197 wlsc_compositor_idle_inhibit(struct wlsc_compositor *compositor)
1198 {
1199         wlsc_compositor_wake(compositor);
1200         compositor->idle_inhibit++;
1201 }
1202
1203 static void
1204 wlsc_compositor_idle_release(struct wlsc_compositor *compositor)
1205 {
1206         compositor->idle_inhibit--;
1207         wlsc_compositor_wake(compositor);
1208 }
1209
1210 static int
1211 idle_handler(void *data)
1212 {
1213         struct wlsc_compositor *compositor = data;
1214
1215         if (compositor->idle_inhibit)
1216                 return 1;
1217
1218         wlsc_compositor_fade(compositor, 1.0);
1219
1220         return 1;
1221 }
1222
1223 void
1224 notify_motion(struct wl_input_device *device, uint32_t time, int x, int y)
1225 {
1226         struct wlsc_surface *es;
1227         struct wlsc_compositor *ec =
1228                 (struct wlsc_compositor *) device->compositor;
1229         struct wlsc_output *output;
1230         const struct wl_grab_interface *interface;
1231         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1232         int32_t sx, sy;
1233         int x_valid = 0, y_valid = 0;
1234         int min_x = INT_MAX, min_y = INT_MAX, max_x = INT_MIN, max_y = INT_MIN;
1235
1236         wlsc_compositor_wake(ec);
1237
1238         wl_list_for_each(output, &ec->output_list, link) {
1239                 if (output->x <= x && x <= output->x + output->width)
1240                         x_valid = 1;
1241
1242                 if (output->y <= y && y <= output->y + output->height)
1243                         y_valid = 1;
1244
1245                 /* FIXME: calculate this only on output addition/deletion */
1246                 if (output->x < min_x)
1247                         min_x = output->x;
1248                 if (output->y < min_y)
1249                         min_y = output->y;
1250
1251                 if (output->x + output->width > max_x)
1252                         max_x = output->x + output->width;
1253                 if (output->y + output->height > max_y)
1254                         max_y = output->y + output->height;
1255         }
1256         
1257         if (!x_valid) {
1258                 if (x < min_x)
1259                         x = min_x;
1260                 else if (x >= max_x)
1261                         x = max_x;
1262         }
1263         if (!y_valid) {
1264                 if (y < min_y)
1265                         y = min_y;
1266                 else  if (y >= max_y)
1267                         y = max_y;
1268         }
1269
1270         device->x = x;
1271         device->y = y;
1272
1273         if (device->grab) {
1274                 interface = device->grab->interface;
1275                 interface->motion(device->grab, time, x, y);
1276         } else {
1277                 es = pick_surface(device, &sx, &sy);
1278                 wl_input_device_set_pointer_focus(device,
1279                                                   &es->surface,
1280                                                   time, x, y, sx, sy);
1281                 if (es)
1282                         wl_client_post_event(es->surface.client,
1283                                              &device->object,
1284                                              WL_INPUT_DEVICE_MOTION,
1285                                              time, x, y, sx, sy);
1286         }
1287
1288         wlsc_surface_damage(wd->sprite);
1289
1290         wd->sprite->x = device->x - wd->hotspot_x;
1291         wd->sprite->y = device->y - wd->hotspot_y;
1292         wlsc_surface_update_matrix(wd->sprite);
1293
1294         wlsc_surface_damage(wd->sprite);
1295 }
1296
1297 void
1298 wlsc_surface_activate(struct wlsc_surface *surface,
1299                       struct wlsc_input_device *device, uint32_t time)
1300 {
1301         wlsc_surface_raise(surface);
1302         if (device->selection)
1303                 wlsc_selection_set_focus(device->selection,
1304                                          &surface->surface, time);
1305
1306         wl_input_device_set_keyboard_focus(&device->input_device,
1307                                            &surface->surface,
1308                                            time);
1309 }
1310
1311 struct wlsc_binding {
1312         uint32_t key;
1313         uint32_t button;
1314         uint32_t modifier;
1315         wlsc_binding_handler_t handler;
1316         void *data;
1317         struct wl_list link;
1318 };
1319
1320 void
1321 notify_button(struct wl_input_device *device,
1322               uint32_t time, int32_t button, int32_t state)
1323 {
1324         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1325         struct wlsc_compositor *compositor =
1326                 (struct wlsc_compositor *) device->compositor;
1327         struct wlsc_binding *b;
1328         struct wlsc_surface *surface =
1329                 (struct wlsc_surface *) device->pointer_focus;
1330
1331         if (state)
1332                 wlsc_compositor_idle_inhibit(compositor);
1333         else
1334                 wlsc_compositor_idle_release(compositor);
1335
1336         if (state && surface && device->grab == NULL) {
1337                 wlsc_surface_activate(surface, wd, time);
1338                 wl_input_device_start_grab(device,
1339                                            &device->motion_grab,
1340                                            button, time);
1341         }
1342
1343         wl_list_for_each(b, &compositor->binding_list, link) {
1344                 if (b->button == button &&
1345                     b->modifier == wd->modifier_state && state) {
1346                         b->handler(&wd->input_device,
1347                                    time, 0, button, state, b->data);
1348                         break;
1349                 }
1350         }
1351
1352         if (device->grab)
1353                 device->grab->interface->button(device->grab, time,
1354                                                 button, state);
1355
1356         if (!state && device->grab && device->grab_button == button)
1357                 wl_input_device_end_grab(device, time);
1358 }
1359
1360 static void
1361 terminate_binding(struct wl_input_device *device, uint32_t time,
1362                   uint32_t key, uint32_t button, uint32_t state, void *data)
1363 {
1364         struct wlsc_compositor *compositor = data;
1365
1366         if (state)
1367                 wl_display_terminate(compositor->wl_display);
1368 }
1369
1370 struct wlsc_binding *
1371 wlsc_compositor_add_binding(struct wlsc_compositor *compositor,
1372                             uint32_t key, uint32_t button, uint32_t modifier,
1373                             wlsc_binding_handler_t handler, void *data)
1374 {
1375         struct wlsc_binding *binding;
1376
1377         binding = malloc(sizeof *binding);
1378         if (binding == NULL)
1379                 return NULL;
1380
1381         binding->key = key;
1382         binding->button = button;
1383         binding->modifier = modifier;
1384         binding->handler = handler;
1385         binding->data = data;
1386         wl_list_insert(compositor->binding_list.prev, &binding->link);
1387
1388         return binding;
1389 }
1390
1391 void
1392 wlsc_binding_destroy(struct wlsc_binding *binding)
1393 {
1394         wl_list_remove(&binding->link);
1395         free(binding);
1396 }
1397
1398 static void
1399 update_modifier_state(struct wlsc_input_device *device,
1400                       uint32_t key, uint32_t state)
1401 {
1402         uint32_t modifier;
1403
1404         switch (key) {
1405         case KEY_LEFTCTRL:
1406         case KEY_RIGHTCTRL:
1407                 modifier = MODIFIER_CTRL;
1408                 break;
1409
1410         case KEY_LEFTALT:
1411         case KEY_RIGHTALT:
1412                 modifier = MODIFIER_ALT;
1413                 break;
1414
1415         case KEY_LEFTMETA:
1416         case KEY_RIGHTMETA:
1417                 modifier = MODIFIER_SUPER;
1418                 break;
1419
1420         default:
1421                 modifier = 0;
1422                 break;
1423         }
1424
1425         if (state)
1426                 device->modifier_state |= modifier;
1427         else
1428                 device->modifier_state &= ~modifier;
1429 }
1430
1431 void
1432 notify_key(struct wl_input_device *device,
1433            uint32_t time, uint32_t key, uint32_t state)
1434 {
1435         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1436         struct wlsc_compositor *compositor =
1437                 (struct wlsc_compositor *) device->compositor;
1438         uint32_t *k, *end;
1439         struct wlsc_binding *b;
1440
1441         if (state)
1442                 wlsc_compositor_idle_inhibit(compositor);
1443         else
1444                 wlsc_compositor_idle_release(compositor);
1445
1446         wl_list_for_each(b, &compositor->binding_list, link) {
1447                 if (b->key == key &&
1448                     b->modifier == wd->modifier_state) {
1449                         b->handler(&wd->input_device,
1450                                    time, key, 0, state, b->data);
1451                         break;
1452                 }
1453         }
1454
1455         update_modifier_state(wd, key, state);
1456         end = device->keys.data + device->keys.size;
1457         for (k = device->keys.data; k < end; k++) {
1458                 if (*k == key)
1459                         *k = *--end;
1460         }
1461         device->keys.size = (void *) end - device->keys.data;
1462         if (state) {
1463                 k = wl_array_add(&device->keys, sizeof *k);
1464                 *k = key;
1465         }
1466
1467         if (device->keyboard_focus != NULL)
1468                 wl_client_post_event(device->keyboard_focus->client,
1469                                      &device->object,
1470                                      WL_INPUT_DEVICE_KEY, time, key, state);
1471 }
1472
1473 void
1474 notify_pointer_focus(struct wl_input_device *device,
1475                      uint32_t time, struct wlsc_output *output,
1476                      int32_t x, int32_t y)
1477 {
1478         struct wlsc_input_device *wd = (struct wlsc_input_device *) device;
1479         struct wlsc_compositor *compositor =
1480                 (struct wlsc_compositor *) device->compositor;
1481         struct wlsc_surface *es;
1482         int32_t sx, sy;
1483
1484         if (output) {
1485                 device->x = x;
1486                 device->y = y;
1487                 es = pick_surface(device, &sx, &sy);
1488                 wl_input_device_set_pointer_focus(device,
1489                                                   &es->surface,
1490                                                   time, x, y, sx, sy);
1491
1492                 compositor->focus = 1;
1493
1494                 wd->sprite->x = device->x - wd->hotspot_x;
1495                 wd->sprite->y = device->y - wd->hotspot_y;
1496                 wlsc_surface_update_matrix(wd->sprite);
1497         } else {
1498                 wl_input_device_set_pointer_focus(device, NULL,
1499                                                   time, 0, 0, 0, 0);
1500                 compositor->focus = 0;
1501         }
1502
1503         wlsc_surface_damage(wd->sprite);
1504 }
1505
1506 void
1507 notify_keyboard_focus(struct wl_input_device *device,
1508                       uint32_t time, struct wlsc_output *output,
1509                       struct wl_array *keys)
1510 {
1511         struct wlsc_input_device *wd =
1512                 (struct wlsc_input_device *) device;
1513         struct wlsc_compositor *compositor =
1514                 (struct wlsc_compositor *) device->compositor;
1515         struct wlsc_surface *es;
1516         uint32_t *k, *end;
1517
1518         if (!wl_list_empty(&compositor->surface_list))
1519                 es = container_of(compositor->surface_list.next,
1520                                   struct wlsc_surface, link);
1521         else
1522                 es = NULL;
1523
1524         if (output) {
1525                 wl_array_copy(&wd->input_device.keys, keys);
1526                 wd->modifier_state = 0;
1527                 end = device->keys.data + device->keys.size;
1528                 for (k = device->keys.data; k < end; k++) {
1529                         wlsc_compositor_idle_inhibit(compositor);
1530                         update_modifier_state(wd, *k, 1);
1531                 }
1532
1533                 wl_input_device_set_keyboard_focus(&wd->input_device,
1534                                                    &es->surface, time);
1535         } else {
1536                 end = device->keys.data + device->keys.size;
1537                 for (k = device->keys.data; k < end; k++)
1538                         wlsc_compositor_idle_release(compositor);
1539
1540                 wd->modifier_state = 0;
1541                 wl_input_device_set_keyboard_focus(&wd->input_device,
1542                                                    NULL, time);
1543         }
1544 }
1545
1546
1547 static void
1548 input_device_attach(struct wl_client *client,
1549                     struct wl_input_device *device_base,
1550                     uint32_t time,
1551                     struct wl_buffer *buffer, int32_t x, int32_t y)
1552 {
1553         struct wlsc_input_device *device =
1554                 (struct wlsc_input_device *) device_base;
1555
1556         if (time < device->input_device.pointer_focus_time)
1557                 return;
1558         if (device->input_device.pointer_focus == NULL)
1559                 return;
1560         if (device->input_device.pointer_focus->client != client)
1561                 return;
1562
1563         if (buffer == NULL) {
1564                 wlsc_input_device_set_pointer_image(device,
1565                                                     WLSC_POINTER_LEFT_PTR);
1566                 return;
1567         }
1568
1569         wlsc_input_device_attach_buffer(device, buffer, x, y);
1570 }
1571
1572 const static struct wl_input_device_interface input_device_interface = {
1573         input_device_attach,
1574 };
1575
1576 void
1577 wlsc_input_device_init(struct wlsc_input_device *device,
1578                        struct wlsc_compositor *ec)
1579 {
1580         wl_input_device_init(&device->input_device, &ec->compositor);
1581
1582         device->input_device.object.interface = &wl_input_device_interface;
1583         device->input_device.object.implementation =
1584                 (void (**)(void)) &input_device_interface;
1585         wl_display_add_object(ec->wl_display, &device->input_device.object);
1586         wl_display_add_global(ec->wl_display, &device->input_device.object, NULL);
1587
1588         device->sprite = wlsc_surface_create(ec,
1589                                              device->input_device.x,
1590                                              device->input_device.y, 32, 32);
1591         device->hotspot_x = 16;
1592         device->hotspot_y = 16;
1593         device->modifier_state = 0;
1594
1595         device->input_device.motion_grab.interface = &motion_grab_interface;
1596
1597         wl_list_insert(ec->input_device_list.prev, &device->link);
1598
1599         wlsc_input_device_set_pointer_image(device, WLSC_POINTER_LEFT_PTR);
1600 }
1601
1602 static void
1603 wlsc_output_post_geometry(struct wl_client *client,
1604                           struct wl_object *global, uint32_t version)
1605 {
1606         struct wlsc_output *output =
1607                 container_of(global, struct wlsc_output, object);
1608
1609         wl_client_post_event(client, global,
1610                              WL_OUTPUT_GEOMETRY,
1611                              output->x, output->y,
1612                              output->width, output->height);
1613 }
1614
1615 static const char vertex_shader[] =
1616         "uniform mat4 proj;\n"
1617         "attribute vec2 position;\n"
1618         "attribute vec2 texcoord;\n"
1619         "varying vec2 v_texcoord;\n"
1620         "void main()\n"
1621         "{\n"
1622         "   gl_Position = proj * vec4(position, 0.0, 1.0);\n"
1623         "   v_texcoord = texcoord;\n"
1624         "}\n";
1625
1626 static const char texture_fragment_shader[] =
1627         "precision mediump float;\n"
1628         "varying vec2 v_texcoord;\n"
1629         "uniform sampler2D tex;\n"
1630         "void main()\n"
1631         "{\n"
1632         "   gl_FragColor = texture2D(tex, v_texcoord)\n;"
1633         "}\n";
1634
1635 static const char solid_fragment_shader[] =
1636         "precision mediump float;\n"
1637         "varying vec2 v_texcoord;\n"
1638         "uniform vec4 color;\n"
1639         "void main()\n"
1640         "{\n"
1641         "   gl_FragColor = color\n;"
1642         "}\n";
1643
1644 static int
1645 compile_shader(GLenum type, const char *source)
1646 {
1647         GLuint s;
1648         char msg[512];
1649         GLint status;
1650
1651         s = glCreateShader(type);
1652         glShaderSource(s, 1, &source, NULL);
1653         glCompileShader(s);
1654         glGetShaderiv(s, GL_COMPILE_STATUS, &status);
1655         if (!status) {
1656                 glGetShaderInfoLog(s, sizeof msg, NULL, msg);
1657                 fprintf(stderr, "shader info: %s\n", msg);
1658                 return GL_NONE;
1659         }
1660
1661         return s;
1662 }
1663
1664 static int
1665 wlsc_shader_init(struct wlsc_shader *shader,
1666                  const char *vertex_source, const char *fragment_source)
1667 {
1668         char msg[512];
1669         GLint status;
1670
1671         shader->vertex_shader =
1672                 compile_shader(GL_VERTEX_SHADER, vertex_source);
1673         shader->fragment_shader =
1674                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1675
1676         shader->program = glCreateProgram();
1677         glAttachShader(shader->program, shader->vertex_shader);
1678         glAttachShader(shader->program, shader->fragment_shader);
1679         glBindAttribLocation(shader->program, 0, "position");
1680         glBindAttribLocation(shader->program, 1, "texcoord");
1681
1682         glLinkProgram(shader->program);
1683         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1684         if (!status) {
1685                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1686                 fprintf(stderr, "link info: %s\n", msg);
1687                 return -1;
1688         }
1689
1690         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1691         shader->tex_uniform = glGetUniformLocation(shader->program, "tex");
1692
1693         return 0;
1694 }
1695
1696 static int
1697 init_solid_shader(struct wlsc_shader *shader,
1698                   GLuint vertex_shader, const char *fragment_source)
1699 {
1700         GLint status;
1701         char msg[512];
1702
1703         shader->vertex_shader = vertex_shader;
1704         shader->fragment_shader =
1705                 compile_shader(GL_FRAGMENT_SHADER, fragment_source);
1706
1707         shader->program = glCreateProgram();
1708         glAttachShader(shader->program, shader->vertex_shader);
1709         glAttachShader(shader->program, shader->fragment_shader);
1710         glBindAttribLocation(shader->program, 0, "position");
1711         glBindAttribLocation(shader->program, 1, "texcoord");
1712
1713         glLinkProgram(shader->program);
1714         glGetProgramiv(shader->program, GL_LINK_STATUS, &status);
1715         if (!status) {
1716                 glGetProgramInfoLog(shader->program, sizeof msg, NULL, msg);
1717                 fprintf(stderr, "link info: %s\n", msg);
1718                 return -1;
1719         }
1720  
1721         shader->proj_uniform = glGetUniformLocation(shader->program, "proj");
1722         shader->color_uniform = glGetUniformLocation(shader->program, "color");
1723
1724         return 0;
1725 }
1726
1727 void
1728 wlsc_output_destroy(struct wlsc_output *output)
1729 {
1730         destroy_surface(&output->background->surface.resource, NULL);
1731 }
1732
1733 void
1734 wlsc_output_move(struct wlsc_output *output, int x, int y)
1735 {
1736         struct wlsc_compositor *c = output->compositor;
1737         int flip;
1738
1739         output->x = x;
1740         output->y = y;
1741
1742         if (output->background) {
1743                 output->background->x = x;
1744                 output->background->y = y;
1745                 wlsc_surface_update_matrix(output->background);
1746         }
1747
1748         pixman_region32_init(&output->previous_damage_region);
1749
1750         wlsc_matrix_init(&output->matrix);
1751         wlsc_matrix_translate(&output->matrix,
1752                               -output->x - output->width / 2.0,
1753                               -output->y - output->height / 2.0, 0);
1754
1755         flip = (output->flags & WL_OUTPUT_FLIPPED) ? -1 : 1;
1756         wlsc_matrix_scale(&output->matrix,
1757                           2.0 / output->width,
1758                           flip * 2.0 / output->height, 1);
1759
1760         pixman_region32_union_rect(&c->damage_region,
1761                                    &c->damage_region,
1762                                    x, y, output->width, output->height);
1763 }
1764
1765 void
1766 wlsc_output_init(struct wlsc_output *output, struct wlsc_compositor *c,
1767                  int x, int y, int width, int height, uint32_t flags)
1768 {
1769         output->compositor = c;
1770         output->x = x;
1771         output->y = y;
1772         output->width = width;
1773         output->height = height;
1774
1775         output->background =
1776                 background_create(output, option_background);
1777
1778         output->flags = flags;
1779         output->finished = 1;
1780         wlsc_output_move(output, x, y);
1781
1782         output->object.interface = &wl_output_interface;
1783         wl_display_add_object(c->wl_display, &output->object);
1784         wl_display_add_global(c->wl_display, &output->object,
1785                               wlsc_output_post_geometry);
1786 }
1787
1788 static void
1789 shm_buffer_created(struct wl_buffer *buffer)
1790 {
1791         struct wl_list *surfaces_attached_to;
1792
1793         surfaces_attached_to = malloc(sizeof *surfaces_attached_to);
1794         if (!surfaces_attached_to) {
1795                 buffer->user_data = NULL;
1796                 return;
1797         }
1798
1799         wl_list_init(surfaces_attached_to);
1800
1801         buffer->user_data = surfaces_attached_to;
1802 }
1803
1804 static void
1805 shm_buffer_damaged(struct wl_buffer *buffer,
1806                    int32_t x, int32_t y, int32_t width, int32_t height)
1807 {
1808         struct wl_list *surfaces_attached_to = buffer->user_data;
1809         struct wlsc_surface *es;
1810
1811         wl_list_for_each(es, surfaces_attached_to, buffer_link) {
1812                 glBindTexture(GL_TEXTURE_2D, es->texture);
1813                 glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT,
1814                              buffer->width, buffer->height, 0,
1815                              GL_BGRA_EXT, GL_UNSIGNED_BYTE,
1816                              wl_shm_buffer_get_data(buffer));
1817                 /* Hmm, should use glTexSubImage2D() here but GLES2 doesn't
1818                  * support any unpack attributes except GL_UNPACK_ALIGNMENT. */
1819         }
1820 }
1821
1822 static void
1823 shm_buffer_destroyed(struct wl_buffer *buffer)
1824 {
1825         struct wl_list *surfaces_attached_to = buffer->user_data;
1826         struct wlsc_surface *es, *next;
1827
1828         wl_list_for_each_safe(es, next, surfaces_attached_to, buffer_link) {
1829                 es->buffer = NULL;
1830                 wl_list_remove(&es->buffer_link);
1831         }
1832
1833         free(surfaces_attached_to);
1834 }
1835
1836 const static struct wl_shm_callbacks shm_callbacks = {
1837         shm_buffer_created,
1838         shm_buffer_damaged,
1839         shm_buffer_destroyed
1840 };
1841
1842 int
1843 wlsc_compositor_init(struct wlsc_compositor *ec, struct wl_display *display)
1844 {
1845         struct wl_event_loop *loop;
1846         const char *extensions;
1847
1848         ec->wl_display = display;
1849
1850         wl_compositor_init(&ec->compositor, &compositor_interface, display);
1851
1852         ec->shm = wl_shm_init(display, &shm_callbacks);
1853         eglBindWaylandDisplayWL(ec->display, ec->wl_display);
1854
1855         wl_list_init(&ec->surface_list);
1856         wl_list_init(&ec->input_device_list);
1857         wl_list_init(&ec->output_list);
1858         wl_list_init(&ec->binding_list);
1859         wl_list_init(&ec->animation_list);
1860         wlsc_tweener_init(&ec->fade.tweener, 0.8, 0.0, 0.0);
1861         ec->fade.animation.frame = fade_frame;
1862         wl_list_init(&ec->fade.animation.link);
1863
1864         wlsc_shell_init(ec);
1865         wlsc_switcher_init(ec);
1866
1867         wlsc_compositor_add_binding(ec, KEY_BACKSPACE, 0,
1868                                     MODIFIER_CTRL | MODIFIER_ALT,
1869                                     terminate_binding, ec);
1870
1871         create_pointer_images(ec);
1872
1873         screenshooter_create(ec);
1874
1875         extensions = (const char *) glGetString(GL_EXTENSIONS);
1876         if (!strstr(extensions, "GL_EXT_texture_format_BGRA8888")) {
1877                 fprintf(stderr,
1878                         "GL_EXT_texture_format_BGRA8888 not available\n");
1879                 return -1;
1880         }
1881
1882         glActiveTexture(GL_TEXTURE0);
1883
1884         if (wlsc_shader_init(&ec->texture_shader,
1885                              vertex_shader, texture_fragment_shader) < 0)
1886                 return -1;
1887         if (init_solid_shader(&ec->solid_shader,
1888                               ec->texture_shader.vertex_shader,
1889                               solid_fragment_shader) < 0)
1890                 return -1;
1891
1892         loop = wl_display_get_event_loop(ec->wl_display);
1893         ec->idle_source = wl_event_loop_add_timer(loop, idle_handler, ec);
1894         wl_event_source_timer_update(ec->idle_source, option_idle_time * 1000);
1895
1896         ec->timer_source = wl_event_loop_add_timer(loop, repaint, ec);
1897         pixman_region32_init(&ec->damage_region);
1898         wlsc_compositor_schedule_repaint(ec);
1899
1900         return 0;
1901 }
1902
1903 static int on_term_signal(int signal_number, void *data)
1904 {
1905         struct wlsc_compositor *ec = data;
1906
1907         wl_display_terminate(ec->wl_display);
1908
1909         return 1;
1910 }
1911
1912 int main(int argc, char *argv[])
1913 {
1914         struct wl_display *display;
1915         struct wlsc_compositor *ec;
1916         struct wl_event_loop *loop;
1917         GError *error = NULL;
1918         GOptionContext *context;
1919         int width, height;
1920
1921         g_type_init(); /* GdkPixbuf needs this, it seems. */
1922
1923         context = g_option_context_new(NULL);
1924         g_option_context_add_main_entries(context, option_entries, "Wayland");
1925         if (!g_option_context_parse(context, &argc, &argv, &error)) {
1926                 fprintf(stderr, "option parsing failed: %s\n", error->message);
1927                 exit(EXIT_FAILURE);
1928         }
1929         if (sscanf(option_geometry, "%dx%d", &width, &height) != 2) {
1930                 fprintf(stderr, "invalid geometry option: %s \n",
1931                         option_geometry);
1932                 exit(EXIT_FAILURE);
1933         }
1934
1935         display = wl_display_create();
1936
1937         ec = NULL;
1938
1939 #if BUILD_WAYLAND_COMPOSITOR
1940         if (getenv("WAYLAND_DISPLAY"))
1941                 ec = wayland_compositor_create(display, width, height);
1942 #endif
1943
1944 #if BUILD_X11_COMPOSITOR
1945         if (ec == NULL && getenv("DISPLAY"))
1946                 ec = x11_compositor_create(display, width, height);
1947 #endif
1948
1949 #if BUILD_OPENWFD_COMPOSITOR
1950         if (ec == NULL && getenv("OPENWFD"))
1951                 ec = wfd_compositor_create(display, option_connector);
1952 #endif
1953
1954 #if BUILD_DRM_COMPOSITOR
1955         if (ec == NULL)
1956                 ec = drm_compositor_create(display, option_connector);
1957 #endif
1958
1959         if (ec == NULL) {
1960                 fprintf(stderr, "failed to create compositor\n");
1961                 exit(EXIT_FAILURE);
1962         }
1963
1964         if (wl_display_add_socket(display, option_socket_name)) {
1965                 fprintf(stderr, "failed to add socket: %m\n");
1966                 exit(EXIT_FAILURE);
1967         }
1968
1969         loop = wl_display_get_event_loop(ec->wl_display);
1970         wl_event_loop_add_signal(loop, SIGTERM, on_term_signal, ec);
1971         wl_event_loop_add_signal(loop, SIGINT, on_term_signal, ec);
1972
1973         wl_display_run(display);
1974
1975         eglUnbindWaylandDisplayWL(ec->display, display);
1976         wl_display_destroy(display);
1977
1978         ec->destroy(ec);
1979
1980         return 0;
1981 }